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 using Fluid.Roguelike.AI; using Fluid.Roguelike.Database; using FluidHTN; using UnityEngine; namespace Fluid.Roguelike.Dungeon { [CreateAssetMenu(fileName = "Dungeon Domain", menuName = "AI/Domains/Dungeon")] public class DungeonDomainDefinition : AIDomainDefinition<DungeonContext> { [SerializeFi...
#if NODE_CANVAS_PRESENT using System.Collections; using System.Collections.Generic; using UnityEngine; using WizardsCode.AI; namespace WizardsCode.AI.Magic { /// <summary> /// Allows An `AiBaseCharacter` the conrol of a magic effect through Animation Events. /// </summary> public class MagicEffectCont...
// Copyright Naked Objects Group Ltd, 45 Station Road, Henley on Thames, UK, RG9 1AT // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0. // Unless requir...
using chat.Filters; using chat.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Web.Http; using System.Data.Entity; namespace chat.Controllers { [JwtAuthentication] public class ChatCon...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; using Common; using Windows.UI.Xaml.Tests.MUXControls.InteractionTests.Infra; using Windows.UI.Xaml.Tests.MUXControls.InteractionTests.Common; using Sy...
using System; namespace Crocodal.Attributes { [AttributeUsage(AttributeTargets.Method, AllowMultiple = false)] public class BodyAttribute : Attribute { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Graphql.Server.Common { public abstract class Payload { protected Payload(IReadOnlyList<UserError>? errors = null) { Errors = errors; } public IReadOnlyList<U...
#pragma checksum "C:\Users\chris\Desktop\Drumble\DrumbleApp.8\UserControls\Modes.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "8FA9828C107E935E89A34A89756C60E4" //------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtim...
using Stride.Core.Mathematics; namespace BepuPhysicsExample.BepuPhysicsIntegration { //public class ConeTwistConstraint : BepuConstraint //{ // internal BulletSharp.ConeTwistConstraint InternalConeTwistConstraint; // /// <summary> // /// Gets or sets the fix thresh. // /// </su...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; public class UIController { private const string GAME_HUD_PREFAB_PATH = "Prefabs/GameHUD"; private GameObject HUD; public Canvas Canvas { get; private set; } public void Init() { Canvas ...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AlwaysFaceCamera : MonoBehaviour { void Update () { this.transform.forward = Camera.main.transform.forward; } }
/* ** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) ** Copyright (C) 2011 Silicon Graphics, Inc. ** All Rights Reserved. ** ** Permission is hereby granted, free of charge, to any person obtaining a copy ** of this software and associated documentation files (the "Software"), to deal ** in the Software wi...
namespace FantasyFL.Services.Data.Tests { using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading.Tasks; using FantasyFL.Data.Common.Repositories; using FantasyFL.Data.Models; using FantasyFL.Data.Models.Enums; using FantasyFL.Services.Mappi...
/* * Copyright (c) 2016 Primo Software. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. */ using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // G...
@using SAPBotAPI.Areas.HelpPage.ModelDescriptions @model DictionaryModelDescription Dictionary of @Html.DisplayFor(m => Model.KeyModelDescription.ModelType, "ModelDescriptionLink", new { modelDescription = Model.KeyModelDescription }) [key] and @Html.DisplayFor(m => Model.ValueModelDescription.ModelType, "ModelDescript...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Co...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using UniCade.Backend; using UniCade.Constants; using UniCade.Interfaces; using UniCade.Objects; using Console = UniCade.Objects.Console; namespace UnitTests.BackendTests { [TestClass] public class EsrbRatingTests { #region Propert...
/* * Copyright (c) 2012-2019 Snowflake Computing Inc. All rights reserved. */ using Snowflake.Data.Log; using System.Threading; using System.Threading.Tasks; namespace Snowflake.Data.Core.Authenticator { class BasicAuthenticator : IAuthenticator { public static readonly string AUTH_NAME = "snowflak...
using System; using System.Security.Principal; using System.ServiceModel; using System.ServiceModel.Description; using Xi.Contracts; using Xi.Contracts.Data; namespace Ssz.Xi.Client.Internal.Endpoints { /// <summary> /// This class defines endpoints that support the Xi IRead interface. /// </summary> ...
using System; using System.ComponentModel.DataAnnotations; namespace AYN.Web.ViewModels.Administration.Ads; public class PromoteAdInputModel { public string Id { get; set; } [Required] public DateTime PromoteUntil { get; set; } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; namespace APILocalBiz { public class Program { public s...
namespace P01_HospitalDatabase.Data.Models { using System; public class Visitation { public int VisitationId { get; set; } public DateTime Date { get; set; } public string Comments { get; set; } public int PatientId { get; set; } public Patient Patient { get; set; ...
