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// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
namespace Carmelo.Word { /// <summary> /// Page animation types. /// </summary> public enum PageAnimation { None = 0, SlideAndFadeInFromRight = 1, SlideAndFadeOutToLeft = 2, FadeIn = 3, FadeOut = 4 } }
using System; using System.Collections.Generic; namespace g3 { /// <summary> /// SmallListSet stores a set of short integer-valued variable-size lists. /// The lists are encoded into a few large DVector buffers, with internal pooling, /// so adding/removing lists usually does not involve any new or delete ops. /...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Pressford.Models { public class ArticleLike { public int Id { get; set; } [Required] public Article Article { get; set; } [Req...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; using System.Data.OleDb; using SharpMap.Data.Providers; using SharpMap.Data; using System.Globalization; namespace Ptv.Controls.Map.MapMarket { public enum OrdinateType { Integer, Float, ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LionFire.Trading { public struct SymbolTick2 // RENAME to SymbolTick { public DateTime DateTime { get; set; } public string Symbol { get; set; } public PriceKind Kind { get; set; ...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Input; using System.Windows.Interop; using System.Windows.Media.Animation; using MahApps.Metro.Models.Win32; using MahApps.Metro.Native; using NativeMethods = MahApps.Metro.Models.Win32.NativeMethods; usi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. /***************************************************************************************************** Rules for Multiple Nested Parent, enforce following constraints 1) At all time...
// Copyright 2020 New Relic, Inc. All rights reserved. // SPDX-License-Identifier: Apache-2.0 using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace OpenRastaWebApplication { public partial class Default : System.Web.UI...
using UnityEngine; using System.Collections; using System.Collections.Generic; /// <summary> /// Creates a subject /// allows for adding targets /// subscribes all the observers to the subject based on target distance /// (Singleton) (Not Part Of the Observer Strategy) /// </summary> public class GrabSensors { ...
using System; namespace AddTwoNumbers { class Program { static void Main() { double number1 = double.Parse(Console.ReadLine()); double number2 = double.Parse(Console.ReadLine()); Console.WriteLine($"{number1} + {number2} = {GetSum(number1, number2)}"); ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Globalization; using System.Net.Http; using System.Net.Security; using System.Threading; using System.Threading.Tasks; namespace Micr...
// <copyright file="Meter.cs" company="OpenTelemetry Authors"> // Copyright 2018, OpenTelemetry Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/li...
#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2019 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ /* Derived from code by the Mono.Xna Team (Copyright 2006). * Released under the MIT License. See monoxna.LICEN...
namespace POETradeHelper.ItemSearch.Contract.Configuration { public class ItemSearchOptions { public League League { get; set; } public int ItemLevelThreshold { get; set; } = 86; public bool PricePredictionEnabled { get; set; } = true; public AdvancedQueryOptions AdvancedQuer...
// Copyright (c) 2022 AccelByte Inc. All Rights Reserved. // This is licensed software from AccelByte Inc, for limitations // and restrictions contact your company contract manager. // This code is generated by tool. DO NOT EDIT. using System; using System.IO; using System.Collections.Generic; using AccelByte.Sdk.Co...
using System; using System.Collections.Generic; using System.Linq; namespace ElmahDashboardHostingApp.Areas.MvcElmahDashboard.Code { public class ElmahErrorCounters { public ElmahErrorCounters(TimeSpan maxCacheAge) { this.CachedItems = new List<ElmahErrorItem>(); this.Ma...
namespace InstantAPIs; internal class InstantAPIsConfig { internal HashSet<WebApplicationExtensions.TypeTable> Tables { get; } = new HashSet<WebApplicationExtensions.TypeTable>(); } public class InstantAPIsConfigBuilder<D> where D : DbContext { private InstantAPIsConfig _Config = new(); private Type _ContextT...
