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glue-viz/glue-vispy-viewers
glue_vispy_viewers/volume/layer_artist.py
VolumeLayerArtist.remove
def remove(self): """ Remove the layer artist for good """ self._multivol.deallocate(self.id) ARRAY_CACHE.pop(self.id, None) PIXEL_CACHE.pop(self.id, None)
python
def remove(self): """ Remove the layer artist for good """ self._multivol.deallocate(self.id) ARRAY_CACHE.pop(self.id, None) PIXEL_CACHE.pop(self.id, None)
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Remove the layer artist for good
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/volume/layer_artist.py#L151-L157
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/gloo/gl/glplus.py
_inject
def _inject(): """ Inject functions and constants from PyOpenGL but leave out the names that are deprecated or that we provide in our API. """ # Get namespaces NS = globals() GLNS = _GL.__dict__ # Get names that we use in our API used_names = [] used_names.extend([names[0] for names in _pyopengl2._functions_to_import]) used_names.extend([name for name in _pyopengl2._used_functions]) NS['_used_names'] = used_names # used_constants = set(_constants.__dict__) # Count injected_constants = 0 injected_functions = 0 for name in dir(_GL): if name.startswith('GL_'): # todo: find list of deprecated constants if name not in used_constants: NS[name] = GLNS[name] injected_constants += 1 elif name.startswith('gl'): # Functions if (name + ',') in _deprecated_functions: pass # Function is deprecated elif name in used_names: pass # Function is in our GL ES 2.0 API else: NS[name] = GLNS[name] injected_functions += 1
python
def _inject(): """ Inject functions and constants from PyOpenGL but leave out the names that are deprecated or that we provide in our API. """ # Get namespaces NS = globals() GLNS = _GL.__dict__ # Get names that we use in our API used_names = [] used_names.extend([names[0] for names in _pyopengl2._functions_to_import]) used_names.extend([name for name in _pyopengl2._used_functions]) NS['_used_names'] = used_names # used_constants = set(_constants.__dict__) # Count injected_constants = 0 injected_functions = 0 for name in dir(_GL): if name.startswith('GL_'): # todo: find list of deprecated constants if name not in used_constants: NS[name] = GLNS[name] injected_constants += 1 elif name.startswith('gl'): # Functions if (name + ',') in _deprecated_functions: pass # Function is deprecated elif name in used_names: pass # Function is in our GL ES 2.0 API else: NS[name] = GLNS[name] injected_functions += 1
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/gloo/gl/glplus.py#L17-L53
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/ext/six.py
_find_module
def _find_module(name, path=None): """ Alternative to `imp.find_module` that can also search in subpackages. """ parts = name.split('.') for part in parts: if path is not None: path = [path] fh, path, descr = imp.find_module(part, path) if fh is not None and part != parts[-1]: fh.close() return fh, path, descr
python
def _find_module(name, path=None): """ Alternative to `imp.find_module` that can also search in subpackages. """ parts = name.split('.') for part in parts: if path is not None: path = [path] fh, path, descr = imp.find_module(part, path) if fh is not None and part != parts[-1]: fh.close() return fh, path, descr
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Alternative to `imp.find_module` that can also search in subpackages.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/ext/six.py#L25-L40
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/geometry/triangulation.py
triangulate
def triangulate(vertices): """Triangulate a set of vertices Parameters ---------- vertices : array-like The vertices. Returns ------- vertices : array-like The vertices. tringles : array-like The triangles. """ n = len(vertices) vertices = np.asarray(vertices) zmean = vertices[:, 2].mean() vertices_2d = vertices[:, :2] segments = np.repeat(np.arange(n + 1), 2)[1:-1] segments[-2:] = n - 1, 0 if _TRIANGLE_AVAILABLE: vertices_2d, triangles = _triangulate_cpp(vertices_2d, segments) else: vertices_2d, triangles = _triangulate_python(vertices_2d, segments) vertices = np.empty((len(vertices_2d), 3)) vertices[:, :2] = vertices_2d vertices[:, 2] = zmean return vertices, triangles
python
def triangulate(vertices): """Triangulate a set of vertices Parameters ---------- vertices : array-like The vertices. Returns ------- vertices : array-like The vertices. tringles : array-like The triangles. """ n = len(vertices) vertices = np.asarray(vertices) zmean = vertices[:, 2].mean() vertices_2d = vertices[:, :2] segments = np.repeat(np.arange(n + 1), 2)[1:-1] segments[-2:] = n - 1, 0 if _TRIANGLE_AVAILABLE: vertices_2d, triangles = _triangulate_cpp(vertices_2d, segments) else: vertices_2d, triangles = _triangulate_python(vertices_2d, segments) vertices = np.empty((len(vertices_2d), 3)) vertices[:, :2] = vertices_2d vertices[:, 2] = zmean return vertices, triangles
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Triangulate a set of vertices Parameters ---------- vertices : array-like The vertices. Returns ------- vertices : array-like The vertices. tringles : array-like The triangles.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/geometry/triangulation.py#L999-L1029
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/geometry/triangulation.py
Triangulation.triangulate
def triangulate(self): """Do the triangulation """ self._initialize() pts = self.pts front = self._front ## Begin sweep (sec. 3.4) for i in range(3, pts.shape[0]): pi = pts[i] #debug("========== New point %d: %s ==========" % (i, pi)) # First, triangulate from front to new point # This applies to both "point events" (3.4.1) # and "edge events" (3.4.2). # get index along front that intersects pts[i] l = 0 while pts[front[l+1], 0] <= pi[0]: l += 1 pl = pts[front[l]] # "(i) middle case" if pi[0] > pl[0]: #debug(" mid case") # Add a single triangle connecting pi,pl,pr self._add_tri(front[l], front[l+1], i) front.insert(l+1, i) # "(ii) left case" else: #debug(" left case") # Add triangles connecting pi,pl,ps and pi,pl,pr self._add_tri(front[l], front[l+1], i) self._add_tri(front[l-1], front[l], i) front[l] = i #debug(front) # Continue adding triangles to smooth out front # (heuristics shown in figs. 9, 10) #debug("Smoothing front...") for direction in -1, 1: while True: # Find point connected to pi ind0 = front.index(i) ind1 = ind0 + direction ind2 = ind1 + direction if ind2 < 0 or ind2 >= len(front): break # measure angle made with front p1 = pts[front[ind1]] p2 = pts[front[ind2]] err = np.geterr() np.seterr(invalid='ignore') try: angle = np.arccos(self._cosine(pi, p1, p2)) finally: np.seterr(**err) # if angle is < pi/2, make new triangle #debug("Smooth angle:", pi, p1, p2, angle) if angle > np.pi/2. or np.isnan(angle): break assert (i != front[ind1] and front[ind1] != front[ind2] and front[ind2] != i) self._add_tri(i, front[ind1], front[ind2], source='smooth1') front.pop(ind1) #debug("Finished smoothing front.") # "edge event" (sec. 3.4.2) # remove any triangles cut by completed edges and re-fill # the holes. if i in self._tops: for j in self._bottoms[self._tops == i]: # Make sure edge (j, i) is present in mesh # because edge event may have created a new front list self._edge_event(i, j) front = self._front self._finalize() self.tris = np.array(list(self.tris.keys()), dtype=int)
python
def triangulate(self): """Do the triangulation """ self._initialize() pts = self.pts front = self._front ## Begin sweep (sec. 3.4) for i in range(3, pts.shape[0]): pi = pts[i] #debug("========== New point %d: %s ==========" % (i, pi)) # First, triangulate from front to new point # This applies to both "point events" (3.4.1) # and "edge events" (3.4.2). # get index along front that intersects pts[i] l = 0 while pts[front[l+1], 0] <= pi[0]: l += 1 pl = pts[front[l]] # "(i) middle case" if pi[0] > pl[0]: #debug(" mid case") # Add a single triangle connecting pi,pl,pr self._add_tri(front[l], front[l+1], i) front.insert(l+1, i) # "(ii) left case" else: #debug(" left case") # Add triangles connecting pi,pl,ps and pi,pl,pr self._add_tri(front[l], front[l+1], i) self._add_tri(front[l-1], front[l], i) front[l] = i #debug(front) # Continue adding triangles to smooth out front # (heuristics shown in figs. 9, 10) #debug("Smoothing front...") for direction in -1, 1: while True: # Find point connected to pi ind0 = front.index(i) ind1 = ind0 + direction ind2 = ind1 + direction if ind2 < 0 or ind2 >= len(front): break # measure angle made with front p1 = pts[front[ind1]] p2 = pts[front[ind2]] err = np.geterr() np.seterr(invalid='ignore') try: angle = np.arccos(self._cosine(pi, p1, p2)) finally: np.seterr(**err) # if angle is < pi/2, make new triangle #debug("Smooth angle:", pi, p1, p2, angle) if angle > np.pi/2. or np.isnan(angle): break assert (i != front[ind1] and front[ind1] != front[ind2] and front[ind2] != i) self._add_tri(i, front[ind1], front[ind2], source='smooth1') front.pop(ind1) #debug("Finished smoothing front.") # "edge event" (sec. 3.4.2) # remove any triangles cut by completed edges and re-fill # the holes. if i in self._tops: for j in self._bottoms[self._tops == i]: # Make sure edge (j, i) is present in mesh # because edge event may have created a new front list self._edge_event(i, j) front = self._front self._finalize() self.tris = np.array(list(self.tris.keys()), dtype=int)
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Do the triangulation
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/geometry/triangulation.py#L128-L214
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/geometry/triangulation.py
Triangulation._edge_event
def _edge_event(self, i, j): """ Force edge (i, j) to be present in mesh. This works by removing intersected triangles and filling holes up to the cutting edge. """ front_index = self._front.index(i) #debug(" == edge event ==") front = self._front # First just see whether this edge is already present # (this is not in the published algorithm) if (i, j) in self._edges_lookup or (j, i) in self._edges_lookup: #debug(" already added.") return #debug(" Edge (%d,%d) not added yet. Do edge event. (%s - %s)" % # (i, j, pts[i], pts[j])) # traverse in two different modes: # 1. If cutting edge is below front, traverse through triangles. These # must be removed and the resulting hole re-filled. (fig. 12) # 2. If cutting edge is above the front, then follow the front until # crossing under again. (fig. 13) # We must be able to switch back and forth between these # modes (fig. 14) # Collect points that draw the open polygons on either side of the # cutting edge. Note that our use of 'upper' and 'lower' is not strict; # in some cases the two may be swapped. upper_polygon = [i] lower_polygon = [i] # Keep track of which section of the front must be replaced # and with what it should be replaced front_holes = [] # contains indexes for sections of front to remove next_tri = None # next triangle to cut (already set if in mode 1) last_edge = None # or last triangle edge crossed (if in mode 1) # Which direction to traverse front front_dir = 1 if self.pts[j][0] > self.pts[i][0] else -1 # Initialize search state if self._edge_below_front((i, j), front_index): mode = 1 # follow triangles tri = self._find_cut_triangle((i, j)) last_edge = self._edge_opposite_point(tri, i) next_tri = self._adjacent_tri(last_edge, i) assert next_tri is not None self._remove_tri(*tri) # todo: does this work? can we count on last_edge to be clockwise # around point i? lower_polygon.append(last_edge[1]) upper_polygon.append(last_edge[0]) else: mode = 2 # follow front # Loop until we reach point j while True: #debug(" == edge_event loop: mode %d ==" % mode) #debug(" front_holes:", front_holes, front) #debug(" front_index:", front_index) #debug(" next_tri:", next_tri) #debug(" last_edge:", last_edge) #debug(" upper_polygon:", upper_polygon) #debug(" lower_polygon:", lower_polygon) #debug(" =====") if mode == 1: # crossing from one triangle into another if j in next_tri: #debug(" -> hit endpoint!") # reached endpoint! # update front / polygons upper_polygon.append(j) lower_polygon.append(j) #debug(" Appended to upper_polygon:", upper_polygon) #debug(" Appended to lower_polygon:", lower_polygon) self._remove_tri(*next_tri) break else: # next triangle does not contain the end point; we will # cut one of the two far edges. tri_edges = self._edges_in_tri_except(next_tri, last_edge) # select the edge that is cut last_edge = self._intersected_edge(tri_edges, (i, j)) #debug(" set last_edge to intersected edge:", last_edge) last_tri = next_tri next_tri = self._adjacent_tri(last_edge, last_tri) #debug(" set next_tri:", next_tri) self._remove_tri(*last_tri) # Crossing an edge adds one point to one of the polygons if lower_polygon[-1] == last_edge[0]: upper_polygon.append(last_edge[1]) #debug(" Appended to upper_polygon:", upper_polygon) elif lower_polygon[-1] == last_edge[1]: upper_polygon.append(last_edge[0]) #debug(" Appended to upper_polygon:", upper_polygon) elif upper_polygon[-1] == last_edge[0]: lower_polygon.append(last_edge[1]) #debug(" Appended to lower_polygon:", lower_polygon) elif upper_polygon[-1] == last_edge[1]: lower_polygon.append(last_edge[0]) #debug(" Appended to lower_polygon:", lower_polygon) else: raise RuntimeError("Something went wrong..") # If we crossed the front, go to mode 2 x = self._edge_in_front(last_edge) if x >= 0: # crossing over front #debug(" -> crossed over front, prepare for mode 2") mode = 2 next_tri = None #debug(" set next_tri: None") # where did we cross the front? # nearest to new point front_index = x + (1 if front_dir == -1 else 0) #debug(" set front_index:", front_index) # Select the correct polygon to be lower_polygon # (because mode 2 requires this). # We know that last_edge is in the front, and # front[front_index] is the point _above_ the front. # So if this point is currently the last element in # lower_polygon, then the polys must be swapped. if lower_polygon[-1] == front[front_index]: tmp = lower_polygon, upper_polygon upper_polygon, lower_polygon = tmp #debug(' Swap upper/lower polygons') else: assert upper_polygon[-1] == front[front_index] else: assert next_tri is not None else: # mode == 2 # At each iteration, we require: # * front_index is the starting index of the edge _preceding_ # the edge that will be handled in this iteration # * lower_polygon is the polygon to which points should be # added while traversing the front front_index += front_dir #debug(" Increment front_index: %d" % front_index) next_edge = (front[front_index], front[front_index+front_dir]) #debug(" Set next_edge: %s" % repr(next_edge)) assert front_index >= 0 if front[front_index] == j: # found endpoint! #debug(" -> hit endpoint!") lower_polygon.append(j) upper_polygon.append(j) #debug(" Appended to upper_polygon:", upper_polygon) #debug(" Appended to lower_polygon:", lower_polygon) break # Add point to lower_polygon. # The conditional is because there are cases where the # point was already added if we just crossed from mode 1. if lower_polygon[-1] != front[front_index]: lower_polygon.append(front[front_index]) #debug(" Appended to lower_polygon:", lower_polygon) front_holes.append(front_index) #debug(" Append to front_holes:", front_holes) if self._edges_intersect((i, j), next_edge): # crossing over front into triangle #debug(" -> crossed over front, prepare for mode 1") mode = 1 last_edge = next_edge #debug(" Set last_edge:", last_edge) # we are crossing the front, so this edge only has one # triangle. next_tri = self._tri_from_edge(last_edge) #debug(" Set next_tri:", next_tri) upper_polygon.append(front[front_index+front_dir]) #debug(" Appended to upper_polygon:", upper_polygon) #else: #debug(" -> did not cross front..") #debug("Finished edge_event:") #debug(" front_holes:", front_holes) #debug(" upper_polygon:", upper_polygon) #debug(" lower_polygon:", lower_polygon) # (iii) triangluate empty areas #debug("Filling edge_event polygons...") for polygon in [lower_polygon, upper_polygon]: dist = self._distances_from_line((i, j), polygon) #debug("Distances:", dist) while len(polygon) > 2: ind = np.argmax(dist) #debug("Next index: %d" % ind) self._add_tri(polygon[ind], polygon[ind-1], polygon[ind+1], legal=False, source='edge_event') polygon.pop(ind) dist.pop(ind) #debug("Finished filling edge_event polygons.") # update front by removing points in the holes (places where front # passes below the cut edge) front_holes.sort(reverse=True) for i in front_holes: front.pop(i)
python
