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using LionJobs.ViewModels; using Ninject.Modules; using Ninject.Web.Common; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LionJobs.Web.App_Start.NinjectModules { public class ViewModelModule : NinjectModule { public override void Load() { ...
using Microsoft.AspNetCore.Http; using System; using System.Threading.Tasks; namespace Secure.SecurityDoors.Web.Middlewares { /// <summary> /// Page not found middleware. /// </summary> public class PageNotFoundMiddleware { private readonly RequestDelegate _next; /// <summary> ...
//using Synthesis.FSM; //using Synthesis.States; //using System; //using System.Collections.Generic; //using System.Linq; //using System.Text; //using System.Threading.Tasks; //using UnityEngine; //namespace Assets.Scripts //{ // public class MultiplayerStart : MonoBehaviour // { // private void Start() ...
using System; using System.Collections.Generic; using Ploeh.AutoFixture.Dsl; using TeamCityApi.Domain; using TeamCityConsole.Options; namespace TeamCityConsole.Tests.Helpers { public static class DomainExtensions { public static IPostprocessComposer<GetDependenciesOptions> WithForce( this I...
using CsvHelper.Configuration; using SpecificPlantingDateWriter.Dto; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SpecificPlantingDateWriter { class ObservedPlantingMap : CsvClassMap<ObservedPlanting> { public ObservedPla...
using System; using E3Series.Proxy.Abstract; using E3Series.Proxy.Interfaces; namespace E3Series.Proxy { /// <summary> /// Proxy class (generated for E3.series 2015.1613) /// </summary> public sealed class E3PinProxy : E3ProxyBase, IAttributed { public E3PinProxy(object comObject) : base(c...
using HostApp.Core.Extensions; using HostApp.Core.Interfaces; using MongoDB.Bson; using MongoDB.Bson.Serialization.Conventions; using MongoDB.Driver; namespace HostApp.Core.Repository { public class ContextMongoDB<T> : IContextMongoDB<T> { private readonly IMongoClient _client; private readon...
using System; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.IdentityModel.Tokens; namespace OilStationCoreAPI.ConfigureSetup { public static class JwtSe...
using System.Collections.Generic; namespace Benday.EasyAuthDemo.WebUi.Models { public partial class SecurityLoginModel { public SecurityLoginModel() { LoginTypes = new List<SecurityLoginOption>(); } public List<SecurityLoginOption> LoginTypes { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BaseWeapon : MonoBehaviour { // properties [SerializeField] public Transform FirePoint; [SerializeField] public BaseBulletBehaviour BulletBehaviour; [SerializeField] public int FireRate = 600; [SerializeFi...
using Unity.Entities; namespace Interfaces { public interface ITriggerHandler { void OnTriggerEvent(Entity current, Entity other); } }
using IdeaRS.OpenModel.Geometry3D; namespace IdeaRS.OpenModel.Model { /// <summary> /// Represents an arc segment in 3D space defined by 3 points /// Start, End and a Point between start and end point. /// </summary> public class RebarSegment3DArc3Pts : RebarSegment3DBase { /// <summary> /// Gets or sets t...
namespace Quark.AppService.Services; public interface ICreateAppService<TEntityDto> : ICreateAppService<TEntityDto, TEntityDto> { } public interface ICreateAppService<TGetOutputDto, in TCreateInput> { Task<TGetOutputDto> Create(TCreateInput input); }
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System.IO; using System.Linq; using System.Runtime.Remoting.Messaging; using UnrealBuildTool; using Tools.DotNETCommon; using System; using System.Collections.Generic; public class HololensResearchMode : ModuleRules { publi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using FWF.FluidEntity.ComponentModel.Streams; using FWF.FluidEntity.Logging; namespace FWF.FluidEntity { public static class ObjectExtensions { private st...
