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namespace SIL.Machine.WebApi { public class SegmentPairDto { public string[] SourceSegment { get; set; } public string[] TargetSegment { get; set; } public bool SentenceStart { get; set; } } }
using System; using System.Collections.Generic; using System.IO; using Xunit.Abstractions; namespace Micser.TestCommon { public class TestFileManager { private readonly List<string> _fileNames; private readonly ITestOutputHelper _testOutputHelper; public TestFileManager(ITestOutputHelp...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using XUnity.AutoTranslator.Plugin.Core.Utilities; namespace XUnity.AutoTranslator.Plugin.Core { /// <summary> /// Public API Surface for the Auto Translator Plugin. /// </summar...
/* http://www.cgsoso.com/forum-257-1.html CG搜搜 Unity3d 插件团购 CGSOSO 主打游戏开发,影视设计等CG资源素材。 每日Unity3d插件免费更新,仅限下载试用,如若商用,请务必官网购买! */ using System; using UnityEngine; using System.Collections; public class MoveOnGround : MonoBehaviour { public event EventHandler<CollisionInfo> OnCollision; public bool IsRootMove = tr...
using System.Linq; using Com.Ericmas001.Userbase.Models.ServiceInterfaces; using Com.Ericmas001.Userbase.Test.Util; using FluentAssertions; using Unity; using Xunit; namespace Com.Ericmas001.Userbase.Test { [Collection("Com.Ericmas001.Userbase.Test")] public class ManagementTest { [Fact] ...
//--------------------------------------------------------------------- // <copyright file="IRelationshipEnd.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // // @owner [....] // @backupOwner [....] //----------------------------------------------------...
using System; using System.Windows.Forms; using GTA; namespace ScriptInstance { // Main script is auto-started and creates AI scripts using key presses. // T key to spawn AIone // Y key to spawn AItwo // G key to change AIone animation // H key to SetWait(6) for AItwo // J key to pause AIone public class Mai...
// (c) Copyright Microsoft Corporation. // This source is subject to the Microsoft Public License (Ms-PL). // Please see http://go.microsoft.com/fwlink/?LinkID=131993 for details. // All other rights reserved. using Microsoft.Test.CommandLineParsing; using System; using Xunit; using Xunit.Extensions; namesp...
using UnityEngine; public class GetPixelsExample : MonoBehaviour { [SerializeField] uDesktopDuplication.Texture uddTexture; [SerializeField] int x = 100; [SerializeField] int y = 100; const int width = 64; const int height = 32; public Texture2D texture; Color32[] colors = new Color3...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.UI; public class CampaignSaveDataUiElement : MonoBehaviour { [SerializeField] private TextMeshProUGUI CampaignText; private CampaignSaveData SaveData; public CampaignSaveData CurrentSaveData { ...
namespace Extensions { public class ConsumerConfig : BaseKafkaConfig { public string[] SubscriptionTopics { get; set; } public override string DefaultTopic => SubscriptionTopics[0]; public string GroupId { get; set; } } }
using Odachi.CodeGen.TypeScript.StackinoDue.Renderers; using Odachi.CodeGen.TypeScript.StackinoDue.TypeHandlers; using Odachi.CodeModel; using System; using System.Collections.Generic; using System.Text; namespace Odachi.CodeGen.TypeScript.StackinoDue { public static class PackageExtensions { public static void Re...
using Microsoft.Azure.WebJobs; using Microsoft.Extensions.Configuration; using System; using System.Collections.Generic; using System.Text; namespace EventSourcingOnAzureFunctions.Common.Notification { public class NotificationDispatcherNameResolver : INameResolver { private readonly IConfigu...
// Copyright (c) Microsoft. All rights reserved. using System; using Windows.ApplicationModel.Background; using Windows.Devices.Adc; using Windows.System.Threading; using Microsoft.IoT.AdcMcp3008; using Windows.Devices.Adc.Provider; using System.Collections.Generic; // The Background Application template is documente...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace CommandRunner.Helper...
using System; using System.Linq;using System.Collections.Generic; namespace Diana { public partial class DTuple { public string Classname => "Tuple"; public static DModule module_instance {get; private set;} public static DObj bind_len(DObj[] _args) // bind `this` prop { var nargs = _args.Length; if (...
