content stringlengths 23 1.05M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
namespace CoreWebAppExample
{
[DataContract]
public class ResourceAuthority : CredentialObject
{
private string _title = "";
private List<ResourcePath> _paths = null;
[DataMember]... |
using Newtonsoft.Json;
namespace MLFlow.NET.Lib.Model.Responses.Run
{
public class RunInfo
{
[JsonProperty("run_uuid")]
public string RunUuid { get; set; }
[JsonProperty("experiment_id")]
public string ExperimentId { get; set; }
[JsonProperty("name")]
public str... |
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
namespace Blogger
{
/// <summary>
/// Summary description for addentry.
/// </summary>
public class addentry : System.Windows.Forms.Form
{
private System.Windows.Forms.TextBo... |
using Xunit;
using Xunit.Extensions.Ordering;
using Xunit.Extensions.Ordering.Tests;
using Xunit.Extensions.Ordering.Tests.Fixtures;
[assembly: CollectionBehavior(DisableTestParallelization = true)]
[assembly: TestFramework("Xunit.Extensions.Ordering.TestFramework", "Xunit.Extensions.Ordering")]
[assembly: TestCaseOr... |
/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
using UnityEditor;
using UnityEngine;
namespace Opsive.UltimateCharacterController.Inventory
{
/// <summa... |
using lids.library.Enums;
namespace lids.library.DAL.Transports
{
public class QueueItem
{
public DAL_TRANSACTION_TYPES TransactionType { get; set; }
public dynamic QueueObject { get; set; }
}
} |
/* TwoFactor
*
* This program is free software. It comes without any warranty, to
* the extent permitted by applicable law. You can redistribute it
* and/or modify it under the terms of the Do What The Fuck You Want
* To Public License, Version 2.
*/
using System;
using System.Linq;
using System.Security.Crypt... |
using JetBrains.Annotations;
using UVACanvasAccess.Model.Analytics;
using UVACanvasAccess.Util;
namespace UVACanvasAccess.Structures.Analytics
{
[PublicAPI]
public class Tardiness : IPrettyPrint
{
internal Tardiness(TardinessModel model)
{
Missing = model.Missing;
L... |
@model Demo.Web.ViewModels.CreateEmployeeViewModel
@{
ViewBag.Title = "Create Employee";
}
@{
Html.EnableClientValidation();
Html.EnableUnobtrusiveJavaScript();
}
@section styles
{
<style type="text/css">
.groupheaderLevel1 {
position: relative;
left: 50% !important;... |
using System.Threading.Tasks;
using System.Web.Mvc;
using BackOffice.Areas.Users.Models;
using BackOffice.Controllers;
using BackOffice.Translates;
using Core;
namespace BackOffice.Areas.Users.Controllers
{
[Authorize]
public class ChangeMyPasswordController : Controller
{
private readonly IBackOf... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public enum MissionType
{
None,
Daily = 1,
Week,
Month,
}
public class Mission
{
public int mId;
public MissionType mType;
public DateTime mDateTime;
public string mTextureName;
private Texture mTexture;
public str... |
using DotNetNote.Models;
using Microsoft.AspNetCore.Mvc;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace DotNetNote.ViewComponents
{
public class DataListViewComponent : ViewComponent
{
public async Task<IViewComponentResult> InvokeAsync(string name)
{
var... |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
// <auto-generated/>
#nullable disable
using System.Collections.Generic;
using Azure.Core;
namespace Azure.ResourceManager.MachineLearningServices.Models
{
/// <summary> The RegistryListCredentialsResult. </summary>
... |
//[Obsolete]
[Obsolete("Use Test2")]
public class Test
{
public Test()
{
WriteLine("Version 1");
}
}
[Data("Implemented by César")]
public class Test2
{
public Test2()
{
WriteLine("Version 2");
}
}
[AttributeUsage(AttributeTargets.All, AllowMultiple = false)]
public sealed clas... |
using LLVMSharp.API;
using LLVMSharp.API.Types;
using LLVMSharp.API.Types.Composite.SequentialTypes;
using LLVMSharp.API.Values.Constants;
using LLVMSharp.API.Values.Constants.ConstantDataSequentials;
using LLVMSharp.API.Values.Constants.GlobalValues.GlobalObjects;
using System;
using System.Reflection;
using System.R... |
using System;
using Tomino;
public static class GameExtension
{
public static void WaitUntilPieceFallsAutomatically(this Game game)
{
var pieceFinishedFalling = false;
Game.GameEventHandler eventHandler = delegate { pieceFinishedFalling = true; };
game.PieceFinishedFallingEvent += even... |
using VRC.SDK3.Avatars.Components;
