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namespace SFA.Apprenticeships.Infrastructure.Communication.Email { using Application.Interfaces.Communications; using Domain.Entities; using SendGrid; public abstract class EmailMessageFormatter { public abstract void PopulateMessage(EmailRequest request, ISendGrid message); } }
using MahApps.Metro.IconPacks; using OnPoint.ViewModels; using ReactiveUI; using System; using System.Reactive; using System.Reactive.Linq; namespace OnPoint.WpfTestApp { public class Person : ChangeableObject, IEquatable<Person> { private static int _IdIndex = 0; public int ID { get => _ID; ...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class LvlGenerator : MonoBehaviour { public GameObject lvlButtonPrefab; public GameObject canvas; public int numberOfLvls = 11; // Use this for initialization void Start () { for (int i = 1; i <= 5; i++) { for (int j = 1; j <= ...
using System.Collections; using UnityEngine; using UnityEngine.UI; public class ChoiceButtonTimer : MonoBehaviour { public Image timerIcon; public TMPro.TextMeshProUGUI text; public int choiceIndex = 0; public float choiceTime; void Start() { StartCoroutine(countDown()); } p...
// Copyright (c) Alexandre Mutel. All rights reserved. // This file is licensed under the BSD-Clause 2 license. // See the license.txt file in the project root for more information. using System; using System.Collections.Generic; namespace Markdig.Extensions.MediaLinks { /// <summary> /// Options for the <se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TddShop.Cli { public class Program { static void Main(string[] args) { int a = 20; int b = 9; var sum = AddTwoNumbers(a, b); ...
using System.Data; using System.Data.Common; using System.Diagnostics.CodeAnalysis; using Microsoft.Data.Sqlite; namespace Umbraco.Cms.Persistence.Sqlite.Services; public class SqlitePreferDeferredTransactionsConnection : DbConnection { private readonly SqliteConnection _inner; public SqlitePreferDeferredTra...
namespace FindWhere.Web.Controllers { using FindWhere.Model; using System.Data.Entity; using System.Linq; using System.Net; using System.Web.Mvc; public class CategoriesController : AdminController { // GET: Categories public ActionResult Index() { var a...
namespace WiseOldManConnector.Models; public class ConnectorCollectionResponse<T> : ConnectorResponseBase { internal ConnectorCollectionResponse(T data) : this(new List<T> { data }, null) { } internal ConnectorCollectionResponse(IEnumerable<T> data) : this(data, null) { } internal ConnectorCollectionResp...
using AlugaiWEB.Models; using AutoMapper; using Core; using Core.Services; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using System; using System.Collections.Generic; namespace AlugaiWEB.Controllers { public class AnuncioController : Controller { IAnuncioService _anuncioS...
using Infra.Contexts; using Infra.Seeds; using Microsoft.EntityFrameworkCore; namespace Api.Configuration; public static class Migrations { public static void UseMigrations(this WebApplication? app) { using (var scope = app.Services.CreateScope()) using (var context = scope.ServiceProvider.Get...
using HandSchool.Internals; using HandSchool.JLU.Services; using HandSchool.Services; using HandSchool.ViewModels; using HandSchool.Views; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace HandSchool.JLU.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class InitializePage : ViewOb...
// // OpenRemoteServer.cs // // Author: // Félix Velasco <felix.velasco@gmail.com> // // Copyright (C) 2009 Félix Velasco // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restr...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace ACM.Business { /// <summary> /// Product's Entity class /// </summary> public class Product : IValidatable, IEquatable<Product> { #region Properties /// <summ...
using RingoBotNet.Models; using System.Threading.Tasks; namespace RingoBotNet.Data { public interface IUserData { Task<User> CreateUserIfNotExists(ConversationInfo info, string userId = null, string username = null); Task<User> GetUser(string userId); Task ResetAuthorization(string u...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Numerics; namespace Anonymous_Downsite { class Program { static void Main(string[] args) { int numberOfSites = int.Parse(Console.ReadLine()); ...
using System; using System.Windows.Forms; using System.Configuration; using System.Diagnostics; using System.Threading; namespace TestApp { public partial class MyApp : Form { public MyApp() { InitializeComponent(); matrix.ColumnCount = 2; matrix.RowCount = 2; ...