namespace PhotoDealer.Web.Infrastructure.Search { using System.ComponentModel; using System.ComponentModel.DataAnnotations; public class SearchViewModel { public string Title { get; set; } public string Author { get; set; } [DisplayName("Price From")] public decimal P...
using Rabbit.Kernel.Caching; using Rabbit.Kernel.Environment.Assemblies.Models; using System; using System.Reflection; namespace Rabbit.Kernel.FileSystems.Dependencies { /// <summary> /// 一个抽象的程序集探测文件夹。 /// </summary> public interface IAssemblyProbingFolder : IVolatileProvider { /// <summa...
using System.Collections.Generic; namespace HouseScraper.Scraper.ScrapeItems { /// <summary> /// Factory to make new properties /// </summary> public class PropertyFactory : AbstractItemFactory<Property> { /// <summary> /// Make new property from list of stringified attributes ...
using System; using JetBrains.Annotations; namespace PowerGenerator { public sealed class Generator : IGenerator { private static int _autoId; [NotNull] private static readonly Random Random; static Generator() { Random = new Random(); } public G...
using System.IO; using System.Reflection; using System.Xml.Linq; namespace AlbLib { namespace Internal { /// <summary> /// Class for accessing embedded XML resources. /// </summary> internal static class Resources { /// <summary> /// When this set on, this class will load resources only from this as...
namespace MassTransit.Registration { using GreenPipes; public interface IBusInstanceSpecification : ISpecification { void Configure(IBusInstance busInstance); } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using DAL.App.DTO.OrderModels; using Microsoft.AspNetCore.Identity; namespace DAL.App.DTO.Identity { public class AppUser : IdentityUser<Guid> // , IDomainEntityId { [Required] [StringLength(12...
using System.IO; namespace SelfishMeme { public class Simulation : ISimulation { private readonly TextWriter outputStream; private readonly IBreedingSeasonFactory breedingSeasonFactory; private readonly int breedingSeasons; private IPopulation currentPopulation; public ...
// DocSection: linked_content_get_page_with_subpages // Tip: Find more about .NET SDKs at https://docs.kontent.ai/net using Kentico.Kontent.Delivery; // Creates an instance of the delivery client // ProTip: Use DI for this in your apps https://docs.kontent.ai/net-register-client IDeliveryClient client = DeliveryClient...
namespace DotnetNativeInterop { public class Program { static void Main() { using var window = new MyWindow(); Thread.Sleep(1000); window.Clear(0, 0xff, 0); Thread.Sleep(1000); window.Clear(0, 0, 0xff); Threa...
namespace TONBRAINS.TONOPS.WebApp.Common.Models { public class ModuleLoggingModel : ModuleModel { public LoggingModel Logging { get; set; } } }
using OpenRasta.Web; namespace OpenRasta.CommunicationFeatures { public static class CommunicationExtensions { public static void Feature<T>(this ICommunicationContext context, T feature) { context.PipelineData[GetFeatureKey<T>()] = feature; } public static bool Feature<T>(this ICommunicatio...
using System; using System.Runtime.Serialization; using Orchard.Localization; namespace Orchard.Commands { [Serializable] public class OrchardCommandHostRetryException : OrchardCoreException { public OrchardCommandHostRetryException(LocalizedString message) : base(message) { } ...
using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; namespace Common.Unity.Cameras { public class SimpleCameraController2D : MonoBehaviour { private class CameraState { public Vector3 position; public float size; } [SerializeFie...
using System; using System.Collections.Generic; namespace Elvet.FridayNightLive.Data { internal class Session { public ulong GuildId { get; set; } public int Number { get; set; } public DateTime? Date { get; set; } public List<SessionWinner> Winners { get; set; } = new(); ...
using System.ComponentModel.DataAnnotations; using DataAnnotationsExtensions; using SharpLite.Domain; using SharpLite.Domain.Validators; namespace CaTS.Domain { [HasUniqueDomainSignature( ErrorMessage = "A customer already exists with the provided account number")] public class Customer : Ent...