namespace Mochizuki.VRChat.ParticleLiveToolkit.Internal
{
// ReSharper disable once InconsistentNaming
internal static class VRCAnimatorLocomotionControlExtensions
{
public static void ApplyTo(this VRCAnimatorLocomotionControl source, VRCAnimatorLocomotionControl... |
using RuriLib.Functions.Http;
using RuriLib.Legacy.LS;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RuriLib.Blocks.Requests.Http;
using System.Threading.Tasks;
using RuriLib.Legacy.Models;
using RuriLib.Functions.Http.Options;
using RuriLib.Functions.Conversion;
using Rur... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using BlazorFourInARow.Common.Models;
namespace BlazorFourInARow.BusinessLogic
{
public interface ICurrentGameStateProvider
{
Task<GameState> GetCurrentGameStateAsync();
}
}
|
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using OneFitnessVue.Common;
using OneFitnessVue.Common.Notification;
using OneFitnessVue.Data.GeneralSetting.Queries;
... |
using AutoMapper;
using MediatR;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using VoipProjectEntities.Application.Contracts.Persistence;
using VoipProjectEntities.Application.Exceptions;
using VoipProjectEntities.Application.Responses;
using... |
//MIT, 2016-present, WinterDev
using System;
using System.Collections.Generic;
namespace PixelFarm.Drawing.WinGdi
{
class BufferBitmapStore
{
Stack<System.Drawing.Bitmap> _bmpStack = new Stack<System.Drawing.Bitmap>();
public BufferBitmapStore(int w, int h)
{
this.Width = w... |
using System;
using System.Collections.Generic;
namespace ECS
{
public class EntityBuilder
{
public static EntityBuilder Default = new EntityBuilder();
public EntityBuilder AddComponent<T>(T t) where T: struct
{
return this;
}
public void Build(World world... |
namespace AmbientSounds.Constants
{
public class IapConstants
{
public const string MsStoreAmbiePlusId = "ambieplus";
}
}
|
using System;
namespace Mocoding.Ofx.Client.Exceptions
{
class OfxResponseException : Exception
{
public OfxResponseException(string message)
: base(message)
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Google.Apis.Drive.v3;
using Google.Apis.Drive.v3.Data;
using DropNet;
public class Navigation
{
private DriveService service;
private DropNetClient dropClient;
public Navigation(Drive... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
// the core npc script. implements a number of states for an npc actor
public class npcScript : MonoBehaviour {
public enum npcState
{
invalid = -1,
none = 0,
idle = 1,
patrol = 2,
turnToPlayer = 3,
InteractWithPlayer = 4,... |
// <copyright file="TextureConverterService.cs" company="natsnudasoft">
// Copyright (c) Adrian John Dunstan. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// ... |
using Domain.Helpers;
using Domain.Model;
using Domain.Serializer;
using Plugin;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace Domain.Services
{
[Serializable]
public class ModelService
{
public List<Drink> Drinks { get; private set; }
publi... |
namespace Patterns.Domain
{
public class Receipt
{
public decimal Price { get; }
public decimal DiscountPrice { get; }
public Receipt(decimal price, decimal discountPrice)
{
Price = price;
DiscountPrice = discountPrice;
}
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace Chic.Core.Modules
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
public class ModuleEntryAttribute : Attribute
{
private Type _type { get; set; }
public ModuleEntryAttribute(... |
using UnityEngine;
using System.Collections;
public class Raycasting : MonoBehaviour {
Camera camera;
// Use this for initialization
void Start () {
camera = GetComponent<Camera> ();
}
// Update is called once per frame
void Update () {
Ray ray = camera.ViewportPointToRay (new Vector3 (0.5F, 0.5F, 0));
... |
namespace RealbizGames.Shopping
{
public enum BuyItemStatus
{
None = 0,
Processing = 1,
Fail = 2
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.IO;
namespace WindowsFormsApplication_GetTemperature
{
class GetTemMethod
{
public string GetTemMethodtemp(string city)
{
string sURL,s... |
namespace DockerSdk.Registries.Dto
{
internal class AuthResponse
{
public string? IdentityToken { get; set; }
public string Status { get; set; } = null!;
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SoulsFormats;
public class MSB2MapPiecePart : MSB2Part
{
[AddComponentMenu("Dark Souls 2/Parts/Map Piece")]
/// <summary>
/// Unknown.
