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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PhoneHomePage : MonoBehaviour { public Animator indicatorAnimator; public Scrollbar homeScroll; void Start () { } void Update () { if (homeScroll.value >= 0.7) { ...
@model QXHMVC.Models.VerifyCodeViewModel @{ ViewBag.Title = "验证"; } <h2>@ViewBag.Title.</h2> @using (Html.BeginForm("VerifyCode", "Account", new { ReturnUrl = Model.ReturnUrl }, FormMethod.Post, new { @class = "form-horizontal", role = "form" })) { @Html.AntiForgeryToken() @Html.Hidden("provider", @Model...
using Mosaik.Core; using System; using System.Diagnostics; using System.Threading; using Microsoft.Extensions.Logging.Console; using System.Threading.Tasks; using CommandLine; using Microsoft.Extensions.Logging; using System.Text; namespace Catalyst.Training { class Program { static async Task Main(st...
using System; namespace GDShrapt.Reader { public static partial class GDBuildingExtensionMethods { public static T AddStatements<T>(this T receiver, params GDStatement[] statements) where T : ITokenReceiver<GDStatementsList> { receiver.HandleReceivedToken(GD.List.Statem...
// // Copyright (c) Microsoft Corporation. All rights reserved. // namespace Microsoft.CortexM0OnMBED.HardwareModel { using System; using Runtime = Microsoft.Zelig.Runtime; using LLIO = Zelig.LlilumOSAbstraction.API.IO; using Llilum.Devices.Pwm; public class PwmChannel : Llilum.Devices.Pwm.Pwm...
// Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See License.md in the repository root for more information. // Ported from um/d3d12sdklayers.h in the Windows SDK for Windows 10.0.22000.0 // Original source is Copyright © Microsoft. All rights reserved. using System; namespace Te...
//Original Scripts by IIColour (IIColour_Spectrum) using UnityEngine; using System.Collections; public class InteractPokemonCenter : MonoBehaviour { private DialogBoxHandlerNew Dialog; public AudioClip ballPlaceClip; public AudioClip healMFX; public Sprite[] ballHealSprites = new Sprite[5]; pr...
using System; using System.Data; using System.Web.UI; using System.Web.UI.WebControls; using UDDI; using UDDI.API; using UDDI.API.Business; using UDDI.API.ServiceType; using UDDI.Diagnostics; namespace UDDI.Web { public class DescriptionControl : UddiControl { protected DescriptionCollection descriptions; protec...
namespace Microsoft.LiveLabs.Extras { public class BoolRef { public bool Value; public BoolRef() { Value = false; } public BoolRef(bool value) { Value = value; } public void Set() { Value = true; ...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="CsElement.cs" company="http://stylecop.codeplex.com"> // MS-PL // </copyright> // <license> // This source code is subject to terms and conditions of the Microsoft // Public...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Android.App; using Android.Content; using Android.Content.PM; using Android.Graphics; using Android.OS; using Android.Views; using Android.Widget; using AndroidX.AppCompat.Content.Res; using AndroidX.SwipeRefreshLayout.Widget; using Co...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // DecimalAverageAggregationOperator.cs // // <OWNER>[....]</OWNER> // // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-...
using System; using System.Security.Cryptography; using System.Collections.Generic; using System.Linq; using System.Text; using JCore.Utils; namespace JCore.Utils.Encryption { public class DiffieHellman { #region Static vars public readonly int BITLENGTH = 30; #endregion #reg...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using ClearHl7.Extensions; using ClearHl7.Helpers; using ClearHl7.Serialization; using ClearHl7.V240.Types; namespace ClearHl7.V240.Segments { /// <summary> /// HL7 Version 2 Segment PV1 - Patient Visit. /// </s...
using System.IO; namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast { public class LiteralOperator : ParentNode { public LiteralOperator(BaseNode child) : base(NodeType.LiteralOperator, child) { } public override void PrintLeft(TextWriter writer) { writer.Write("operator \...
