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namespace Problem_3.Company_Hierarchy.Company.Employees { using Interfaces; using System.Collections.Generic; class Manager : Employee, IManager { public Manager(string firstName, string lastName, long id, decimal salary, string department, IList<Employee> employeeSet ) : base(fir...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace SignalR.CoreHost { /// <summary> /// A high-resolution FPS timer. /// </summary> public class HighFrequencyTimer { private double _fp...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; namespace XecMeConfig { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { ...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.ViewComponents; using Microsoft.Extensions.DependencyInjection; using System; using System.Reflection; namespace NetCoreStack.Hisar { public abstract class HisarViewComponent : ViewComponent { public IServiceProvider Resolver { ...
// Copyright © Microsoft Corporation. All Rights Reserved. // This code released under the terms of the // Microsoft Public License (MS-PL, http://opensource.org/licenses/ms-pl.html.) namespace EmployeeTracker.ViewModel { using System; using System.Globalization; using EmployeeTracker.Model; using ...
// A platform independent tag-view-style graphical xml editor // https://github.com/Springwald/BlazorXmlEditor // // (C) 2020 Daniel Springwald, Bochum Germany // Springwald Software - www.springwald.de // daniel@springwald.de - +49 234 298 788 46 // All rights reserved // Licensed under MIT License using System; ...
// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class ClimbingSystemTarget : TargetRules { public ClimbingSystemTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V2; ExtraModuleNames...
using System.Collections.Generic; using System.Linq; using System.Reflection; using sly.parser.generator; namespace sly.parser.syntax.grammar { public class Rule<IN> : GrammarNode<IN> where IN : struct { public Rule() { Clauses = new List<IClause<IN>>(); VisitorMethodsF...
using Godot.Collections; public class RepeatTests: WAT.Test { [Test] public void SimpleTest() { Assert.IsTrue(true, "Single Test Ran"); } [Test(4, 4, 8)] [Test(5, 5, 10)] public void AdditionTest(int addend, int augend, int sum) { Assert.IsEqual(addend + augend, sum, $"{...
using System; using System.Collections.Generic; using System.Text; namespace OOP2 { class CustomerManager { public void Add(Customer customer ) { } } }
// Copyright (c) 2022, Olaf Kober <olaf.kober@outlook.com> #define DEBUG using System; using NFluent; using NUnit.Framework; namespace Amarok.Contracts; public partial class Test_Verify { public class Animal { } public sealed class Dog : Animal { } [TestFixture] public class Is...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SMS.Model { public class Model_Prdt_WP { #region Model private string _prd_no; private int? _itm; private string _wp_no; private string _dep_no; private string _name;...
// ---------------------------------------------------------------------------------- // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www....
using System; using NUnit.Framework; namespace Faithlife.Globalization.Tests { [TestFixture] public class SortableTitleTests { [Test] public void ConstructorNull() { Assert.Throws<ArgumentNullException>(delegate { new SortableTitle(null); }); Assert.Throws<ArgumentNullException>(delegate { new SortableT...
 using System; namespace Astrid.Animations { public class FloatTransition : Transition<float> { public FloatTransition(Func<float> getValue, Action<float> setValue, float targetValue, TransitionParameters transitionParameters) : base(getValue, setValue, targetValue, transitionParameters) ...
/* Author: Mikael Hertz (mikael.hertz@gmail.com) */ using System; using UnityEngine; public enum EditToolMode { DELETE, SELECT, DESELECT, NONE }; public enum EditToolScaleType { UP = 1, DOWN = -1, NONE = 0 }; public enum EditToolOffsetType { OUT = 1, IN = -1, NONE = 0 }; public class EditToolCtrl : MonoBehaviour...
using System.IO; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; using Microsoft.Extensions.Configuration; namespace Abp.VueTemplate.MenuManagement.EntityFrameworkCore { public class UnifiedDbContextFactory : IDesignTimeDbContextFactory<UnifiedDbContext> { public Unifi...
using System; using System.Collections.Generic; namespace SaaSDatabase.Models { public partial class SubscriptionPayment { public string Id { get; set; } public string SubscriptionId { get; set; } public int PaymentMethod { get; set; } public double SubscriptionCharge { get; se...