using System; using System.IO; using System.Linq; using System.Text.Json; using jumpfs.EnvironmentAccess; namespace jumpfs.Bookmarking { /// <summary> /// A repository for bookmarks /// </summary> /// <remarks> /// The repository makes certain assumptions about the persistence mechanism ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windo...
using System; using SQLite; namespace ScoreKeeper.Models { public class Player { [PrimaryKey, AutoIncrement] public int ID { get; set; } public string AvatarFileName { get; set; } public string Name { get; set; } public DateTime Date { get; set; } public bool Is...
using System; using Shared.Common.Storage; namespace TestFramework.Resources { public class TestStepResultBlob : IJsonStorageEntity { public int TestRunId { get; set; } public int TestCaseId { get; set; } public int IterationCount { get; set; } public int StepCount { get; set; ...
using System; using System.Collections.Generic; using ProtoBuf.Meta; namespace ProtoBuf { internal sealed class NetObjectCache { internal const int Root = 0; private MutableList underlyingList; private MutableList List => underlyingList ?? (underlyingList = new MutableList()); ...
using System; namespace Brownbag.Data.Interfaces { public interface IAuditable { Guid CreatedBy { get; set; } DateTime CreatedDate { get; set; } Guid? UpdatedBy { get; set; } DateTime? UpdatedDate { get; set; } } }
using System; using Microsoft.Extensions.Options; using Orleans.Runtime; namespace Orleans.Configuration { internal class GrainCollectionOptionsValidator : IConfigurationValidator { private IOptions<GrainCollectionOptions> options; public GrainCollectionOptionsValidator(IOptions<GrainCollecti...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ZoomToPointComponent : MonoBehaviour { public Vector3 targetPoint; public float pauseTime = 0.5f; public float timeToZoom = 0.25f; private float originalSize; private float targetSize; private float elapsedTime = 0f;...
using TfsLamp.HtmlRendering.ViewModel; namespace TfsLamp.HtmlRendering.Rendering { public interface IHtmlStringRenderer { string RenderHmtl(ChangesViewModel viewModel); } }
// ZipStream.cs created with MonoDevelop // User: alan at 15:16 20/10/2008 // // To change standard headers go to Edit->Preferences->Coding->Standard Headers // using System; using System.IO; using System.Runtime.InteropServices; namespace zipsharp { class ZipStream : Stream { const int ZLIB_FILEFUNC_SEEK_CUR = 1...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; ...
using System; using System.Collections.Generic; using QuickGraph.Algorithms.Services; using System.Diagnostics.Contracts; namespace QuickGraph.Algorithms.Search { /// <summary> /// A depth and height first search algorithm for directed graphs /// </summary> /// <remarks> /// This is a modified vers...
using System; using System.Net; using System.Threading; using System.Threading.Tasks; using TinyHealthCheck.Models; namespace TinyHealthCheck.HealthChecks { /// <summary> /// This health check returns a simple 'Healthy' status, as well as an uptime counter. /// </summary> public class BasicHealthCheck...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class LevelController : MonoBehaviour { public GameObject startPlatform; public Transform endPlatform; public Vector3 endPlatformOffset; public List<LevelConfig> levels; public int levelIndex; ...
using Juce.SceneManagement.Reference; namespace Juce.SceneManagement.Group { [System.Serializable] public class SceneGroupEntry { public SceneReference SceneReference = default; public bool LoadAsActive = default; } }
namespace Epinova.ElasticSearch.Core.Models.Query { internal class Sort { public bool IsStringField { get; set; } public string FieldName { get; set; } public string Direction { get; set; } } }
 using System; using System.Threading; public class TypeAssistant { public event Action<string> Idled; string Text; Timer Timer; public TypeAssistant() { Timer = new Timer(p => Idled(Text)); } public void TextChanged(string text) { Text = text; Timer.Change(50...
using System.Text.Json.Serialization; namespace Essensoft.Paylink.Alipay.Domain { /// <summary> /// CustScpBillAmtVO Data Structure. /// </summary> public class CustScpBillAmtVO : AlipayObject { /// <summary> /// 费用 /// </summary> [JsonPropertyName("fee")] p...