def _edge_event(self, i, j): """ Force edge (i, j) to be present in mesh. This works by removing intersected triangles and filling holes up to the cutting edge. """ front_index = self._front.index(i) #debug(" == edge event ==") front = self._front # First just see whether this edge is already present # (this is not in the published algorithm) if (i, j) in self._edges_lookup or (j, i) in self._edges_lookup: #debug(" already added.") return #debug(" Edge (%d,%d) not added yet. Do edge event. (%s - %s)" % # (i, j, pts[i], pts[j])) # traverse in two different modes: # 1. If cutting edge is below front, traverse through triangles. These # must be removed and the resulting hole re-filled. (fig. 12) # 2. If cutting edge is above the front, then follow the front until # crossing under again. (fig. 13) # We must be able to switch back and forth between these # modes (fig. 14) # Collect points that draw the open polygons on either side of the # cutting edge. Note that our use of 'upper' and 'lower' is not strict; # in some cases the two may be swapped. upper_polygon = [i] lower_polygon = [i] # Keep track of which section of the front must be replaced # and with what it should be replaced front_holes = [] # contains indexes for sections of front to remove next_tri = None # next triangle to cut (already set if in mode 1) last_edge = None # or last triangle edge crossed (if in mode 1) # Which direction to traverse front front_dir = 1 if self.pts[j][0] > self.pts[i][0] else -1 # Initialize search state if self._edge_below_front((i, j), front_index): mode = 1 # follow triangles tri = self._find_cut_triangle((i, j)) last_edge = self._edge_opposite_point(tri, i) next_tri = self._adjacent_tri(last_edge, i) assert next_tri is not None self._remove_tri(*tri) # todo: does this work? can we count on last_edge to be clockwise # around point i? lower_polygon.append(last_edge[1]) upper_polygon.append(last_edge[0]) else: mode = 2 # follow front # Loop until we reach point j while True: #debug(" == edge_event loop: mode %d ==" % mode) #debug(" front_holes:", front_holes, front) #debug(" front_index:", front_index) #debug(" next_tri:", next_tri) #debug(" last_edge:", last_edge) #debug(" upper_polygon:", upper_polygon) #debug(" lower_polygon:", lower_polygon) #debug(" =====") if mode == 1: # crossing from one triangle into another if j in next_tri: #debug(" -> hit endpoint!") # reached endpoint! # update front / polygons upper_polygon.append(j) lower_polygon.append(j) #debug(" Appended to upper_polygon:", upper_polygon) #debug(" Appended to lower_polygon:", lower_polygon) self._remove_tri(*next_tri) break else: # next triangle does not contain the end point; we will # cut one of the two far edges. tri_edges = self._edges_in_tri_except(next_tri, last_edge) # select the edge that is cut last_edge = self._intersected_edge(tri_edges, (i, j)) #debug(" set last_edge to intersected edge:", last_edge) last_tri = next_tri next_tri = self._adjacent_tri(last_edge, last_tri) #debug(" set next_tri:", next_tri) self._remove_tri(*last_tri) # Crossing an edge adds one point to one of the polygons if lower_polygon[-1] == last_edge[0]: upper_polygon.append(last_edge[1]) #debug(" Appended to upper_polygon:", upper_polygon) elif lower_polygon[-1] == last_edge[1]: upper_polygon.append(last_edge[0]) #debug(" Appended to upper_polygon:", upper_polygon) elif upper_polygon[-1] == last_edge[0]: lower_polygon.append(last_edge[1]) #debug(" Appended to lower_polygon:", lower_polygon) elif upper_polygon[-1] == last_edge[1]: lower_polygon.append(last_edge[0]) #debug(" Appended to lower_polygon:", lower_polygon) else: raise RuntimeError("Something went wrong..") # If we crossed the front, go to mode 2 x = self._edge_in_front(last_edge) if x >= 0: # crossing over front #debug(" -> crossed over front, prepare for mode 2") mode = 2 next_tri = None #debug(" set next_tri: None") # where did we cross the front? # nearest to new point front_index = x + (1 if front_dir == -1 else 0) #debug(" set front_index:", front_index) # Select the correct polygon to be lower_polygon # (because mode 2 requires this). # We know that last_edge is in the front, and # front[front_index] is the point _above_ the front. # So if this point is currently the last element in # lower_polygon, then the polys must be swapped. if lower_polygon[-1] == front[front_index]: tmp = lower_polygon, upper_polygon upper_polygon, lower_polygon = tmp #debug(' Swap upper/lower polygons') else: assert upper_polygon[-1] == front[front_index] else: assert next_tri is not None else: # mode == 2 # At each iteration, we require: # * front_index is the starting index of the edge _preceding_ # the edge that will be handled in this iteration # * lower_polygon is the polygon to which points should be # added while traversing the front front_index += front_dir #debug(" Increment front_index: %d" % front_index) next_edge = (front[front_index], front[front_index+front_dir]) #debug(" Set next_edge: %s" % repr(next_edge)) assert front_index >= 0 if front[front_index] == j: # found endpoint! #debug(" -> hit endpoint!") lower_polygon.append(j) upper_polygon.append(j) #debug(" Appended to upper_polygon:", upper_polygon) #debug(" Appended to lower_polygon:", lower_polygon) break # Add point to lower_polygon. # The conditional is because there are cases where the # point was already added if we just crossed from mode 1. if lower_polygon[-1] != front[front_index]: lower_polygon.append(front[front_index]) #debug(" Appended to lower_polygon:", lower_polygon) front_holes.append(front_index) #debug(" Append to front_holes:", front_holes) if self._edges_intersect((i, j), next_edge): # crossing over front into triangle #debug(" -> crossed over front, prepare for mode 1") mode = 1 last_edge = next_edge #debug(" Set last_edge:", last_edge) # we are crossing the front, so this edge only has one # triangle. next_tri = self._tri_from_edge(last_edge) #debug(" Set next_tri:", next_tri) upper_polygon.append(front[front_index+front_dir]) #debug(" Appended to upper_polygon:", upper_polygon) #else: #debug(" -> did not cross front..") #debug("Finished edge_event:") #debug(" front_holes:", front_holes) #debug(" upper_polygon:", upper_polygon) #debug(" lower_polygon:", lower_polygon) # (iii) triangluate empty areas #debug("Filling edge_event polygons...") for polygon in [lower_polygon, upper_polygon]: dist = self._distances_from_line((i, j), polygon) #debug("Distances:", dist) while len(polygon) > 2: ind = np.argmax(dist) #debug("Next index: %d" % ind) self._add_tri(polygon[ind], polygon[ind-1], polygon[ind+1], legal=False, source='edge_event') polygon.pop(ind) dist.pop(ind) #debug("Finished filling edge_event polygons.") # update front by removing points in the holes (places where front # passes below the cut edge) front_holes.sort(reverse=True) for i in front_holes: front.pop(i)
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Force edge (i, j) to be present in mesh. This works by removing intersected triangles and filling holes up to the cutting edge.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/geometry/triangulation.py#L279-L493
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/geometry/triangulation.py
Triangulation._find_cut_triangle
def _find_cut_triangle(self, edge): """ Return the triangle that has edge[0] as one of its vertices and is bisected by edge. Return None if no triangle is found. """ edges = [] # opposite edge for each triangle attached to edge[0] for tri in self.tris: if edge[0] in tri: edges.append(self._edge_opposite_point(tri, edge[0])) for oedge in edges: o1 = self._orientation(edge, oedge[0]) o2 = self._orientation(edge, oedge[1]) #debug(edge, oedge, o1, o2) #debug(self.pts[np.array(edge)]) #debug(self.pts[np.array(oedge)]) if o1 != o2: return (edge[0], oedge[0], oedge[1]) return None
python
def _find_cut_triangle(self, edge): """ Return the triangle that has edge[0] as one of its vertices and is bisected by edge. Return None if no triangle is found. """ edges = [] # opposite edge for each triangle attached to edge[0] for tri in self.tris: if edge[0] in tri: edges.append(self._edge_opposite_point(tri, edge[0])) for oedge in edges: o1 = self._orientation(edge, oedge[0]) o2 = self._orientation(edge, oedge[1]) #debug(edge, oedge, o1, o2) #debug(self.pts[np.array(edge)]) #debug(self.pts[np.array(oedge)]) if o1 != o2: return (edge[0], oedge[0], oedge[1]) return None
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Return the triangle that has edge[0] as one of its vertices and is bisected by edge. Return None if no triangle is found.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/geometry/triangulation.py#L497-L518
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/geometry/triangulation.py
Triangulation._edge_in_front
def _edge_in_front(self, edge): """ Return the index where *edge* appears in the current front. If the edge is not in the front, return -1 """ e = (list(edge), list(edge)[::-1]) for i in range(len(self._front)-1): if self._front[i:i+2] in e: return i return -1
python
def _edge_in_front(self, edge): """ Return the index where *edge* appears in the current front. If the edge is not in the front, return -1 """ e = (list(edge), list(edge)[::-1]) for i in range(len(self._front)-1): if self._front[i:i+2] in e: return i return -1
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Return the index where *edge* appears in the current front. If the edge is not in the front, return -1
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/geometry/triangulation.py#L520-L528
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/geometry/triangulation.py
Triangulation._edge_opposite_point
def _edge_opposite_point(self, tri, i): """ Given a triangle, return the edge that is opposite point i. Vertexes are returned in the same orientation as in tri. """ ind = tri.index(i) return (tri[(ind+1) % 3], tri[(ind+2) % 3])
python
def _edge_opposite_point(self, tri, i): """ Given a triangle, return the edge that is opposite point i. Vertexes are returned in the same orientation as in tri. """ ind = tri.index(i) return (tri[(ind+1) % 3], tri[(ind+2) % 3])
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Given a triangle, return the edge that is opposite point i. Vertexes are returned in the same orientation as in tri.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/geometry/triangulation.py#L530-L535
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/geometry/triangulation.py
Triangulation._adjacent_tri
def _adjacent_tri(self, edge, i): """ Given a triangle formed by edge and i, return the triangle that shares edge. *i* may be either a point or the entire triangle. """ if not np.isscalar(i): i = [x for x in i if x not in edge][0] try: pt1 = self._edges_lookup[edge] pt2 = self._edges_lookup[(edge[1], edge[0])] except KeyError: return None if pt1 == i: return (edge[1], edge[0], pt2) elif pt2 == i: return (edge[1], edge[0], pt1) else: raise RuntimeError("Edge %s and point %d do not form a triangle " "in this mesh." % (edge, i))
python
def _adjacent_tri(self, edge, i): """ Given a triangle formed by edge and i, return the triangle that shares edge. *i* may be either a point or the entire triangle. """ if not np.isscalar(i): i = [x for x in i if x not in edge][0] try: pt1 = self._edges_lookup[edge] pt2 = self._edges_lookup[(edge[1], edge[0])] except KeyError: return None if pt1 == i: return (edge[1], edge[0], pt2) elif pt2 == i: return (edge[1], edge[0], pt1) else: raise RuntimeError("Edge %s and point %d do not form a triangle " "in this mesh." % (edge, i))
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Given a triangle formed by edge and i, return the triangle that shares edge. *i* may be either a point or the entire triangle.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/geometry/triangulation.py#L537-L557
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/geometry/triangulation.py
Triangulation._tri_from_edge
def _tri_from_edge(self, edge): """Return the only tri that contains *edge*. If two tris share this edge, raise an exception. """ edge = tuple(edge) p1 = self._edges_lookup.get(edge, None) p2 = self._edges_lookup.get(edge[::-1], None) if p1 is None: if p2 is None: raise RuntimeError("No tris connected to edge %r" % (edge,)) return edge + (p2,) elif p2 is None: return edge + (p1,) else: raise RuntimeError("Two triangles connected to edge %r" % (edge,))
python
def _tri_from_edge(self, edge): """Return the only tri that contains *edge*. If two tris share this edge, raise an exception. """ edge = tuple(edge) p1 = self._edges_lookup.get(edge, None) p2 = self._edges_lookup.get(edge[::-1], None) if p1 is None: if p2 is None: raise RuntimeError("No tris connected to edge %r" % (edge,)) return edge + (p2,) elif p2 is None: return edge + (p1,) else: raise RuntimeError("Two triangles connected to edge %r" % (edge,))
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Return the only tri that contains *edge*. If two tris share this edge, raise an exception.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/geometry/triangulation.py#L559-L573
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/geometry/triangulation.py
Triangulation._edges_in_tri_except
def _edges_in_tri_except(self, tri, edge): """Return the edges in *tri*, excluding *edge*. """ edges = [(tri[i], tri[(i+1) % 3]) for i in range(3)] try: edges.remove(tuple(edge)) except ValueError: edges.remove(tuple(edge[::-1])) return edges
python
def _edges_in_tri_except(self, tri, edge): """Return the edges in *tri*, excluding *edge*. """ edges = [(tri[i], tri[(i+1) % 3]) for i in range(3)] try: edges.remove(tuple(edge)) except ValueError: edges.remove(tuple(edge[::-1])) return edges
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Return the edges in *tri*, excluding *edge*.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/geometry/triangulation.py#L575-L583
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/geometry/triangulation.py
Triangulation._edge_below_front
def _edge_below_front(self, edge, front_index): """Return True if *edge* is below the current front. One of the points in *edge* must be _on_ the front, at *front_index*. """ f0 = self._front[front_index-1] f1 = self._front[front_index+1] return (self._orientation(edge, f0) > 0 and self._orientation(edge, f1) < 0)
python
def _edge_below_front(self, edge, front_index): """Return True if *edge* is below the current front. One of the points in *edge* must be _on_ the front, at *front_index*. """ f0 = self._front[front_index-1] f1 = self._front[front_index+1] return (self._orientation(edge, f0) > 0 and self._orientation(edge, f1) < 0)
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Return True if *edge* is below the current front. One of the points in *edge* must be _on_ the front, at *front_index*.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/geometry/triangulation.py#L585-L593
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/geometry/triangulation.py
Triangulation._intersected_edge
def _intersected_edge(self, edges, cut_edge): """ Given a list of *edges*, return the first that is intersected by *cut_edge*. """ for edge in edges: if self._edges_intersect(edge, cut_edge): return edge
python
def _intersected_edge(self, edges, cut_edge): """ Given a list of *edges*, return the first that is intersected by *cut_edge*. """ for edge in edges: if self._edges_intersect(edge, cut_edge): return edge
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Given a list of *edges*, return the first that is intersected by *cut_edge*.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/geometry/triangulation.py#L601-L607
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/geometry/triangulation.py
Triangulation._find_edge_intersections
def _find_edge_intersections(self): """ Return a dictionary containing, for each edge in self.edges, a list of the positions at which the edge should be split. """ edges = self.pts[self.edges] cuts = {} # { edge: [(intercept, point), ...], ... } for i in range(edges.shape[0]-1): # intersection of edge i onto all others int1 = self._intersect_edge_arrays(edges[i:i+1], edges[i+1:]) # intersection of all edges onto edge i int2 = self._intersect_edge_arrays(edges[i+1:], edges[i:i+1]) # select for pairs that intersect err = np.geterr() np.seterr(divide='ignore', invalid='ignore') try: mask1 = (int1 >= 0) & (int1 <= 1) mask2 = (int2 >= 0) & (int2 <= 1) mask3 = mask1 & mask2 # all intersections finally: np.seterr(**err) # compute points of intersection inds = np.argwhere(mask3)[:, 0] if len(inds) == 0: continue h = int2[inds][:, np.newaxis] pts = (edges[i, 0][np.newaxis, :] * (1.0 - h) + edges[i, 1][np.newaxis, :] * h) # record for all edges the location of cut points edge_cuts = cuts.setdefault(i, []) for j, ind in enumerate(inds): if 0 < int2[ind] < 1: edge_cuts.append((int2[ind], pts[j])) if 0 < int1[ind] < 1: other_cuts = cuts.setdefault(ind+i+1, []) other_cuts.append((int1[ind], pts[j])) # sort all cut lists by intercept, remove duplicates for k, v in cuts.items(): v.sort(key=lambda x: x[0]) for i in range(len(v)-2, -1, -1): if v[i][0] == v[i+1][0]: v.pop(i+1) return cuts
python
def _find_edge_intersections(self): """ Return a dictionary containing, for each edge in self.edges, a list of the positions at which the edge should be split. """ edges = self.pts[self.edges] cuts = {} # { edge: [(intercept, point), ...], ... } for i in range(edges.shape[0]-1): # intersection of edge i onto all others int1 = self._intersect_edge_arrays(edges[i:i+1], edges[i+1:]) # intersection of all edges onto edge i int2 = self._intersect_edge_arrays(edges[i+1:], edges[i:i+1]) # select for pairs that intersect err = np.geterr() np.seterr(divide='ignore', invalid='ignore') try: mask1 = (int1 >= 0) & (int1 <= 1) mask2 = (int2 >= 0) & (int2 <= 1) mask3 = mask1 & mask2 # all intersections finally: np.seterr(**err) # compute points of intersection inds = np.argwhere(mask3)[:, 0] if len(inds) == 0: continue h = int2[inds][:, np.newaxis] pts = (edges[i, 0][np.newaxis, :] * (1.0 - h) + edges[i, 1][np.newaxis, :] * h) # record for all edges the location of cut points edge_cuts = cuts.setdefault(i, []) for j, ind in enumerate(inds): if 0 < int2[ind] < 1: edge_cuts.append((int2[ind], pts[j])) if 0 < int1[ind] < 1: other_cuts = cuts.setdefault(ind+i+1, []) other_cuts.append((int1[ind], pts[j])) # sort all cut lists by intercept, remove duplicates for k, v in cuts.items(): v.sort(key=lambda x: x[0]) for i in range(len(v)-2, -1, -1): if v[i][0] == v[i+1][0]: v.pop(i+1) return cuts
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Return a dictionary containing, for each edge in self.edges, a list of the positions at which the edge should be split.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/geometry/triangulation.py#L609-L655
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/geometry/triangulation.py
Triangulation._projection