/// </summary>
public short UnkT00;
/// <summary>
/// Unknown.
/... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace ImooseApiClient.Models
{
public class ServerTime
{
[JsonProperty("unix_time")]
public long UnixTime { get; set; }
[JsonProperty("unix_time_ms")]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RequestService;
namespace RequestServiceTest
{
public class RequestServiceHost : ServiceBaseCustom
{
public void Start(string[] args)
{
base.OnStart(args);
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Newtonsoft.Json.Linq;
namespace BMap.NET.WindowsForm
{
/// <summary>
/// 导航路线起点/终点位置建议项
/// </summary>
partial c... |
using System;
using System.Threading.Tasks;
namespace ModularMonolith.Shared.Infrastructure.Modules
{
public sealed class ModuleBroadcastRegistration
{
public Type TargetType { get; }
public Func<object, Task> Handle { get; }
public string Key => TargetType.Name;
public Module... |
namespace ShpToSql.SqlConnectionControl
{
public partial class LoadingCircle
{
public LoadingCircle()
{
InitializeComponent();
}
}
} |
using System;
using ProtoBuf;
namespace BO4E.ENUM
{
/// <summary>Unterscheidung für hoch- und niedrig-kalorisches Gas.</summary>
public enum Gasqualitaet
{
[Obsolete("This value is only a workaround for the proto3 syntax generation. You shouldn't actually use it")]
#pragma warning disable ... |
using UnityEditor;
using UnityEngine;
namespace Baum2.Editor {
public class BaumSpriteProcess : AssetPostprocessor {
private void OnPostprocessTexture(Texture2D texture) {
if( !assetPath.Contains("Assets/Art/UI/Sprites") ) {
return;
}
var importer = assetImporter as TextureImporter;
importer.textur... |
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
// This code is distributed under the GNU LGPL (for details please see \doc\license.txt)
using System;
using ICSharpCode.PythonBinding;
using ICSharpCode.SharpDevelop;
using ICSharpCode.SharpDevelop.Dom;
using IronP... |
using Tridion.ContentManager.ContentManagement;
using Tridion.ContentManager.ContentManagement.Fields;
using Tridion.ContentManager.Templating;
using Tridion.ContentManager.Templating.Assembly;
namespace TridionTemplates
{
[TcmTemplateTitle("Render Code")]
public class RenderCode : ITemplate
{
pub... |
using System.Threading.Tasks;
using PuppeteerSharp.Tests.Attributes;
using PuppeteerSharp.Xunit;
using Xunit;
using Xunit.Abstractions;
namespace PuppeteerSharp.Tests.ChromiumSpecificTests
{
[Collection(TestConstants.TestFixtureCollectionName)]
public class BrowserUrlOptionTests : PuppeteerPageBaseTest
{
... |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Build.Utilities;
using WebGAC.Core;
namespace WebGAC.MSBuild {
public class SupplyCreds : Task {
public override bool Execute() {
Core.WebGAC gac = WebGACFactory.WebGAC;
gac.CredRequestHandler = new Credentia... |
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//--------------------------------------------... |
namespace MS.GTA.BOTService.BusinessLibrary.Interfaces
{
using MS.GTA.BOTService.Common.Models;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
public interface IJobApplicationManager
{
Task<IList<UpcomingInterviews>> GetUpcomingInterviews(string userOid, ... |
//------------------------------------------------------------------------------
// <auto-generated />
// This file was automatically generated by the UpdateVendors tool.
