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using UnityEngine; using UnityEngine.Events; namespace SHMUP.Events { public class OnTriggerStay2DEvent : MonoBehaviour { public UnityEvent<Collider2D> onTriggerStay2D = new UnityEvent<Collider2D>(); void OnTriggerStay2D(Collider2D collision) { if (onTriggerStay2D == null) ...
/* Copyright 2011 Google Inc Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software dis...
using Newtonsoft.Json; namespace BoxOptions.CoefficientCalculator.Algo { [JsonObject(MemberSerialization.OptIn)] internal class BoxOption { // Transient (ScriptIgnoreAttribute) private long _startsInMS; private long _lenInMS; private double _relatUpStrike; private d...
using CodingArena.Annotations; using CodingArena.Common; using System; using System.Configuration; using System.Windows; using CodingArena.AI; namespace CodingArena.Main.Battlefields.FirstAidKits { public sealed class FirstAidKit : Collider, IFirstAidKit { [NotNull] private readonly Battlefield myBatt...
using UnityEngine; using System.Collections; using System.IO; public class FileData { public string fileName; public long fileSize; public FileData(string file) { fileName = file; fileSize = new System.IO.FileInfo(file).Length; } }
 namespace Appleseed.Services.Base.Engine.Processors.Impl { using System; using System.Collections.Generic; using System.Linq; using System.Text; using Common.Logging; using SolrNet; using Appleseed.Services.Base.Engine.Processors.Impl.SolrModel; using Microsoft.Practices.ServiceLocatio...
// Copyright (c) 2021 .NET Foundation and Contributors. All rights reserved. // Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for full license information. using System.Collections.Generi...
using System.Windows.Input; namespace Xmf2.Common.Extensions { public static class CommandExtensions { public static void TryExecute(this ICommand command, object parameter = null) { if (command != null && command.CanExecute(parameter)) { command.Execute(parameter); } } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using TCCarShare.IServices; using TCCarShare.Entity.Request; using TCCarShare.Entity.Response; using TCCarShare.Models; using TCCarShare.Services; using TC.ZBY.Framewo...
using ProtocolSharp.Types; using ProtocolSharp.Utils; namespace ProtocolSharp.Entities.Entities { public class ArmorStand : LivingEntity { public override EntityType Type => EntityType.ArmorStand; public override float BoundingBoxX { get { if (IsSmall) return 0.25f; return IsMarker ? 0.0f : 0.5...
using System; using System.Linq; using System.Reflection; using TeeSquare.TypeMetadata; using TeeSquare.Writers; using MethodInfo = System.Reflection.MethodInfo; using PropertyInfo = System.Reflection.PropertyInfo; namespace TeeSquare.Reflection { public class ReflectiveWriterOptions : IReflectiveWriterOptions, I...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using NUnit.Framework; using Shouldly; using Wyam.Common.Documents; using Wyam.Common.IO; using Wyam.Common.Meta; using Wyam.Testing; using Wyam.Testing.Documents; using Wyam....
 namespace Goofy.Data { public class GoofyDataConfiguration { public string DataProviderName { get; set; } = "sqlite"; public ConnectionConfiguration DefaultConnection { get; set; } = new ConnectionConfiguration(); } }
using System.Collections.Generic; using System.Text; using ALaCart.Data; using ALaCart.Models; using ALaCart.Data.Interfaces; namespace ALaCart.Service { public interface IRestaurantService { Restaurant GetById(int Id); ICollection<Restaurant> GetAll(); } public class RestaurantSe...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Pharmacy_Management { public partial class Form1 : Form { List <...
using Newtonsoft.Json; using RaiBlocks.Interfaces; using RaiBlocks.Results; using System; using System.Collections.Generic; namespace RaiBlocks.Actions { public class AccountsPending : IAction<AccountsPendingResult> { public AccountsPending(List<string> accounts, long count, bool source) { ...
using Survey.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Survey.ViewModels { public class PerguntaViewModel { public int Id { get; set; } public string Titulo { get; set; } public string Descricao...
using System.Diagnostics.Contracts; using System.Linq; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp.Syntax; namespace ErrorProne.NET.Extensions { public static class ExpressionExtensions { public static string GetLiteral(this ExpressionSyntax expression, SemanticModel semanticMode...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIMissionBriefingMap : MonoBehaviour { public Transform MapPointRoot { get { return m_MapPointRoot; } } [SerializeField] private Transform m_MapPointRoot; [SerializeField] private UIMissionBr...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Reflection; using System.Diagnostics; namespace System.Reflection.Runtime.CustomAttribut...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Routing; using Microsoft.AspNetCore.Routing.Matching; using M...
using API.SharedObjects.Interfaces; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace API.DataLayer.ConcreteClass { public class Property { [Key] public Guid propertyId { ...
using System; using System.Collections.Generic; using System.Text; namespace ThreadSafe { public class StateModifier<T> { private readonly Repository<T> m_repos; /// <summary> /// Get/Set WIP state. Modify this state directly. /// </summary> public T WorkingState { get; set; } /// <summary> /// Get ...
