text
stringlengths
1
932k
using System; using System.Collections.Generic; using System.IO; using System.Runtime.InteropServices; using AltV.Net.Native; namespace AltV.Net.Elements.Args { internal class MValueReader2 : IMValueReader { private interface IReadableMValue { void GetNext(out MValueConst mValue); ...
using UnityEngine; using System.Collections; namespace Workshop { public class Rocket : MonoBehaviour { public GameObject explosion; // Prefab of explosion effect. void Start () { // Destroy the rocket after 2 seconds if it doesn't get destroyed before then. Destroy (gameObject, 2); ...
// ReSharper disable UnusedVariable UnusedMember.Local using System; using System.Collections.Generic; using System.IO; using LibHac; using LibHac.IO; using LibHac.IO.Save; using LibHac.Nand; namespace NandReader { public static class Program { public static void Main(string[] args) { ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Host; using Newtonsoft.Json; using Newtonso...
/* Yet Another Forum.NET * Copyright (C) 2003-2005 Bj�rnar Henden * Copyright (C) 2006-2013 Jaben Cargman * http://www.yetanotherforum.net/ * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundat...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.ComponentModel; namespace System.Text.Json.Serialization.Metadata { /// <summary> /// Provides helpers to create and initialize metadata for JSON-serializable ...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
/* Copyright 2015 charfa. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent (typeof (Camera))] public class ArcballScript : MonoBehaviour { // Is true when the user wants to rotate the camera bool ballEnabled = false; float rotationSpeed = 1f; float radius = 5f; // The mou...
//============================================================================ //Gios Pdf.NET - A library for exporting Pdf Documents in C# //Copyright (C) 2005 Paolo Gios - www.paologios.com // //This library is free software; you can redistribute it and/or //modify it under the terms of the GNU Lesser General Public...
using System; using System.Xml; using System.Xml.XPath; using System.Text; using System.Text.RegularExpressions; using System.Collections.Generic; namespace SharpVectors.Dom.Css { internal enum XPathSelectorStatus { Start, Parsed, Compiled, Error } public sealed class C...
using System.Reflection; using System; using System.Collections.Generic; using HotChocolate.Resolvers; using HotChocolate.Types; using HotChocolate.Types.Descriptors; using HotChocolate.Types.Descriptors.Definitions; using System.Linq.Expressions; namespace HotChocolate.Configuration { internal sealed class Initia...
using EnderPi.Genetics.Tree64Rng.Nodes; using System; namespace EnderPi.Genetics.Tree32Rng { /// <summary> /// Statenode for 32-bit Feistel round function. /// </summary> [Serializable] public class StateNode32 : TreeNode { public const string Name = "X"; public StateNode32() ...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #nullable disable using System; using System.Collections.Concurrent; using System.Collections.Generic; using Syste...
using System; using System.Collections.Generic; namespace Manatee.Trello.Json { /// <summary> /// Defines the JSON structure for the Board object. /// </summary> public interface IJsonBoard : IJsonCacheable, IAcceptId { ///<summary> /// Gets or sets the board's name. ///</summary> [JsonDeserialize] [Jso...
using System.Collections.Immutable; namespace Modern.Vice.PdbMonitor.Engine.Models { /// <summary> /// Contains all debugging information /// </summary> public record AcmePdb(ImmutableArray<AcmeLine> Lines, ImmutableDictionary<string, AcmeFile> Files, ImmutableDictionary<string, AcmeLabel> Labels, ...
