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Quake-III-Arena/q3map/extr_lightv.c_VL_FloodDirectedLight.s
.text .file "extr_lightv.c_VL_FloodDirectedLight.c" .globl VL_FloodDirectedLight # -- Begin function VL_FloodDirectedLight .p2align 4, 0x90 .type VL_FloodDirectedLight,@function VL_FloodDirectedLight: # @VL_FloodDirectedLight .cfi_startproc # %bb.0: pushq %rbp .cfi_def_cfa_offset 16 ...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _VL_FloodDirectedLight ; -- Begin function VL_FloodDirectedLight .p2align 2 _VL_FloodDirectedLight: ; @VL_FloodDirectedLight .cfi_startproc ; %bb.0: sub sp, sp, #144 stp d9, d8, [sp, #64...
Quake-III-Arena/q3map/extr_nodraw.c_Draw_ClearWindow.s
.text .file "extr_nodraw.c_Draw_ClearWindow.c" .globl Draw_ClearWindow # -- Begin function Draw_ClearWindow .p2align 4, 0x90 .type Draw_ClearWindow,@function Draw_ClearWindow: # @Draw_ClearWindow .cfi_startproc # %bb.0: retq .Lfunc_end0: .size Draw_ClearWindow, .Lfunc_end0-D...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _Draw_ClearWindow ; -- Begin function Draw_ClearWindow .p2align 2 _Draw_ClearWindow: ; @Draw_ClearWindow .cfi_startproc ; %bb.0: ret .cfi_endproc ...
Quake-III-Arena/q3map/extr_soundv.c_VS_R_LinkSurface.s
.text .file "extr_soundv.c_VS_R_LinkSurface.c" .globl VS_R_LinkSurface # -- Begin function VS_R_LinkSurface .p2align 4, 0x90 .type VS_R_LinkSurface,@function VS_R_LinkSurface: # @VS_R_LinkSurface .cfi_startproc # %bb.0: pushq %rax .cfi_def_cfa_offset 16 ...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _VS_R_LinkSurface ; -- Begin function VS_R_LinkSurface .p2align 2 _VS_R_LinkSurface: ; @VS_R_LinkSurface .cfi_startproc ; %bb.0: sub sp, sp, #128 stp d9, d8, [sp, #16] ...
Quake-III-Arena/q3map/extr_writebsp.c_SetLightStyles.s
.text .file "extr_writebsp.c_SetLightStyles.c" .globl SetLightStyles # -- Begin function SetLightStyles .p2align 4, 0x90 .type SetLightStyles,@function SetLightStyles: # @SetLightStyles .cfi_startproc # %bb.0: pushq %rbp .cfi_def_cfa_offset 16 .cfi_offset %rbp, -16 mov...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _SetLightStyles ; -- Begin function SetLightStyles .p2align 2 _SetLightStyles: ; @SetLightStyles .cfi_startproc ; %bb.0: stp x28, x27, [sp, #-96]! ; 16-byte Folded...
Quake-III-Arena/q3map/extr_soundv.c_VS_ChopWindingWithFacet.s
.text .file "extr_soundv.c_VS_ChopWindingWithFacet.c" .globl VS_ChopWindingWithFacet # -- Begin function VS_ChopWindingWithFacet .p2align 4, 0x90 .type VS_ChopWindingWithFacet,@function VS_ChopWindingWithFacet: # @VS_ChopWindingWithFacet .cfi_startproc # %bb.0: pushq %r15 .cfi_def_cfa_off...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _VS_ChopWindingWithFacet ; -- Begin function VS_ChopWindingWithFacet .p2align 2 _VS_ChopWindingWithFacet: ; @VS_ChopWindingWithFacet .cfi_startproc ; %bb.0: stp x24, x23, [sp, #-64]! ...
Quake-III-Arena/q3map/extr_light.c_VertexLighting.s
.text .file "extr_light.c_VertexLighting.c" .section .rodata.cst4,"aM",@progbits,4 .p2align 2 # -- Begin function VertexLighting .LCPI0_0: .long 0x00000000 # float 0 .text .globl VertexLighting .p2align 4, 0x90 .type VertexLighting,@function VertexLighting: ...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _VertexLighting ; -- Begin function VertexLighting .p2align 2 _VertexLighting: ; @VertexLighting .cfi_startproc ; %bb.0: stp d9, d8, [sp, #-112]! ; 16-byte Folded...