// // Copyright (c) 2018 The nanoFramework project contributors // See LICENSE file in the project root for full license information. // namespace nanoFramework.Tools.Debugger { /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // !!! KEEP IN S...
/* Copyright © 2021 Yusuf Sulaeman <sufsulae@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy...
 // ReSharper disable once CheckNamespace namespace Svg.ExCSS { public abstract class Term { public static readonly InheritTerm Inherit = new InheritTerm(); } }
namespace DryRun { public interface IUnknownService { void AddRef(); string QueryInterface(string key); void Release(); } }
// Copyright (C) 2020 Fievus // // This software may be modified and distributed under the terms // of the MIT license. See the LICENSE file for details. using System; using Charites.Windows.Mvc; using Microsoft.Extensions.DependencyInjection; namespace Charites.Windows.Samples.SimpleLoginDemo { public class Sim...
using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AchtungStarter.Core { public class Controller { private readonly StateStorage _stateStorage; private readonly ServerManager _serverManager; pri...
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; namespace Braco.Services { /// <summary> /// Defines that the inheriting member will setup one or more services. /// </summary> public interface ISetupService : IHaveConfigurationSection { /// <summary> /// N...
using System; using log4net; using RatTracker.Models.Journal; namespace RatTracker.Infrastructure.Events { public class JournalEvents { private readonly ILog log; public JournalEvents(ILog log) { this.log = log; } public event EventHandler<Location> Location; public event EventHand...
// Copyright 2016 Raymond Neilson // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ag...
using System.Collections.Generic; /** * Utilitary functions for dictionary * @author zeh */ public class JSONDictUtils { public static Dictionary<string, object> getDict(Dictionary<string, object> input, string key, Dictionary<string, object> defaultValue = null) { if (input.ContainsKey(key)) return (Dictionary...
using Dapper; using Shared.Domains; using Shared.Domains.Enumerations; using System.Data; namespace Shared.Contracts.DapperExtensions { public interface IQueryParameters<T> { IQueryParameters<T> AddQueryParameter(string name, object value, QueryType queryType = QueryType.Equal, ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace UCPeer.Builder { public class NodeBuilder { private readonly List<MiddlewareWrapper> _middlewares = new List<MiddlewareWrapper>(); private INetwork _network; private Func<PipelineContext, Task> _endpoint...
using System; namespace Gsemac.IO { [Flags] public enum FindFileOptions { None = 0, Default = None, IgnoreExtension = 1, IgnoreCase = 2 } }
/* Yet Another Forum.NET * Copyright (C) 2003-2005 Bjørnar Henden * Copyright (C) 2006-2013 Jaben Cargman * Copyright (C) 2014-2022 Ingo Herbote * https://www.yetanotherforum.net/ * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file ...
// // Copyright (c) .NET Foundation and Contributors // See LICENSE file in the project root for full license information. // namespace Windows.Devices.Adc { internal interface IAdcController { bool IsChannelModeSupported(AdcChannelMode channelMode); AdcChannel OpenChannel(int channelNumber); ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. namespace Microsoft.Whitespace.Entities { /// <summary> /// Indicates if a channel is blocked. /// </summary> public enum BlockedType { /// <summary> /// Channel is not blocked fo...
using System.Windows; namespace iBank.Operator.Desktop { /// <summary> /// Interaction logic for TextPopup.xaml /// </summary> public partial class TextPopupWindow : Window { public TextPopupWindow() { InitializeComponent(); } public TextPopupWindow(str...
namespace NetCoreTeamCity.Clients { internal interface ITeamCityApiClient { T Get<T>(string url); T Post<T>(string url, T obj); T2 Post<T1, T2>(string url, T1 obj); T Put<T>(string url, T obj); T2 Put<T1, T2>(string url, T1 obj); void Delete<T>(string url, T obj)...
using System; using System.Data; using System.Xml.Serialization; namespace IBatisNet.Common { /// <summary> /// Factory interface to create provider specific ado.net objects. /// </summary> public interface IDbProvider { /// <summary> /// The name of the assembly which conatins the definition of the provider...