def _projection(self, a, b, c): """Return projection of (a,b) onto (a,c) Arguments are point locations, not indexes. """ ab = b - a ac = c - a return a + ((ab*ac).sum() / (ac*ac).sum()) * ac
python
def _projection(self, a, b, c): """Return projection of (a,b) onto (a,c) Arguments are point locations, not indexes. """ ab = b - a ac = c - a return a + ((ab*ac).sum() / (ac*ac).sum()) * ac
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Return projection of (a,b) onto (a,c) Arguments are point locations, not indexes.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/geometry/triangulation.py#L760-L766
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/geometry/triangulation.py
Triangulation._edges_intersect
def _edges_intersect(self, edge1, edge2): """ Return 1 if edges intersect completely (endpoints excluded) """ h12 = self._intersect_edge_arrays(self.pts[np.array(edge1)], self.pts[np.array(edge2)]) h21 = self._intersect_edge_arrays(self.pts[np.array(edge2)], self.pts[np.array(edge1)]) err = np.geterr() np.seterr(divide='ignore', invalid='ignore') try: out = (0 < h12 < 1) and (0 < h21 < 1) finally: np.seterr(**err) return out
python
def _edges_intersect(self, edge1, edge2): """ Return 1 if edges intersect completely (endpoints excluded) """ h12 = self._intersect_edge_arrays(self.pts[np.array(edge1)], self.pts[np.array(edge2)]) h21 = self._intersect_edge_arrays(self.pts[np.array(edge2)], self.pts[np.array(edge1)]) err = np.geterr() np.seterr(divide='ignore', invalid='ignore') try: out = (0 < h12 < 1) and (0 < h21 < 1) finally: np.seterr(**err) return out
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Return 1 if edges intersect completely (endpoints excluded)
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/geometry/triangulation.py#L809-L823
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/geometry/triangulation.py
Triangulation._intersection_matrix
def _intersection_matrix(self, lines): """ Return a 2D array of intercepts such that intercepts[i, j] is the intercept of lines[i] onto lines[j]. *lines* must be an array of point locations with shape (N, 2, 2), where the axes are (lines, points_per_line, xy_per_point). The intercept is described in intersect_edge_arrays(). """ return self._intersect_edge_arrays(lines[:, np.newaxis, ...], lines[np.newaxis, ...])
python
def _intersection_matrix(self, lines): """ Return a 2D array of intercepts such that intercepts[i, j] is the intercept of lines[i] onto lines[j]. *lines* must be an array of point locations with shape (N, 2, 2), where the axes are (lines, points_per_line, xy_per_point). The intercept is described in intersect_edge_arrays(). """ return self._intersect_edge_arrays(lines[:, np.newaxis, ...], lines[np.newaxis, ...])
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Return a 2D array of intercepts such that intercepts[i, j] is the intercept of lines[i] onto lines[j]. *lines* must be an array of point locations with shape (N, 2, 2), where the axes are (lines, points_per_line, xy_per_point). The intercept is described in intersect_edge_arrays().
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/geometry/triangulation.py#L825-L836
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/geometry/triangulation.py
Triangulation._intersect_edge_arrays
def _intersect_edge_arrays(self, lines1, lines2): """Return the intercepts of all lines defined in *lines1* as they intersect all lines in *lines2*. Arguments are of shape (..., 2, 2), where axes are: 0: number of lines 1: two points per line 2: x,y pair per point Lines are compared elementwise across the arrays (lines1[i] is compared against lines2[i]). If one of the arrays has N=1, then that line is compared against all lines in the other array. Returns an array of shape (N,) where each value indicates the intercept relative to the defined line segment. A value of 0 indicates intersection at the first endpoint, and a value of 1 indicates intersection at the second endpoint. Values between 1 and 0 are on the segment, whereas values outside 1 and 0 are off of the segment. """ # vector for each line in lines1 l1 = lines1[..., 1, :] - lines1[..., 0, :] # vector for each line in lines2 l2 = lines2[..., 1, :] - lines2[..., 0, :] # vector between first point of each line diff = lines1[..., 0, :] - lines2[..., 0, :] p = l1.copy()[..., ::-1] # vectors perpendicular to l1 p[..., 0] *= -1 f = (l2 * p).sum(axis=-1) # l2 dot p # tempting, but bad idea! #f = np.where(f==0, 1, f) err = np.geterr() np.seterr(divide='ignore', invalid='ignore') try: h = (diff * p).sum(axis=-1) / f # diff dot p / f finally: np.seterr(**err) return h
python
def _intersect_edge_arrays(self, lines1, lines2): """Return the intercepts of all lines defined in *lines1* as they intersect all lines in *lines2*. Arguments are of shape (..., 2, 2), where axes are: 0: number of lines 1: two points per line 2: x,y pair per point Lines are compared elementwise across the arrays (lines1[i] is compared against lines2[i]). If one of the arrays has N=1, then that line is compared against all lines in the other array. Returns an array of shape (N,) where each value indicates the intercept relative to the defined line segment. A value of 0 indicates intersection at the first endpoint, and a value of 1 indicates intersection at the second endpoint. Values between 1 and 0 are on the segment, whereas values outside 1 and 0 are off of the segment. """ # vector for each line in lines1 l1 = lines1[..., 1, :] - lines1[..., 0, :] # vector for each line in lines2 l2 = lines2[..., 1, :] - lines2[..., 0, :] # vector between first point of each line diff = lines1[..., 0, :] - lines2[..., 0, :] p = l1.copy()[..., ::-1] # vectors perpendicular to l1 p[..., 0] *= -1 f = (l2 * p).sum(axis=-1) # l2 dot p # tempting, but bad idea! #f = np.where(f==0, 1, f) err = np.geterr() np.seterr(divide='ignore', invalid='ignore') try: h = (diff * p).sum(axis=-1) / f # diff dot p / f finally: np.seterr(**err) return h
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/geometry/triangulation.py#L838-L878
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/geometry/triangulation.py
Triangulation._orientation
def _orientation(self, edge, point): """ Returns +1 if edge[0]->point is clockwise from edge[0]->edge[1], -1 if counterclockwise, and 0 if parallel. """ v1 = self.pts[point] - self.pts[edge[0]] v2 = self.pts[edge[1]] - self.pts[edge[0]] c = np.cross(v1, v2) # positive if v1 is CW from v2 return 1 if c > 0 else (-1 if c < 0 else 0)
python
def _orientation(self, edge, point): """ Returns +1 if edge[0]->point is clockwise from edge[0]->edge[1], -1 if counterclockwise, and 0 if parallel. """ v1 = self.pts[point] - self.pts[edge[0]] v2 = self.pts[edge[1]] - self.pts[edge[0]] c = np.cross(v1, v2) # positive if v1 is CW from v2 return 1 if c > 0 else (-1 if c < 0 else 0)
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Returns +1 if edge[0]->point is clockwise from edge[0]->edge[1], -1 if counterclockwise, and 0 if parallel.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/geometry/triangulation.py#L880-L887
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/ipython/ipython.py
load_ipython_extension
def load_ipython_extension(ipython): """ Entry point of the IPython extension Parameters ---------- IPython : IPython interpreter An instance of the IPython interpreter that is handed over to the extension """ import IPython # don't continue if IPython version is < 3.0 ipy_version = LooseVersion(IPython.__version__) if ipy_version < LooseVersion("3.0.0"): ipython.write_err("Your IPython version is older than " "version 3.0.0, the minimum for Vispy's" "IPython backend. Please upgrade your IPython" "version.") return _load_webgl_backend(ipython)
python
def load_ipython_extension(ipython): """ Entry point of the IPython extension Parameters ---------- IPython : IPython interpreter An instance of the IPython interpreter that is handed over to the extension """ import IPython # don't continue if IPython version is < 3.0 ipy_version = LooseVersion(IPython.__version__) if ipy_version < LooseVersion("3.0.0"): ipython.write_err("Your IPython version is older than " "version 3.0.0, the minimum for Vispy's" "IPython backend. Please upgrade your IPython" "version.") return _load_webgl_backend(ipython)
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Entry point of the IPython extension Parameters ---------- IPython : IPython interpreter An instance of the IPython interpreter that is handed over to the extension
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/ipython/ipython.py#L9-L30
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/ipython/ipython.py
_load_webgl_backend
def _load_webgl_backend(ipython): """ Load the webgl backend for the IPython notebook""" from .. import app app_instance = app.use_app("ipynb_webgl") if app_instance.backend_name == "ipynb_webgl": ipython.write("Vispy IPython module has loaded successfully") else: # TODO: Improve this error message ipython.write_err("Unable to load webgl backend of Vispy")
python
def _load_webgl_backend(ipython): """ Load the webgl backend for the IPython notebook""" from .. import app app_instance = app.use_app("ipynb_webgl") if app_instance.backend_name == "ipynb_webgl": ipython.write("Vispy IPython module has loaded successfully") else: # TODO: Improve this error message ipython.write_err("Unable to load webgl backend of Vispy")
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Load the webgl backend for the IPython notebook
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/ipython/ipython.py#L33-L43
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/visuals/collections/collection.py
Collection.draw
def draw(self, mode=None): """ Draw collection """ if self._need_update: self._update() program = self._programs[0] mode = mode or self._mode if self._indices_list is not None: program.draw(mode, self._indices_buffer) else: program.draw(mode)
python
def draw(self, mode=None): """ Draw collection """ if self._need_update: self._update() program = self._programs[0] mode = mode or self._mode if self._indices_list is not None: program.draw(mode, self._indices_buffer) else: program.draw(mode)
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Draw collection
[ "Draw", "collection" ]
54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/visuals/collections/collection.py#L197-L209
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/filter.py
gaussian_filter
def gaussian_filter(data, sigma): """ Drop-in replacement for scipy.ndimage.gaussian_filter. (note: results are only approximately equal to the output of gaussian_filter) """ if np.isscalar(sigma): sigma = (sigma,) * data.ndim baseline = data.mean() filtered = data - baseline for ax in range(data.ndim): s = float(sigma[ax]) if s == 0: continue # generate 1D gaussian kernel ksize = int(s * 6) x = np.arange(-ksize, ksize) kernel = np.exp(-x**2 / (2*s**2)) kshape = [1, ] * data.ndim kshape[ax] = len(kernel) kernel = kernel.reshape(kshape) # convolve as product of FFTs shape = data.shape[ax] + ksize scale = 1.0 / (abs(s) * (2*np.pi)**0.5) filtered = scale * np.fft.irfft(np.fft.rfft(filtered, shape, axis=ax) * np.fft.rfft(kernel, shape, axis=ax), axis=ax) # clip off extra data sl = [slice(None)] * data.ndim sl[ax] = slice(filtered.shape[ax]-data.shape[ax], None, None) filtered = filtered[sl] return filtered + baseline
python
def gaussian_filter(data, sigma): """ Drop-in replacement for scipy.ndimage.gaussian_filter. (note: results are only approximately equal to the output of gaussian_filter) """ if np.isscalar(sigma): sigma = (sigma,) * data.ndim baseline = data.mean() filtered = data - baseline for ax in range(data.ndim): s = float(sigma[ax]) if s == 0: continue # generate 1D gaussian kernel ksize = int(s * 6) x = np.arange(-ksize, ksize) kernel = np.exp(-x**2 / (2*s**2)) kshape = [1, ] * data.ndim kshape[ax] = len(kernel) kernel = kernel.reshape(kshape) # convolve as product of FFTs shape = data.shape[ax] + ksize scale = 1.0 / (abs(s) * (2*np.pi)**0.5) filtered = scale * np.fft.irfft(np.fft.rfft(filtered, shape, axis=ax) * np.fft.rfft(kernel, shape, axis=ax), axis=ax) # clip off extra data sl = [slice(None)] * data.ndim sl[ax] = slice(filtered.shape[ax]-data.shape[ax], None, None) filtered = filtered[sl] return filtered + baseline
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Drop-in replacement for scipy.ndimage.gaussian_filter. (note: results are only approximately equal to the output of gaussian_filter)
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/filter.py#L8-L44
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/transforms.py
translate
def translate(offset, dtype=None): """Translate by an offset (x, y, z) . Parameters ---------- offset : array-like, shape (3,) Translation in x, y, z. dtype : dtype | None Output type (if None, don't cast). Returns ------- M : ndarray Transformation matrix describing the translation. """ assert len(offset) == 3 x, y, z = offset M = np.array([[1., 0., 0., 0.], [0., 1., 0., 0.], [0., 0., 1., 0.], [x, y, z, 1.0]], dtype) return M
python
def translate(offset, dtype=None): """Translate by an offset (x, y, z) . Parameters ---------- offset : array-like, shape (3,) Translation in x, y, z. dtype : dtype | None Output type (if None, don't cast). Returns ------- M : ndarray Transformation matrix describing the translation. """ assert len(offset) == 3 x, y, z = offset M = np.array([[1., 0., 0., 0.], [0., 1., 0., 0.], [0., 0., 1., 0.], [x, y, z, 1.0]], dtype) return M
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Translate by an offset (x, y, z) . Parameters ---------- offset : array-like, shape (3,) Translation in x, y, z. dtype : dtype | None Output type (if None, don't cast). Returns ------- M : ndarray Transformation matrix describing the translation.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/transforms.py#L15-L36
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/transforms.py
scale
def scale(s, dtype=None): """Non-uniform scaling along the x, y, and z axes Parameters ---------- s : array-like, shape (3,) Scaling in x, y, z. dtype : dtype | None Output type (if None, don't cast). Returns ------- M : ndarray Transformation matrix describing the scaling. """ assert len(s) == 3 return np.array(np.diag(np.concatenate([s, (1.,)])), dtype)
python
def scale(s, dtype=None): """Non-uniform scaling along the x, y, and z axes Parameters ---------- s : array-like, shape (3,) Scaling in x, y, z. dtype : dtype | None Output type (if None, don't cast). Returns ------- M : ndarray Transformation matrix describing the scaling. """ assert len(s) == 3 return np.array(np.diag(np.concatenate([s, (1.,)])), dtype)
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Non-uniform scaling along the x, y, and z axes Parameters ---------- s : array-like, shape (3,) Scaling in x, y, z. dtype : dtype | None Output type (if None, don't cast). Returns ------- M : ndarray Transformation matrix describing the scaling.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/transforms.py#L39-L55
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/transforms.py
rotate
def rotate(angle, axis, dtype=None): """The 3x3 rotation matrix for rotation about a vector. Parameters ---------- angle : float The angle of rotation, in degrees. axis : ndarray The x, y, z coordinates of the axis direction vector. """ angle = np.radians(angle) assert len(axis) == 3 x, y, z = axis / np.linalg.norm(axis) c, s = math.cos(angle), math.sin(angle) cx, cy, cz = (1 - c) * x, (1 - c) * y, (1 - c) * z M = np.array([[cx * x + c, cy * x - z * s, cz * x + y * s, .0], [cx * y + z * s, cy * y + c, cz * y - x * s, 0.], [cx * z - y * s, cy * z + x * s, cz * z + c, 0.], [0., 0., 0., 1.]], dtype).T return M
python
def rotate(angle, axis, dtype=None): """The 3x3 rotation matrix for rotation about a vector. Parameters ---------- angle : float The angle of rotation, in degrees. axis : ndarray The x, y, z coordinates of the axis direction vector. """ angle = np.radians(angle) assert len(axis) == 3 x, y, z = axis / np.linalg.norm(axis) c, s = math.cos(angle), math.sin(angle) cx, cy, cz = (1 - c) * x, (1 - c) * y, (1 - c) * z M = np.array([[cx * x + c, cy * x - z * s, cz * x + y * s, .0], [cx * y + z * s, cy * y + c, cz * y - x * s, 0.], [cx * z - y * s, cy * z + x * s, cz * z + c, 0.], [0., 0., 0., 1.]], dtype).T return M
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/transforms.py#L58-L77
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/transforms.py
perspective
def perspective(fovy, aspect, znear, zfar): """Create perspective projection matrix Parameters ---------- fovy : float The field of view along the y axis. aspect : float Aspect ratio of the view. znear : float Near coordinate of the field of view. zfar : float Far coordinate of the field of view. Returns ------- M : ndarray Perspective projection matrix (4x4). """ assert(znear != zfar) h = math.tan(fovy / 360.0 * math.pi) * znear w = h * aspect return frustum(-w, w, -h, h, znear, zfar)
python
def perspective(fovy, aspect, znear, zfar): """Create perspective projection matrix Parameters ---------- fovy : float The field of view along the y axis. aspect : float Aspect ratio of the view. znear : float Near coordinate of the field of view. zfar : float Far coordinate of the field of view. Returns ------- M : ndarray Perspective projection matrix (4x4). """ assert(znear != zfar) h = math.tan(fovy / 360.0 * math.pi) * znear w = h * aspect return frustum(-w, w, -h, h, znear, zfar)
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Create perspective projection matrix Parameters ---------- fovy : float The field of view along the y axis. aspect : float Aspect ratio of the view. znear : float Near coordinate of the field of view. zfar : float Far coordinate of the field of view. Returns ------- M : ndarray Perspective projection matrix (4x4).