Quake-III-Arena/q3map/extr_portals.c_MakeNodePortal.s
.text .file "extr_portals.c_MakeNodePortal.c" .section .rodata.cst16,"aM",@progbits,16 .p2align 4 # -- Begin function MakeNodePortal .LCPI0_0: .long 0x80000000 # float -0 .long 0x80000000 # float -0 .long 0x80000000 # fl...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _MakeNodePortal ; -- Begin function MakeNodePortal .p2align 2 _MakeNodePortal: ; @MakeNodePortal .cfi_startproc ; %bb.0: sub sp, sp, #96 stp d9, d8, [sp, #16] ...
Quake-III-Arena/q3map/extr_lightv.c_VL_ChopWinding.s
.text .file "extr_lightv.c_VL_ChopWinding.c" .section .rodata.cst16,"aM",@progbits,16 .p2align 4 # -- Begin function VL_ChopWinding .LCPI0_0: .long 0x80000000 # float -0 .long 0x80000000 # float -0 .long 0x80000000 # flo...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _VL_ChopWinding ; -- Begin function VL_ChopWinding .p2align 2 _VL_ChopWinding: ; @VL_ChopWinding .cfi_startproc ; %bb.0: stp d9, d8, [sp, #-112]! ; 16-byte Folded...
Quake-III-Arena/q3map/extr_glfile.c_WriteGLView_r.s
.text .file "extr_glfile.c_WriteGLView_r.c" .globl WriteGLView_r # -- Begin function WriteGLView_r .p2align 4, 0x90 .type WriteGLView_r,@function WriteGLView_r: # @WriteGLView_r .cfi_startproc # %bb.0: pushq %r15 .cfi_def_cfa_offset 16 pushq %r14 .cfi_def_cfa_offset ...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _WriteGLView_r ; -- Begin function WriteGLView_r .p2align 2 _WriteGLView_r: ; @WriteGLView_r .cfi_startproc ; %bb.0: stp x22, x21, [sp, #-48]! ; 16-byte Folded S...
Quake-III-Arena/q3map/extr_brush.c_DrawBrushList.s
.text .file "extr_brush.c_DrawBrushList.c" .globl DrawBrushList # -- Begin function DrawBrushList .p2align 4, 0x90 .type DrawBrushList,@function DrawBrushList: # @DrawBrushList .cfi_startproc # %bb.0: pushq %r14 .cfi_def_cfa_offset 16 pushq %rbx .cfi_def_cfa_offset 2...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _DrawBrushList ; -- Begin function DrawBrushList .p2align 2 _DrawBrushList: ; @DrawBrushList .cfi_startproc ; %bb.0: stp x20, x19, [sp, #-32]! ; 16-byte Folded S...
Quake-III-Arena/q3map/extr_portals.c_FloodAreas.s
.text .file "extr_portals.c_FloodAreas.c" .globl FloodAreas # -- Begin function FloodAreas .p2align 4, 0x90 .type FloodAreas,@function FloodAreas: # @FloodAreas .cfi_startproc # %bb.0: pushq %rbx .cfi_def_cfa_offset 16 .cfi_offset %rbx, -16 movq %rdi, %rbx lea...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _FloodAreas ; -- Begin function FloodAreas .p2align 2 _FloodAreas: ; @FloodAreas .cfi_startproc ; %bb.0: sub sp, sp, #48 stp x20, x19, [sp, #16] ; 16-by...
Quake-III-Arena/q3map/extr_soundv.c_VS_ChopWindingWithBrush.s
.text .file "extr_soundv.c_VS_ChopWindingWithBrush.c" .globl VS_ChopWindingWithBrush # -- Begin function VS_ChopWindingWithBrush .p2align 4, 0x90 .type VS_ChopWindingWithBrush,@function VS_ChopWindingWithBrush: # @VS_ChopWindingWithBrush .cfi_startproc # %bb.0: pushq %rax .cfi_def_cfa_off...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _VS_ChopWindingWithBrush ; -- Begin function VS_ChopWindingWithBrush .p2align 2 _VS_ChopWindingWithBrush: ; @VS_ChopWindingWithBrush .cfi_startproc ; %bb.0: sub sp, sp, #160 stp d9, d8, [sp,...
Quake-III-Arena/q3map/extr_terrain.c_CreateTerrainSurface.s
.text .file "extr_terrain.c_CreateTerrainSurface.c" .globl CreateTerrainSurface # -- Begin function CreateTerrainSurface .p2align 4, 0x90 .type CreateTerrainSurface,@function CreateTerrainSurface: # @CreateTerrainSurface .cfi_startproc # %bb.0: pushq %rbp .cfi_def_cfa_offset 16 pus...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _CreateTerrainSurface ; -- Begin function CreateTerrainSurface .p2align 2 _CreateTerrainSurface: ; @CreateTerrainSurface .cfi_startproc ; %bb.0: sub sp, sp, #128 stp d9, d8, [sp, #16] ...