using System; using System.Reflection; namespace Core.Reflection.Contracts { public interface IReflectionClient : IDisposable { string BaseAssemblyPath { get; } Assembly CurrentAssembly { get; } } }
using DFC.App.CareerPath.FunctionalTests.Model.API; using RestSharp; using System.Threading.Tasks; namespace DFC.App.CareerPath.FunctionalTests.Support.API { public interface ICareerPathAPI { Task<IRestResponse<CareerPathAPIResponse>> GetById(string id); } }
namespace Shouldly.MessageGenerators { internal class ShouldContainWithinRangeMessageGenerator : ShouldlyMessageGenerator { public override bool CanProcess(IShouldlyAssertionContext context) { return context.ShouldMethod.StartsWith("Should") && context.ShouldMethod...
namespace ThreeDPrinting.Tests.Controllers.Admin.HomeController { using AutoMapper; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.VisualStudio.TestTools.UnitTesting; using ThreeDPrinting.Models; using ThreeDPrinting.Tests.Mocks; using ThreeDPrinting.We...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace DissectingAsyncMethods { public struct _GetStockPriceForAsync_d__1 : IAsyncStateMachine { public StockPrices __this; public strin...
using System.Collections.Generic; using GeoAPI.Geometries; using NetTopologySuite.Geometries; namespace NetTopologySuite.Operation.Distance { /// <summary> /// Extracts a single point /// from each connected element in a Geometry /// (e.g. a polygon, linestring or point) /// and returns them in a l...
// ================================================================================================ // <summary> // ゲーム開始ユースケースソース</summary> // // <copyright file="StartGameUseCase.cs"> // Copyright (C) 2018 Koichi Tanaka. All rights reserved.</copyright> // <author> // Koichi Tanaka</author> // =======...
using tvn.cosine.api; using tvn.cosine.ai.util; namespace tvn.cosine.ai.agent.agentprogram.simplerule { /// <summary> /// Base abstract class for describing conditions. /// </summary> public abstract class Condition : IEquatable, IHashable, IStringable { public abstract bool evaluate(Objec...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; namespace Cli.FunctionalTests.Templates { ...
using Mapsui.Geometries; using System; namespace Mapsui.Widgets { public abstract class Widget : IWidget { public HorizontalAlignment HorizontalAlignment { get; set; } = HorizontalAlignment.Right; public VerticalAlignment VerticalAlignment { get; set; } = VerticalAlignment.Bottom; publ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using Xamarin.Forms.CustomAttributes; using Xamarin.Forms.Internals; #if UITEST using Xamarin.UITest; using NUnit.Framework; using Xamarin.Forms.Core.UITests; #endif namespace Xamarin.Forms.Controls.Issues { [Preserve(AllMembers =...
using EventCentric.Publishing; using EventCentric.Publishing.Dto; using EventCentric.Transport; namespace EventCentric.Messaging { public interface IInMemoryEventPublisherRegistry { void Register(IPollableEventSource publisher); } public interface IInMemoryEventPublisher : IInMemoryEventPubli...
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////...
/* * * XMLTree.cs * * Copyright 2017 Yuichi Yoshii * 吉井雄一 @ 吉井産業 you.65535.kir@gmail.com * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2...
using System; using System.Collections.Generic; using System.Reflection; using Android.Content; using Cirrious.MvvmCross.Droid.Platform; using Cirrious.MvvmCross.Application; using Cirrious.MvvmCross.Binding.Droid; using Cirrious.MvvmCross.Interfaces.ServiceProvider; using Cirrious.MvvmCross.Interfaces.ViewModels; usin...
namespace exclucv.Repository.RepositoryContracts { using exclucv.DAL.Entities; using System; using System.Threading.Tasks; public interface IApplicationUserRepository : IRepository<Template> { Task<User> Register(User user); bool IsExistingUser(string email); User GetUserBy...
using PiRhoSoft.Utilities.Editor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace PiRhoSoft.Utilities.Samples { public class FrameCodeSample : CodeSample { public override void Create(VisualElement root) { var frame = new Frame(); frame.IsCollapsable = true; fra...