/* * Copyright 2013 NEHTA * * Licensed under the NEHTA Open Source (Apache) License; you may not use this * file except in compliance with the License. A copy of the License is in the * 'license.txt' file, which should be provided with this work. * * Unless required by applicable law or agreed to in writing, so...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Microsoft.AspNetCore.Http.Extensions.Tests, PublicKey=002400000480000094000000060200000024000052534131000400000...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Diagnostics; using System.Linq; using M...
using System; using System.Threading.Tasks; using Microsoft.AspNet.SignalR.Hubs; using Xunit; using Xunit.Extensions; namespace Microsoft.AspNet.SignalR.Tests.Server.Hubs { public class HubProgressFacts { [Theory] [InlineData(typeof(int))] [InlineData(typeof(string))] [InlineDa...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
/* This file is part of the iText (R) project. Copyright (c) 1998-2019 iText Group NV Authors: iText Software. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Affero General Public License version 3 as published by the Free Software Foundation ...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Numerics; using System.Linq; using NUnit.Framework; using Newtonsoft.Json; using GlmSharp; // ReSharper disable InconsistentNaming...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GenericBinaryTree { public class Node<TKey, TValue> where TKey : IComparable<TKey> { TKey key; TValue value; Node<TKey, TValue> leftNode; Node<TKey, TVa...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Linq; using StarkPlatform.Compiler...
using System.Threading.Tasks; namespace MAVN.Service.CrossChainTransfers.Domain.Repositories { public interface IDeduplicationLogRepository { Task<bool> IsDuplicateAsync(string key); } }
//---------------------- // <auto-generated> // This file was automatically generated. Any changes to it will be lost if and when the file is regenerated. // </auto-generated> //---------------------- #pragma warning disable using System; using SQEX.Luminous.Core.Object; using System.Collections.Generic; using CodeDom...
namespace WildFarm.Models.Animals { using System; using System.Collections.Generic; using Models.Foods; public class Cat : Feline { public Cat(string name, double weight, string livingRegion, string breed) : base(name, weight, livingRegion, breed) { } ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; namespace System.Linq { public static partial class Enumerable { public static TSource Last<...
namespace PaketLoadScripts #load "/home/justin/code/fsharp/GiraffeWebApp/GiraffeWebApp/.paket/load/netstandard2.0/Microsoft.AspNetCore.Authorization.Policy.csx" #load "/home/justin/code/fsharp/GiraffeWebApp/GiraffeWebApp/.paket/load/netstandard2.0/Microsoft.AspNetCore.Hosting.Abstractions.csx" #load "/home/justin/co...
using MusicHub.Data; using System; using System.Globalization; using System.Linq; using System.Text; namespace MusicHub { public class StartUp { static void Main(string[] args) { MusicHubDbContext context = new MusicHubDbContext(); DbInitializer.ResetDatabase(context); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TalkBtnR : MonoBehaviour { public GameObject Button; public GameObject talkUI; private void OnTriggerEnter2D(Collider2D other) { Button.SetActive(true); } private void OnTriggerExit2D(Collider...
// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.System; using Windows.UI.Core; using Windows.UI.ViewManagement; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Navi...
// // Copyright (c) 2012 Tim Heuer // // Licensed under the Microsoft Public License (Ms-PL) (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://opensource.org/licenses/Ms-PL.html // // Unless required by applicable law or agr...
#region license // Transformalize // Configurable Extract, Transform, and Load // Copyright 2013-2017 Dale Newman // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://w...
// // BoringCertificateInfoTestRunner.cs // // Author: // Martin Baulig <martin.baulig@xamarin.com> // // Copyright (c) 2016 Xamarin Inc. (http://www.xamarin.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Softw...
using FluentAssertions; using Xunit; namespace StructLinq.Tests { public class RefContainsTests { [Fact] public void ShouldReturnTrue() { var enumerable = StructEnumerable.Range(0, 100).ToArray().ToRefStructEnumerable(); for (int i = 0; i < 100; i++) ...
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) // This code is distributed under the GNU LGPL (for details please see \doc\license.txt) using System; using System.Collections.Generic; using ICSharpCode.NRefactory.Ast; using ICSharpCode.NRefactory.PrettyPrinter; ...
using UnityEngine; using SwipeSwipeMania; public class JudgementReader : MonoBehaviour { private JudgementSprites sprites; private MusicPlayer m_musicPlayer; private Animator animator; [SerializeField] JudgementSprites m_sprites; void Start() { m_musicPlayer = MusicPlayer.Instance...
using System; using System.Collections.Generic; using Newtonsoft.Json; /* * AvaTax API Client Library * * (c) 2004-2019 Avalara, Inc. * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. * * @author Genevieve Conty * @author Greg Hester...
