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using System; public class Casa { //Estados - Atributos public string direccion; public string color; public string techo; public double areaConstruida; public double areaTerreno; public int numDormitorios; public int numPisos; public int numBaños; //Comportamientos - Métodos ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Foundation; using MobileCoreServices; using ObjCRuntime; using UIKit; namespace Microsoft.Maui.Essentials { public static partial class FilePicker { static async Task<IEnumerable<FileResult>> Pla...
using System; using System.Text.Json; using System.Text.Json.Serialization; namespace Cryptofolio.Infrastructure.Entities { /// <summary> /// Provides a polymorphic JSON converter for <see cref="Transaction"/>. /// </summary> public class TransactionPolymorphicJsonConverter : JsonConverter<Transaction>...
using System; using System.Collections.Generic; namespace Hardware.Info { public class CPU { public string Caption { get; internal set; } = string.Empty; public UInt32 CurrentClockSpeed { get; internal set; } public string Description { get; internal set; } = string.Empty; publ...
// GENERATED AUTOMATICALLY FROM 'Assets/BA3SoundDesign/InputActions/GameInputActions.inputactions' using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; namespace BA3SoundDesign.InputActions { public class @GameInputAction...
public abstract class MouseCaptureEventBase<T> : PointerCaptureEventBase<T> // TypeDefIndex: 4147 { // Methods // RVA: -1 Offset: -1 Slot: 12 protected override void Init() { } /* GenericInstMethod : | |-RVA: 0x2AAF550 Offset: 0x2AAF651 VA: 0x2AAF550 |-MouseCaptureEventBase<object>.Init |-MouseCaptureEventBase...
namespace RSharp.Enum { public enum WaterForce { None, Small, Medium, Strong, Max, } }
using System; using System.Collections.Generic; using System.Linq; namespace SnowFlakeGamesAssets.TaurusDungeonGenerator.Structure { /// <summary> /// Interface for classes containing branch data /// </summary> public interface IBranchDataHolder { BranchDataWrapper BranchDataWrapper { get;...
using UnityEngine; public static class AudioHelper { public static AudioSource PlayClip2D(AudioClip clip, float volume) { //create GameObject audioObject = new GameObject("Audio2D"); AudioSource audioSource = audioObject.AddComponent<AudioSource>(); //configure audioSou...
namespace Driver.Native.Enums.Services { using System; /// <summary> /// Service types. /// </summary> [Flags] internal enum ServiceType : uint { /// <summary> /// Driver service. /// </summary> ServiceKernelDriver = 0x00000001, /// <summary> ...
@{ var returnUrl = Url.Action("Index", "Admin"); } <div class="modal fade blog-search" id="blog-search" tabindex="-1" role="dialog" aria-hidden="true"> <div class="modal-dialog" role="document"> <div class="modal-content"> <div class="modal-body p-0"> <form role="search" as...
using BabySitter.DataModel; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Prim...
// <auto-generated> // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. // </auto-generated> namespace Gov.Jag.Embc.Interfaces.Models { using Newtonsoft.Json; using System.Collections; using System.Collections.G...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Maester.Core; namespace Maester.Elasticsearch { public class ElasticsearchAliasClient : IAliasClient { public void CreateAlias(string aliasName, string indexName) { ...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; IReferenceList using System.Collections; IReferenceList namespace Org.BouncyCastle.Crypto.Xml { ...
using System; using System.Linq; using System.Collections.Generic; using System.Text; namespace ClientNoSqlDB.Serialization { static class DbTypes { readonly static Dictionary<int, Type> _simpleTypes = new Dictionary<int, Type>(); readonly static Dictionary<Type, DbType> _dbTypes = new Dictionary<Type, Db...
using rediscover.Common; using rediscover.DataModel; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using System.Threading; using System....
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Threading; using Xunit; namespace InterProcessCommunication.Tests { public class SemaphoreTests : IpcTestBase { [ActiveIssue...
using Education.BLL.DTO.User; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Education.DAL.Entities; using Education.DAL.Interfaces; namespace Education.BLL.Services.UserServices.Interfaces { public enum KeyStatus { Success, Fail, ...