Quake-III-Arena/q3map/extr_soundv.c_VS_FloodDirectedLight.s
.text .file "extr_soundv.c_VS_FloodDirectedLight.c" .globl VS_FloodDirectedLight # -- Begin function VS_FloodDirectedLight .p2align 4, 0x90 .type VS_FloodDirectedLight,@function VS_FloodDirectedLight: # @VS_FloodDirectedLight .cfi_startproc # %bb.0: pushq %rbp .cfi_def_cfa_offset 16 ...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _VS_FloodDirectedLight ; -- Begin function VS_FloodDirectedLight .p2align 2 _VS_FloodDirectedLight: ; @VS_FloodDirectedLight .cfi_startproc ; %bb.0: sub sp, sp, #144 stp d9, d8, [sp, #64...
Quake-III-Arena/q3map/extr_soundv.c_VS_AllocWinding.s
.text .file "extr_soundv.c_VS_AllocWinding.c" .globl VS_AllocWinding # -- Begin function VS_AllocWinding .p2align 4, 0x90 .type VS_AllocWinding,@function VS_AllocWinding: # @VS_AllocWinding .cfi_startproc # %bb.0: pushq %rax .cfi_def_cfa_offset 16 movl %edi, %esi leaq .L...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _VS_AllocWinding ; -- Begin function VS_AllocWinding .p2align 2 _VS_AllocWinding: ; @VS_AllocWinding .cfi_startproc ; %bb.0: stp x29, x30, [sp, #-16]! ; 16-byte Fold...
Quake-III-Arena/q3map/extr_soundv.c_Plane_Equal.s
.text .file "extr_soundv.c_Plane_Equal.c" .p2align 4, 0x90 # -- Begin function Plane_Equal .type Plane_Equal,@function Plane_Equal: # @Plane_Equal .cfi_startproc # %bb.0: .Lfunc_end0: .size Plane_Equal, .Lfunc_end0-Plane_Equal .cfi_endproc ...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .p2align 2 ; -- Begin function Plane_Equal _Plane_Equal: ; @Plane_Equal .cfi_startproc ; %bb.0: brk #0x1 .cfi_endproc ; -- ...
Quake-III-Arena/q3map/extr_light_trace.c_TraceAgainstFacet.s
.text .file "extr_light_trace.c_TraceAgainstFacet.c" .section .rodata.cst4,"aM",@progbits,4 .p2align 2 # -- Begin function TraceAgainstFacet .LCPI0_0: .long 0xbf800000 # float -1 .LCPI0_1: .long 0x3f800000 # float 1 .text .globl TraceAgains...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _TraceAgainstFacet ; -- Begin function TraceAgainstFacet .p2align 2 _TraceAgainstFacet: ; @TraceAgainstFacet .cfi_startproc ; %bb.0: ldr w8, [x2] cmp w8, #3 b.lt LBB0_4 ; %bb.1:...
Quake-III-Arena/q3map/extr_light.c_RemoveLightsInSolid.s
.text .file "extr_light.c_RemoveLightsInSolid.c" .globl RemoveLightsInSolid # -- Begin function RemoveLightsInSolid .p2align 4, 0x90 .type RemoveLightsInSolid,@function RemoveLightsInSolid: # @RemoveLightsInSolid .cfi_startproc # %bb.0: pushq %r15 .cfi_def_cfa_offset 16 pushq %r1...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _RemoveLightsInSolid ; -- Begin function RemoveLightsInSolid .p2align 2 _RemoveLightsInSolid: ; @RemoveLightsInSolid .cfi_startproc ; %bb.0: stp x24, x23, [sp, #-64]! ; 16-b...
Quake-III-Arena/q3map/extr_lightv.c_VL_AllocWinding.s
.text .file "extr_lightv.c_VL_AllocWinding.c" .globl VL_AllocWinding # -- Begin function VL_AllocWinding .p2align 4, 0x90 .type VL_AllocWinding,@function VL_AllocWinding: # @VL_AllocWinding .cfi_startproc # %bb.0: pushq %rax .cfi_def_cfa_offset 16 movl %edi, %esi leaq .L...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _VL_AllocWinding ; -- Begin function VL_AllocWinding .p2align 2 _VL_AllocWinding: ; @VL_AllocWinding .cfi_startproc ; %bb.0: stp x29, x30, [sp, #-16]! ; 16-byte Fold...