using CM.WeeklyTeamReport.Domain.Commands; using CM.WeeklyTeamReport.Domain.Entities.Implementations; using CM.WeeklyTeamReport.Domain.Entities.Interfaces; using CM.WeeklyTeamReport.Domain.Repositories.Dto; using CM.WeeklyTeamReport.Domain.Repositories.Interfaces; using CM.WeeklyTeamReport.Domain.Repositories.Managers...
using System; using AiForms.Effects; using AiForms.Effects.Droid; using Android.Graphics; using Android.Util; using Android.Views; using Android.Widget; using Xamarin.Forms; using Xamarin.Forms.Platform.Android; [assembly: ExportEffect(typeof(SizeToFitPlatformEffect), nameof(SizeToFit))] namespace AiForms.Effects.Dro...
using Papagei.Client; using System; namespace Playground.Client { public class ClientControlledEntity : ClientEntity { public MyState State => (MyState)StateBase; public Action Shutdown = () => { }; public Action Frozen = () => { }; public Action Unfrozen = () => { }; ...
using System; using System.Threading; using BeetleX.Redis; using Microsoft.Extensions.Logging.Abstractions; using RemoteEntity.Redis; namespace RemoteEntity.Samples.Producer { class Program { static void Main(string[] args) { var redisDb = new RedisDB(); redisDb.DataFor...
using System.Threading; using System.Threading.Tasks; using ServiceComponents.Api.Mediator; namespace ServiceComponents.Infrastructure.Dispatchers { public interface IDispatchCommand { Task DispatchAsync<T>(T command, CancellationToken cancellationToken = default) where T : ICommand; } }
using UnityEngine; using System.Collections; public class CameraReflex : MonoBehaviour { OLDTVTube _oldtvtube; // Use this for initialization void Start () { /* _oldtvtube = GetComponent<OLDTVTube>(); string frontCam = WebCamTexture.devices[0].name; foreach ( WebCamDevice devic...
using NUnit.Framework; using System; using UnityEngine.XR.ARSubsystems; namespace UnityEditor.XR.ARSubsystems.Tests { [TestFixture] class ARSubsystemEditorTests { [MenuItem("AR Foundation/Image Libraries/Clear data stores")] static void ClearReferenceImageLibraryDataStores() { ...
using CaixaEletronico.Dominio.Entidade; using System; using System.Collections.Generic; using System.Text; namespace CaixaEletronico.Repositorio { public class CaixaRepositorio { /// <summary> /// Lista com a movimentação. /// </summary> private List<Caixa> ListaCa...
// // HttpListenerManagerTable.cs // // Author: // Atsushi Enomoto <atsushi@ximian.com> // // Copyright (C) 2010 Novell, Inc. http://www.novell.com // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in t...
using System; using System.Collections.Generic; using MonoTouch.Foundation; namespace Eto.Platform.iOS.Forms { public class iosObject<T, W> : WidgetHandler<T, W> where T: NSObject where W: Widget { List<NSObject> notifications; List<ControlObserver> observers; class ControlObserver : NSObject { pu...
using System; using System.Globalization; using Avalonia.Data.Converters; using SysMonAvalonia.Localization; namespace SysMonAvalonia.Converters { class DataValueConverter : IValueConverter { public static DataValueConverter Instance = new DataValueConverter(); public object Convert(object va...
// Copyright (C) The original author or authors // // This software may be modified and distributed under the terms // of the zlib license. See the LICENSE file for details. using System.Diagnostics; namespace ScatteredLogic.Internal.DataStructures { internal sealed class RingBuffer<T> { private read...
using System.Threading.Tasks; namespace GodelTech.Database.EntityFrameworkCore { /// <summary> /// Interface of data service. /// </summary> public interface IDataService { /// <summary> /// Apply data. /// </summary> Task ApplyDataAsync(); } }
using System; using AosComMeasurer; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AosComMeasurerTest { [TestClass] public class MsgParserTest { //[TestMethod] public void MsgParserTestMethod() { BoardState boardState = new BoardState(); Measu...