//---------------------------------------------------------------------------- // Anti-Grain Geometry - Version 2.4 // Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com) // // C# port by: Lars Brubaker // larsbrubaker@gmail.com // Copyright (C) 2007 // // Permission to copy, use, modif...
using System.ComponentModel.DataAnnotations; namespace Panmedia.Artist.ViewModels { public class EditProfileViewModel { public int ProfilePictureMediaId { get; set; } public string Efternavn { get; set; } public string Fornavn { get; set; } public string Kunstn...
#if !DISABLE_PLAYFABENTITY_API using PlayFab.MultiplayerModels; namespace PlayFab.Events { public partial class PlayFabEvents { public event PlayFabRequestEvent<CancelAllMatchmakingTicketsForPlayerRequest> OnMultiplayerCancelAllMatchmakingTicketsForPlayerRequestEvent; public event PlayFabResult...
/* ' Copyright (c) 2015 Christoc.com ' All rights reserved. ' ' THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED ' TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ' THE AUTHORS OR COPYRIGHT HOL...
using AlphaOnlineLearning.Data; using AlphaOnlineLearning.Entities; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; namespace AlphaOnli...
using Autofac; using Autofac.Core; using Autofac.Integration.WebApi; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Net.Http; using System.Reflection; using System.Web; using System.Web.Http; using NextTech.ChaChing123.Data; using NextTech.ChaChing123.Data.Rep...
using System; using System.Xml.Serialization; namespace Alipay.AopSdk.Domain { /// <summary> /// ItemOrderDetail Data Structure. /// </summary> [Serializable] public class ItemOrderDetail : AopObject { /// <summary> /// 商品原价,单位元,精确到小数点后两位 /// </summary> [XmlEleme...
// Copyright 2018 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to...
using System; namespace DNHTest { public class Class1 { } }
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.Tracing; using System.Linq; using System.Threading; using System.Threading.Tasks; u...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.VisualStudio.TestPlatform.ObjectModel.DataCollection { /// <summary> /// Severity levels at which a DataCollectionTextMessage ca...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Man...
/* * Hydrogen Proton API * * Financial engineering module of Hydrogen Atom * * OpenAPI spec version: 1.9.2 * Contact: info@hydrogenplatform.com * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using System; using System.Linq; using System.IO; using System.Text; using System.Text.RegularEx...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace timesheet.data.Migrations { public partial class AddTimeseet1 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_Timesheet_E...
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"/> <title>@Title</title> <meta name="viewport" content="width=device-width, initial-scale=1.0"/> <meta name="description" content="@Description"/> <meta name="author" content="@Properties["project-author"]"/> <script src="https://c...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using WebBackgrounder; namespace NuG...
namespace TicTacToe.ReactWebApp { using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Timers; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using TicTacToe.Core.Interfaces; ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class WaterPour : MonoBehaviour { [SerializeField] private float pourRate = 5.0f; [SerializeField] private AudioSource popSound; [SerializeField] private GameObject explosion; private ParticleSy...
using System.ComponentModel; using System.Runtime.CompilerServices; namespace BuscaCep.Mobile.ViewModels; internal class ViewModelBase : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; protected void OnPropertyChanged([CallerMemberName] string propertyName = "") =>...
namespace Moschen.AwsLambdaAuthenticationHandler.Jwt { public static class AwsJwtAuthorizerDefaults { public static string AuthenticationScheme = "AwsJwtAuthorizer"; } }
/******************************************************************************* * Copyright 2012-2019 Amazon.com, Inc. or its affiliates. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"). You may not use * this file except in compliance with the License. A copy of the License...
// Copyright (c) 2020 Jon P Smith, GitHub: JonPSmith, web: http://www.thereformedprogrammer.net/ // Licensed under MIT license. See License.txt in the project root for license information. using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Runtime.CompilerServices;...
//------------------------------------------------------------------------------ // <copyright file="IComponentChangeService.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //----------------------...