// <auto-generated> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // re...
using System; using PAEF1a.Core; using PAEF1a.DomainServices; using PAEF1a.Presentation.ViewModels; using PAEF1a.Presentation.Views; using Prism.Ioc; using Prism.Modularity; using Prism.Regions; using Unity; using VNC; namespace PAEF1a { public class PAEF1aModule : IModule { private readonly IRegio...
namespace TerrificNet.ViewEngine.Client { public interface IClientTemplateGenerator { void Generate(TemplateInfo templateInfo, IClientContext clientContext, IClientModel clientModel); } public interface IClientTemplateGeneratorFactory { IClientTemplateGenerator Create(); } }
/****************************************************************************/ /* FileUtilities.cs */ /****************************************************************************/ /* Copyright (c) Microsoft Corporation. All rights reserved. */ /* AUTHOR: Vance...
using System; using UnityEngine; using Scripts.Level.NPC; namespace Scripts.Level.Dialogue { public class DialogueTired : DialogueTalkerDirect { public PoloInfo PoloInfo; public override void OnStartTalk() { base.OnStartTalk(); PoloInfo.StopAnimation(); ...
using System; using Volo.Abp.Application.Dtos; namespace Acme.BookStore.Books { public class BookDto : AuditedEntityDto<Guid> { public string Name { get; set; } public BookType Type { get; set; } public DateTime PublishDate { get; set; } public float Price { get; set; } } }
using System; using System.Collections.Generic; using System.IO; using Microsoft.DotNet.Csv; namespace Microsoft.DotNet.Analyzers.Compatibility.ModernSdk { internal sealed class ModernSdkDocument { private SortedSet<(string name, string moduleName)> _apis; public ModernSdkDocument(SortedSet<(...
namespace Labuladong; public class Code1020 { public static void Exection() { var grid = new int[4][]; grid[0] = new int[] { 0, 0, 0, 0 }; grid[1] = new int[] { 1, 0, 1, 0 }; grid[2] = new int[] { 0, 1, 1, 0 }; grid[3] = new int[] { 0, 0, 0, 0 }; int result = Num...
using System; using System.Net.Http; using Dalion.HttpMessageSigning.TestUtils; using FakeItEasy; using FluentAssertions; using Xunit; namespace Dalion.HttpMessageSigning.SigningString { public class SigningStringComposerTests { private readonly IHeaderAppenderFactory _headerAppenderFactory; privat...
using System.Threading; using System.Threading.Tasks; using Microsoft.ServiceFabric.Actors; using Microsoft.ServiceFabric.Actors.Remoting.FabricTransport; using Microsoft.ServiceFabric.Services.Remoting; [assembly: FabricTransportActorRemotingProvider(RemotingListenerVersion = RemotingListenerVersion.V2_1, RemotingC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TOM2AMO.Parsing { public static class MDXCommandParser { private static readonly string[] KEY_WORDS = new string[]{ "CREATE MEASURE", "CREATE KPI CURREN...
/* * Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * ...
using Microsoft.PowerApps.Tools.AppChangeFinder.Common; using Microsoft.PowerApps.Tools.AppChangeManager; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.IO; using System.Text; using System.Threading.Tasks; using Sys...
using System; using System.Diagnostics; using System.Drawing; using System.Drawing.Imaging; using System.Threading; using UnnamedProject.Engine; using UnnamedProject.Render.Software; using UnnamedProject.Resources.Demo; namespace UnnamedProject.Client.ExperimentalConsole { public class ConsoleGame { p...
//------------------------------------------------------------ // Game Framework v3.x // Copyright © 2013-2018 Jiang Yin. All rights reserved. // Homepage: http://gameframework.cn/ // Feedback: mailto:jiangyin@gameframework.cn //------------------------------------------------------------ using GameFramework; using S...
using Lsj.Util.Win32.BaseTypes; using Lsj.Util.Win32.Callbacks; using Lsj.Util.Win32.Enums; using Lsj.Util.Win32.Marshals; using Lsj.Util.Win32.Structs; using System; using System.Runtime.InteropServices; using static Lsj.Util.Win32.BaseTypes.BOOL; using static Lsj.Util.Win32.Constants; using static Lsj.Util.Win32.Enu...
using System; using System.Threading.Tasks; using System.Windows; using System.Windows.Automation.Peers; using System.Windows.Controls; using System.Windows.Media.Animation; namespace MahApps.Metro.Controls.Dialogs { /// <summary> /// The base class for dialogs. /// /// You probably don't want to use ...
