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using System.Collections.Generic; using System.Linq; using Microsoft.CodeAnalysis; namespace CodeGenHelpers { public static class ParameterizedExtensions { public static T AddParameter<T>(this IParameterized<T> parameterized, string typeName) where T : BuilderBase<T>, IParameterized<T> ...
namespace ITA.Common.Host { public enum OverflowAction { DoNotOverwrite = -1, OverwriteAsNeeded = 0, OverwriteOlder = 1, } }
// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. using System; using System.Runtime.InteropServices; namespace Epic.OnlineServices.Connect { /// <summary> /// Structure containing information for the auth expiration notification cal...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Re...
using System; using System.Collections.Generic; using System.Net.Http.Headers; using KeyPayV2.Au.Models.Common; using KeyPayV2.Au.Enums; namespace KeyPayV2.Au.Models.PayRun { public class PayRunJobStatusModel { public int PayRunId { get; set; } public string Status { get; set; } public ...
using System; public class Transaction : IComparable<Transaction> { public int Id { get; set; } public TransactionStatus Status { get; set; } public string From { get; set; } public string To { get; set; } public double Amount { get; set; } public Transaction(int id, TransactionStatus st, str...
namespace BgPropertiesServer.Services { using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; using BgPropertiesServer.Data.Models; using System.IdentityModel.Tokens.Jwt; using BgPropertiesServer.ViewModels.ApplicationUser; public interface IAuthS...
using System; using System.Collections.Generic; using System.IO; using System.Security.Cryptography; using System.Text; namespace MagicTooltips.Providers { static class Md5Utility { internal static string CalculateMd5(string filePath) { if (File.Exists(filePath)) { using (var md5 = MD5....
using System; using System.Collections.Generic; using System.Linq; using Trady.Analysis.Infrastructure; using Trady.Core.Infrastructure; namespace Trady.Analysis.Candlestick { /// <summary> /// Reference: http://www.investopedia.com/terms/g/gravestone-doji.asp /// </summary> public class GravestoneDo...
using SpiceSharp.Components.Common; namespace SpiceSharp.Components.Mosfets { /// <summary> /// Contributions for loading a mosfet. /// </summary> /// <remarks> /// Please be careful using this struct, as it is mutable. It was created to be /// used to group the contribution variables for a mo...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
namespace Yarm.Models.Settings { /// <summary> /// This represents the settings entity for Azure Functions app. /// </summary> public class FunctionAppSettings : IFunctionAppSettings { private bool _disposed; /// <summary> /// Gets the <see cref="StorageAccountSettings"/> i...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Character : MonoBehaviour { private CharacterController characterController; [Tooltip("Horizontal XZ plane speed multiplier")] public float speed = 8f; [Tooltip("Smoothing for rotating the character ...
using Microsoft.Extensions.Configuration; using Castle.MicroKernel.Registration; using Abp.Events.Bus; using Abp.Modules; using Abp.Reflection.Extensions; using Clase7.Configuration; using Clase7.EntityFrameworkCore; using Clase7.Migrator.DependencyInjection; namespace Clase7.Migrator { [DependsOn(typeof(Clase7Ent...
using Elastic.Xunit.XunitPlumbing; using Nest; using System.ComponentModel; namespace Examples.QueryDsl { public class HasParentQueryPage : ExampleBase { [U(Skip = "Example not implemented")] [Description("query-dsl/has-parent-query.asciidoc:27")] public void Line27() { // tag::6515e74b150bbdae570e0fd3ef5...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Dispedter.Common.DMX { public class DmxType { public string Name { get; set; } public int TypeNr { get; set; } public int Width { get; set; } } }
using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Some.Business.WebAPI { public class Program { ...
// Copyright (c) Microsoft Corporation and contributors. All Rights Reserved. See License.txt in the project root for license information. using System; using System.IO; using System.Linq; using System.Runtime.InteropServices; using static TorchSharp.torch; using static TorchSharp.torch.distributions; using Xunit; ...
using System.Reflection; using System.Runtime.CompilerServices; // Information about this assembly is defined by the following attributes. // Change them to the values specific to your project. [assembly: AssemblyTitle("it.unifi.dsi.stlab.networkreasoner.gas.system")] [assembly: AssemblyDescription("")] [assembly: A...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated from a template. // // Manual changes to this file may cause unexpected behavior in your application. // Manual changes to this file will be overwritten if the code is regenerated....
using UnityEngine; using System.Collections; public class MoveUp : MonoBehaviour { // Use this for initialization void Start() { } void OnTriggerStay2D(Collider2D col) { //if (col.gameObject.layer == 9) //{ // MainScript.Instance.dropUp(); //} } /...
using System.Collections.Generic; namespace LogJoint.UI.Presenters.LogViewer { public struct SelectionInfo { public CursorPosition First { get { return first; } } public CursorPosition Last { get { return last; } } public IMessage Message { get { return First.Message; } } public bool IsEmpty { get ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TechTalk.SpecFlow; namespace SpecFlowCore.Tests.Features.Steps { [Binding] public class LocationSteps { } }
using AoCHelper; using System.IO; namespace AdventOfCode { public class Day_03 : BaseDay { private readonly string[] _input; public Day_03() { _input = File.ReadAllLines(InputFilePath); } public override string Solve_1() => $"Solution to {ClassPrefix} {Calc...