using System; using FlubuCore.Context; using FlubuCore.Context.Attributes; using FlubuCore.Context.FluentInterface.TaskExtensions; using FlubuCore.Scripting; namespace FlubuCore.ConsoleTestApp { public class TestScriptWithAsync : DefaultBuildScript { protected override void ConfigureTar...
using DCSoft.RTF; using System; using System.Text; namespace DCSoftDotfuscate { internal class Class203 : Encoding { public static Class203 class203_0 = new Class203(); public override string GetString(byte[] bytes, int index, int count) { StringBuilder stringBuilder = new StringBuilder(); int num = Mat...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace IntepreterProgram { class FilesHelper { static string getFilename(string path) { string []names = path.Split('\...
using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Threading.Tasks; namespace LanguageImplementation.DataTypes { public class PyFunction : PyObject, IPyCallable { // needs a reference to: // 1. CodeObject // 2. Globals (and how does it...
using System.Linq; using Microsoft.EntityFrameworkCore; using HotelCalifornia.Backend.Database.Initializer.Seeders; namespace HotelCalifornia.Backend.Database.Initializer { public class DbInitializer : IDbInitializer { private readonly DatabaseContext FDatabaseContext; public DbInitializer(Da...
using System.Windows; namespace MattermostAddinConnect.Security { /// <summary> /// Interaction logic for PasswordDialog.xaml /// </summary> public partial class PasswordDialog { public PasswordDialog() { InitializeComponent(); } private void OnOkCl...
using System.ComponentModel.DataAnnotations; using static MobilesShop.Data.DataConstants; namespace MobilesShop.Web.Models.CameraTypes { public class CameraTypeAddFormModel { [Required] [StringLength(CameraTypeNameMaxLength, MinimumLength = CameraTypeNameMinLength)] public string Name...
namespace GameCreator.Stats { using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using GameCreator.Core; [CustomEditor(typeof(StatUI))] public class StatUIEditor : Editor { private const string PROP_TARGET = "target"; priva...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace Chat.Net.Protocol { /// <summary> /// Represents a case when and unexpected message type was recieved /// </summary> public class SimpleProtocolViolationExcep...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class CollisionDetect3 : MonoBehaviour { public GameObject A; void Start() { gameObject.GetComponent<PlayerController>().enabled = false; } void Update() { ...
using HarmonyLib; using RimWorld; using RimWorld.Planet; using System.Collections.Generic; using Verse; namespace VFECore { using System.Reflection.Emit; [StaticConstructorOnStartup] public static class UIUtilityData { public static Dictionary<FactionDef, int> factionCounts = new Dictionary<F...
using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; namespace LitCAD.Commands { /// <summary> /// 命令管理器 /// </summary> internal class CommandsMgr { /// <summary> /// Presenter /// </summary> private Presenter _presenter ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _05.Clock { class Program { static void Main(string[] args) { var n = int.Parse(Console.ReadLine()); var widht = 2 * n + 1; var hei...
using System; using System.Collections.Generic; using System.Linq; namespace RefrienderCore { static class LongEnumerable { internal static IEnumerable<long> Range(long start, long count) { while(count-- != 0) yield return start++; } internal static IEnumerable<T> ParallelRange<T>(long start, long coun...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; using UnityEngine.UI; public class LevelManagerSTUB : MonoBehaviour { public GameObject gameOverPanel; public Text textLife; private PlayerLife playerLi...