#nullable disable using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace StreamFeedBot.Rulesets { public class TriHardEmeraldRuleset : Ruleset { private bool Reset; private readonly List<Pokemon> Lost = new List<Pokemon>(); private uint Expected; private readonl...
using EPiServer.Shell.Security; using System.Threading.Tasks; using EPiServer.ServiceLocation; using System.Collections.Generic; using System; using System.Text; namespace Lorem.Testing.Optimizely.CMS.Commands { internal class CreateUser { private readonly UIUserProvider _userProvider; private...
using System.IO; using NUnit.Framework; using Shouldly; using SqlDatabase.Configuration; using SqlDatabase.PowerShell.TestApi; namespace SqlDatabase.PowerShell { [TestFixture] public class UpgradeCmdLetTest : SqlDatabaseCmdLetTest<UpgradeCmdLet> { [Test] [TestCase("Update-SqlDatabase")] ...
// Project: Aguafrommars/DynamicConfiguration // Copyright (c) 2021 @Olivier Lefebvre using Microsoft.AspNetCore.Components; using System.ComponentModel; using System.Reflection; namespace Aguacongas.DynamicConfiguration.Razor { /// <summary> /// Displays a configuration property /// </summary> publi...
#region MigraDoc - Creating Documents on the Fly // // Authors: // Stefan Lange (mailto:Stefan.Lange@pdfsharp.com) // Klaus Potzesny (mailto:Klaus.Potzesny@pdfsharp.com) // David Stephensen (mailto:David.Stephensen@pdfsharp.com) // // Copyright (c) 2001-2009 empira Software GmbH, Cologne (Germany) // // http://ww...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // 有关程序集的一般信息由以下 // 控制。更改这些特性值可修改 // 与程序集关联的信息。 [assembly: AssemblyTitle("estest1")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduc...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.AspNet.Identity; using NPoco; using Umbraco.Core.Cache; using Umbraco.Core.Logging; using Umbraco.Core.Models.Entities; using Umbraco.Core.Models.Identity; using Umbraco.Core.Persistence.Dtos; using Umbraco.Core.Persistence.Factories; u...
using Engine.Archetypes; using Engine.Components; using Engine.Entities; using Engine.Systems; using Engine.Systems.Activation.Components; using PlayGen.ITAlert.Simulation.Archetypes; using PlayGen.ITAlert.Simulation.Common; using PlayGen.ITAlert.Simulation.Components.Items; using PlayGen.ITAlert.Simulation.Exceptions...
using Npgsql; using R5.Internals.PostgresMapper.SqlBuilders; using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace R5.Internals.PostgresMapper.QueryCommand { // todo internal public class ExistsQuery<TEntity> { private Func<Npgsq...
using System; using System.Web; using System.Web.Mvc; using System.Web.Routing; namespace Xero.ScreencastWeb.Controllers { public class ReturnToHomeResult : ActionResult { private string _homepageMessage = string.Empty; public ReturnToHomeResult() { } pub...
namespace SchoolSystem.CLI.Core.Contracts { /// <summary> /// Interface for a source Reader provider /// </summary> public interface IReader { /// <summary> /// Reads data from a specific source. /// </summary> /// <returns>Returns the read data as string.</returns> ...
namespace ChEngine.Assessment.Services.DTO; public class SoldProductDto { public string? MerchantProductNo { get; set; } public string? Name { get; set; } public string? Gtin { get; set; } public int Quantity { get; set; } public override string ToString() { return $"{Name}\t{Gtin}...
using System; using System.Collections.Generic; using System.Text; namespace Lab_07_Collections.Classes { public class Card { public SuitNum Suit { get; set; } public ValNum Value { get; set; } /// <summary> /// constructor method for the object of card class /// </sum...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class Treasure : MonoBehaviour { private Animator animator; public GameObject coin; public bool open; public float damageDelay; // Use this for initialization void Start() { animator =...
using System; using System.Collections.Generic; using System.Linq; using UnityEditor.Experimental.SceneManagement; using UnityEngine.Experimental.Animations; using UnityEditorInternal; using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; using UnityEngine.Animations; namespace UnityEditor.Timeli...
