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// ----------------------------------------------------------------------- // <copyright file="RasterImage.cs" company=""> // Christian Woltering, Triangle.NET, http://triangle.codeplex.com/ // </copyright> // ----------------------------------------------------------------------- namespace MeshExplorer.IO { usin...
namespace RecipeApp.UI.WPF.ViewModels.Recipe { public interface IRecipeViewModel { } }
using System; using System.Globalization; using Microsoft.CodeAnalysis.Text; using Xunit; namespace NationalInstruments.Analyzers.Utilities.UnitTests { /// <summary> /// Tests for <see cref="SourceTextExtensions"/>. /// </summary> public sealed class SourceTextExtensionTests { [Fact] ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public sealed class PlatformFactory { public ObjectPool pool; public static PlatformFactory instance; private InGamePlatform _inGamePlatform; public static PlatformFactory GetInstance() { if (insta...
using Xunit; using CSharpDS; namespace CSharpDSTests { public class MostCommonWordProblemTests { private MostCommonWordProblem tSub; public MostCommonWordProblemTests() { tSub = new MostCommonWordProblem(); } [Fact] public void UniqueSubstringTest1(...
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace MscLib { /// <summary> /// This can spawn a variety of items, primarily those sold by Teimo with few others /// </summary> public class Spawner : MonoBehaviour { private static Spawner _instance; p...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using GameEngine.Common; using TestHarness.TestHarnesses.SocketHarness; namespace SocketHost { public class ClientRegistrationService : IDisposable { public const int Port ...
using System; using amulware.Graphics; using OpenTK.Input; namespace Squarrel { public abstract class WorldObject<Env> where Env : GameEnvironment<Env> { protected Env environment { get; private set; } protected KeyboardDevice keyboard { get { retur...
using System; using MonoTouch.CoreFoundation; using MonoTouch.Foundation; namespace Toggl.Ross { public static class DispatchQueueExtensions { public static void DispatchAfter (this DispatchQueue self, TimeSpan delay, NSAction action) { var time = new DispatchTime (DispatchTime.Now...
using System.Diagnostics; using FreeSql; using FreeSql.Internal; using LinCms.Core.Entities; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; namespace LinCms.IdentityServer4 { public static class DependencyInjectionExtensions { #region FreeSql /// <sum...
namespace P01.CommandPattern { using P01.CommandPattern.Core; using P01.CommandPattern.Core.Interfaces; public class StartUp { internal static void Main() { ICommandInterpreter command = new CommandInterpreter(); IEngine engine = new Engine(command); ...
// ReSharper disable InconsistentNaming namespace BuildMaster.Net.Native.Models { public class EventOccurrenceDetails { public int EventOccurence_Id { get; set; } public string Event_Code { get; set; } public string Detail_Name { get; set; } public object Detail_Value { get; se...
/* * Copyright (c) 2016 Samsung Electronics Co., Ltd * * Licensed under the Flora License, Version 1.1 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by ap...
// ---------------------------------------------------------- // <project>QCV</project> // <author>Christoph Heindl</author> // <copyright>Copyright (c) Christoph Heindl 2010</copyright> // <license>New BSD</license> // ---------------------------------------------------------- using System; using System.Coll...
using Laser.Orchard.MultiStepAuthentication.Controllers; using Laser.Orchard.MultiStepAuthentication.Permissions; using Orchard.Environment.Extensions; using Orchard.Localization; using Orchard.UI.Navigation; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Laser.Orchard....
using DevOps.Util; using DevOps.Util.DotNet; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace DevOps.Util.DotNet { public readonly struct NGenAssembl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /// <summary> /// 该接口用于进行玩家施法状态同步。该接口的实例作为Unit的成员变量存储于Unit中。 /// </summary> public interface ISyncPlayerCastingState { /// <summary> /// 同步技能开始施法。 /// </summary> /// <param name="instant...
using System.Data.Entity.ModelConfiguration; namespace AIM.Service.Entities.Models.Mapping { public class UserMap : EntityTypeConfiguration<User> { public UserMap() { // Primary Key this.HasKey(t => t.UserId); // Properties this.Property(t => t.F...
