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using Orchard.Autoroute.Settings; namespace Orchard.Autoroute.ViewModels { public class AutoroutePartEditViewModel { public AutorouteSettings Settings { get; set; } public bool PromoteToHomePage { get; set; } public string CurrentUrl { get; set; } public string CustomPattern { get...
using SEDC.Adv.Class01.Task01.Logic.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SEDC.Adv.Class01.Task01.Logic.Services { public class SearchService { public Dictionary<string, int> CountAppearancesInText(string text, List<string> searchString...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class WaveController : MonoBehaviour { public GameObject rhythmObj; public GameObject ritualObj; public GameObject waveInstances; public GameObject playerPart; public AudioClip audioLvlUp; public AudioClip audioCCosaDead; public Text ui...
using System; using System.Windows.Input; using Jamiras.Commands; using NUnit.Framework; namespace Jamiras.Core.Tests.Commands { [TestFixture] class CommandBaseTests { private class TestCommand : CommandBase { public bool IsExecuted { get; set; } public override vo...
namespace Rebus.Routing.TransportMessages { enum ActionType { /// <summary> /// Doesn't do anything - dispatches the message as normally /// </summary> None, /// <summary> /// Forwards the message to one or more recipients /// </summary> Forward,...
namespace LogicMonitor.Api.LogicModules; /// <summary> /// A DataSource DataPoint /// </summary> [DataContract] public class DataSourceDataPoint : NamedItem { /// <summary> /// The alertExprNote /// </summary> [DataMember(Name = "alertExprNote")] public string AlertExpressionNote { get; set; } /// <summary> //...
using System; using System.ComponentModel; namespace OpenRiaServices.Data.DomainServices { /// <summary> /// Abstract base class that is responsible for loading data for the source collection /// of the collection view. /// </summary> public abstract class CollectionViewLoader { #regio...
using UnityEngine; using System.Collections; public class DayNightLightIntensity : MonoBehaviour { public Gradient lightColor; public float maxIntensity; public float minIntensity; public float minPoint; public float maxAmbient; public float minAmbient; public float minAmbientPoint; ...
using System; using System.Collections.ObjectModel; using Avalonia.Controls.Platform; namespace Avalonia.Win32 { public class WindowsMountedVolumeInfoProvider : IMountedVolumeInfoProvider { public IDisposable Listen(ObservableCollection<MountedVolumeInfo> mountedDrives) { Contract.R...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour{ public CharacterController2D controller; public float runSpeed = 40f; public Animator animator; public Rigidbody2D rb; GameManager gameManager; bool collision = false;...
using System; using System.Collections.Generic; using System.Linq; using Amazon.S3; using Amazon.S3.IO; namespace Sync.Net.IO { public class S3DirectoryObject : IDirectoryObject { private readonly string _bucketName; private readonly IAmazonS3 _s3Client; private S3DirectoryInfo _s3Dire...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; namespace Microsoft.CodeAnalysis { internal abstract class SymbolFac...
using System; using System.Collections.Generic; using System.Text; using Antlr.Runtime; using Haskell.CoreParser.AbstractSyntaxTree.AtomicExpressionTree; using Haskell.CoreParser.AbstractSyntaxTree.ArgumentTree; namespace Haskell.CoreParser.AbstractSyntaxTree.ExpressionTree { public class ApplicationExpression :...
using UnityEngine; using System.Collections; public class ColorRegistry { public static Color backgroundColor = new Color32(0,0,0,255); public static Color foregroundColor = new Color32(0, 0, 170, 255); public static Color textColor = new Color32(170, 170, 170, 255); }
using System.Diagnostics; namespace NppNetInf { public abstract class PluginMain { public abstract string PluginName { get; } public PluginMain() { #if RUN_DEBUGGER Debugger.Launch(); #endif } public abstract void CommandMenuInit(); public virtual...
using IRunes.App.Controllers; using IRunes.App.Controllers.Contracts; using IRunes.Data; using IRunes.Services; using IRunes.Services.Contracts; using SIS.Framework.Api; using SIS.Services.Contracts; namespace IRunes.App { public class Startup : MvcApplication { public override void ConfigureServices(IServic...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; namespace Engine.Saving.Json { class JsonGuid : JsonValue<Guid> { public JsonGuid(JsonSaver xmlWriter) : base(xmlWriter, "Guid") { } publ...