<!DOCTYPE html> <html> <head> <title>@ViewBag.Title</title> <link href="@Url.Content("~/Content/Site.css")" rel="stylesheet" type="text/css" /> <script src="@Url.Content("~/Scripts/jquery-1.4.4.min.js")" type="text/javascript"></script> </head> <body> <ul class="menu"> <li>@Html.Ac...
using System.Threading.Tasks; using Refit; using RefitVsRestSharp.Server.Views; using RefitVsRestSharp.Test.Apis; using RestSharp; using Xunit; namespace RefitVsRestSharp.Test { public class SimpleGet { [Fact] public async Task DoWithRestSharp() { var client = new RestClient...
using UnityEngine; [RequireComponent(typeof(SphereCollider))] public class SightLine : MonoBehaviour { public Transform EyePoint; public string TargetTag = "Player"; public float FieldOfView = 45f; public bool IsTargetInSightLine { get; set; } = false; public Vector3 LastKnowSighting { get; set; ...
// Copyright 2009 Andy Kernahan // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to i...
using System; using System.Collections.Generic; using Caique.Parsing; using Caique.Semantics; namespace Caique.CheckedTree { public partial class CheckedBlockExpression : CheckedExpression { public List<CheckedStatement> Statements { get; } public SymbolEnvironment Environment { get; } ...
namespace Vodamep.Legacy.Model { public class VereinDTO { public string Vereinsnummer { get; set; } public string Bezeichnung { get; set; } } }
//{[{ using Param_RootNamespace.Models; //}]} .ConfigureServices((context, services) => { // Configuration //{[{ services.Configure<LocalSettingsOptions>(context.Configuration.GetSection(nameof(LocalSettingsOptions))); //}]}
using Duck.Content; namespace Duck.Graphics.Shaders; public class FragmentShader : AssetBase<FragmentShader> { #region Methods public FragmentShader(AssetImportData importData) : base(importData) { } #endregion }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace King_of_Thieves.Actors.Items.decoration { class CPot : CLiftable { public CPot() : base() { _hitBox = new Collision.CHitBox(this, 16, 32, 16, 16); swapImage("Pot...
using Craft.Net.Common; using Craft.Net.Logic.Windows; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Craft.Net.Logic { public class PlayerEntity : LivingEntity { public PlayerEntity(string username) : base() { Username = username; ...
using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Pallavolo.DA; using Pallavolo.DA.Models; namespace Pallavolo.WEB.Controllers { public class SquadraController : Controller { private readonly AppDbContext _context; public SquadraControlle...
namespace CodeSearcher.Interfaces { public interface ISingleResultPrinter { void Print(string fileName, string searchedWord); int NumbersToShow { get; set; } } }
//------------------------------------------------------------- // <copyright company=�Microsoft Corporation�> // Copyright � Microsoft Corporation. All Rights Reserved. // </copyright> //------------------------------------------------------------- // @owner=alexgor, deliant //=======================================...
#region History #if HISTORY_COMMENT // <[History]> Update 2014-12-07 ================= - DataAccess : OleDbConfig - Re-Implement Database Config classes for OleDb (abstract). ====================================================================================================================== Update 2013-03-08 ==...
using System; using System.Collections; using System.Linq; using System.IO; using System.Collections.Generic; using System.Text; public class HashDefPrecompiler { static public bool Compile(ref string code, string scriptFile, bool IsPrimaryScript, Hashtable context) { var hashDefs = new Dictionary<stri...
namespace Basic.Tests.Expressions { using Basic.Runtime.Expressions; using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class ConstantTests { [TestMethod] public void Constant_WithNull_StoresNull() { var constant = new Constant(null); ...
namespace Cinema { using System.IO; using Microsoft.EntityFrameworkCore; using Data; using DataProcessor; public class StartUp { public static void Main(string[] args) { using var context = new CinemaContext(); } private static void ResetDatabase(...
using System; using System.Configuration; using System.IO; using System.Xml; namespace OpenCVR { static internal class SecretConfigurationFetcher { public static string ReadEchangeServicePassword() { return FindValue("ExchangeServicePassword"); } public static strin...