using Xunit; namespace FacioRatio.CSharpRailway.Tests { public class ResultEmptyTExtensionsTests { [Fact] public void Empty_Fails() { var sut = Result.Fail<int>("fail"); var result = sut.Empty(); Assert.True(result.IsFailure); Assert.Is...
using Catalog.Api.Datas.Interfaces; using Catalog.Api.Entities; using Catalog.Api.Utilities.Constants; using Microsoft.Extensions.Configuration; using MongoDB.Driver; namespace Catalog.Api.Datas { public class CatalogContext : ICatalogContext { public CatalogContext(IConfiguration config) { ...
using Jarvis.Framework.Shared.ReadModel; using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Jarvis.Framework.Tests.SharedTests.ReadModel { [TestFixture] public class AbstractChildReadModelTests { [Test]...
using System; using System.ComponentModel.DataAnnotations; using System.Runtime.CompilerServices; namespace MvcHelpers.Validation { public sealed class PropertyRequiredAttribute : RequiredAttribute { public string PropertyName { get; private set; } public PropertyRequiredAttribute([CallerMemb...
using System; using System.Diagnostics; using System.IO; using System.Text; using UnityEditor; using UnityEngine; using Debug = UnityEngine.Debug; public class BuildPostprocessor { private const string ExtractorPath = "Tools/AssetBundleExtractor/AssetBundleExtractor.exe"; private readonly string _bundleP...
using System; using System.Linq; namespace NGitLab.Mock { public sealed class BadgeCollection : Collection<Badge> { public BadgeCollection(GitLabObject parent) : base(parent) { } public Badge GetById(int id) { return this.FirstOrDefault(badge =>...
using System; using System.Collections.Generic; namespace SharpShell.ServerRegistration { /// <summary> /// Represents registration info for a server. /// </summary> public class ShellExtensionRegistrationInfo { internal ShellExtensionRegistrationInfo() { } ...
using System.Collections.Generic; namespace Jirapi.Resources { public class EggGroup { public int Id { get; set; } public string Name { get; set; } public List<Name> Names { get; set; } /// <summary> /// A list of all Pokémon species that are members of this egg gr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; namespace FirePlace.Util { public class SceneCheckPoint : MonoBehaviour { public enum Action { Load, Unload }; //public enum Tipo { Clique, Colisao }; //public Tipo tipo = Tipo.Clique; public...
using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Navigation; using SoundByte.Core.Items.Podcast; using SoundByte.UWP.ViewModels; namespace SoundByte.UWP.Views { public sealed partial class PodcastShowView { public PodcastShowViewModel ViewModel { get; } = new PodcastShowViewModel(); publ...
using System; class A { ~A() { Console.WriteLine("Destruct instance of A"); } } class B { object Ref; public B(object o) { Ref = o; } ~B() { Console.WriteLine("Destruct instance of B"); } } class Test { static void Main() { B b = new B(new A()); b = null; GC.Collect(); GC.WaitForPendingFinalizers(...
using Cofoundry.Core.Configuration; using System.ComponentModel.DataAnnotations; namespace Bogevang.Website.Configuration { public class ThemeSettings : IConfigurationSettings { [Required] public string SiteTitle { get; set; } [Required] public string SiteSubTitle { get; set; } } }
using Metrics.SignalFx.Helpers; namespace Metrics.NET.SignalFx.UnitTest.Fakes { public class GenericFakeRequestorFactory<TRequestor> : IWebRequestorFactory where TRequestor : IWebRequestor, new() { public IWebRequestor GetRequestor() { return new TRequestor(); ...
using System; using System.Collections.Generic; using System.Linq; using MonoTouch.Foundation; using MonoTouch.UIKit; using MonoTouch.Dialog; using GCDiscreetNotification; namespace GCDiscreetNotificationDemo { // The UIApplicationDelegate for the application. This class is responsible for launching the // User In...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using Microsoft.Dnx.Testing.Framework; using Xunit; namespace Bootstrapper.FunctionalTests { [Collection(nameof(BootstrapperTestColl...
