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namespace LionFire.FlexObjects { public class FlexObject : IFlex { public object Value { get; set; } public FlexObject() { } public FlexObject(object value) { Value = value; } public override string ToString() => Value == null ? "(null)" : Value.ToS...
using JetBrains.ReSharper.Daemon.CSharp.Stages; using JetBrains.ReSharper.Psi.CSharp.Tree; using JetBrains.ReSharper.Psi.Tree; using ReSharper.Exceptional.Models; using ReSharper.Exceptional.Settings; namespace ReSharper.Exceptional.Contexts { internal class NullProcessContext : IProcessContext { publ...
namespace System.Windows.Forms { public enum DataGridViewTriState { NotSet, True, False } }
using BcFileTool.CGUI.Controllers; using BcFileTool.CGUI.Dialogs.ExtensionsEdit; using BcFileTool.CGUI.Dialogs.Progress; using BcFileTool.CGUI.Models; using BcFileTool.CGUI.Services; using BcFileTool.CGUI.Views; using BcFileTool.Library.Interfaces.Services; using BcFileTool.Library.Services; using Microsoft.Extensions...
using NuGet; using Splat; using Squirrel; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows; namespace TemplePlusConfig { class Program { ...
using IdeaStatiCa.BimImporter.Common; using NUnit.Framework; namespace IdeaStatiCa.BimImporter.Tests.Common { [TestFixture] public class DoubleApproximateEqualityComparerTest { [Test] public void GetHashCode_IfNumbersAreWithinPrecisionRange_HashCodesShouldNotEqual() { // Setup: with precision 0.1 Doubl...
using Microsoft.AspNetCore.Mvc; namespace akabutbetter.Controllers { [Route("owner")] [ApiController] public class OwnerController : ControllerBase { } }
using ImageResizer.Plugins.UniqueUrlFolderPresets.Configuration; using ImageResizer.Plugins.UniqueUrlFolderPresets.Helpers; using NSubstitute; using Shouldly; using Xunit; namespace ImageResizer.Plugins.UniqueUrlFolderPresets.Tests { public class ResizeHelperTests { [Theory] [InlineData(null, ...
using Sparrow.Json.Parsing; namespace Raven.Server.NotificationCenter.Notifications.Details { public class MessageDetails : INotificationDetails { public string Message { get; set; } public DynamicJsonValue ToJson() { return new DynamicJsonValue(GetType()) ...
using System; namespace Gicco.Module.News.ViewModels { public class NewsItemThumbnail { public long Id { get; set; } public string ShortContent { get; set; } public string ImageUrl { get; set; } public DateTimeOffset PublishedOn { get; set; } public string S...
using System.Collections.Generic; namespace InfrastructureCli.Models; public record AwsCloudFormationTemplateOptions ( string? StackName, bool? UseChangeSet, string[]? Capabilities, Dictionary<string, string>? Tags );
using DAL.Models; using System.Linq; namespace BLL.QueryObjects.FilterDTOs { /// <summary> /// Filter DTO used to filter user data in queries /// </summary> public class UserFilterDTO : QueryFilterDTO<User> { /// <summary> /// Consturcts filter DTO that filters users based on given ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CefSharp { public interface IURLRequest : IDisposable { /// <summary> /// True if the response was served from the cache. /// </summary> bool ResponseWas...
using System; using System.Collections.Generic; namespace EnvironmentalMonitoringReciever { abstract class Program { private static readonly List<string> InputValues = new List<string>(); static void Main() { string s; while ((s = Console.ReadLine()) != null) ...
using System; using System.Diagnostics.CodeAnalysis; namespace JetBrains.Annotations { [SuppressMessage("Microsoft.Naming", "CA1726:UsePreferredTerms", MessageId = "Flags", Justification = "It is JetBrains code")] [Flags] public enum ImplicitUseKindFlags { Default = Access | Assign | InstantiatedWithFixe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProjectSnowshoes { class ResolutionDisplayStyleManagement { private String resolutionReturn() { int screenX = System.Windows.Forms.Screen.PrimaryScreen.Work...
using Game; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using MonoGame.Extended.NuclexGui; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Game { class GameState : State { /// <summary> /// T...
