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#if !NETSTANDARD13 /* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or ...
using System; using System.IO; using System.Net; using System.Text; using System.Threading.Tasks; using FluentAssertions; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Http.Features; using Microsoft.Extensions.Logging; using Moq; using Newtonsoft.Json.Linq; using Stratis.Bitcoin.Configuration; using Stra...
// <auto-generated /> using DatingApp.API.Data; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Migrations; using Microsoft.EntityFrameworkCore.Storage.ValueConversion; namespace DatingApp.API.Migrations { [DbContext(typeof(DataContext))...
/* * * Copyright 2015 Netflix, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by a...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace cm.Services { // This class is used by the application to send email for account confirmation and password reset. // For more details see https://go.microsoft.com/fwlink/?LinkID=532713 public class E...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Tes...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Markup; using System.Windows.Media.Animation; using Granular.Extensions; namespace System.Windows { [ContentProperty("States")] [RuntimeNameProperty("Name")] [Bridge.Reflectable(Bridge.MemberAccessib...
using RapidGUI; using System; namespace PrefsGUI { /// <summary> /// PrefsParam for user type that has new(), serializable by Unity(JsonUtility) /// </summary> [Serializable] public class PrefsAny<OuterT> : PrefsParamOuterInner<OuterT, string> where OuterT : new() { public Pre...
using MvvmCross.Core.ViewModels; namespace MvvmCross.Test.Mocks.TestViewModels { public class ViewModelA : MvxViewModel { } public class ViewModelB : MvxViewModel { } public class ViewModelC : MvxViewModel { public void Init(string id) { ...
namespace BashSoft { using System.IO; public static class SessionData { private static string currentPath; public static string CurrentPath { get { if (string.IsNullOrEmpty(currentPath)) { currentPath = Di...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // <auto-generated/> #nullable disable using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Threading; using System.Threading.Tasks; using A...
using System; using UnityEngine; using UnityEngine.XR; #if !UNITY_2019_3_OR_NEWER using UnityEngine.Experimental; using UnityEngine.Experimental.XR; #endif namespace UnityEngine.XR.Management.Tests.Standalone { namespace Providing { public class StandaloneSubsystemParams { public ...
using Microsoft.VisualStudio.Text.Editor; using Microsoft.VisualStudio.Utilities; using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TeamsManifestExtension.NavigationMargin { [Export(typeof(IWpfTextVie...
using GLib; using System; using Uno.UI.Runtime.Skia; namespace UnoSample.Skia.Gtk { class Program { static void Main(string[] args) { ExceptionManager.UnhandledException += delegate (UnhandledExceptionArgs expArgs) { Console.WriteLine("GLIB UNHANDLED EXC...
using System.ComponentModel; using System.Globalization; namespace System.Windows.Forms { public class LinkConverter : TypeConverter { public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType) { throw null; } public override bool CanConvertTo(ITypeDescriptorContext context, Typ...
namespace RubiksCube { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class RubiksCube { public static void Main() { var tokens = Console.ReadLine() .Split(new char[] { '...
using Microsoft.AspNetCore.Identity; namespace Bet.Blog.Data { public class AppUser : IdentityUser { } }
using ILRuntime.Mono.Cecil.Cil; using System; namespace ILRuntime.Mono.Cecil { internal sealed class GenericParameterResolver { internal static TypeReference ResolveReturnTypeIfNeeded (MethodReference methodReference) { if (methodReference.DeclaringType.IsArray && methodReference.Name == "Get") return met...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace Keg.DAL.Models { public class Measurement : IComparable<Measurement>, I...
namespace LibSassHost.Test.Common { /// <summary> /// Stylesheet syntax types /// </summary> public enum SyntaxType { /// <summary> /// Sass syntax /// </summary> Sass, /// <summary> /// SCSS syntax /// </summary> Scss } }
#pragma checksum "C:\Users\panag\Desktop\anyplace\windows\AnyPlace\Settings.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "2EBB4EA1E0E5BCD8CD4FDE8DF9997CD9" //------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Ver...
#if !UNITY_WEBPLAYER // Note: This behaviour cannot be used in WebPlayer using System; #if UNITY_EDITOR using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Xml.Linq; using UnityEditor; #endif using UnityEngine; namespace Tiled2Unity { // Class to help us manage...