using OnlineChessCore.Game.Board; using OnlineChessCore.Game.Pieces; namespace OnlineChessCore.Game.Events.Args { public class PawnUpgradedArgs { public Piece NewPiece { get; set; } public Coords Coords { get; set; } } }
using Eternity.FlatBuffer; public interface IReformer : IShipItemBase { /// <summary> /// 基础数据 /// </summary> /// <returns></returns> Item GetBaseConfig(); /// <summary> /// 转化炉数据 /// </summary> /// <returns></returns> Weapon GetConfig(); /// <summary> /// lv /// </summary> /// <returns></returns> in...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Codeable.Foundation.Common.Daemons { [Serializable] public class DaemonConfig { public string InstanceName { get; set; } public bool ContinueOnError { get; set; } public int StartDelayMi...
using Hl7.Fhir.ElementModel; using Hl7.Fhir.Model; using Hl7.Fhir.Serialization; using Hl7.Fhir.Specification; using Hl7.Fhir.Utility; using Microsoft.Health.Fhir.Anonymizer.Core.Models; using System.Collections.Generic; using System.Linq; namespace Microsoft.Health.Fhir.Anonymizer.Core.Models { /// <summary> ...
using Darecali.Strategy; using NUnit.Framework; using Shouldly; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Darecali.Tests.Strategy { [Category("Strategy")] public class EveryNthYearOnSpecifiedDayAndMonthStrategyFixture { ...
using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using System.IO; using OpenFTTH.DesktopBridge.GeographicalAreaUpdated; namespace OpenFTTH.DesktopBridge.Bridge; public class DesktopBridgeHost : IHostedService { private readonly ILogger<D...
using GestaoContratos.Teste.Util; using GestaoContratos.Util; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; namespace GestaoContratos.Teste { [TestClass] public class Inicializacao { [AssemblyInitialize] public static void IniciarAplicacao(TestContext context) {...
 namespace XML_Processing_in.NET { using System; using System.Xml; public class DOMParser { static void Main() { var doc = new XmlDocument(); doc.Load("../../catalog.xml"); var root = doc.DocumentElement; Console.WriteLine(root); ...
/** Game.Audio */ namespace Game.Audio { /** Se */ public sealed class Se : System.IDisposable { /** audio_se_gameobject */ private UnityEngine.GameObject se_gameobject; /** audiosource_list */ private UnityEngine.AudioSource[] audiosource_list; /** volume */ public float volume; public int ...
namespace Ofl.Slack.WebApi { public class Response { public bool Ok { get; set; } public string? Error { get; set; } public string? Warning { get; set; } } }
namespace DateTimeExtensions.Tests { using System; using System.Linq; using DateTimeExtensions.WorkingDays; using NUnit.Framework; [TestFixture] public class NLHolidaysTests { private readonly WorkingDayCultureInfo dateTimeCulture = new WorkingDayCultureInfo("nl-NL"); [Test...
using Fortnox.SDK.Serialization; using Newtonsoft.Json; using System; using System.Collections.Generic; namespace Fortnox.SDK.Entities { [Entity(SingularName = "Offer", PluralName = "Offers")] public class Offer { ///<summary> Direct url to the record and URL to Taxreduction for the offer (URL to ...
using System; namespace CienciaArgentina.Microservices.Storage.Azure.QueueStorage.Messages { [Serializable()] public class AppException { public DateTime? Date { get; set; } public string IdFront { get; set; } public string Message { get; set; } public string Detail { get; ...
using System; using System.Threading.Tasks; namespace Spawn.Demo.Store { public abstract class StoreRetrier { private readonly int connection_retries = 10; private readonly int wait_between_connections = 2000; protected async Task<T> RunWithRetryAsync<T>(Func<T> func) { ...
using ControleContas.Application.Interfaces; using ControleContas.Application.ViewModels; using Microsoft.AspNetCore.Mvc; using System; using System.Threading.Tasks; namespace MVCWebApp.Controllers { public class ContasTiposController : Controller { private readonly IContasTiposService _contastiposSer...
