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using Microsoft.EntityFrameworkCore.Migrations; namespace etickets_app.Migrations { public partial class _ : Migration { protected override void Up(MigrationBuilder migrationBuilder) { } protected override void Down(MigrationBuilder migrationBuilder) { } ...
using System; using System.IO; using System.Collections; using System.Collections.Generic; using System.Reflection; using MsgPack; using MsgPack.Serialization; #if !WINDOWS_UWP using WebSocketSharp; #endif using UnityEngine; namespace Colyseus { /// <summary> /// Colyseus.Client /// </summary> /// <remarks> //...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("ToD...
// Copyright 2017 the original author or authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityStandardAssets.ImageEffects; namespace FEDE { namespace Revolve { public class MainMenuController : SceneController { public Animator textAnimator; public BuildCircleMesh progressIndicator; public Button postFXBut...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Collections.Generic; using System.Text; using System.IO; using Microsoft.ML.OnnxRuntime; using System.Numerics.Tensors; namespace CSharpUsage { class Program { public static void ...
using System.Data.Common; using Microsoft.EntityFrameworkCore; namespace ForeSpark.EntityFrameworkCore { public static class ForeSparkDbContextConfigurer { public static void Configure(DbContextOptionsBuilder<ForeSparkDbContext> builder, string connectionString) { builder.UseSqlServ...
// <auto-generated /> using HomeAutomation.Helpers.Contexts; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Migrations; using Microsoft.EntityFrameworkCore.Storage.ValueConversion; using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata; names...
#if FEATURE_SERIALIZABLE using System; using System.Globalization; using System.IO; using System.Reflection; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; using Assert = Lucene.Net.TestFramework.Assert; namespace Lucene.Net.Util { /* * Licensed to the Apache Softwa...
using System; /* Write a program that reads two integer numbers N and K and an array of N elements from the console. Find in the array those K elements that have maximal sum. */ class MaximalKSum { static void Main() { Console.Write("Enter number of elements K and press ENTER: "); int k = int...
using Newtonsoft.Json; using System; using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEngine; public class RedHexabuttons { private ColorfulButtonSeries coloredHexabuttons; private KMAudio Audio; private int moduleId; private KMSelectable[] hexButtons; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CriacaoDeLista_ { class Program { //Versão 2.0 agora com nome correto static void Main(string[] args) { //Iniciando uma lista de string com array li...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using Renci.SshNet; using Renci.SshNet.Common; namespace ssh.gateway.lib.models { public class Tunnel : IDisposable { public static IPAddress Parse(string ip) { ...
using NBitcoin; using Microsoft.AspNetCore.Mvc.ModelBinding.Validation; namespace WalletWasabi.Crypto { public record Bip322Signature : IBitcoinSerializable { private Script _scriptSig = Script.Empty; public Bip322Signature(Script scriptSig, WitScript witness) { _scriptSig = scriptSig; Witness = witness...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("ma...
using System; using System.ComponentModel; using Android.Content; using Android.Views.InputMethods; using Xamarin.Forms; using Xamarin.Forms.Platform.Android; using XamForms.Enhanced.Views; [assembly: ExportRenderer(typeof(ExtendedEntry), typeof(XamForms.Enhanced.Droid.Renderers.ExtendedEntryRenderer))] namespace Xam...
// <copyright file="TeamProjectController.cs" company="Microsoft"> // Copyright (c) Microsoft. All rights reserved. // </copyright> namespace Microsoft.Teams.Apps.Grow.Controllers { using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.App...
#region license // Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the abo...
// <auto-generated /> using ElasticDbTenants.TenantDb; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using Microsoft.EntityFrameworkCore.Storage.ValueConversion; namespace ElasticDb...