/*---------------------------------------------------------------- * Copyright (c) ThoughtWorks, Inc. * Licensed under the Apache License, Version 2.0 * See LICENSE.txt in the project root for license information. *----------------------------------------------------------------*/ using System; namespace Gauge...
using Memorys; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSSExternal.Classes.SDK { class Game { public static int Client, Engine; public static bool Initalized = false; public static bool Initalize() ...
namespace Bookstore.Models { public class BookAuthor { // composite primary key and foreign keys public int BookId { get; set; } public int AuthorId { get; set; } // navigation properties public Author Author { get; set; } public Book Book { get; set; } } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using ContentPatcher.Framework.Conditions; using ContentPatcher.Framework.ConfigModels; using ContentPatcher.Framework.Tokens; using Microsoft.Xna.Framework; using StardewModdingAPI; namespace ContentPatcher.Framework.Patches { ///...
using Microsoft.Owin.Security; using System.Web; using System.Web.Mvc; using Unity; using Unity.Injection; using Unity.Mvc5; namespace embedded_sign_in_widget { using Okta.Idx.Sdk; using Unity.Lifetime; public static class UnityConfig { public static void RegisterComponents() { var...
// // Copyright (C) 2004 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
using Dapper; using Microsoft.Extensions.Options; using OWSData.Models; using OWSData.Models.Composites; using OWSData.Models.StoredProcs; using OWSData.Repositories.Interfaces; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Text; using System.Threading.Tas...
using System; using System.Collections.Generic; using System.Xml.Linq; namespace RCNet.Neural.Network.NonRecurrent { /// <summary> /// Configuration of the Probabilistic network cluster. /// </summary> [Serializable] public class TNRNetClusterProbabilisticSettings : RCNetBaseSettings, ITNRNetClust...
namespace Arsenal_A_Hearts_of_Iron_II_Mod_Manager { partial class Form1 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </...
// *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; names...
// Copyright 2017-2019 Dirk Lemstra (https://github.com/dlemstra/line-bot-sdk-dotnet) // // Dirk Lemstra licenses this file to you under the Apache License, // version 2.0 (the "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at: // // https://www.a...
using Microsoft.VisualBasic; using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Diagnostics; namespace nzy3D.Events { public class ViewIsVerticalEventArgs : ObjectEventArgs { public ViewIsVerticalEventArgs(object objectChanged) : base(objectChanged) { } ...
using System; using System.Collections.Generic; using System.IO; using System.Numerics; using BIS.WRP; namespace TerrainBuilderUtil { internal class HideObject : IEquatable<HideObject> { public HideObject(Vector3 worldPos, string model) { WorldPos = worldPos; Pos2D = n...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; using Microsoft.Extensions.Configuration; namespace DotnetSpider.Migrator { public class DbContextFactory : IDesignTimeDbContextFactory<DotnetSpiderDbContext> { private readonly string _connectionString; public DbContextFactory() ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Vostok.Clusterclient.Core.Model; using Vostok.Clusterclient.Core.Topology; using Vostok.Clusterclient.Core.Transforms; namespace Vostok.Clusterclient.Core { public static partial class IClusterClientConfigurationExtensions { ...
using UncommonSense.CBreeze.Common; using UncommonSense.CBreeze.Core.Form.Control.Properties; namespace UncommonSense.CBreeze.Core.Form.Control { public class FormTabControl : FormControl { public FormTabControl(int id, int posX, int posY, int width, int height) : base(id, posX, posY, width, height) ...
using EncompassRest.Loans.Enums; using EncompassRest.Schema; namespace EncompassRest.Loans { /// <summary> /// NonVol /// </summary> [Entity(SerializeWholeListWhenDirty = true)] public sealed partial class NonVol : DirtyExtensibleObject, IIdentifiable { private DirtyValue<decimal?> _adj...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CannonController : MonoBehaviour { private Transform ball; public Transform launchPoint; public float rotateSpeed = 5f; public float force = 1; private void OnTriggerEnter(Collider other) { if...
using System; using System.Linq; using System.Text; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using Microsoft.Extensions.Primitives; using SmartHotel.Services.FacilityManagement.Models; namespace SmartHotel.Services.FacilityManagement { public class BasicFlowAuthorizationFilter : IAutho...
using System; using Newtonsoft.Json; namespace TdLib { /// <summary> /// Autogenerated TDLib APIs /// </summary> public static partial class TdApi { public partial class PassportElementErrorSource : Object { /// <summary> /// The reverse side of the document ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using ArcGIS.Core.CIM; using ArcGIS.Core.Data; using ArcGIS.Core.Geometry; using ArcGIS.Desktop.Catalog; using ArcGIS.Desktop.Core; using ArcGIS.Desktop.Editing; using ArcGIS.De...
namespace FormsLife { partial class Form2 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param na...
