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using System.Collections.Generic; namespace Identity.Api.Application.Configuration { public class EmailConfig { public string ApiKey { get; set; } public string FromEmail { get; set; } public string From { get; set; } public string ConfirmUrl { get; set; } public enum T...
using MyDownloader.App; namespace MyDownloader.Core.UI { public class AppManager { private AppManager() { } private static AppManager instance = new AppManager(); public static AppManager Instance { get { return instance; } } privat...
using System; namespace WaveDev.ModelR.Shared.Models { public class SceneObjectInfoModel { public SceneObjectInfoModel(Guid id, Guid sceneId) { Id = id; SceneId = sceneId; } public Guid Id { get; set; } public Guid SceneId { get; set; } ...
using Microsoft.Xna.Framework.Graphics; using Terraria.ID; using Terraria.ModLoader; namespace ExampleMod.Tiles.Trees { public class ExamplePalmTree : ModPalmTree { public override Texture2D GetTexture() => ModContent.GetTexture("ExampleMod/Tiles/Trees/ExamplePalmTree"); public override Texture2D GetTopTexture...
using Kingmaker.Blueprints; using Kingmaker.Blueprints.JsonSystem; using Kingmaker.UnitLogic.Abilities; using Kingmaker.UnitLogic.Abilities.Components.Base; namespace TabletopTweaks.NewComponents { [TypeId("e797289b00ee463d886561ad79c2ad4f")] public class AbilityRequirementHasResource : BlueprintComponent, IA...
namespace AdventOfCode.Year2016; public class Day06 : Puzzle { private readonly string[] _messages; public Day06(string[] input) : base(input) { _messages = input; } public override DateTime Date => new DateTime(2016, 12, 6); public override string Title => "Signals and Noise"; public override string? Calc...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace ResgateIO.Service { /// <summary> /// Static action values. /// </summary> public static class ResAction { /// <summary> /// Delete action is used with model change events when a property has been deleted from ...
using RxApp; using System; using System.Reactive.Linq; namespace RxApp.Example { public static class MainControllerService { public static IDisposable Create(IMainControllerModel model) { return model.OpenPage.Select(_ => new MainModel()).InvokeCommand(model....
using UnityEngine; using System.Collections; using System; public class StereoCamera : MonoBehaviour { Camera cameraMain, cameraL, cameraR; float eyeLFOVUpTan, eyeLFOVDownTan, eyeLFOVLeftTan, eyeLFOVRightTan; float eyeRFOVUpTan, eyeRFOVDownTan, eyeRFOVLeftTan, eyeRFOVRightTan; const float DEG2RAD = (...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Senai.Filmes.WebApi.Domains; using Senai.Filmes.WebApi.Repository; namespace Senai.Filmes.WebApi.Controllers { [Produces("application/json")] ...
using apigerence.Models; using apigerence.Models.Context; using System.Collections.Generic; using System.Linq; namespace apigerence.Repository { public class TurmaRepository : ITurma { private readonly MySqlContext _context; public TurmaRepository(MySqlContext context) => _context = context; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.IO.Compression; using System.Text; namespace S...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace AzureDevOps.DataIngestor.Sdk.Entities { [Table("VssProject")] public class VssProjectEntity : VssBaseEntity { [Key] public Guid ProjectId { get; set; } public s...
@using Microsoft.AspNetCore.Mvc.Localization @inject IViewLocalizer Localizer @{ ViewData["Title"] = @Localizer["TaskBoards"]; } <h2>@ViewData["Title"]</h2> <div id="gn-taskManageBoardsContainer"> <!-- Board List Template --> <script type="text/html" id="gn-taskBoardList"> <h4 class...
// Copyright (c) the authors of nanoGames. All rights reserved. // Licensed under the MIT license. See LICENSE.txt in the project root. namespace NanoGames.Games.NanoSoccer { internal interface Circle { Vector Position { get; set; } double Radius { get; } Vector Velocity { get; set; ...
