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using books.api.Services; using MongoDB.Driver; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace books.api.Models { /// <summary> /// Database Context used for the API. Receives database settings interface. /// </summary> public class AppDbCont...
using Rabotora.CLI.SDK; using System; using System.Globalization; using System.Reflection; using static Rabotora.CLI.MultiLang; namespace Rabotora.CLI { public class Program { static void Main(string[] args) { switch (args.Length) { case 0: Console.WriteLine(GetRes<string>("CLI.BaseHelp")); ...
using GeneticSharp.Domain.Chromosomes; using GeneticSharp.Domain.Populations; using System; using System.Collections.Generic; using System.Linq; namespace GenericNEAT.Populations { public class SpeciedPopulation : Population, ISpeciedPopulation { #region Properties public IList<Specie> Species...
using UnityEngine; //Esse script vai em todos os objetos que iniciam um diálogo public class ObjectDialogueTrigger : MonoBehaviour { public DialogueController dialogueController; private CurrentDialogueController activeDialogue; public void OnEnable() { activeDialogue = GameObject.FindGameOb...
using System; using System.ComponentModel.DataAnnotations; using System.Threading.Tasks; using Altairis.ReP.Data; using Altairis.ValidationToolkit; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; namespace Altairis.ReP.Web.Pages.Admin.Resources { public class CreateModel : PageModel { ...
namespace Cake.AzureDevOps.Pipelines { /// <summary> /// Possible results of a build. /// </summary> public enum AzureDevOpsBuildResult : byte { /// <summary> /// Result is not set. /// </summary> None = 0, /// <summary> /// The build completed succe...
using System.Threading.Tasks; using Microsoft.AspNetCore.Hosting; namespace BizwebSharp.ConsoleTests.Web { public class WebServer { public static string HostUrl { get; private set; } public WebServer(string hostUrl) { HostUrl = hostUrl; } public Task Run()...
 using BlamanticUI.Abstractions; using Microsoft.AspNetCore.Components; using YoiBlazor; namespace BlamanticUI { /// <summary> /// Represents a container to display <see cref="Image"/> in other component. /// </summary> /// <seealso cref="BlamanticUI.Abstractions.BlamanticChildContentComponentBase" ...
using eDriven.Gui.Components; namespace eDriven.Gui.States { /// <summary> /// State override /// </summary> public interface IOverride { /// <summary> /// Initializes the override /// </summary> void Initialize(); /// <summary> /// Applies the over...
// 메서드 구문(Method Syntax)과 쿼리 구문(Query Syntax) 비교 using System; using System.Collections.Generic; using System.Linq; class LinqQuerySyntax { static void Main() { int[] numbers = { 3, 2, 1, 4, 5 }; //[1] 메서드 구문 IEnumerable<int> methodSyntax = numbers.Where(n => n % 2 == 1)....
namespace M5x.DEC.Schema.Common; public static class IsoDimensions { public static Measurement Time() { return new Measurement(decimal.Zero, 0, IsoUnits.Second); } public static Measurement Length() { return Measurement.New(decimal.Zero, 0, IsoUnits.Meter); } public static...
using System; using System.Collections.Generic; namespace AT3_UC05.Models { public class ItemAgendamento { public string Nome { get; set; } public double NumTelefone { get; set; } public DateTime Data { get; set; } public string Animal { get; set; } public string Nescessidade { get; set; } ...
using Nager.Date.Contract; using Nager.Date.Model; using System.Collections.Generic; using System.Linq; namespace Nager.Date.PublicHolidays { /// <summary> /// Ecuador /// </summary> public class EcuadorProvider : IPublicHolidayProvider { private readonly ICatholicProvider _catholicProvider...
using System; using LanguageExt.Attributes; namespace LanguageExt.Interfaces { public interface ConsoleIO { ConsoleKeyInfo ReadKey(); Unit Clear(); int Read(); string ReadLine(); Unit WriteLine(); Unit WriteLine(string value); Unit Write(string value); ...