using Buffaria.Tiles.Mixer; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Buffaria.Buffs.Potions.Phoenix { public class PhoenixPotion : ModItem { public override void SetStaticDefaults() { Tooltip.SetDefault("Grants the ability to be revived with a 5 minute...
using System.Collections.Generic; using Vertical.SpectreLogger.Core; namespace Vertical.SpectreLogger.Scopes { internal sealed class SingleScopeValue : IScopeValues { internal SingleScopeValue(LoggerScope scope) { Values = new[] {scope.Value}; } /// <inheritdoc /> ...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
using System.Collections.Generic; using Microsoft.AspNetCore.Identity; using Microsoft.Extensions.Logging; using Abp.Authorization; using Abp.Authorization.Roles; using Abp.Domain.Repositories; using Abp.Domain.Uow; using Abp.Organizations; using Abp.Runtime.Caching; using Abp.Zero.Configuration; using Dash-ABP.Authori...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Web; namespace MiniTrello.Api.Controllers.Helpers { public class PasswordHelper { public string key = "miKey"; public string Encriptar(string texto) { ...
using System.Collections; using Avalonia.Controls.Generators; using Avalonia.Controls.Presenters; using Avalonia.Controls.Primitives; using Avalonia.Controls.Selection; using Avalonia.Controls.Templates; using Avalonia.Input; using Avalonia.VisualTree; namespace Avalonia.Controls { /// <summary> /// An <see cr...
@model ProductModel <div class="card-body"> <p> @T("Admin.Catalog.Products.StockQuantityHistory.Hint") </p> @await Component.InvokeAsync("AdminWidget", new { widgetZone = AdminWidgetZones.ProductDetailsStockQuantityHistoryTop, additionalData = Model }) @*hide the entire search block if no eleme...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.IO; using osu.Framework.Graphics.Batches; using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Primitives; using osuTK; ...
using System; using System.Collections.Generic; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Harmony.ILCopying { [Flags] public enum Protection { PAGE_NOACCESS = 0x01, PAGE_READONLY = 0x02, PAGE_READWRITE = 0x04, ...
using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using Binsync.Core; using Binsync.Core.Helpers; namespace Tests { public class HashTests { [SetUp] public void Setup() { } [Test] public static void TestHashBlock() { HashSet<string> hashes = new HashSet<stri...
// MIT License - Copyright (c) Malte Rupprecht // This file is subject to the terms and conditions defined in // LICENSE, which is part of this source code package using System; using System.Collections.Generic; using System.Numerics; namespace LibreLancer.Utf.Mat { public class Material { protected static Tex...
//------------------------------------------------------------------------------ // <auto-generated /> // // This file was automatically generated by SWIG (http://www.swig.org). // Version 3.0.12 // // Do not make changes to this file unless you know what you are doing--modify // the SWIG interface file instead. //----...
using System.Threading.Tasks; using ChatApi.Models; namespace ChatApi.Services { public interface IMetaRepository { Task<Meta> LoadAsync(); Task<Meta> IncrementCountAsync(); Task<Meta> DecrementCountAsync(); } }
using System; using System.Reflection; using System.IO; using Eto.Drawing; using Eto.Forms; using Eto.IO; using Eto.Mac.Drawing; using Eto.Mac.IO; using Eto.Mac.Forms.Controls; using Eto.Mac.Forms.Printing; using Eto.Mac.Forms; using Eto.Mac.Forms.Menu; using Eto.Mac.Threading; using Eto.Threading; using Eto.Mac.Forms....