@{ ViewData["Title"] = "Getting started"; } @section LeftNav { <nav> <h4 class="govuk-heading-s">Setup guides</h4> <p class="govuk-body">some options</p> <h4 class="govuk-heading-s">How to guides</h4> <p class="govuk-body">some options</p> </nav> } <main id="main-...
using SongProcessor.Models; namespace SongProcessor.Gatherers; public interface IAnimeGatherer { string Name { get; } Task<IAnimeBase> GetAsync(int id, GatherOptions options); }
//Copyright (c) 2018 Yardi Technology Limited. Http://www.kooboo.com //All rights reserved. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Globalization; namespace Kooboo.Lib.Helper { public static class DateTimeHelper { ...
using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("CHG.Extensions.Security.Txt.Tests")]
using System; public partial class Tester { public void TestEnhancedInterpolatedStrings() { //var s0 = "hallo\"; var s1 = @"hallo\"; var s2 = $"Hello to {s1}"; var s3 = $@"Hello \ {s2}"; var s4 = $@"Hello \ {s2}"; Console.WriteLine(s1); Console.Writ...
/* --------------------------------------- * Author: Martin Pane (martintayx@gmail.com) (@tayx94) * Collaborators: Lars Aalbertsen (@Rockylars) * Project: Graphy - Ultimate Stats Monitor * Date: 05-Dec-17 * Studio: Tayx * * This project is released under the MIT license. ...
using GeminiLab.Glos; using GeminiLab.XUnitTester.Gliep.Misc; using Xunit; namespace GeminiLab.XUnitTester.Gliep.Glos { public class Exceptions : GlosTestBase { [Fact] public void BadBranch() { var fun = Builder.AddFunctionRaw(new[] { (byte)GlosOp.BS, (by...
namespace FF12RNGHelper.Core { /// <summary> /// The StealRngHelper contains the necessary logic /// to calculate and predict the outcome of stealing. /// </summary> public class StealRngHelper : BaseRngHelper { #region privates private StealFutureRng _futureRng; #endr...
using System; using System.Collections.Generic; using System.IO; using UnityEditor; namespace HT.Framework.AssetBundleEditor { /// <summary> /// 资源文件 /// </summary> public sealed class AssetFileInfo : AssetInfoBase { /// <summary> /// 文件类型 /// </summary> public Type...
// *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; names...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Interaction { public class ColliderInteractor : MonoBehaviour, IInteractor { public GameObject source => gameObject; public Selector selector; bool _isEnabled; public bool isEnabled { ...
using System.Collections; using System.Collections.Generic; using System; using UnityEngine; public class ThirdPersonCameraController : MonoBehaviour { [SerializeField] float rotationSpeed = 10f; [SerializeField] Transform target; Player player = null; bool isCameraInverted = false; float mouseX, mouseY; priva...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Conllu.Extensions; namespace Conllu { public static class ConlluParser { /// <summary> /// Read and parse a CoNLL-U file /// </summary> /// <param name="filePath">The path to the file to r...
using System; using DefensiveProgrammingFramework; namespace DefensiveProgrammingFramework { /// <summary> /// The then extensions methods. /// </summary> public static class ThenExtensions { #region Public Methods /// <summary> /// Executes the specified action when the c...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace CommunityAssociationManager.Shared.Models { public class CommunityProperty { [Key] public long Id { get; set; } public uint OwnerId { get; set; } public virtual Community Owner { get; set...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class ResourceText : MonoBehaviour { public GameManager gm; public int ResourceType = 0; private Text t; // Use this for initialization void Start () { t = gameObject.GetComponent<Text>(); } // Update is called once pe...
var builder = WebApplication.CreateBuilder(args); // Add services to the container. builder.Services.AddAuthorization(); var app = builder.Build(); var loggerFactory = app.Services.GetRequiredService<ILoggerFactory>(); var logger = loggerFactory.CreateLogger<Program>(); app.UseRouting(); app.Use((context, next) =>...
namespace BinanceAPI.Objects { /// <summary> /// The result of an operation /// </summary> public class CallResult { /// <summary> /// An error if the call didn't succeed, will always be filled if Success = false /// </summary> public Error? Error { get; internal set...