// SPDX-License-Identifier: Apache-2.0 // Licensed to the Ed-Fi Alliance under one or more agreements. // The Ed-Fi Alliance licenses this file to you under the Apache License, Version 2.0. // See the LICENSE and NOTICES files in the project root for more information. using System; using System.Collections.Generic; u...
using System; namespace NAudio.Midi { /// <summary> /// MIDI MetaEvent Type /// </summary> public enum MetaEventType : byte { /// <summary>Track sequence number</summary> TrackSequenceNumber = 0x00, /// <summary>Text event</summary> TextEvent = 0x01, /// <summary>Copyright</summary> Cop...
using System; using System.Text; namespace EncodeDecode_Variant { public class EncodeDecodeWithKey { public static void Main() { // idea - if cipher is longer then message -> continue encrypt string message = Console.ReadLine(); string cipher = Console.ReadL...
using System; using Windows.UI.Xaml.Data; namespace Emlid.UniversalWindows.UI.Converters { /// <summary> /// Null test to boolean one-way value converter. /// </summary> /// <remarks> /// Converts null to false and non-null to true, any object type. /// </remarks> public class NullBoolValu...
using System.Collections.Generic; using System.Linq; using Microsoft.CodeAnalysis; namespace Sharpen.Engine.Analysis { // We have a slight terminology issue here. Users talk about files. // Roslyn talks about documents. For the code identifiers we will // use the term documents. For the user messages we w...
using System.Web.Mvc; namespace SFA.DAS.EmployerAccounts.Web.ViewModels { public class RenameEmployerAccountViewModel : ViewModelBase { public string HashedId { get; set; } [AllowHtml] public string CurrentName { get; set; } [AllowHtml] public string NewName { get; set;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ConsumableScript : ItemScript { public static int MAX_BONUS_VALUE = 10; [Range(0, 100)] [SerializeField] private int defaultHealValue; [Range(0, 100)] [SerializeField] private int healValue; private void Awake(...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class InputInteractable : MonoBehaviour { [Header("Settings")] [SerializeField] bool _onlyOnce; [SerializeField] UnityEvent _pressEvent; [SerializeField] UnityEvent _releaseEvent; [Seria...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Reflection; using System.Text; namespace DMM.Common.Configuration { [ConfigurationCollection(typeof(BehaviorConfigurationElement), AddItemName = "behavior")] public class BehaviorSectionsCollection : Co...
using System; namespace Documentos.Clases { public class Factura : Documento { public Factura(Cliente cliente) : base(cliente: cliente) { } public override void Imprimir() { Console.WriteLine($"Factura para: {this._cliente.Presentarse()}"); Console.Writ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _08.MilitaryElite { public abstract class SpecialisedSoldier : Private, ISpecialisedSoldier { private string corps; protected SpecialisedSoldier(int id, string firstNa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PullTracker : MonoBehaviour { private ParasiteHead p_head; private SpriteRenderer sr; private GameObject tracker; private void Awake () { p_head = GameObject.FindWithTag("ParasiteHead").GetComponent<Pa...
//--------------------------------------------------------------------- // <copyright file="ThreadGetSetDataRule.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. // </copyright> //--------------------------------...
using Microsoft.Extensions.Logging; namespace OmniSharp.MSBuild.Discovery { internal static class Extensions { public static void RegisterDefaultInstance(this IMSBuildLocator msbuildLocator, ILogger logger) { MSBuildInstance instanceToRegister = null; var invalidVSFound...
using System; using System.Collections.Generic; using MongoDB.Bson.Serialization.Attributes; namespace Hangfire.Mongo.Dto { #pragma warning disable 1591 public class StateDto { [BsonElement(nameof(Name))] public string Name { get; set; } [BsonElement(nameof(Reason))] public str...
using Microsoft.AspNetCore.Mvc; using TLDR.Models; using System; using System.Threading.Tasks; namespace TLDR.Web.Services { public interface IAuthorItemService { IActionResult GetAuthorById(Guid id); IActionResult GetAllAuthors(); Task<IActionResult> CreateAuthor(AuthorItem value); ...
using UnityEngine; using System.Collections; public class Mole : MonoBehaviour { public float moveDistance; public float moveTime; public float waitTime; public TextMesh letterLabel; public float shakeAmplitude; public float scaleTo; public char Letter { get { return letterLabel.text[0]; } } float startY; ...
using GrocerySupplyManagementApp.DTOs; namespace GrocerySupplyManagementApp.Repositories.Interfaces { public interface ICapitalRepository { decimal GetMemberTotalBalance(UserTransactionFilter userTransactionFilter); decimal GetSupplierTotalBalance(SupplierTransactionFilter supplierTransactionF...
using YourBrand.Domain.Common; namespace YourBrand.Domain.Events; public class CommentPostedEvent : DomainEvent { public CommentPostedEvent(string itemId, string commentId) { this.ItemId = itemId; CommentId = commentId; } public string ItemId { get; } public string...