@inherits Microsoft.VisualStudio.Web.CodeGeneration.Templating.RazorTemplateBase @@{ Layout = "@(Model.LayoutPageNoExtension)"; }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ListViewTest { class SEListViewStandardLayoutManager : SEListViewLayoutManager { public SEListViewStandardLayoutManager(SEListView imageListView) : base(imageListView) { this...
using UnityEngine; using HoloLensCameraStream; using System.Linq; using System.Collections.Generic; using System; using Microsoft.MixedReality.Toolkit.UI; public class WebCamStream : MonoBehaviour { public Interactable cameraButton; public Interactable previewButton; public GameObject previewQuadTexture;...
using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace ICKX.Kerosene { public class AssetBundleUtility { public const string AssetBundlesOutputPath = "AssetBundles"; public static string GetPlatformName() { #if UNITY_EDITOR return GetPlatformForAssetBundles(EditorUserBuildSettings.activ...
using System; namespace Monkey.Object { public struct HashKey : ICloneable { public ObjectType Type { get; set; } public long Value { get; set; } public override bool Equals(object obj) { return obj is HashKey hashKey && hashKey.Value == Value && hashKey.Type == Ty...
// // Copyright (c) Antmicro // Copyright (c) Realtime Embedded // // This file is part of the Emul8 project. // Full license details are defined in the 'LICENSE' file. // using Emul8.Logging; using Emul8.Peripherals.Bus; namespace Emul8.Peripherals.Cache { public class PL310 : IDoubleWordPeripheral { ...
using Contacts.BusinessLogic.Services.Abstract; using Contacts.Core.Response.Abstract; using Contacts.DTOs; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Contacts.HttpApi { public class ContactsController : BaseController { priv...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Runtime.Loader; using Test.Referenced.Library; using Xunit; namespace McMaster.NETCore.Plugins.Tests { public class SharedTypesTests { [Fact] public void PluginsCanForceSharedTypes() ...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //----------------------------------------...
using System; using System.Collections.Generic; using System.Linq; namespace Mvc.Controls.DataTable.Infrastructure { public class LengthMenuVm : List<Tuple<string, int>> { public LengthMenuVm() { } /// <summary> /// Create a lengthmenuvm with op...
using System.Collections.Generic; namespace com.Github.Haseoo.BMMS.Data.Entities { public class Company : Entity { public virtual string Name { get; set; } public virtual string Address { get; set; } public virtual string Voivodeship { get; set; } public virtual string City {...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Optimization; using System.Web.Routing; namespace WebRole1 { public class MvcApplication : System.Web.HttpApplication { protected void Application_Start() { Ar...
// Copyright (c) Peter Vrenken. All rights reserved. See the license on https://github.com/vrenken/EtAlii.Ubigia namespace EtAlii.Ubigia.Api.Logical { using System.Threading.Tasks; using EtAlii.Ubigia.Api.Fabric; internal class NodeToIdentifierAssigner : INodeToIdentifierAssigner { private rea...
using System.Collections.Generic; using Ola.Data.Query.Translators; namespace Ola.Data.SqlServer.Query.Translators { /// <summary> /// SQLServer方法调用转换类。 /// </summary> public class SqlServerCompositeMethodCallTranslator : RelationalCompositeMethodCallTranslator { /// <summary> /// ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DontDestroyOnLoad : MonoBehaviour { // Use this for initialization void Start() { DontDestroyOnLoad(gameObject); } // Update is called once per frame void Update() { } }
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Text; namespace OpenLaMulana.Entities { public interface IGameEntity { int DrawOrder { get; } void Update(GameTime gameTime); void Draw(SpriteBatch spri...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace CodeCake { /// <summary> /// This is the same algorithm and configuration as https://github.com/appveyor/secure-file. /// </summ...
using System.Collections.Generic; using JetBrains.Annotations; using Vostok.Metrics.Models; namespace Vostok.Metrics.Primitives.Timer { [PublicAPI] public class TimerConfig { internal static readonly TimerConfig Default = new TimerConfig(); /// <summary> /// See <see cref="MetricEv...
/* * The MIT License * * Copyright 2019 Palmtree Software. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, co...
using System.CommandLine.IO; namespace Arbiter.Core { public static class StandardStreamWriterExtensions { public static void VerboseWrite(this IStandardStreamWriter writer, string value = "") { if (!Globals.Verbose) { return; } ...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
using System; using System.Linq; using System.IO; using System.Text; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Runtime.Serialization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using PureCloudPlatform.Client.V2.Client; namespace PureClo...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ...
// <auto-generated /> using System; using WebApplication1.Data; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using Microsoft.EntityFrameworkCore.Storage.ValueConversion; namespace W...
// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. namespace Microsoft.Xna.Framework.Audio { enum RpcPointType { Linear, Fast, Slow, SinCos } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LibraryManagement.Models { public class LmCompaniesEquivalences : LmEquivalences { } }
using Core; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace mml2vgmIDE { public class mucomMub : baseDriver { public uint YM2608ClockValue { get; internal set; } = 7987200; private musicDriverInterface.MmlDatum[] mub...
using System.Collections.Generic; using System.IO; using System.Net; using System.Threading.Tasks; using Common.Logging; namespace Worldpay.Innovation.WPWithin.Sample.Commands { /// <summary> /// A very simple producer that offers a single service for charging cars, with a single price. /// </summary> ...
namespace Eva.eShop.Services.Marketing.API.Infrastructure.Repositories { using Model; using System.Threading.Tasks; public interface IMarketingDataRepository { Task<MarketingData> GetAsync(string userId); Task UpdateLocationAsync(MarketingData marketingData); } }
using System; using System.Drawing; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Diagnostics; using System.Collections.Generic; namespace PixelPalette.Algorithm { public static class Ditherer { public static Bitmap ClosestColor(Bitmap bitmap, Color[] colorPalette) {...
using System.Reflection; using ModdingUtils.RoundsEffects; using UnboundLib; using UnityEngine; namespace FFC.HitEffects { public class InstantKillHitEffect : HitEffect { public override void DealtDamage( Vector2 damage, bool selfDamage, Player damagedPlayer = null ...
using System.Collections; using System.Collections.Generic; using Unity.Collections; using UnityEngine; namespace UnityEngine.UI.Windows.Utilities { public class Tweener : MonoBehaviour { public enum EaseFunction { Linear, } public static class EaseFunctions { ...
@using System.Data @using System.Text @using ZoomLa.Model @using ZoomLa.BLL @using ZoomLa.Common @using Newtonsoft.Json @using Newtonsoft.Json.Linq @{ DataTable typeDt = (DataTable)ViewBag.typeDt; DataTable questDt = (DataTable)ViewBag.questDt; } @functions{ public DataTable GetDT(DataRow dr, DataTable que...
using System; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Microsoft.EntityFrameworkCore; using Pitstop.Application.VehicleManagement.DataAccess; using Swashbuc...
using Cryptons.Views.Dialogs; using MaterialDesignThemes.Wpf; using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Docu...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace Cake.Common.Build.GitHubActions.Commands { internal sealed class PatchArtifactSize { publi...
using NetworkServices; using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; using System.Numerics; using System.Text; using System.Security.Cryptography; using System.IO; namespace ChatClient { public class Client { protected internal NetworkStream Stream { get;...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Diagnostics; using System.Threading; using System...
using System; using System.Net; using System.Collections.Generic; using System.Linq; namespace Bermuda.QL { public static class EvoQLMetadata { private static Dictionary<SelectorTypes, GetTypes> _selectorMappings = new Dictionary<SelectorTypes,GetTypes>(); private static Dictionary<SelectorTyp...
// ----------------------------------------------------------------------- // <copyright file="GossipActor.cs" company="Asynkron AB"> // Copyright (C) 2015-2022 Asynkron AB All rights reserved // </copyright> // ----------------------------------------------------------------------- using System; using System.Coll...
using Fluid.Ast; using Fluid.Parser; using Microsoft.Extensions.Primitives; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Xunit; namespace Fluid.Tests { public class ParserTests { #if COMPILED private static FluidParser _parser = new FluidParser...
// MIT License // Copyright (c) 2021 Marco Stolze using System; using System.Collections.Generic; using System.Fabric; using System.Threading; using System.Threading.Tasks; using MS.Extensions.Tools; namespace MS.Extensions.Fabric { internal class PropertyManagementClientWrapper : IPropertyManagementClient {...
using BlueLotus.Codes.Model.Entity; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Runtime.Serialization.Json; using System.Text; using System.Web; using System.Web.Script.Serialization; namespace BlueLotus.UI.ApiOperations { public partial ...
using System; using System.Collections.Generic; using System.Text; namespace EasyAbp.EzGet.Admin { public static class EzGetAdminRemoteServiceConsts { public const string RemoteServiceName = "EzGetAdmin"; public const string ModuleName = "ez-get-admin"; } }
using System; using System.Collections.Generic; using System.Linq; namespace DatabaseUtilsTools { public class PartialDependancyFinder : DependencyFinder, IConsoleRunnable { public string GetCode() { return "fn2"; } public void Run(Queue<string> parameters) ...
namespace Lol.Database.Entites.Schema { public class LootItemSortings { public int Seq { get; set; } public string Content { get; set; } public int Type { get; set; } } }
using AutoMapper; using Inventory.Application.DTOs; using Inventory.Application.Queries.Warehouses; using Inventory.Application.Wrappers; using Inventory.Domain.Interfaces; using MediatR; using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace Inventory.Applicat...