using Ksnm.ExtensionMethods.System.Collections.Generic.Enumerable; using System; using System.Collections.Generic; using System.Linq; namespace CSharpTest.System { public class LinqTest { public static void All() { SelectManyTest(); } public static void...
using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using VentCalc.Models; namespace VentCalc.Persistence { public class RoomTypeValueRepository : IRoomTypeValueRepository { private readonly VentCalcDbContext context; public RoomTypeValueRepository(VentCalcDbCo...
namespace DirtBot.Services.Options { public class CustomStatusServiceOptions { public string[] Statuses { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using PalvelutoriModel.Translation; using PalvelutoriModel.Controllers; // For more information on enabling MVC for empty projects, visit http://go.microsoft.com/fwlink/?LinkID=3978...
using RMS.Core; using System.Data.Common; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Data.SqlClient; namespace RMS.Persistence.Ef.DataProviders { public class SqlCeDataProvider : IDataProvider { public void InitializeDatabase() { var connection...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. namespace Microsoft.Azure.Management.TrafficManager.Fluent { /// <summary> /// An immutable client-side representation of an Azure traffic manager profile ...
using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Diagnostics; using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Text; using UnityEngine.UI; namespace UniverseLib.Analyzers.Unity { ...
namespace Presentation { partial class Form1 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
@page @using Volo.CmsKit.Admin.Web.Pages.CmsKit.Menus.MenuItems @using Volo.CmsKit.Admin.Web.Pages @using Volo.Abp.AspNetCore.Mvc.UI.Bootstrap.TagHelpers.Modal @inherits CmsKitAdminPageBase @model CreateModalModel @{ Layout = null; } <form asp-page="/CmsKit/Menus/MenuItems/CreateModal"> <abp-modal id="men...
namespace Mages.Repl.Modules { using Mages.Core; using Mages.Plugins.Modules; using System; sealed class MagesModuleFileReader : IModuleFileReader { private static readonly String[] AllowedExtensions = new[] { ".ms", ".mages", ".txt", ".m" }; private readonly IFileSystem _fs; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AssemblyDefender.PE { public static class PEConstants { public const int NumberOfRvaAndSizes = 16; public const ushort DosSignature = 0x5A4D; // MZ public const uint NTSignature = 0x00004550; // PE00 public const...
using System; using System.Text; using System.Text.RegularExpressions; using System.Collections.Generic; using System.Linq; using UnityEngine; /**************************************************************************** * PLEASE NOTE: The code in this file is under extremely active development * and is likely to ...
using System; using System.IO; using System.Reflection; namespace Squirrel { /// <summary> /// Convenience class which provides runtime information about the current executing process, /// in a way that is safe in older and newer versions of the framework, including SingleFileBundles /// </summary> ...
// Built from tag v3.5.0 using System; using System.Collections.Generic; using FINT.Model.Administrasjon.Kodeverk; namespace FINT.Model.Administrasjon.Kodeverk { public class Kontrakt : Kontodimensjon { public enum Relasjonsnavn { FULLMAKT } } }
using GemBox.Email; using GemBox.Email.Exchange; using GemBox.Email.Imap; using GemBox.Email.Pop; using GemBox.Email.Smtp; class Program { static void Main() { // If using Professional version, put your serial key below. ComponentInfo.SetLicense("FREE-LIMITED-KEY"); // Create a new POP...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GPA_Calculator.Util { public class GradeScale { public virtual double A_PLUS { get; } public virtual double A { get; } public virtual double A_MINUS { get; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Curriculum.Models.Entities { public interface IFirebaseContext { DbSet<Information> Informations { get; set; } DbSet<Knowledge> Knowledges { get; set; } DbSet<Project> Projects { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Items/Player Item Type")] public class PlayerItemType : ItemType { public string verb_future = "use"; public string verb_present = "use"; public string verb_past = "used"; public int width = 1; ...