/* MIT License Copyright (c) 2011-2019 Markus Wendt (http://www.dodoni-project.net) All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without li...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; using WhackAMole.KubeServices; using WhackAMole.KubeServices.Models; using WhackAMole.KubeServices.Providers; // For more information on enabling Web API...
using UnityEngine; using System.Collections; public class AP_HitSlowPreset : AS_ActionPreset { public override void Shoot (GameObject bullet) { if (!ActionCam) { return; } ActionCam.ObjectLookAt = null; base.Shoot (bullet); } public override void FirstDetected (AS_Bullet bullet, AS_BulletHiter target,...
using Godot; namespace MixedRealityExtension.ProceduralToolkit { public struct IntersectionSegmentSphere { public IntersectionType type; public Vector3 pointA; public Vector3 pointB; public static IntersectionSegmentSphere None() { return new IntersectionSegmentSphere {type = IntersectionType.None}; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media.Media3D; namespace TextLayers { // Hold points that make up a polygon. public class Polygon { public List<Point3D> Points = null; // Copy the poi...
using System.Text; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Diagnostics; using static Microsoft.CodeAnalysis.CSharp.SyntaxFactory; namespace Rocket.Surgery.LaunchPad.Analyzers; /// <summary> /// A generator that is ...
using System; using System.Collections; using System.Collections.Generic; using CitizenFX.Core.Native; using System.Security; namespace CitizenFX.Core { public enum FormationType { Default, Circle1, Circle2, Line } public class PedGroup : PoolObject, IEquatable<PedGroup>, IEnumerable<Ped>, IDisposable { ...
namespace Pong.GameObjects { public class Paddle : GameObject { } }
using System; using EnvDTE; using Microsoft.VisualStudio.ProjectSystem.VS; using Microsoft.VisualStudio.Shell; using VSLangProj80; namespace GoToDnSpy { internal static class EnvDteExtensions { public static T FindByNameOrDefault<T>(this Properties properties, string name) { if (pro...
using Avalonia.Controls; using Avalonia.Markup.Xaml; namespace ControlCatalog.Views { public class CustomNotificationView : UserControl { public CustomNotificationView() { this.InitializeComponent(); } private void InitializeComponent() { Avaloni...
using System; using System.Globalization; using System.IO; using System.Text; using System.Threading; using System.Windows.Forms; namespace Netch { public static class Netch { /// <summary> /// 应用程序的主入口点 /// </summary> [STAThread] public static void Main(string[] args) ...
namespace Microsoft.Azure.PowerShell.Cmdlets.AppConfiguration.Models.Api20200601 { using static Microsoft.Azure.PowerShell.Cmdlets.AppConfiguration.Runtime.Extensions; /// <summary>The result of a request to list configuration store operations.</summary> public partial class OperationDefinitionListResult ...
@model HomeIndexViewModel @{ ViewBag.Title = "Home Page"; } <h1>All Restaurants</h1> @foreach (var restaurant in Model.Restaurants) { @Html.Partial("_Summary", restaurant) } <div><a asp-action="Create" class="btn btn-primary">Add Restaurant</a></div> @*@section footer{ @Model.CurrentMessage }*@
namespace ClassLib118 { public class Class039 { public static string Property => "ClassLib118"; } }
using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using OrchardCore.Mvc.Utilities; namespace OrchardCore.Lucene.Controllers { [Route("api/lucene")] [ApiController] [Authorize(AuthenticationSchemes...
/* * Copyright 2015 Google Inc * * Licensed under the Apache License, Version 2.0(the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in...
using Microsoft.AspNetCore.Components.WebAssembly.Authentication; using System.Collections.Generic; using System.Net.Http; using System.Text; using System.Text.Json; using System.Text.Json.Serialization; using System.Threading.Tasks; namespace blazorui { internal class GraphQLRequest { private HttpCli...
namespace Basket.FunctionalTests; public class BasketScenarios : BasketScenarioBase { [Fact] public async Task Post_basket_and_response_ok_status_code() { using var server = CreateServer(); var content = new StringContent(BuildBasket(), UTF8Encoding.UTF8, "application/json"); v...