// <copyright file="SharedAssemblyInfo.cs" company="MUnique"> // Licensed under the MIT License. See LICENSE file in the project root for full license information. // </copyright> using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the followi...
using System; using System.ComponentModel; using System.Drawing.Design; using System.Windows.Forms; using System.Windows.Forms.Design; using CslaGenerator.Metadata; using CslaGenerator.Util; namespace CslaGenerator.Design { public class SourcePropertyTypeEditor : UITypeEditor { private IWindowsFormsEd...
// Project: Daggerfall Tools For Unity // Copyright: Copyright (C) 2009-2016 Daggerfall Workshop // Web Site: http://www.dfworkshop.net // License: MIT License (http://www.opensource.org/licenses/mit-license.php) // Source Code: https://github.com/Interkarma/daggerfall-unity // Origina...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Diagnostics; using Microsoft.CodeAnalysis.CSharp.Symbols; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis...
using System; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using NewRelic.Agent.Api; using NewRelic.Agent.Extensions.Providers.Wrapper; namespace Custom.Providers.Wrapper.Grpc { public class ServerCallHandlerWrapper : IWrapper { bool IWrapper.IsTransactionR...
using LuisTools.Domain.Contracts; using LuisTools.Domain.Entities; using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace LuisTools.Business { public class ParametersExtractor : IParametersExtractor { private readonly ILogger _logger; private readonly IAr...
@{ Layout = "_Layout"; } @using TreatBox.Models; @model List<TreatBox.Models.Flavor>; <h1>Flavors</h1> @if (@Model.Count == 0) { <h3>No flavors have been added yet!</h3> } @foreach (Flavor flavor in Model) { <li>@Html.ActionLink($"{flavor.FlavorName}", "Details", new { id = flavor.FlavorId })</li> } <p>@Htm...
using UnityEngine; using System.Collections; namespace TREESharp{ public class TreePingPlaySound : TreePing { AudioSource audi; public float pitchShift = 1; void Start(){ audi = this.GetComponent<AudioSource> (); } public override void Ping(){ audi.pitch = this.GetComponent<Joint> ().scalar.tran...
namespace WildFarm.Models.Animals { using Models.Animals.AbstractTypes; public class Zebra : Mammal { public Zebra(string animalName, double animalWeight, string animalLivingRegion) : base(animalName, animalWeight, animalLivingRegion) { } public override strin...
using System; using System.Collections.Generic; using Vanjaro.Common.Engines.UIEngine; using Vanjaro.UXManager.Extensions.Toolbar.ViewLayout.Factories; namespace Vanjaro.UXManager.Extensions.Toolbar.ViewLayout.Controllers { public class UIController : UIEngineController { public override List<IUIData>...
using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace com.egamesstudios.cell { [CreateAssetMenu(fileName = "EnemyData", menuName = "Custom/Enemy/Flying/Virus", order = 2)] public class VirusData : FlyingData { [FoldoutGroup("Virus")] ...
using System; using System.IO; using System.Threading; using System.Windows.Forms; namespace JRunner { public class Mtx_Usb { // Based on xFlasher system, added due to IoTimedOut issue private static int inUseCount = 0; public static string mtxTimeString = ""; System.Timers.Tim...
using System; using TechTalk.SpecFlow; using TekConf.Tests.UI.Screens; using Xamarin.UITest; using System.Linq; using Should; namespace TekConf.Tests.UI.Steps { [Binding] public class ConferencesListSteps : StepsBase { [Given (@"I am on the conferences list screen")] public void GivenIAmOnTheConferencesListScr...
// <auto-generated> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // </auto-generated> namespace Microsoft.Azure.Management.BatchAI.Fluent.Mod...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Runtime.InteropServices; using Microsoft.Cci; namespace Roslyn.Test.Utilities { internal class MockSymUnmanagedWriter : ISymU...