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/transforms.py#L156-L178
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/transforms.py
affine_map
def affine_map(points1, points2): """ Find a 3D transformation matrix that maps points1 onto points2. Arguments are specified as arrays of four 3D coordinates, shape (4, 3). """ A = np.ones((4, 4)) A[:, :3] = points1 B = np.ones((4, 4)) B[:, :3] = points2 # solve 3 sets of linear equations to determine # transformation matrix elements matrix = np.eye(4) for i in range(3): # solve Ax = B; x is one row of the desired transformation matrix matrix[i] = np.linalg.solve(A, B[:, i]) return matrix
python
def affine_map(points1, points2): """ Find a 3D transformation matrix that maps points1 onto points2. Arguments are specified as arrays of four 3D coordinates, shape (4, 3). """ A = np.ones((4, 4)) A[:, :3] = points1 B = np.ones((4, 4)) B[:, :3] = points2 # solve 3 sets of linear equations to determine # transformation matrix elements matrix = np.eye(4) for i in range(3): # solve Ax = B; x is one row of the desired transformation matrix matrix[i] = np.linalg.solve(A, B[:, i]) return matrix
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Find a 3D transformation matrix that maps points1 onto points2. Arguments are specified as arrays of four 3D coordinates, shape (4, 3).
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/transforms.py#L181-L198
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/profiler.py
Profiler.finish
def finish(self, msg=None): """Add a final message; flush the message list if no parent profiler. """ if self._finished or self.disable: return self._finished = True if msg is not None: self(msg) self._new_msg("< Exiting %s, total time: %0.4f ms", self._name, (ptime.time() - self._firstTime) * 1000) type(self)._depth -= 1 if self._depth < 1: self.flush()
python
def finish(self, msg=None): """Add a final message; flush the message list if no parent profiler. """ if self._finished or self.disable: return self._finished = True if msg is not None: self(msg) self._new_msg("< Exiting %s, total time: %0.4f ms", self._name, (ptime.time() - self._firstTime) * 1000) type(self)._depth -= 1 if self._depth < 1: self.flush()
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Add a final message; flush the message list if no parent profiler.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/profiler.py#L121-L133
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/config.py
_init
def _init(): """ Create global Config object, parse command flags """ global config, _data_path, _allowed_config_keys app_dir = _get_vispy_app_dir() if app_dir is not None: _data_path = op.join(app_dir, 'data') _test_data_path = op.join(app_dir, 'test_data') else: _data_path = _test_data_path = None # All allowed config keys and the types they may have _allowed_config_keys = { 'data_path': string_types, 'default_backend': string_types, 'gl_backend': string_types, 'gl_debug': (bool,), 'glir_file': string_types+file_types, 'include_path': list, 'logging_level': string_types, 'qt_lib': string_types, 'dpi': (int, type(None)), 'profile': string_types + (type(None),), 'audit_tests': (bool,), 'test_data_path': string_types + (type(None),), } # Default values for all config options default_config_options = { 'data_path': _data_path, 'default_backend': '', 'gl_backend': 'gl2', 'gl_debug': False, 'glir_file': '', 'include_path': [], 'logging_level': 'info', 'qt_lib': 'any', 'dpi': None, 'profile': None, 'audit_tests': False, 'test_data_path': _test_data_path, } config = Config(**default_config_options) try: config.update(**_load_config()) except Exception as err: raise Exception('Error while reading vispy config file "%s":\n %s' % (_get_config_fname(), err.message)) set_log_level(config['logging_level']) _parse_command_line_arguments()
python
def _init(): """ Create global Config object, parse command flags """ global config, _data_path, _allowed_config_keys app_dir = _get_vispy_app_dir() if app_dir is not None: _data_path = op.join(app_dir, 'data') _test_data_path = op.join(app_dir, 'test_data') else: _data_path = _test_data_path = None # All allowed config keys and the types they may have _allowed_config_keys = { 'data_path': string_types, 'default_backend': string_types, 'gl_backend': string_types, 'gl_debug': (bool,), 'glir_file': string_types+file_types, 'include_path': list, 'logging_level': string_types, 'qt_lib': string_types, 'dpi': (int, type(None)), 'profile': string_types + (type(None),), 'audit_tests': (bool,), 'test_data_path': string_types + (type(None),), } # Default values for all config options default_config_options = { 'data_path': _data_path, 'default_backend': '', 'gl_backend': 'gl2', 'gl_debug': False, 'glir_file': '', 'include_path': [], 'logging_level': 'info', 'qt_lib': 'any', 'dpi': None, 'profile': None, 'audit_tests': False, 'test_data_path': _test_data_path, } config = Config(**default_config_options) try: config.update(**_load_config()) except Exception as err: raise Exception('Error while reading vispy config file "%s":\n %s' % (_get_config_fname(), err.message)) set_log_level(config['logging_level']) _parse_command_line_arguments()
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/config.py#L35-L88
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/config.py
_parse_command_line_arguments
def _parse_command_line_arguments(): """ Transform vispy specific command line args to vispy config. Put into a function so that any variables dont leak in the vispy namespace. """ global config # Get command line args for vispy argnames = ['vispy-backend=', 'vispy-gl-debug', 'vispy-glir-file=', 'vispy-log=', 'vispy-help', 'vispy-profile=', 'vispy-cprofile', 'vispy-dpi=', 'vispy-audit-tests'] try: opts, args = getopt.getopt(sys.argv[1:], '', argnames) except getopt.GetoptError: opts = [] # Use them to set the config values for o, a in opts: if o.startswith('--vispy'): if o == '--vispy-backend': config['default_backend'] = a logger.info('vispy backend: %s', a) elif o == '--vispy-gl-debug': config['gl_debug'] = True elif o == '--vispy-glir-file': config['glir_file'] = a elif o == '--vispy-log': if ',' in a: verbose, match = a.split(',') else: verbose = a match = None config['logging_level'] = a set_log_level(verbose, match) elif o == '--vispy-profile': config['profile'] = a elif o == '--vispy-cprofile': _enable_profiling() elif o == '--vispy-help': print(VISPY_HELP) elif o == '--vispy-dpi': config['dpi'] = int(a) elif o == '--vispy-audit-tests': config['audit_tests'] = True else: logger.warning("Unsupported vispy flag: %s" % o)
python
def _parse_command_line_arguments(): """ Transform vispy specific command line args to vispy config. Put into a function so that any variables dont leak in the vispy namespace. """ global config # Get command line args for vispy argnames = ['vispy-backend=', 'vispy-gl-debug', 'vispy-glir-file=', 'vispy-log=', 'vispy-help', 'vispy-profile=', 'vispy-cprofile', 'vispy-dpi=', 'vispy-audit-tests'] try: opts, args = getopt.getopt(sys.argv[1:], '', argnames) except getopt.GetoptError: opts = [] # Use them to set the config values for o, a in opts: if o.startswith('--vispy'): if o == '--vispy-backend': config['default_backend'] = a logger.info('vispy backend: %s', a) elif o == '--vispy-gl-debug': config['gl_debug'] = True elif o == '--vispy-glir-file': config['glir_file'] = a elif o == '--vispy-log': if ',' in a: verbose, match = a.split(',') else: verbose = a match = None config['logging_level'] = a set_log_level(verbose, match) elif o == '--vispy-profile': config['profile'] = a elif o == '--vispy-cprofile': _enable_profiling() elif o == '--vispy-help': print(VISPY_HELP) elif o == '--vispy-dpi': config['dpi'] = int(a) elif o == '--vispy-audit-tests': config['audit_tests'] = True else: logger.warning("Unsupported vispy flag: %s" % o)
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/config.py#L138-L180
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/config.py
_get_vispy_app_dir
def _get_vispy_app_dir(): """Helper to get the default directory for storing vispy data""" # Define default user directory user_dir = os.path.expanduser('~') # Get system app data dir path = None if sys.platform.startswith('win'): path1, path2 = os.getenv('LOCALAPPDATA'), os.getenv('APPDATA') path = path1 or path2 elif sys.platform.startswith('darwin'): path = os.path.join(user_dir, 'Library', 'Application Support') # On Linux and as fallback if not (path and os.path.isdir(path)): path = user_dir # Maybe we should store things local to the executable (in case of a # portable distro or a frozen application that wants to be portable) prefix = sys.prefix if getattr(sys, 'frozen', None): # See application_dir() function prefix = os.path.abspath(os.path.dirname(sys.path[0])) for reldir in ('settings', '../settings'): localpath = os.path.abspath(os.path.join(prefix, reldir)) if os.path.isdir(localpath): try: open(os.path.join(localpath, 'test.write'), 'wb').close() os.remove(os.path.join(localpath, 'test.write')) except IOError: pass # We cannot write in this directory else: path = localpath break # Get path specific for this app appname = '.vispy' if path == user_dir else 'vispy' path = os.path.join(path, appname) return path
python
def _get_vispy_app_dir(): """Helper to get the default directory for storing vispy data""" # Define default user directory user_dir = os.path.expanduser('~') # Get system app data dir path = None if sys.platform.startswith('win'): path1, path2 = os.getenv('LOCALAPPDATA'), os.getenv('APPDATA') path = path1 or path2 elif sys.platform.startswith('darwin'): path = os.path.join(user_dir, 'Library', 'Application Support') # On Linux and as fallback if not (path and os.path.isdir(path)): path = user_dir # Maybe we should store things local to the executable (in case of a # portable distro or a frozen application that wants to be portable) prefix = sys.prefix if getattr(sys, 'frozen', None): # See application_dir() function prefix = os.path.abspath(os.path.dirname(sys.path[0])) for reldir in ('settings', '../settings'): localpath = os.path.abspath(os.path.join(prefix, reldir)) if os.path.isdir(localpath): try: open(os.path.join(localpath, 'test.write'), 'wb').close() os.remove(os.path.join(localpath, 'test.write')) except IOError: pass # We cannot write in this directory else: path = localpath break # Get path specific for this app appname = '.vispy' if path == user_dir else 'vispy' path = os.path.join(path, appname) return path
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/config.py#L188-L224
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/config.py
_get_config_fname
def _get_config_fname(): """Helper for the vispy config file""" directory = _get_vispy_app_dir() if directory is None: return None fname = op.join(directory, 'vispy.json') if os.environ.get('_VISPY_CONFIG_TESTING', None) is not None: fname = op.join(_TempDir(), 'vispy.json') return fname
python
def _get_config_fname(): """Helper for the vispy config file""" directory = _get_vispy_app_dir() if directory is None: return None fname = op.join(directory, 'vispy.json') if os.environ.get('_VISPY_CONFIG_TESTING', None) is not None: fname = op.join(_TempDir(), 'vispy.json') return fname
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Helper for the vispy config file
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/config.py#L300-L308
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/config.py
_load_config
def _load_config(): """Helper to load prefs from ~/.vispy/vispy.json""" fname = _get_config_fname() if fname is None or not op.isfile(fname): return dict() with open(fname, 'r') as fid: config = json.load(fid) return config
python
def _load_config(): """Helper to load prefs from ~/.vispy/vispy.json""" fname = _get_config_fname() if fname is None or not op.isfile(fname): return dict() with open(fname, 'r') as fid: config = json.load(fid) return config
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/config.py#L311-L318
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/config.py
save_config
def save_config(**kwargs): """Save configuration keys to vispy config file Parameters ---------- **kwargs : keyword arguments Key/value pairs to save to the config file. """ if kwargs == {}: kwargs = config._config current_config = _load_config() current_config.update(**kwargs) # write to disk fname = _get_config_fname() if fname is None: raise RuntimeError('config filename could not be determined') if not op.isdir(op.dirname(fname)): os.mkdir(op.dirname(fname)) with open(fname, 'w') as fid: json.dump(current_config, fid, sort_keys=True, indent=0)
python
def save_config(**kwargs): """Save configuration keys to vispy config file Parameters ---------- **kwargs : keyword arguments Key/value pairs to save to the config file. """ if kwargs == {}: kwargs = config._config current_config = _load_config() current_config.update(**kwargs) # write to disk fname = _get_config_fname() if fname is None: raise RuntimeError('config filename could not be determined') if not op.isdir(op.dirname(fname)): os.mkdir(op.dirname(fname)) with open(fname, 'w') as fid: json.dump(current_config, fid, sort_keys=True, indent=0)
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Save configuration keys to vispy config file Parameters ---------- **kwargs : keyword arguments Key/value pairs to save to the config file.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/config.py#L321-L340
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/config.py
set_data_dir
def set_data_dir(directory=None, create=False, save=False): """Set vispy data download directory Parameters ---------- directory : str | None The directory to use. create : bool If True, create directory if it doesn't exist. save : bool If True, save the configuration to the vispy config. """ if directory is None: directory = _data_path if _data_path is None: raise IOError('default path cannot be determined, please ' 'set it manually (directory != None)') if not op.isdir(directory): if not create: raise IOError('directory "%s" does not exist, perhaps try ' 'create=True to create it?' % directory) os.mkdir(directory) config.update(data_path=directory) if save: save_config(data_path=directory)
python