using System; using NUnit.Framework; namespace FastGraph.Tests.Structures { /// <summary> /// Tests for <see cref="SReversedEdge{TVertex,TEdge}"/>. ///</summary> [TestFixture] internal sealed class SReversedEdgeTests : EdgeTestsBase { [Test] public void Construction() {...
namespace LetsGraph.Model.Base { /// <summary> /// The types of relation. /// </summary> public enum RelationType { Contains } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Macrocosm.Models { /// <summary> /// redis 相关model /// </summary> public class RedisKeyModel { public string Id { get; set; } public string Value { get; set; } } publi...
using System; using System.Collections.Generic; namespace N.EntityFramework.Extensions { internal class BulkInsertResult<T> { internal int RowsAffected { get; set; } internal Dictionary<long, T> EntityMap { get; set; } } }
using System; using System.Linq; using System.Text.RegularExpressions; using NetMicro.Http; namespace NetMicro.Routing { public class Route : IRoute, IMiddleware { private static readonly Regex ParamRegex = new Regex(@":(?<name>[A-Za-z0-9_]*)", RegexOptions.Compiled); private readonly RouteFunc...
using FluentAssertions; using Nancy; using Nancy.Bootstrapper; using Nancy.Testing; using System; using System.Collections.Generic; using System.Linq; using TickTock.Core.Extensions; using TickTock.Core.Jobs; using TickTock.Gate.Modules; using Xunit; namespace TickTock.Gate.Tests.Modules { [Collection("Nancy")] ...
using System; using System.Threading; using System.Threading.Tasks; using MassTransit; using Microsoft.Extensions.Hosting; using SampleService.Contracts; namespace SampleService { public class CheckTheTimeService : IHostedService { public IPublishEndpoint PublishEndpoint { get; } public...
using System; namespace Magnesium.Vulkan { internal enum VkComponentSwizzle : uint { ComponentSwizzleIdentity = 0, ComponentSwizzleZero = 1, ComponentSwizzleOne = 2, ComponentSwizzleR = 3, ComponentSwizzleG = 4, ComponentSwizzleB = 5, ComponentSwizzleA = 6, } }
//----------------------------------------------// // Gamelogic Grids // // http://www.gamelogic.co.za // // Copyright (c) 2013 Gamelogic (Pty) Ltd // //----------------------------------------------// namespace Gamelogic.Grids { /** Indicates that a gr...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may...
using Nethereum.RPC.Eth.DTOs; namespace Nethereum.RPC.Eth.DTOs { public class ContractTransactionVO { public ContractTransactionVO(string contractAddress, string code, Transaction transaction) { ContractAddress = contractAddress; Code = code; Trans...
using UnityEngine; /// <summary> /// Component responsible for timing the player on an individual match level, /// for passing flame from one match to the next, and signaling losses and /// wins for each player. /// </summary> public class MatchBurnComponent : MonoBehaviour { [Tooltip("Rate at which match head shrin...
using System; class AAttribute : Attribute { public string Value; public AAttribute (string s) { Value = s; } } [A (value)] class MainClass { const string value = null; public static int Main () { var attr = typeof (MainClass).GetCustomAttributes (false) [0] as AAttribute; if (attr.Value != null) ...
/* * Util.cs * Copyright (c) 2006 David Astle * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, mod...
using System; namespace CK.MQTT.Sdk.Packets { internal class UnsubscribeAck : IFlowPacket, IEquatable<UnsubscribeAck> { public UnsubscribeAck( ushort packetId ) { PacketId = packetId; } public MqttPacketType Type => MqttPacketType.UnsubscribeAck; public ush...
using System.ComponentModel; using System.Windows; namespace XTool.ViewModels { public class Module : INotifyPropertyChanged { //public IDataService DataService { get; set; } //protected virtual string ModuleKey //{ // get { return this.GetType().Name.CamelToKebab(); } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class MainMenu : MonoBehaviour { public GameObject creditsPanel; public GameObject howToPlayPanel; public void Play() { EventManager.TriggerEvent(Statics...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace gtest2html { public class XmlToHtml { #region Public Properties /// <summary> /// Output directory information. /// </...