// ********************************************************* // // Copyright (c) Microsoft. All rights reserved. // // ********************************************************* namespace Microsoft.ProjectOxford.Face.Contract { using System; using System.Collections.Generic; /// <summary> /// The clas...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT license. using System.Linq; namespace XppReasoningWpf { using ICSharpCode.AvalonEdit; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Input; public class QueryEditor : SourceEditor { priv...
using System; using System.Diagnostics.CodeAnalysis; using System.Reflection; using Microsoft.AspNetCore.Mvc.ApiExplorer; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; using Microsoft.OpenApi.Models; using Swashbuckle.AspNetCore.SwaggerGen; namespace KIP_server_Auth { /// <su...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DriverHelper { class Program { private static string DevconPath { get { if (File.Exists(Path.Combine(Path....
#if ENABLE_IL2CPP #define INLINE_METHODS #endif namespace ME.ECS.Collections { using System.Collections.Generic; public struct IntrusiveListGenericNode<T> : IStructComponent { public Entity next; public Entity prev; public T data; } public interface IIntrusiveListGeneric<T...
namespace PnP.Core.Model.SharePoint { /// <summary> /// Enumeration to define the list template types for SharePoint /// </summary> public enum ListTemplateType { /// <summary> /// InvalidType list type /// </summary> InvalidType = -1, /// <summary> ...
using System; using System.Numerics; using System.Runtime.CompilerServices; using Veldrid; using Veldrid.NeoDemo.Objects; namespace Veldrid.NeoDemo { public class SceneContext { public DeviceBuffer ProjectionMatrixBuffer { get; private set; } public DeviceBuffer ViewMatrixBuffer { get; private...
using System.Threading; using System.Threading.Tasks; using EasyTcp4.Actions; using EasyTcp4.Actions.Utils; using NUnit.Framework; namespace EasyTcp4.Test.Actions.Events { public class OnUnknownAction { [Test] public async Task TriggerOnUnknownAction() { using var conn = awa...
using System; public static class Leap { /* Given a year, report if it is a leap year. The tricky thing here is that a leap year in the Gregorian calendar occurs: */ public static bool IsLeapYear(int year) { // on every year that is evenly divisible by 4 // except every year th...
// *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; names...
// ---------------------------------------------------------------------- // <copyright file="IDeclarationResolver.cs" company="SoloX Software"> // Copyright (c) SoloX Software. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // </copyright> //...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using CrossSectionPlugin.Exceptions; using CrossSectionPlugin.Helpers; using CrossSectionPlugin.Interfaces; using CrossSectionPlugin.Model; using CrossSectionPlugin.Parsers; using FluentAsser...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObstacleMovement : MonoBehaviour { [SerializeField] Vector3 movementVector = new Vector3(0, 10f, 0); [SerializeField] float period = 2f; float movementFactor; Vector3 startingPos; // Start is cal...
namespace WildFarm.Core { public interface IEngine { void Run(); } }
using System; namespace ComLib.Extensions { /// <summary> /// Collection of utility extension methods related to the decimal data /// type. /// </summary> public static class DecimalExtensions { /// <summary> /// Method that finds a digit at an arbirary position of a decimal. ...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("02...
using MongoDB.Bson; using MongoDB.Bson.Serialization; using MongoDB.Bson.Serialization.Conventions; using MongoDB.Bson.Serialization.Serializers; using MongoDB.Driver; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Threading.Tasks; namespace MongoDB.Entities { //...
namespace PlacesToEat.Web { using System.Threading.Tasks; using Microsoft.AspNet.Identity; public class EmailService : IIdentityMessageService { public Task SendAsync(IdentityMessage message) { // Plug in your email service here to send an email. return Task.Fr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.Drawing.Drawing2D; using System.Threading.Tasks; using Autodesk.Revit.DB; //Revit API using Revit.Elements; //Dynamo Revit Elements using Autodesk.DesignScript.Geometry; //Dynamo Geometry using Revi...
using System; using System.Collections.Generic; using GameWork.Core.States.Tick.Input; using UnityEngine; using UnityEngine.UI; using PlayGen.Unity.Utilities.Settings; using PlayGen.Unity.Utilities.Localization; using PlayGen.SUGAR.Unity; using PlayGen.Unity.Utilities.Extensions; public class SettingsStateInput : Tic...
using System; using System.ComponentModel.DataAnnotations; using System.Net; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; using System.Web.Http.Description; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Reflection; using System.Reflection.Emit; using Xunit; namespace System.Reflection.Emit....