// <auto-generated /> using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using Microsoft.EntityFrameworkCore.Storage.ValueConversion; using restore.Data; namespace restore....
/******************************************************************************* * Copyright 2012-2019 Amazon.com, Inc. or its affiliates. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"). You may not use * this file except in compliance with the License. A copy of the License...
using Microsoft.Win32; using System; using System.IO; using System.IO.Compression; using System.Reflection; using System.Windows; using System.Xml; using GalaSoft.MvvmLight.Messaging; using TLCGen.Dependencies.Messaging.Messages; using TLCGen.Helpers; using TLCGen.Integrity; using TLCGen.Messaging.Messages; using TLCG...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
namespace TODO { partial class Register { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name...
using Microsoft.Extensions.Configuration; using Raven.Client.Documents; using System; using System.Security.Cryptography.X509Certificates; #if NETCOREAPP3_0 using Microsoft.Extensions.Hosting; #elif NETSTANDARD2_0 using Microsoft.AspNetCore.Hosting; #endif namespace Raven.DependencyInjection { /// <summary> ...
using System; using System.Runtime.InteropServices; namespace PiHueSphinx { public class PiHueSphinx { const int CommandTry = 3; /* Usage: * PiHueSphinx.exe CONFIG HOTWORD ALSA_INPUT_DEVICE HUE_API_KEY * Example * mono --debug PiHueSphinx.exe pocketsphinx.conf "OKAY RASPBERRY" "plug:usb" "<You...
#region Reference using Autodesk.Revit.DB; using Revit.Async; using Revit.Async.Interfaces; using System; using System.Diagnostics; using System.IO; using System.Windows; using System.Windows.Input; #endregion Reference namespace TestCommand { internal class SaveFamilyCommand : ICommand { #region Co...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace StoreAPI.Models { public class User { public string Username { get; set; } } }
using System; namespace CSharpFunctionalExtensions { public static partial class ResultExtensions { /// <summary> /// Returns a new failure result if the predicate is false. Otherwise returns the starting result. /// </summary> public static Result<T, E> Ensure<T, E>(this Re...
//============================================================================== // TorqueLab -> // Copyright (c) 2015 All Right Reserved, http://nordiklab.com/ //------------------------------------------------------------------------------ //============================================================================...
using Celeste; using Celeste.Mod; using FMOD.Studio; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Mono.Cecil.Cil; using Monocle; using MonoMod; using MonoMod.Cil; using MonoMod.RuntimeDetour; using System; using System.Collections.Generic; using Syst...
namespace UblTr.Common { [System.CodeDom.Compiler.GeneratedCodeAttribute("xsd", "4.8.3928.0")] [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.Xml.Serialization.XmlTypeAttribute(Namespace = "urn:oasis:names:specification:ubl:schema:xsd:CommonBasicComponents-2...
using UnityEngine; namespace AlchemyBow.Navigation.Surfaces.SafeAccess { /// <summary> /// Threadsafe structure used to get information back from a navigation raycast. /// </summary> public sealed class SurfaceImmutableRaycastHit { /// <summary> /// The intersection point in world ...
using Microsoft.Extensions.Configuration; using NLog.Config; namespace NLog.Extensions.Logging { /// <summary> /// Extension methods to setup NLog extensions, so they are known when loading NLog LoggingConfiguration /// </summary> public static class SetupExtensionsBuilderExtensions { /// ...
using UnityEngine; using System.Collections; using System.IO; using System.Runtime.Serialization.Formatters.Binary; namespace SS3D.Engine.Tiles.State { /** * A component used by any tilemap tile to store data. * Note: We don't just serialize the whole component, because the component may be serializing ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using Moq; using Sandbox.ModAPI.Ingame; using SpaceEngineers.Game.ModAPI.Ingame; namespace EasyCommands.Tests.ScriptTests { [TestClass] public class RefineryBlockTests { [TestMethod] public void TurnOnTheRefineries() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; // maybe a mistake public class AnimationCtrl : MonoBehaviour { AnimationPattern pattern; AnimationFX fx; public void Instantiation(AnimationPattern...
using System; using System.Threading.Tasks; using NServiceBus.Router; class FindSendDestinationsByHeadersRule : FindDestinationsByHeadersRule, IRule<SendPreroutingContext, SendPreroutingContext> { public Task Invoke(SendPreroutingContext context, Func<SendPreroutingContext, Task> next) { context.D...