using Octokit; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace IssueCreator.Models { public class IssueMilestone { public int? Number { get; set; } public string Title { get; set; } public DateTimeOffset? DueOn { get; set; } public Issue...
using UnityEngine; using UnityEngine.UI; public class StartUI : MonoBehaviour { public Text gameTitleText; public Text madeByText; void Start() { bool isGameOver = PlayerPrefs.GetInt("GameOver") == 1 ? true : false; if (isGameOver) { gameTitleText.text = "Game Over!"...
using System.ComponentModel; using Autofac; using NSubstitute; using OpenTracker.Models.Dropdowns; using OpenTracker.Models.Requirements; using OpenTracker.Models.SaveLoad; using OpenTracker.Models.UndoRedo.Dropdowns; using Xunit; namespace OpenTracker.UnitTests.Models.Dropdowns { public class DropdownTests { ...
namespace WebServer.Server.Handlers { using System; using Server.HTTP.Contarcts; public class GETHandler : RequestHandler { public GETHandler(Func<IHttpContext, IHttpResponse> func) : base(func) { } } }
using System.Collections.Generic; namespace HouseofCat.Models.General { public class Stacky { public string ExceptionType { get; set; } public string Method { get; set; } public string FileName { get; set; } public int Line { get; set; } public List<string> StackLines {...
using System.Diagnostics; namespace BeeSharp.Types { public record Phantom<T, TPhantomTrait> { private readonly T value; public Phantom(T value) { this.value = value; } public static implicit operator T(Phantom<T, TPhantomTrait> phantom) => pha...
using System; using System.Collections.Generic; using System.Linq; namespace BankoChecker { public class CardLine { public CardLine(string line, HashSet<int> numbersToCheck) { var lineNumbers = line.Split(','); foreach (var number in lineNumbers) ...
using NPOI.Util; using System; using System.Text; namespace NPOI.HSSF.Record.Chart { /// * The dat record is used to store options for the chart. /// * NOTE: This source is automatically generated please do not modify this file. Either subclass or /// * Remove the record in src/records/definitions. /// ///...
namespace MercadoPagoCore.Resource.Payment { /// <summary> /// Tax. /// </summary> public class PaymentTax { /// <summary> /// Tax type. /// </summary> public string Type { get; set; } /// <summary> /// Tax value. /// </summary> public...
[ComVisibleAttribute] // RVA: 0xB0FF0 Offset: 0xB10F1 VA: 0xB0FF0 public class SoapAttribute : Attribute // TypeDefIndex: 1183 { // Fields private bool _useAttribute; // 0x10 protected string ProtXmlNamespace; // 0x18 protected object ReflectInfo; // 0x20 // Properties public virtual bool UseAttribute { get; } ...
using SFA.DAS.ProviderApprenticeshipsService.Domain.Interfaces; using SFA.DAS.ProviderApprenticeshipsService.Web.Models; namespace SFA.DAS.ProviderApprenticeshipsService.Web.Orchestrators { public class FiltersCookieManager : IFiltersCookieManager { private readonly ICookieStorageService<Apprenticeshi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SortingSprite : MonoBehaviour { int depthSort; List<SpriteRenderer> sprites; Transform pivot; // Use this for initialization private void Start() { sprites = new List<SpriteRenderer>(); ...
using System; using System.Collections.Generic; namespace ExamTerm3 { interface IChatMediator { void SendMessage(User sender, User receiver, string message); void ReceiveMessage(User sender, User receiver, string message); void BroadcastMessage(User sender, List<User> receivers, string m...
using System; using System.IO; using OpenQA.Selenium.Chrome; using Microsoft.VisualStudio.TestTools.UnitTesting; using OpenQA.Selenium; using OpenQA.Selenium.Support.UI; using NUnit.Framework; namespace Unit_Tests { [TestClass] class Login_RegisterTest { private string url = "https://localhost:443...
using System; namespace Harmony { public interface IHarmonyConfiguration { TimeSpan SynchronisationInterval { get; set; } int PastWeeksToSynchronise { get; } int FutureWeeksToSynchronise { get; } } }
using Android.App; using Android.Content; using Android.Widget; namespace Toggl.Droid.Widgets { [Service(Permission = Android.Manifest.Permission.BindRemoteviews)] public sealed class SuggestionsWidgetService : RemoteViewsService { public override IRemoteViewsFactory OnGetViewFactory(Intent intent)...