@model CurrencyConverter @{ decimal priceRUB = 1000; } <div> Цена товара в российских рублях: @priceRUB руб. <div> @($"Курс доллара: {Model.USD}. Цена в долларах: {Decimal.Round(Model.ConvertToUSD(priceRUB), 2)}") </div> <div> @($"Курс евро: {Model.EUR}. Цена в евро: {Decimal.Round(...
using RoboBogus.Conventions; using RoboBogus; interface IAutoConventionGenerator { bool CanGenerate(AutoConventionConfig config, AutoGenerateContext context); object Generate(AutoConventionContext context); }
using System; class EmployeeData { static void Main() { Random randomGenerator = new Random(); string firstName = "Mariyan"; string lastName = "Vasilev"; byte age = 23; bool isMale = true; long personalID = (long)((randomGenerator.NextDouble() * 2.0 - 1.0) * 99...
using System; using System.Data.Entity; using System.Threading.Tasks; using Farming.WpfClient.Models; using MaterialDesignThemes.Wpf; namespace Farming.WpfClient.ViewModels.Database { public class UsersTypesViewModel : DatabaseTableViewModel<UserTypeViewModel> { public UsersTypesViewModel(ISnackbarMes...
using System; using UnityEngine; public class OdeJointHinge : OdeJoint { public Vector3 anchor { get { Vector3 v; UnityOde.odeJointGetHingeAnchor(JointId, out v.x, out v.y, out v.z); return v; } set { UnityOde.odeJointSetH...
// Copyright 2018 Ionx Solutions (https://www.ionxsolutions.com) // Ionx Solutions licenses this file to you under the Apache License, // Version 2.0. You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 using System; using System.Collections.Generic; using System.Net; using System.Ne...
using Unity.Cloud.Collaborate.Presenters; using Unity.Cloud.Collaborate.Views; namespace Unity.Cloud.Collaborate.Tests.Presenters { internal class TestStartView : IStartView { public bool buttonVisible; public IStartPresenter Presenter { get; set; } public string Text { get; set; } ...
/* SerializableInt.cs, CWebb. */ using UnityEngine; [CreateAssetMenu(menuName = "Serializable/Int", fileName = "New Serializable Int")] public class SerializableInt : Serializable<int> { }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class InteractWithPhysics : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { Rigidbody body = hit.collider.attachedRigidbody; if (body != null && !body.isKinematic) body...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace DogsIRL.Services { public interface INotificationRegistrationService { Task DeregisterDeviceAsync(); Task RegisterDeviceAsync(params string[] tags); Task RefreshRegistrationAsync(...
using System; using System.Windows; using System.Windows.Controls; using Drachenhorn.Core.IO; using Drachenhorn.Core.Lang; using Drachenhorn.Core.UI; using Drachenhorn.Desktop.Views; using Drachenhorn.Xml.Sheet.Common; using GalaSoft.MvvmLight.Ioc; namespace Drachenhorn.Desktop.UserControls { /// <summary> //...
using System; using System.Collections.Generic; using System.Globalization; namespace RevendaDeCarro.model { class Carro : IComparable { public int codigo { get; private set; } public string modelo { get; private set; } public int ano { get; private set; } public double precoBa...
// Copyright (c) Microsoft and contributors. All rights reserved. // // This source code is licensed under the MIT license found in the // LICENSE file in the root directory of this source tree. namespace Microsoft.Azure.Management.ANF.Samples.Model { using System.Collections.Generic; /// <summary> ...
using System; namespace stringFeatures { class Program { static void Main(string[] args) { // some string features Console.Write("Please enter your name: "); string name = Console.ReadLine(); if (String.IsNullOrEmpty(name)) { ...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Ipfs.Registry { [TestClass] public class MultiBaseAlgorithmTest { [TestMethod] public void Bad_Name() { Assert.ThrowsException<ArgumentNullException>(() => MultiBaseAlgorithm.Register(null, '?')); ...
using UnityEngine; namespace SuperPivot { namespace Samples { /// <summary> /// Demo script to highlight runtime pivot position edition /// </summary> [RequireComponent(typeof(Collider))] public class SetPivotUnderMouseClick : MonoBehaviour { public ...
using Composite.Sample; using System; namespace Composite { class Program { static void Main(string[] args) { Sample.Composite root = new Sample.Composite("系统配置"); Sample.Composite sysConfig = new Sample.Composite("系统设置"); Sample.Composite menu = new Sampl...
using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace PaletteConversion { public class HexConversion : IPaletteFormatReader, IPaletteFormatWriter { private IList<string> _fileExtensio...
namespace FakeItEasy.Tests.ArgumentConstraintManagerExtensions { using System; using System.Collections.Generic; using System.Linq.Expressions; using FakeItEasy.Core; using FakeItEasy.Tests.TestHelpers; using Xunit; public class EqualToWithComparerConstraintTests : Argumen...