using AutoMapper; using Business.Interface.Common; using Business.Utils; using Business.Utils.Pagination; using Entity.Common; using FreeSql; using Microservice.Library.DataMapping.Gen; using Microservice.Library.Extension; using Microservice.Library.FreeSql.Extention; using Microservice.Library.FreeSql.Gen; using Mic...
using System; using System.Collections.Generic; using System.Text; namespace MinuteManager { public class Decision { } }
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; //using System.Linq; using System.Text; using System.Threading.Tasks...
using System; using System.Windows.Forms; namespace StreamingClient { static class Program { /// <summary> /// 해당 응용 프로그램의 주 진입점입니다. /// </summary> [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatib...
namespace Main.Wpf.Pages { public partial class Load { public Load() { InitializeComponent(); } } }
// Copyright information can be found in the file named COPYING // located in the root directory of this distribution. //------------------------------------------------------------------------------ // Fog //------------------------------------------------------------------------------ singleton ShaderData( FogPassS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace Peralta100430840_lib1.Personas { public class Piloto : IOAqui.DataInterface, IOAqui.iPersistencia { private int IDEmploye; private string Passport; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace System.Text.RegularExpressions.LogJointVersion { public static class SR { public static string GetString(string str, params object[] args) { return string.Format(str, args); } pu...
// <copyright file="GrowActivityMiddleware.cs" company="Microsoft"> // Copyright (c) Microsoft. All rights reserved. // </copyright> namespace Microsoft.Teams.Apps.Grow.Bot { using System; using System.Threading; using System.Threading.Tasks; using Microsoft.Bot.Builder; using Microsoft.Bot.Schema...
using System.Collections; namespace CatenaX.NetworkServices.PortalBackend.DBAccess.Models { public class CompanyInvitedUser { public CompanyInvitedUser(Guid companyUserId, string userEntityId, IEnumerable<Guid> roleIds) { CompanyUserId = companyUserId; UserEntityId = user...
using System.Collections.Generic; using Machine.Specifications; using Mixpanel.NET.Events; namespace Mixpanel.NET.Specs.Integration { // Use this test to verify your mixpanel token is working. public class when_sending_valid_dictionary_data_to_mixpanel { Establish that = () => { _panel = new MixpanelTra...
using Frapper.Entities.Usermaster; namespace Frapper.Repository.Usermaster.Command { public interface IUserMasterCommand { void Add(UserMaster usermaster); void Update(UserMaster usermaster); void ChangeUserStatus(UserMaster usermaster); void UpdatePasswordandHistory(long userId, s...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Text; using System.Threading.Tasks; using DSharpPlus; using DSharpPlus.Entities; using DSharpPlus.Interactivity; using Nami.Common; using Nami.Extensions; using Nami....
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated from a template. // // Manual changes to this file may cause unexpected behavior in your application. // Manual changes to this file will be overwritten if the code is regenerated. //...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Text; using Dungeons_Exam.Bags; using Dungeons_Exam.Interfaces; namespace Dungeons_Exam.Characters { public class Warrior:Character,IAttackable { public Warrior(string name, Faction faction) { ...
#pragma warning disable 108 // new keyword hiding #pragma warning disable 114 // new keyword hiding namespace Windows.Devices.WiFi { #if __ANDROID__ || __IOS__ || NET46 || __WASM__ || __MACOS__ [global::Uno.NotImplemented] #endif public partial class WiFiAvailableNetwork { #if __ANDROID__ || __IOS__ || NET46 |...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Xml; using RobloxFiles.DataTypes; using RobloxFiles.XmlFormat; namespace RobloxFiles { public class XmlRobloxFile : RobloxFile { public readonly XmlDocument XmlDocument = new XmlDocume...
/* dotNetRDF is free and open source software licensed under the MIT License ----------------------------------------------------------------------------- Copyright (c) 2009-2012 dotNetRDF Project (dotnetrdf-developer@lists.sf.net) Permission is hereby granted, free of charge, to any person obtaining a copy of this ...
//=============================================================================== // Microsoft patterns & practices Enterprise Library // Core //=============================================================================== // Copyright © Microsoft Corporation. All rights reserved. // THIS CODE AND INFORMATION IS PR...
// This code is part of the Fungus library (https://github.com/snozbot/fungus) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEngine.Serialization; using System; using System.Collections; using System.Collections.Generi...