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: google/ads/googleads/v6/enums/feed_attribute_type.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobu...
namespace PaketLoadScripts #load "/home/justin/code/fsharp/GiraffeWebApp/GiraffeWebApp/.paket/load/netcoreapp1.1/System.Collections.Concurrent.csx" #load "/home/justin/code/fsharp/GiraffeWebApp/GiraffeWebApp/.paket/load/netcoreapp1.1/System.Threading.csx" #r "/home/justin/.nuget/packages/system.threading.tasks.paral...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace PlainCalendar.Repository.Abstraction { public interface IUnitOfWork { void Save...
namespace Coroutines { /// <summary> /// Container for storing the task result. /// </summary> /// <typeparam name="TValue">Type of the value of the task result.</typeparam> public sealed class AwaitResult<TValue> { /// <summary> /// Gets the value of the task result. //...
using UnityEngine; using System.Collections.Generic; #if UNITY_EDITOR using UnityEditor; #endif namespace UMA.CharacterSystem { public partial class UMAWardrobeRecipe : UMATextRecipe { [SerializeField] [Tooltip("For tracking incompatible items. Not automatic.")] public List<UMAWardrobeRecipe> IncompatibleReci...
using System; using Telligent.Evolution.Extensibility.Api.Entities.Version1; using Telligent.Evolution.Extensibility.Templating.Version1; namespace FourRoads.TelligentCommunity.Rules.Tokens { public class DownVoteTriggerParametersToken : ITokenizedTemplatePrimitiveToken { public string Name { get; pri...
// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // ------------------------------------------------------------ namespace Microsoft.Azure.Cosmos.ChangeFeed { using System; using System.Threading; using System.Threading.Tasks; ...
// --------------------------------------------------------------------------------- // <copyright file="ModerationToolUserToolMessageEvent.cs" company="https://github.com/sant0ro/Yupi"> // Copyright (c) 2016 Claudio Santoro, TheDoctor // </copyright> // <license> // Permission is hereby granted, free of charge, t...
using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.Gameboy { public partial class Gameboy : ILinkable { private bool _linkConnected; public bool LinkConnected { get => _linkConnected; set { return; } } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using GenericFunctions; namespace ERP.BOL { [Help(HelpText = "suppliers")] public class SuppliersBOL : BaseBOL { private int supplierID; [Help(HelpText = "PrimaryKey")] public int SupplierID { get...
using System; using System.Collections.Generic; using System.Linq; namespace BNetLib.Models { public class Summary { public string Product { get; set; } public int Seqn { get; set; } public string Flags { get; set; } } }
using Xunit; namespace Super.Testing.Application.Application.Console { public sealed class ConsoleApplicationTests { [Fact] void Verify() {} } }
// Copyright ©2021 Mike King. // This file is licensed to you under the MIT license. // See the License.txt file in the solution root for more information. using dotDoc.Plugins.Exceptions; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Runtime...
 @{ ViewBag.Title = "新增权限"; Layout = "~/Views/Shared/_Layout.cshtml"; } <div class="pd-20"> <form action="" method="post" class="form form-horizontal" id="form-admin-add"> <div class="row cl"> <label class="form-label col-3"><span class="c-red">*</span>权限名称:</label> <div c...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
/* * Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * ...
using AzureCacheWeb1.Helpers; using Microsoft.AspNetCore.Http; using System.Threading.Tasks; namespace AzureCacheWeb1.Session { public class EnvelopeEncryptionSessionBag : ISessionBag { private readonly IHttpContextAccessor _httpContextAccessor; private ISession _session => _httpContextAccesso...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.Bot.Builder.Dialogs.Adaptive.Generators; using Microsoft.Bot.Expressions; using Newtonsoft.Json; namespace Microsoft.Bot.Builder.Dialogs.Adapt...
using System.Linq; using System.Collections.Generic; using SQLite; namespace Tasky.PortableStandardLibrary { /// <summary> /// TaskDatabase uses ADO.NET to create the [Items] table and create,read,update,delete data /// </summary> public class TodoDatabase { static object locker = new obje...
using System.Collections.Generic; using EPiServer.Commerce.Marketing; using EPiServer.Commerce.Order; namespace Klarna.Checkout { public interface IKlarnaCartValidator { Dictionary<ILineItem, List<ValidationIssue>> ValidateCart(ICart cart); IEnumerable<RewardDescription> ApplyDiscounts(ICart ca...