def set_data_dir(directory=None, create=False, save=False): """Set vispy data download directory Parameters ---------- directory : str | None The directory to use. create : bool If True, create directory if it doesn't exist. save : bool If True, save the configuration to the vispy config. """ if directory is None: directory = _data_path if _data_path is None: raise IOError('default path cannot be determined, please ' 'set it manually (directory != None)') if not op.isdir(directory): if not create: raise IOError('directory "%s" does not exist, perhaps try ' 'create=True to create it?' % directory) os.mkdir(directory) config.update(data_path=directory) if save: save_config(data_path=directory)
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Set vispy data download directory Parameters ---------- directory : str | None The directory to use. create : bool If True, create directory if it doesn't exist. save : bool If True, save the configuration to the vispy config.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/config.py#L343-L367
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/config.py
_enable_profiling
def _enable_profiling(): """ Start profiling and register callback to print stats when the program exits. """ import cProfile import atexit global _profiler _profiler = cProfile.Profile() _profiler.enable() atexit.register(_profile_atexit)
python
def _enable_profiling(): """ Start profiling and register callback to print stats when the program exits. """ import cProfile import atexit global _profiler _profiler = cProfile.Profile() _profiler.enable() atexit.register(_profile_atexit)
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Start profiling and register callback to print stats when the program exits.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/config.py#L370-L379
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/config.py
sys_info
def sys_info(fname=None, overwrite=False): """Get relevant system and debugging information Parameters ---------- fname : str | None Filename to dump info to. Use None to simply print. overwrite : bool If True, overwrite file (if it exists). Returns ------- out : str The system information as a string. """ if fname is not None and op.isfile(fname) and not overwrite: raise IOError('file exists, use overwrite=True to overwrite') out = '' try: # Nest all imports here to avoid any circular imports from ..app import use_app, Canvas from ..app.backends import BACKEND_NAMES from ..gloo import gl from ..testing import has_backend # get default app with use_log_level('warning'): app = use_app(call_reuse=False) # suppress messages out += 'Platform: %s\n' % platform.platform() out += 'Python: %s\n' % str(sys.version).replace('\n', ' ') out += 'Backend: %s\n' % app.backend_name for backend in BACKEND_NAMES: if backend.startswith('ipynb_'): continue with use_log_level('warning', print_msg=False): which = has_backend(backend, out=['which'])[1] out += '{0:<9} {1}\n'.format(backend + ':', which) out += '\n' # We need an OpenGL context to get GL info canvas = Canvas('Test', (10, 10), show=False, app=app) canvas._backend._vispy_set_current() out += 'GL version: %r\n' % (gl.glGetParameter(gl.GL_VERSION),) x_ = gl.GL_MAX_TEXTURE_SIZE out += 'MAX_TEXTURE_SIZE: %r\n' % (gl.glGetParameter(x_),) out += 'Extensions: %r\n' % (gl.glGetParameter(gl.GL_EXTENSIONS),) canvas.close() except Exception: # don't stop printing info out += '\nInfo-gathering error:\n%s' % traceback.format_exc() pass if fname is not None: with open(fname, 'w') as fid: fid.write(out) return out
python
def sys_info(fname=None, overwrite=False): """Get relevant system and debugging information Parameters ---------- fname : str | None Filename to dump info to. Use None to simply print. overwrite : bool If True, overwrite file (if it exists). Returns ------- out : str The system information as a string. """ if fname is not None and op.isfile(fname) and not overwrite: raise IOError('file exists, use overwrite=True to overwrite') out = '' try: # Nest all imports here to avoid any circular imports from ..app import use_app, Canvas from ..app.backends import BACKEND_NAMES from ..gloo import gl from ..testing import has_backend # get default app with use_log_level('warning'): app = use_app(call_reuse=False) # suppress messages out += 'Platform: %s\n' % platform.platform() out += 'Python: %s\n' % str(sys.version).replace('\n', ' ') out += 'Backend: %s\n' % app.backend_name for backend in BACKEND_NAMES: if backend.startswith('ipynb_'): continue with use_log_level('warning', print_msg=False): which = has_backend(backend, out=['which'])[1] out += '{0:<9} {1}\n'.format(backend + ':', which) out += '\n' # We need an OpenGL context to get GL info canvas = Canvas('Test', (10, 10), show=False, app=app) canvas._backend._vispy_set_current() out += 'GL version: %r\n' % (gl.glGetParameter(gl.GL_VERSION),) x_ = gl.GL_MAX_TEXTURE_SIZE out += 'MAX_TEXTURE_SIZE: %r\n' % (gl.glGetParameter(x_),) out += 'Extensions: %r\n' % (gl.glGetParameter(gl.GL_EXTENSIONS),) canvas.close() except Exception: # don't stop printing info out += '\nInfo-gathering error:\n%s' % traceback.format_exc() pass if fname is not None: with open(fname, 'w') as fid: fid.write(out) return out
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/config.py#L390-L442
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/geometry/normals.py
compact
def compact(vertices, indices, tolerance=1e-3): """ Compact vertices and indices within given tolerance """ # Transform vertices into a structured array for np.unique to work n = len(vertices) V = np.zeros(n, dtype=[("pos", np.float32, 3)]) V["pos"][:, 0] = vertices[:, 0] V["pos"][:, 1] = vertices[:, 1] V["pos"][:, 2] = vertices[:, 2] epsilon = 1e-3 decimals = int(np.log(epsilon)/np.log(1/10.)) # Round all vertices within given decimals V_ = np.zeros_like(V) X = V["pos"][:, 0].round(decimals=decimals) X[np.where(abs(X) < epsilon)] = 0 V_["pos"][:, 0] = X Y = V["pos"][:, 1].round(decimals=decimals) Y[np.where(abs(Y) < epsilon)] = 0 V_["pos"][:, 1] = Y Z = V["pos"][:, 2].round(decimals=decimals) Z[np.where(abs(Z) < epsilon)] = 0 V_["pos"][:, 2] = Z # Find the unique vertices AND the mapping U, RI = np.unique(V_, return_inverse=True) # Translate indices from original vertices into the reduced set (U) indices = indices.ravel() I_ = indices.copy().ravel() for i in range(len(indices)): I_[i] = RI[indices[i]] I_ = I_.reshape(len(indices)/3, 3) # Return reduced vertices set, transalted indices and mapping that allows # to go from U to V return U.view(np.float32).reshape(len(U), 3), I_, RI
python
def compact(vertices, indices, tolerance=1e-3): """ Compact vertices and indices within given tolerance """ # Transform vertices into a structured array for np.unique to work n = len(vertices) V = np.zeros(n, dtype=[("pos", np.float32, 3)]) V["pos"][:, 0] = vertices[:, 0] V["pos"][:, 1] = vertices[:, 1] V["pos"][:, 2] = vertices[:, 2] epsilon = 1e-3 decimals = int(np.log(epsilon)/np.log(1/10.)) # Round all vertices within given decimals V_ = np.zeros_like(V) X = V["pos"][:, 0].round(decimals=decimals) X[np.where(abs(X) < epsilon)] = 0 V_["pos"][:, 0] = X Y = V["pos"][:, 1].round(decimals=decimals) Y[np.where(abs(Y) < epsilon)] = 0 V_["pos"][:, 1] = Y Z = V["pos"][:, 2].round(decimals=decimals) Z[np.where(abs(Z) < epsilon)] = 0 V_["pos"][:, 2] = Z # Find the unique vertices AND the mapping U, RI = np.unique(V_, return_inverse=True) # Translate indices from original vertices into the reduced set (U) indices = indices.ravel() I_ = indices.copy().ravel() for i in range(len(indices)): I_[i] = RI[indices[i]] I_ = I_.reshape(len(indices)/3, 3) # Return reduced vertices set, transalted indices and mapping that allows # to go from U to V return U.view(np.float32).reshape(len(U), 3), I_, RI
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Compact vertices and indices within given tolerance
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/geometry/normals.py#L10-L49
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/geometry/normals.py
normals
def normals(vertices, indices): """ Compute normals over a triangulated surface Parameters ---------- vertices : ndarray (n,3) triangles vertices indices : ndarray (p,3) triangles indices """ # Compact similar vertices vertices, indices, mapping = compact(vertices, indices) T = vertices[indices] N = np.cross(T[:, 1] - T[:, 0], T[:, 2]-T[:, 0]) L = np.sqrt(np.sum(N * N, axis=1)) L[L == 0] = 1.0 # prevent divide-by-zero N /= L[:, np.newaxis] normals = np.zeros_like(vertices) normals[indices[:, 0]] += N normals[indices[:, 1]] += N normals[indices[:, 2]] += N L = np.sqrt(np.sum(normals*normals, axis=1)) L[L == 0] = 1.0 normals /= L[:, np.newaxis] return normals[mapping]
python
def normals(vertices, indices): """ Compute normals over a triangulated surface Parameters ---------- vertices : ndarray (n,3) triangles vertices indices : ndarray (p,3) triangles indices """ # Compact similar vertices vertices, indices, mapping = compact(vertices, indices) T = vertices[indices] N = np.cross(T[:, 1] - T[:, 0], T[:, 2]-T[:, 0]) L = np.sqrt(np.sum(N * N, axis=1)) L[L == 0] = 1.0 # prevent divide-by-zero N /= L[:, np.newaxis] normals = np.zeros_like(vertices) normals[indices[:, 0]] += N normals[indices[:, 1]] += N normals[indices[:, 2]] += N L = np.sqrt(np.sum(normals*normals, axis=1)) L[L == 0] = 1.0 normals /= L[:, np.newaxis] return normals[mapping]
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Compute normals over a triangulated surface Parameters ---------- vertices : ndarray (n,3) triangles vertices indices : ndarray (p,3) triangles indices
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/geometry/normals.py#L52-L82
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/app/canvas.py
Canvas.create_native
def create_native(self): """ Create the native widget if not already done so. If the widget is already created, this function does nothing. """ if self._backend is not None: return # Make sure that the app is active assert self._app.native # Instantiate the backend with the right class self._app.backend_module.CanvasBackend(self, **self._backend_kwargs) # self._backend = set by BaseCanvasBackend self._backend_kwargs = None # Clean up # Connect to draw event (append to the end) # Process GLIR commands at each paint event self.events.draw.connect(self.context.flush_commands, position='last') if self._autoswap: self.events.draw.connect((self, 'swap_buffers'), ref=True, position='last')
python
def create_native(self): """ Create the native widget if not already done so. If the widget is already created, this function does nothing. """ if self._backend is not None: return # Make sure that the app is active assert self._app.native # Instantiate the backend with the right class self._app.backend_module.CanvasBackend(self, **self._backend_kwargs) # self._backend = set by BaseCanvasBackend self._backend_kwargs = None # Clean up # Connect to draw event (append to the end) # Process GLIR commands at each paint event self.events.draw.connect(self.context.flush_commands, position='last') if self._autoswap: self.events.draw.connect((self, 'swap_buffers'), ref=True, position='last')
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Create the native widget if not already done so. If the widget is already created, this function does nothing.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/app/canvas.py#L213-L231
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/app/canvas.py
Canvas.connect
def connect(self, fun): """ Connect a function to an event The name of the function should be on_X, with X the name of the event (e.g. 'on_draw'). This method is typically used as a decorator on a function definition for an event handler. Parameters ---------- fun : callable The function. """ # Get and check name name = fun.__name__ if not name.startswith('on_'): raise ValueError('When connecting a function based on its name, ' 'the name should start with "on_"') eventname = name[3:] # Get emitter try: emitter = self.events[eventname] except KeyError: raise ValueError( 'Event "%s" not available on this canvas.' % eventname) # Connect emitter.connect(fun)
python
def connect(self, fun): """ Connect a function to an event The name of the function should be on_X, with X the name of the event (e.g. 'on_draw'). This method is typically used as a decorator on a function definition for an event handler. Parameters ---------- fun : callable The function. """ # Get and check name name = fun.__name__ if not name.startswith('on_'): raise ValueError('When connecting a function based on its name, ' 'the name should start with "on_"') eventname = name[3:] # Get emitter try: emitter = self.events[eventname] except KeyError: raise ValueError( 'Event "%s" not available on this canvas.' % eventname) # Connect emitter.connect(fun)
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Connect a function to an event The name of the function should be on_X, with X the name of the event (e.g. 'on_draw'). This method is typically used as a decorator on a function definition for an event handler. Parameters ---------- fun : callable The function.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/app/canvas.py#L302-L330
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/app/canvas.py
Canvas.size
def size(self): """ The size of canvas/window """ size = self._backend._vispy_get_size() return (size[0] // self._px_scale, size[1] // self._px_scale)
python
def size(self): """ The size of canvas/window """ size = self._backend._vispy_get_size() return (size[0] // self._px_scale, size[1] // self._px_scale)
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The size of canvas/window
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/app/canvas.py#L334-L337
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/app/canvas.py
Canvas.show
def show(self, visible=True, run=False): """Show or hide the canvas Parameters ---------- visible : bool Make the canvas visible. run : bool Run the backend event loop. """ self._backend._vispy_set_visible(visible) if run: self.app.run()
python
def show(self, visible=True, run=False): """Show or hide the canvas Parameters ---------- visible : bool Make the canvas visible. run : bool Run the backend event loop. """ self._backend._vispy_set_visible(visible) if run: self.app.run()
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Show or hide the canvas Parameters ---------- visible : bool Make the canvas visible. run : bool Run the backend event loop.
