text stringlengths 1 932k |
|---|
using System;
using System.Collections.Generic;
using FirstOneTo.Helpers;
using FirstOneTo.ReadModel.Infrastructure;
using Nancy;
using Nancy.Authentication.Token;
using Nancy.Security;
namespace FirstOneTo.Authentication.Service
{
public class AuthenticationService : IAuthenticationService
{
private ... |
// <copyright file="PoliciesScenarios.cs" company="Okta, Inc">
// Copyright (c) 2014 - present Okta, Inc. All rights reserved.
// Licensed under the Apache 2.0 license. See the LICENSE file in the project root for full license information.
// </copyright>
using System;
using System.Collections.Generic;
using System.L... |
// TODO: have a better way to define this....
#if UNITY_IPHONE
#define MANUALEVENT
#else
#define INTERLOCKED
#endif
using System;
using System.Collections.Generic;
using System.Threading;
namespace Cybtans.Services.Utils
{
public class InterlockedFastEvent : IFastEvent
{
protected int counter = 0;
... |
using System.Text.Json;
using System.Text.Json.Serialization;
namespace FunctionalRecords.Serialization.Json;
internal class ResultConverterFactory : JsonConverterFactory
{
private readonly Type[] _supportedGenTypes = new[]
{
typeof(Result<>),
typeof(Result<,>)
};
public override boo... |
using System.Collections.Generic;
using System.IO;
using System;
using System.Linq;
#if DEBUG && !TOOLBOX_ESSENTIALS
using NUnit.Framework;
#endif
namespace Toolbox.IO
{
public static class Paths
{
#region Path
public static string appendPath(this string path, string another)
{
return Path.Combine(path,... |
/* Yet Another Forum.NET
* Copyright (C) 2003-2005 Bjørnar Henden
* Copyright (C) 2006-2013 Jaben Cargman
* Copyright (C) 2014-2016 Ingo Herbote
* http://www.yetanotherforum.net/
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* dist... |
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("UWP.Specs")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UWP.Specs")]
[assembly: AssemblyCopyright("C... |
/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" fi... |
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace ExcelLibrary.BinaryFileFormat
{
public partial class BOOLERR : CellValue
{
public object GetValue()
{
if (ValueType == 0) // Boolean value
{
return Value == 1;
... |
// Port of Flambe classes.
// Flambe - Rapid game development
// https://github.com/aduros/flambe/blob/master/LICENSE.txt
using UnityEngine;
namespace Bombe
{
/// <summary>
/// Represents a unit of execution that is called over time.
/// </summary>
public interface IAction
{
/// <summary>
... |
//-----------------------------------------------------------------------
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//-----------------------------------------------------------------------
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Text;
namesp... |
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (http://www.swig.org).
// Version 3.0.12
//
// Do not make changes to this file unless you know what you are doing--modify
// the SWIG interface file instead.
//----... |
using Abp.Application.Services.Dto;
namespace IdentityServerWithEfCoreDemo.MultiTenancy.Dto
{
public class PagedTenantResultRequestDto : PagedResultRequestDto
{
public string Keyword { get; set; }
public bool? IsActive { get; set; }
}
} |
using UnityEditor;
using UnityEngine;
namespace ScriptableObjectFramework.Editor
{
[CustomPropertyDrawer(typeof(IntEvent))]
[CustomPropertyDrawer(typeof(FloatEvent))]
[CustomPropertyDrawer(typeof(BoolEvent))]
[CustomPropertyDrawer(typeof(StringEvent))]
[CustomPropertyDrawer(typeof(Vector3Event))]
... |
#nullable enable
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.GameObjects;
using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.Ghost.Roles.UI
{
[GenerateTypedNameReferences]
p... |
using Rocketcress.Core.Attributes;
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.ExceptionServices;
#if !SLIM
using Microsoft.VisualStudio.TestTools.UnitTesting;
#endif
#nullable disable
namespace Rocketcress.Core.Base
{
/// <summary>
/// Base class ... |
using System;
using UnityEngine;
using VRMShaders;
namespace UniGLTF
{
public static class TextureSamplerUtil
{
#region FilterMode
// MagFilter は 2種類だけ
public static glFilter ExportMagFilter(Texture2D texture)
{
switch (texture.filterMode)
{
... |
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Examine;
using Content.Shared.Stacks;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerial... |
using CodeForDotNet.Xml;
using System;
namespace CodeForDotNet.Drawing
{
/// <summary>
/// Font data, disconnected from any API dependencies, useful for future proof serialization and cross-platform.
