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// Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See License.md in the repository root for more information. // Ported from um/d3d10_1shader.h in the Windows SDK for Windows 10.0.22000.0 // Original source is Copyright © Microsoft. All rights reserved. using NUnit.Framework; using...
// Instance generated by TankLibHelper.InstanceBuilder // ReSharper disable All namespace TankLib.STU.Types { [STUAttribute(0xC72310BE)] public class STU_C72310BE : STU_1260DC1B { [STUFieldAttribute(0xF3380D02)] public teStructuredDataAssetRef<STUIdentifier> m_F3380D02; [STUFieldAttrib...
using Ascension.Attributes; using Ascension.Enums; using Ascension.Internal; namespace Ascension.Interfaces { /// <summary> /// Indicates that an entity is an ascension entity. /// </summary> [CreatedBy(Dev.WaitWhatWolf, 2021, 08, 10)] public interface IAscensionEntity { EntityStats St...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace SIL.Machine.Threading { /// <summary> /// Helper methods for cancellation tokens. /// </summary> public static class CancellationTokenHelpers { /// <summary> /// Initializes the ...
using System; using System.Xml; using System.Xml.Linq; namespace Wordroller.Utility.Xml { internal static class MainXmlNamespaceSingleChildAttributesHelper { internal static void SetSingleElementAttributeOrRemoveElement(this XElement xml, string element, string attribute, string? value) { var e = xml.Element...
 // Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Internal.JitInterface; using Internal.TypeSystem; using Internal.ReadyToRunConstants; namespace ILCompiler....
// Copyright (c). All rights reserved. // // Licensed under the MIT license. using System; using System.ComponentModel; using System.Runtime.InteropServices; using DWORD = System.UInt32; using LARGE_INTEGER = System.UInt64; namespace Microsoft.Wim { /// <summary> /// Specifies options when copying a file fr...
// ***************************************************************** // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the Microsoft Public License. // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANT...
using System.Threading.Tasks; using SoftPlayer.Api.Domain.Services; using Xunit; namespace SoftPlayer.Test.Controllers { public class TaxaControllerShould { [Fact] public async Task CheckTaxa(){ var service = new TaxaService(); var taxa = await service.GetTaxaAsync(); ...
 using System.Reflection; namespace WPS.AutoFileTransform; class Program { private static readonly Dictionary<string, MethodInfo> argMethods = typeof(ArgMethods).GetMethods().ToDictionary(m => m.Name.ToLower(), m => m); private static readonly List<TransformationInfo> transformationInfos = new(); static void Mai...
@model IEnumerable<KompetansetorgetServer.Models.Device> @{ ViewBag.title = "Index"; } <h2>Index</h2> <p> @Html.ActionLink("Create New", "Create") </p> <table class="table"> <tr> <th> @Html.DisplayNameFor(model => model.token) </th> <th> @Html.DisplayNameF...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BossTrigger : BaseEnemy { [SerializeField] int KeyReq = 0, numOfSwings = 0; //[SerializeField] float ShakeTime = 0; [SerializeField] Sprite[] breakeffect = null; [SerializeField] GameObject BossLevel = null, Pr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Weapon : MonoBehaviour { private GameObject wielder; private bool isSwinging = false; private int damage; public void Initialise(GameObject a_owner, int a_damage) { wielder = a_owner; dama...
/* * Copyright (c) 2016 Samsung Electronics Co., Ltd All Rights Reserved * * Licensed under the Apache License, Version 2.0 (the License); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requi...
using AnagramGameFR.Dependencies; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AnagramGameFR.ThemesWords { abstract class Verb { public const Themes theme = Themes.VERB; public static string[] words = { "ABATTRE", "ABIGOTI...
using HandySub.Common; using HandySub.Models; using HtmlAgilityPack; using Microsoft.UI.Xaml; using Microsoft.UI.Xaml.Controls; using Microsoft.UI.Xaml.Navigation; using System; using System.Collections.ObjectModel; using System.Net.Http; using System.Net; using SettingsUI.Helpers; namespace HandySub.Pages { publ...
using System; namespace Challenge02_ShiftArray { class Program { //InsertShiftArray(); static void Main(string[] args) { Console.WriteLine("Hello World!"); int[] inputArray = { 1, 2, 4, 5 }; int[] result = InsertShiftArray(inputArray, 3); ...
