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using System; namespace NSW.EliteDangerous.INARA { internal class TestSystemClock : ISystemClock { public DateTime Now => new DateTime(2019, 9, 2, 17, 0, 0, DateTimeKind.Utc); } }
// <auto-generated /> // Built from: hl7.fhir.r4b.core version: 4.1.0 // Option: "NAMESPACE" = "fhirCsR4" using fhirCsR4.Models; namespace fhirCsR4.ValueSets { /// <summary> /// This example value set defines a set of codes that can be used to indicate species of animal patients. /// </summary> public stati...
using System; using Memoria.Prime.Collections; public static partial class FF9BattleDB { public static readonly TwoWayDictionary<Int32, String> GEO = new TwoWayDictionary<Int32, String>(true) { {240, "GEO_ACC_F0_BBT"}, {238, "GEO_ACC_F0_BBX"}, {227, "GEO_ACC_F0_BIN"}, {437, "GEO_ACC_F0_BLK"}, {226, "GE...
namespace Manatee.Wpf.Forms.ViewModel { public interface IFieldValidationRule<in T> { string Validate(T value); } }
using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Text; using System.Data.Common; //using Microsoft.Extensions.Logging.Abstractions; namespace inercya.EntityLite { public static class ConfigurationLite { static ConfigurationLite() { ...
using System; using System.Collections.Generic; namespace LinqFromScratch { public static class SampleData { public static readonly Employee[] EmployeeList = new[] { new Employee(){EmployeeId = 1, DepartmentId = 1, Name = "Eddie Van Halen"}, new Employee(){EmployeeI...
using System; using DataApi.Network.Messages; using NetworkCommsDotNet; namespace DataApi.Network.Wrapper { public class NetworkManager : INetworkManager { private readonly NetworkConfiguration _networkConfiguration; public NetworkManager(NetworkConfiguration networkConfiguration) { ...
using FatecMauaJobNewsletter.Domains.Contexts; using FatecMauaJobNewsletter.Domains.Models; using FatecMauaJobNewsletter.Repositories.Interfaces; using System.Linq; namespace FatecMauaJobNewsletter.Repositories { public class UserRepository : Repository<User>, IUserRepository { public UserRepository(D...
using System; using System.Collections.Generic; namespace ServiceStack.OrmLite { public interface IDynamicRow { Type Type { get; } } public interface IDynamicRow<T> : IDynamicRow { T Fields { get; } } public struct DictionaryRow : IDynamicRow<Dictionary<string,object>> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HKH.Exchange.Test { public class Student { public string Name { get; set; } public string ClassName { get; set; } public DateTime Birthday { get; set; } public string Name2 { get; set; } public double Total { g...
// <copyright file="GroupBuilderSupport.cs" company="Fubar Development Junker"> // Copyright (c) 2016 Fubar Development Junker. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // </copyright> using System; using BeanIO.Internal.Config; using B...
using System; namespace Inflow.Modules.Wallets.Application.Wallets.DTO; internal class TransferDto { public string Type { get; set; } public Guid TransferId { get; set; } public Guid WalletId { get; set; } public decimal Amount { get; set; } public string Currency { get; set; } public string N...
using System.Runtime.InteropServices; using System.IO; using System; using Reign.Core; namespace Reign.Video { // Header version 2 [StructLayout(LayoutKind.Sequential)] struct PVRHeader { public uint HeaderLength; public uint Height; public uint Width; public uint NumMipmaps; public uint Flags; public...
// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp) // Distributed under the MIT license. See the LICENSE.md file in the project root for more information. using Xenko.Core; using Xenko.Core.Annotations; using Xenko.Shaders; namespace Xenko.Rendering.Mat...
using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using Thinktecture.IdentityModel.Hawk.Core.Helpers; using Thinktecture.IdentityModel.Hawk.Core.MessageContracts; using Thinktecture.IdentityModel.Hawk.Core.Extensions; using Thinktecture.IdentityModel.Hawk.Etw; usi...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using ExcelDna.Integration; namespace Uploader { // 1. ExcelMethods contains the single function registered with Excel, // and the two macros that will trigger the upload public st...