using System; using System.Collections.Generic; using System.Linq; using AcklenAvenue.Commands; using Encomiendas.Domain.Application.Commands; using Encomiendas.Domain.Entities; using Encomiendas.Domain.Exceptions; using Encomiendas.Domain.Services; namespace Encomiendas.Domain.Validators { public class PasswordR...
using System; namespace Hammock.Tasks { #if !SILVERLIGHT [Serializable] #endif public class TaskState : IRetryState { #region ITaskState Members public int RepeatCount { get;set; } public DateTime? LastRepeat { get; set; } ...
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Text; namespace Jt808TerminalEmulator.Interface { public static class DependencyInjectionExtensions { public static IServiceCollection UseService(this ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ARKBreedingStats { static public class Taming { public static void tamingTimes(int speciesI, int level, double tamingSpeedMultiplier, double tamingFoodRateMultiplier, ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Discord; using Discord.Rest; using Discord.WebSocket; using Modix.Data.Models.Core; using Modix.Services.Core; using Modix.Services.MessageContentPatterns; using Modix.Services.Moderation; usi...
// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // ------------------------------------------------------------ using System.Linq; using System.Text.Json; using Dapr.Actors.Client; using Dapr.Actors.Runtime; using Microsoft.Exte...
namespace Basket.API.Entities { public class BasketCheckout { public string UserName { get; set; } public decimal TotalPrice { get; set; } //BillingAddress public string FirstName { get; set; } public string LastName { get; set; } public string EmailAddress { ge...
/* * Copyright 2022 Rapid Software LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or...
using DotNetNote.Models; using System; using System.Data; using System.Linq; using System.Windows.Forms; namespace DotNetMemo { public partial class FrmMain : Form { public FrmMain() { InitializeComponent(); } private void FrmMain_Load(object sender, EventArgs e) ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using EasyAbp.PrivateMessaging.PrivateMessageNotifications; using Volo.Abp.Domain.Services; using Volo.Abp.EventBus.Distributed; using Volo.Abp.ObjectExtending; using Volo.Abp.Timing; using Volo.Abp.Uow; using Volo.Abp.Users; namespace Easy...
using Leelite.Framework.Data.Query.Criteria; using Leelite.Framework.Data.Query.RangeCriteria; using System; using System.Linq; namespace Leelite.Modules.MessageCenter.Models.SessionAgg { public static class SessionCriteria { /// <summary> /// 关键字查询,在标题和描述中匹配 /// </summary> //...
#if DEF1 #define DEF2 #endif #if DEF2 Invisible code; #endif namespace NameSpace { class C { public static void Main () {} } }
// <copyright file="EntityFrameworkContext.cs" company="MUnique"> // Licensed under the MIT License. See LICENSE file in the project root for full license information. // </copyright> namespace MUnique.OpenMU.Persistence.EntityFramework { using System; using System.Collections.Generic; using Microsoft.Ent...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using bd = BankProject.DataProvider; using bc = BankProject.Controls; using Telerik.Web.UI; namespace BankProject.TradingFinance.OverseasFundsTransfer { pub...
using System; using System.Collections.Generic; using System.Net.Http; using System.Text; namespace SEDC.SerializeServices.Services { public class HttpService { public static string GetData(string url) { //HttpClient _client = new HttpClient(); //_client.Dispose(); ...
using Abp; namespace TakTikan.Tailor.Authorization.Users.Dto { public class UnlinkUserInput { public int? TenantId { get; set; } public long UserId { get; set; } public UserIdentifier ToUserIdentifier() { return new UserIdentifier(TenantId, UserId); } ...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ...
using System; namespace _02._Car_Extension { internal class CarExtension { static void Main(string[] args) { Cars cars = new Cars(); cars.Make = "VW"; cars.Model = "MK3"; cars.Year = 1993; cars.FuelQuantity = 200; cars.Fue...