[ "Show", "or", "hide", "the", "canvas" ]
54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/app/canvas.py#L419-L431
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/app/canvas.py
Canvas.close
def close(self): """Close the canvas Notes ----- This will usually destroy the GL context. For Qt, the context (and widget) will be destroyed only if the widget is top-level. To avoid having the widget destroyed (more like standard Qt behavior), consider making the widget a sub-widget. """ if self._backend is not None and not self._closed: self._closed = True self.events.close() self._backend._vispy_close() forget_canvas(self)
python
def close(self): """Close the canvas Notes ----- This will usually destroy the GL context. For Qt, the context (and widget) will be destroyed only if the widget is top-level. To avoid having the widget destroyed (more like standard Qt behavior), consider making the widget a sub-widget. """ if self._backend is not None and not self._closed: self._closed = True self.events.close() self._backend._vispy_close() forget_canvas(self)
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Close the canvas Notes ----- This will usually destroy the GL context. For Qt, the context (and widget) will be destroyed only if the widget is top-level. To avoid having the widget destroyed (more like standard Qt behavior), consider making the widget a sub-widget.
[ "Close", "the", "canvas" ]
54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/app/canvas.py#L444-L458
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/app/canvas.py
Canvas._update_fps
def _update_fps(self, event): """Update the fps after every window""" self._frame_count += 1 diff = time() - self._basetime if (diff > self._fps_window): self._fps = self._frame_count / diff self._basetime = time() self._frame_count = 0 self._fps_callback(self.fps)
python
def _update_fps(self, event): """Update the fps after every window""" self._frame_count += 1 diff = time() - self._basetime if (diff > self._fps_window): self._fps = self._frame_count / diff self._basetime = time() self._frame_count = 0 self._fps_callback(self.fps)
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Update the fps after every window
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/app/canvas.py#L460-L468
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/app/canvas.py
Canvas.measure_fps
def measure_fps(self, window=1, callback='%1.1f FPS'): """Measure the current FPS Sets the update window, connects the draw event to update_fps and sets the callback function. Parameters ---------- window : float The time-window (in seconds) to calculate FPS. Default 1.0. callback : function | str The function to call with the float FPS value, or the string to be formatted with the fps value and then printed. The default is ``'%1.1f FPS'``. If callback evaluates to False, the FPS measurement is stopped. """ # Connect update_fps function to draw self.events.draw.disconnect(self._update_fps) if callback: if isinstance(callback, string_types): callback_str = callback # because callback gets overwritten def callback(x): print(callback_str % x) self._fps_window = window self.events.draw.connect(self._update_fps) self._fps_callback = callback else: self._fps_callback = None
python
def measure_fps(self, window=1, callback='%1.1f FPS'): """Measure the current FPS Sets the update window, connects the draw event to update_fps and sets the callback function. Parameters ---------- window : float The time-window (in seconds) to calculate FPS. Default 1.0. callback : function | str The function to call with the float FPS value, or the string to be formatted with the fps value and then printed. The default is ``'%1.1f FPS'``. If callback evaluates to False, the FPS measurement is stopped. """ # Connect update_fps function to draw self.events.draw.disconnect(self._update_fps) if callback: if isinstance(callback, string_types): callback_str = callback # because callback gets overwritten def callback(x): print(callback_str % x) self._fps_window = window self.events.draw.connect(self._update_fps) self._fps_callback = callback else: self._fps_callback = None
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/app/canvas.py#L470-L499
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/app/canvas.py
Canvas.render
def render(self): """ Render the canvas to an offscreen buffer and return the image array. Returns ------- image : array Numpy array of type ubyte and shape (h, w, 4). Index [0, 0] is the upper-left corner of the rendered region. """ self.set_current() size = self.physical_size fbo = FrameBuffer(color=RenderBuffer(size[::-1]), depth=RenderBuffer(size[::-1])) try: fbo.activate() self.events.draw() return fbo.read() finally: fbo.deactivate()
python
def render(self): """ Render the canvas to an offscreen buffer and return the image array. Returns ------- image : array Numpy array of type ubyte and shape (h, w, 4). Index [0, 0] is the upper-left corner of the rendered region. """ self.set_current() size = self.physical_size fbo = FrameBuffer(color=RenderBuffer(size[::-1]), depth=RenderBuffer(size[::-1])) try: fbo.activate() self.events.draw() return fbo.read() finally: fbo.deactivate()
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Render the canvas to an offscreen buffer and return the image array. Returns ------- image : array Numpy array of type ubyte and shape (h, w, 4). Index [0, 0] is the upper-left corner of the rendered region.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/app/canvas.py#L520-L541
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/app/canvas.py
MouseEvent.drag_events
def drag_events(self): """ Return a list of all mouse events in the current drag operation. Returns None if there is no current drag operation. """ if not self.is_dragging: return None event = self events = [] while True: # mouse_press events can only be the start of a trail if event is None or event.type == 'mouse_press': break events.append(event) event = event.last_event return events[::-1]
python
def drag_events(self): """ Return a list of all mouse events in the current drag operation. Returns None if there is no current drag operation. """ if not self.is_dragging: return None event = self events = [] while True: # mouse_press events can only be the start of a trail if event is None or event.type == 'mouse_press': break events.append(event) event = event.last_event return events[::-1]
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Return a list of all mouse events in the current drag operation. Returns None if there is no current drag operation.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/app/canvas.py#L639-L656
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/app/canvas.py
MouseEvent.trail
def trail(self): """ Return an (N, 2) array of mouse coordinates for every event in the current mouse drag operation. Returns None if there is no current drag operation. """ events = self.drag_events() if events is None: return None trail = np.empty((len(events), 2), dtype=int) for i, ev in enumerate(events): trail[i] = ev.pos return trail
python
def trail(self): """ Return an (N, 2) array of mouse coordinates for every event in the current mouse drag operation. Returns None if there is no current drag operation. """ events = self.drag_events() if events is None: return None trail = np.empty((len(events), 2), dtype=int) for i, ev in enumerate(events): trail[i] = ev.pos return trail
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Return an (N, 2) array of mouse coordinates for every event in the current mouse drag operation. Returns None if there is no current drag operation.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/app/canvas.py#L658-L672
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/scene/widgets/widget.py
Widget.width_min
def width_min(self, width_min): """Set the minimum height of the widget Parameters ---------- height_min: float the minimum height of the widget """ if width_min is None: self._width_limits[0] = 0 return width_min = float(width_min) assert(0 <= width_min) self._width_limits[0] = width_min self._update_layout()
python
def width_min(self, width_min): """Set the minimum height of the widget Parameters ---------- height_min: float the minimum height of the widget """ if width_min is None: self._width_limits[0] = 0 return width_min = float(width_min) assert(0 <= width_min) self._width_limits[0] = width_min self._update_layout()
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Set the minimum height of the widget Parameters ---------- height_min: float the minimum height of the widget
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/scene/widgets/widget.py#L133-L151
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/scene/widgets/widget.py
Widget.width_max
def width_max(self, width_max): """Set the maximum width of the widget. Parameters ---------- width_max: None | float the maximum width of the widget. if None, maximum width is unbounded """ if width_max is None: self._width_limits[1] = None return width_max = float(width_max) assert(self.width_min <= width_max) self._width_limits[1] = width_max self._update_layout()
python
def width_max(self, width_max): """Set the maximum width of the widget. Parameters ---------- width_max: None | float the maximum width of the widget. if None, maximum width is unbounded """ if width_max is None: self._width_limits[1] = None return width_max = float(width_max) assert(self.width_min <= width_max) self._width_limits[1] = width_max self._update_layout()
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Set the maximum width of the widget. Parameters ---------- width_max: None | float the maximum width of the widget. if None, maximum width is unbounded
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/scene/widgets/widget.py#L159-L176
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/scene/widgets/widget.py
Widget.height_min
def height_min(self, height_min): """Set the minimum height of the widget Parameters ---------- height_min: float the minimum height of the widget """ if height_min is None: self._height_limits[0] = 0 return height_min = float(height_min) assert(height_min >= 0) self._height_limits[0] = height_min self._update_layout()
python
def height_min(self, height_min): """Set the minimum height of the widget Parameters ---------- height_min: float the minimum height of the widget """ if height_min is None: self._height_limits[0] = 0 return height_min = float(height_min) assert(height_min >= 0) self._height_limits[0] = height_min self._update_layout()
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Set the minimum height of the widget Parameters ---------- height_min: float the minimum height of the widget
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/scene/widgets/widget.py#L189-L206
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/scene/widgets/widget.py
Widget.height_max
def height_max(self, height_max): """Set the maximum height of the widget. Parameters ---------- height_max: None | float the maximum height of the widget. if None, maximum height is unbounded """ if height_max is None: self._height_limits[1] = None return height_max = float(height_max) assert(0 <= self.height_min <= height_max) self._height_limits[1] = height_max self._update_layout()
python
def height_max(self, height_max): """Set the maximum height of the widget. Parameters ---------- height_max: None | float the maximum height of the widget. if None, maximum height is unbounded """ if height_max is None: self._height_limits[1] = None return height_max = float(height_max) assert(0 <= self.height_min <= height_max) self._height_limits[1] = height_max self._update_layout()
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/scene/widgets/widget.py#L214-L230
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/scene/widgets/widget.py
Widget.inner_rect
def inner_rect(self): """The rectangular area inside the margin, border, and padding. Generally widgets should avoid drawing or placing sub-widgets outside this rectangle. """ m = self.margin + self._border_width + self.padding if not self.border_color.is_blank: m += 1 return Rect((m, m), (self.size[0]-2*m, self.size[1]-2*m))
python
def inner_rect(self): """The rectangular area inside the margin, border, and padding. Generally widgets should avoid drawing or placing sub-widgets outside this rectangle. """ m = self.margin + self._border_width + self.padding if not self.border_color.is_blank: m += 1 return Rect((m, m), (self.size[0]-2*m, self.size[1]-2*m))
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The rectangular area inside the margin, border, and padding. Generally widgets should avoid drawing or placing sub-widgets outside this rectangle.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/scene/widgets/widget.py#L245-L254
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/scene/widgets/widget.py
Widget._update_clipper
def _update_clipper(self): """Called whenever the clipper for this widget may need to be updated. """ if self.clip_children and self._clipper is None: self._clipper = Clipper() elif not self.clip_children: self._clipper = None if self._clipper is None: return self._clipper.rect = self.inner_rect self._clipper.transform = self.get_transform('framebuffer', 'visual')
python
def _update_clipper(self): """Called whenever the clipper for this widget may need to be updated. """ if self.clip_children and self._clipper is None: self._clipper = Clipper() elif not self.clip_children: self._clipper = None if self._clipper is None: return self._clipper.rect = self.inner_rect self._clipper.transform = self.get_transform('framebuffer', 'visual')
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Called whenever the clipper for this widget may need to be updated.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/scene/widgets/widget.py#L283-L294
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/scene/widgets/widget.py
Widget._update_line
def _update_line(self): """ Update border line to match new shape """ w = self._border_width m = self.margin # border is drawn within the boundaries of the widget: # # size = (8, 7) margin=2 # internal rect = (3, 3, 2, 1) # ........ # ........ # ..BBBB.. # ..B B.. # ..BBBB.. # ........ # ........ # l = b = m r = self.size[0] - m t = self.size[1] - m pos = np.array([ [l, b], [l+w, b+w], [r, b], [r-w, b+w], [r, t], [r-w, t-w], [l, t], [l+w, t-w], ], dtype=np.float32) faces = np.array([ [0, 2, 1], [1, 2, 3], [2, 4, 3], [3, 5, 4], [4, 5, 6], [5, 7, 6], [6, 0, 7], [7, 0, 1], [5, 3, 1], [1, 5, 7], ], dtype=np.int32) start = 8 if self._border_color.is_blank else 0 stop = 8 if self._bgcolor.is_blank else 10 face_colors = None if self._face_colors is not None: face_colors = self._face_colors[start:stop] self._mesh.set_data(vertices=pos, faces=faces[start:stop], face_colors=face_colors) # picking mesh covers the entire area self._picking_mesh.set_data(vertices=pos[::2])
python
def _update_line(self): """ Update border line to match new shape """ w = self._border_width m = self.margin # border is drawn within the boundaries of the widget: # # size = (8, 7) margin=2 # internal rect = (3, 3, 2, 1) # ........ # ........ # ..BBBB.. # ..B B.. # ..BBBB.. # ........ # ........ # l = b = m r = self.size[0] - m t = self.size[1] - m pos = np.array([ [l, b], [l+w, b+w], [r, b], [r-w, b+w], [r, t], [r-w, t-w], [l, t], [l+w, t-w], ], dtype=np.float32) faces = np.array([ [0, 2, 1], [1, 2, 3], [2, 4, 3], [3, 5, 4], [4, 5, 6], [5, 7, 6], [6, 0, 7], [7, 0, 1], [5, 3, 1], [1, 5, 7], ], dtype=np.int32) start = 8 if self._border_color.is_blank else 0 stop = 8 if self._bgcolor.is_blank else 10 face_colors = None if self._face_colors is not None: face_colors = self._face_colors[start:stop] self._mesh.set_data(vertices=pos, faces=faces[start:stop], face_colors=face_colors) # picking mesh covers the entire area self._picking_mesh.set_data(vertices=pos[::2])
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/scene/widgets/widget.py#L344-L390
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/scene/widgets/widget.py
Widget.add_widget
def add_widget(self, widget): """ Add a Widget as a managed child of this Widget. The child will be automatically positioned and sized to fill the entire space inside this Widget (unless _update_child_widgets is redefined). Parameters ---------- widget : instance of Widget The widget to add. Returns ------- widget : instance of Widget The widget. """ self._widgets.append(widget) widget.parent = self self._update_child_widgets() return widget
python
def add_widget(self, widget): """ Add a Widget as a managed child of this Widget. The child will be automatically positioned and sized to fill the entire space inside this Widget (unless _update_child_widgets is redefined). Parameters ---------- widget : instance of Widget The widget to add. Returns ------- widget : instance of Widget The widget. """ self._widgets.append(widget) widget.parent = self self._update_child_widgets() return widget
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Add a Widget as a managed child of this Widget. The child will be automatically positioned and sized to fill the entire space inside this Widget (unless _update_child_widgets is redefined). Parameters ---------- widget : instance of Widget The widget to add. Returns ------- widget : instance of Widget The widget.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/scene/widgets/widget.py#L419-L440
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/scene/widgets/widget.py
Widget.add_grid
def add_grid(self, *args, **kwargs): """ Create a new Grid and add it as a child widget. All arguments are given to Grid(). """ from .grid import Grid grid = Grid(*args, **kwargs) return self.add_widget(grid)
python
def add_grid(self, *args, **kwargs): """ Create a new Grid and add it as a child widget. All arguments are given to Grid(). """ from .grid import Grid grid = Grid(*args, **kwargs) return self.add_widget(grid)
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Create a new Grid and add it as a child widget. All arguments are given to Grid().
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/scene/widgets/widget.py#L442-L450
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/scene/widgets/widget.py
Widget.add_view
def add_view(self, *args, **kwargs): """ Create a new ViewBox and add it as a child widget. All arguments are given to ViewBox(). """ from .viewbox import ViewBox view = ViewBox(*args, **kwargs) return self.add_widget(view)
python
def add_view(self, *args, **kwargs): """ Create a new ViewBox and add it as a child widget. All arguments are given to ViewBox(). """ from .viewbox import ViewBox view = ViewBox(*args, **kwargs) return self.add_widget(view)
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Create a new ViewBox and add it as a child widget. All arguments are given to ViewBox().