namespace FATX.FileSystem { public enum Platform { Xbox, X360 } }
using FbonizziMonoGame.StringsLocalization.Abstractions; using System.Globalization; namespace Rellow.Assets { public class GameStringsLoader { public const string YellowColorKey = "ColorsYellowKey"; public const string RedColorKey = "ColorsRedKey"; public const string GreenColorKey = ...
using Ardalis.Specification; using Microsoft.eShopWeb.ApplicationCore.Entities.OrderAggregate; namespace Microsoft.eShopWeb.ApplicationCore.Specifications { public class CustomerOrdersWithReturnSpecification : Specification<Order> { public CustomerOrdersWithReturnSpecification(int orderId) { ...
using CssUI.Rendering; using System.Runtime.InteropServices; namespace CssUI.CSS { [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct Vertex2i { #region Properties /// <summary> /// X axis position of the vertex /// </summary> public int X; /// <s...
namespace Gibe.Umbraco.Blog.Models { public class BlogSectionsBase : IBlogSections { } }
using System; namespace MakeFunctionJson { internal class ConsoleLogger : ILogger { public void LogError(string message) { Console.Error.WriteLine(message); } public void LogErrorFromException(Exception e) { Console.Error.WriteLine(e); }...
using MinorShift._Library; using System; using System.Collections.Generic; //using System.Drawing; //using System.Drawing.Imaging; using System.Linq; using System.Runtime.InteropServices; using System.Text; using UnityEngine; using uEmuera.Drawing; //using System.Threading.Tasks; namespace MinorShift.Emuera.Content {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VC { public static class Defines { public static string[] EmailsDefault = new string[] { "eebyrne@gmail.com" }; public static readonly string RootDirectory...
namespace FakeItEasy.Tests.Core { using FakeItEasy.Core; using FakeItEasy.Tests.TestHelpers; using FluentAssertions; using Xunit; public class FakeCreationExceptionTests : ExceptionContractTests<FakeCreationException> { [Fact] [UsingCulture("en-US")] ...
//--------------------------------------------------------------------- // <copyright file="NamedValueToQueryValueUpdater.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. // </copyright> //-----------------------...
// This file is part of SharpNEAT; Copyright Colin D. Green. // See LICENSE.txt for details. using SharpNeat.EvolutionAlgorithm; using ZedGraph; using static SharpNeat.Windows.App.Forms.ZedGraphUtils; namespace SharpNeat.Windows.App.Forms.TimeSeries; public class FitnessTimeSeriesForm : StatsGraphForm { const in...
namespace SharpVectors.Dom { /// <summary> /// Represents a processing instruction, which XML defines to keep processor-specific /// information in the text of the document. /// </summary> /// <seealso href="http://www.w3.org/TR/2000/REC-DOM-Level-2-Core-20001113"> /// Document Object Mod...
namespace In.ProjectEKA.HipServiceTest.Consent.Builder { using Bogus; using Common.Builder; using HipService.Common.Model; using HipService.Consent.Model; public class TestBuilder { private static Faker faker = new Faker(); internal static Faker Faker() => faker ??= new Faker();...
using System.Collections; namespace Patterns.CSharp.Patterns.Composite { public class ConcreteComponentComposite : AbstractComponent { private ArrayList nodes = new ArrayList(); public ConcreteComponentComposite(string name) : base(name) { } public override vo...
using System; namespace BoardGamesNook.Model { public class GameResult { public int Id { get; set; } public DateTimeOffset CreatedDate { get; set; } public DateTimeOffset ModifiedDate { get; set; } public Guid CreatedGamerId { get; set; } public Guid GamerId { get; set;...
using UnityEngine; using System.Collections; public class ColorButtons : MonoBehaviour { public TurnManager manager; public Color color; public int type; public bool randomizer = false; void Start() { if (randomizer == false) { switch (type) { ...
using DotCommon.Extensions; using Xunit; namespace DotCommon.Test.Extensions { public class TypeExtensionsTest { [Fact] public void GetAssembly_Test() { var assembly = typeof(TypeExtensionsTest).GetAssembly(); Assert.Equal("DotCommon.Test", assembly.GetName().Na...