using Microsoft.Xna.Framework; using OpenMLTD.MilliSim.Core; namespace OpenMLTD.TheaterDays.Configuration.Primitives { public struct SimpleRectangleF { public float Left { get; set; } public float Top { get; set; } public float Right { get; set; } public float Bottom { get; set;...
using System; namespace FileLockedBy.Win32.Enums { [Flags] internal enum HandleFlag : uint { None = 0x00000000, Inherit = 0x00000001, ProtectFromClose = 0x00000002 } }
// GENERATED AUTOMATICALLY FROM 'Assets/Input/ControlsInput.inputactions' using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; public class @ControlsInput : IInputActionCollection, IDisposable { public InputActionAsset as...
using System.IO; using Aspose.Pdf; using Aspose.Pdf.Devices; using System.Drawing; using System; namespace Aspose.Pdf.Examples.CSharp.AsposePDF.Images { public class ImageToPDF { public static void Run() { // ExStart:ImageToPDF // The path to the documents direc...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apa...
#region License /* ************************************************************************************** * Copyright (c) Librame Pong All rights reserved. * * https://github.com/librame * * You must not remove this notice, or any other, from this software. * **************************************************...
using System; using System.IO; using Xunit; namespace DuplaImage.Lib.Tests { public class ImageHashesTests { private readonly ImageHashes _imgHashes = new ImageHashes(new DummyImageTransformer()); [Fact] public void CalculateDifferenceHash64() => Assert.Equal(0UL, _imgHashes.Calcul...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //----------------------------------------...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace wch.tool.admin.teacher { /// <summary> /// AddTea 的摘要说明 /// </summary> public class AddTea : IHttpHandler { public void ProcessRequest(HttpContext context) { ...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using Scriban; namespace Upswing.Scriban { public class ScribanTemplate<T> : ITemplate<T> { private readonly ITemplateSource templateSource; ...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
namespace Coding4fun.DataTableGenerator.SourceGenerator.Extension { public static class StringExtension { public static string AddSpacesAfterLn(this string str, int count) => str.Replace("\n", '\n' + new string(' ', count)); } }
using System; using System.Collections.Generic; using System.Text; using System.Collections.ObjectModel; namespace MasterDetailThreeLevels { public class Mountains : ObservableCollection<Mountain> { public Mountains() { // Whistler Mountain whistler = new Mountain("Whis...
using OrbitalShell.Component.CommandLine.Processor; using OrbitalShell.Lib.FileSystem; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using OrbitalShell.Lib; namespace OrbitalShell.Component.Shell { public class CommandsAlias { public string...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //---...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // 有关程序集的一般信息由以下 // 控制。更改这些特性值可修改 // 与程序集关联的信息。 [assembly: AssemblyTitle("Reg")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("R...
using Jonas.Tool.Authority; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MVCDemoRibbon.Configure { public static class AppSettings { #region Method public static void SaveMainViewType(...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
using System; using System.Linq; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.VFX.Block { [VFXInfo(category = "Force")] class Turbulence : VFXBlock { public class InputProperties { [Tooltip("Sets the transform with which to position, scale, or rota...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
@using System.Web.Http @using System.Web.Http.Controllers @using System.Web.Http.Description @using DependencySummary.Areas.HelpPage @using DependencySummary.Areas.HelpPage.Models @model IGrouping<HttpControllerDescriptor, ApiDescription> @{ var controllerDocumentation = ViewBag.DocumentationProvider != null ? ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Diagnostics; using System.Globalization; using Microsoft.Extensions.WebEncoders.Sources; #if WebEncoders_In_WebUtilities nam...
//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 Jiang Yin. All rights reserved. // Homepage: https://gameframework.cn/ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ namespace GameFramework.Network { ...