// ----------------------------------------------------------------------- // <copyright file="Serialization.cs" company="Asynkron HB"> // Copyright (C) 2015-2016 Asynkron HB All rights reserved // </copyright> // ----------------------------------------------------------------------- using System.Collections....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.Scripts.StatusEffects { public interface IEffective { // Effects which the owner gets public List<BaseEffect> OwnerEffects { get; set; } // Effects whic...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class KiteNeedDeleteAnimationCache { private Dictionary<GameObject, HashSet<Type>> _deleteAnimationCache = new Dictionary<GameObject, HashSet<Type>>(); public void Add(GameObject obj, System.Type animationTyp...
using Takenet.Textc; namespace Axaprj.Textc.Vect { /// <summary> /// Textc.Vect Text Cursor /// </summary> public interface IVTextCursor : ITextCursor { /// <summary>Textc.Vect Request Context</summary> IVRequestContext VContext { get; } } /// <summary> /// Cursor with ...
// // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. // namespace Microsoft.VisualStudio.Text.Differencing { using System; public interface IDifferenceViewer3 : IDifferenceViewer2 { /// <sum...
namespace Musoq.Schema.Os.Zip { public class ZipBasedTable : ISchemaTable { public ZipBasedTable() { Columns = SchemaZipHelper.SchemaColumns; } public ISchemaColumn[] Columns { get; } } }
using System; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Windows; using System.Windows.Forms; using System.Windows.Input; using System.Windows.Media; using ArcanumTextureSlicer.Core; using ArcanumTextureSlicer.Gui.Commands; using MessageBox = System.Windows.Mes...
using System.Runtime.Serialization; namespace Rain.Client { [DataContract] public class ExceptionEntry : Entry { [DataMember] public string Source { get; set; } [DataMember] public string Message { get; set; } [DataMember] public string Description { get; set; } public override boo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CalibrationUI : UIElement { /// <summary> /// The text objects contained in the CalibrationUI /// </summary> private enum Texts { Title, Message } /// <summary> /// S...
using TaskCore.Domain; namespace TaskCore.Data.Interfaces { public interface IAttachmentRepository : IBaseRepository<Attachment> { } }
// <summary> // Command line parser. // </summary> namespace Odgs.Common { using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Text.RegularExpressions; /// <summary> /// Parses the command line. /// </summary> /// <remarks> /// The p...
using System.Collections; using PlayFab; using PlayFab.ClientModels; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.ResourceProviders; using UnityEngine.SceneManagement; using UnityEngine.UI; namespace TheGamedevGuru { public class PlayFabDemo : MonoBehaviour { [S...
using HRM.Domain.Models; using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace HRM.Application.ViewModels { public class EmployeeViewModel { [Key] public Guid Id { get; set; } [Required(ErrorMessage = "The First Name is Required")] [...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Drawing.Design; us...
// Copyright (C) Microsoft. All rights reserved. // Licensed under the MIT License. See LICENSE.txt in the project root for license information. using System; namespace Microsoft.AppInspector { public class WriterFactory { public static Writer GetWriter(string writerName, string defaultWritter, strin...
using System; using System.Linq; using System.Collections.Generic; using Knowledgebase.UnitOfWork; using Knowledgebase.Models.AppUser; namespace Knowledgebase.Application.Services { public class AppUserService : _ServiceBase { private readonly IRepository<Entities.AppUser> _usersRepository; pu...
using CoCSharp.Csv; using System; using System.Diagnostics; namespace CoCSharp.Logic { /// <summary> /// Represents a Clash of Clans <see cref="VillageObject"/> that can be constructed. /// </summary> [DebuggerDisplay("{DebuggerDisplayString}")] public abstract class Buildable<TCsvData> : VillageO...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Extensions.DependencyInjection; namespace Carupano { using Persistence; using Carupano.Messaging; using Configuration; using InMemory; public static class Extensions { public static BoundedContextModelBu...
using BenchmarkDotNet.Attributes; using System; using System.Collections; namespace LinqAF.Benchmark.Benchmarks { public class ToList { static string[] Source1 = new[] { "foo", "bar", "fizz" }; static System.Collections.Generic.IEnumerable<string> Source2 = new UnsizedEnumerable(); cl...
using System.Runtime.Serialization; namespace Nop.Plugin.Shipping.EasyPost.Domain.Batch { /// <summary> /// Represents batch status enumeration /// </summary> public enum BatchStatus { /// <summary> /// Unknown /// </summary> Unknown, /// <summary> ...
using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; using Dapper; using Luna.Repository; namespace Luna.Dapper.Repository { public abstract class DapperRepositoryBase<TEntity, TPrimaryKey> : IRepository<TEntity, TPrimaryKey> where TEntity : class, IEntity<...
using System.Collections.Generic; namespace SFA.DAS.Experiment.Application.Cms.Models { public class DomainArticle { public string LandingPageSlug { get; set; } public string LandingPageTitle { get; set; } public List<DomainArticleSection> Sections { get; set; } public s...