using System; using System.ComponentModel.Composition; using System.Windows; namespace ColorPicker.Helpers { [Export(typeof(AppStateHandler))] public class AppStateHandler { [ImportingConstructor] public AppStateHandler() { Application.Current.MainWindow.Closed += Main...
using System.IO; using System.Text.Json; using System.Text.Json.Serialization; using System.Threading.Tasks; namespace OwnID.Extensibility.Json { public static class OwnIdSerializer { private static readonly JsonSerializerOptions DefaultOptions = GetDefaultProperties(); public static string Se...
using RedditSharp; namespace SnooViewer { public static class DataContext { public static Reddit Reddit { get; set; } public static string Token { get; set; } public static string RefreshToken { get; set; } } }
using GenArt.Core.Classes; namespace GenArt.Core.AST.Mutation { public static class DnaPointMutateExtension { public static void Mutate(this DnaPoint dnaPoint, DnaDrawing dnaDrawing) { if (Tools.WillMutate(Settings.ActiveMovePointMaxMutationRate)) { dnaP...
// Copyright 2021 Niantic, Inc. All Rights Reserved. using System.Collections.Generic; using Niantic.ARDK.AR; using Niantic.ARDK.AR.Anchors; using Niantic.ARDK.AR.ARSessionEventArgs; using Niantic.ARDK.AR.HitTest; using Niantic.ARDK.External; using Niantic.ARDK.Utilities; using Niantic.ARDK.Utilities.Logging; using ...
using Prism; using Prism.DryIoc; using Prism.Ioc; using System; using Xamarin.Forms; using Xamarin.Forms.Xaml; using XLojaDemo.App.Interfaces; using XLojaDemo.App.Services; using XLojaDemo.App.ViewModels; using XLojaDemo.App.Views; namespace XLojaDemo.App { public partial class App : PrismApplication { ...
using System; public class NugetVersionChecker { public NugetVersionChecker() { //this class should check the items found by the MarkdownHelper and compare them with what the nuget API returns } }
using Unity.Entities; namespace NSprites { public struct SpriteRenderID : ISharedComponentData { public int id; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObjSpike : MonoBehaviour { // ======================================================================== // OBJECT AND COMPONENT REFERENCES // ========================================================================...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ObjectPools { public class PoolObject : MonoBehaviour { bool active; public static void AddToObject(GameObject g) { if (g.GetComponent<PoolObject>() == null) { ...
using GMap.NET; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace dajiangspider { public static class GMapEx { public static PointLatLng ToLatLng(this double[] p) { if (p.Length < 2) return new PointLatLng(...
using DragonSpark.Model.Selection; namespace DragonSpark.Application.Runtime.Operations; public interface IReporter<T> : IReporter<T, T> {} public interface IReporter<TIn, out TOut> : ISelect<Report<TIn>, TOut> {}
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lab_05_FolderSize { class folderSize { static void Main(string[] args) { MeasureFolder(); } //Измерва размера на файловете...
using System.Threading.Tasks; using GreatWall.Service.Abstractions; using GreatWall.Service.Dtos; using GreatWall.Service.Dtos.Requests; using GreatWall.Service.Queries; using Microsoft.AspNetCore.Mvc; using Util.Ui.Controllers; namespace GreatWall.Apis.Systems { /// <summary> /// 模块控制器 /// </summary> ...
 using Archimedes.Patterns.CommandLine; using NUnit.Framework; namespace Archimedes.Patterns.Test { [TestFixture] class CommandLineParserTest { [Test] public void ParseTest() { string[] args = {"/simple.prop", "hellowurld"}; var options = CommandLineParser....
namespace HotChocolate.Types.Descriptors.Definitions { public interface IDefinitionFactory<out T> : IDefinitionFactory where T : DefinitionBase { new T CreateDefinition(); } }
using System; using System.Activities; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InfPro.Dotiga.Activities { public class CreateTaskActivity : NativeActivity<string> { public InArgument<string> ResponsibleUser { get; set; } ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; namespace XLabs.ContentProvider { public class Query<T> : IOrderedQueryable<T> { public Query(IQueryProvider provider) { this.provider = ...