// *** WARNING: this file was generated by crd2pulumi. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Kubernetes.Types.O...
@namespace Videotheque.Pages.FilmPage <!-- vim:sw=2:ts=2:et:fileformat=dos -->
// <auto-generated> // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. // </auto-generated> namespace Zell.UiPathAutomation.Orchestrator.Models { using Newtonsoft.Json; using System.Collections; using System.Co...
#nullable enable using Robust.Client.Console; using Robust.Client.UserInterface.Controls; using Robust.Shared.IoC; namespace Content.Client.Administration.UI.CustomControls { public class CommandButton : Button { public string? Command { get; set; } public CommandButton() : base() { ...
@using SFA.DAS.RoatpGateway.Domain; @using SFA.DAS.AdminService.Common.Extensions; @model SFA.DAS.RoatpGateway.Web.ViewModels.RoatpGatewayRejectedOutcomeViewModel @{ ViewBag.Title = "Gateway - Overall gateway outcome"; Layout = "_Layout"; } <div class="govuk-breadcrumbs"> <ol class="govuk-breadcrumbs__lis...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Equipment : MonoBehaviour { public Sprite image; public EquipmanType type; public int armor; } public enum EquipmanType { Shlem, Dospeh, Perchatki, Nalakotniki, Poyas, ...
namespace Legato.Interop.Win32.Enum { [System.Flags] public enum SendMessageTimeoutType : uint { NORMAL = 0x0, BLOCK = 0x1, ABORTIFHUNG = 0x2, NOTIMEOUTIFNOTHUNG = 0x8, ERRORONEXIT = 0x20 } }
using System; using Db4objects.Db4o; using Db4objects.Db4o.Ext; using Db4objects.Db4o.Reflect; using Db4objects.Db4o.Reflect.Generic; using OManager.Business.Config; using OManager.DataLayer.Connection; using OManager.DataLayer.CommonDatalayer; using OManager.DataLayer.Reflection; using OME.Logging.Common; namespace O...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; public partial class frmHome : System.Web.UI.Page { p...
@using SAEON.AspNet.Auth @if (User.IsAdmin()) { <li class="nav-item dropdown"> <a class="nav-link dropdown-toggle" href="#" id="navbarDropdownAdmin" data-mdb-toggle="dropdown" aria-expanded="false">Admin</a> <ul class="dropdown-menu dropdown-menu-end" aria-labelledby="navbarDropdownAdmin"> ...
using RD.COVID.Traffic.Core.Models; using System; namespace RD.COVID.Traffic.Core.Covid { public interface ICovidService { /// <summary> /// Returns Covid information per country between specific dates /// </summary> /// <param name="startDate"></param> /// <param name=...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; public static class Extensions { public static T ConvertTo<T>(this object value) { if (value == null) return default(T); var destinationType = typeof(T); var sourceType = value....
namespace GraphQLTemplate.Options { using StackExchange.Redis; public class RedisOptions { public string? ConnectionString { get; set; } public ConfigurationOptions ConfigurationOptions { get { var options = ConfigurationOptions.Parse(this.Co...
using Microsoft.Azure.Mobile.Server; using System; using System.Collections.Generic; namespace ULFGService.DataObjects { /// <summary> /// Mapea un Gremio en la base de datos /// </summary> public class Guild: EntityData { /// <summary> /// Nombre del gremio /// </summary> ...
// Instance generated by TankLibHelper.InstanceBuilder // ReSharper disable All namespace TankLib.STU.Types { [STUAttribute(0xC2541EA5)] public class STU_C2541EA5 : STU_48A39D9B { [STUFieldAttribute(0xE1D625B8)] public teStructuredDataAssetRef<ulong> m_E1D625B8; } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Runtime.CompilerServices; using System.Text; namespace LCWCdroid { public class IncidentPage : INotifyPropertyChanged { private string _pageTitle; private ObservableC...
namespace Microsoft.Azure.PowerShell.Cmdlets.Confluent.Models.Api20200301 { using Microsoft.Azure.PowerShell.Cmdlets.Confluent.Runtime.PowerShell; /// <summary> /// A PowerShell PSTypeConverter to support converting to an instance of <see cref="OrganizationResourcePropertiesAutoGenerated" /// /> //...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyConfigurat...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Mixin { [System.AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = true)] public sealed class MixinAttribute : Attribute { public MixinAttribute(Type toImplement) { ...
