text
stringlengths
1
932k
// Copyright (c) William Kent. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. using System; using System.Runtime.InteropServices; namespace View.Shell.Extensions.Interop { [ComImport] [Guid("b63ea76d-1f85-456f-a19c-48159efa858b")] ...
using System; using System.Collections.Generic; using System.Xml; using Workbench.Core.Models; namespace Workbench.Services { /// <summary> /// Write the visualizers to the XML document. /// </summary> internal sealed class XmlVisualizerWriter : XmlDocumentWriter<IList<VisualizerModel>> { ...
/// Generated - Do Not Edit namespace BABYLON { using System; using System.Collections.Generic; using System.Text.Json.Serialization; using System.Threading.Tasks; using EventHorizon.Blazor.Interop; using EventHorizon.Blazor.Interop.Callbacks; using EventHorizon.Blazor.Interop.ResultCallback...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ...
// Copyright 2018 by JCoder58. See License.txt for license // Auto-generated --- Do not modify. using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UE4.Core; using UE4.CoreUObject; using UE4.CoreUObject.Native; using UE4.InputCore; using UE4.Native; namespace UE4.AIModule.Nati...
using nng.Native; using System; using System.Collections; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Xunit; //[assembly: CollectionBehavior(DisableTestParallelization = true)] namespace nng.Tests { static class Traits { public const string PlatformNam...
using System; using System.Collections.Generic; using Android.App; using Android.Runtime; using Caliburn.Micro; using Setup.Android.ViewModels; namespace Setup.Android { [Application(Label = "@string/ApplicationName", Icon = "@drawable/Icon")] public class Application : CaliburnApplication { privat...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PollutedBullet : MonoBehaviour { public AudioSource fireSound; public Bullet bullet; // Use this for initialization void Start () { fireSound.Play (); } // Update is called once per frame void Update () { } pu...
namespace dp2Circulation { partial class TestSearchForm { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
//----------------------------------------------------------------------- // <copyright file="Yadis.cs" company="Outercurve Foundation, Scott Hanselman"> // Copyright (c) Outercurve Foundation, Scott Hanselman. All rights reserved. // </copyright> //------------------------------------------------------------------...
namespace Octokit.GraphQL.Model { using System; using System.Collections.Generic; using System.Linq.Expressions; using Octokit.GraphQL.Core; using Octokit.GraphQL.Core.Builders; /// <summary> /// Autogenerated return type of EnablePullRequestAutoMerge /// </summary> public class Ena...
using System; using Microsoft.AspNetCore.Identity; namespace ENarudzbenice2.Domain.Entities.App { public class UserClaim : IdentityUserClaim<Guid> { } }
using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Test { /// <summary> /// A system is the base class of each simulation. /// </summary> public abstract class System { // Enum to name the system states protected enum SystemState { ...
using System; using System.Linq; using System.Reflection; using AutoFixture.Kernel; using TestTypeFoundation; using Xunit; namespace AutoFixtureUnitTest.Kernel { public class ParameterRequestRelayTest { [Fact] public void SutIsSpecimenBuilder() { // Arrange // A...
using System.Collections.Generic; namespace Qwerteesharp.Models { /// <summary> /// Represents an user or design author. /// </summary> public class User { /// <summary> /// User's id. /// </summary> public string Id { get; set; } /// <summary> /// User...
using System; using System.Xml.Serialization; using System.ComponentModel.DataAnnotations; using BroadWorksConnector.Ocip.Validation; using System.Collections.Generic; namespace BroadWorksConnector.Ocip.Models { /// <summary> /// Requests the list of available trunk groups within a group. /// The response ...
namespace SKIT.FlurlHttpClient.Wechat.TenpayBusiness.UnitTests { internal class TestClients { static TestClients() { Instance = new WechatTenpayBusinessClient(new WechatTenpayBusinessClientOptions() { PlatformId = TestConfigs.WechatPlatformId, ...
using CQELight.Abstractions.CQS.Interfaces; using CQELight.Abstractions.DDD; using CQELight.Abstractions.Dispatcher; using CQELight.Abstractions.Dispatcher.Interfaces; using CQELight.Abstractions.Events.Interfaces; using CQELight.Dispatcher; using Moq; using System; using System.Collections.Generic; using System.Linq;...
/* Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this li...
using System.Collections.Generic; using UnityEngine; public class UIManager : SingletonMono<UIManager> { private Stack<UIWindow> stackWindow = new Stack<UIWindow> (); private Canvas canvas; public GameObject PushWindow (string prefabPath, bool hidePre = true) { if (hidePre && this.stackWindow.Count > 0) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace NetAPI.Controllers { public class HomeController : Controller { public ActionResult Index() { ViewBag.Title = "Home Page"; return View(); } ...
 namespace NextGenSoftware.OASIS.API.DNA { public class OASISDNA { public OASIS OASIS { get; set; } } public class OASIS { public string CurrentLiveVersion { get; set; } public string CurrentStagingVersion { get; set; } public string Terms { get; set; } publ...
using System.Collections.Generic; namespace Stardust.Interstellar.Rest.Extensions { public interface IServiceLocator { T GetService<T>(); IEnumerable<T> GetServices<T>(); } }
#pragma warning disable IDE0059 // Unnecessary assignment of a value namespace Core8.Pipeline { using System; using System.Threading.Tasks; using NServiceBus.Pipeline; #region SetContextBetweenIncomingAndOutgoing class SharedState { } public class SetContextBehavior : Behavior<IIncom...
using UnityEngine; namespace VRLabs.ToonyStandardRebuild.SimpleShaderInspectors { public interface ISimpleShaderInspector : IControlContainer { Material[] Materials { get; } Shader Shader { get; } } }
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Runtime.InteropServices; using System.Threading.Tasks; using Mic...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; using System.ComponentModel; using System.Runtime.CompilerServices; using Emgu.CV; using JigsawPuzzleSolver.Plugins.Core; using MahApps.Metro.IconPacks; namespace JigsawPuzzleSolve...
using System; using UdonSharp; using UnityEngine; using UnityEngine.UI; using VRC.SDK3.Components; using VRC.SDK3.Components.Video; using VRC.SDK3.Video.Components; using VRC.SDK3.Video.Components.AVPro; using VRC.SDK3.Video.Components.Base; using VRC.SDKBase; using VRC.Udon; using VRC.Udon.Common.Interfaces; namespa...
namespace ShootR { // Used to declare which sections of the array each piece of information resides in public class ShipCompressionContract { // NOTE: CollidableCompressionContrat base class takes up the first X integer array arguments public short RotatingLeft = 15; public ...
// Copyright Dirk Lemstra https://github.com/dlemstra/Magick.NET. // Licensed under the Apache License, Version 2.0. using ImageMagick; using Xunit; namespace Magick.NET.Tests { public partial class UnsafePixelCollectionTests { public class TheChannelsProperty { [Fact] ...
using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Windows; // 어셈블리에 대한 일반 정보는 다음 특성 집합을 통해 // 제어됩니다. 어셈블리와 관련된 정보를 수정하려면 // 이러한 특성 값을 변경하세요. [assembly: AssemblyTitle("CustomWindow")] [assembly: AssemblyDescription("")] [assembly...
@using Lpp.QueryComposer <script type="text/html" id="s_@ModelTermsFactory.DC_Race"> <div class="row"> <div class="col-sm-2"><h4 id="lblRace" class="TermHeader" style="font-weight:bold;">Race</h4></div> <div class="col-sm-4 form-group"> &nbsp; </div> <div class="col-sm-...
using System.Collections.Generic; using System.Threading.Tasks; using Iyzipay.Request; namespace Iyzipay.Model { public class CardManagementPageCard : IyzipayResource { private string ExternalId { get; set; } private string CardUserKey { get; set; } private List<Card> CardDetails { get;...
using Lessons.Iterations; using Xunit; namespace Lessons.Tests.Lessons.Iterations { public class SolutionTest { [Theory] [InlineData(3, 6)] [InlineData(5, 120)] [InlineData(7, 5040)] public void RunTest(int number, int expected) { // Arrange ...
using System; using System.Runtime.InteropServices; namespace Master40.XUnitTest.Online.Preparations { public static class ConnectionsStrings { public static readonly bool IsWindows = RuntimeInformation .IsOSPlatform(osPlatform: OSPlatform.Windows); public stat...
// Copyright 2005-2010 Gallio Project - http://www.gallio.org/ // Portions Copyright 2000-2004 Jonathan de Halleux // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.a...
// SPDX-License-Identifier: Apache-2.0 // Licensed to the Ed-Fi Alliance under one or more agreements. // The Ed-Fi Alliance licenses this file to you under the Apache License, Version 2.0. // See the LICENSE and NOTICES files in the project root for more information. using System.Linq; using System.Reflection; using...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Extensions.Logging; using Model; namespace GamesSto...
extern alias legacy; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Gcpe.Hub.News { using legacy::Gcpe.Hub.Data.Entity; public class SearchDataSource { public SearchModel Model { get; set; } public IEnumerable<SearchModel.SearchResult> Get...