// This source code was generated by ClangCaster namespace NWindowsKits { // C:/Program Files (x86)/Windows Kits/10/Include/10.0.18362.0/um/d3d11.h:7278 public enum D3D11_FEATURE { _THREADING = 0x0, _DOUBLES = 0x1, _FORMAT_SUPPORT = 0x2, _FORMAT_SUPPORT2 = 0x3, ...
// <copyright> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> namespace System.Runtime.Serialization { using System.Globalization; /// <summary> /// This class is used to customize the way DateTime is /// serialized or deserialized by <see cref="Json.DataContractJsonS...
using Microsoft.AspNetCore.Mvc.RazorPages; namespace Roblox.Web.WebAPI.Pages { public class Docs : PageModel { public static string pageTitle { get; set; } public static string pageDescription { get; set; } public static string[] versions { get; set; } public void OnGe...
// This source code is dual-licensed under the Apache License, version // 2.0, and the Mozilla Public License, version 1.1. // // The APL v2.0: // //--------------------------------------------------------------------------- // Copyright (C) 2007-2010 LShift Ltd., Cohesive Financial // Technologies LLC., and Rabbit...
using Newtonsoft.Json; namespace PasteMystNet { public class PasteMystPastyForm { [JsonProperty("_id", NullValueHandling = NullValueHandling.Ignore)] internal string? Id { get; init; } [JsonProperty("title")] public string Title { get; set; } = string.Empty; [JsonProperty("language"...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; using Microsoft.Azure.WebJobs.Host; using Microsoft.CognitiveSearch.Search; using Microsoft.CognitiveSearch.Skills.Cryptonyms; using Microsoft.CognitiveSearch.Skills.Hocr; using...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; namespace Microsoft.Build.UnitTests { public class MockFaultInjectionHelper<FailurePointEnum> where FailurePointEnum : IComparable { ...
using System.Runtime.Serialization; namespace MusicDb.Api.Dto.ArtistDto { [DataContract] public class InputArtistData : BasicArtistData { } }
<script src="https://code.jquery.com/jquery-3.3.1.min.js" integrity="sha256-FgpCb/KJQlLNfOu91ta32o/NMZxltwRo8QtmkMRdAu8=" crossorigin="anonymous"></script>
namespace Samples.HelloBlazorHybrid.Abstractions; public interface ICounterService { [ComputeMethod] Task<int> Get(CancellationToken cancellationToken = default); Task Increment(CancellationToken cancellationToken = default); }
using System; using System.Linq; using System.Runtime.InteropServices; using HardyBits.Wrappers.Leptonica.Enums; using HardyBits.Wrappers.Leptonica.Imports; namespace HardyBits.Wrappers.Leptonica { public class Pix : IPix { private static readonly int[] AllowedDepths = { 1, 2, 4, 8, 16, 32 }; internal Pi...
// Copyright 2014 Pēteris Ņikiforovs // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Linq.Expressions; using JetBrains.Annotations; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Query.Expr...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading; using System.Threading.Tasks; using WampSharp.V2.Rpc; using TaskExtensions = WampSharp.Core.Utilities.TaskExtensions; namespace WampSharp.CodeGeneration { internal class SimpleProxyMethodWriter : IPr...