// <auto-generated> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // re...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Test { public partial class Form1 : Form { public Form1() { ...
using System; using System.Windows.Input; namespace AJ.DuplexClient.ViewModels { /// <summary>Command class for delegates.</summary> /// <seealso cref="System.Windows.Input.ICommand" /> public class RelayCommand : ICommand { Action<object> _execute; Func<object, bool> _canExecute; ...
//----------------------------------------------------------------------- // <copyright file="ARCoreProjectSettings.cs" company="Google"> // // Copyright 2017 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; namespace Compress.Support.Compression.Deflate64 { internal static class FastEncoderS...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// Copyright (c) 2022 DataStructures.NET. // Licensed under the Apache License, Version 2.0. // Source repository: https://github.com/LanguageDev/DataStructures.NET using System; using System.Collections.Generic; using Fuzzer; using Xunit; using RedBlackTreeSetLinked = DataStructures.NET.Trees.Linked.RedBlackTreeSetLi...
namespace GameLib.Entity.Behaviour { public interface IBehaviourStateFactory { IEntity getBehaviourState(Player player); IEntity getBehaviourStateForPlayer(Player player); AbstractState getIdleState(IEntity entity); AbstractState getMoveState(IEntity entity); AbstractSta...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace SAModels { public class Order : IStoreModel{ private decimal _TotalAmount; [Key] public int Id { get; set; } [Required] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UniRx; using UniRx.Triggers; using UnityEngine.Networking; [RequireComponent(typeof(Mask))] public class cxUIProfileImage : MonoBehaviour { [SerializeField] private RawImage photoImage; [SerializeFiel...
using System; using System.Linq; using Xunit; using Shouldly; namespace Zavolokas.Structures.UnitTests.Areas.GivenArea2D { public class WhenGetPointByIndex { [Fact] public void Should_Throw_OutOfRangeException_When_Negative_Index2() { var area = Area2D.Create(0, 0, 5, 5); ...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
namespace Exemplum.Infrastructure.Persistence; using Domain.Todo; using Microsoft.EntityFrameworkCore; public static class ApplicationDbContextSeed { public static void SeedDatabase(ApplicationDbContext context) { // Seed, if necessary var lists = context.TodoLists .IgnoreQueryFil...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Weapon : MonoBehaviour { protected PlayerAttackState state; [SerializeField] private SO_WeaponData weaponData; protected Animator baseAnimator; protected Animator weaponAnimator; protected int attackCounte...
// This file is auto-generated, don't edit it. Thanks. using System; using System.Collections.Generic; using System.IO; using Tea; namespace AntChain.SDK.BAASPLUS.Models { public class QueryEpayauthVerifyRequest : TeaModel { // OAuth模式下的授权token [NameInMap("auth_token")] [Validation(Requir...
// SPDX-License-Identifier: MIT // Copyright © 2021 Oscar Björhn, Petter Löfgren and contributors using System.Collections.Generic; using System.Text.Json.Serialization; using Daf.Core.Adf.JsonConverters; #nullable disable namespace Daf.Core.Adf.JsonStructure.TypeProperties { public class ExecutePipelineTypePropert...
using Microsoft.EntityFrameworkCore.Migrations; using System; using System.Collections.Generic; namespace BookCave.Migrations.AuthenticationDb { public partial class FavoriteBook2 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColu...