// <auto-generated /> using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Storage.ValueConversion; using TodoApp.Infrastructure.Data; namespace TodoApp.Infrastructure.Data.Migrations { [DbContext...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using Trady.Analysis; using Trady.Analysis.Backtest; using Trady.Analysis.Backtest.FeeCalculators; using Trady.Analysis.Exten...
namespace LankaStocks.UserControls { partial class UIPerson { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
using System; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; using DotnetSpider.DataFlow; using DotnetSpider.DataFlow.Parser; using DotnetSpider.DataFlow.Storage; using DotnetSpider.Http; using DotnetSpider.Scheduler.Component; using DotnetSpider.Selector; using Microsoft.Ex...
// Copyright (c) 2013, 2020, Oracle and/or its affiliates. All rights reserved. // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License, version 2.0, as // published by the Free Software Foundation. // // This program is also distributed with ce...
/* * Copyright (c) 2016 Samsung Electronics Co., Ltd All Rights Reserved * * Licensed under the Apache License, Version 2.0 (the License); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameOverScreen : MonoBehaviour { private RectTransform panel; void Awake() { panel = GetComponent<RectTransform> (); panel.gameObject.SetActive (false); } public void ShowGameOver() { panel.gameObject.SetActive (t...
// // BEncodedDictionary.cs // // Authors: // Alan McGovern alan.mcgovern@gmail.com // // Copyright (C) 2006 Alan McGovern // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without rest...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("08...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Linq; using System.Xml; using System.Xml.Serialization; using AgenaTrader.API; using AgenaTrader.Custom; using AgenaTrader.Plugins; using AgenaTrader.Helper; using System.Windo...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using System; namespace Area_of_Figures { class Program { static void Main(string[] args) { String typeGeometricFigure = Console.ReadLine(); double area = 0; if(typeGeometricFigure== "square") { double lengthOfSide = double.Parse(...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Apetit_API_2019.Models { public class Cli_Nutricionista { public int IdNutricionista { get; set; } public String Nome { get; set; } public String Sobrenome { get; set; } ...
namespace NavalVessels { using Core; using Core.Contracts; public class StartUp { public static void Main(string[] args) { IEngine engine = new Engine(); engine.Run(); } } }
using Microsoft.EntityFrameworkCore.Migrations; namespace МоитеГуми.Migrations { public partial class newProparti : Migration { protected override void Up(MigrationBuilder migrationBuilder) { } protected override void Down(MigrationBuilder migrationBuilder) { ...
#if USE_HOT using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ILRuntime.Runtime.Debugger.Protocol { public class SCModuleLoaded { public string ModuleName { get; set; } } } #endif
using Abnaki.Windows.GUI; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Xml; namespace Abnaki.Windows.Software.Wpf.PreferredControls.Docking { /// <summary> /// Commonalities often needed by different panel docking systems. /// Layout files can be version...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; /// <summary> /// 变量基类 /// </summary> public abstract class VariableBase { /// <summary> /// 获取变量类型 /// </summary> public abstract Type Type { get; } /// <summary> /// 引用计数 /// </s...
// ------------------------------------------------------------------------------ // <auto-generated> // 此代码由工具生成。 // 运行时版本: 16.0.0.0 // // 对此文件的更改可能导致不正确的行为,如果 // 重新生成代码,这些更改将会丢失。 // </auto-generated> // ------------------------------------------------------------------------------ namespace T4CAGC....
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DFC.ServiceTaxonomy.ContentApproval.Indexes; using DFC.ServiceTaxonomy.ContentApproval.Models; using DFC.ServiceTaxonomy.ContentApproval.Models.Enums; using Microsoft.AspNetCore.Http; using OrchardCore.ContentManagem...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; usin...
using System.CodeDom.Compiler; using System.Data; using System.Threading.Tasks; using Utilitron.Data; namespace Utilitron.Tests.Data._ { //[ExcludeFromCodeCoverage] [GeneratedCode("Testing", "")] // TODO: .NET Core won't have [ExcludeFromCodeCoverage] until 2.0 so this is temporary public class Underscore...
namespace ClassLib029 { public class Class029 { public static string Property => "ClassLib029"; } }