 // IGameState.cs // Copyright (c) 2014+ by Michael Penner. All rights reserved. namespace ARuncibleCargo.Framework { /// <summary></summary> public interface IGameState : Eamon.Framework.IGameState { #region Properties /// <summary></summary> long DreamCounter { get; set; } /// <summary...
using System; using System.Diagnostics.CodeAnalysis; using System.IO; namespace Arnible.Xunit { [ExcludeFromCodeCoverage] public sealed class DeafLogger : ISimpleLoggerForTests { public bool IsLoggerEnabled => false; public void EnableLogging(bool value) { // intentionally empty } ...
using ScottPlot.Drawing; using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.Linq; using System.Runtime.InteropServices; using System.Text; namespace ScottPlot.Plottable { /// <summary> /// A colorbar translates numeric intensity values to colors. ...
using System.Threading.Tasks; namespace Staticsoft.Jobs.Abstractions { public interface Job { Task Run(); Schedule Schedule { get; } } }
/* ' /====================================================\ '| Developed Tony N. Hyde (www.k2host.co.uk) | '| Projected Started: 2019-06-01 | '| Use: General | ' \====================================================/ */ using System; using K2...
using Assets.UnityFoundation.Code.TimeUtils; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class DiceSideChecker : MonoBehaviour { public event Action<DiceSideSO> OnDiceSideChecked; private List<Dice> evaluateDices = new List<Dice>(); private void OnT...
namespace Mvb.FakeContacts.ModelBinders.Errors { public class ModelBindersErrorArgs { public ModelBindersErrorArgs(string message, int errorcode = -1) { this.Message = message; this.ErrorCode = errorcode; } public int ErrorCode { get; } public s...
/* Problem: https://www.hackerrank.com/challenges/simple-array-sum/problem C# Language Version: 6.0 .Net Framework Version: 4.7 Tool Version : Visual Studio Community 2017 Thoughts : 1. Store all the input numbers in an array. Let there be n elements in the array. 2. Initialize a number s wh...
using System; using System.Collections.Generic; using System.Text; namespace RES_QRCode.Models { public class ResponseMessageModel { string responseMessage; bool responseStatus; public bool ResponseStatus { get => responseStatus; set => responseStatus = value; } publi...
using Domain.Services; using System; using System.Security.Cryptography; namespace Application.Common.ApplicationServices.SecurePasswordSaltGenerator { public class SecurePasswordSaltGeneratorService : ISecureRandomStringGeneratorService { public string GenerateSecureRandomString() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Summary description for Node_Response /// </summary> public class Node_Response { public Node_Response() { } public string response_type = ""; public string message_text = ""; public stri...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace CinemaConstructor.Database.Entities { public class Cinema { [Key] public long Id { get; set; } public string Name { get; set; } public string Address { get; set; } public string ...
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input.Touch; namespace Catalyst3D.XNA.Engine.EntityClasses.Input { public class InputAction { public Buttons Button; public Keys Key; public string Name; public bool IsPressed; public float PressTime; public float PressPower; public Ges...
using System; using System.Collections.Generic; using System.Xml; namespace GenieLamp.Core.Metamodel { class Schemas : MetaObjectNamedCollection<ISchema, Schema>, ISchemas { public Schemas(Model model) : base(model) { } public void Update() { foreach(Entity ent in Model.Entities) ...
// Copyright 2013 Zynga Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agree...
using Csla.Server; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Csla.Server.Hosts { /// <summary> /// Data portal to be invoked by the brokered /// data portal proxy/host implementation. /// </summary> public class BrokeredPor...
using System; using System.Collections.Generic; namespace AScore_DLL.Managers { /// <summary> /// Represents an individual spectrum. Default IComparable sorts by Mz, ascending /// </summary> public class ExperimentalSpectraEntry : IComparable<ExperimentalSpectraEntry> { /// <summ...
using AutoMapper; using goldfish.WebUI.Models; using goldfish.WebUI.ViewModels; namespace goldfish.WebUI { public class AutoMapperConfig { public static void Register(IMapperConfigurationExpression cfg) { //site service cfg.CreateMap<SiteService, VMSiteService>(); ...