namespace SIData { public interface IAppSettingsCore { } }
using System.Collections.Generic; using Verse; namespace Spotted { class ConfigDef : Def { private List<string> args = new List<string>(); public List<string> GetArgs() { return args; } } }
using System.Runtime.InteropServices; namespace EnvDTE { public interface DTEEvents : _DTEEvents, _dispDTEEvents_Event { } }
using System.IO; using STAN_Database; using ProtoBuf; using System.Collections.Generic; using System.Linq; using System.Windows.Controls; using System; namespace STAN_PrePost { public class Functions { public string Between(string s, string start, string end) { int pF...
using FluentAssertions; using Xunit; namespace CSharpFunctionalExtensions.Tests.ResultTests.Extensions { public class TapAsyncRight : TapTestsBase { [Theory] [InlineData(true)] [InlineData(false)] public void Tap_AsyncRight_executes_action_on_result_success_and_returns_self(boo...
/* © 2020 Ivan Pointer MIT License: https://github.com/ivanpointer/NuLog/blob/master/LICENSE Source on GitHub: https://github.com/ivanpointer/NuLog */ using FakeItEasy; using NuLog.Configuration; using NuLog.LogEvents; using NuLog.Targets; using System; using System.Collections.Generic; using System.Linq; using Xunit...
namespace CarpgLobby.Api.Model { public class Change { public ChangeType Type { get; set; } public Server Server { get; set; } public int ServerID { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using Newtonsoft.Json; public class TensorboardManager : MonoBehaviour { //http://localhost:6006/data/plugin/scalars/scalars?run=BatchSize-inc1-run0&tag=Info/cumulative_reward public string ...
using System; using UnityEngine; public class PlayerCostume : MonoBehaviour { public Profile profile; public string[] mountPaths; void Start() { profile.OnItemAdded.AddListener(OnProfileItemAdded); profile.OnItemRemoved.AddListener(OnProfileItemRemoved); profile.OnRevert.AddLis...
namespace YukoBot.Models.Web { public class MessageCollectionItemWeb { public ulong ChannelId { get; set; } public ulong MessageId { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; [DisallowMultipleComponent, DefaultExecutionOrder(-1)] public class TimeManager : MonoBehaviour, IExecutable { public static TimeManager Instance; private float m_InitialFixedDeltaTime; private float m_GameSpeed; public...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace BlockchainAppAPI.Models.Search { [Table("SearchObject", Schema="Search")] public class...
using ChaarrRescueMission.Properties; using System.Collections.Generic; using System.Linq; namespace ChaarrRescueMission.Model.Entity.Filtering { class EventFiltering { /// <summary> /// Filters events lists and deletes from them unnessecery events. /// </summary> public static...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; namespace AccessibilityInsights.SharedUx.Controls.Cu...
using System.Collections.Immutable; using EagleSabi.Coordinator.Domain.Context.Round.Enums; using EagleSabi.Infrastructure.Common.Abstractions.EventSourcing.Models; using NBitcoin; using WalletWasabi.Crypto; using WalletWasabi.WabiSabi.Crypto; using WalletWasabi.WabiSabi.Models.MultipartyTransaction; namespace EagleSa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CreateBullets : MonoBehaviour { public GameObject bullet; public float shotsPerSeconds; public float shotDelay; Transform bulletPoint; Transform player; float shotCounter; bool hasWaited = false; ...
using CLUNL.Data.Convertors; using System; using System.Text; namespace CLUNL.Data.Layer0.Buffers { /// <summary> /// A buffer that allows to directly write any primitive data and will auto convert them. /// </summary> public class TypeDataBuffer { /// <summary> /// Core byte buffe...