/** * Copyright (c) 2015, GruntTheDivine All rights reserved. * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this list * of c...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.IO.PortsTests; using System.Text; using System.Threading; using System.Thread...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Timer : MonoBehaviour { public Text timerText; private float startTime; // Start is called before the first frame update void Start() { startTime = Time.time; } // Upd...
/* * MindTouch.Clacks * * Copyright (C) 2011-2013 Arne F. Claassen * geekblog [at] claassen [dot] net * http://github.com/sdether/MindTouch.Clacks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
using FreeSql.Internal; using FreeSql.Internal.Model; using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FreeSql.Odbc.Oracle { class OdbcOracleInsert<T1> : Internal.CommonProvider.InsertProvide...
using Ros_CSharp; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleSubscriber { class Program { static Subscriber<Messages.std_msgs.String> sub; static Subscriber<Messages.std_msgs.Time> subTime; ...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Cors; using Microsoft.AspNetCore.Mvc; using Sepes.Common.Dto.VirtualMachine; using Sepes.Infrastructure.Service.Interface; using System.Collections.Generic; using System.Threading.Tasks; namespace Sepes.RestApi.ApiEndpoints.VirtualMachinesRules { ...
// <auto-generated> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // re...
using System; using System.Data; using System.Configuration; using System.Web; using System.Text; using System.Collections.Generic; using DAL; using Model; /// <summary> /// ProductClassSystem 的摘要说明 /// </summary> namespace BLL { public class ProductClassSystem { /// <summary> /// 添加产品分类 ///...
using System; using System.Runtime.InteropServices; namespace XGamingRuntime.Interop { //struct XStoreCollectionData //{ // time_t acquiredDate; // time_t startDate; // time_t endDate; // bool isTrial; // uint32_t trialTimeRemainingInSeconds; // uint32_t quantity; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System; using System.Net.Http; using System.Threading.Tasks; using System.Web; using Google.Protobuf.WellKnownTypes; using Grpc.Core; using Grpc.Net.Client; using Ticket; namespace GrpcGreeterClient { class Program { // The port number(5001) must match the port of the gRPC server. privat...
using System; using System.Collections.Generic; namespace Jannesen.Language.TypedTSql.DataModel { public class RowSet: ISymbol, ISqlType { public SymbolType Type { get { return DataModel.SymbolType.RowsetAlias; } } public ...
// NotificationArea.cs created with MonoDevelop // User: ben at 2:40 P 03/06/2008 // // To change standard headers go to Edit->Preferences->Coding->Standard Headers // using System; namespace EmergeTk.Widgets.Html { public class NotificationArea : Generic { public NotificationArea() { ClassName = "defaultNot...
using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; namespace UnityEditor.TreeViewExamples { // TreeElementUtility and TreeElement are useful helper classes for backend tree data structures. // See tests at the bottom for examples of how to use. public static class TreeEleme...
//////////////////////////////////////////////////////////////////////////////// // The MIT License (MIT) // // Copyright (c) 2018 Tim Stair // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Soft...
using Discord.WebSocket; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Collections; namespace WizBot.Services { public class StartingGuildsService : IEnumerable<ulong>, INService { private readonly ImmutableList<ulong> _guilds; public St...
/* Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable la...
namespace BibleTraining.Api.Course { using FluentValidation; public class UpdateCourseIntegrity : AbstractValidator<UpdateCourse> { public UpdateCourseIntegrity() { RuleFor(x => x.Resource) .NotNull() .SetValidator(new CourseDataIntegrity()); ...
using System; using System.Collections.Generic; namespace Students2._0 { class Program { static void Main(string[] args) { List<Student> students = new List<Student>(); string line = String.Empty; while ((line = Console.ReadLine()) != "end") { ...
// Copyright 2007-2016 Chris Patterson, Dru Sellers, Travis Smith, et. al. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unle...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("RP...
@using global::Web.Helpers @using ASP.Web.Model.Models @model List<Category> @{ var category = new Category(); var categoryProductCategoryMappingsTab = new List<ProductCategoryMapping>(); } @foreach (var item in Model.Where(e=>e!=null)) { category = item; categoryProduct...
using DFC.App.JobProfiles.HowToBecome.Data.Models; using FakeItEasy; using Microsoft.AspNetCore.Mvc; using System; using System.Net; using System.Threading.Tasks; using Xunit; namespace DFC.App.JobProfiles.HowToBecome.UnitTests.ControllerTests.SegmentControllerTests { [Trait("Segment Controller", "Post Tests")] ...