// This file is licensed to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; namespace Spines.Mahjong.Analysis.Classification { /// <summary> /// Parses the shortha...
namespace HardDev.Context { public enum ThreadContextType { UndefinedContext, ThreadContext, StaticThreadPool, DynamicThreadPool, UndefinedThreadPool } }
using Clinicas.ViewModels.EstadoConsulta; using FluentValidation; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Clinicas.Validations.EstadoConsulta { public class EstadoConsultaValidator: AbstractValidator<EstadoConsultaVM> { public EstadoConsultaValida...
using System; using System.Collections.Generic; namespace ReduxSimple.Uwp.Samples.Pokedex { public class GetPokemonListAction { } public class GetPokemonListFullfilledAction { public List<PokemonGeneralInfo> Pokedex { get; set; } } public class GetPokemonListFailedAction { pu...
using System.Collections.Generic; using Linux.FileSystem; using Linux.IO; namespace Linux.Configuration { public abstract class FileDatabase<T> { protected VirtualFileTree Fs { get; set; } public FileDatabase(VirtualFileTree fs) { Fs = fs; } public abstract void A...
using Silverback.Integration.OpenTracing; using Silverback.Messaging.Configuration; namespace Microsoft.Extensions.DependencyInjection { public static class SilverbackBuilderExtensions { public static ISilverbackBuilder UseOpenTracing(this ISilverbackBuilder builder) { builder.Servi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Maquina_de_Cafe_Virtual.Model { class Moedas { public enumMoedas valorMoeda; public Moedas(enumMoedas valorMoeda) { this.valorMoeda = valorMoeda; ...
using SqlRepoEx.Core; namespace SqlRepoEx.MsSqlServer { public class FilterGroup : FilterGroupBase { } }
using System.Collections.Generic; using TRGE.Core; namespace TRGE.View.Model.Data { public class FlaggedLevelData : List<FlaggedLevel> { public FlaggedLevelData(List<MutableTuple<string, string, bool>> unarmedLevels) { foreach (MutableTuple<string, string, bool> data in unarmedLeve...
// #region File Annotation // // Author:Zhiqiang Li // // FileName:AppCacheKey.cs // // Project:RedisLock.AspNetCore // // CreateDate:2018/04/27 // // Note: The reference to this document code must not delete this note, and indicate the source! // // #endregion namespace RedisLock.AspNetCore.Config { public st...
using System.Diagnostics.CodeAnalysis; namespace TMFileParser.Models.tm7 { [ExcludeFromCodeCoverage] public class TM7Validations { } }
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace CaptainHook.Api.Controllers { /// <summary> /// Probe controller /// </summary> [Route("[controller]")] [AllowAnonymous] public class ProbeController : Controller { /// <summary> /// Returns...
using System; using System.IO; using System.Linq; using kUMTE_2018.Models; using SQLite; using Xamarin.Forms; using Xamarin.Forms.Xaml; [assembly: XamlCompilation (XamlCompilationOptions.Compile)] namespace kUMTE_2018 { public partial class App : Application { public static string AppDataDir = string.Empty; ...
using System; using JetBrains.Annotations; namespace UniFlow.Signal { [PublicAPI] public class HandleEventSignal : SignalBase<HandleEventSignal, HandleEventType> { public HandleEventType HandleEventType { get; private set; } public override HandleEventType ComparableValue { ...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Reflection; using SF.Core.QueryExtensions.SearchExtensions.Levenshtein; using SF.Core.QueryExtensions.SearchExtensions.Soundex; namespace SF.Core.QueryExtensions.SearchExtensions.Helpers.ExpressionBuilders { ...
using System; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace Models.DTOs { public class DataEntity : BaseEntity { [DisplayName("XML"), Required] public String Data { get; set; } public DataEntity() { base.Id = Guid.NewGuid(); ...
namespace SSW.Ports.AzureStorage.Adapter.InMemory.PlatformTests.Blobs { public class BlobDirectoryTests : Definition.Tests.Blobs.BlobDirectoryTests { public BlobDirectoryTests() { BlobContainer = new StorageAccountFactory().GetStorageAccount("UseInMemoryDevelopmentSto...
 namespace Nullspace { // 运行时间内 public class BTTimerLimitNode<Target> : BTDecoratorNode<Target> { private SequenceMultiple mTimerLimit; public BTTimerLimitNode(float interval) : base() { mTimerLimit = SequenceManager.CreateMultiple(); mTimerLimit.PrependInter...
using MSCorp.FirstResponse.Client.Helpers; using MSCorp.FirstResponse.Client.Services.Cities; using MSCorp.FirstResponse.Client.ViewModels.Base; using System.Windows.Input; using System.Linq; using Xamarin.Forms; namespace MSCorp.FirstResponse.Client.ViewModels { public class ConfigViewModel : ViewModelBase {...