using Sync.Client; using Sync.Plugins; using Sync.Tools.ConfigurationAttribute; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sync.Tools.ConfigurationAttribute { class ClientListAttribute : ListAttribute { public override ...
namespace DiscountAPI.Application.Model.Response { public class TotalDiscountResponse { public decimal TotalAmount { get; set; } public decimal DiscountedTotalAmount { get; set; } } }
using Microsoft.IdentityModel.Tokens; using System.Text; namespace Auth0.AuthenticationApi.Tokens { internal class SymmetricSignedDecoder : SignedDecoder { public SymmetricSignedDecoder(string clientSecret) : base(JwtSignatureAlgorithm.HS256, new [] { new SymmetricSecurityKey(Encoding.ASCI...
using System; namespace Ductus.FluentDocker.Model.Builders.FileBuilder { public sealed class EntrypointCommand : ICommand { public EntrypointCommand(string executable, params string[] args) { Executable = executable; Arguments = args ?? Array.Empty<string>(); } public string Executable...
using System; using System.Runtime.InteropServices; using Stream = System.IO.Stream; using BinaryReader = System.IO.BinaryReader; using IOException = System.IO.IOException; namespace antlr { /*ANTLR Translator Generator * Project led by Terence Parr at http://www.jGuru.com * Software rights: http://www.antlr.org/l...
using Microsoft.Practices.ServiceLocation; using StructureMap; using System; using System.Collections.Generic; using System.Linq; namespace MvcApp.Tests.StructureMapRegistry { public class StructureMapDependencyScope : ServiceLocatorImplBase { #region Constants and Fields private const string...
namespace EnvironmentAssessment.Common.VimApi { public class ClusterConfigInfoEx : ComputeResourceConfigInfo { protected ClusterDasConfigInfo _dasConfig; protected ClusterDasVmConfigInfo[] _dasVmConfig; protected ClusterDrsConfigInfo _drsConfig; protected ClusterDrsVmConfigInfo[] _drsVmConfig; protected Clu...
using System.Collections; using TowerDungeon.UI; using UnityEngine; namespace TowerDungeon.Character { public class ForcePowerUp : MonoBehaviour { public SpriteRenderer player_sprite; public PlayerLife playerLife_script; public int savePreviousPower; public PlayerControl playe...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// <summary> /// The HUD for the game /// </summary> public class HUD : MonoBehaviour { #region Fields // score support [SerializeField] Text scoreText; int score = 0; const string ScorePrefix = "Score: "; ...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; namespace AspNetCorePlayground.Filters { public class MyActionFilter : IActionFilter { public void OnActionExecuting(ActionExecutingContext context) { context.Result = new BadRequestObjectResult(new {Error = "JWT Token is expired."...
using Database.Core.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace Database.Core.Configuration { public class AccountHistoryConfiguration : IEntityTypeConfiguration<AccountHistory> { public void Configure(EntityTypeBuilder<AccountHistory...
using log4net; namespace UberStrok.Realtime.Server.Game { public class PlayingPeerState : PeerState { public double _timer; public PlayingPeerState(GamePeer peer) : base(peer) { // Space } public override void OnEnter() { ...
namespace GeometricThings.Geometry { using GeometricThings.Interface; /// <summary> /// Defines the <see cref="GeometricCalculator" />. /// </summary> public class GeometricCalculator { /// <summary> /// Returns area of an object if the object is not null, else returns 0 ...
using System; using System.Collections.Concurrent; namespace LiteDB.Realtime.Subscriptions { using Subscriptions = ConcurrentDictionary<ISubscription, byte>; internal class Unsubscriber : IDisposable { private readonly Subscriptions _subscriptions; private readonly ISubscription _subscrip...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.Threading; /* * Unity supports multithreading, but "Unity's types" can only be accessed or modified * inside the main thread. Child threads should operate on primitive or custom types and * then their results sh...
#nullable disable namespace Amazon.Kms { public sealed class Grant { public string GrantId { get; set; } public GrantConstraints Constraints { get; set; } public string GranteePrincipal { get; set; } public string IssuingAccount { get; set; } public st...