@using System.Security.Claims @{ ViewBag.Title = "Home Page"; } <div class="jumbotron"> <h1>ASP.NET</h1> <p class="lead">ASP.NET is a free web framework for building great Web sites and Web applications using HTML, CSS and JavaScript.</p> <p> <a href="http://asp.net" class="btn btn-primary btn...
namespace design_patterns.Mediator { interface IMediator { void Notify(Component component, string action); } }
// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // ------------------------------------------------------------ namespace Microsoft.Azure.I...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="UploadAvatarAction.cs" company="Jan-Cornelius Molnar"> // The MIT License (MIT) // // Copyright (c) 2015 Jan-Cornelius Molnar // // Permission is hereby granted, free of charge, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using RENDERER.UTILS; using RENDERER.MAP; using EDITOR.EXPORT; public class MapLoader : MonoBehaviour { public StreamingResourceLoader resourceLoader; public MapExporter mapExporter; public MapViewport map...
#region Copyright // <<<<<<< HEAD <<<<<<< HEAD ======= ======= >>>>>>> update form orginal repo // DotNetNuke® - https://www.dnnsoftware.com // Copyright (c) 2002-2018 // by DotNetNuke Corporation // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated // do...
namespace Anthill.Core { #if UNITY_EDITOR && !ANTHILL_DISABLE_DEBUG public class AntScenario : AntDebugScenario { #else public class AntScenario : AntBaseScenario { #endif public AntScenario(string aName = "Systems") : base(aName) { //.. } } }
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Bu...
#region copyright // Copyright 2015 Habart Thierry // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applic...
// Copyright 2009, Novell, Inc. // Copyright 2010, Novell, Inc. // Copyright 2011, 2014 Xamarin Inc // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // wit...
// ****************************************************************** // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THE CODE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILI...
namespace SIL.Cog.Presentation.Views { /// <summary> /// Interaction logic for WordPairView.xaml /// </summary> public partial class WordPairView { public WordPairView() { InitializeComponent(); } } }
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
#region Arx One Persistence // Arx One Persistence // The one who keeps you alive after death // https://github.com/ArxOne/Persistence // MIT License #endregion namespace ArxOne.Persistence.Data { using System; using System.Collections.Generic; using Serializer; /// <summary> /// Default persiste...
namespace InPlaceHostingManagerProject { partial class Form1 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
// using Microsoft.VisualStudio.TestTools.UnitTesting; // namespace Tests // { // [TestClass] // public class ETests // { // const int TimeLimit = 2000; // const double RelativeError = 1e-9; // [TestMethod, Timeout(TimeLimit)] // public void Test1() // { // ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Threading.Tasks; namespace rokWebsite.Utility { public static class Permissions { public static class Dashboards { public const string View = "Permissions.Dashboard...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CityQuest.Events.Messages { public class GameDeactivatedMessage { public long GameId { get; set; } public GameDeactivatedMessage(long gameId) { Gam...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
using System.Collections.Generic; using System.Linq; using Uno.Compiler.API.Domain.IL; using Uno.Compiler.API.Domain.IL.Members; namespace Uno.Compiler.Backends.UnoDoc.Builders.Extensions { public static class MemberExtensions { public static List<Parameter> GetParametersOrNull(this Member member) ...
// Copyright 2018 by JCoder58. See License.txt for license // Auto-generated --- Do not modify. using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UE4.Core; using UE4.CoreUObject; using UE4.CoreUObject.Native; using UE4.InputCore; using UE4.Native; namespace UE4.Engine { /...
using GSoft.Dynamite.Lists; namespace GSoft.Dynamite.Social.Contracts.Configuration { /// <summary> /// Interface for configuring discussions through the social module. /// </summary> public interface ISocialDiscussionsConfig { /// <summary> /// Gets the discussion list information...
// Copyright (c) Microsoft. All rights reserved. namespace Microsoft.Azure.Devices.Edge.Agent.Core.ConfigSources { using System; using System.IO; using System.Reactive; using System.Reactive.Linq; using System.Threading.Tasks; using Microsoft.Azure.Devices.Edge.Agent.Core; using Microsoft.Az...
using System; using System.Collections.ObjectModel; using System.Linq; using System.Windows.Input; using MahApps.Metro.Controls; using MyNetCoreWpfApp.Contracts.Services; using MyNetCoreWpfApp.Helpers; using MyNetCoreWpfApp.Properties; namespace MyNetCoreWpfApp.ViewModels { public class ShellViewModel : Observa...
using EventDispatcher; using UnityEngine; using UnityEngine.UI; public class RotationMessagePublisher : MonoBehaviour { [SerializeField] private InputField time; [SerializeField] private InputField rotationX; [SerializeField] private InputField rotationY; [SerializeField] private Input...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Max_Sequence_of_Equal_Elements { class Program { static void Main(string[] args) { List<int> nums = Console.ReadLine().Split(' ')...
using Extreme.Net; using Microsoft.Win32; using OpenBullet.ViewModels; using RuriLib.Models; using RuriLib.Runner; using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Wi...