/* * DocuSign REST API * * The DocuSign REST API provides you with a powerful, convenient, and simple Web services API for interacting with DocuSign. * * OpenAPI spec version: v2.1 * Contact: devcenter@docusign.com * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using System; using Syste...
using System.Linq; using Hangfire; using Hangfire.Common; using Hangfire.PostgreSql; using JetBrains.Annotations; using Katalye.Api.Controllers; using Katalye.Api.Hubs; using Katalye.Components.Processing; using Katalye.Data; using Katalye.Host.Lamar; using Katalye.Host.Middleware; using Katalye.Host.SignalR; using La...
using System; using RealtimeCSG.Components; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; namespace RealtimeCSG { public sealed class CSGPrefabUtility { public static UnityEngine.Object GetCorrespondingObjectFromSource(UnityEngine.Object source) { #if UNITY_2018_2_OR_NE...
using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; using NetDiscovery.Packets; namespace NetDiscovery { public class Discoverer : INetDiscoverer { private static readonly IPAddress SourceAddress = IPAddress.Any; private static readonly IPAddress Destina...
namespace Edi.Apps.Views { using System.Windows; /// <summary> /// Implements an XAML proxy which can be used to bind items (TreeViewItem, ListViewItem etc) /// with a viewmodel that manages the collecrions. /// /// Source: http://www.thomaslevesque.com/2011/03/21/wpf-how-to-bind-to-data-when-the-datacontext-i...
namespace Signals.Aspects.Localization.Database.Configurations { /// <summary> /// Configuration for data provider for database /// </summary> public class DatabaseDataProviderConfiguration : ILocalizationConfiguration { /// <summary> /// Represents the database connection string ...
// *** WARNING: this file was generated by crd2pulumi. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Kubernetes.Types.I...
using System.Diagnostics.CodeAnalysis; using System.Text.Json; using System.Text.Json.Serialization; using gpm.Core; using gpm.Core.Exceptions; using gpm.Core.Models; using gpm.Core.Services; using gpm.Core.Util; using Serilog; namespace gpm.Installer; /// <summary> /// An auto-installer service based on gpm /// </su...
using System; using System.Collections.Generic; using System.Text; using AspNetCoreTodo.Models; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; namespace AspNetCoreTodo.Data { public class ApplicationDbContext : IdentityDbContext { public ApplicationDbCont...
/** * Copyright 2013 Canada Health Infoway, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicab...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Reflect...
using NTwain.Data; using NTwain.Internals; using NTwain.Properties; using NTwain.Triplets; using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.InteropServices...
using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; using Stripe.Client.Sdk.Clients; using Stripe.Client.Sdk.Models.Arguments; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; namespace Stripe.Client.Sdk.Tests.Models.Arguments { ...
using HeavensFeel.Application.ComicApp.Dtos; namespace HeavensFeel.Application.VideoApp.Dtos; public class Mapper : IRegister { public void Register(TypeAdapterConfig config) { config.ForType<Video, VideoDto>() .Map(dest => dest.Size, src => ConvertHelper.GetSize(src.Size)); } }
@model Kooboo.CMS.Web.Areas.Contents.Models.MediaContentGrid @using Kooboo.CMS.Content.Models @{ Layout = "~/Views/Shared/Popup.cshtml"; ViewBag.Title = "Media content".Localize(); var routes = ViewContext.RequestContext.AllRouteValues(); var fileType = ViewContext.RequestContext.GetRequestValue("fi...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="StringExtensionsTest.cs" company="Kephas Software SRL"> // Copyright (c) Kephas Software SRL. All rights reserved. // Licensed under the MIT license. See LICENSE file in the p...
using Neo.IO.Json; using Neo.Network.P2P.Payloads; namespace Neo.Network.RPC.Models { public class RpcBlock { public Block Block { get; set; } public int? Confirmations { get; set; } public UInt256 NextBlockHash { get; set; } public JObject ToJson() { JObj...
using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Configuration; using Moq; using Moq.Protected; using NICE.NextWeb.API.ScheduledTasks.Niceorg; using NICE.NextWeb.API.ScheduledTasks.Scheduler; using Xunit; namespa...
using System; using System.Net; using System.Net.Http; using System.Threading.Tasks; using Abp.Application.Services.Dto; using Abp.Json; using IdentityModel.Client; using Abp.MultiTenancy; using Abp.Web.Models; using GSoft.AbpZeroTemplate.Authorization.Users.Dto; using Newtonsoft.Json; namespace GSoft.AbpZeroTemplate...