//------------------------------------------------------------------------------
// dnlib: See LICENSE.txt for more info
namespace Datadog.Trace.Ven... |
using Neon.HomeControl.Components.EventsDb;
using Newtonsoft.Json;
namespace Neon.HomeControl.Components.Data
{
public class SunsetDataResultWrap
{
[JsonProperty("results")] public SunsetDataResults Results { get; set; }
}
} |
using System;
using System.ComponentModel;
namespace Chapter09
{
[Description("Listing 9.01")]
class SimpleAnonymousMethod
{
static void Main()
{
Func<string, int> returnLength;
returnLength = delegate(string text) { return text.Length; };
Console.Write... |
using System;
using System.Threading.Tasks;
using Caliburn.Micro.Xamarin.Forms;
using Xamarin.Forms;
// ReSharper disable once CheckNamespace
namespace LogoFX.Client.Mvvm.Navigation
{
/// <summary>
/// A <see cref="NavigationPageAdapter"/> decorator allowing navigation to view model by type.
/// </summary... |
namespace MediatR.BackgroundService.SampleApi.BusinessLogic.Handlers.LongOperation;
/// <summary>
/// A request for the long operation. This will be ideally executed in the background
/// </summary>
public record LongOperationRequest(string Source) : IRequest<Unit>;
|
using System.Collections.Generic;
using System.IO;
using System.Linq;
using IronBlock.Blocks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace IronBlock.Tests
{
[TestClass]
public class ListsTests
{
[TestMethod]
public void Test_List_Create_With()
{
const string xml = @"
<xml xmln... |
// Copyright(c) 2017 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy of
// the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in w... |
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations.Schema;
namespace H1.Model.Entity.Configuration
{
public class P... |
using System.Collections.Generic;
namespace TxTraktor.Extension
{
public interface IExtension
{
string Name { get; }
IEnumerable<Dictionary<string, string>> Process(string query);
}
} |
/*
* Destroy gameobject when its renderer is no longer visible
* @ Max Perraut '20
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WSoft.Camera
{
public class DestroyOutOfSight : MonoBehaviour
{
[Tooltip("A renderer that displays the object.")... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DataProcessor.DataModels
{
public class ClassOccupanyDetails
{
public int IsClassOccupied { get; set; }//0 for false and 1 for true
public int ClassTotalCapacity { get;... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using MarketingBox.Redistribution.Service.Domain.Models;
using MarketingBox.Redistribution.Service.Grpc;
using MarketingBox.Redistribution.Service.Grpc.Models;
using MarketingBox.Redistribution.Service.Storage;
using MarketingBox.Sdk.Common.... |
using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using System.Xml;
using System.IO;
using ProtoBuf;
using update_protocol_v3;
namespace Holojam
{
public class MasterStream ... |
// -----------------------------------------------------------------------
// <copyright file="IPaymentProcessor.cs" company="Rare Crowds Inc">
// Copyright 2012-2013 Rare Crowds, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the L... |
using System.Threading.Tasks;
using FeedbackService.Contracts;
using FeedbackService.Database.Repositories.Interfaces;
using MassTransit;
using Microsoft.Extensions.Logging;
namespace FeedbackService.Consumers
{
public class GetOrderFeedbackConsumer : IConsumer<GetOrderFeedback>
{
private readonly ILo... |
using System.Net.Sockets;
namespace MyNatsClient.Internals
{
internal class SocketFactory : ISocketFactory
{
public Socket Create(SocketOptions options)
{
var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
if (options.UseNagleAlgo... |
using System;
namespace ZaraEngine.StateManaging
{
[Serializable]
public class HealthStateStateContract
{
public float BloodPressureTop;
public float BloodPressureBottom;
public float HeartRate;
public float BloodPercentage;
public float FoodPercentage;
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
namespace P9YS.Web.Controllers
{
public class AccountController : Controller
{
public IActionResult Index()
{
return Redirect("http://ht.p9ys.com");
... |
using System.Text.Json.Serialization;
namespace Essensoft.Paylink.Alipay.Response
{
/// <summary>
/// ZhimaCreditEpDossierQrcodeApplyResponse.