// Core: ★★★★★ // Referenced: ★★★ // Difficult: // Only: ★★★★ // Complete: using FanKit.Transformers; using Microsoft.Graphics.Canvas; using Retouch_Photo2.Layers; using System; using System.Numerics; namespace Retouch_Photo2.Tools { /// <summary> /// Represents a t...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using Microsoft.CodeAnalysis.Diagnostics; using System.Diagnostics.CodeAnalysis; namespace H.Generators.IntegrationTests; internal sealed class CustomAnalyzerConfigOptions : AnalyzerConfigOptions { private Dictionary<string, string> Properties { get; } public CustomAnalyzerConfigOptions(Dictionary<string, s...
// <copyright file=Scene.cs // <copyright> // Copyright (c) 2016, University of Stuttgart // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the Software), // to deal in the Software without restriction, including without limitation th...
using System.Runtime.Serialization; namespace MarketingBox.Affiliate.Service.Grpc.Models.Brands.Messages { [DataContract] public class BrandSearchRequest { [DataMember(Order = 1)] public long? BoxId { get; set; } [DataMember(Order = 2)] public string Name { get; set; } ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Amazon; using Amazon.DynamoDBv2; using Amazon.DynamoDBv2.Model; namespace DotnetSamples.WorkingWithItems { public class DeleteItem { private readonly IAmazonDynamoDB amazonDynamoDB; public DeleteItem() ...
using System; using J = Newtonsoft.Json.JsonPropertyAttribute; using J1 = System.Text.Json.Serialization.JsonPropertyNameAttribute; using SoftwarePioniere.Messaging; namespace SoftwarePioniere.FakeDomain { public class FakeRequest : RequestBase { [J("text")] [J1("text")] public string ...
using System; namespace DepartmentStoreOne.Base.Infrastructure.Swagger { [AttributeUsage(AttributeTargets.Class, Inherited = false)] public class SwaggerSchemaIdAttribute : Attribute { public string Id { get; private set; } public SwaggerSchemaIdAttribute(string id) { ...
using System; using System.Collections.Generic; using System.Linq; using ServiceLocator.Discovery.Service.Options; namespace ServiceLocator.Discovery.Service { /// <summary> /// Discovers Services that annotates <see cref="ServiceLocator.Attributes.ServiceAttribute"/> in all currently loaded assemblies /// </summ...
/* * Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * ...
using System.Collections.Generic; using System.Text.Json.Serialization; namespace RetailerApi.Models; [JsonSerializable(typeof(Retailer))] [JsonSerializable(typeof(IEnumerable<Retailer>))] [JsonSourceGenerationOptions(GenerationMode = JsonSourceGenerationMode.Default, PropertyNamingPolicy = JsonKnownNamingPolicy.Came...
/* * MinIO .NET Library for Amazon S3 Compatible Cloud Storage, (C) 2017 MinIO, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0...
using System.Linq; using System.Linq.Expressions; using System.Reflection; using GreenDonut; using HotChocolate.Internal; using HotChocolate.Types; namespace HotChocolate.Fetching; public sealed class DataLoaderParameterExpressionBuilder : CustomParameterExpressionBuilder { private static readonly MethodInfo _dat...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
using System; namespace UnrealEngine { public partial class UParticleModuleCameraOffset:UParticleModuleCameraBase { } }
using System; using System.Collections.Generic; namespace Pi.Replicate.Worker.Host.Models { public class Folder { public Folder() { } public Folder(string name, ICollection<Recipient> recipients) { Id = Guid.NewGuid(); Name = name; Recipients = recipients; } public Guid Id { get; private s...
using GameEstate.Cry.Formats.Models; using System.Collections.Generic; namespace GameEstate.Cry.Formats.Core { public class SkinningInfo { /// <summary> /// If there is skinning info in the model, set to true. /// </summary> public bool HasSkinningInfo { get; set; } ///...
using System; namespace Constructor_Methods { class Program { static void Main(string[] args) { Console.WriteLine("Çalışan 1"); calisan calisan1 = new calisan("Ayşe", "Yılmaz", 98, "İnsan Kaynakları"); calisan1.CalisanBilgileri(); Console.WriteL...