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/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
namespace MassTransit.AmazonSqsTransport.Topology.Settings { using System; using Configuration.Configurators; public class QueueReceiveSettings : QueueSubscriptionConfigurator, ReceiveSettings { public QueueReceiveSettings(string queueName, bool durable, bool autoDelete) ...
//----------------------------------------------------------------------- // <copyright file="FtpConnection.cs" company="Fubar Development Junker"> // Copyright (c) Fubar Development Junker. All rights reserved. // </copyright> // <author>Mark Junker</author> //------------------------------------------------------...
#pragma checksum "C:\Users\qzwse\Desktop\YourSpaceMDB_4.2_Optimization\YourSpace\Modules\Pages\Blocks\Components\EmailSendBlock.razor" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "4fb56a3ba02fa62ec6c265a114f662cc6821e4f6" // <auto-generated/> #pragma warning disable 1591 #pragma warning disable 0414 #pragma warning disabl...
using AI.NeuralNetworks; using AI.NeuralNetworks.ActivationFunctions; using NineMensMorris.GameLogic; using NineMensMorris.GameLogic.Players.AI; using NineMensMorris.Replay; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using S...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. /****************************************************************************** * This file is auto-generated from a template file by the GenerateTests.csx * * script in tests\src...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using FortyLife.DataAccess.UserAccount; namespace FortyLife.App.Models { public class ActivateAccountViewModel { [Required] [EmailAddress] public string Email { get; set; } [Required] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class ItemDragHandler : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { //private Transform gamePanel; private Vector3 startPosition; void Start() { //gamePan...
namespace Dotnet9.Domain.Repositories; public enum SortDirectionKind { Ascending, Descending }
namespace java.sql { [global::MonoJavaBridge.JavaClass()] public partial class Date : java.util.Date { internal new static global::MonoJavaBridge.JniGlobalHandle staticClass; protected Date(global::MonoJavaBridge.JNIEnv @__env) : base(@__env) { } private static global::MonoJavaBridge.MethodId _m0; public...
namespace ProstoA.Spower.DependencyInjection { public interface ISpowerModule<T> where T : ISpowerModule<T> { void ConfigureServices(ISpowerServiceCollection services); } }
using Fabricdot.Domain.Core.Services; using Fabricdot.Infrastructure.EntityFrameworkCore.Tests.Entities; namespace Fabricdot.Infrastructure.EntityFrameworkCore.Tests.Repositories { public interface IPublisherRepository : IRepository<Publisher, string> { } }
// Copyright (c) MOSA Project. Licensed under the New BSD License. // This code was generated by an automated template. using Mosa.Compiler.Framework; namespace Mosa.Platform.x64.Instructions { /// <summary> /// CMovUnsignedLessOrEqual32 /// </summary> /// <seealso cref="Mosa.Platform.x64.X64Instruction" /> pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using SqlMapper.SqlObjects; namespace SqlMapper { /// <summary> /// A schema. Equivalent to a user. /// </summary> public class Schema { private readonly List<DatabaseObject> _databaseObjects = new List<D...
using IntelliTect.Coalesce; using IntelliTect.Coalesce.Mapping; using IntelliTect.Coalesce.Models; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; namespace Coalesce.Web.Models { public partial class StandaloneReadWriteDtoGen : GeneratedDto<Co...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Base : Singleton<Base> { [SerializeField] BaseResourcesBalance _avaliableResources; [SerializeField] List<BaseModule> _baseModules; [SerializeField] List<Astronaut> _baseAstronauts; public BaseResourcesBalanc...
using CodeNameK.DataContracts; namespace CodeNameK.Contracts { public class DownSyncRequest { public DataPointPathInfo Payload { get; } public DownSyncRequest(DataPointPathInfo payload) { Payload = payload; } } }
/* INFINITY CODE 2013-2017 */ /* http://www.infinity-code.com */ using UnityEditor; [CustomEditor(typeof(OnlineMapsControlBase3D), true)] public class OnlineMapsControlBase3DEditor : OnlineMapsControlBaseEditor { }
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Markup; using System.Windows.Media; using System.Windows.Media.Media3D; namespace MahApps.Metro.Controls { /// <summary> /// Based on Greg Schechter's Planerator /// http://blogs.msdn.com/b/greg_schechter/archive/2...
namespace Umbraco.Core.Models.Entities { /// <summary> /// Represents a lightweight media entity, managed by the entity service. /// </summary> public interface IMediaEntitySlim : IContentEntitySlim { /// <summary> /// The media file's path/URL /// </summary> string...
 public class Gun:Ammunition { private const double Weight = 1.4; public Gun(string name) : base(name, Weight) { } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using System.Threading.Tasks; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.System; using Windows.UI.Popups; using Windows.UI.Xaml; using Windows.UI.X...