#if NETFX_CORE using Windows.Foundation; using Windows.UI.Xaml; using Color = Windows.UI.Color; using Colors = Windows.UI.Colors; using Media = Windows.UI; namespace HelixToolkit.UWP #else using System.Windows; using Color = System.Windows.Media.Color; using Colors = System.Windows.Media.Colors; using Media = System.W...
using System; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.IdentityModel.Tokens; using Abp.Runtime.Security; namespace ASPNetCoreAngular...
//=================================================================================== // Microsoft patterns & practices // Composite Application Guidance for Windows Presentation Foundation and Silverlight //=================================================================================== // Copyright (c) Microsoft C...
using System; using System.Collections.Generic; using System.Text; namespace Orko.EntityWorks.Exceptions { /// <summary> /// Represents errors that ocur during entityworks initialization and execution. /// </summary> public class EntityWorksException : Exception { #region Constructors /// <summary> /// Def...
using System; using WindowsFirewallHelper.COMInterop; using WindowsFirewallHelper.InternalHelpers; namespace WindowsFirewallHelper.FirewallRules { /// <inheritdoc cref="FirewallWASRuleWin7" /> /// <summary> /// Contains properties of a Windows Firewall with Advanced Security rule in Windows 8 and abov...
using System.Collections; using System.Collections.Generic; using UnityEngine; //by Philipe Gouveia public class DoorTrigger : MonoBehaviour { private Animator anim; public bool test; private bool hasKey1 = false; //private bool hasKey2 = false; public string aiText; private bool doOnce; ...
/* The MIT License (MIT) Copyright (c) 2007 - 2019 Microting A/S Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. namespace Microsoft.CommonDataModel.ObjectModel.Cdm { using Microsoft.CommonDataModel.ObjectModel.Enums; using Microsoft.CommonDataModel.ObjectModel.Resol...
using SFML.Graphics; using SFML.System; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tetris { static class StaticVars { readonly static PieceType[,] emptyArray = new PieceType[4, 4] { {PieceType.Empty, PieceType.Empty, PieceT...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.CompilerServices; using System.Runtime.InteropServices; #if !netstandard using Internal.Runtim...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xunit; namespace Test { class Program { static void Main(string[] args) { } [Fact] public void Test1() { BachelorarbeitLustre.Program ...
@model puck.core.Models.Admin.ForgottenPassword @{ } <div class="container_12 login container"> <div class="row"> <div class="grid_12 col-md-12"> <h1 class="master">Puck</h1> </div> </div> <div class="row"> @if (!string.IsNullOrEmpty(ViewBag.SuccessMessage)) ...
using UnityEngine; public class NewCharMove : MonoBehaviour { public float speedH = 2.0f; private float yaw = 0.0f; public float moveSpeed; // Update is called once per frame void Update() { MovementControls(); } private void MovementControls() { yaw += speedH * I...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Net; using System.Xml.Linq; using System.Xml.Serialization; namespace Rawr { #region ItemStatAllocation public class ItemStatAllocation { [XmlElement("Stat")] public AdditiveStat Sta...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // 어셈블리에 대한 일반 정보는 다음 특성 집합을 통해 // 제어됩니다. 어셈블리와 관련된 정보를 수정하려면 // 이러한 특성 값을 변경하세요. [assembly: AssemblyTitle("UIforMR")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCom...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace CodeMetrics { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void...