using System; using System.Text.RegularExpressions; using CMS.DataEngine; using CMS.DocumentEngine; using CMS.Helpers; using CMS.MacroEngine; using CMS.OutputFilter; using CMS.PortalEngine; using CMS.SiteProvider; using HtmlAgilityPack; namespace Kentico.AcceleratedMobilePages { public class AmpFilter { ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; namespace Microsoft.Bot.Builder.Dialogs.Memory.Scopes { /// <summary> /// DialogMemoryScope maps "class" -> dc.ActiveDialog Properties. /// </summary> public class ClassMemoryScope : MemorySc...
using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Reflection; namespace JoKenPo.Domain.Helper { public static class EnumHelper { public static string Description(this System.Enum type) { var fieldInfo = type.GetType().GetRuntimeField(type.ToStri...
namespace Xeora.Web.Basics.ControlResult { public enum DataSourceTypes { DirectDataAccess, ObjectFeed, PartialDataTable } }
using Android.App; using Android.Bluetooth; using Android.Content; using AndroidTest.Droid; namespace CampfireNet { public class AndroidBluetoothAdapterFactory { public AndroidBluetoothAdapter Create(Activity currentActivity, Context applicationContext, BluetoothAdapter nativeBluetoothAdapter) { var...
using UnityEngine; using System.Collections; public class bonussingle : MonoBehaviour { public GameObject[] bonuser; float x,y; void Start(){ StartCoroutine (bonus()); } IEnumerator bonus(){ int time = 20; while(GameObject.FindGameObjectsWithTag("Player").Length==1){ yield return new WaitForSeconds(0.1...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.ServiceProcess; using System.Timers; using WMPLib; namespace Yee { class Program { private static Timer YeeTimer; private static WindowsMediaPlayer Player; privat...
using System.Linq; using CodingArena.AI; namespace CodingArena.Main.Battlefields.Bots.AIs.Demo { internal class Juggernaut : BotAI { public Juggernaut() { BotName = nameof(Juggernaut); } public override string BotName { get; } public override ITurnAction U...
// Copyright (c) 2012-2021 fo-dicom contributors. // Licensed under the Microsoft Public License (MS-PL). using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the info...
// Generated by https://quicktype.io namespace SpotifyApi.NetCore { using System; using System.Collections.Generic; using System.Globalization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; public partial class TrackAudioFeatures { [JsonProperty("danceability")] ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Text; namespace System.Collections.Generic { internal static partial class Toolbox { /// <summary> /// Used by KeyVa...
using System.Security.Cryptography; using System.Text; namespace CodeMazeNET.TextGenerator { public static class HashGenerator { public static string SaltedHash() { // autu generate key salt return TextGenerator.Builder(8); } public static string MD5(th...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using GUC.Scripts.Sumpfkraut.VobSystem.Instances; using GUC.Scripts.Sumpfkraut.VobSystem.Definitions; namespace GUC.Scripts.Sumpfkraut.EffectSystem.EffectHandlers { public partial class VobInstEffectHan...
using System; using System.CodeDom.Compiler; using System.ComponentModel; using System.Diagnostics; using System.Xml.Serialization; namespace BNolan.AviationWx.NET.Models.XML.METAR { [GeneratedCodeAttribute("xsd", "4.6.1055.0")] [SerializableAttribute()] [DebuggerStepThroughAttribute()] [DesignerCateg...
#if !WATCH using System; using System.Runtime.InteropServices; using XamCore.CoreFoundation; using XamCore.Foundation; using XamCore.ObjCRuntime; using XamCore.UIKit; using XamCore.CoreGraphics; namespace XamCore.UIKit { public partial class UITableViewCell { public UITableViewCell (UITableViewCellStyle style, st...
namespace BloxzApi.Exceptions { public class FoodAlreadyReservedException : System.Exception { public FoodAlreadyReservedException() : base() { } } }
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apa...
/************************************************************************************ Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is p...
//------------------------------------------------------------------------------ // <copyright file="PropertyItem.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //---------------------------------...
using System; using ImageGallery.API.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace ImageGallery.API.Migrations { [DbContext(typeof(GalleryContext))] [Mig...
namespace Microsoft.Azure.PowerShell.Cmdlets.ConnectedMachine.Models.Api20200802 { using static Microsoft.Azure.PowerShell.Cmdlets.ConnectedMachine.Runtime.Extensions; /// <summary>The machine extension instance view.</summary> public partial class MachineExtensionPropertiesInstanceView { /// ...