namespace CAS.Core.Models { public class PaginationDetails { public long CurrentPage { get; set; } public long CurrentPageQty { get; set; } public long PageSize { get; set; } public long LastPage { get; set; } public long TotalResults { get; set; } public string ...
using System; using SparkyCLI; public class Sandbox { public static void Main(string[] args) { Window window = new Window("Test", 960, 540); while (!window.Closed()) { Vector2 mouse = window.GetMousePosition(); Console.WriteLine("{0}, {1}", mouse.x, mouse.y); ...
using System; using System.Linq; using System.Collections.Generic; namespace RPS { public enum gameResult { player1Won, player2Won, draw, notFinished } public static class GameFinished { public static gameResult GameResult(List<wonDrawLost> history) { var groupedRes = history.G...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Extensions.Options; using SimpleOptions.Models; namespace NamedOptions.Pages { public class IndexModel : PageModel { ...
using NUnit.Framework; using TechTalk.SpecFlow; namespace Specs.Steps { [Binding] public class RegistrationBindings { private readonly ScenarioContext _scenarioContext; private string _name; private string _email; private string _errorMessage = ""; public Registra...
using System; using System.Collections.Generic; namespace _1._Reverse_Strings { class Program { static void Main(string[] args) { string text = Console.ReadLine(); Stack<string> reverseText = new Stack<string>(); foreach (var ch in text) { ...
using Microsoft.AspNetCore.Http; using SchoolDiary.Models; using SchoolDiary.Services.Categories.Models; using System.Collections.Generic; using System.Threading.Tasks; namespace SchoolDiary.Services.Contracts { public interface ICategoryService { Task<bool> Create(CreateCategoryInputViewModel model,...
using System; using System.Threading.Tasks; using EShopOnAbp.BasketService; using EShopOnAbp.Shared.Hosting.AspNetCore; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Logging; using Volo.Abp.DependencyInjection; using Volo.Abp.Users; namespace EShopOnAbp.PublicWeb.ServiceProviders { public class User...
using System; using System.Threading.Tasks; using System.Collections.Generic; using TechTalk.DataModels; namespace TechTalk.Interfaces { public interface IGalleryService { Task<IList<Picture>> LoadImagesAsync(); } }
using Newtonsoft.Json; namespace BackendAPI.Data { public class MetaSenseCo2Readings { [JsonProperty("CO2")] public double Co2; } }
using Newtonsoft.Json; namespace SurveyMonkey.Containers { [JsonConverter(typeof(TolerantJsonConverter))] public class Image { public string Url { get; set; } } }
namespace VeilleConcurrentielle.EventOrchestrator.ConsoleApp { public class WorkerConfigOptions { public const string WorkerConfig = "WorkerConfig"; public int GetNextWaitInSeconds { get; set; } = 5; public bool InfiniteRun { get; set; } = false; public int DispatchRetryCountBef...
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Channels; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using Newtonsoft.Json.Linq; using SlackRedditBot.Web.Processors;...
using GameWork.Core.States.Tick.Input; using PlayGen.ITAlert.Unity.Utilities; namespace PlayGen.ITAlert.Unity.States.Game.Room.Initializing { public class InitializingStateInput : TickStateInput { protected override void OnInitialize() { GameObjectUtilities.FindGameObject("Game/Canvas/Graph"); } } }
using System; namespace MultiScreenSample.Views { public enum CustomWindowStates { Normal, Minimized, Maximized, FullScreen } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Diagnostics; using System.IO; using Discor...
using System; namespace SampleAppError { class Program { static void Main(string[] args) { throw new Exception("What is dead may never die."); } } }
using System; using System.IO; using TradeAdvisor.Utils; namespace TradeAdvisor { public static class KnownPaths { public static DirectoryPath SolutionRoot => solutionRoot.Value; static readonly Lazy<DirectoryPath> solutionRoot = new Lazy<DirectoryPath>(FindSolutionRoot); static Direc...