namespace Core.Entities { public interface IEntity { } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GameManager : MonoBehaviour { public static GameManager instance; public BoardManager boardScript; public float turnDelay = 0.1f; public in...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class SyncPlayersUI : MonoBehaviour { [SerializeField]Text m_ReadyText; [SerializeField]Image _ReadyButton; [SerializeField]AudioSource _BGMAudioSource; int m_Timer; bool _Ready = false, _RainbowMode; void Start () { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TButt.Settings { public class TBGoogleSettings : TBSettingsBase { public static readonly string settingsFilename = "Settings_Google"; public override void Initialize() { _displaySettin...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using ...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
//------------------------------------------------------------------------------ // <auto-generated> // このコードはツールによって生成されました。 // ランタイム バージョン:2.0.50727.8009 // // このファイルへの変更は、以下の状況下で不正な動作の原因になったり、 // コードが再生成されるときに損失したりします。 // </auto-generated> //----------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SaintCoinach.Graphics.Viewer { public abstract class Drawable3DComponent : Component, IDrawable3DComponent { #region Fields private Engine _Engine; #endregion ...
namespace Dreamteck.Splines.Editor { using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; using System.IO; public class LayermaskWindow : SplineEditorWindow { protected override string GetTitle() { return "Layermask"; ...
using GenLibrary.MVVM.Base; using ICSharpCode.SharpZipLib.Core; using ICSharpCode.SharpZipLib.Zip; using Just.Base; using Just.Base.Crypto; using Just.Base.Utils; using Just.Base.Views; using Microsoft.WindowsAPICodePack.Dialogs; using Newtonsoft.Json; using PropertyChanged; using System; using System.Collections.Gene...
/* Copyright (c) 2012 Rick (rick 'at' gibbed 'dot' us) * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose,...
namespace TechDess.Data.Common.Models { using System; public interface IDeletableEntity { bool IsDeleted { get; set; } DateTime? DeletedOn { get; set; } } }
using System; using System.Windows.Input; namespace TM_SimplePendant.Commands { public class RelayCommand : ICommand { readonly Action<object> _execute; readonly Predicate<object> _canExecute; public RelayCommand(Action<object> execute) : this(execute, null) { ...
using System; using System.Collections; using System.Collections.Generic; using System.Data.Common; using DotMaysWind.Data.Command.Condition; namespace DotMaysWind.Data.Command { /// <summary> /// Sql语句集合 /// </summary> public sealed class CommandCollection : IEnumerable<ISqlCommand> { //...
using System; using System.CodeDom.Compiler; using System.ComponentModel; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Xml.Serialization; namespace Workday.HumanResources { [GeneratedCode("System.Xml", "4.6.1590.0"), DesignerCategory("code"), DebuggerStepThrough, XmlType(Namespace = "...
using FluentAssertions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xunit; namespace TryCSharp7 { public class LocalFunctions { [Fact] public void Start() { int add(int x, int y) => x + y; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TotalAI { [CreateAssetMenu(fileName = "MinMaxCurve", menuName = "Total AI/Min Max Curve", order = 2)] public class MinMaxCurve : ScriptableObject { // Curve should produce values from 0-1 and accept levels of ...
namespace ReTwitter.Web.Areas.Admin.Models.Statistics { public class AdminDeleteTweetModel { public string TweetId { get; set; } public string UserId { get; set; } } }
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("PO...
using System; using System.IO; using System.Reflection; using WaveEngine.Common.Graphics; using WaveEngine.Common.Input; using WaveEngine.Common.Math; using WaveEngine.Framework.Graphics; using WaveEngine.Framework.Services; namespace BasicRigidBody2D { public class App : WaveEngine.Adapter.Application { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Numerics; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Newtonsoft.Json; using Project_Queen.IO.Objects; namespace...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyController : MonoBehaviour { private Rigidbody myRB; public float moveSpeed; public float playerDistance; public float rotationDamping; public FollowPath path; public PlayerController thePlayer; ...
using Newtonsoft.Json; namespace Kooboo.Sites.Payment.Methods.Braintree.lib { public class ClientTokenRequest { [JsonProperty("client-token")] public ClientToken CientToken { get; set; } } public class ClientToken { [JsonProperty("version")] public string Version {...
using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Attribute Manager")] [assembly: AssemblyDe...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace LoRaWan.NetworkServer.Test { using System; using System.Threading.Tasks; using LoRaTools; using LoRaTools.LoRaMessage; using LoRaTools.LoR...
using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; namespace wot_replays_downloader { class Program { private s...
using System; using System.Collections.Generic; using Sip.Message; using Base.Message; namespace Sip.Server { class TrunkManager : ITrunkManager { public event Action<Trunk> TrunkAdded; public event Action<Trunk> TrunkRemoved; public event Action<Trunk> TrunkUpdated; p...
namespace Sample { public static class Constants { //const string ServiceUuid = "FFF0"; //public static string ScanServiceUuid { get; set;} public const string ScanPeripheralName = "VEEPEAK"; public const string WriteValue = ""; public static readonly (string Servic...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Data; namespace Microsoft.EntityFrameworkCore.Storage { /// <summary> /// <para> /// Represents the mapping between a .NET <see cr...