namespace NTCSAttendanceStaffClient.Properties { // This class allows you to handle specific events on the settings class: // The SettingChanging event is raised before a setting's value is changed. // The PropertyChanged event is raised after a setting's value is changed. // The SettingsL...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.CodeAnalysis.CSharp.Symbols; using Microsoft.CodeAnalysis.CSharp.UnitTests; using Xunit; namespace Microsoft.CodeAnalysis.CSharp.Semantic.Un...
using System.Collections.Generic; using Microsoft.TemplateEngine.Abstractions; using Microsoft.TemplateEngine.Abstractions.Mount; namespace Microsoft.TemplateEngine.Core.Contracts { public interface IOrchestrator { void Run(string runSpecPath, IDirectory sourceDir, string targetDir); void Run(...
namespace AngleSharp.Core.Tests.Css { using AngleSharp.Dom.Css; using AngleSharp.Extensions; using NUnit.Framework; [TestFixture] public class CssFontPropertyTests : CssConstructionFunctions { [Test] public void CssFontFamilyMultipleWithIdentifiersLegal() { ...
using System.Reflection; namespace RoslynCSharp { public class ScriptFieldDataProxy : IScriptDataProxy { // Private private ScriptType scriptType = null; private ScriptProxy scriptProxy = null; private bool isStatic = false; private bool throwOnError = true; //...
using System; using System.Collections.Generic; using DogAgilityCompetition.Circe; using DogAgilityCompetition.Controller.Engine.Storage; namespace DogAgilityCompetition.Controller.Engine { /// <summary /> public sealed class RankingChangeEventArgs : EventArgs { public IReadOnlyCollection<Competiti...
using System.Threading.Tasks; namespace QuotefancyDownloader.Modes { public class InstantMode : IDownloadingMode { private readonly Options _options; public InstantMode(Options options) { _options = options; } public Task StartAsync() { ...
using System; using System.Collections.Generic; using System.Drawing; using System.Text; using Emgu.CV; using Emgu.CV.CvEnum; using Emgu.CV.Structure; using Emgu.CV.Util; using Emgu.CV.ML; using Emgu.CV.ML.MlEnum; using PInvoke; namespace SolitaireAI { public enum Number { LOCKED = -2, NONE = -1, A, Two, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Entity; namespace quizLibrary { public class quizRepo { public void AddQuiz(Quiz newQuiz) { using (var db = new quizDbContext()) { ...
/* Dataphor © Copyright 2000-2008 Alphora This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt */ namespace Alphora.Dataphor.DAE.Connection.DB2400 { using System; using System.Data; using System.Reflection; using IBM = IBM.Data.DB2.iSeries; usin...
using Lutra.Graphics; using Lutra.Utility; namespace Lutra.Examples.Microgames.LType; public class UI : Entity { private const string CONTROLS_STRING = "Controls:\nMovement: WASD/Left Stick\nShoot: Space/A button\nStart: Enter/Start button\nMute: M/Back button"; private RichText titleText; private RichTe...
namespace Phoenix.Domain.Notifications { public class Notification { public string Title { get; set; } public NotifyType NotifyType { get; set; } public object OriginalObject { get; set; } } }
namespace MyMvcProjectTemplate.Web.Infrastructure.Mapping { public interface IMapTo<T> where T : class { } }
namespace ONI_Common.Json { using System; using System.Collections.Generic; using UnityEngine; using Logger = ONI_Common.IO.Logger; public class JsonFileManager { private readonly Logger _logger; private readonly JsonManager _jsonManager; public JsonFileManager(JsonM...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Windows.Input; using Minimod.RxMessageBroker; namespace Minimod.MVVM { /// <summary> /// Minimod.MVVM, Version 0.0.1 /// <para>A small reactive message based MVVM.</para> /// </summary> /// <remarks> /// ...
// Copyright 2007-2015 Chris Patterson, Dru Sellers, Travis Smith, et. al. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at // // http://www.apache.org/licenses/LICENSE-2.0 // ...
namespace SynologyClient { public class EditFavoriteResponse : BaseSynologyResponse { public FavoriteEdit Data { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Data.SqlClient; namespace Negocio { public class clProduto { //propridades public string banco { get; set; } public int proCodigo { get; se...
using SereneApi.Abstractions.Serialization; using System; namespace SereneApi.Abstractions.Requests.Builder { public interface IApiRequestType : IApiRequestResponseType { /// <summary> /// Specifies the content be sent in the request. /// </summary> /// <param name="content">Th...
using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Text; using System.Threading.Tasks; using Veldrid; namespace Enigma.Graphics.Sample { public sealed class CameraController : IUpdateable { public Camera Camera { private set; get; } public f...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.ML.Core.Data; using Microsoft.ML.Runtime; using Microsoft.ML.Runtime.Data; using Microsoft.ML.Runti...