using Microsoft.EntityFrameworkCore.Migrations; namespace P01_StudentSystem.Migrations { public partial class BugEndFix : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_HomeworkSubmisions_Course...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Saw : MonoBehaviour { public float speed; public float moveTime; private bool right = false; private float timer; // Update is called once per frame void Update() { timer += Time.deltaTim...
namespace Bitmex.Client.Websocket.Messages { public enum MessageType { // Do not rename, used in requests Ping, Help, AuthKey, Subscribe, Unsubscribe, CancelAllAfter, // Can be renamed, only for responses Error, Info, Trad...
public static class phraseList { }
using System; using Unity.Builder; using Unity.Builder.Strategy; using Unity.Events; using Unity.Extension; using Unity.Lifetime; using Unity.Policy; using Unity.Storage; using Unity.Strategies; namespace Unity.Tests.v5.TestDoubles { public class MyExtensionContext : ExtensionContext { private UnityCon...
using System; using System.Collections.Generic; using System.IO; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace MineCase.Serialization { internal static class BinaryReaderExtensions { public static byte ReadAsByte(this BinaryReader br) => ...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("mu...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; public class PanelManager : MonoBehaviour { public static PanelManager instance; public GameObject glossaryObj; private Location currentLocation; private Glossary glossary; ...
namespace BohFoundation.Domain.Dtos.Applicant.Extracurricular { public class JobDto { public string Employer { get; set; } public string Position { get; set; } public string ShortSummaryOfWorkResponsibilities { get; set; } } }
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.34014 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //---...
@model IEnumerable<Xbim.Flex.Client.Model> @{ ViewBag.Title = "Models"; } <h2>Models</h2> <p> @Html.ActionLink("Create New", "Create") </p> <table class="table"> <tr> <th>Model Name</th> <th>ID</th> <th>Asset ID</th> <th>Uploaded</th> <th>Processing Stage</th> ...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
public class Simple { static void Main() { System.Console.WriteLine("Hello, World!"); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SpssLib.SpssDataset { public enum MeasurementType { Nominal, Ordinal, Scale } }
using HDF5CSharp.DataTypes; using Microsoft.Extensions.Logging; using System; using System.Linq; using System.Net; using System.Net.NetworkInformation; using System.Net.Sockets; using System.Reflection; namespace HDF5CSharp.Example.DataTypes { [Hdf5GroupName("system_information")] public class SystemInformati...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ComponentCopy : MonoBehaviour { public static T Copy<T>(T original, GameObject destination) where T : Component { System.Type type = original.GetType(); Component copy = destination.AddComponent(type); ...
<!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>@ViewBag.Title</title> @RenderSection("head", required: false) </head> <body> <div class="container body-content"> @RenderBody() </div> @RenderSectio...
using System.ComponentModel.DataAnnotations; namespace B2B.Core.Models.Dtos.Company { public class CreateAddresDto { [Required] [MinLength(2)] public string Country { get; set; } [Required] [MinLength(2)] public string CountryId { get; set; } [Required...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.IO; using System.IO.Abstractions; using System.Linq; using System.Runtime.InteropServices; using RefScout.Analyzer.Helpers; namespace RefScout.Analyzer.Resolvers.Strategies.Framework; internal class FusionGacResolverS...
//-------------------------------------------------- // Motion Framework // Copyright©2020-2021 何冠峰 // Licensed under the MIT license //-------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using System.Linq; using MotionFramework.Network; using Mo...
using System.IO; using System.Runtime.Serialization; using WolvenKit.CR2W.Reflection; using FastMember; using static WolvenKit.CR2W.Types.Enums; namespace WolvenKit.CR2W.Types { [DataContract(Namespace = "")] [REDMeta] public class W3TutorialManagerUIHandlerStateMutationsFirstOpen : W3TutorialManagerUIHandlerState...
// Copyright (c) 2015, Outercurve Foundation. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // - Redistributions of source code must retain the above copyright notice, this // list o...