/*The MIT License (MIT) Copyright (c) 2014 PMU Staff Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, pub...
// <auto-generated /> using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using Microsoft.EntityFrameworkCore.Storage.ValueConversion; using Web.Data; namespace Web.Data.Mig...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="TrustAllCertificatePolicy.cs" company="AlphaMosaik"> // Copyright (c) AlphaMosaik. All rights reserved. // </copyright> // <summary> // Defines the TrustAllCertificatePolicy t...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Numerics; class Program { static void Main() { int number = int.Parse(Console.ReadLine()); List<string> line = new List<string>(); List<BigInteger> lineNum =...
namespace Assets.ProceduralLevelGenerator.Editor { using System; using UnityEditor; public class CustomInspectorWindow : EditorWindow { private Editor editor; public void OnGUI() { if (editor != null) { editor.DrawHeader(); editor.OnInspectorGUI(); // editor.serializedObject.ApplyModified...
/*--------------------------------------------------------------------------------------------- * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. See License.txt in the project root for license information. *---------------------------------------------------------------...
using System; using UnityEngine.Purchasing.Extension; namespace UnityEngine.Purchasing { interface IGooglePlayConfigurationInternal { void NotifyInitializationConnectionFailed(); void NotifyDeferredPurchase(IStoreCallback storeCallback, string productId, string receipt, string transactionId); ...
#region Copyright(c) Alexey Sadomov, Vladimir Timashkov. All Rights Reserved. // ----------------------------------------------------------------------------- // Copyright(c) 2010 Alexey Sadomov, Vladimir Timashkov. All Rights Reserved. // // Redistribution and use in source and binary forms, with or without // modifi...
using CarWash.Persistence.Models; using System; using System.Collections.Generic; using System.Linq; namespace CarWash.Persistence.UseCases.WorkDays { public class WorkDaysFactory : IWorkDaysFactory { private readonly IEnumerable<DayOfWeek> _workingDays; public WorkDaysFactory() { ...
using System; using System.Collections.Generic; using UniFlow.Utility; using UnityEngine; namespace UniFlow.Connector.Misc { [AddComponentMenu("UniFlow/Misc/Toss", (int) ConnectorType.Toss)] public class Toss : ConnectorBase, IMessageCollectable { [SerializeField] private List<GameObject> targets =...
using System; namespace Chromely.Core.Host { public interface IWindowMessageInterceptor { void Setup(IChromelyNativeHost nativeHost, IntPtr browserHandle); } }
using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace Shadower.Data.Migrations { public partial class AddDbModels : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT license. using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using Dotnet.Storm.Adapter.Channels; using Dotnet.Storm.Adapter.Messaging; using log4net; using Newtonsoft.Json; namespace Dotnet....
using System.Collections.Generic; using System.Linq; namespace Alura.ListaLeitura.Modelos { public static class TipoListaLeituraExtensions { private static Dictionary<string, TipoListaLeitura> mapa = new Dictionary<string, TipoListaLeitura> { { "ParaLer", TipoListaLeitura.ParaLe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; namespace GLTFTools { [JsonConverter(typeof(Vector4Converter))] public struct Vector4<T> : IGLPrimitive { public T X; public T Y; public T Z; ...
// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Connect { /// <summary> /// Contains information about an external account info /// </summary> public class ExternalAccountInfo : ISettable { /// <su...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; namespace KeyValueStorage.Remote { /// <summary> /// Derive your service class from this base class /// </summary> abstract class KVStoreService : IHttpHandler { public void ProcessReque...
using UnityEngine; using System.Collections; public class TouchCamController : MonoBehaviour { public Vector2 MoveSensitivity = Vector2.one; public bool SensitiveMode = true; public float orthoZoomSpeed = 0.05f; public float MinZoom = 1.0f; public float MaxZoom = 20.0f; public bool InvertX ...
using System; using System.Linq; using Elements.Geometry; using Xunit; namespace Elements.Tests { public class GeometricElementTests : ModelTest { [Fact] public void GeneratingMeshFromMassHasCorrectVerticesAndTriangles() { var profile = Polygon.Rectangle(1.0, 1.0); ...