// This file is auto-generated, don't edit it. Thanks. using System; using System.Collections.Generic; using System.IO; using Tea; namespace AntChain.SDK.BLOCKCHAIN.Models { public class ReleaseBlockchainOrderPhysicalRequest : TeaModel { // OAuth模式下的授权token [NameInMap("auth_token")] [Vali...
using Moq; using Xunit; using Assert = Microsoft.TestCommon.AssertEx; namespace System.Web.Mvc.Test { public class ValidateInputAttributeTest { [Fact] public void EnableValidationProperty() { // Act ValidateInputAttribute attrTrue = new ValidateInputAttribute(tr...
namespace Autoccultist { using System; using System.IO; using System.Linq; using Autoccultist.Brain; using Autoccultist.Config; using Autoccultist.GameState; using Autoccultist.GUI; using HarmonyLib; using UnityEngine; /// <summary> /// The main entrypoint for Autoccultist, ...
using System.CommandLine.Parsing; using System.Linq; namespace DotNetBlog.Cli { public static class ParseResultExtensions { public static string GetRootCommand(this ParseResult parseResult) { var symbol = parseResult.RootCommandResult.Children?. Select(child => chil...
// Copyright (c) Project Initium. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. using System; using Initium.Portal.Core.Database; using Initium.Portal.Core.MultiTenant; using Initium.Portal.Domain.AggregatesModel.RoleAggregate; using Microso...
//----------------------------------------------------------------------- // <copyright file="MurmurHash.cs" company="Akka.NET Project"> // Copyright (C) 2009-2021 Lightbend Inc. <http://www.lightbend.com> // Copyright (C) 2013-2021 .NET Foundation <https://github.com/akkadotnet/akka.net> // </copyright> //---...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using WorkRegistry.model; namespace WorkRegistry.viewmodel { public class CarsViewModel : INotifyPropertyChanged { publ...
using UnityEngine; using System.Collections; [ExecuteInEditMode] public class BackgroundCarDebugInfo : MonoBehaviour { #if UNITY_EDITOR public Material PeakHoursMaterial; public Material RegularHoursMaterial; public Material MostHoursMaterial; public Material AllHoursMaterial; void Update () ...
namespace Lime { internal interface IStockCursors { MouseCursor Default { get; } MouseCursor Empty { get; } MouseCursor Hand { get; } MouseCursor IBeam { get; } MouseCursor SizeNS { get; } MouseCursor SizeWE { get; } MouseCursor SizeAll { get; } MouseCursor SizeNWSE { get; } MouseCursor SizeNESW { g...
using System; namespace SuccincT.Functional { /// <summary> /// Extension methods for partially applying C# functions (ie, methods that return a value) /// </summary> public static class PartialFunctionApplications { /// <summary> /// Partially applies f(p1,p2), via f.Apply(v1), in...
using AutoMapper; using TwitterBackup.Data.Models; using TwitterBackup.Data.Models.Identity; using TwitterBackup.Services.ViewModels; using TwitterBackup.TwitterApiClient.Models; namespace TwitterBackup.Services.Mapping { public class DomainToVMMappingProfile : Profile { public DomainToVMMappingProfil...
using Newtonsoft.Json; using System.Collections.Generic; namespace OMDB_API_Wrapper.Models.API_Responses { /// <summary> /// JSON-deserialized object received in response to a BySearchRequest. /// </summary> public class BySearchResponse : Response { [JsonProperty("Search")] public...
namespace Exrin.Abstraction { public interface IResult { /// <summary> /// The resulting action of the execute /// </summary> ResultType ResultAction { get; set; } /// <summary> /// Arguments that may be required to pass to the next operation /// Or for t...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LanternUI : MonoBehaviour { GameObject playerSpriteMask; float maxRadiusTransform; float curRadiusTransform; // Use this for initialization void Start () { } // Update is called once per fram...