using System.Threading.Tasks; using System.Windows; using Caliburn.Micro; using MahApps.Metro.Controls; namespace MahApps.Integration.Caliburn.Micro.Dialogs.Base { /// <summary> /// Base class for coroutines that display a dialog. /// </summary> public abstract class DialogBase : ResultBase { ...
using System; using System.Runtime.InteropServices; using Avalonia.Controls; using Avalonia.Controls.Primitives; using Avalonia.Input; namespace Snap.Installer.Windows; internal class CustomChromeWindow : Window { protected override void OnApplyTemplate(TemplateAppliedEventArgs e) { var thisHandle = ...
namespace Amazon.DynamoDb { public sealed class Conflict : DynamoDbException { public Conflict(string message) : base(message) { Type = "ConditionalCheckFailedException"; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CandyFramework.ConfigurationEditor.Entites { public class Product { public string ProductName { get; set; } public string InstanceName { get; set; } public stri...
using System; using System.Collections.Generic; using System.Linq; namespace Aspose.SVG.Live.Demos.UI.Services.SVG.Applications { public class MatchResult<T> : MatchResult { public MatchResult(bool value, T data) : base(value) { this.Data = data; } public T Data { get; } } public class MatchResult ...
using System; using BenchmarkDotNetAnalyser.Instrumentation; using FluentAssertions; using FsCheck.Xunit; using Xunit; namespace BenchmarkDotNetAnalyser.Tests.Unit.Instrumentation { public class ColourExtensionsTests { [Fact] public void Colourise_NullValue_ReturnsNull() { ...
using UnityEngine; using UnityEngine.InputSystem; public class Controller : MonoBehaviour { public Rigidbody rb; [Space] [Range(0, 1)] public float throttle = 1f; [Space] public float speed = 150f; public float rollSpeed = 50f; public float turnSpeed = 0.1f; public float fuel = 100...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Part1.Common { public interface IDeviceMonitor<TDeviceData> : IDisposable { void Start(); void Stop(); event EventHandler<DataReceivedEventArgs<TDeviceData>> DataReceived; ...
using System; namespace Pattern { class MainClass { public static string DrawFigure(int n, char u, char r, char d, char l) { if(n == 0) { return ""; } return DrawFigure(n - 1, r, u, l, d) + u + DrawFigure(n - 1, u, r, d, l) + r + DrawFigure(n - 1, u, r, d, l) + d + DrawFigure(n - 1,...
namespace EmailCore.Results { public class BaseSenderResult : ISenderResult { public bool Successful { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Kaiyuanshe.OpenHackathon.Server.Models { /// <summary> /// Administrator of a hackathon /// </summary> public class HackathonAdmin : ModelBase { /// <summary> ///...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DropdownMenu : MonoBehaviour { public GameObject[] prefabs; GameObject player; int prefabid; public void PlayerSwitch() { Dropdown dpmenu = GetComponent<Dropdown>(); p...
using System; using System.Collections.Generic; using System.Text; namespace LiveCoin.Net.Objects.SocketObjects { /// <summary> /// Pong response /// </summary> [global::ProtoBuf.ProtoContract()] public class PongResponse { /// <summary> /// time of received ping /// </summary> public DateTime PingTime ...
// <copyright file="ExportMessageQueueContent.cs" company="Microsoft"> // Copyright (c) Microsoft. All rights reserved. // </copyright> namespace Microsoft.Teams.Apps.CompanyCommunicator.Prep.Func.Export.Model { /// <summary> /// Azure service bus export queue message content class. /// </summary> pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ControllerPlayer : MonoBehaviour, ITakeDamage, IHealer { // Use this for initialization private Vector3 direction; private Quaternion newRotation; public LayerMask floorMask; public GameObject textGameOver; public bool ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.Rendering.Universal; public class DisableFarAway : MonoBehaviour { public float maxDistance = 30f; private float nextActionTime = 0.0f; public float period = 0.5f; // Update is called once pe...