/// </summary>
public class FontData : ICloneable
{
#region Public Constructors
/// <summary>
/// Creates a... |
using UnityEngine;
using UnityEditor;
using System.Collections;
[CustomEditor(typeof(PixelArtCamera))]
public class PixelArtCameraEditor : Editor {
SerializedProperty pixels;
SerializedProperty pixelsPerUnit;
SerializedProperty smooth;
SerializedProperty forceSquarePixels;
SerializedProperty screenResolution;
... |
// Originally submitted to OSEHRA 2/21/2017 by DSS, Inc.
// Authored by DSS, Inc. 2014-2017
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Collections.Generic;
using VA.Gov.Artemis.Vista.Commands;
using VA.Gov.Artemis.Vista.Broker;
using VA.Gov.Artemis.Commands.Xus;
using VA.Gov.Artem... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Globalization;
using System.Linq;
using System.Threading.Tasks;
using Windows.Application... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SG.Checkouts_Overview.Test
{
[TestClass]
public class TestDisksScannerFilesystem
{
[TestMethod]
public voi... |
namespace SenserProj
{
partial class SenserForm
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则... |
using System;
using Microsoft.EntityFrameworkCore.Migrations;
namespace TinyRobotsTools.Migrations
{
public partial class AddIdentity : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "AspNetRoles",
... |
/*
MIT License
Copyright (c) 2016 Ingemar Parra H.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge,... |
namespace Aoc.Year2019.Day15
{
public enum StatusCodes
{
WallHit = 0,
Moved = 1,
OxygenFound = 2
}
} |
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace Core.Arango.Protocol.Internal
{
internal class QueryRequestOptions
{
[JsonPropertyName("fullCount")]
[JsonProperty(PropertyName = "fullCount", NullValueHandling = NullValueHandling.Ignore)]
[System.Text.Json.Seriali... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using Silk.NET.Core.Attributes;
#pragma warning disable 1591
namespace Silk.NET.Direct3D12
{
[Flags]
[NativeName("Name", "D3D12_AXIS_SHADING_RATE")]
publ... |
using Mirror;
using Steamworks;
using UnityEngine;
public sealed class MainMenu : MonoBehaviour
{
[SerializeField] private AudioManager audioManager;
[SerializeField] private GameObject landingPagePanel;
private Callback<LobbyCreated_t> lobbyCreated;
private Callback<GameLobbyJoinRequested_t> gameLobb... |
using System.Web;
using System.Web.Mvc;
namespace BasicMvc
{
public class FilterConfig
{
public static void RegisterGlobalFilters(GlobalFilterCollection filters)
{
filters.Add(new HandleErrorAttribute());
}
}
} |
//------------------------------------------------------------
// Game Framework v3.x
// Copyright © 2013-2017 Jiang Yin. All rights reserved.
// Homepage: http://gameframework.cn/
// Feedback: mailto:jiangyin@gameframework.cn
//------------------------------------------------------------
namespace GameFramework.Reso... |
namespace Acedia
{
public interface IValueAccumulator
{
T GetAccumulatedValue<T>();
void ApplyAccumulation();
}
} |
using System.Collections.Generic;
namespace ZzServer.Battle
{
/// <summary>
/// 暂时未用到
/// </summary>
[hzyBattleBase]
public class SkillObjCollision : SkillCollision
{
public SkillObjCollision(SkillObj_Collision self, SkillVector3 v) : this(self, null, v)
{
}
public SkillObjCollision(SkillObj_Collision ... |
namespace Autodesk.VltInvSrv.iLogicSampleJob
{
partial class iLogicJobAdminForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
... |
using System;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
namespace FS.Abp.JobsManagement
{
public class Startup
{
public void ConfigureServices(IServiceCollection services)
{
... |
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace Obi{
/**
* Holds information about distance constraints for an actor.