// <copyright file="KeyGestureListener.cs" company="Velocity Systems"> // Copyright (c) 2020 Velocity Systems // </copyright> using System; using System.Windows.Input; using Xamarin.Forms; namespace Velocity.Gestures.Forms { /// <summary> /// A key interaction listener. /// </summary> public clas...
namespace RotaDasTapas.Constants { public static class ErrorConstants { public const string InternalError = "Something went wrong"; public const string UnauthorizedError = "Unauthorized: you can't access this request"; public const string InvalidDatetime = "Datetime provided is not valid...
using Harmony; using Planetbase; using PlanetbaseMultiplayer.Client; using PlanetbaseMultiplayer.SharedLibs; using PlanetbaseMultiplayer.SharedLibs.DataPackages; using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace PlanetbaseMultiplayer.Patcher.Patches { ...
using System.Collections.Generic; using System.Web.Routing; namespace CavemanTools.Mvc.Routing { /// <summary> /// How to generate routes from actions /// </summary> public interface IRouteConvention { bool Match(ActionCall actionCall); IEnumerable<Route> Build(ActionCal...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using WeddingBidders.Server.Models; namespace WeddingBidders.Server.Dtos { public class CustomerDto { public CustomerDto() { } public CustomerDto(Customer customer) { this...
using Machine.Specifications; using PlainElastic.Net.Mappings; using PlainElastic.Net.Utils; namespace PlainElastic.Net.Tests.Builders.Mappings { [Subject(typeof(NumberMap<>))] class When_Number_mapping_for_string_type_built { Because of = () => result = new NumberMap<FieldsTestClass>() ...
using System; using System.Collections.Generic; using FreeSql.DataAnnotations; using Newtonsoft.Json; namespace LibCommon.Structs.DBModels { [Serializable] /// <summary> /// 超过限制时怎么处理 /// StopDvr=停止录制 /// DeleteFile=删除文件 /// </summary> public enum OverStepPlan { StopDvr, ...
using Aoc2019.Commands; using Xunit; namespace Aoc2019.Tests { public abstract class ModuleFuelCalculatorTests : CommandTestBase { public static string ModuleWeightKey = "mwk"; protected ModuleFuelCalculatorTests() { Cmd = new ModuleFuelCalculator(ModuleWeightKey); ...
/// <summary> /// Interface for a Basic Grid Generator. /// </summary> public interface IGenerator { void Generate(); }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using JetBrains.Annotations; namespace Skyra.Core.Utils { public static class StringExtensions { private static readonly Regex EscapeRegex = new Regex(@"[-/\\^$*+?.()|[\]{}]"); [Pure] [N...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using NHibernate; using NHibernate.Linq; using Users.Domain.Common; namespace Users.Infrastructure { public class UserRepository : IUserRepository { private readonly ISession _sessio...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="EntityComponentBehaviour.cs" company="Slash Games"> // Copyright (c) Slash Games. All rights reserved. // </copyright> // -------------------------------------------------------...
//-------------------------------------- // OpenTransfr // // For documentation or // if you have any issues, visit // opentrans.fr // // Licensed under MIT //-------------------------------------- using System; using System.Collections; using System.Collections.Generic; us...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using DroidExplorer.Plugins.Data; namespace DroidExplorer.Plugins.UI { /// <summary> /// /// </summary> public partial class Bart...
namespace _3.Megapixels { using System; public class Program { public static void Main() { var width = int.Parse(Console.ReadLine()); var heigth = int.Parse(Console.ReadLine()); var megapixels = (width * heigth)/ 1000000.0; Console.WriteLin...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MZUtils; namespace QEditor { public partial class FormSelectableItemList : Form { ...
using JT808.Protocol.Attributes; using JT808.Protocol.Formatters.MessageBodyFormatters; using System; namespace JT808.Protocol.MessageBody { /// <summary> /// 查询指定终端参数 /// 0x8106 /// </summary> [JT808Formatter(typeof(JT808_0x8106_Formatter))] public class JT808_0x8106 : JT808Bodies { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DAF.Core { /// <summary> /// The global session factory. It holds global configuration for all sessions and create global session object. /// </summary> public class SessionFactory : ISessionFactory { ...