/* | Version 10.1.84 | Copyright 2013 Esri | | Licensed under the Apache License, Version 2.0 (the "License"); | you may not use this file except in compliance with the License. | You may obtain a copy of the License at | | http://www.apache.org/licenses/LICENSE-2.0 | | Unless required by applicable law or...
// // NSMutableData.cs: // Author: // Miguel de Icaza // Copyright 2010, Novell, Inc. // Copyright 2013-2014 Xamarin Inc (http://www.xamarin.com) using System; using ObjCRuntime; using System.IO; using System.Runtime.InteropServices; using System.Collections; using System.Collections.Generic; namespace Foundation ...
namespace CodeBoss.MultiTenant { /// <summary> /// Determines which tenant is currently active /// </summary> public interface ITenantIdentificationService { ITenant CurrentTenant(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AssemblySharp { public class MEM { public MEM Byte => new MEM(_register, MemoryStructureType.Byte); public MEM Word => new MEM(_register, MemoryStructureType.Word); ...
using UnityEngine; namespace MiniHexMap { public static class HexMetrics { public const float outerRadius = 10f; public const float innerRadius = outerRadius * 0.866025404f; public const float elevationStep = 5f; public const float solidFactor = 0.85f; public const floa...
namespace Inforigami.CLI { using System; using System.Collections.Generic; public interface ICommandTypeProvider { IEnumerable<Type> GetCommandTypes(); } }
using System; using System.Xml.Serialization; using AnotherCM.Library.Common; namespace AnotherCM.Library.Import.Common { public class ReferencedObject : NamedValueElement { [XmlElement] public string Description { get; set; } // TODO: doesn't really belong this deep [XmlElement] ...
using YourBrand.Payments.Domain.Common; namespace YourBrand.Payments.Domain.Events; public class PaymentCancelled : DomainEvent { public PaymentCancelled(string paymentId) { PaymentId = paymentId; } public string PaymentId { get; } }
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.DocAsCode.Tests.Common { using System; using System.Collections.Generic; using Microsoft.DocAsCode.Common; public class...
using System; using System.Collections.Generic; using XEngine; using XEngineActor; namespace XEngineCommand { public class BulletFXCmd : BaseCommand { public int fxID; public float scale; public XPoint point; public int bulletLife; public Action<Actor, XPoint, ActorParent> collisionCallback; public ...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Threading.Tasks; using System.Web; using Qiwi.BillPayments.Exception; using Qiwi.BillPayments.Model; using Qiwi.BillPayments.Model.In; using Qiwi.BillPayments.Model.Out; using Qiwi.BillPayments.Web; namespace Qiwi.BillPa...
using Microsoft.VisualStudio.Shell; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization; using System.Runtime.Serialization.Json; using System.Text; namespace EasyBuildManager.Model { [DataContract] class CustomConfiguration { public string Name...
using System.Collections.Generic; using NUnit.Framework; using Unity.MARS.MARSHandles.Picking; using UnityEngine; using UnityEngine.TestTools.Constraints; using Is = NUnit.Framework.Is; namespace Unity.MARS.MARSHandles.Tests.Picking { internal sealed class LinePickingTargetTests { LinePickingTarget m_...
using System; using Cysharp.Threading.Tasks; namespace toio { public interface BLEServiceInterface { void RequestDevice(Action<BLEDeviceInterface> action); void DisconnectAll(); UniTask Enable(bool enable, Action action); } }
using UnityEditor; using UnityEngine; using UnityTemplateProjects; namespace EditorUISamples { public class EditorWindowSceneView : EditorWindow { [MenuItem(menuItemRoot + "Scene View - kinda")] static void ShowWindow() { var window = GetWindow<EditorWindowSceneView>(); ...