*/
[DisallowMultipleComponent]
public class ObiDistanceConstraints : ObiBatchedConstraints
{
[Tooltip("Scale of stretching ... |
using Microsoft.EntityFrameworkCore;
using System.Collections.Generic;
using System.Linq;
using NadekoBot.Core.Services.Database.Models;
using NadekoBot.Extensions;
using System;
using Microsoft.EntityFrameworkCore.Design;
using Microsoft.Data.Sqlite;
using System.IO;
namespace NadekoBot.Core.Services.Database
{
... |
using System;
namespace WordPress2Jekyll.ConsoleApp
{
public static class PostHelper
{
public static string GetPostType(dynamic post)
{
var type = post.Type;
var name = post.Name;
var content = post.Content.ToLowerInvariant();
if (name.StartsWith... |
using System;
using System.Collections.Generic;
using System.Diagnostics.Tracing;
using System.Fabric;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.ServiceFabric.Services.Runtime;
namespace SvcFabricDinnerDemo.RestaurantService
{
[EventSource(Name = "MyCompany-SvcFabricDinne... |
using System;
namespace DefiningClasses
{
class StartUp
{
static char[][] room;
static void Main()
{
int n = int.Parse(Console.ReadLine());
room = new char[n][];
for (int row = 0; row < n; row++)
{
var input = Console.Rea... |
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you ... |
using System;
namespace SugarRest.Model
{
public class Team
{
public string id { get; set; }
public string name { get; set; }
public string name_2 { get; set; }
public bool? primary { get; set; }
}
} |
/*
* Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "l... |
using UnityEngine;
using Antares.Vizio.Runtime;
using System.Security.Cryptography;
using System;
using System.Text;
[VisualLogicBlock("AES Encrypt", "Smart Blocks/Encryption")]
public class AES_EncryptNode : LogicBlock
{
[Parameter(VariableType.In, typeof(string))]
public Variable Text;
[Parameter(VariableType.I... |
using static GoodTimeStudio.OneMinecraftLauncher.WPF.CoreManager;
using MahApps.Metro.Controls.Dialogs;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Window... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BulletMovement : MonoBehaviour
{
private float speed_x, speed_y;
public Transform bulletSpawnLocation;
public float Speed_X
{
get { return speed_x; }
set { speed_x = value; }
... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Buffers.Binary;
using System.Diagnostics;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using Sy... |
//---------------------------------------------------------------------------------------------------------
// ▽ Submarine Mirage Framework for Unity
// Copyright (c) 2020 夢想海の水底より(from Seabed of Reverie)
// Released under the MIT License :
// https://github.com/FromSeabedOfReverie/SubmarineMirageFrameworkForUnity/... |
using Newtonsoft.Json;
using SerchingAPI.Model;
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
namespace SerchingAPI
{
public class Search
{
public static async Task SearchMoviesAsync(string apiKey, string lang, string query)
... |
// -------------------------------------
// Domain : Avariceonline.com
// Author : Nicholas Ventimiglia
// Product : Unity3d Foundation
// Published : 2015
// -------------------------------------
using Foundation.Databinding.View;
using UnityEngine;
using UnityEngine.UI;
namespace Foundation.Databinding.Comp... |
using AutoMapper;
using Equinox.Application.ViewModels;
using Equinox.Domain.Dto;
using Equinox.Domain.Models;
using System.Collections.Generic;
namespace Equinox.Application.AutoMapper
{
public class DomainToViewModelMappingProfile : Profile
{
public DomainToViewModelMappingProfile()
{
... |
using System;
using System.ComponentModel.DataAnnotations;
#pragma warning disable 1591 /*XML Doc String Warning*/
namespace legendary_garbanzo.DTOs
{
public class CategoryRead
{
[Key]
[Required]
public Guid ProviderId { get; set; }
[Key]
[Required]
pu... |
using UnityEngine;
using Dreamteck.Splines;
namespace Dreamteck.Forever
{
public class WavyPathGenerator : HighLevelPathGenerator
{
public float angle = 45f;
public float turnRate = 0f;
public Vector3 turnAxis = Vector3.up;
private float currentAngle = 0f;
private bool ... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Character.Health;
using Core.Services;
using KlimLib.SignalBus;
using UnityDI;
using UnityEngine;
using UnityEngine.UI;
public class CharacterHealthBar : MonoBehaviour
{
[Dependency]
private readonly SignalBus _s... |
#region head comment
/*
Code generate by JdSdkTool.