using System; using System.IO; using System.Text.Encodings.Web; using System.Threading.Tasks; using Fluid; using Fluid.Accessors; using Fluid.Values; using Microsoft.AspNetCore.Mvc.Localization; using Microsoft.AspNetCore.Mvc.Razor; using Microsoft.AspNetCore.Mvc.Routing; using Microsoft.AspNetCore.Mvc.ViewFeatures; us...
using System.Collections.Generic; using System.Threading.Tasks; namespace GoNorth.Data.Exporting { /// <summary> /// Interface for Database Access for Object Export Snippet Snapshots /// </summary> public interface IObjectExportSnippetSnapshotDbAccess { /// <summary> /// ...
using DataBaseBackupManager.Interfaces; using DataBaseBackupManager.Models; namespace DataBaseBackupManager.Repository { public class LocalFileWriterFactory : IWriterStrategyFactory { /// <summary> /// Instantiate a new writer. /// </summary> /// <param name="table">The table t...
using backend_asp_dotnet.Dtos; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace backend_asp_dotnet.Services { public interface INoteRepo { public Guid CreateNewNote(string token, string title, string note); public bool UpdateNote(string tok...
using System.Threading.Tasks; namespace Abp.BackgroundJobs { public abstract class AsyncBackgroundJob<TArgs> : BackgroundJobBase<TArgs>, IAsyncBackgroundJob<TArgs> { public abstract Task ExecuteAsync(TArgs args); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Microsoft.WindowsAzure; using Microsoft.WindowsAzure.StorageClient; //NOTE: This class uses a now deprecated storage client api. Look for the latest API for new apps. namespace SoulService { public class BlobStorage { ...
namespace TeamLegend.Services.Contracts { using Models; using System.Threading.Tasks; using System.Collections.Generic; public interface ITeamsService { Task<Team> CreateAsync(Team team); Task<Team> GetByIdAsync(string id); Task<List<Team>> GetAllAsync(); Task<L...
using Dapper.Contrib.Extensions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SuperNAT.Model { [Table("map")] public class Map : BaseModel, IModel { [Key] public int id { get; set; } public string name...
using SerieFlix.Domain.Contracts.RepositoryServices; using SerieFlix.Domain.Entities; using SerieFlix.Repositories.Repository; using SerieFlix.Repository.Context; using SerieFlix.Tests.MockData; using SerieFlix.Tests.MockData.Repository; using System.Linq; using Xunit; namespace SerieFlix.Tests.Units.Repositories { ...
using System; using System.Configuration; using System.Threading.Tasks; using Mandrill.Models; using Mandrill.Requests.Templates; using NUnit.Framework; namespace Mandrill.Tests.IntegrationTests.Templates { [TestFixture] public class TemplateInfoTests : IntegrationTestBase { [Test] public async Task Sho...
using Autodesk.DesignScript.Runtime; namespace Camber.Civil.Styles { [IsVisibleInDynamoLibrary(false)] public enum StyleCollections { CodeSetStyles, GradingCriteriaSets, QuantityTakeoffCriterias } }
using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using BlockChyp.Client; using BlockChyp.Entities; using FsCheck; using FsCheck.Xunit; using Xunit; using Xunit.Abstractions; namespace BlockChypTest.Client { public class CryptoTest { private readonly ITestOutput...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.ComponentModel; using System.Diagnostics; namespace System.Text.Json.Serialization.Metadata { /// <summary> /// Provides JSON serialization-related metadata ab...
using Common.Crafting; namespace StasisTorpedo { partial class StasisTorpedo: PoolCraftableObject { public static new TechType TechType { get; private set; } = 0; protected override TechInfo getTechInfo() => new ( new (TechType.ComputerChip), new (TechType.Magnetite, 2), new (TechType.Titanium) );...
using System; using System.Collections.Generic; using System.Linq; using EVATransfer.Framework; using UnityEngine; namespace EVATransfer { public class TransferGroup { private bool onBoard; private Vessel vesselA, vesselB; protected TransferableResource resource; protected string name; private string sho...
using System; using DxLibDLL; namespace Amaoto { /// <summary> /// ログクラス。 /// </summary> public class Logger { /// <summary> /// ログを追加する。 /// </summary> /// <param name="str">内容。</param> /// <returns>このクラスのインスタンス。</returns> public Logger Add(string s...