using System.Data.Entity; namespace ProjetoTCC.Models { public class UsuarioContext : DbContext { public UsuarioContext():base(Functions.Conexao()) { } public DbSet<Usuario> usuario { get; set; } } }
using BurningKnight.assets; using BurningKnight.assets.particle; using BurningKnight.assets.particle.controller; using BurningKnight.assets.particle.renderer; using BurningKnight.entity.component; using Lens.entity; using Lens.util.math; using Microsoft.Xna.Framework; namespace BurningKnight.entity.buff { public clas...
namespace ARMeilleure.Decoders { class OpCodeSimdFcond : OpCodeSimdReg, IOpCodeCond { public int Nzcv { get; private set; } public Condition Cond { get; private set; } public OpCodeSimdFcond(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode) { ...
 using NUnit.Framework; namespace HFM.Log { [TestFixture] public class LogLineDataParserErrorTests { [Test] public void LogLineDataParserError_CopyConstructor_Test() { // Arrange var data = new LogLineDataParserError { Message = "Foo" }; // Act ...
using OpenTemenos.Transacts.Reference.AccountOfficers; using OpenTemenos.Transacts.Reference.BalanceTypes; using OpenTemenos.Transacts.Reference.Beneficiaries; using OpenTemenos.Transacts.Reference.BICs; using OpenTemenos.Transacts.Reference.Brokers; using OpenTemenos.Transacts.Reference.BundleRates; using OpenTemenos...
using System; using System.IO; using System.Threading.Tasks; using Blaise.Api.Tests.Helpers.Case; using Blaise.Api.Tests.Helpers.Configuration; using Blaise.Api.Tests.Helpers.Extensions; using Blaise.Api.Tests.Helpers.Files; using Blaise.Api.Tests.Helpers.Instrument; using Blaise.Api.Tests.Helpers.RestApi; using NUnit...
using Definux.Emeraude.Domain.Entities; namespace Definux.Emeraude.Domain.Abstractions { /// <summary> /// Abstract class that represent helper for create object builder for creation domein entity with builder pattern. /// </summary> /// <typeparam name="TEntity">Target entity.</typeparam> /// <ty...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CreatePrefabOnHit : HitTarget { public Transform prefab; public int createOnlyOnHit = 0; int numHits = 0; void Start() { } bool ShouldCreate() { return createOnlyOnHit == 0 || numHits ...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using Vta.Models; namespace Vta.RequestModels { public static class FilterCollection { public static IQueryable<T> FilterBy<T>(this IQueryable<T> queryable, string id, Expression<Func<T, bool>> predi...
using System.Windows.Forms; namespace Mike.Utilities.Desktop { public static class AdapterScreen { public static void Adaptar(Form form) { int x = Screen.PrimaryScreen.Bounds.Size.Width; int y = Screen.PrimaryScreen.Bounds.Size.Height; form.Size = new Syste...
using System; using System.Threading; using System.Threading.Tasks; using Windows.Devices.Gpio; namespace HelloWorldIoTCS_2019.GpioControl { public class LedBlinking { public bool IsActive { get; private set; } = false; public int GpioPinNumber { get; private set; } public...
#region << 版 本 注 释 >> /* * 项目名称 :BerryCore.BLL.SystemManage * 项目描述 : * 类 名 称 :DataBaseLinkBLL * 类 描 述 : * 所在的域 :DASHIXIONG * 命名空间 :BerryCore.BLL.SystemManage * 机器名称 :DASHIXIONG * CLR 版本 :4.0.30319.42000 * 作 者 :赵轶 * 创建时间 :2019-12-17 18:33:34 * 更新时间 :2019-12-17 18:33:34 * 版 本 号 :V2.0.0.0 ****************************...
using Elsa.Activities.Http.Middleware; using Elsa.Activities.Http.Options; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; // ReSharper disable once CheckNamespace namespace Microsoft.AspNetCore.Builder { public static class ApplicationBuilderExtensions { public stat...
using System; using System.Collections.Generic; using OpenTK; namespace VRLib { public interface IGameObj { // Attributes long Id { get; } // ID is guaranteed to be unique and not change over the object's lifetime. Vector3d OldLoc { get; set; } Vector3d Loc { get; set; } Quaterniond OldFacing { get; set;...