2013-12-21 15:53:11.94258 +08:00
*/
#endregion
using System;
using System.Xml.Serialization;
using System.Collections.Generic;
using Newtonsoft.Json;
using JdSdk.Domain;
namespace JdSdk.Response
{
/// <summary>
/// 更新商家自定义店内分类 Response
/// </summary>
... |
@{
ViewBag.Title = "Systemadministration";
}
<h2>Was alles repariert werden muss</h2>
<div class="row">
<div class="col-md-4">
<div class="panel panel-default">
<div class="panel-heading">
<h4>Alle von Export auf WI 5 TEC G1 umhängen</h4>
</div>
<di... |
// ---------------------------------------------------------------------------------
// <copyright file="UserWalletOverride.cs" company="https://github.com/sant0ro/Yupi">
// Copyright (c) 2016 ${CopyrightHolder}
// </copyright>
// <license>
// Permission is hereby granted, free of charge, to any person obtaining a... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Runtime.InteropServices;
namespace System.Windows.Forms
{
/// <summary>
/// Provides data fo... |
using System;
using MFiles.VAF.Common;
using MFilesAPI;
namespace MFiles.VAF.Extensions
{
/// <summary>
/// Extension methods for the <see cref="MFSearchBuilder"/> class.
/// </summary>
// ReSharper disable once InconsistentNaming
public static partial class MFSearchBuilderExtensionMethods
{
/// <summary>
/... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightDamage : MonoBehaviour
{
private void OnTriggerStay2D(Collider2D collision)
{
if (collision.tag == "Enemy")
{
Ghost ghost = collision.GetComponent<Ghost>();
ghost.GetHurt(Tim... |
using System;
using System.Net.Mail;
using System.Net;
namespace MarkdownMailer
{
internal interface ISmtpClient : IDisposable
{
ICredentialsByHost Credentials { get; set; }
SmtpDeliveryMethod DeliveryMethod { get; set; }
bool EnableSsl { get; set; }
string Host { get; set; }
... |
using System.Reflection;
namespace PulsarModLoader.Content.Components.Extractor
{
public abstract class ExtractorMod : ComponentModBase
{
public ExtractorMod()
{
}
public virtual float Stability
{
get { return 1f; }
}
public override string Ge... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace Docker.Benchmarking.Orchestrator.Infrastrcture.Migrations
{
public partial class VMSizetoAzureandAWSCloudTemplates : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<int>... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.IO;
using System.Threading;
using System.Threading.Tasks;
namespace Microsoft.CodeAnalysis.Sarif
{
public interface IConsoleCapture
{
str... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Surging.Cloud.AutoMapper;
using Surging.Cloud.CPlatform.Runtime.Session;
using Surging.Cloud.Dapper.Repositories;
using Surging.Cloud.Domain.PagedAndSorted;
using Surging.Cloud.Domain.PagedAndSorted.Extensions;
using... |
// *** WARNING: this file was generated by the Pulumi SDK Generator. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Threading.Tasks;
using Pulumi.Serialization;
namespace Pulumi.Azur... |
using UnityEngine;
using System.Collections;
using System;
using Sdk.Core.Listeners;
namespace Sdk.Core.Models.Connectivity.Chat {
public class UserLeftMessage : ChatMessage {
public String UserId { get; set; }
public String GroupId { get; set; }
override
public void OnMessageReceived(BacktoryListener bac... |