// Copyright (c) Vincent Detroyat. All rights reserved. // This file is licensed under the BSD-Clause 2 license. // See the license.txt file in the project root for more information. using Markdig.Renderers; using Markdig.Renderers.Html; using System; using System.Security.Cryptography; namespace Markdig.Extensions.P...
using BenchmarkDotNet.Attributes; using Halforbit.ObjectTools.ObjectStringMap.Implementation; using System; using System.Collections.Generic; namespace Halforbit.ObjectTools.Benchmarks { [MemoryDiagnoser] public class StringMapBenchmarks { static readonly IReadOnlyDictionary<string, object> _dateT...
using MediatR; namespace ELearning.Application.Subjects.Queries.GetSubjectGroupsListById { public class GetSubjectGroupsListByIdQuery : IRequest<SubjectGroupsListViewModel> { public int Id { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Reflection; using System.Diagnostics; using Grasshopper.Kernel; using Grasshopper.Kernel.Special; using Autodesk.Revit.DB; namespace RhinoInside.Revit.GH.Parameters { public class Docume...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Runtime.Serialization; using System.Text.Json.Serialization; namespace SmartHR.NET.Entities; /// <summary>雇用形態情報</summary> /// <param name="Id">雇用形態ID</param> /// <param name="Name">名称</param> /// <param name="PresetType">プリセット種別</param> /// <param name="CreatedAt">作成日</param> /// <param na...
using NUnit.Framework; // ReSharper disable InconsistentNaming // ReSharper disable CheckNamespace namespace DemiCode.Mvvm.WindowViewTests.Test { [TestFixture] public class WindowViewTests_ViewWithoutCodeBehind { // TODO: Hangs the testrunner (both TestDriven and ReSharper) //[Test, Requ...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Enh...
using System; using P02_DatabaseFirst.Data; namespace P02_DatabaseFirst { public class StartUp { public static void Main() { } } }
/* (c) 2019 Alan Tan This code is licensed under MIT license (See LICENSE.txt for details) SPDX-Short-Identifier: MIT */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace weel_1_Admin_Menu { class Program { static void Main(s...
// // assign.cs: Assignments. // // Author: // Miguel de Icaza (miguel@ximian.com) // Martin Baulig (martin@ximian.com) // Marek Safar (marek.safar@gmail.com) // // Dual licensed under the terms of the MIT X11 or GNU GPL // // Copyright 2001, 2002, 2003 Ximian, Inc. // Copyright 2004-2008 Novell, Inc // Copyrigh...
using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Threading.Tasks; using Dapper; using MeetingsApi.Dtos; using MeetingsApi.Settings; using MeetingsApi.Sql; using Microsoft.Extensions.Options; namespace MeetingsApi.Services { public class ParticipantService : IParticipa...
/******************************************************************************* * Copyright 2012-2019 Amazon.com, Inc. or its affiliates. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"). You may not use * this file except in compliance with the License. A copy of the License...
/* * Copyright 2008-2013 Mohawk College of Applied Arts and Technology * * Licensed under the Apache License, Version 2.0 (the "License"); you * may not use this file except in compliance with the License. You may * obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
using System; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Security; using WebMoney.Services.Contracts.Properties; namespace WebMoney.Services.Contracts.Exceptions { [Serializable, ComVisible(true)] public class ExternalServiceException : BusinessException { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Core : MonoBehaviour { // Use this for initialization void Start() { } // Update is called once per frame void Update() { } private void OnCollisionEnter2D(Collision2D collision) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Media; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace p_frog { interface IFrog_Collisions { void Frog_screen_Col...
using System; using JWDB.DataLayer; using JWDB.EntityLayer.Models; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.Extensions.Options; namespace JWDB.DataLayer { public partial class JWDbContext : DbContext { #region add custom code public Str...
using System.Collections.Generic; namespace WebApi.ViewModels { public class PassageGroup { public int GroupId { get; } public string GroupName { get; } public bool IsAdmin { get; } public IEnumerable<Passage> Passages { get; } public PassageGroup(int groupId, strin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LogUploader.Data.GameAreas; using LogUploader.Helper; namespace LogUploader.Data { class AddEnemy : Enemy { public bool IsInteresting { get; } private static readonly Dic...