using NUnit.Framework; namespace Outracks.CodeNinja.Tests.Tests { public class TryCatch : Test { [Test] public void TryCatch00() { AssertCode( @"using Uno; class b { public void derp() { try { int i = 5; } catch($(Exception,IndexOutOfRangeException,InvalidCastException,InvalidOperationExcep...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.NetworkInformation; using System.Text; using System.Text.RegularExpressions; using UnityEditor; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace XT { publ...
using GameSharp.Core.Native.Offsets; namespace GameSharp.Core.Memory { public class PEB { public bool IsValid => _pebPointer.IsValid; private readonly MemoryPointer _pebPointer; private readonly IPebOffsets _pebOffsets; public PEB(IProcess process) { _pebPo...
using LBH.AdultSocialCare.Api.V1.Domain.Common; using System.Collections.Generic; using System.Threading.Tasks; using LBH.AdultSocialCare.Data.Entities.Common; using LBH.AdultSocialCare.Data.Extensions; using LBH.AdultSocialCare.Data.RequestFeatures.Parameters; namespace LBH.AdultSocialCare.Api.V1.Gateways.Common.Inte...
// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // ------------------------------------------------------------ namespace Microsoft.Azure.II...
using System; using System.Collections.Generic; using System.Linq; public class StudentsByFirstAndLastName { public static void Main() { string input; var students = new List<string>(); while ((input = Console.ReadLine()) != "END") { var tokens = input ...
using Mono.Cecil; using Mono.Cecil.Cil; using OTAPI.Patcher.Engine.Extensions; using OTAPI.Patcher.Engine.Modification; using System; using System.Linq; using Mono.Collections.Generic; using OTAPI.Patcher.Engine.Extensions.ILProcessor; using Terraria; using Terraria.Localization; namespace OTAPI.Patcher.Engine.Modifi...
// This file was automatically generated and may be regenerated at any // time. To ensure any changes are retained, modify the tool with any segment/component/group/field name // or type changes. namespace Machete.HL7Schema.V26 { using System; using HL7; /// <summary> /// OM1 (Segment) - General Segm...
using System.Collections.Generic; using Kudu.Contracts.Infrastructure; using Newtonsoft.Json; namespace Kudu.Contracts.Diagnostics { public class ProcessEnvironmentInfo : Dictionary<string, string>, INamedObject { private readonly string _name; public ProcessEnvironmentInfo() { ...
// ReSharper disable once CheckNamespace namespace System.Threading.Tasks { static class TaskEx { public static Task CompletedTask { get; } = Task.FromResult(0); } }
// Copyright (c) Jeroen van Pienbroek. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. namespace AdvancedInputFieldPlugin { public interface INativeKeyboardCallback { void OnTextEditUpdate(string text, int selectionStartPosition, int selec...
using System; namespace Minimax.Chess { public enum Piece : byte { NULL = 0, WHITE_PAWN = 1, WHITE_ROOK = 2, WHITE_KNIGHT = 3, WHITE_BISHOP = 4, WHITE_QUEEN = 5, WHITE_KING = 6, BLACK_PAWN = 7, BLACK_ROOK = 8, BLACK_KNIGHT = 9, ...
#region Using using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using NLib; using NLib.Design; using NLib.Reflection; using SQLite; using SQLiteNetExtensions.Attributes; using SQLiteNetExtensions.Extensions; // required for JsonIgnore attribute. using Newtonsoft.Json; u...
using Engine.Drawing_Objects; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using StillDesign.PhysX; namespace Requiem.Entities { /// <summary>The base abstract for all game-type objects</summary> /// <author>Gabrial Dubois, modified by Daniel Cuccia</author> public abstra...
using System; using System.Collections.Generic; using System.Linq; class Program { static void Main() //100/100 { Dictionary<string, Dictionary<string, long>> dic = new Dictionary<string, Dictionary<string, long>>(); while (true) { string x = Console.ReadLine(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace OfficePS.Models { public class FeedBack { public FeedBack() { } public int FeedBackId { get; set; } public string Titulo { get; set; } public string Descricao { get; s...
using System; using System.Collections.Generic; namespace Dibix.Dapper.Tests { internal class StructuredType_Int : StructuredType_IntStringDecimal { public void Add(int intValue) => base.Add(intValue, String.Empty, default); public static StructuredType_Int From(IEnumerable<int> sourc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Lib; namespace UnsupervisedLearning.KMeans { /// <summary> /// Implementação de <see cref="IMovieClassification"/> para o algoritmo <see cref="StandardKMeans"/>. /// </summary> public clas...