using System.Data; using System.Data.SqlClient; using Dapper; using DevChatter.DevStreams.Core.Model; using DevChatter.DevStreams.Core.Services; using DevChatter.DevStreams.Core.Settings; using Microsoft.Extensions.Options; namespace DevChatter.DevStreams.Infra.Dapper.Services { public class ChannelPermissionsSer...
using System; using System.Globalization; using System.Windows.Data; using System.Windows.Media; namespace ImageBoardBrowser.Converters { public class StringToBrushConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { ...
// // The MIT License(MIT) // // Copyright(c) 2015 Christopher McLendon (http://www.bitunify.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without...
using RTData.Geometry; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RTData.Radiotherapy.ROIs { /// <summary> /// Represents a single slice of the ROI which may contain multiple polygons /// </summary> public class RegionO...
using System; using System.Threading.Tasks; using Amazon.SQS; using LambdaSharp; using LambdaSharp.SimpleQueueService; namespace LogBuster.ReadAndFailFunction { public class Message { //--- Properties --- public int Counter; } public sealed class Function : ALambdaQueueFunction<Message> ...
// // Copyright (c) 2002-2016 Mirko Matytschak // (www.netdataobjects.de) // // Author: Mirko Matytschak // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated // documentation files (the "Software"), to deal in the Software without restriction, incl...
using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.SignalR; namespace Server { [Route("[controller]")] [ApiController] [Authorize] public class MessageController : Co...
using Araumi.Server.Protocol.Attributes; using Araumi.Server.EntityComponentSystem.Core; namespace Araumi.Server.EntityComponentSystem.Components.Battle.Effect.Unit { [TypeUid(636364931473899150L)] public class UnitTargetingConfigComponent : Component { public float TargetingPeriod { get; set; } public flo...
using Gov.Lclb.Cllb.Interfaces.Models; namespace Gov.Lclb.Cllb.Public.Models { /// <summary> /// ViewModel transforms. /// </summary> public static class IndigenousNationExtensions { /// <summary> /// Convert a given voteQuestion to a ViewModel /// </summary> ...
using System; namespace SmartSql.Test.DTO { public class UserVW { public UserVW() { } public UserVW(long id) { Id = id; } public UserVW(long id, string name) { Id = id; UserName = name; } pu...
using System; using GameFramework.DataTable; using UnityEngine; [Serializable] public class MagicWaterData : EntityData { public MagicWaterData (int entityId, int typeId) : base (entityId, typeId) { IDataTable<DRMagicWater> dtMagicWater = GameEntry.DataTable.GetDataTable<DRMagicWater> (); DRMagicWa...
namespace Multiformats.Codec.Tests; using System.Text; using Xunit; /// <summary> /// Class MulticodecPackedTests. /// </summary> public class MulticodecPackedTests { /// <summary> /// Defines the test method CanGetStringValuOfCode. /// </summary> /// <param name="code">The code.</param> /// <para...
namespace GVFS.FunctionalTests { public static class Categories { public const string FullSuiteOnly = "FullSuiteOnly"; public const string FastFetch = "FastFetch"; public const string GitCommands = "GitCommands"; } }
// Copyright 2020, Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicabl...
namespace ISSApp { public class User { public User() { } public User(string firstName, string lastName, string code, UserType userType) { FirstName = firstName; LastName = lastName; Code = code; Type = userType; } ...
using BookLibraryApi.Models.Entities.Interfaces; namespace BookLibraryApi.Models.Entities { public sealed class VolumeExemplar : IEntity { public int Id { get; set; } public int VolumeId { get; set; } public Volume Volume { get; set; } public decimal? Price { get; set; } ...
using System; using System.IO; namespace Xe.Tools.Items { public class ItemModule : IInfoLastEdit { public string FileName { get; private set; } public ItemModule(string filename) { FileName = filename; } public DateTime? GetInfoLastEdit() { if (!File.Exists(FileName)) return null; return...