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/scene/widgets/widget.py#L452-L460
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/scene/widgets/widget.py
Widget.remove_widget
def remove_widget(self, widget): """ Remove a Widget as a managed child of this Widget. Parameters ---------- widget : instance of Widget The widget to remove. """ self._widgets.remove(widget) widget.parent = None self._update_child_widgets()
python
def remove_widget(self, widget): """ Remove a Widget as a managed child of this Widget. Parameters ---------- widget : instance of Widget The widget to remove. """ self._widgets.remove(widget) widget.parent = None self._update_child_widgets()
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Remove a Widget as a managed child of this Widget. Parameters ---------- widget : instance of Widget The widget to remove.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/scene/widgets/widget.py#L462-L473
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/io/datasets.py
pack_unit
def pack_unit(value): """Packs float values between [0,1] into 4 unsigned int8 Returns ------- pack: array packed interpolation kernel """ pack = np.zeros(value.shape + (4,), dtype=np.ubyte) for i in range(4): value, pack[..., i] = np.modf(value * 256.) return pack
python
def pack_unit(value): """Packs float values between [0,1] into 4 unsigned int8 Returns ------- pack: array packed interpolation kernel """ pack = np.zeros(value.shape + (4,), dtype=np.ubyte) for i in range(4): value, pack[..., i] = np.modf(value * 256.) return pack
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Packs float values between [0,1] into 4 unsigned int8 Returns ------- pack: array packed interpolation kernel
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/io/datasets.py#L38-L49
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/io/datasets.py
pack_ieee
def pack_ieee(value): """Packs float ieee binary representation into 4 unsigned int8 Returns ------- pack: array packed interpolation kernel """ return np.fromstring(value.tostring(), np.ubyte).reshape((value.shape + (4,)))
python
def pack_ieee(value): """Packs float ieee binary representation into 4 unsigned int8 Returns ------- pack: array packed interpolation kernel """ return np.fromstring(value.tostring(), np.ubyte).reshape((value.shape + (4,)))
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Packs float ieee binary representation into 4 unsigned int8 Returns ------- pack: array packed interpolation kernel
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/io/datasets.py#L52-L61
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/io/datasets.py
load_spatial_filters
def load_spatial_filters(packed=True): """Load spatial-filters kernel Parameters ---------- packed : bool Whether or not the data should be in "packed" representation for use in GLSL code. Returns ------- kernel : array 16x1024x4 (packed float in rgba) or 16x1024 (unpacked float) 16 interpolation kernel with length 1024 each. names : tuple of strings Respective interpolation names, plus "Nearest" which does not require a filter but can still be used """ names = ("Bilinear", "Hanning", "Hamming", "Hermite", "Kaiser", "Quadric", "Bicubic", "CatRom", "Mitchell", "Spline16", "Spline36", "Gaussian", "Bessel", "Sinc", "Lanczos", "Blackman", "Nearest") kernel = np.load(op.join(DATA_DIR, 'spatial-filters.npy')) if packed: # convert the kernel to a packed representation kernel = pack_unit(kernel) return kernel, names
python
def load_spatial_filters(packed=True): """Load spatial-filters kernel Parameters ---------- packed : bool Whether or not the data should be in "packed" representation for use in GLSL code. Returns ------- kernel : array 16x1024x4 (packed float in rgba) or 16x1024 (unpacked float) 16 interpolation kernel with length 1024 each. names : tuple of strings Respective interpolation names, plus "Nearest" which does not require a filter but can still be used """ names = ("Bilinear", "Hanning", "Hamming", "Hermite", "Kaiser", "Quadric", "Bicubic", "CatRom", "Mitchell", "Spline16", "Spline36", "Gaussian", "Bessel", "Sinc", "Lanczos", "Blackman", "Nearest") kernel = np.load(op.join(DATA_DIR, 'spatial-filters.npy')) if packed: # convert the kernel to a packed representation kernel = pack_unit(kernel) return kernel, names
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Load spatial-filters kernel Parameters ---------- packed : bool Whether or not the data should be in "packed" representation for use in GLSL code. Returns ------- kernel : array 16x1024x4 (packed float in rgba) or 16x1024 (unpacked float) 16 interpolation kernel with length 1024 each. names : tuple of strings Respective interpolation names, plus "Nearest" which does not require a filter but can still be used
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/io/datasets.py#L64-L94
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/fonts/_triage.py
list_fonts
def list_fonts(): """List system fonts Returns ------- fonts : list of str List of system fonts. """ vals = _list_fonts() for font in _vispy_fonts: vals += [font] if font not in vals else [] vals = sorted(vals, key=lambda s: s.lower()) return vals
python
def list_fonts(): """List system fonts Returns ------- fonts : list of str List of system fonts. """ vals = _list_fonts() for font in _vispy_fonts: vals += [font] if font not in vals else [] vals = sorted(vals, key=lambda s: s.lower()) return vals
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List system fonts Returns ------- fonts : list of str List of system fonts.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/fonts/_triage.py#L24-L36
train
brouberol/contexttimer
contexttimer/timeout.py
timeout
def timeout(limit, handler): """A decorator ensuring that the decorated function tun time does not exceeds the argument limit. :args limit: the time limit :type limit: int :args handler: the handler function called when the decorated function times out. :type handler: callable Example: >>>def timeout_handler(limit, f, *args, **kwargs): ... print "{func} call timed out after {lim}s.".format( ... func=f.__name__, lim=limit) ... >>>@timeout(limit=5, handler=timeout_handler) ... def work(foo, bar, baz="spam") ... time.sleep(10) >>>work("foo", "bar", "baz") # time passes... work call timed out after 5s. >>> """ def wrapper(f): def wrapped_f(*args, **kwargs): old_handler = signal.getsignal(signal.SIGALRM) signal.signal(signal.SIGALRM, timeout_handler) signal.alarm(limit) try: res = f(*args, **kwargs) except Timeout: handler(limit, f, args, kwargs) else: return res finally: signal.signal(signal.SIGALRM, old_handler) signal.alarm(0) return wrapped_f return wrapper
python
def timeout(limit, handler): """A decorator ensuring that the decorated function tun time does not exceeds the argument limit. :args limit: the time limit :type limit: int :args handler: the handler function called when the decorated function times out. :type handler: callable Example: >>>def timeout_handler(limit, f, *args, **kwargs): ... print "{func} call timed out after {lim}s.".format( ... func=f.__name__, lim=limit) ... >>>@timeout(limit=5, handler=timeout_handler) ... def work(foo, bar, baz="spam") ... time.sleep(10) >>>work("foo", "bar", "baz") # time passes... work call timed out after 5s. >>> """ def wrapper(f): def wrapped_f(*args, **kwargs): old_handler = signal.getsignal(signal.SIGALRM) signal.signal(signal.SIGALRM, timeout_handler) signal.alarm(limit) try: res = f(*args, **kwargs) except Timeout: handler(limit, f, args, kwargs) else: return res finally: signal.signal(signal.SIGALRM, old_handler) signal.alarm(0) return wrapped_f return wrapper
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a866f420ed4c10f29abf252c58b11f9db6706100
https://github.com/brouberol/contexttimer/blob/a866f420ed4c10f29abf252c58b11f9db6706100/contexttimer/timeout.py#L39-L80
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/app/base.py
BaseCanvasBackend._process_backend_kwargs
def _process_backend_kwargs(self, kwargs): """ Simple utility to retrieve kwargs in predetermined order. Also checks whether the values of the backend arguments do not violate the backend capabilities. """ # Verify given argument with capability of the backend app = self._vispy_canvas.app capability = app.backend_module.capability if kwargs['context'].shared.name: # name already assigned: shared if not capability['context']: raise RuntimeError('Cannot share context with this backend') for key in [key for (key, val) in capability.items() if not val]: if key in ['context', 'multi_window', 'scroll']: continue invert = key in ['resizable', 'decorate'] if bool(kwargs[key]) - invert: raise RuntimeError('Config %s is not supported by backend %s' % (key, app.backend_name)) # Return items in sequence out = SimpleBunch() keys = ['title', 'size', 'position', 'show', 'vsync', 'resizable', 'decorate', 'fullscreen', 'parent', 'context', 'always_on_top', ] for key in keys: out[key] = kwargs[key] return out
python
def _process_backend_kwargs(self, kwargs): """ Simple utility to retrieve kwargs in predetermined order. Also checks whether the values of the backend arguments do not violate the backend capabilities. """ # Verify given argument with capability of the backend app = self._vispy_canvas.app capability = app.backend_module.capability if kwargs['context'].shared.name: # name already assigned: shared if not capability['context']: raise RuntimeError('Cannot share context with this backend') for key in [key for (key, val) in capability.items() if not val]: if key in ['context', 'multi_window', 'scroll']: continue invert = key in ['resizable', 'decorate'] if bool(kwargs[key]) - invert: raise RuntimeError('Config %s is not supported by backend %s' % (key, app.backend_name)) # Return items in sequence out = SimpleBunch() keys = ['title', 'size', 'position', 'show', 'vsync', 'resizable', 'decorate', 'fullscreen', 'parent', 'context', 'always_on_top', ] for key in keys: out[key] = kwargs[key] return out
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/app/base.py#L80-L106
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/scene/cameras/fly.py
FlyCamera._set_range
def _set_range(self, init): """ Reset the view. """ #PerspectiveCamera._set_range(self, init) # Stop moving self._speed *= 0.0 # Get window size (and store factor now to sync with resizing) w, h = self._viewbox.size w, h = float(w), float(h) # Get range and translation for x and y x1, y1, z1 = self._xlim[0], self._ylim[0], self._zlim[0] x2, y2, z2 = self._xlim[1], self._ylim[1], self._zlim[1] rx, ry, rz = (x2 - x1), (y2 - y1), (z2 - z1) # Correct ranges for window size. Note that the window width # influences the x and y data range, while the height influences # the z data range. if w / h > 1: rx /= w / h ry /= w / h else: rz /= h / w # Do not convert to screen coordinates. This camera does not need # to fit everything on screen, but we need to estimate the scale # of the data in the scene. # Set scale, depending on data range. Initial speed is such that # the scene can be traversed in about three seconds. self._scale_factor = max(rx, ry, rz) / 3.0 # Set initial position to a corner of the scene margin = np.mean([rx, ry, rz]) * 0.1 self._center = x1 - margin, y1 - margin, z1 + margin # Determine initial view direction based on flip axis yaw = 45 * self._flip_factors[0] pitch = -90 - 20 * self._flip_factors[2] if self._flip_factors[1] < 0: yaw += 90 * np.sign(self._flip_factors[0]) # Set orientation q1 = Quaternion.create_from_axis_angle(pitch*math.pi/180, 1, 0, 0) q2 = Quaternion.create_from_axis_angle(0*math.pi/180, 0, 1, 0) q3 = Quaternion.create_from_axis_angle(yaw*math.pi/180, 0, 0, 1) # self._rotation1 = (q1 * q2 * q3).normalize() self._rotation2 = Quaternion() # Update self.view_changed()
python
def _set_range(self, init): """ Reset the view. """ #PerspectiveCamera._set_range(self, init) # Stop moving self._speed *= 0.0 # Get window size (and store factor now to sync with resizing) w, h = self._viewbox.size w, h = float(w), float(h) # Get range and translation for x and y x1, y1, z1 = self._xlim[0], self._ylim[0], self._zlim[0] x2, y2, z2 = self._xlim[1], self._ylim[1], self._zlim[1] rx, ry, rz = (x2 - x1), (y2 - y1), (z2 - z1) # Correct ranges for window size. Note that the window width # influences the x and y data range, while the height influences # the z data range. if w / h > 1: rx /= w / h ry /= w / h else: rz /= h / w # Do not convert to screen coordinates. This camera does not need # to fit everything on screen, but we need to estimate the scale # of the data in the scene. # Set scale, depending on data range. Initial speed is such that # the scene can be traversed in about three seconds. self._scale_factor = max(rx, ry, rz) / 3.0 # Set initial position to a corner of the scene margin = np.mean([rx, ry, rz]) * 0.1 self._center = x1 - margin, y1 - margin, z1 + margin # Determine initial view direction based on flip axis yaw = 45 * self._flip_factors[0] pitch = -90 - 20 * self._flip_factors[2] if self._flip_factors[1] < 0: yaw += 90 * np.sign(self._flip_factors[0]) # Set orientation q1 = Quaternion.create_from_axis_angle(pitch*math.pi/180, 1, 0, 0) q2 = Quaternion.create_from_axis_angle(0*math.pi/180, 0, 1, 0) q3 = Quaternion.create_from_axis_angle(yaw*math.pi/180, 0, 0, 1) # self._rotation1 = (q1 * q2 * q3).normalize() self._rotation2 = Quaternion() # Update self.view_changed()
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Reset the view.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/scene/cameras/fly.py#L146-L200
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/scene/cameras/fly.py
FlyCamera.on_timer
def on_timer(self, event): """Timer event handler Parameters ---------- event : instance of Event The event. """ # Set relative speed and acceleration rel_speed = event.dt rel_acc = 0.1 # Get what's forward pf, pr, pl, pu = self._get_directions() # Increase speed through acceleration # Note that self._speed is relative. We can balance rel_acc and # rel_speed to get a nice smooth or direct control self._speed += self._acc * rel_acc # Reduce speed. Simulate resistance. Using brakes slows down faster. # Note that the way that we reduce speed, allows for higher # speeds if keys ar bound to higher acc values (i.e. turbo) reduce = np.array([0.05, 0.05, 0.05, 0.1, 0.1, 0.1]) reduce[self._brake > 0] = 0.2 self._speed -= self._speed * reduce if np.abs(self._speed).max() < 0.05: self._speed *= 0.0 # --- Determine new position from translation speed if self._speed[:3].any(): # Create speed vectors, use scale_factor as a reference dv = np.array([1.0/d for d in self._flip_factors]) # vf = pf * dv * rel_speed * self._scale_factor vr = pr * dv * rel_speed * self._scale_factor vu = pu * dv * rel_speed * self._scale_factor direction = vf, vr, vu # Set position center_loc = np.array(self._center, dtype='float32') center_loc += (self._speed[0] * direction[0] + self._speed[1] * direction[1] + self._speed[2] * direction[2]) self._center = tuple(center_loc) # --- Determine new orientation from rotation speed roll_angle = 0 # Calculate manual roll (from speed) if self._speed[3:].any(): angleGain = np.array([1.0, 1.5, 1.0]) * 3 * math.pi / 180 angles = self._speed[3:] * angleGain q1 = Quaternion.create_from_axis_angle(angles[0], -1, 0, 0) q2 = Quaternion.create_from_axis_angle(angles[1], 0, 1, 0) q3 = Quaternion.create_from_axis_angle(angles[2], 0, 0, -1) q = q1 * q2 * q3 self._rotation1 = (q * self._rotation1).normalize() # Calculate auto-roll if self.auto_roll: up = {'x': (1, 0, 0), 'y': (0, 1, 0), 'z': (0, 0, 1)}[self.up[1]] up = np.array(up) * {'+': +1, '-': -1}[self.up[0]] def angle(p1, p2): return np.arccos(p1.dot(p2)) #au = angle(pu, (0, 0, 1)) ar = angle(pr, up) al = angle(pl, up) af = angle(pf, up) # Roll angle that's off from being leveled (in unit strength) roll_angle = math.sin(0.5*(al - ar)) # Correct for pitch roll_angle *= abs(math.sin(af)) # abs(math.sin(au)) if abs(roll_angle) < 0.05: roll_angle = 0 if roll_angle: # Correct to soften the force at 90 degree angle roll_angle = np.sign(roll_angle) * np.abs(roll_angle)**0.5 # Get correction for this iteration and apply angle_correction = 1.0 * roll_angle * math.pi / 180 q = Quaternion.create_from_axis_angle(angle_correction, 0, 0, 1) self._rotation1 = (q * self._rotation1).normalize() # Update if self._speed.any() or roll_angle or self._update_from_mouse: self._update_from_mouse = False self.view_changed()
python
def on_timer(self, event): """Timer event handler Parameters ---------- event : instance of Event The event. """ # Set relative speed and acceleration rel_speed = event.dt rel_acc = 0.1 # Get what's forward pf, pr, pl, pu = self._get_directions() # Increase speed through acceleration # Note that self._speed is relative. We can balance rel_acc and # rel_speed to get a nice smooth or direct control self._speed += self._acc * rel_acc # Reduce speed. Simulate resistance. Using brakes slows down faster. # Note that the way that we reduce speed, allows for higher # speeds if keys ar bound to higher acc values (i.e. turbo) reduce = np.array([0.05, 0.05, 0.05, 0.1, 0.1, 0.1]) reduce[self._brake > 0] = 0.2 self._speed -= self._speed * reduce if np.abs(self._speed).max() < 0.05: self._speed *= 0.0 # --- Determine new position from translation speed if self._speed[:3].any(): # Create speed vectors, use scale_factor as a reference dv = np.array([1.0/d for d in self._flip_factors]) # vf = pf * dv * rel_speed * self._scale_factor vr = pr * dv * rel_speed * self._scale_factor vu = pu * dv * rel_speed * self._scale_factor direction = vf, vr, vu # Set position center_loc = np.array(self._center, dtype='float32') center_loc += (self._speed[0] * direction[0] + self._speed[1] * direction[1] + self._speed[2] * direction[2]) self._center = tuple(center_loc) # --- Determine new orientation from rotation speed roll_angle = 0 # Calculate manual roll (from speed) if self._speed[3:].any(): angleGain = np.array([1.0, 1.5, 1.0]) * 3 * math.pi / 180 angles = self._speed[3:] * angleGain q1 = Quaternion.create_from_axis_angle(angles[0], -1, 0, 0) q2 = Quaternion.create_from_axis_angle(angles[1], 0, 1, 0) q3 = Quaternion.create_from_axis_angle(angles[2], 0, 0, -1) q = q1 * q2 * q3 self._rotation1 = (q * self._rotation1).normalize() # Calculate auto-roll if self.auto_roll: up = {'x': (1, 0, 0), 'y': (0, 1, 0), 'z': (0, 0, 1)}[self.up[1]] up = np.array(up) * {'+': +1, '-': -1}[self.up[0]] def angle(p1, p2): return np.arccos(p1.dot(p2)) #au = angle(pu, (0, 0, 1)) ar = angle(pr, up) al = angle(pl, up) af = angle(pf, up) # Roll angle that's off from being leveled (in unit strength) roll_angle = math.sin(0.5*(al - ar)) # Correct for pitch roll_angle *= abs(math.sin(af)) # abs(math.sin(au)) if abs(roll_angle) < 0.05: roll_angle = 0 if roll_angle: # Correct to soften the force at 90 degree angle roll_angle = np.sign(roll_angle) * np.abs(roll_angle)**0.5 # Get correction for this iteration and apply angle_correction = 1.0 * roll_angle * math.pi / 180 q = Quaternion.create_from_axis_angle(angle_correction, 0, 0, 1) self._rotation1 = (q * self._rotation1).normalize() # Update if self._speed.any() or roll_angle or self._update_from_mouse: self._update_from_mouse = False self.view_changed()
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Timer event handler Parameters ---------- event : instance of Event The event.