using UnityEngine; using System.Collections; using UnityEngine.Audio; public class AudioManager : MonoBehaviour { public static AudioManager instance = null; public AudioMixer audioMixer; public AudioMixerSnapshot unPaused; public AudioMixerSnapshot paused; public AudioSource mainMusic = null; public Audio...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; using Serilog; namespace DiscordOgerBot.Controller { public static class TimeManagement { private static readonly Dictionary<ulong, ActiveUserStruct> ActiveUsers = new(); ...
using NUnit.Framework; using Qowaiv.TestTools; using Qowaiv.Validation.Abstractions; namespace Validation_message_specs { public class None { [Test] public void Has_an_empty_string_representation() { var message = ValidationMessage.None; Assert.AreEqual("", mess...
namespace craft { public class PalindromeTester { public bool Test(string strInput) { strReplace = strInput.Replace("", ""); strReversed = new string (strReplace.Reverse().ToArray()); return strReversed.Equals(strReversed); } public bool Check...
// // Copyright (c) Microsoft Corporation. All rights reserved. // namespace Microsoft.Zelig.Support.mbed { using System.Runtime.InteropServices; //--// public class UsTicker { [DllImport("C")] public static extern uint us_ticker_read(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AjaxControlToolkit.Reference.Core { class EnhancementsBuilder : IssueBuilder { public EnhancementsBuilder(IEnumerable<GitHubIssue> validIssues) : base(validIssues) { issueKindName = ...
namespace Vba.Grammars { partial class VbaParser { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameOverScript : MonoBehaviour { public GameController gameController; // Start is called before the first frame update public void Menu() { gameController.lastCheckp...
using Cory.TowerGame.Enemies; using Cory.TowerGame.Targeting; using Cory.TowerGame.Towers; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Cory.TowerGame.Combat { public class LaserAttack : MonoBehaviour { [Header("Laser Settings")] [SerializeField] pri...
using System; namespace Shiny.Beacons { public enum BeaconRegisterEventType { Add, Update, Remove, Clear } public class BeaconRegisterEvent { public BeaconRegisterEvent(BeaconRegisterEventType eventType, BeaconRegion region = null) { t...
using System; using System.Windows.Controls; using Internationalization.GUITranslator; namespace Example_Excel.View { /// <summary> /// Interaction logic for ExampleView.xaml /// </summary> public partial class ExampleView : UserControl { public ExampleView() { Init...
using System; using System.Collections.Generic; using System.Linq; namespace api.Backend.Data.SQL.AutoSQL { /// <summary> /// Represents a link between a Table Obj and a DB Table /// </summary> public class Binding { #region Fields private readonly Type ObjType; private re...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; using UnityEngine.UI; public class AttackDroneController : MonoBehaviour { //::::: POWERUP ::::: public bool tutorialWait; [Header("SliderSkillConfig")] public Color initFillColor; publ...
namespace DataBoss.DataPackage { public enum ConstraintsBehavior { Check, Ignore, Drop, } }
using System.Runtime.InteropServices; using static RekordboxDatabaseReader.Internal.ParserHelper; namespace RekordboxDatabaseReader.Internal { [StructLayout(LayoutKind.Sequential)] public readonly struct SeekTableEntry { private readonly int entry; public int Entry => ToHostOrder(entry); ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Xml.Serialization; namespace SavePaper { //classe statica per la gestione dei file per la lettura e la scrittura de...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Autofac; using Castle.MicroKernel.Registration; using Castle.Windsor; using ExampleLib; using Ninject; using Tapeti; using Tapeti.Autofac; using Tapeti.CastleWindsor; using Tapeti.DataAnnotations; using Tapeti.Default; using Tapeti.Nin...
using System; using System.Collections.Generic; using XF.Material.Themer.Models.Themes; namespace XF.Material.Themer.Factories { public class ThemeColorsFactory : IThemeColorsFactory { private readonly IDictionary<Theme, Lazy<IThemeColors>> _registry = new Dictionary<Theme, Lazy<IThemeColors>> { {Th...