using System; using System.Collections.Generic; using System.Text; namespace Dfc.CourseDirectory.Services.Interfaces.CourseTextService { public interface ICourseTextServiceSettings { string ApiUrl { get; set; } string ApiKey { get; set; } } }
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AAUtil.UnitTest { [TestClass] public class UnitTest1 { [TestMethod] public void TestMethod1() { } } }
using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace Web_Api___Pdmsys.Models { public class ProjectModel { [Required] public string name { get; set; } ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; namespace Bot.Builder.Community.Adapters.Alexa.Integration.AspNet.Core { /// <summa...
using System; using NetRuntimeSystem = System; using System.Runtime.InteropServices; using System.Runtime.CompilerServices; using System.ComponentModel; using System.Reflection; using System.Collections.Generic; using System.Collections; using NetOffice; namespace NetOffice.OutlookApi { ///<summary> /// DispatchInte...
using System; namespace _11.GeometryCalc { class Program { static void Main() { string figureType = Console.ReadLine().ToLower(); switch (figureType) { case "triangle": double b = double.Parse(Console.ReadLine()); ...
using System; using System.Collections.Generic; using System.Text; namespace GingerTestNgPlugin { public class TestNGListener { public string ClassName; } }
using System; using EnvDTE; namespace VisualStudio.ParsingSolution.Projects.Codes { /// <summary> /// location point of code /// </summary> public class LocationPoint { private TextPoint point; /// <summary> /// Initializes a new instance of the <see cref="LocationPoint"...
// Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See License.md in the repository root for more information. // Ported from um/winioctl.h in the Windows SDK for Windows 10.0.22000.0 // Original source is Copyright © Microsoft. All rights reserved. namespace TerraFX.Interop.Windows...
using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace tsorcRevamp.Buffs { class Hold : ModBuff { public override void SetDefaults() { DisplayName.SetDefault("Held"); Description.SetDefault("You're being held in position!"); Main.debuff[Type] = true; ...
using System.ComponentModel; namespace Tolbxela.ApexCharts { public enum StackType { normal, [Description("100%")] oneHundredPercent } }
// ---------------------------------------------------------------------- // These are basic usings. Always let them be here. // ---------------------------------------------------------------------- using Cthulhu; using RimWorld; using Verse; // ----------------------------------------------------------------------...
namespace Flyweight { class Fa : INota { public int Frequencia { get { return 349; } } } }
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
using System; using System.Threading; using System.Threading.Tasks; using Binance; using System.Linq; using Binance.Api; namespace BinanceConsoleApp.Controllers { internal class GetAccountTradesFrom : IHandleCommand { public async Task<bool> HandleAsync(string command, CancellationToken token = defaul...
namespace SpaceEngineers.Core.Basics.Enumerations { /// <summary> /// EnUnitOfWorkBehavior /// </summary> public enum EnUnitOfWorkBehavior { /// <summary> /// Regular behavior /// After successful transaction opening tries to execute producer and finish the unit of work grac...
using LaTuerca.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LaTuerca.ViewModels { public class RepuestoViewModel { public Repuesto Repuesto { get; set; } public List<Modelo> Modelos { get; set; } public List<Categoria> Cat...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Ba...
using System; using BenchmarkDotNet.Running; namespace Rsync.Delta.Benchmarks { class Program { static void Main(string[] args) { var summary = BenchmarkRunner.Run<DeltaBenchmark>(); Console.WriteLine(summary); } } }
using System; using System.ComponentModel.DataAnnotations; namespace ShopOnline.Northwind.Entities.Concrete { public class ShippingDetails { [Required] public string FirstName { get; set; } [Required] public string LastName { get; set; } [Required] [DataType(D...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; namespace HoloToolkit.Unity.InputModule.Tests { public class DisplaySpeechKeywords : MonoBehaviour { public SpeechInputSource Spe...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.IO; using System.Security.Cryptography; using System.Security.Cryptography.X509Certificates; using NuGet.Test.Utility; names...
using System; using System.Collections.Generic; using System.Text; namespace WzComparerR2.CharaSim { public enum GearType { body = 0, head = 1, face = 2, hair = 3, hair2 = 4, /// <summary> /// 脸饰 101 /// </summary> faceAccessory = 101, ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Immutable; using System.Linq; using Analyzer.Utilities; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Diagnostics; nam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Breakout.Objects { class Brick : Obstacle { private const int HEIGHT = 40; private const int WIDTH = 90; public int hits { get; se...
using System; using System.IO; using System.Net.Http; using System.Threading.Tasks; using Serilog; namespace HttpToAzureStorage { class Program { static async Task Main(string[] args) { var logger = new LoggerConfiguration() .WriteTo.Console() .Minim...