 @{ ViewBag.Title = "Index"; Layout = "~/Views/Shared/_HomeLayout.cshtml"; } <!-- HERO ================================================== --> <section class="banner-area py-7"> <!-- Content --> <div class="container"> <div class="row align-items-center"> <div class="col-md-12 ...
using System; using System.Runtime.InteropServices; // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is f...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="PluginDataTest.cs" company="Kephas Software SRL"> // Copyright (c) Kephas Software SRL. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project...
namespace Example { using System; using StarWarsApiCSharp; public class PlanetsExample : IExecutor { public void Execute() { int page = 2; int size = 5; var plnetsRepository = new Repository<Planet>(); var planets = plnetsRepository.GetE...
using System.Runtime.InteropServices; namespace FFXIVClientStructs.FFXIV.Client.Game.Character { // Client::Game::Character::BattleChara // Client::Game::Character::Character // Client::Game::Object::GameObject // Client::Graphics::Vfx::VfxDataListenner // characters that fight (players,...
using System; using System.Collections.Generic; namespace HospitalData { public partial class Patient { public Patient() { Waitings = new HashSet<Waiting>(); MatchedDonations = new HashSet<MatchedDonation>(); } public int PatientId { get; set; } public string Title { get; set; } public string Las...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Newtonsoft.Json; namespace Com.Bigdata.Dis.Sdk.DISCommon.Model { public class UpdateShardsRequest { /// <summary> /// Console控制台已创建的通道名称。 /// </summary> [JsonProperty("stream_name")] ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using Skender.Stock.Indicators; namespace Internal.Tests { [TestClass] public class Hurst : TestBase { [TestMethod] public void StandardLong() { List<...
/* * Honeybee Model Schema * * Documentation for Honeybee model schema * * Contact: info@ladybug.tools * Generated by: https://github.com/openapitools/openapi-generator.git */ using System; using System.Linq; using System.IO; using System.Text; using System.Text.RegularExpressions; using System.Collections; us...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Text; using Xunit; namespace Roslyn.Test.Utilities { public class ConditionalFactAttribute : FactAttribute { publ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BakeryPackAsSingleSquare : MonoBehaviour { }
using ProjectBranchSelector.Common; using ProjectBranchSelector.Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProjectBarchSelector.DesktopApp.Service { public class FileService : IFileService { ...
/* * Copyright (c) 2009, Peter Nelson (charn.opcode@gmail.com) * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice...
namespace fn { using System; using static System.Console; internal class TestSmartConstructors { internal static void Run() { HappyPath(); InvalidName(); InvalidAge(); } private static void HappyPath() { var person...
namespace Pure.DI.Core { using System.Linq; using Microsoft.CodeAnalysis.CSharp.Syntax; // ReSharper disable once ClassNeverInstantiated.Global internal class BindingsProbe : IBindingsProbe { private readonly IBuildContext _buildContext; private readonly IBuildStrategy _buildStrate...
using System; using System.Text.Json.Serialization; namespace TestNSwag.Models; public enum PostType { Comment, Activity, Reply, } public abstract partial record Post([JsonDiscriminator("type")] PostType Type) { public Guid Id { get; internal set; } = Guid.NewGuid(); } public record CommentPost() : ...
// ***************************************************************************** // BSD 3-Clause License (https://github.com/ComponentFactory/Krypton/blob/master/LICENSE) // © Component Factory Pty Ltd, 2006 - 2016, All rights reserved. // The software and associated documentation supplied hereunder are the // prop...
// <auto-generated /> // Built from: hl7.fhir.r4.core version: 4.0.1 // Option: "NAMESPACE" = "fhirCsR4" using fhirCsR4.Models; namespace fhirCsR4.ValueSets { /// <summary> /// This value set includes all dose form codes from SNOMED CT - provided as an exemplar. /// </summary> public static class Medication...
/* * Copyright (c) 2004-2019 Lightstreamer s.r.l., Via Campanini, 6 - 20124 Milano, Italy. * All rights reserved. * www.lightstreamer.com * * This software is the confidential and proprietary information of * Lightstreamer s.r.l. * You shall not disclose such Confidential Information and shall use it * only in...