// SPDX-FileCopyrightText: © 2022 MONAI Consortium // SPDX-License-Identifier: Apache License 2.0 using Monai.Deploy.Messaging.Events; namespace Monai.Deploy.WorkflowManager.TaskManager.API { public class ExecutionStatus { /// <summary> /// Gets or sets the status of the execution. //...
using System.Collections.Generic; using System.Text; using Sourcelyzer.Model; namespace Sourcelyzer.Analyzing.Nuget.Config { public class InvalidNuGetConfigLocation : NuGetAnalyzerResult { internal InvalidNuGetConfigLocation(IRepository repository, string nugetConfigPath, string solutionFilePath) : ...
using System.Threading.Tasks; using OpenInvoicePeru.Servicio.ApiSunatDto; namespace OpenInvoicePeru.Servicio { public interface IValidezComprobanteHelper { Task<BaseResponseDto<TokenResponseDto>> GenerarToken(string clientId, string clientSecret); Task<ValidacionResponse> Validar(string rucRec...
// DigitalRune Engine - Copyright (C) DigitalRune GmbH // This file is subject to the terms and conditions defined in // file 'LICENSE.TXT', which is part of this source code package. using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; #if PORTABLE || WINDOWS_UWP #pragma warning disa...
using NBitcoin; using System; using System.Collections.Generic; using System.Text; namespace NBXplorer.Models { public class RescanRequest { public class TransactionToRescan { public uint256 BlockId { get; set; } public uint256 TransactionId { get; set; } public Transaction Tra...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.XR.ARFoundation; namespace ARKitStream { public class FacePreview : MonoBehaviour { [SerializeField] ARFaceManager faceManager = null; void OnEnable() { faceManage...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace BDSA2017.Lecture06.Demos { public static class ParallelLinq { public static void Run() { var numbers = Enumerable.Range(1, 5000000); var query = from n in...
using UnityEngine; using System.Collections; public class WarpSpeed : MonoBehaviour { public float WarpDistortion; public float Speed; ParticleSystem particles; ParticleSystemRenderer rend; bool isWarping = true; void Awake() { particles = GetComponent<ParticleSystem>(); rend = particles.GetComponent<Part...
using Urho; namespace UrhoSharp.Interfaces { public class KeyDownEventArguments : KeyEventArguments { public KeyDownEventArguments(KeyDownEventArgs args) : base(args) { } public KeyDownEventArguments(Key key, int scancode, bool repeat, int buttons, int qualifiers) : base(key, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AttitudeContrellerFine : MonoBehaviour { // Start is called before the first frame update void Start() { Input.gyro.enabled = true; } // Update is called once per frame void Update() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Nucleus.Base { /// <summary> /// A collection of ParameterGroups. /// Each group within this collection must have a unique name. /// </summary> [Serializable] public cl...
using Newtonsoft.Json.Linq; using PlacetoPay.Redirection.Helpers; using PlacetoPay.Redirection.Validators; using System.Collections.Generic; namespace PlacetoPay.Redirection.Entities { /// <summary> /// Class <c>Amount</c> /// </summary> public class Amount : AmountBase { protected const s...
using System; using System.Collections.Generic; using System.Linq; using Librarian.DataAccess; using Librarian.Sorting; namespace Librarian { public class Library { private static readonly IComparer<Book> AuthorThenName = new BookComparer(); private readonly List<Book> _books; private ...
// Copyright (c). All rights reserved. // // Licensed under the MIT license. using Shouldly; using Xunit; using Xunit.Abstractions; namespace Microsoft.Dism.Tests { public class GetDriversTest : DismInstallWimTestBase { public GetDriversTest(TestWimTemplate template, ITestOutputHelper testOutput) ...
using MediatR; using petshelterApi.Database; using petshelterApi.Domain.User; using petshelterApi.Helpers; using petshelterApi.Services; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace petshelterApi.Features { public class UpdateUser { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Movement : MonoBehaviour { public bool test; public float speed = 4; public Vector2[] points; public int curPoint; private SimpleTween path; void Start() { //InvokeRepeating("Clockwise", 0, ...