namespace DAO { public class DAOShiftReportList : List<DAOShiftReport> { } }
using Client = GuardianRP.Service.SocketClient.SocketClient; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; using GuardianRP.Service.SocketClient.Event; namespace GuardianRP.Services.Tcp { public clas...
 namespace Appeon.SnapObjectsDemo.Services { public interface IGenericServiceFactory { IGenericService<TModel> Get<TModel>(); } }
using DragonMail.DTO; using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace DragonMail.POPWorkerRole.Commands { public abstract class BasePOPCommand : TCPServiceCommand { protected List<DSMail> mailBoxMa...
using System; using HelperFramework.DataType; namespace WordfeudHelper.Business { class Letter : StaticList<Letter> { public String Charackter { get; private set; } public Int32 Count { get; private set; } public Int32 Points { get; private set; } public Letter(String charakter, Int32 points, Int32 count) ...
namespace Template { public class CignaPharmacyInsuranceValidator : PharmacyInsuranceValidator { public CignaPharmacyInsuranceValidator(PatientProfile patient) : base(patient) { } protected override decimal GetCoveragePrice(Drug drug) { return drug.Price / 2;...
using System; using System.Collections.Generic; using OneWindow_Unity.Interfaces; using UnityEngine; namespace OneWindow_Unity.Unity { public class Fake : WindowInterface { private string title = "Title"; private string version = "v"; private ContentLocation location = ContentLocation.UpperCenter; private b...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Const = SeeReal.GlobalConstants; namespace SeeReal { public class SettingStruct { /// <summary> /// 버튼간 간격 /// </summary> public int Margin { get; set; } ...
using System.Management.Automation; using WebApiConsumer = Microsoft.VisualStudio.Services.ServiceHooks.WebApi.Consumer; namespace TfsCmdlets.Cmdlets.ServiceHook { /// <summary> /// Gets one or more service hook consumers. /// </summary> /// <remarks> /// Service hook consumers are the services tha...
using System.Collections.Generic; using TBNMobile.UserInterface.Models; using Xamarin.Forms; namespace TBNMobile.UserInterface { public partial class MasterPage : ContentPage { public string SocialMediaHeader => "Join us on the web!"; public string MainMenuHeader => "The Brewing Network"; public ...
using NUnit.Framework; using System; using System.Collections.Generic; namespace Nez.Persistence.JsonTests { [TestFixture] public class TypeHintAndReferencesTests { class Entity { [JsonInclude] public bool enabled { get; set; } = true; public List<Component> components; [BeforeEncode] public v...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.SceneManagement; public class PauseMenu : MonoBehaviour { public GameObject pauseMenu; public GameObject optionsMenu; public static bool isPaused; public static bool isOptions...
@{ Layout = "_Layout"; } <div class="container receipt-container"> <div class="row"> <h2>Order Placed!</h2> <h4>@Model["order"].GetCheckoutDate() </div> <div class="row product-order"> @foreach (var item in @Model["order"].GetItems()) { <div class ="product"> <img src="@item.GetProductIn...
// Copyright (c) MicroElements. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Diagnostics.CodeAnalysis; using System.Runtime.Serialization; using MicroElements.Functional; namespace MicroElements.Metadata.OpenXml.Excel.Reportin...
public enum ePartyFeedback { none, invite, errorAlreadyInParty, kicked, prodemoted, partyFull }
using System; namespace Reddit.Inputs.Flair { [Serializable] public class FlairCreateInput : FlairLinkInput { /// <summary> /// a valid subreddit image name /// </summary> public string css_class { get; set; } /// <summary> /// a string no longer than 64 ch...
using System; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Threading; using System.Threading.Tasks; using CliWrap; using Microsoft.Extensions.Logging; namespace Xappium.Tools { public class Appium { private const string defaultLog = "appium.log"; privat...