using UnityEngine; using System.Collections; /// <summary> /// 子弹行为 /// </summary> public class ShotScript : MonoBehaviour { #region 1 - 变量 /// <summary> /// 造成伤害 /// </summary> public int damage = 1; /// <summary> /// 子弹归属 , true-敌人的子弹, false-玩家的子弹 /// </summary> public bool isE...
using System; using System.Windows.Forms; namespace Captura.Webcam { class DummyForm : Form { public DummyForm() { Opacity = 0; ShowInTaskbar = false; } protected override void WndProc(ref Message M) { const int msgLeftButtonDown = 5...
using UnityEngine; using System.Collections; using UnityEditor; //[CustomEditor(typeof(VoxelMesh))] public class VoxelEditor : Editor { [MenuItem("Window/VoxelEditor")] public static void ShowWindow() { EditorWindow.GetWindow(typeof(VoxelEditor)); } public VoxelMesh voxel; //public Serial...
using NsauT.Shared.Enums; using NsauT.Web.BLL.Services.Period.DTO; using System.Collections.Generic; namespace NsauT.Web.BLL.Services.Period { public static class PeriodValidator { public static List<(string Key, string Message)> Validate(PeriodDto period) { var errors = new List<(...
using System; using System.Collections.Generic; using System.Text; using System.Windows.Forms; namespace MacomberMap.UI.DgvFilterPopup { /// <summary> /// Represents the method that will handle an event related to a column filter. /// </summary> /// <param name="sender">The source of the event.</par...
/** 1 2 3 4 5 6 7 8 * 45678901234567890123456789012345678901234567890123456789012345678901234567890 * * Common.Dialogs <Font>: Common library providing WPF dialogs, v.0.0.1 * Johnathan Graham McKnight <akoimeexx@gmail.com> * * * Copyright (c) 2016,...
using Content.Server.Atmos.Components; using Content.Server.Clothing.Components; using Content.Shared.Alert; using Content.Shared.Clothing; using Content.Shared.Inventory.Events; namespace Content.Server.Clothing { public sealed class MagbootsSystem : SharedMagbootsSystem { [Dependency] private readonl...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace FredericRP.EventManagement { [CreateAssetMenu(menuName = "FredericRP/Integer Game Event")] public class IntGameEvent : GameEvent { public int parameter; public override void Raise() { EventHa...
using System.Security.Principal; namespace SFA.DAS.MA.Shared.UI.Configuration { public class UserContext : IUserContext { public string HashedAccountId { get; set; } public IPrincipal User { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; // 06/02/2014 by aldentea : namespaceをAldentea.Wpf.Document.Xmlに移動. // 01/04/2012 by aldentea : プロジェクトを移動.それに伴い,namespaceをSPP.mutus.DataからDocumentに変更. namespace Aldentea.Wpf.Document { namespace Xml { //...
using System; using System.Threading.Tasks; using Xamarin.Forms; using Dwares.Dwarf; using Dwares.Dwarf.Toolkit; namespace Beylen.ViewModels { public class SettingsSection : PropertyNotifier { //static ClassRef @class = new ClassRef(typeof(SettingsSection)); public SettingsSection() { //Debug.EnableTraci...
using System; using System.Collections.Generic; using System.Text; namespace AppLauncher.Models { public class Config { public WindowInfo MainWindowInfo { get; set; } public int AppListListBoxSelectedIndex { get; set; } public bool MainWindowTopmost { get; set; } public bool...
using System.Collections.Generic; using Microsoft.AspNetCore.Identity; namespace Snoffleware.LLBLGen.Identity.Core.Models { public class ApplicationUser : IdentityUser { public ApplicationUser() { } //set some defaults so that things work out of the box //you...
/******************************************************** * Project Name : VAdvantage * Class Name : AcctSchemaDefaultCopy. * Purpose : Add or Copy Acct Schema Default Accounts * Class Used : ProcessEngine.SvrProcess * Chronological Development * Deepak 23-Nov-2009 ***************...
/*************************************************************************** * Listener.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * ...
using System; using System.Collections.Generic; namespace UwCore.Services.Navigation { public interface IAdvancedNavigationService { void Navigate(Type viewModelType, Dictionary<string, object> parameter = null, string context = null); } }