namespace ConsoleWebServer.Framework.Handlers { using System; using System.IO; using System.Net; public class StaticFileHandler { public bool CanHandle(IHttpRequest request) { return request.Uri.LastIndexOf(".", StringComparison.Ordinal) > request.Uri...
namespace TicTacToe.Web.DataModels { using System; using AutoMapper; using Mapping; using TicTacToe.Models; public class UserDataModel : IMappableFrom<User>, IHaveCustomMappings { public string Username { get; set; } public DateTime DateRegistration { get; set; } publ...
using System; using System.Collections.Generic; using System.Text; namespace FileTransfer.Model { public enum SocketMessageType { Heart = 1, Request = 2, BigData = 3, Allow = 5, Refuse = 6, } }
namespace GrocerySupplyManagementApp.Entities { public class POSDetail { public long Id { get; set; } public string EndOfDay { get; set; } public long UserTransactionId { get; set; } public string InvoiceNo { get; set; } public decimal SubTotal { get; set; } publ...
using UnityEngine; public interface Interface1 { string name { get; set; } } public interface Interface2 { int select { get; set; } } public class SomeClass { public static void Foo(Interface1 data) { Debug.Log(string.Format("SomeClass.Foo, got name: {0}", data.name)); ...
using HelpMyStreet.Utils.Models; using HelpMyStreetFE.Models.RequestHelp.Enum; using Microsoft.AspNetCore.Mvc; using System; namespace HelpMyStreetFE.Models.Registration { public class StepTwoFormModel { [BindProperty(Name = "first_name")] public string FirstName { get; set; } [BindPr...
using Sockets.Core.Conversion; using System; using System.IO; using System.Text; namespace Sockets.Core.IO { /// <summary> /// Equivalent of System.IO.BinaryWriter, but with either endianness, depending on /// the EndianBitConverter it is constructed with. /// </summary> public class EndianBinaryWriter : IDispos...
using System; using System.Collections.Generic; using Newtonsoft.Json; using UnityEngine.Scripting; namespace Siccity.GLTFUtility { // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#scene [Preserve] public class GLTFScene { /// <summary> Indices of nodes </summary> public List<int>...
using System; using System.Configuration; namespace SimpleLogs.Simple { public class LogLevelHelper { public static Lazy<LogLevel> LogLevelLazy = new Lazy<LogLevel>(TryReadFromConfig); public static bool IsLevelEnabled(LogLevel current) { return current >= LogLevelLazy.Val...
using System; using System.Drawing; using System.Runtime.InteropServices; namespace Calibration.Controllers { public class ClickControll { [DllImport("user32.dll", EntryPoint = "SetCursorPos")] private static extern bool SetCursorPos(int X, int Y); [DllImport("user32.dll")] pu...
namespace destiny_chat_client.Repositories.Interfaces { /// <summary> /// An interface to accessing and playing sounds. /// </summary> public interface ISoundRepository { /// <summary> /// Play the sound that would signify a notification. /// </summary> void ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Consultas_medicas.Models { //Essa classe deve conter os mesmos atributos da tabela do banco de dados , junto com get e set public class Funcionarios { public int codFuncionario { get; set; } pu...
namespace FootballAnalyzes.Services { using System.Collections.Generic; using FootballAnalyzes.Services.Models.Prediction; public interface IPredictionService { IEnumerable<AllListingSM> All(); PredictGamesSM PredictGames(string name); } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace DigitalMenu.Models { public class Category { public Category() { this.Items = new HashSet<Item>(); } public int Id { get; s...
namespace Telnyx { /// <summary> /// Interface that identifies entities returned by Telnyx that have an `id` attribute. /// </summary> public interface IHasId { /// <summary> /// Gets or sets unique identifier for the object. /// </summary> string Id { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Click_Change_Position_SC : MonoBehaviour { public GameObject target; public Vector2 position0; //按下去的位置 public Vector2 position1; //拖到新的位置 public float horizon_dist; //兩點之間的水平距離 public float ver...