using System; using Avalonia.Controls; namespace Material.Styles.Themes { public class ThemeChangedEventArgs : EventArgs { public ThemeChangedEventArgs(IResourceDictionary resourceDictionary, ITheme oldTheme, ITheme newTheme) { ResourceDictionary = resourceDictionary; OldTheme = ol...
using SideLoader.SLPacks; namespace SideLoader { public class SL_RecipeItem : SL_Item { public string RecipeUID; public override void ApplyToItem(Item item) { base.ApplyToItem(item); SLPackManager.AddLateApplyListener(OnLateApply, item); } pri...
using Newtonsoft.Json; using SQLite; using Kinvey; using System.Runtime.Serialization; namespace Kinvey.Tests { [JsonObject(MemberSerialization.OptIn)] [DataContract] public class Address : IPersistable { [JsonProperty("_id")] [DataMember(Name = "_id")] [Preserve] [PrimaryKey, Column("_id")...
namespace Abc.NCrafts.Quizz.Performance.Questions._011 { public class Answer1 { public static void Run() { // begin var result = Factorial(1234); // end Logger.Log("Factorial: {0}", result); } private static long Factorial(long n)...
 namespace CarService.Services.Mechanics { using CarService.Data; using CarService.Data.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; public class MechanicsService : IMechanicsService { private readonly ApplicationDbCon...
using System.Collections.Generic; using PFW.Model.Armory; namespace PFW.Service { public interface IFactionService : IService<Faction> { ICollection<Coalition> AllByFaction(Faction faction); ICollection<Coalition> AllCoalitions(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataflowActor { public class AccountActor : AbstractActor { private decimal _balance; public override void Handle(IMessage message) { if (message ...
using System; namespace DotnetModelFuzzer.Manipulations.VulnerabilityManips { public class JsonInjection : FuzzDbManipulation<string>, IMutationManipulation<string> { private const string BasePath = "json"; public JsonInjection() : base(BasePath) { } public JsonInject...
namespace atlantis { public class Population { public Population(string race, int count) { Race = race; Count = count; } public string Race { get; } public int Count { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RMUD { public class Container : MudObject { [Persist(typeof(ContainerSerializer))] public Dictionary<RelativeLocations, List<MudObject>> Lists { get; set; } public RelativeLocations Support...
 namespace SAMI.Apps.Football { internal enum GameParameter { Score, } }
using System; using System.Collections; using System.Collections.Generic; namespace Jerrycurl.Relations.Internal { internal class IndexedEnumerator<T> : IEnumerator<T> { protected IEnumerator<T> innerEnumerator; public int Index { get; private set; } = -1; public T Current => this.in...
using AutoMapper; using PhatHanhSach.Model; using PhatHanhSach.Web.Models; namespace PhatHanhSach.Web.Mapping { public class MappingProfile : Profile { public MappingProfile() { CreateMap<DaiLy, DaiLyViewModel>(); CreateMap<NhaXuatBan, NhaXuatBanViewModel>(); ...
using System.Drawing; using System.Windows.Forms; using GoldBoxExplorer.Lib.Plugins.Hex; using System; namespace GoldBoxExplorer.Lib.Plugins.Glb { public class FruaGlbFileViewer : IGoldBoxViewer { private readonly FruaGlbFile _file; private readonly PluginParameter _args; public event E...
using System; using System.Collections.Generic; using EverisHire.HireManagement.Domain.Common; namespace EverisHire.HireManagement.Domain.Entities { public class StatusJob: AuditableEntity { public Guid StatusJobId { get; set; } public string Description { get; set; } public virtual ICo...
using Flai; using Flai.CBES; using Flai.CBES.Systems; using Flai.DataStructures; using Microsoft.Xna.Framework; using Skypiea.Components; using Skypiea.Misc; using Skypiea.Prefabs; namespace Skypiea.Systems.Zombie { public class ZombieAttackSystem : ProcessingSystem { private Entity _player; pr...