using System; namespace SaCodeWhite.Shared.Models { public interface IAlertable { public int PatientTotal { get; } public int Capacity { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using CSPostComplexJsonASPNETCore.Models; namespace CSPostComplexJsonASPNETCore.Controllers { public class HomeController : Controller { private static List<ItemGroup> _datas...
using Amphisbaena.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Linq; using System.Threading.Tasks; namespace Amphisbaena.Tests.Linq { //------------------------------------------------------------------------------------------------------------------- // /// <summary> ...
using NUnit.Framework; namespace MarginTrading.AccountsManagement.IntegrationalTests.WorkflowTests { /// <summary> /// Runs before and after all tests in this namespace /// </summary> [SetUpFixture] public class Setup { [OneTimeSetUp] public void RunBeforeAnyTests() { ...
 namespace Our.Umbraco.CacheRefresher.Tests.Common; public interface ITestCache<T> where T : class { T? GetValue(string key); Task<T?> GetValueAsync(string key); void SetValue(string key, T value); Task SetValueAsync(string key, T value); void Remove(string key); Task RemoveAsync(string key...
namespace TOTPAuthenticationProvider.QRCodeGenerator { public enum QRMaskPattern : int { PATTERN000 = 0, PATTERN001 = 1, PATTERN010 = 2, PATTERN011 = 3, PATTERN100 = 4, PATTERN101 = 5, PATTERN110 = 6, PATTERN111 = 7 } }
using System; public class Jogador{ public int energia; public bool vivo; public Jogador(){ energia = 100; vivo = true; } } class Basinha{ static void Main(){ Jogador j1 = new Jogador(); Jogador j2 = new Jogador(); Jogador j3 = new Jogador(); Consol...
using System; using Bytewizer.TinyCLR.Http.Features; using Bytewizer.TinyCLR.Http.WebSockets; namespace Bytewizer.TinyCLR.Http { /// <summary> /// Extension methods for <see cref="HttpContext"/> related to websockets. /// </summary> public static class HttpContextExtensions { /// <summary...
using System; using System.Threading.Tasks; using HttPlaceholder.Application.StubExecution.RequestStubGeneration.Implementations; using HttPlaceholder.Domain; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace HttPlaceholder.Application.Tests.StubExecution.RequestStubGeneration { [TestClass] public ...
using System; using System.Collections.Generic; using parking365.domain; namespace parking365.dao.iface { public interface ClienteDao { List<Cliente> listar(string documento); Int64 insertar(Cliente usuario); bool actualizar(Cliente usuario); bool eliminar(Int64 idcliente,int idusuariocre); } }
using System.Linq; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using ProjetoT.Security.Domain.Entities.OAuth; namespace ProjetoT.Security.Infra.Data.Mappings { public class RateLimitMap : IEntityTypeConfiguration<RateLimit> { public void Configure(Entity...
using System; namespace Majestics.Models.Post { public class PostViewModel { public int Id { get; set; } public string Data { get; set; } public string CreatorName { get; set; } public string LastChangedName { get; set; } public DateTime CreationTime { get; set; } ...
//------------------------------------------------------------------------------ // <copyright file="ZeroOpNode.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // <owner current="true" primary="tru...
#region License /* The MIT License * * Copyright (c) 2011 Red Badger Consulting * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitatio...
using System; using System.Collections.Generic; namespace TT.Abp.Shops.Application.Dtos { public class ShopSyncRequestDto { public List<Guid> ShopIds { get; set; } } }
using System; using Microsoft.Win32; namespace Steam_Update_Creator { internal class RegReader { public static string ReadValue(string path, string name) { string result = string.Empty; try { using (var key = Registry.LocalMachine.OpenSubKey(path)) { ...