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org) // Copyright (c) 2018-2021 Stride and its contributors (https://stride3d.net) // Copyright (c) 2011-2018 Silicon Studio Corp. (https://www.siliconstudio.co.jp) // See the LICENSE.md file in the project root for full license information. u...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Dynamic.Utils; namespace System.Linq.Expressions.Interpreter { internal abstract class LeftShiftI...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Drawing; using System.Text; using System.Data; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Configuration; public partial class MasterPageBoos : System.Web.UI.MasterPage...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
// Copyright (c) David Karnok & Contributors. // Licensed under the Apache 2.0 License. // See LICENSE file in the project root for full license information. using System; using Xunit; using async_enumerable_dotnet; namespace async_enumerable_dotnet_test { public class TakeUntilTest { [Fact] p...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is regenerated. namespace Microso...
namespace Lab_01_MathOperation { //Creates math operations object that has three different add methods. public class MathOperations { public int Add(int a, int b) { return a + b; } public double Add(double a, double b, double c) { return a + ...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using UnityEngine; [CreateAssetMenu(menuName = "Primitives/Float")] public class FloatVariable : ScriptableObject { public float Value; public static implicit operator float(FloatVariable f) { return f.Value; } }
#nullable enable using System; using Microsoft.Xna.Framework; using StardewValley; namespace Leclair.Stardew.Almanac; public static class WeatherHelper { public static string GetSeasonName(int season) { return season switch { 0 => "spring", 1 => "summer", 2 => "fall", 3 => "winter", _ => throw n...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
/* Generated SBE (Simple Binary Encoding) message codec */ using System; using System.Text; using System.Collections.Generic; using Adaptive.Agrona; namespace Adaptive.Cluster.Codecs { public class RemoveMemberDecoder { public const ushort BLOCK_LENGTH = 8; public const ushort TEMPLATE_ID = 35; public co...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine { using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client; /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Umbraco.Core; using Umbraco.Core.Mapping; using Umbraco.Core.Models; using Umbraco.Core.Models.ContentEditing; using Umbraco.Core.Models.Entities; using Umbraco.Core.Models.Membership; using Umbraco.Core.Se...
// This code originally copied from https://github.com/dotnet/sourcelink/tree/c092238370e0437eb95722f28c79273244dc7f1a/src/Microsoft.Build.Tasks.Git // Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See license information at https://github.com/dotnet/sourcelink/blob/c0...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using Estellaris.EF.Interfaces; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace Estellaris.EF.Cache { public class CacheMapping : IMapping<Cache> { public void Map(EntityTypeBuilder<Cache> model) { model.ToTable("Caches"); model.HasKey(_ => _.Key)...
namespace TrafficManager.Util.Extensions { public static class CitizenExtensions { /// <summary> /// Checks if the citizen is Created, but not Deleted. /// </summary> /// <param name="citizen">citizen</param> /// <returns>True if the citizen is valid, otherwise false.</return...
using System.Diagnostics.CodeAnalysis; using NUnit.Framework; namespace Es.Fw.Test { [TestFixture] [ExcludeFromCodeCoverage] public sealed class UtcDateTimeProviderTf { [Test] public void Test() { var dtp = Default.UtcDateTimeProvider; var utcNow = dtp.Ut...
using System.IO; using System.Runtime.Serialization; using GameEstate.Red.Formats.Red.CR2W.Reflection; using FastMember; using static GameEstate.Red.Formats.Red.Records.Enums; namespace GameEstate.Red.Formats.Red.Types { [DataContract(Namespace = "")] [REDMeta] public class SSpawnTreeDespawnConfiguration : CVariab...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #nullable disable using System; using System.Runtime.InteropServices; using Microsoft.CodeAnalysis; using Microsof...
using System.Linq; using System.Net; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using Microsoft.Owin.Security; using SmartHouse_API.Models; #pragma warning disable CS1591 // Missing XML comment for publicly visible type ...