using System; using System.Linq; using System.Reflection; using Autofac.Core.Activators.Reflection; namespace STak.TakHub.Infrastructure { public class InjectionConstructorFinder : IConstructorFinder { // To support both the default ASP.NET Core DI container and Autofac, we currently use only /...
using System; using System.Collections.ObjectModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Reactive; using System.Reactive.Linq; using ReactiveUI; using WolvenKit.Common.Services; using DynamicData; using Microsoft.WindowsAPICodePack.Dialogs; using ReactiveUI.Fody.Helpers; using Wolv...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Linq; using Xunit; namespace Microsoft.Deployment.DotNet.Releases.Tests { public class ReleaseComponentTests : TestBase { [Theory] ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.CompilerServices; using Internal.Runtime.CompilerServices; using System.Runtime.InteropServices...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace TheGymWebsite.Models.Repository { public class SqlOpenHoursRepository : IOpenHoursRepository { private readonly GymDbContext context; public SqlOpenHoursRepository(GymDbContext context) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Windows.Forms; using Blindspot.Helpers; namespace Blindspot.Commands { public class CloseCommand : HotkeyCommandBase { private Form parent; private IOutputManager _ou...
using System; using TTMouseclickSimulator.Core; namespace TTMouseclickSimulator.Project; /// <summary> /// A simulator project that can be persisted. /// </summary> public class SimulatorProject { public SimulatorProject(string title, string description, SimulatorConfiguration configuration) { this....
using UnityEngine; [System.Serializable] public class ClickManager { //properties public float MaxTimeToClick { get { return _maxTimeToClick; } set { _maxTimeToClick = value; } } public float MinTimeToClick { get { return _minTimeToClick; } set { _minTimeToClick = value; } } public bool IsDebug { get ...
using System; namespace ErisPacketCreator.ActionScript.Interpreter.Keywords.Models { public class QName { private string _rawQName; /// <summary> /// Creates a new QName Instance, and splits the string to make it easier to use /// </summary> /// <param name="rawString">...
using System; using System.Collections.Generic; using ISukces.SolutionDoctor.Logic.Problems; namespace ISukces.SolutionDoctor.Logic { public class MessageColorer { public void Color(RichString.FormatContext ctx) { if (!ctx.Before) return; ctx.AutoResetColorsAfter = true;...
using System; using System.Threading.Tasks; using Nimbus.InfrastructureContracts.Handlers; using Nimbus.Tests.Unit.TestAssemblies.MessageContracts; namespace Nimbus.Tests.Unit.TestAssemblies.Handlers { public class CommandWhoseAssemblyShouldNotBeIncludedHandler : IHandleCommand<CommandWhoseAssemblyShouldNotBeIncl...
using Symbiote.Core.Actor; namespace Messaging.Tests.RequestResponse { public class AuctionFactory : IActorFactory<Auction> { public Auction CreateInstance<TKey>( TKey id ) { return new Auction() { Item = id.ToString() }; } ...
using Assets.Kanau.UnityScene.Containers; using System; using UnityEngine; namespace Assets.Kanau.ThreeScene.Textures { public class TextureElem : BaseElem { public TextureElem(LightmapContainer c) { SetFilterMode(c.FilterMode); SetWrapMode(c.WrapMode); Anisotropy =...
/* * Copyright (c) 2017 Razeware LLC * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publ...
using Sepes.Infrastructure.Model.Interface; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Sepes.Infrastructure.Model { [Table("CloudResources")] public class CloudResource : UpdateableBaseModel, ISuppo...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DebugManager.Outputs { public class DebugMessage { #region Properties #region Constantes ...
using System; using System.Reflection; using System.Collections.Generic; using System.Linq; using Verse; using RimWorld; using HarmonyLib; using UnityEngine; namespace SRTS { [StaticConstructorOnStartup] public class FallingBombCE : FallingBomb { public FallingBombCE(Thing reference, CompPropertie...
/******************************************************************************* Copyright (c) 2011, Perforce Software, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of sour...