//Author Maxim Kuzmin//makc// using Makc2020.Core.Base; using Makc2020.Core.Caching.Common.Client.Config; using Makc2020.Mods.DummyMain.Caching.Config; using System.IO; namespace Makc2020.Mods.DummyMain.Caching { /// <summary> /// Мод "DummyMain". Кэширование. Конфигурация. /// </summary> public seal...
// Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See License.md in the repository root for more information. // Ported from um/winioctl.h in the Windows SDK for Windows 10.0.20348.0 // Original source is Copyright © Microsoft. All rights reserved. using NUnit.Framework; using Syst...
namespace Suls.Services { using System.Linq; using System.Security.Cryptography; using System.Text; using Data; public class UsersService : IUsersService { private readonly SulsDbContext db; public UsersService(SulsDbContext db) { this.db = db; } ...
namespace Investager.Core.Dtos; public class WatchedAssetResponse { public int AssetId { get; set; } public string Symbol { get; set; } public string Exchange { get; set; } public string Key { get; set; } public string Name { get; set; } public string Industry { get; set; } public st...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Photon.Pun; public class talkManager: MonoBehaviourPun,IPunObservable { public GameObject TalkBubble; public Text talkText; [HideInInspector]public InputField talkInputField; //private boo...
using OpenpayXamarinSample.ViewModels; using Xamarin.Forms; namespace OpenpayXamarinSample.Pages { public partial class MainPage : ContentPage { private readonly MainPageViewModel _viewModel; public MainPage() { InitializeComponent(); BindingContext = _viewMode...
/* * Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * ...
namespace YouTubePlaylistsSystem.Services.Data { using System; using System.Linq; using Contracts; using YouTubePlaylistsSystem.Data.Models; using YouTubePlaylistsSystem.Data.Repositories.Contracts; public class VideosService : IVideosService { private readonly IRepository<Video> ...
using System; using System.Data; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using Mediachase.Ibn.Web.UI.MetaUI; using Mediachase.Ibn.Data.Meta.Management; using Mediachase.Ibn.Core; using Mediachase.Ibn.Lists; namespace Mediachase.Ibn.Web.UI.MetaUIEntity {...
using System; using System.Collections.Generic; namespace TudaSuda { public class AppUsersResponse : AppResponse { public IList<Guid> UserGuids { get; set; } } }
/* Copyright 2015-present MongoDB Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in wr...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading.Tasks.Dataflow; namespace ProjectV.Extensions { public static class DataflowBlockExtensions { public static void MarkAsCompletedSafe(this IEnumerable<IDataflowBlock> queues) { // Do not...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //---...
using System.Linq; using Yallocc.Tokenizer; namespace BasicDemo.Basic { public class IfCommand : BasicCommand { private string _name; private ExpressionCommand _expression; public IfCommand(Token<TokenType> startToken, BasicEngine engine, string name, ExpressionCommand expression) : base(sta...
using System; using VMCore.VM.Core; using VMCore.VM.Core.Register; using VMCore.VM.Core.Utilities; namespace VMCore.VM.Instructions.Logic { internal class BIT : Instruction { public override Type[] ArgumentTypes => new Type[] { typeof(int), ...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc.Authorization; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Identity.Web; using ...
// Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See License.md in the repository root for more information. // Ported from um/vsstyle.h in the Windows SDK for Windows 10.0.20348.0 // Original source is Copyright © Microsoft. All rights reserved. namespace TerraFX.Interop { pu...
using System; using System.Collections.Generic; using UnityEditor.Experimental.GraphView; using UnityEditor.Experimental.VFX; using UnityEngine; using UnityEngine.Profiling; using Object = UnityEngine.Object; using UnityEngine.UIElements; namespace UnityEditor.VFX.UI { class VFXRecompileEvent : ControllerEvent ...
using Sfs2X.Entities.Data; namespace Assets.Scripts.Game.Mahjong3D.Standard { public partial class GameLogic_Hu : AbsGameLogicBase { [S2CResponseHandler(NetworkProtocol.MJRequestFenZhang)] public void OnFenzhang(ISFSObject data) { if (data.ContainsKey("cards")) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ReceiptLotteryCheck { class LotteryNumberJudgment { #region Vriable Dictionary<string, int> prizeResult; List<string> userData; #endregion #reg...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
@model string
using UnityEngine; using UnityEditor; using System; using System.Linq; using System.IO; using System.Collections.Generic; using System.Reflection; using Model=UnityEngine.AssetBundles.GraphTool.DataModel.Version2; namespace UnityEngine.AssetBundles.GraphTool { /// <summary> /// IAssetGenerator is an interfa...
using System; using System.Reactive; using System.Reactive.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.SignalR.Client; namespace ReactiveSignalR { /// <summary> /// Provides <see cref="HubConnection"/> extension methods. /// </summary> public static class HubConnectionExtensions ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #nullable disable using System; using System.Collections.Immutable; using System.Composition; using System.Windows...
//---------------------------------------------------------------------- // // Copyright (c) Microsoft Corporation. // All rights reserved. // // This code is licensed under the MIT License. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentat...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated from a template. // // Manual changes to this file may cause unexpected behavior in your application. // Manual changes to this file will be overwritten if the code is regenerated. /...
namespace Paramore.Brighter { /// <summary> /// The name of a Routing Key used to wrap communication with a Broker /// </summary> public class RoutingKey { /// <summary> /// Initializes a new instance of the <see cref="RoutingKey"/> class. /// </summary> /// <param n...
using System.Collections.Generic; using JetBrains.Annotations; using JetBrains.ReSharper.Psi; using JetBrains.ReSharper.Psi.ExtensionsAPI.Caches2; using JetBrains.ReSharper.Psi.Impl.Special; using JetBrains.ReSharper.Psi.Resolve; using JetBrains.ReSharper.Psi.Tree; using JetBrains.Util; namespace JetBrains.ReSharper....
// --------------------------------------------------------------------- // // Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved. // Use of this file is governed by the Creator Agreement, located // here: https://id.magicleap.com/creator-terms // // ----------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; namespace NAudio.Utils { /// <summary> /// General purpose native methods for internal NAudio use /// </summary> class NativeMethods { [DllImport("kernel32.dll")] public static ...
using UnityEngine; public class StateSelectorOneState : StateSelector { [SerializeField] State initialState = null; public override State SelectNode() { return initialState; } }
using KatsukiBot.Commands.Twitch.Handler.Attributes; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KatsukiBot.Commands.Twitch.Handler.Entities.Builders { public class TwitchCommandBuilder { ...
namespace CatenaX.NetworkServices.Registration.Service.Model { public class CompanyRole { public int id { get; set; } public string title { get; set; } } }
@model Taxtation.ViewModel.TXSTaxDetailView <div style="height:25px;"></div> <div class="container"> <div class="row"> <div class="col-sm-12"> <div class="modal-dialog"> <div class="modal-content"> <div class="modal-header"> <h4 class...
using System; public class Dog : Animal { public Dog(string name, int age, string gender) : base(name, age, gender) { } public override void ProduceSound() { Console.WriteLine("Woof!"); } }
using System; using System.Diagnostics.CodeAnalysis; namespace Molder.Exceptions { [ExcludeFromCodeCoverage] [Serializable] public class DirectoryException : Exception { public DirectoryException(string message) : base(message) { } } }
using System; using System.Collections.Generic; using System.Text; using NUnit.Framework; namespace YaWhois.Tests.WhoisClient { public class BaseClass { protected YaWhoisClient _whois; [SetUp] public void Setup() { _whois = new TestClient(); } } }