/// </summary>
public class ZhimaCreditEpDossierQrcodeApplyResponse : AlipayResponse
{
/// <summary>
/// 档案直跳地址,默认不返回
/// </summary... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using LeakBlocker.Libraries.Common;
using LeakBlocker.Libraries.Common.Cryptography;
using LeakBlocker.Libraries.Common.Entities.Security;
namespace LeakBlocker.Server.Service.InternalTools.AdminUsersStorage
{
[... |
using System;
public static class Heap<T> where T : IComparable<T>
{
public static void Sort(T[] arr)
{
int length = arr.Length;
for (int i = length / 2; i >= 0; i--)
{
HeapifyDown(arr, i, length);
}
for (int i = length - 1; i > 0; i--)
{
... |
using NUnit.Framework;
namespace Wikiled.Text.Analysis.Tests.NLP
{
[TestFixture]
public class RawWordExtractorTests
{
[TestCase("program's", "program")]
[TestCase("ringtones", "ringtone")]
[TestCase("smallest", "small")]
[TestCase("best", "best")]
[TestCase("pretti... |
using System;
using System.Collections.Generic;
using System.Text;
namespace WYZTracker
{
public class ScaleManager
{
private static Dictionary<Scales, int[]> offsetsByScale;
public static Dictionary<Scales, int[]> OffsetsByScale
{
get
{
return ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Tests.Helpers;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace System.Linq.Tests
{
public class ToDictionaryTests
{
private class CustomComparer<T> : IEqualityComparer<T>
{
... |
using System;
using System.ComponentModel;
using System.Diagnostics;
using Roslyn.Scripting;
namespace Microsoft.CSharp.RuntimeHelpers
{
[DebuggerStepThrough]
[EditorBrowsable(EditorBrowsableState.Never)]
public static class SessionHelpers
{
// this method is only run in Submission constructor... |
using System.Collections.Generic;
using ShaderTools.CodeAnalysis.Hlsl.Symbols;
namespace ShaderTools.CodeAnalysis.Hlsl.Binding.Signatures
{
internal abstract class Signature
{
public abstract TypeSymbol ReturnType { get; }
public abstract ParameterDirection GetParameterDirection(int in... |
using JobSchedule.Entities.Models;
using JobSchedule.Service.BaseService;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace JobSchedule.Service.MemberGoalService
{
public interface IMemberGoalService : IService<MemberGoal>
{
Task<IEnumerable<Mem... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace lm.Comol.Modules.Standard.ProjectManagement.Domain
{
[Serializable]
public class dtoReorderAction
{
public ReorderAction Action{get;set;}
public Boolean Selected { get; set; }
public dt... |
@using System.Web.Optimization
@using MyWalletz.Helpers
@model MyWalletz.Models.Home
@section Navigation {
@Html.Partial("Navigation")
}
<div class="container-fluid">
<div class="row-fluid">
<div id="container" class="span12" role="main">
<div class="page" ng-view></div>
@{ Html.IncludeClientViews()... |
// This source file is covered by the LICENSE.TXT file in the root folder of the SDK.
namespace Ptv.XServer.Controls.Map.Gadgets
{
/// <summary> Control showing a watermark text over the map. </summary>
public partial class WatermarkControl
{
#region constructor
/// <summary> Initi... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using EasyLife.Domain.Models;
using EasyLife.Domain.ViewModels;
namespace EasyLife.Application.Services.Interfaces
{
public interface IOfficeManager
{
Task<List<Office>> GetOfficesAsync();
Task AddOfficeAsync(Offic... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace projetoTriangulo
{
class Triangulo
{
public double lado1;
public double lado2;
public double lado3;
public string classificacao;
public double pe... |
using Scrabble_Score_Tool_Library;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Wind... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Charlotte.Commons;
using Charlotte.GameCommons;
namespace Charlotte.Games.Enemies
{
/// <summary>
/// 敵
/// </summary>
public abstract class Enemy
{
// Game.I.ReloadEnemies() からロードされた場合、初期位置として「配置されたマップセルの中心座標」が与えられる。
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace WellControl
{
/// <summary>
/// 用来传递已知数据
/// </summary>
public class WellDataInput
{
public double YLSD = 3200;//溢流深度(m)
public double YLCS = 3200;//溢流测深(m)
public double JYZJ = ... |
using Fan.Blog.Models.View;
using Fan.Plugins;
using Fan.Web.Events;
using MediatR;
using Shortcodes.Services;
using System.Threading;
using System.Threading.Tasks;
namespace Shortcodes
{
/// <summary>
/// Handler for parsing shortcodes in Page or Post body content.