#nullable enable using System; using System.Collections.Generic; using Content.Server.GameObjects.Components.Body.Digestive; using Content.Server.GameObjects.Components.Chemistry; using Content.Server.GameObjects.Components.GUI; using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObject...
/* Written by Peter O. Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ If you like this, you should donate to Peter O. at: http://peteroupc.github.io/ */ using System; namespace PeterO.Numbers { /// <summary>Exception thrown for arithmetic trap errors. (The "E" /...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEditor; using UnityEngine; namespace Nodux.PluginEditor { public static class SerializedPropertyExtensions { public static T GetValue<T>(this SerializedProperty property) ...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Je...
// Authors: // Rafael Mizrahi <rafim@mainsoft.com> // Erez Lotan <erezl@mainsoft.com> // Oren Gurfinkel <oreng@mainsoft.com> // Ofer Borstein // // Copyright (c) 2004 Mainsoft Co. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated do...
/* * Copyright 2008-2013 Mohawk College of Applied Arts and Technology * * Licensed under the Apache License, Version 2.0 (the "License"); you * may not use this file except in compliance with the License. You may * obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unl...
using System; using System.Collections.Generic; using System.Text; using LiteDB; using Poco.Evolved.Core.Transactions; namespace Poco.Evolved.LiteDB.Transactions { /// <summary> /// Factory for creating a unit of work for LiteDB. /// </summary> public class LiteDBUnitOfWorkFactory : IUnitOfWorkFacto...
using System.Text.Json; using Luno.Client.Websocket.Json; using Luno.Client.Websocket.Models; using Microsoft.Extensions.Logging; using Websocket.Client; namespace Luno.Client.Websocket.Client; /// <summary> /// Luno account websocket client. /// Use `Streams` to handle messages. /// </summary> public class LunoUserW...
using MetroDom.Core.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MetroDom.Core { public class Orchestra { private ICollection<IInstrument> _instruments; public Orchestra(ICollection<IInstrument> instr...
namespace CodingCompetition.Application.Models.SharedPad { public class CodePad { public string Id { get; set; } public string Code { get; set; } public string Theme { get; set; } public Language Language { get; set; } } }
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("11...
using System.Collections.Generic; using System.Linq; using UnityEditor.Experimental.GraphView; using UnityEditor.UIElements; using UnityEditor.VisualScripting.Editor; using UnityEditor.VisualScripting.Editor.SmartSearch; using UnityEditor.VisualScripting.GraphViewModel; using UnityEditor.VisualScripting.SmartSearch; us...
// Copyright (c) André N. Klingsheim. See License.txt in the project root for license information. namespace NWebsec.Core.Common.HttpHeaders.Configuration { public class CspSandboxDirectiveConfiguration : ICspSandboxDirectiveConfiguration { public bool Enabled { get; set; } public bool AllowFo...
 using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; using System; using System.Linq; using System.Collections.Generic; using UniRx; using Extensions; namespace Modules.TimeLine.Component { public sealed class LabelClip : PlayableAsset, ITimelineClipAsset { //----- params -----...
using System; using System.Collections.Generic; using System.Text; namespace RK7Die.Query { /// <summary> /// <para xml:lang="ru">Получить список заказов (ver 2)</para> /// </summary> public partial class QueryGetOrderList2 : RK7Cmd { /// <summary> /// <para xml:lang="ru">Официант....
#if !UNITY_WEBPLAYER && !UNITY_WSA && !UNITY_WEBGL using UnityEngine; using System; namespace Crosstales.UI.Util { /// <summary>Take a screen shot of the application.</summary> public class TakeScreenshot : MonoBehaviour { #region Variables public string Prefix = "CT_Screenshot"; ...
/* Copyright 2020 Research group ICT innovations in Health Care, Windesheim University of Applied Sciences Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENS...