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org) // Copyright (c) 2018-2021 Stride and its contributors (https://stride3d.net) // Copyright (c) 2011-2018 Silicon Studio Corp. (https://www.siliconstudio.co.jp) // See the LICENSE.md file in the project root for full license information. u...
using Microsoft.Owin.Security.Provider; using Newtonsoft.Json.Linq; using System.Security.Claims; namespace Microsoft.Owin.Security.WeiChat.Provider { public class WeiChatAuthenticatedContext : BaseContext { public WeiChatAuthenticatedContext(IOwinContext context, JObject user, string accessToken)//, ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using HotChocolate.Data.Sorting; using HotChocolate.Execution; using MongoDB.Bson.Serialization.Attributes; using Squadron; using Xunit; namespace HotChocolate.Data.MongoDb.Sorting; public class MongoDbSortVisitorObjectTests : SchemaCac...
using System.Collections.Generic; using Xunit; using Exercism.Tests; public class RemoteControlCompetitionTests { [Fact] [Task(1)] public void Race() { var productionCar = new ProductionRemoteControlCar(); var experimentalCar = new ExperimentalRemoteControlCar(); TestTrack.Race(...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Sc...
// ship // by Dave Pape, 5 Oct 2020 // // Simple Newtonian physics to fly a spaceship. Gravity is pulling the ship downward. // If the user pushes the joystick forward, a thrust force will push the ship in the direction it is pointing. // Moving the joystick left or right will turn the ship. // If the ship reaches a ...
using System; using System.Collections.Generic; using PSK.SmartGarden.Dto.Base; namespace PSK.SmartGarden.Dto.Measurement { public class GetMeasurementListOutputDto : BasePageableListOutputDto { public IList<ListItemDto> Data { get; set; } public class ListItemDto { public ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; namespace DotNetWebApp { public class Program { public s...
using System; public class Topping { private string type; private double weight; public Topping(string type, double weight) { this.Type = type; this.Weight = weight; } public double GetCalories() { var calories = 2 * this.Weight; switch (this.Type.ToLower(...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; using System.Web.Routing; namespace StackBot2 { public class WebApiApplication : System.Web.HttpApplication { protected void Application_Start() { GlobalConfiguration.Configu...
// <Snippet4> using System; using System.Globalization; public class Example { public static void Main() { string[] inputs = { "3", "16:42", "1:6:52:35.0625", "1:6:52:35,0625" }; string[] formats = { "%h", "g", "G" }; TimeSpan interval; CultureInfo culture = n...
using SimpleJSON; using System; using System.Collections.Generic; using System.IO; using System.Linq; public class Simulation { //Simulation data public string name, description; public SimTypeEnum type; public int id; public Dictionary<string, dynamic> dimensions = new Dictionary<string, dynamic>...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GravitySimulator.Models { public class PointInSpace { public int Id { get; set; } public bool IsAlive { get; set; } public float Mass { get; set; } pub...
using System; using Microsoft.Extensions.DependencyInjection; namespace StructureMap { public sealed class StructureMapServiceProvider : IServiceProvider, ISupportRequiredService { public StructureMapServiceProvider(IContainer container) { Container = container; } ...
using Contractor.Core.Options; using Contractor.Core.Tools; using System.IO; namespace Contractor.Core.Projects.Frontend.Model { internal class ApiEntityGeneration : ClassGeneration { private static readonly string TemplatePath = Path.Combine(ModelProjectGeneration.TemplateFolder, "api-ent...
#region License // Distributed under the MIT License // ============================================================ // Copyright (c) 2019 Hotcakes Commerce, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software // and associated documentation files (the "Software")...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScoreManager : MonoBehaviour { public static ScoreManager Instance { get; private set; } public Text text; public float scorePerSecond = 1f; private float score; private ...
using CaseManagement.Common.Responses; using CaseManagement.HumanTask.Domains; using CaseManagement.HumanTask.Persistence.Parameters; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace CaseManagement.HumanTask.Persi...
using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Threading.Tasks; using Windows.UI; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Media; using Windows.Web; namespace AppStudio.Controls { public class ReadingWebView : UserControl ...
using System; using System.Collections.Generic; using System.IO; namespace NaturalBandingCS { public class NaturalBandingTester { public static void Main() { var inputList = new List<double>(); using (var fileStream = File.OpenRead("../../data/TIV2020_ByCounty.csv")) { ...
global using Microsoft.VisualStudio.TestTools.UnitTesting; global using Tungsten.Compiler.AST; global using Tungsten.Compiler;
// Copyright (c) 2012-2021 fo-dicom contributors. // Licensed under the Microsoft Public License (MS-PL). using FellowOakDicom.Log; using Microsoft.Extensions.DependencyInjection; namespace FellowOakDicom.Imaging.Codec { /// <summary> /// Base class for DICOM codec parameters. /// </summary> public ...