namespace Elements.Services.Admin.Interfaces { using Elements.Models; using Elements.Services.Models.Areas.Admin.ViewModels; using System.Collections.Generic; public interface IManageUsersService { IEnumerable<AdministrateUserViewModel> GetAllUsersWithTopics(); IEnumerable<Adminis...
using MediatR; namespace Taobao.Area.Api.Domain.Events { public class AnalysisJsCompletedEvent : INotification { } }
using System; using System.Collections.Generic; namespace IServiceCollectionExtension.LazyLoadService.Test.TestClasses { internal class StepChecker { private readonly List<string> _stepsPassed = new List<string>(); public void AddStep(string step) { _stepsPassed.Add(step); ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using RepoDb.Resolvers; using RepoDb.Types; using System; namespace RepoDb.SqlServer.UnitTests.Resolvers { [TestClass] public class SqlServerTypeNameToClientTypeResolverTest { /* * Taken: * https://docs.microsoft.com/en-us/dotne...
using System; namespace custom_attributes { class Program { static void Main(string[] args) { Console.WriteLine("Invoking custom instrumentation"); Transaction(); } [NewRelic.Api.Agent.Transaction] static void Transaction() { ...
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace Acquaintance.ScatterGather { /// <summary> /// A pending scatter/gather operation. Allows the monitoring and control of /// asynchronous responses /// </summary> /// <typeparam name="TRe...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Collections; using System.Linq; using System.IO; using SongFeedReaders; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using SongFeedReaders.Readers.BeatSaver; namespace SongFeedReadersTests.BeatSaverReaderTests { [TestC...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Windows.UI.Xam...
using System; using NUnit.Framework; using SciChart.UI.Reactive.Observability; namespace SciChart.UI.Reactive.Tests.Observability { [TestFixture] public class ObservablePropertyTests { public class SomeClass { public SomeClass() { SomeProp = new Obse...
//---------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------- namespace System.Activities.Statements { using System.Activities; using System.Activities.Expressions; using Sy...
namespace ChatCommon { public class ChatMessageResponse { public ChatUser User { get; } public string Message { get; } public ChatMessageResponse(ChatUser user, string message) { User = user; Message = message; } } }
namespace MultiControlDocking { partial class ContentInput { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
#region License // Copyright (c) 2011, ClearCanvas Inc. // All rights reserved. // http://www.clearcanvas.ca // // This software is licensed under the Open Software License v3.0. // For the complete license, see http://www.clearcanvas.ca/OSLv3.0 #endregion using System; using System.Collections.Generic; ...
namespace Orc.Controls { using System; using System.Collections.Generic; using System.Text; using System.Windows.Input; public interface ICallout { Guid Id { get; } string Name { get; } string Title { get; } object Tag { get; } bool IsOpen { get; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SoundManager : Singleton<SoundManager> { const float musicChangeTime = 1.0f; public float MasterVolume { get { return _masterVolume; } set { _masterVolume = value; musicSource.volume = _musicVolume * MasterVo...
using System; using System.Reflection; using System.Runtime.CompilerServices; [assembly: AssemblyVersion ("1.0.0.0")] [assembly: AssemblyCulture ("en-US")] public class Lang { }
using WatiN.Core; namespace Coypu.Drivers.Watin { internal class WatiNElement : Element { internal WatiNElement(WatiN.Core.Element watinElement) { Native = watinElement; } private T GetNativeWatiNElement<T>() where T : WatiN.Core.Element { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information namespace Dnn.Modules.ResourceManager.Components { using System.Drawing; using Dnn.Modules.ResourceManager.C...
using System.Collections.Generic; using System.Threading.Tasks; using DeployMe.Api.Models; using DeployMe.Http.WebApiExtensions; using DeployMe.Http.WebApiExtensions.Extensions; using DeployMe.Http.WebApiExtensions.Utility; using Microsoft.AspNetCore.Mvc; using StackExchange.Redis.Extensions.Core.Abstractions; namespa...