using UnityEditor; using UnityEngine; namespace BK.HierarchyHeader.Editor { public static class HeaderUtils { [MenuItem("GameObject/Group Selected %g")] private static void GroupSelected() { if (!Selection.activeTransform) return; var go = new GameObject(Selectio...
using UnityEngine; public class MusicManager : Singleton<MusicManager> { public AudioClip bgm; private AudioSource audioSource; private void Start () { //default bgm audioSource = GetComponent<AudioSource>(); playMusic(bgm); } public void playMusic(AudioClip music) { audioSource.clip = music; aud...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using static YourPlace.Models.ModelConstants.ModelConstants.RaitingConstants; namespace YourPlace.Web.Models.Rate { public class AvalibleRaitingViewModel { [Ra...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Cofoundry.Core.DependencyInjection; namespace Cofoundry.Core.Configuration.DependencyRegistration { public class ConfigurationDependencyRegistration : IDependencyRegistration { pub...
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: yandex/cloud/ai/vision/v1/text_detection.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collect...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
namespace DukptNet { public enum DUKPTVariant { PIN, Data } }
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. // // Microsoft Bot Framework: http://botframework.com // // Bot Builder SDK Github: // https://github.com/Microsoft/BotBuilder // // Copyright (c) Microsoft Corporation // All rights reserved. // // MIT License: // Permission ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Data; using Windows.UI.Xaml.Documents; using Windows.UI.Xaml.Input; using Windows.UI.Xaml.Markup; using Windows.UI.Xaml.Me...
namespace ET { public class DlgRedDot :Entity { public DlgRedDotViewComponent View { get => this.Parent.GetComponent<DlgRedDotViewComponent>();} public int RedDotBagCount1 = 0; public int RedDotBagCount2 = 0; public int RedDotMailCount1 = 0; public int RedDotMailCount2 = 0; } }
namespace ClashRoyaleProxy { public class poly1305 { internal readonly int CRYPTO_BYTES = 16; internal readonly int CRYPTO_KEYBYTES = 32; internal static readonly int[] minusp = new int[] {5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 252}; public static int crypto_onetimeauth_verify(byte[] h, int hoffs...
using CQRSExample.Core.Entities; using System; namespace CQRSExample.Features.Tenants { public class TenantApiModel { public Guid TenantId { get; set; } public string Name { get; set; } public static TenantApiModel FromTenant(Tenant tenant) { var model = new...
using HarmonyLib; using Kingmaker.Blueprints; using Kingmaker.Blueprints.Classes; using Kingmaker.Blueprints.Classes.Prerequisites; using Kingmaker.Blueprints.Classes.Selection; using Kingmaker.Blueprints.Items.Ecnchantments; using Kingmaker.Blueprints.JsonSystem; using Kingmaker.ElementsSystem; using Kingmaker.Enums....
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Reflection; using NLog; using NLog.Targets; using StackifyLib.Internal.Logs; using StackifyLib.Models; using StackifyLib.Utils; namespace StackifyLib.nLog { [Target("StackifyTarget...
/******************************************/ /* */ /* Copyright (c) 2018 monitor1394 */ /* https://github.com/monitor1394 */ /* */ /******************************************/ using UnityEditor; namespace XCharts { /// ...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //-----------------------------------------...
using System; using System.Collections.Generic; using System.IO; namespace Rubeus.Commands { public class S4u : ICommand { public static string CommandName => "s4u"; public void Execute(Dictionary<string, string> arguments) { Console.WriteLine("[*] Action: S4U\r\n"); ...
/******************************************************************************* * Copyright © 2016 NFine.Framework 版权所有 * Author: NFine * Description: NFine快速开发平台 * Website:http://www.nfine.cn *********************************************************************************/ using System; using System.Collections...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.IO; using System.Linq; using osu.Framework.Extensions; using osu.Framework.Extensions.EnumExtensions; using ...
using System.Collections; using NUnit.Framework; using ReactUnity.Scripting; using UnityEngine; namespace ReactUnity.Tests { public class TextRelatedTests : TestBase { const string MultipleLevelsScript = @" function App() { const globals = ReactUnity.useGlobals(); ...
//----------------------------------------------------------------------------- // Filename: ISIPClientUserAgent.cs // // Description: The interface definition for SIP Client User Agents (UAC). // // Author(s): // Aaron Clauson (aaron@sipsorcery.com) // // History: // 30 Aug 2009 Aaron Clauson Created, Hobart, Austr...