// RequireJS.NET // Copyright VeriTech.io // http://veritech.io // Dual licensed under the MIT and GPL licenses: // http://www.opensource.org/licenses/mit-license.php // http://www.gnu.org/licenses/gpl.html using System; using System.IO; using System.Linq; using System.Web; namespace RequireJsNet.Helpers...
using MGXRM.Common.Framework.Interfaces; using Microsoft.Xrm.Sdk; namespace MGXRM.Common.Framework.Model { public abstract class ModelBase<T> where T : Entity { protected IImageManager<T> Images { get; } protected IContextManager<T> Context { get; } protected IRepository Repository { g...
using Xunit; using System; using It.FattureInCloud.Sdk.FilterHelper; namespace It.FattureInCloud.Sdk.Test.FilterHelper { /// <summary> /// Class for testing Filter /// </summary> public class FilterTest : IDisposable { /// <summary> /// Test a Filter instance /// </summary>...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.CodeAnalysis.Editor.Shared.Extensions; using Microsoft.VisualStudio.Commanding; using Microsoft.Vis...
using System; using System.Collections.Generic; using GeometricAlgebraSymbolicsLib.Cas.Mathematica; using GeometricAlgebraSymbolicsLib.Maps.Bilinear; using GeometricAlgebraSymbolicsLib.Metrics; using GeometricAlgebraSymbolicsLib.Multivectors; using GeometricAlgebraSymbolicsLib.Multivectors.Intermediate; namespace Geo...
using Newtonsoft.Json; using SQLite; using SQLite.Net.Attributes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ow.Model { [Table("Contacts")] public class Contact { [Column("Id")] [PrimaryKey] ...
using SqlSugar; namespace GatewayServer.AsyncProxyConfig.Entities { [SugarTable("destination")] public class ClusterDestinationEntity : EntityBase { [SugarColumn(ColumnName = "id", IsPrimaryKey = true, IsIdentity = true)] public long Id { get; set; } /// <summary> /// 关联的集...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; using System.Data.Common; using Mechsoft.GeneralUtilities; using log4net; /// <summary> /// Summary description for Cls_Calculator /// </summary> public class Cls_Calculator { #region static ILog logger = L...
using System; using System.Collections.Generic; using Prometheus.Compile; using Prometheus.Exceptions.Compiler; using Prometheus.Exceptions.Executor; using Prometheus.Grammar; using Prometheus.Nodes; using Prometheus.Nodes.Types; using Prometheus.Nodes.Types.Bases; using Prometheus.Parser.Executors; using Prometheus.P...
using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace Unity.QuickSearch { class StringListView : TreeView { private string[] m_Models; private string m_InitialValue; public event Action<int>...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace DotNetty.Transport.Libuv.Native { using System; using System.Diagnostics; using System.Runtime.InteropServices; sealed unsafe class Async : ...
using System; using System.Collections.Generic; using System.Text; namespace AppBarragem.VO { public class Menu { public int Id { get; set; } public string NameOption { get; set; } public string Controller { get; set; } public string Action { get; set; } public string A...
<!DOCTYPE html> <html> <head> @using PierresBakery.Models; <title>Welcome Pierre</title> <link rel='stylesheet' href='https://maxcdn.bootstrapcdn.com/bootstrap/3.2.0/css/bootstrap.min.css'> </head> <body> <p>@Model["vendor"].VendorTitle</p> <p>@Model["vendor"].Descriptio...
using PerPush.Api.DtoParameters; using PerPush.Api.Entities; using PerPush.Api.Helpers; using PerPush.Api.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PerPush.Api.Services { public interface IUserService { //--------------------Acco...
using System; namespace Onion.Application.DTOs { /// <summary> /// Paginated record response model. /// </summary> /// <typeparam name="T">Type of the record data.</typeparam> public class PagedResponse<T> : Response<T> { /// <summary> /// Gets or sets current page number. ...
/* $Id $ */ /* * Copyright (C) 2018-2018 Teluu Inc. (http://www.teluu.com) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any lat...