using UnityEngine; [CreateAssetMenu] public class Parameters : ScriptableObject { public int StartAge; public int StartDay; public int StartMoney; public int MonthMoney; public int StressLimit; public int DiseaseLimit; public int MadLimit; public int LowMoneyStress; public int MinPromotionTimes; public int ...
using System; using System.IO; using NUnit.Framework; using YamlDotNet.Serialization; namespace Bitifier.Configuration.Tests { [TestFixture] public class LoadFromFileTests { [Test] public void ShouldBePossibleToLoadFromFile() { string configFile = Path.ChangeExtension(Path.Combine(...
using System.Text.Json.Serialization; using PlatformRacing3.Server.Game.Communication.Messages.Incoming.Json; namespace PlatformRacing3.Server.Game.Communication.Messages.Outgoing.Json; internal sealed class JsonLoginSuccessOutgoingMessage : JsonPacket { private protected override string InternalType => "loginSucce...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// The MIT License (MIT) // // Copyright (c) 2015 Pathmatics, Inc // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to u...
/* * BSD 2-Clause License * * Copyright (c) 2022, Cisco Systems * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright...
// *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; names...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AgileGardeningApp.AppConstants { public static class Appconstants { public const string DomainUrl = "http://192.168.1.9:57274"; } }
 using AReport.Support.Entity; namespace AReport.DAL.Writer { class IncidenciaWriter : IntermWriter<Incidencia> { protected override EntityWriter<Incidencia> GetDeleteWriter { get { return new IncidenciaDelete(); } } protect...
#pragma warning disable 108 // new keyword hiding #pragma warning disable 114 // new keyword hiding namespace Windows.Media.Devices { #if __ANDROID__ || __IOS__ || NET461 || __WASM__ || __SKIA__ || __NETSTD_REFERENCE__ || __MACOS__ #if __ANDROID__ || __IOS__ || NET461 || __WASM__ || __SKIA__ || __NETSTD_REFERENCE__ |...
/***************************************************************************************** (c) 2017-2018 HID Global Corporation/ASSA ABLOY AB. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are...
using System.Threading.Tasks; using Abp.Application.Services; using Afonsoft.SetBox.Authorization.Accounts.Dto; namespace Afonsoft.SetBox.Authorization.Accounts { public interface IAccountAppService : IApplicationService { Task<IsTenantAvailableOutput> IsTenantAvailable(IsTenantAvailableInput input); ...
using System; using System.Collections.Generic; using Newtonsoft.Json; using Stripe.Infrastructure; namespace Stripe { // this class is a simple type that can be returned from a transfer result when using a recipient. since stripe.net does not support expanding the source // on transfers, this is not needed r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BonusHomework.Templates { public enum MemberTypes { A, B, C } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StardewEditor3.ContentPatcher { public class ContentPatcherModData : ModData { public ContentPatcherModData() : base(ContentPatcherController.MOD_UNIQUE_ID) {...
// ReSharper disable All using System; using System.Configuration; using System.Diagnostics; using System.Net.Http; using System.Runtime.Caching; using System.Web.Http; using System.Web.Http.Controllers; using System.Web.Http.Dispatcher; using System.Web.Http.Hosting; using System.Web.Http.Routing; using Xunit; namesp...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("01....
#region license // Copyright (c) 2021, andreakarasho // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // 1. Redistributions of source code must retain the above copyright // notice, this ...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("P01...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CuentasClaras.Services.Utils { public static class LinqExtensions { public static IEnumerable<TSource> DistinctBy<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector)...
using GridLike.Data; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; namespace GridLike.Migrations.MySQL; public class MigrationContextFactory : IDesignTimeDbContextFactory<GridLikeContext> { public GridLikeContext CreateDbContext(string[] args) { var builder = new DbC...
using System; namespace FileUpload.Models.Domain { public class RolesModel { public string Description { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; namespace EmployeePortal { public class RouteConfig { public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/...
using System.Net; /// <summary> /// Modibot web interface namespace /// </summary> namespace ModibotWebInterface { /// <summary> /// Web page interface /// </summary> public interface IWebPage { /// <summary> /// Page name /// </summary> string Name { get; } ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the MIT license. See License.txt in the project root for license information. using System; using System.CommandLine; using System.CommandLine.Invocation; using System.CommandLine.Parsing; using System.Diagnostics.CodeAnalysis; using System.IO; using ...