using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; namespace AdrianKovatana { public class AudioManager : MonoBehaviour { //Singleton requirements protected AudioManager() { } // guarantee this will be always a singleton only - can't use the constructor! publ...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace watchtower.Code.ExtensionMethods { public static class JTokenExtensionMethods { public static string GetString(this JToken ext, string name, string def) { re...
using System.Collections; namespace UnitTests.Iniect.io.TestDomain.Constructor { public interface ICtorA { IExtraProperty ExtraProperty { get; } } internal class CtorA : ICtorA { public CtorA(IExtraProperty extraProperty) { ExtraProperty = extraProperty; ...
using System.ComponentModel.DataAnnotations.Schema; using Abp.Domain.Entities.Auditing; using Emarketing.Authorization.Users; namespace Emarketing.BusinessObjects { public class UserWithdrawDetail : FullAuditedEntity<long> { public UserWithdrawDetail() { } [ForeignKey("UserId"...
namespace SingletonExample.AOP { [Singleton] public class AnotherOneClass { public static AnotherOneClass Instance { get; set; } private AnotherOneClass() {} } }
using UnityEngine; public abstract class GameState { protected GameStateMachine _gameStateMachine; protected GameState _nextState; protected GameState(GameStateMachine gameStateMachine) { _nextState = null; _gameStateMachine = gameStateMachine; } public virtual void Updat...
using Crocodal.Transpiler.Tests.Core; using Crocodal.Transpiler.Tests.Fixtures; using System; using Xunit; namespace Crocodal.Transpiler.Tests { public class TupleDeclarationTranslationTests : IClassFixture<CompilerFixture> { private readonly StatementTranslator _translator = new StatementTranslator()...
using GrainInterfaces; using Orleans; using System.Threading.Tasks; namespace HelloGrains { /// <summary> /// Grain implementation class Grain1. /// </summary> internal class HelloGrain : Grain, IHello { public Task<string> SayHello(string msg) { return Task.FromResult(s...
using TeeSquare.Reflection; namespace TeeSquare.Tests.Reflection.FakeDomain { public class Circle { public int Radius { get; set; } [TypeDiscriminator] public string Kind => nameof(Circle); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RoomData : MonoBehaviour { [SerializeField] private int roomNumberInArray; [SerializeField] private RoomMovement roomControllerRoomMovement; [SerializeField] private RoomInformation thisRoom; [SerializeField] pr...
using UserIdentity.Services.Models; namespace UserIdentity.WebUI.Infrastructure.Settings { public class AppSettings { public SmtpSettings SmtpSettings { get; set; } public string UploadsFolder { get; set; } public string Domain { get; set; } } }
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; using System.Threading.Tasks; using BuildXL.Cache.ContentStore.Interfaces.Results; using Xunit; namespace BuildXL.Cache.ContentStore.InterfacesTest.Results { public class ResultsExtensionsTests { [Fact...
using System; using System.Threading.Tasks; namespace Lykke.Job.BlockchainOperationsExecutor.Core.Domain.OperationExecutions { public interface IActiveTransactionsRepository { Task<Guid> GetOrStartTransactionAsync(Guid operationId, Func<Guid> newTransactionIdFactory); Task EndTransactionAsync(...
@model UserModel @{ ViewBag.Title = "Register"; } <h1>Account <span>Creation</span></h1> @using (Html.BeginForm()) { @Html.ValidationSummary(true) <div> <div class="editor-field"> @Html.EditorFor(m => m.User.Email) @Html.ValidationMessageFor(m => m.User.Email) </...
using Audio; using Buildings; using MapElements.Buildings; using UnityEngine; namespace Game { public class BottomUI : IMapUI { public void ShowPanelMessage(string text) { OnMapUI.Get().bottomButtonText.color = Color.white; OnMapUI.Get().bottomButtonText.text = text; ...
using Newtonsoft.Json.Linq; using System.Collections.Generic; namespace Twitch.Base.Models.V5.Bits { /// <summary> /// Information about a tier for a Bits cheermote. /// </summary> public class BitCheermoteTierModel { /// <summary> /// The ID of the tier. /// </summary> ...