using RimWorld; using System; using System.Collections.Generic; using Verse; namespace LAS { public class CompProperties_DoorLock : CompProperties { public float progressBarOffset = -0.5f - 0.12f; public List<ThingDef> defaultLocks = new List<ThingDef>(); public CompProperties_DoorLock...
using Elan.Common.Contracts; namespace Elan.Common.Services { public class QueryValidationService: IQueryValidationService { public bool IsValidQuery(string query) { if (string.IsNullOrWhiteSpace(query)) { return false; } if (que...
using System; namespace WebApiReferenceImpl.Core.Numerics { public sealed class RandomNumberGenerator { private static readonly object _lockObject = new object(); private static Random _random; private RandomNumberGenerator() { _random = new Random(); } ...
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member namespace UnitTest.Rollbar { internal static class RollbarUnitTestSettings { public const string AccessToken = "17965fa5041749b6bf7095a190001ded"; public const string Environment = "unit-tests"; ...
using Q42.HueApi.Models.Groups; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Q42.HueApi.Interfaces { public interface IHueClient_Groups { /// <summary> /// Send command to a group /// </summary> /// <param name="command"></param> //...
using Sharpen; namespace android.app.@internal { [Sharpen.NakedStub] public abstract class AlertActivity { } }
using System; using System.Net; using System.Net.Mail; using System.Threading.Tasks; using Sbz.Application.Common.Interfaces; namespace Sbz.Infrastructure.Services { public class EmailService : IEmailService { public bool SendEmail(string to, string subject, string body) { try ...
using System; public class X { public static void HogeMethod(bool isFuga = false) { Console.WriteLine("a"); } public static void HogeMethod(params string[] fugas) { Console.WriteLine("b"); } }
using System.Xml.Linq; namespace DNTProfiler.Common.Controls.Highlighter { /// <summary> /// A line start definition and its RuleOptions. /// </summary> public class HighlightLineRule { public string LineStart { get; private set; } public RuleOptions Options { get; private set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MessageBox : MonoBehaviour { public string[] Messages; private bool MouseDown; private void Update() { if (Input.GetMouseButtonDown(0)) MouseDown = true; } IEnumerator StartMessage() { AudioManager.Instance.PlaySo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SimpleProcessorPipelines { public class CountOddNumbersCommand { public int? Result { get; private set; } public int ListLength { get; private set; } public List<int> List { get...
using System; using System.Data; using System.IO; using System.Text; using Caliburn.Micro; using JetBrains.Annotations; using JirkaDb.Views; using Syncfusion.Windows.Controls.Grid; using Syncfusion.Windows.Controls.Grid.Converter; using Syncfusion.XlsIO; namespace JirkaDb.ViewModels { public class GridViewModel :...
using System.Threading.Tasks; using Excalibur.Cross.Business; namespace Excalibur.Tests.Encrypted.Cross.Core.Business.Interfaces { public interface ILoggedInUser : ISingleBusiness<Domain.LoggedInUser> { void StoreForSaveAfterPin(Domain.LoggedInUser user); Task Store(); } }
using System.IO; using System.Threading.Tasks; namespace B2Emulator.Services { /// <summary> /// A service that facilitates storage and retrieval of file binary data. /// </summary> public interface IFileStorageProvider { Task<Dtos.File> RetrieveFileAsync(string fileId); Task<bool>...
#nullable enable using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection.Metadata.Ecma335; using System.Text; using System.Text.RegularExpressions; using S...
using UnityEngine; [CreateAssetMenu(menuName = "Weapons/Info/Range Weapon (Raycast)", fileName = "Range Raycast Weapon")] public class RangeRaycastWeaponInfoAsset : RangeWeaponInfoAsset { public float damage; public GameObject hitEffectPrefab; public float hitEffectDuration; }
using System; using System.Collections.Generic; using System.Dynamic; using System.Text; using Newtonsoft.Json.Linq; using WorkflowCore.Models; namespace Conductor.Domain.Models { public class Step { public string StepType { get; set; } public string Id { get; set; } public string Na...