// Copyright (c) 2007, Clarius Consulting, Manas Technology Solutions, InSTEDD, and Contributors. // All rights reserved. Licensed under the BSD 3-Clause License; see License.txt. using System; using Xunit; namespace Moq.Tests { public class OccurrenceFixture { [Fact] [Obsolete] public void OnceThrowsOnSecon...
using System; using Avalonia.Controls.Platform.Surfaces; using Avalonia.Direct2D1.Media; using Avalonia.Platform; using Avalonia.Rendering; using Avalonia.Win32.Interop; using SharpDX.WIC; using PixelFormat = Avalonia.Platform.PixelFormat; namespace Avalonia.Direct2D1 { class FramebufferShimRenderTarget : IRender...
using Unity.Entities; using UnityEngine; using Sark.RNG; namespace DotsRogue { public class ItemScrollMagicMissileAuthoring : MonoBehaviour, IConvertGameObjectToEntity { public DiceValue DamageDice = new DiceValue(8, 2); public int Range = 5; public void Convert(Entity entity, EntityM...
// FILE AUTOGENERATED. DO NOT MODIFY using System; namespace Starfield.Core.Block.Blocks { [Block("minecraft:dark_oak_door", 489, 8998, 9061, 9009)] public class BlockDarkOakDoor : BlockBase { public override ushort State { get { if(Facing == "north" && Half == "upper" && ...
using SuaveKeys.Clients.Services; using SuaveKeys.Core.Models.Transfer.Keyboard; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Input; using Xamarin.Forms; namespace SuaveKeys.Clients.ViewModels { public class KeyboardCommandPageViewModel : BaseViewModel...
 namespace Deeproxio.Asset.DAL.Contracts { public interface IAssetsDatabaseSettings { string CollectionName { get; set; } string ConnectionString { get; set; } string DatabaseName { get; set; } } }
namespace KryptonButtonExamples { partial class Form1 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> //...
using Boruc.LabEquip.Services.Equipment.Domain.AggregatesModel.EquipmentAggregateES; using Boruc.LabEquip.Services.SharedKernelES; using System; namespace Boruc.LabEquip.Services.Equipment.EventStore.Repositories { public class EquipmentRepository : IEquipmentRepositoryES { private readonly IEventStore _eventStor...
//------------------------------------------------------------------------------ // <auto-generated> // 此代码由工具生成。 // 运行时版本:4.0.30319.18052 // // 对此文件的更改可能会导致不正确的行为,并且如果 // 重新生成代码,这些更改将会丢失。 // </auto-generated> //------------------------------------------------------------------------------ namespace DX...
namespace NimbusFox.FoxCore.Classes { public class VectorData { public string Code { get; set; } public uint Rotation { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Photon.Pun; using Photon.Realtime; public class WatingRoomManager : MonoBehaviourPunCallbacks { public GameObject readyObj; public Text pingText; public GameObject goBtn; public GameObject backBt...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
// --------------------------------------------------------------------------- // 1234. Replace the Substring for Balanced String // https://leetcode.com/problems/replace-the-substring-for-balanced-string/ // --------------------------------------------------------------------------- using System; namespace CodeKata...
using UnityEngine; namespace Cal { public class GameStart : MonoBehaviour { private void Start() { Game.Base = new Game(); Game.Base.Init(); } private void Update() { Game.Base.Update(); } } }
// <copyright file="TestImage.cs" company="James Jackson-South"> // Copyright (c) James Jackson-South and contributors. // Licensed under the Apache License, Version 2.0. // </copyright> using System.IO; namespace ImageSharp.Tests { public class TestFile { private readonly Image image; privat...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is regenerated. namespace Microso...
using System; using System.Collections.Generic; using System.Text; using System.Runtime.Serialization; namespace Microsoft.Xna.Framework.Net { [Serializable] public class NetworkNotAvailableException : NetworkException { public NetworkNotAvailableException() { } public Net...
/* * Copyright 2010-2013 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using System; using System.Collections.Generic; using System.Text; namespace Gainzville.Shared { public class WeatherForecast { public DateTime Date { get; set; } public int TemperatureC { get; set; } public string Summary { get; set; } public int TemperatureF => 32 + (int)(...
using DulcisX.Core.Enums; using Microsoft.VisualStudio.Shell.Interop; using System; using System.Collections.Generic; namespace DulcisX.Hierarchy.Events { /// <summary> /// Provides events, which occur on changes to <see cref="ProjectItemNode"/>s within all <see cref="ProjectNode"/>s. Provided by the <see cre...