/************************************************************************************* Extended WPF Toolkit Copyright (C) 2007-2013 Xceed Software Inc. This program is provided to you under the terms of the Microsoft Public License (Ms-PL) as published at http://wpftoolkit.codeplex.com/license For ...
namespace bovsclik.Levels { public class DungeonData { public int TopX { get; set; } public int TopY { get; set; } public int Width { get; set; } public int Height { get; set; } public DungeonRoom DungeonRoom { get; set; } } public class DungeonRoom { ...
using System; using System.Collections.Generic; using System.Linq; using GsaAPI; using Grasshopper.Kernel; using Grasshopper.Kernel.Types; using Rhino.Geometry; using Rhino; using GhSA.Util.Gsa; using Grasshopper.Documentation; using Rhino.Collections; namespace GhSA.Parameters { /// <summary> /// Spring cla...
using ApiAuthVerifyToken.V1.Factories; using ApiAuthVerifyToken.V1.Domain; using FluentAssertions; using NUnit.Framework; using AutoFixture; using ApiAuthVerifyToken.V1.Infrastructure; namespace ApiAuthVerifyToken.Tests.V1.Factories { [TestFixture] public class EntityFactoryTest { [Test] pu...
namespace Minecraft.Model.Java { public enum CommandBlockType { Impulse = 0, Repeating = 1, Chain = 2 } }
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StudentsAndWorkers.Contracts { interface IHuman { string FirstName { get; set; } string SecondName { get; set; } string Print(); } }
using System.ComponentModel.DataAnnotations.Schema; namespace EfCore.Attempt1.Model { public class Student { public int Id { get; set; } public string Name { get; set; } public int RatingId { get; set; } public Rating Rating { get; set; } } }
using System; using System.Collections.Generic; using BEPUphysics.BroadPhaseEntries; using BEPUphysics.BroadPhaseSystems; using BEPUphysics.Collidables; using BEPUphysics.Collidables.MobileCollidables; using BEPUphysics.Constraints; using BEPUphysics.Constraints.Collision; using BEPUphysics.DataStructures; using BEPUp...
using System; using System.Collections.Generic; using System.Web; using System.Web.Routing; using Microsoft.AspNet.FriendlyUrls; namespace _01.Registration_Form { public static class RouteConfig { public static void RegisterRoutes(RouteCollection routes) { var settings = new Friendl...
using NUnit.Framework; using System; namespace Store.Tests { public class StoreManagerTests { private Product product; [SetUp] public void Setup() { this.product = new Product("Laptop", 2, 4569.00M); } [Test] public void ConstructorShouldWork...
using Lazurite.ActionsDomain; using Lazurite.CoreActions; using System; using System.Windows.Controls; namespace LazuriteUI.Windows.Main.Constructors.Decomposition { /// <summary> /// Логика взаимодействия для ExecuteActionView.xaml /// </summary> public partial class CancelExecutionActionView : Stack...
using FakeItEasy; using Microsoft.Extensions.Logging; namespace Rocket.Surgery.Extensions.Testing; /// <summary> /// A simple logging factory to create a faked logger, wrapping the logger /// </summary> internal class FakeItEasyLoggerFactory : LoggerFactory, ILoggerFactory { private readonly ILoggerFactory _f...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SimpleGenetic.Code.Chromosome { public interface IChromosome { void Mutate(int mutations = 1); void Crossover(IChromosome target); void Cut(int cuts = 1); ...
using System; namespace System.Printing { public class PrintDocumentImageableArea { public double ExtentHeight { get { throw new NotImplementedException(); } } public double ExtentWidth { get { throw new NotImplementedException(); } } public double MediaSizeHeight { get { throw new ...
#if UNITY_IOS // Copyright (C) 2015 Google, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.IO; using System.Reflection.Metadata; using System.Reflection.Metadata.Ecma335; using...
// <auto-generated> // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. // </auto-generated> namespace Csrs.Interfaces.Dynamics.Models { using Newtonsoft.Json; using System.Collections; using System.Collections....
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Wor...
using Backend.Models.MetAPI.POCO; using GraphQL.Types; namespace Backend.Models.MetAPI.GraphQLTypes { public sealed class Next1HoursType : ObjectGraphType<Next1Hours> { public Next1HoursType() { Field(next => next.Details, false, typeof(DetailsType)); Field(next => next...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ITVComponents.InterProcessCommunication.MessagingShared.Hub.Protocol { [Serializable] public class ServiceDiscoverMessage { public string TargetService { get; set; } } ...
namespace Gherkin.Events { public interface IEvent { } }
/* * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT license. */ using Microsoft.Bot.Builder.Dialogs; using Microsoft.Bot.Connector; using Microsoft.Bot.Connector.Teams.Models; using System.Text; using System.Threading.Tasks; namespace officedev_talent_management { public class...