using AutoMapper;
using Microting.DigitalOceanBase.Infrastructure.Api.Clients;
using Microting.DigitalOceanBase.Infrastructure.Data;
using Microting.DigitalOceanBase.Infrastructure.Data.Entities;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Thread... |
using System;
using Android.App;
using Android.Content.PM;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
namespace EntrySwell.Droid
{
[Activity(Label = "EntrySwell", Icon = "@drawable/icon", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.... |
#region CONFIRE SHERLOCK CONSOLE - Copyright (C) 2015 STÜBER SYSTEMS GmbH
/*
* CONFIRE SHERLOCK CONSOLE
*
* Copyright (C) 2015 STÜBER SYSTEMS GmbH
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You ... |
using System.Collections.Generic;
using VASS = VisioAutomation.ShapeSheet;
using IVisio = Microsoft.Office.Interop.Visio;
namespace VisioAutomation.Pages
{
public class PageLayoutCells : VASS.CellGroups.CellGroup
{
public VASS.CellValueLiteral AvenueSizeX { get; set; }
public VASS.CellValueLite... |
using MxNet;
using System;
using System.Collections.Generic;
using System.Text;
namespace MxNet.GluonCV.Data
{
public class KeyPointDataset : VisionDataset
{
public KeyPointDataset(string root) : base(root)
{
throw new NotImplementedException();
}
public override (... |
using System;
using System.Text;
using System.Collections.Generic;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Nucleo.EventsManagement
{
[TestClass]
public class EventsManagerTest
{
protected class TestEvent : BaseEvent
{
public bool WasInitialized { get; set; }
publ... |
using Pathoschild.Stardew.Common.Integrations.Automate;
using Pathoschild.Stardew.Common.Integrations.BetterJunimos;
using Pathoschild.Stardew.Common.Integrations.BetterSprinklers;
using Pathoschild.Stardew.Common.Integrations.Cobalt;
using Pathoschild.Stardew.Common.Integrations.PelicanFiber;
using Pathoschild.Stardew... |
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json.Linq;
using NUnit.Framework;
using Urchin.Server.Shared.DataContracts;
using Urchin.Server.Shared.Interfaces;
using Urchin.Server.Shared.Rules;
using Urchin.Server.Shared.TypeMappings;
namespace Urchin.Server.Tests
{
[TestFix... |
// Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See License.md in the repository root for more information.
// Ported from um/winnt.h in the Windows SDK for Windows 10.0.20348.0
// Original source is Copyright © Microsoft. All rights reserved.
using NUnit.Framework;
using System.... |
using System.Runtime.Serialization;
namespace SignServiceExample.Settings
{
public enum NetworkType
{
[EnumMember(Value = "test")]
Test,
[EnumMember(Value = "main")]
Main
}
} |
using Microsoft.AspNetCore.Mvc;
namespace Chat
{
[ApiController]
public class ContosoApplicationController
{
IChatAdminThreadStore _store;
public ContosoApplicationController(IChatAdminThreadStore store)
{
_store = store;
}
/// <summary>
/// ... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class ControleCarro : MonoBehaviour
{
[HideInInspector]
public bool Habilitado = false;
[SerializeField]
private float _forcaDeMovimento;
[SerializeField]
private float _f... |
// Licensed to Elasticsearch B.V under one or more agreements.
// Elasticsearch B.V licenses this file to you under the Apache 2.0 License.