// Copyright (c) Quarrel. All rights reserved. using DiscordAPI.Models.Channels; namespace Quarrel.ViewModels.Messages.Gateway { public sealed class GatewayChannelCreatedMessage { public GatewayChannelCreatedMessage(Channel channel) { Channel = channel; } public C...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.VFX; using TMPro; public class TheRomanceManager : MonoBehaviour { public GameObject firework1; public GameObject firework2; public GameObject heartFlow; public GameObject loveText; // Start is called b...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Reflection; using System.Text; using System.Text.RegularExpressions; namespace Framework.Core.ReflectionHelpers { public static class ValueExtensions { public static T ConvertFromDBVal<T>(object obj) { ...
using Boteco32.Models; using System.Collections.Generic; using System.Threading.Tasks; namespace Boteco32.Interfaces { public interface IProdutoService { Task Adicionar(Produto produto); Task Atualizar(Produto produto); Task Delete(Produto produto); Task<List<Produto>> BuscarPr...
using Swifter.Readers; using Swifter.RW; using Swifter.Tools; using Swifter.Writers; using System; using System.Runtime.CompilerServices; namespace Swifter.Reflection { sealed class XStructFieldInfo<TValue> : XFieldInfo, IXFieldRW { private long offset; private Type declaringType; pub...
// C# Collections using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Linked_list_Example { class Linked_list { static void Main() { var value = new LinkedList<int>(); /...
/* * This file was auto-generated by TestGenerator * Do not modify it; modify TestGenerator.java and rerun it instead. */ /* * It's super important to test all following cases because they test replacements for Trigonometric functions * so if one is wrong your result might be wrong at all */ using AngouriMath;...
using Helpers; using Reface.AppStarter.AppModules; namespace WebApiUT.AppModules { [HelpersAppModule] public class TestAppModule : AppModule { } }
@using NewLife.Cube.Extensions @{ var set = ViewBag.PageSetting as PageSetting; } <div class="col"> @if (set.EnableKey) { <div class="me-3"> <div class="input-group mb-2"> <input name="q" type="search" id="q" value="@Context.Request.GetRequestValue("q")" class="form-cont...
#load "interfaces.csx" using Microsoft.Extensions.Logging; public class Logger : ILoggingService { private readonly ILogger _logger; public Logger(ILogger<Logger> logger) { _logger = logger ?? throw new ArgumentNullException(nameof(logger)); } public void LogInformation(string message, p...
using System; namespace uFrame.Kernel { [Obsolete("Use uframe kernel")] public class uFrameMVVMKernel : uFrameKernel { } }
using System; using Kassandra.Core.Models.Query; namespace Kassandra.Core { public interface IQuery { string Query { get; set; } IQuery MustCatchExceptions(); IQuery Parameter(string parameterName, object parameterValue, bool condition = true); void ExecuteNonQuery(); I...
using System.ComponentModel.DataAnnotations; namespace MyProject.Web.Models { public class ProjectsModel { [Display(Name = "Project/Task Name:")] public string project_name { get; set; } [Display(Name = "Assign to:")] public long assign_to { get; set; } [Display(Name...
#pragma warning disable 108 // new keyword hiding #pragma warning disable 114 // new keyword hiding namespace Windows.UI.ViewManagement { public partial class ApplicationViewTitleBar { /// <summary> /// Constructor is not public in UWP /// </summary> internal ApplicationViewTitleBar() { } [global::Un...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using Harmony; using MelonLoader; namespace NoMeansYes { public class NoMeansYes : MelonMod { public override void OnApplicationStart() { var...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using Microsoft.SqlServer.Management.Common; using Microsoft.SqlServer.Management.Smo; namespace Microsoft.SqlTools.ServiceLayer.ObjectExplorer.SmoModel { //...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; namespace Cathei.BakingSheet.Editor { public static class PackageGenerationTools { [MenuItem("Tools/Generate Package")] public static void GeneratePackage() ...
using rbkApiModules.Infrastructure.Models; using rbkApiModules.UIAnnotations; using System; using System.ComponentModel.DataAnnotations; namespace rbkApiModules.Demo.Models { public class Post: BaseEntity { protected Post() { } public Post(string title, Blog blog) { ...