// Copyright 2018 Grigoryan Artem // Licensed under the Apache License, Version 2.0 using System; using System.Runtime.Serialization; namespace Sockets.Chat.Model.Clients { public class ServerUnavailableException : Exception { public ServerUnavailableException() { } public ServerUnavailableE...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Microsoft.Win32.SafeHandles; using System.Security; namespace System.IO.MemoryMappedFiles { internal partial class MemoryMappedView { [SecurityCr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class TurnManager { public static List<Enemy> Enemies = new List<Enemy>(); public static List<Enemy> PendingAdditions = new List<Enemy>(); public static List<Enemy> PendingRemovals = new List<Enemy>(); pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ETModel; using UnityEngine; using UnityEngine.UI; namespace ETHotfix { [ObjectSystem] public class GetGoodsOneItemAwakeSystem : AwakeSystem<GetGoodsOneItem, GameObject, GetGoodsOne> { ...
using System; namespace PushSharp.FirefoxOS { /// <summary> /// Fluent extension for configuring FirefoxOS notification. /// </summary> public static class FirefoxOSFluentNotification { /// <summary> /// Adds an endpoint url to the notification. /// </summary> /// ...
using System; class NonGeneratedCode { } // semmle-extractor-options: /r:System.Diagnostics.Tools.dll
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZapLib { /// <summary> /// 自訂 SQL Param 處理方式的介面,可以實作這個介面來定義該如何處理 SQL Param /// </summary> public interface ISQLParam { /// <summary> ...
using System; using ConsoleFramework.Native; using Xaml; namespace ConsoleFramework.Events { [TypeConverter( typeof ( KeyGestureConverter ) )] public class KeyGesture { private readonly string _displayString; private readonly VirtualKeys _key; private static readonly ITy...
//=========================================== // MVC# Framework | www.MVCSharp.org | // ------------------------------------------ // Copyright (C) 2008 www.MVCSharp.org | // All rights reserved. | //=========================================== using System; using System.Text; namespac...
using System.Web.Mvc; using BuildMonitor.Models; using BuildMonitor.Models.Repository; namespace BuildMonitor.Areas.Admin.Controllers { public class FeaturesController : Controller { private readonly IFeatureRepository _featureRepository; public FeaturesController(IFeatureRepository featureRep...
using System.Collections.Generic; using UnityEngine; using WhoLivesInThisHouse; public class ClientStartup : MonoBehaviour { public int maxOwners; public GameObject cardCanvas; public GameObject ownerCard; private CharacterListApiCaller apiCaller; private void Awake() { apiCaller = n...
namespace Terka.FontBuilder { using System; using NUnit.Framework; // ReSharper disable InconsistentNaming // ReSharper disable EqualExpressionComparison // ReSharper disable ObjectCreationAsStatement #pragma warning disable 252,253 // Possible reference comparison // ReSharper disable Re...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using osu.Framework; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Logging; using osu.Framework.Platform; namespace Aurora.Game.API { /// <summary> /// Instanced plugin loadin...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Kusto.ServiceLayer.Connection.Contracts; namespace Microsoft.Kusto.ServiceLayer.Connection { /// <summary> /// Used to uniquely identify a CancellationTokenSource associated with both /// a str...
namespace NuPattern.Runtime { /// <summary> /// Definitions for URI's for solution items /// </summary> public static class SolutionUri { /// <summary> /// The scheme of the URI /// </summary> public const string UriScheme = "solution"; } }
using CodeWars; using NUnit.Framework; namespace CodeWarsTests { [TestFixture] public class TemperatureAnalysisITests { [Test] public void MyTest() { Assert.AreEqual(-8, TemperatureAnalysisI.LowestTemperature("-1 50 -4 20 22 -7 0 10 -8")); Assert.AreEqual(10...
using System; using System.Collections.Generic; using System.ComponentModel; namespace Plugin.Beahat.Abstractions { /// <summary> /// Interface for Beahat /// </summary> public interface IBeahat : INotifyPropertyChanged { /// <summary> /// BeahatがiBeaconをスキャンしているかどうかを取得します。 /// </summary> /// <va...
using System.Collections.Generic; using System.Threading.Tasks; using AElf.Contracts.Configuration; using AElf.CSharp.Core.Extension; using AElf.Kernel.Blockchain.Application; using AElf.Kernel.SmartContract.Application; using AElf.Types; using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using Shouldly; usin...