// See the LICENSE file in the project root for more information
using System;
using System.Collections.Generic;
namespace Nest
{
public interface IPrivilegesActions
{
/// <s... |
using System.Net.Http.Headers;
using AngleSharp;
using AngleSharp.Html.Dom;
using AngleSharp.Io;
namespace BizStream.AspNetCore.ViewComponentAssets.Tests.Abstractions
{
public static class HtmlHelpers
{
public static async Task<IHtmlElement?> GetElementAsync( HttpResponseMessage response, Cancellation... |
/*
* Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "l... |
using SleepMonitor.Models;
using System.Linq;
namespace SleepMonitor.Services
{
public static class BreathServiceExtensions
{
/// <summary>
/// 初始化-处理原始数据
/// </summary>
/// <param name="service">呼吸服务</param>
/// <param name="model">呼吸数据</param>
/// <returns></r... |
using System.Configuration;
using Rebus.Bus;
using Rebus.Configuration;
using Rebus.Logging;
using Rebus.Transports;
using ConfigurationException = Rebus.Configuration.ConfigurationException;
namespace Rebus.RabbitMQ
{
public static class RabbitMqConfigurationExtensions
{
static ILog log;
... |
/*
------------------- Code Monkey -------------------
Thank you for downloading this package
I hope you find it useful in your projects
If you have any questions let me know
Cheers!
unitycodemonkey.com
--------------------------------------------------
*/
using System;
usin... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#nullable disable
using System.ComponentModel;
using System.Diagnostics;
namespace System.Windows.Forms
{
// M... |
namespace Microcharts.Layouts
{
public enum LabelMode
{
None,
LeftAndRight,
RightOnly,
}
public enum GraphPosition
{
AutoFill,
Center,
}
} |
using System;
namespace _06.CalculateTriangleArea
{
class CalculateTriangleArea
{
static void Main(string[] args)
{
var width = double.Parse(Console.ReadLine());
var height = double.Parse(Console.ReadLine());
Console.WriteLine($"{GetTriangleArea(width, height... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Marten.AnalyzerTool.Infrastructure
{
internal static class EnumerableExtensions
{
public static IEnumerable<T> DistinctBy<T, TKey>(this IEnumerable<T> items, Func<T, TKey> property)
{
return items.GroupBy(property).Select(x => x.Fir... |
using Alabo.Datas.Sql.Queries.Builders.Abstractions;
namespace Alabo.Datas.Sql.Queries.Builders.Conditions {
/// <summary>
/// Sql小于查询条件
/// </summary>
public class LessCondition : ICondition {
/// <summary>
/// 左操作数
/// </summary>
private readonly string _lef... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#if NETSTANDARD2_0
namespace System.Diagnostics.CodeAnalysis;
/// <summary>
/// Specifies that when a method retur... |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
using Microsoft.Azure.Management.ResourceManager;
using Microsoft.Azure.Management.ResourceManager.Models;
using Microsoft.Azure.Management.Sql;
using Microsoft.... |
using CaptureManagerToCSharpProxy.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Wind... |
using Charter.Data;
using Charter.Models;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
namespace Charter.Controllers
{
public class WeatherController : Controller
{
pr... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="SSIDenyRecord.cs" company="Jan-Cornelius Molnar">
// The MIT License (MIT)
//
// Copyright (c) 2015 Jan-Cornelius Molnar
//
// Permission is hereby granted, free of charge, to an... |
/* Copyright 2010-2014 MongoDB Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writi... |
using Autofac;
namespace Newbe.Mahua
{
/// <summary>
/// 设置中心接口
/// </summary>
public interface IMahuaAdministration
{
/// <summary>
/// 打开设置中心
/// </summary>
/// <param name="lifetimeScope"></param>
void Show(ILifetimeScope lifetimeScope);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
namespace DependencyInjectionContainer.ExtensionMethodForTypeClass
{
public static class ExtensionMethod
{
public static bool IsAssignableFromGeneric(this Type type, Type t)
{
if (!type.IsGenericTypeDefinition || !t... |
using GameSharp.Core;
using GameSharp.Core.Memory;
using GameSharp.Core.Module;
using GameSharp.Core.Native.Enums;
using GameSharp.Core.Native.PInvoke;
using GameSharp.Core.Native.Structs;
using GameSharp.External.Helpers;
using GameSharp.External.Memory;
using GameSharp.External.Module;
using System;
using System.Col... |
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