Quake-III-Arena/q3map/extr_visflow.c_PassageChopWinding.s
.text .file "extr_visflow.c_PassageChopWinding.c" .globl PassageChopWinding # -- Begin function PassageChopWinding .p2align 4, 0x90 .type PassageChopWinding,@function PassageChopWinding: # @PassageChopWinding .cfi_startproc # %bb.0: pushq %rbp .cfi_def_cfa_offset 16 pushq %r15 ...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _PassageChopWinding ; -- Begin function PassageChopWinding .p2align 2 _PassageChopWinding: ; @PassageChopWinding .cfi_startproc ; %bb.0: stp x28, x27, [sp, #-96]! ; 16-byt...
Quake-III-Arena/q3map/extr_surface.c_SurfaceAsTriFan.s
.text .file "extr_surface.c_SurfaceAsTriFan.c" .p2align 4, 0x90 # -- Begin function SurfaceAsTriFan .type SurfaceAsTriFan,@function SurfaceAsTriFan: # @SurfaceAsTriFan .cfi_startproc # %bb.0: pushq %rbp .cfi_def_cfa_offset 16 pushq %r15 .cfi_def_cfa_offset 24 pus...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .p2align 2 ; -- Begin function SurfaceAsTriFan _SurfaceAsTriFan: ; @SurfaceAsTriFan .cfi_startproc ; %bb.0: stp x28, x27, [sp, #-96]! ; 16-byte Folded Spill ...
Quake-III-Arena/q3map/extr_light_trace.c_CM_GenerateFacetFor3Points.s
.text .file "extr_light_trace.c_CM_GenerateFacetFor3Points.c" .globl CM_GenerateFacetFor3Points # -- Begin function CM_GenerateFacetFor3Points .p2align 4, 0x90 .type CM_GenerateFacetFor3Points,@function CM_GenerateFacetFor3Points: # @CM_GenerateFacetFor3Points .cfi_startproc # %bb.0: pushq %r15 ...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _CM_GenerateFacetFor3Points ; -- Begin function CM_GenerateFacetFor3Points .p2align 2 _CM_GenerateFacetFor3Points: ; @CM_GenerateFacetFor3Points .cfi_startproc ; %bb.0: stp x22, x21, [sp, #-48]! ...
Quake-III-Arena/q3map/extr_shaders.c_LoadShaderImage.s
.text .file "extr_shaders.c_LoadShaderImage.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3 # -- Begin function LoadShaderImage .LCPI0_0: .quad 0x3ff0000000000000 # double 1 .text .p2align 4, 0x90 .type LoadShaderImage,@function LoadShaderImage: ...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .p2align 2 ; -- Begin function LoadShaderImage _LoadShaderImage: ; @LoadShaderImage .cfi_startproc ; %bb.0: stp x28, x27, [sp, #-48]! ; 16-byte Folded Spill ...
Quake-III-Arena/q3map/extr_surface.c_FilterFlareSurfIntoTree.s
.text .file "extr_surface.c_FilterFlareSurfIntoTree.c" .globl FilterFlareSurfIntoTree # -- Begin function FilterFlareSurfIntoTree .p2align 4, 0x90 .type FilterFlareSurfIntoTree,@function FilterFlareSurfIntoTree: # @FilterFlareSurfIntoTree .cfi_startproc # %bb.0: movq %rdi, %rax movl (%rdi...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _FilterFlareSurfIntoTree ; -- Begin function FilterFlareSurfIntoTree .p2align 2 _FilterFlareSurfIntoTree: ; @FilterFlareSurfIntoTree .cfi_startproc ; %bb.0: mov x8, x0 ldr w0, [x0] ldr w2, ...
Quake-III-Arena/q3map/extr_prtfile.c_NumberLeafs_r.s
.text .file "extr_prtfile.c_NumberLeafs_r.c" .globl NumberLeafs_r # -- Begin function NumberLeafs_r .p2align 4, 0x90 .type NumberLeafs_r,@function NumberLeafs_r: # @NumberLeafs_r .cfi_startproc # %bb.0: pushq %r15 .cfi_def_cfa_offset 16 pushq %r14 .cfi_def_cfa_offset...
.section __TEXT,__text,regular,pure_instructions .build_version macos, 15, 0 sdk_version 15, 5 .globl _NumberLeafs_r ; -- Begin function NumberLeafs_r .p2align 2 _NumberLeafs_r: ; @NumberLeafs_r .cfi_startproc ; %bb.0: stp x24, x23, [sp, #-64]! ; 16-byte Folded S...
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