/* * Easy!Appointments API * * These are the OpenAPI specs that describe the REST API of Easy!Appointments. * * OpenAPI spec version: 1.0.0 * Contact: info@easyappointments.org * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using System; using System.Collections.Generic; using System.Col...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using Syst...
using System; using Content.Server.RoundEnd; using Content.Shared.Administration; using Content.Shared.Localizations; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; namespace Content.Server.Administration.Commands { [AdminCommand(AdminFlags....
using System; using System.Globalization; using System.Windows; using System.Windows.Controls; using System.Windows.Data; namespace ScreenToGif.Util.Converters { public class StageToCanvas : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) ...
namespace BackgroundCopyManager3_0 { using System; public enum __MIDL_IBackgroundCopyJob_0001 { BG_JOB_PRIORITY_FOREGROUND, BG_JOB_PRIORITY_HIGH, BG_JOB_PRIORITY_NORMAL, BG_JOB_PRIORITY_LOW } }
// Copyright 2017 the original author or authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
/** * MetroFramework - Modern UI for WinForms * * The MIT License (MIT) * Copyright (c) 2011 Sven Walter, http://github.com/viperneo * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in the * Soft...
namespace wstream { public static class Config { /// <summary> /// Just a version string /// </summary> public const string Version = "WStream"; /// <summary> /// Buffer Size used internally /// </summary> public const int InternalBufferSize = 65...
// // Document.cs // // Author: // Jb Evain (jbevain@gmail.com) // // (C) 2006 Jb Evain // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limit...
/* Copyright (c) 2019 Jeremy Buck (jarmo@netcodez.com) http://github.com/devjarmo Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to ...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Rsbc.Dmf.IcbcAdapter.ViewModels; using Pssg.Interfaces; using Pssg.Interf...
using OpenQA.Selenium; namespace Aquality.Selenium.Core.Tests.Applications.WindowsApp.Elements { public class Button : WindowElement { public Button(By locator, string name) : base(locator, name) { } protected override string ElementType => "Button"; } }
using System; using Android.App; using Android.Content.PM; using Android.Runtime; using Android.OS; namespace ios_renderer.Droid { [Activity(Label = "ios_renderer", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation ...
namespace Microsoft.Azure.PowerShell.Cmdlets.Blockchain.Models.Api20180601Preview { using Microsoft.Azure.PowerShell.Cmdlets.Blockchain.Runtime.PowerShell; /// <summary> /// A PowerShell PSTypeConverter to support converting to an instance of <see cref="ApiKeyCollection" /> /// </summary> public pa...
using NSL.Tokenization.General; using NSL.Types; namespace NSL.Parsing.Nodes { public class LiteralNode : ASTNodeBase { public IValue value; public LiteralNode(IValue value, Position start, Position end) : base(start, end) { this.value = value; } public ove...
using System; namespace PnP.Core.Model.SharePoint { /// <summary> /// Public interface to define a OpenWebParameters object /// </summary> [ConcreteType(typeof(OpenWebParameters))] public interface IOpenWebParameters : IDataModel<IOpenWebParameters>, IDataModelUpdate, IDataModelDelete { ...
using System; using System.Net.Http.Headers; using System.Threading.Tasks; using JetBrains.Space.AspNetCore.Experimental.WebHooks.Options; using JetBrains.Space.Client; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Logging; namespace JetBrains.Space.AspNetCore.Experimental.WebHooks.EndpointAuthentication...
using System; using Xenial.Licensing.Ext.Utilities; namespace Xenial.Licensing.Ext.Math.Field { internal class GenericPolynomialExtensionField : IPolynomialExtensionField { protected readonly IFiniteField subfield; protected readonly IPolynomial minimalPolynomial; internal Ge...
using FluentValidation; namespace UsersMgmt.App.Security.Commands.SendConfirmEmailToAppUser { public class SendConfirmEmailToAppUserCommandValidator : AbstractValidator<SendConfirmEmailToAppUserCommand> { public SendConfirmEmailToAppUserCommandValidator() { RuleFor(x => x.Username)...
using System.Collections; using System.Collections.Generic; using UnityEngine; using RaindropFX; public class Surfce_Solver_GPU : MonoBehaviour { #region public params public bool fadeout_fadein_switch = false; public int refreshRate = 1; public int fusion = 1; public Vector2Int rainTexSize = new...
using RedditVideoRotationBot.Exceptions; using RedditVideoRotationBot.Interfaces; using System; using System.IO; using System.Threading.Tasks; namespace RedditVideoRotationBot.Media { public class MediaProcessor : IMediaProcessor { private readonly IVideoDownloader _videoDownloader; private r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Thread...
/* Copyright (c) 2014 <a href="http://www.gutgames.com">James Craig</a> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, ...
using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Cities: Skylines Multiplayer Mod API")] [...