@model WebChurchManagement.Models.TipoLancamento @{ ViewBag.Title = "Inserir Tipo de Lançamento"; } @using (Html.BeginForm()) { @Html.AntiForgeryToken() <div class="form-horizontal"> <div class="form-group"> @Html.LabelFor(model => model.Ativo, h...
#pragma checksum "..\..\..\ForecastingWindow.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "B6EEED3707F09EFCBCCCE7B36BD9D35950B37D50" //------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 //...
#region copyright // MIT License // // Copyright (c) 2019 Smint.io GmbH // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated // documentation files (the "Software"), to deal in the Software without restriction, including without limitation the // rights to u...
using Marketplace.Framework; using System; using System.Collections.Generic; using System.Text; namespace Marketplace.Domain { public class ClassifiedAdId : Value<ClassifiedAdId> { private readonly Guid _value; public ClassifiedAdId(Guid value) => _value = value; } }
using System; using System.Collections; using System.Collections.Generic; namespace DeBroglie.Topo { public enum Axis { X, Y, Z, // The "third" axis used for DirectionSet.Hexagonal2d // it's redundant with X and Y, but still useful to refer to. W, } pu...
#nullable disable using System; using System.Collections.Generic; using System.IO; using System.Web.Script.Serialization; using Seatbelt.Output.Formatters; using Seatbelt.Output.TextWriters; using Seatbelt.Util; namespace Seatbelt.Commands { class Download { public string TeamID { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Net.WebSockets; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using OpdrachtScenius.Websocket; namespace OpdrachtScenius.Controllers { [Route("api/[controller]")] public class WebSo...
using System; using Binance.Net.Interfaces; using CryptoExchange.Net.Converters; using Newtonsoft.Json; namespace Binance.Net.Objects.Spot.MarketStream { /// <summary> /// Futures book price /// </summary> public class BinanceStreamFuturesBookPrice: BinanceStreamBookPrice { /// <summary> ...
namespace KoharuYomiageApp.UseCase.AddMisskeyTimelineItem.DataObjects { public record MisskeyReplyNotificationData(string Username, string Instance, string ReplyUserDisplayName, string ReplyUsername, string Reply); }
namespace XSharp.Assembler.x86 { /// <summary> /// Represents the RDTSC-instruction (read timestamp counter, 0x0f 0x31) /// </summary> [OpCode("rdtsc")] public class Rdtsc : Instruction { public Rdtsc() : base("rdtsc") { } } }
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // Les informations générales relatives à un assembly dépendent de // l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations // associées à un assembly. [assembly: Assemb...
@using Infragistics.Web.Mvc; @using MeasuresMVC.Utils; @model MeasuresMVC.Models.AddMaterialModel @{ ViewBag.Title = "Add Materials"; } <h2>Edit</h2> @(Html.Infragistics().Loader() .ScriptPath(Url.Content("~/Infragistics/js/")) .CssPath(Url.Content("~/Infragistics/css/")) .Render() ) @using (Html.BeginFor...
// Copyright (c) 2016 Aaron Sun // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, dis...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using T3DSharpFramework.Engine; using T3DSharpFramework.Engine.Util; using T3DSharpFramework.Generated.Classes.Global; using T3DSharpFramework.Generated.Classes.Reflection; using T3DSharpFramework.Generated.Classes.Sim; using T3DSharp...