#region License // // Author: Einar Ingebrigtsen <einar@dolittle.com> // Copyright (c) 2007-2010, DoLittle Studios // // Licensed under the Microsoft Permissive License (Ms-PL), Version 1.1 (the "License") // you may not use this file except in compliance with the License. // You may obtain a copy of the license at /...
// This file was automatically generated and may be regenerated at any // time. To ensure any changes are retained, modify the tool with any segment/component/group/field name // or type changes. namespace Machete.HL7Schema.V26 { using HL7; /// <summary> /// RPA_I08_OBSERVATION (Group) - /// </summary...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.IO; using Xunit; namespace Microsoft.AspNetCore.Razor.TagHelpers { public class NullHtmlEncoderTest { [Fact] public void MaxOutputCharactersPerI...
using System; using System.Xml.Serialization; using System.ComponentModel.DataAnnotations; using BroadWorksConnector.Ocip.Validation; using System.Collections.Generic; namespace BroadWorksConnector.Ocip.Models { /// <summary> /// Request the Receptionist Small Business parameters. /// The response is eithe...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Diagnostics.Contracts; using System.IO; using System.Linq; using System.Net.WebSockets; using System.Security.Cryptography; u...
using System; namespace Ambacht.HeightmapUpscale.Test { public class Class1 { } }
using System; using System.Collections.Generic; using System.Text; namespace Core.Utilities.Messages { public class AspectMessages { public static string WrongValidationType = "Wrong Validation Type"; public static string WrongLoggerType = "Wrong Logger Type"; } }
using System; namespace XamSnap { public class Message { public string Id { get; set; } //NOTE: the Id of a Conversation public string Conversation { get; set; } public string UserName { get; set; } public string Text { get; set; } //NOTE: GPS location of th...
using NuGet.Packaging; using System; using System.Collections.Generic; using System.Data.Services.Common; using System.IO; using System.Linq; using NuGet.Versioning; using NuGet.Packaging.Core; using System.Security.Cryptography.X509Certificates; namespace NuGetPe { [DataServiceKey("Id", "Version")] [EntityPro...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using FortnoxApiSDK.Models.Authorization; using FortnoxNET.Constants.Search; using FortnoxNET.Constants.Sort; using System.Collections.Generic; namespace FortnoxNET.Communication.FinancialYear { public class FinancialYearListRequest : FortnoxApiListedResourceRequest { public FinancialYearListRequest(s...
/* * Created by SharpDevelop. * User: JHSON * Date: 2012-08-24 * Time: 오후 4:31 * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ namespace Artn.Ilhwa.View.Common { partial class FormGridSelector { /// <summary> /// Designer variable used to keep track of non-visual comp...
using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; namespace Nez { /// <summary> /// grid of springs /// based on the tutorial: http://gamedevelopment.tutsplus.com/tutorials/make-a-neon-vector-shooter-for-ios-the-warping-grid--gamedev-14637 /// ...
using System; namespace ArtAuction.Core.Domain.Entities { public class Lot { public Guid LotId { get; set; } public Guid CategoryId { get; set; } public Category Category { get; set; } public string Name { get; set; } public string PaintingDate { get; set; } pub...
public class Person { private string name; private int age; public Person() { Name = "No name"; Age = 1; } public Person(int age) :this() { Age = age; } public Person(int age, string name) : this(age) { Name = name; } p...
using BlazorMobile.Common.Serialization; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Text; [assembly: InternalsVisibleTo("BlazorMobile")] [assembly: InternalsVisibleTo("BlazorMobile.Web")] [assembly: InternalsVisibleTo("BlazorMobile.Commo...
using System; namespace QFSW.QC { /// <summary> /// Serializer for all types inheriting from a single type. /// </summary> /// <typeparam name="T">Base type of the types to serialize.</typeparam> public abstract class PolymorphicQcSerializer<T> : IQcSerializer where T : class { private...
using UnityEngine; namespace Assets.Scripts { public class Bullet : Entity { public float lifeTime = 5; public int damage = 1; public int bounceCount = 0; private float startTime; private TrailRenderer trail; public override void Start() { base.Start(); startTime = Time.time; trail = GetCompon...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...