namespace ElasticEngine { public interface IElasticIndexResponse { } }
using System.IO; using System.Threading.Tasks; using Newtonsoft.Json; using RetroClash.Extensions; namespace RetroClash.Logic.StreamEntry.Alliance { public class JoinRequestAllianceStreamEntry : AllianceStreamEntry { public JoinRequestAllianceStreamEntry() { StreamEntryType = 3; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Video; public class televisionActivate : Activatable { VideoPlayer tv; override public void activate() { tv = transform.Find("TVScreen").GetComponent<VideoPlayer>(); tv.Play(); } ...
using Microsoft.EntityFrameworkCore; using Senai.CodeTur.Dominio.Entidades; using Senai.CodeTur.Dominio.Interfaces.Repositorios; using Senai.CodeTur.Infra.Data.Contextos; using Senai.CodeTur.Infra.Data.Repositorios; using Xunit; namespace Senai.CodeTur.Teste.XUnit.Repositorios { public class TesteUsuario { ...
using System; using System.Linq; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using Sokan.Yastah.Data.Auditing; namespace Sokan.Yastah.Data.Characters { public enum CharacterManagementAdministrationActionType { GuildCreated = AuditingActi...
using System.Windows.Input; namespace MP.ForismaticQuotes.Test { public class MainViewModel : BindableBase { public ICommand GetQuoteCmd { get; } public MainViewModel() { GetQuoteCmd = new RelayCommand(GetQuoteAsync); } public string QuoteText { get; set; ...
using UnityEngine; using UnityEngine.UI; /* * class to display a countdown timer in the form: * "Countdown seconds remaining = 12" * * when finsished display message: * "countdown has finished" */ public class DigitalCountdown : MonoBehaviour { // reference to UI Text object whose text we'll update with cou...
using UnityEngine; using System.Collections; public class MemConst { public static float TopBarHeight = 25; public static int InspectorWidth = 400; public static string[] ShowTypes = new string[] { "Table View", "TreeMap View" }; public static string[] MemTypeCategories = new string[] { "Al...
namespace Aima.ConstraintSatisfaction { public class Assigment<T> { public readonly string Name; public readonly T Value; public Assigment(string name, T value) { Name = name; Value = value; } public override string ToString() { ...
// ----------------------------------------------------------------------- // <copyright file="LibLlvmGeneratorLibrary.cs" company="Ubiquity.NET Contributors"> // Copyright (c) Ubiquity.NET Contributors. All rights reserved. // </copyright> // ----------------------------------------------------------------------- us...
// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // ------------------------------------------------------------ namespace System.Fabric.Query ...
using UnityEngine; namespace UnityEditor.U2D.Animation { internal interface IWeightsGenerator { BoneWeight[] Calculate(Vector2[] vertices, Edge[] edges, Vector2[] controlPoints, Edge[] bones, int[] pins); } }
namespace NewsTrack.Identity.Results { public enum AuthenticateResult { Ok, Failed, Lockout } }
// // C4Base_defs.cs // // Copyright (c) 2019 Couchbase, Inc All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Un...
// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3 using System; using ClassicalSharp.Model; using OpenTK; namespace ClassicalSharp.Entities { /// <summary> Entity component that performs management of hack states. </summary> public sealed class HacksComponent { Game game; public HacksComponent(Ga...
// ****************************************************************** // Copyright (c) William Bradley // This code is licensed under the MIT License (MIT). // THE CODE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FO...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ResolutionSetter : MonoBehaviour { //Attach this script to a Dropdown GameObject Dropdown m_Dropdown; //This is the string that stores the current selection m_Text of the Dropdown string m...
using System.Linq; using Simple1C.Impl.Com; using Simple1C.Interface; namespace Simple1C.Impl { internal class MetadataAccessor { private readonly MappingSource mappingSource; private readonly GlobalContext globalContext; public MetadataAccessor(MappingSource mappingSource, GlobalCont...
namespace MyMoviesProject.Models.Movies { public enum MovieSorting { Id = 0, Name = 1, Year= 2, Rating = 3 } }