//////////////////////////////////////////////////////////////////////////////// //NUnit tests for "EF Core Provider for LCPI OLE DB" // IBProvider and Contributors. 01.05.2021. using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.S...
using System.ComponentModel.Design; using System.Runtime.Serialization; namespace System.Resources.NetStandard { // This class implements a partial type resolver for the BinaryFormatter. // This is needed to be able to read binary serialized content from older // NDP types and map them to newer versions. ...
using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using Serilog.Core; using Serilog.Events; using Serilog.Parameters; using Serilog.Parsing; using Serilog.Tests.Support; namespace Serilog.Tests.Parameters { [TestFixture] public class PropertyValueConverterTests { ...
using System; using System.Linq; public class Test { static int[] a = new int[10]; public static void Main() { for (int i = -1 /* updated */ ; i != 10; i++) { a[i, 0] = i + 100; } } }
// Author:yaoshuai // Email:yscode@126.com // Date:2021-11-30 // ------------------------------ namespace YNet.IOCP { public abstract partial class IOCPClient<T> where T : IOCPSession, new() { public bool IsConnected => CurrentNetworkState == NetworkState.Connected; public NetworkState CurrentN...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace GraphAlgorithms { public class Graph<CONTENT> where CONTENT : IEquatable<CONTENT> { public readonly HashSet<Node<CONTENT>> NodeSet; public int Count => NodeSet.Count; public Graph() ...
using System; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using Umbraco.Core; using Umbraco.Core.Exceptions; namespace Umbraco.Web.WebApi { /// <summary> /// Used to convert the format of a DateTime object when serializing /// </summary> internal class CustomDateTimeConvertor : IsoDateTim...
#if WCF using fiskaltrust.ifPOS.v0; using fiskaltrust.Middleware.Interface.Client.Shared; using fiskaltrust.Middleware.Interface.Client.Soap; using fiskaltrust.Middleware.Interface.Client.Tests.Helpers; using fiskaltrust.Middleware.Interface.Client.Tests.Helpers.Grpc; using FluentAssertions; using NUnit.Framework; us...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Ad...
namespace SkiaSharp.Components { public interface IMeasurable { SKSize Measure(SKSize available); } }
using System.Collections; using System.Collections.Generic; namespace ZulipAPI { public class ResponseUsers : ResponseBase { public IList<User> Members { get; set; } } }
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Immutable; using System.Diagnostics; using System.Text; using Microsoft.CodeAnalysis.Colle...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace XFormsLifecycle { public partial class MainPage : ContentPage { public MainPage() { InitializeComponent(); BindingContext =...
using System; using System.CodeDom.Compiler; using System.ComponentModel; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Xml.Serialization; namespace Workday.Recruiting { [GeneratedCode("System.Xml", "4.6.1590.0"), DesignerCategory("code"), DebuggerStepThrough, XmlType(Namespace = "urn:...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("St...
using System; using System.IO; using System.Net; using System.Net.Security; using System.Net.Sockets; using System.Security.Authentication; using System.Threading.Tasks; using Titanium.Web.Proxy.EventArguments; using Titanium.Web.Proxy.Helpers; using Titanium.Web.Proxy.Models; namespace Titanium.Web.Proxy.Network.Tcp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ventas.modelos { public class Categoria { public int Id { get; set; } public string Descripcion { get; set; } public Categoria() { } ...
using IdentityDemo.Data; using IdentityDemo.Models; using IdentityDemo.Services; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; us...
// <copyright file="BrowserTypes.cs" company="Automate The Planet Ltd."> // Copyright 2021 Automate The Planet Ltd. // Licensed under the Apache License, Version 2.0 (the "License"); // You may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.apache.org/lic...
using System; namespace uvod { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); automobil A1 = new automobil(); A1.MarkaAutomobila = "Pontiac"; A1.MarkaAutomobila = "Lada"; Console.WriteLine(A1.Mark...
using Microsoft.ApplicationBlocks.Data; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; namespace SRP_DAL { public class TenantStatusReport { public int RegisteredPatrons { get; set; } public int PointsEarned { get; set; } ...