/// </summary>
public class Shortco... |
using Clarity.Common.CodingUtilities.Tuples;
namespace Clarity.Common.Infra.TreeReadWrite.Serialization.Handlers
{
public class PairTrwHandler<T> : TrwSerializationHandlerBase<Pair<T>>
{
public override bool ContentIsProperties => false;
public override void SaveContent(ITrwSerializationWrite... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="TagsAttribute.cs" company="OxyPlot">
// Copyright (c) 2014 OxyPlot contributors
// </copyright>
// ------------------------------------------------------------------------------... |
namespace ConformityCheck.Services
{
using System.Linq;
using ConformityCheck.Data.Common.Repositories;
using ConformityCheck.Data.Models;
public class ContentCheckService : IContentCheckService
{
private readonly IDeletableEntityRepository<Article> articlesRepository;
private rea... |
using IdentityModel;
using System;
using System.Collections.Generic;
namespace Plus.IdentityModel
{
public class IdentityClientConfiguration : Dictionary<string, string>
{
/// <summary>
/// Possible values: "client_credentials" or "password".
/// Default value: "client_credentials".
... |
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text.RegularExpressions;
namespace ReaperCore.Nodes
{
public class ReaperNode
{
/// <summary>
/// The parent ReaperNode. If null, this node is the main ReaperSession Node.
... |
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
#if BINARY_REWRITE
using System.Threading.Tasks;
#else
using Microsoft.Coyote.Tasks;
#endif
using Microsoft.Coyote.Tests.Common;
using Xunit.Abstractions;
#if BINARY_REWRITE
namespace Microsoft.Coyote.BinaryRewriting.Tests
#else
namespace Mic... |
// -----------------------------------------------------------------------
// <copyright file="ConsoleLogger.cs" company="bartosz.jarmuz@gmail.com">
// Copyright (c) Bartosz Jarmuż. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------
using System;
using ... |
using System;
namespace Heirloom
{
/// <summary>
/// Contains information about a glyph (ie, the horizontal metrics).
/// </summary>
/// <category>Text</category>
public readonly struct GlyphMetrics
{
private readonly IntRectangle _box;
/// <summary>
/// The advance wid... |
using System;
using System.Net;
namespace ExtraLife
{
public class ApiResponseException : Exception
{
public ApiResponseException()
{
}
public ApiResponseException(string message) : base(message)
{
}
public ApiResponseException(string message, Exceptio... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RunComponentOutputNode : RunComponent, INeuralNetworkOutputNode{
public void Activation(float activationValue)
{
m_MoveSpeed += activationValue * m_AccelerationMultiplier;
if (m_MoveSpeed < minimumSpeed... |
using System;
using Microsoft.Data.Entity;
using Microsoft.Data.Entity.Infrastructure;
using Microsoft.Data.Entity.Metadata;
using Microsoft.Data.Entity.Migrations;
using UnicornClicker.UWP.Models;
namespace UnicornClicker.UWP.Migrations
{
[DbContext(typeof(UnicornClickerContext))]
partial class UnicornClicker... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Wsu.DairyCafo.DataAccess.Tests.Helpers;
namespace Wsu.DairyCafo.DataAccess.Tests
{
[TestClass]
public class ScenarioTest
{
[TestMethod]
public void GetCountManureSeparator_ComplexScenario_ReturnsCorrectNum()
{
... |
using System.Transactions;
using FlexibleSqlConnectionResolver.ConnectionResolution;
using FlexibleSqlConnectionResolver.UseCases.SampleApplication;
namespace FlexibleSqlConnectionResolver.UseCases
{
public class Transaction : UseCase
{
public Transaction(string connectionString)
... |
using System.ComponentModel;
// ReSharper disable CSharpWarnings::CS1591
namespace Nutritionix
{
/// <summary>
/// Types of food allergens
/// </summary>
public enum Allergen
{
/// <summary>
/// Contains milk
/// </summary>
[Description("allergen_contain... |
using Busybody.Events;
namespace Busybody
{
public interface IHandle<T> where T : BusybodyEvent
{
void Handle(T @event);
}
} |
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