using THUnity2D.Interfaces; using THUnity2D.Utility; //所有游戏人物,道具,子弹的基类 namespace THUnity2D.ObjClasses { public enum ObjType { Empty = 0, Wall = 1, Prop = 2, Bullet = 3, BirthPoint = 4, OutOfBoundBlock = 5 } public abstract class Obj : GameObject, IObj //道具,墙 { public override G...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Text; namespace Master40.DB.DataModel { /* * Previous called MachineGroup, now describes a Skill to do something * owns a list of Resources */ public class M_ResourceSkill : BaseEntity { public stri...
namespace BasicMultiplayerGamesCP.Data; public class BasicMultiplayerGamesPlayerItem : SimplePlayer { //anything needed is here }
using MAVN.Service.EligibilityEngine.Client.Enums; namespace MAVN.Service.EligibilityEngine.Client.Models { /// <summary> /// Represents a response model containing error information. /// </summary> public class EligibilityEngineErrorResponseModel { /// <summary> /// The error code....
namespace TopGearApi.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class RemoverCarroAgencia : DbMigration { public override void Up() { DropForeignKey("dbo.Carroes", "AgenciaId", "dbo.Agencias"); DropIndex("dbo.Carroes",...
using GameRules; using Movement.States; using StateMachine; using UnityEngine; namespace Movement { public class MovementColliderConsumer : MonoBehaviour, ISMOutputConsumer { public int GetPriority() { return 0; } //Make adjustments to the colliders as necessary ...
using Unity.Entities; using System; using UnityEngine; namespace E7.ECS.LineRenderer { /// <summary> /// This is some properties of the line that could be shared between different lines. /// When line corners and line caps are supported, this component could also be used with them. /// </summary> [...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; namespace pEditorGrafico { class Retangulo : Figura { private Ponto[] vertices; public Ponto[] Vertices { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DotVVM.Framework.ViewModel; using DotVVM.Framework.Controls; using System.ComponentModel.DataAnnotations; using PhotoGallery.Data.Services; using PhotoGallery.Data.DTO; using DotVVM.Framework.Stora...
namespace RadeonResetBugFixService.Contracts { using System; interface ILogger : IDisposable { void Log(string message); void LogError(string message); } }
namespace AillieoUtils { public enum ScheduleMode { Dynamic = 0, Static, LongTerm, } }
using System; using System.Collections.Generic; using System.Text; namespace locgen { /// <summary> /// /// </summary> public interface ILocGeneratorSettings { /// <summary> /// Gets or sets the path for the generated file (including file name and extension). /// </summary> string TargetDir { get; set; ...
using Swashbuckle.AspNetCore.SwaggerGen; using System; using Swashbuckle.AspNetCore.Swagger; namespace TinkoffBank.TQM.WebConfiguration.Swagger { class RequiredSchemaFilter : ISchemaFilter { public void Apply(Schema model, SchemaFilterContext context) { if (context.SystemType.IsVal...
using System; using System.Reactive.Disposables; using Prism.AppModel; using Prism.Navigation; using ReactiveUI; namespace Sample { public abstract class ViewModel : ReactiveObject, IPageLifecycleAware, INavigatingAware { Com...
using Com.LuisPedroFonseca.ProCamera2D; using TMPro; using UnityEngine; public class PlayerAttributesController : MonoBehaviour { // Variables #region Variables // Public Variables // -------------------------------- [Header("Player Attributes")] public int playerHealth; // Current...
using System.Diagnostics.CodeAnalysis; using SCUMSLang.SyntaxTree.Definitions; using SCUMSLang.SyntaxTree.References; namespace SCUMSLang.SyntaxTree { internal class ParentBlockFeature : IHasParentBlock { [AllowNull] public BlockContainer ParentBlockContainer { get => parentBlockCo...
using System; using System.Collections.Generic; using System.Linq; using System.Management; namespace Device { public class DeviceWMI { public string Name { get; set; } public string ClassGUID { get; set; } public List<string> HardwareID { get; set; } public string DeviceID ...