class Auu1gMpGu_LJpXyUTPbUjxvE { private float NI4qViu5IB3gH = 0.0f; public bool xWjryPbKNYChlhNiZxuTyxyP1vHgb = false; public double M2MCG_7QZZUz3wpNYeJHTOQVXrkjuKNt_R = 0.0; private bool iLswNIzLFCbdlXkoxp5z4Sq = false; string xPqzMpv1yoF6Z = null; int rdza3mRu1xyHi0YNjhd4ThYzA5r6FvwSlwUHvC...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using ETModel; using Google.Protobuf.Collections; namespace ETHotfix { public static class FriendsCircleSystem { //申请加入亲友圈 public static async Task ApplyJoinFriendsCircle(this FriendsCircle friendsCi...
using BasicClassLibrary.BaseClasses; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Diagnostics; using System.Reflection; namespace WPFTestApp.ViewModel { public class StatusBarViewModel : NotifyDataErrorInfoDataAnnotations { static StatusBarViewModel() ...
using Microsoft.Xna.Framework; namespace MonoGame.Extended.Particles.Profiles { public abstract class Profile //: ICloneable { public enum CircleRadiation { None, In, Out } protected FastRandom Random { get; } = new FastRandom(); pu...
namespace Millarow.Arithmetic.Internal { internal sealed class DecimalArithmetic : Arithmetic<decimal> { public override decimal Add(decimal a, decimal b) => a + b; public override decimal Subtract(decimal a, decimal b) => a - b; public override decimal Divide(decimal value, decimal d...
namespace Producer.Domain { public enum UserRoles { General, Insider, Producer, Admin } public static class UserRolesExtensions { public static string Claim (this UserRoles role) => role.ToString ().ToLower (); public static UserRoles FromClaim (string claim) { if (!string.IsNullOrEmpty (claim)...
using System; using UnityEngine; using System.Collections.Generic; #if UNITY_EDITOR [ExecuteInEditMode()] #endif public class AutoLayoutElement:MonoBehaviour { // Delegates protected delegate void SimpleAction(); // Events protected event SimpleAction OnShouldApplyLayout; // Properties private List<GameObje...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace DeanAndSons.Models.IMS.ViewModels { public class StaffManagerEditViewModel { public string...
using Microsoft.Azure.Synapse.Models; namespace Microsoft.Azure.Commands.Synapse.Models { public class PSSparkServicePluginInformation { public PSSparkServicePluginInformation(SparkServicePluginInformation pluginInfo) { this.PreparationStartedAt = pluginInfo?.PreparationSta...
/** * $File: JCS_TweenPathAction.cs $ * $Date: 2020-04-02 19:06:04 $ * $Revision: $ * $Creator: Jen-Chieh Shen $ * $Notice: See LICENSE.txt for modification and distribution information * Copyright © 2020 by Shen, Jen-Chieh $ */ using System.Collections.Generic; using UnityEngine; namespace JC...
using System; using System.Collections.Generic; using Microsoft.Extensions.Logging; using MongoDB.Driver; using VenmoForSlack.Database.Models; namespace VenmoForSlack.Database { public class MongoDatabase { private readonly ILogger logger; private IMongoDatabase database; private IMongo...
<ul id="nav"> <li class="nav-section"> <div class="nav-section-header empty"><a href="<?cs var:toroot ?>preview/overview.html" es-lang="Información general del programa" in-lang="Ikhtisar Program" ja-lang="プログラム概要" ko-lang="프로그램 개요" pt-br-lang="Visão geral do programa" ru-lang="Обзор программы"...
using System.Data; namespace WebJobDemo.Core.Data { public interface ITransactionFactory { IDbTransaction Create(IDbConnection connection); IDbTransaction Create(IDbConnection connection, IsolationLevel isolationLevel); } }
using System; namespace MyToolkit.MachineLearning.WinRT.Utilities { class BoundNumbers { public const double MinValue = -1.0E20; public const double MaxValue = 1.0E20; public static double Bound(double d) { if (d < MinValue) return MinValue; ...
 namespace Microsoft.Azure.Management.ApiManagement.ArmTemplates.Common { public class SchemaTemplateResource : APITemplateSubResource { public SchemaTemplateProperties properties { get; set; } } public class SchemaTemplateProperties { public string contentType { get; set; } ...