[ "Timer", "event", "handler" ]
54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/scene/cameras/fly.py#L231-L324
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/scene/cameras/fly.py
FlyCamera.viewbox_key_event
def viewbox_key_event(self, event): """ViewBox key event handler Parameters ---------- event : instance of Event The event. """ PerspectiveCamera.viewbox_key_event(self, event) if event.handled or not self.interactive: return # Ensure the timer runs if not self._timer.running: self._timer.start() if event.key in self._keymap: val_dims = self._keymap[event.key] val = val_dims[0] # Brake or accelarate? if val == 0: vec = self._brake val = 1 else: vec = self._acc # Set if event.type == 'key_release': val = 0 for dim in val_dims[1:]: factor = 1.0 vec[dim-1] = val * factor
python
def viewbox_key_event(self, event): """ViewBox key event handler Parameters ---------- event : instance of Event The event. """ PerspectiveCamera.viewbox_key_event(self, event) if event.handled or not self.interactive: return # Ensure the timer runs if not self._timer.running: self._timer.start() if event.key in self._keymap: val_dims = self._keymap[event.key] val = val_dims[0] # Brake or accelarate? if val == 0: vec = self._brake val = 1 else: vec = self._acc # Set if event.type == 'key_release': val = 0 for dim in val_dims[1:]: factor = 1.0 vec[dim-1] = val * factor
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ViewBox key event handler Parameters ---------- event : instance of Event The event.
[ "ViewBox", "key", "event", "handler" ]
54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/scene/cameras/fly.py#L326-L357
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/scene/cameras/fly.py
FlyCamera.viewbox_mouse_event
def viewbox_mouse_event(self, event): """ViewBox mouse event handler Parameters ---------- event : instance of Event The event. """ PerspectiveCamera.viewbox_mouse_event(self, event) if event.handled or not self.interactive: return if event.type == 'mouse_wheel': if not event.mouse_event.modifiers: # Move forward / backward self._speed[0] += 0.5 * event.delta[1] elif keys.SHIFT in event.mouse_event.modifiers: # Speed s = 1.1 ** - event.delta[1] self.scale_factor /= s # divide instead of multiply print('scale factor: %1.1f units/s' % self.scale_factor) return if event.type == 'mouse_press': event.handled = True if event.type == 'mouse_release': # Reset self._event_value = None # Apply rotation self._rotation1 = (self._rotation2 * self._rotation1).normalize() self._rotation2 = Quaternion() elif not self._timer.running: # Ensure the timer runs self._timer.start() if event.type == 'mouse_move': if event.press_event is None: return if not event.buttons: return # Prepare modifiers = event.mouse_event.modifiers pos1 = event.mouse_event.press_event.pos pos2 = event.mouse_event.pos w, h = self._viewbox.size if 1 in event.buttons and not modifiers: # rotate # get normalized delta values d_az = -float(pos2[0] - pos1[0]) / w d_el = +float(pos2[1] - pos1[1]) / h # Apply gain d_az *= - 0.5 * math.pi # * self._speed_rot d_el *= + 0.5 * math.pi # * self._speed_rot # Create temporary quaternions q_az = Quaternion.create_from_axis_angle(d_az, 0, 1, 0) q_el = Quaternion.create_from_axis_angle(d_el, 1, 0, 0) # Apply to global quaternion self._rotation2 = (q_el.normalize() * q_az).normalize() elif 2 in event.buttons and keys.CONTROL in modifiers: # zoom --> fov if self._event_value is None: self._event_value = self._fov p1 = np.array(event.press_event.pos)[:2] p2 = np.array(event.pos)[:2] p1c = event.map_to_canvas(p1)[:2] p2c = event.map_to_canvas(p2)[:2] d = p2c - p1c fov = self._event_value * math.exp(-0.01*d[1]) self._fov = min(90.0, max(10, fov)) # Make transform be updated on the next timer tick. # By doing it at timer tick, we avoid shaky behavior self._update_from_mouse = True
python
def viewbox_mouse_event(self, event): """ViewBox mouse event handler Parameters ---------- event : instance of Event The event. """ PerspectiveCamera.viewbox_mouse_event(self, event) if event.handled or not self.interactive: return if event.type == 'mouse_wheel': if not event.mouse_event.modifiers: # Move forward / backward self._speed[0] += 0.5 * event.delta[1] elif keys.SHIFT in event.mouse_event.modifiers: # Speed s = 1.1 ** - event.delta[1] self.scale_factor /= s # divide instead of multiply print('scale factor: %1.1f units/s' % self.scale_factor) return if event.type == 'mouse_press': event.handled = True if event.type == 'mouse_release': # Reset self._event_value = None # Apply rotation self._rotation1 = (self._rotation2 * self._rotation1).normalize() self._rotation2 = Quaternion() elif not self._timer.running: # Ensure the timer runs self._timer.start() if event.type == 'mouse_move': if event.press_event is None: return if not event.buttons: return # Prepare modifiers = event.mouse_event.modifiers pos1 = event.mouse_event.press_event.pos pos2 = event.mouse_event.pos w, h = self._viewbox.size if 1 in event.buttons and not modifiers: # rotate # get normalized delta values d_az = -float(pos2[0] - pos1[0]) / w d_el = +float(pos2[1] - pos1[1]) / h # Apply gain d_az *= - 0.5 * math.pi # * self._speed_rot d_el *= + 0.5 * math.pi # * self._speed_rot # Create temporary quaternions q_az = Quaternion.create_from_axis_angle(d_az, 0, 1, 0) q_el = Quaternion.create_from_axis_angle(d_el, 1, 0, 0) # Apply to global quaternion self._rotation2 = (q_el.normalize() * q_az).normalize() elif 2 in event.buttons and keys.CONTROL in modifiers: # zoom --> fov if self._event_value is None: self._event_value = self._fov p1 = np.array(event.press_event.pos)[:2] p2 = np.array(event.pos)[:2] p1c = event.map_to_canvas(p1)[:2] p2c = event.map_to_canvas(p2)[:2] d = p2c - p1c fov = self._event_value * math.exp(-0.01*d[1]) self._fov = min(90.0, max(10, fov)) # Make transform be updated on the next timer tick. # By doing it at timer tick, we avoid shaky behavior self._update_from_mouse = True
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ViewBox mouse event handler Parameters ---------- event : instance of Event The event.
[ "ViewBox", "mouse", "event", "handler" ]
54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/scene/cameras/fly.py#L359-L439
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/ext/ipy_inputhook.py
_stdin_ready_posix
def _stdin_ready_posix(): """Return True if there's something to read on stdin (posix version).""" infds, outfds, erfds = select.select([sys.stdin],[],[],0) return bool(infds)
python
def _stdin_ready_posix(): """Return True if there's something to read on stdin (posix version).""" infds, outfds, erfds = select.select([sys.stdin],[],[],0) return bool(infds)
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Return True if there's something to read on stdin (posix version).
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/ext/ipy_inputhook.py#L55-L58
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/ext/ipy_inputhook.py
InputHookManager.set_inputhook
def set_inputhook(self, callback): """Set PyOS_InputHook to callback and return the previous one.""" # On platforms with 'readline' support, it's all too likely to # have a KeyboardInterrupt signal delivered *even before* an # initial ``try:`` clause in the callback can be executed, so # we need to disable CTRL+C in this situation. ignore_CTRL_C() self._callback = callback self._callback_pyfunctype = self.PYFUNC(callback) pyos_inputhook_ptr = self.get_pyos_inputhook() original = self.get_pyos_inputhook_as_func() pyos_inputhook_ptr.value = \ ctypes.cast(self._callback_pyfunctype, ctypes.c_void_p).value self._installed = True return original
python
def set_inputhook(self, callback): """Set PyOS_InputHook to callback and return the previous one.""" # On platforms with 'readline' support, it's all too likely to # have a KeyboardInterrupt signal delivered *even before* an # initial ``try:`` clause in the callback can be executed, so # we need to disable CTRL+C in this situation. ignore_CTRL_C() self._callback = callback self._callback_pyfunctype = self.PYFUNC(callback) pyos_inputhook_ptr = self.get_pyos_inputhook() original = self.get_pyos_inputhook_as_func() pyos_inputhook_ptr.value = \ ctypes.cast(self._callback_pyfunctype, ctypes.c_void_p).value self._installed = True return original
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Set PyOS_InputHook to callback and return the previous one.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/ext/ipy_inputhook.py#L138-L152
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/ext/ipy_inputhook.py
InputHookManager.clear_inputhook
def clear_inputhook(self, app=None): """Set PyOS_InputHook to NULL and return the previous one. Parameters ---------- app : optional, ignored This parameter is allowed only so that clear_inputhook() can be called with a similar interface as all the ``enable_*`` methods. But the actual value of the parameter is ignored. This uniform interface makes it easier to have user-level entry points in the main IPython app like :meth:`enable_gui`.""" pyos_inputhook_ptr = self.get_pyos_inputhook() original = self.get_pyos_inputhook_as_func() pyos_inputhook_ptr.value = ctypes.c_void_p(None).value allow_CTRL_C() self._reset() return original
python
def clear_inputhook(self, app=None): """Set PyOS_InputHook to NULL and return the previous one. Parameters ---------- app : optional, ignored This parameter is allowed only so that clear_inputhook() can be called with a similar interface as all the ``enable_*`` methods. But the actual value of the parameter is ignored. This uniform interface makes it easier to have user-level entry points in the main IPython app like :meth:`enable_gui`.""" pyos_inputhook_ptr = self.get_pyos_inputhook() original = self.get_pyos_inputhook_as_func() pyos_inputhook_ptr.value = ctypes.c_void_p(None).value allow_CTRL_C() self._reset() return original
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Set PyOS_InputHook to NULL and return the previous one. Parameters ---------- app : optional, ignored This parameter is allowed only so that clear_inputhook() can be called with a similar interface as all the ``enable_*`` methods. But the actual value of the parameter is ignored. This uniform interface makes it easier to have user-level entry points in the main IPython app like :meth:`enable_gui`.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/ext/ipy_inputhook.py#L154-L170
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/ext/ipy_inputhook.py
InputHookManager.clear_app_refs
def clear_app_refs(self, gui=None): """Clear IPython's internal reference to an application instance. Whenever we create an app for a user on qt4 or wx, we hold a reference to the app. This is needed because in some cases bad things can happen if a user doesn't hold a reference themselves. This method is provided to clear the references we are holding. Parameters ---------- gui : None or str If None, clear all app references. If ('wx', 'qt4') clear the app for that toolkit. References are not held for gtk or tk as those toolkits don't have the notion of an app. """ if gui is None: self.apps = {} elif gui in self.apps: del self.apps[gui]
python
def clear_app_refs(self, gui=None): """Clear IPython's internal reference to an application instance. Whenever we create an app for a user on qt4 or wx, we hold a reference to the app. This is needed because in some cases bad things can happen if a user doesn't hold a reference themselves. This method is provided to clear the references we are holding. Parameters ---------- gui : None or str If None, clear all app references. If ('wx', 'qt4') clear the app for that toolkit. References are not held for gtk or tk as those toolkits don't have the notion of an app. """ if gui is None: self.apps = {} elif gui in self.apps: del self.apps[gui]
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Clear IPython's internal reference to an application instance. Whenever we create an app for a user on qt4 or wx, we hold a reference to the app. This is needed because in some cases bad things can happen if a user doesn't hold a reference themselves. This method is provided to clear the references we are holding. Parameters ---------- gui : None or str If None, clear all app references. If ('wx', 'qt4') clear the app for that toolkit. References are not held for gtk or tk as those toolkits don't have the notion of an app.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/ext/ipy_inputhook.py#L172-L190
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/ext/ipy_inputhook.py
InputHookManager.register
def register(self, toolkitname, *aliases): """Register a class to provide the event loop for a given GUI. This is intended to be used as a class decorator. It should be passed the names with which to register this GUI integration. The classes themselves should subclass :class:`InputHookBase`. :: @inputhook_manager.register('qt') class QtInputHook(InputHookBase): def enable(self, app=None): ... """ def decorator(cls): inst = cls(self) self.guihooks[toolkitname] = inst for a in aliases: self.aliases[a] = toolkitname return cls return decorator
python
def register(self, toolkitname, *aliases): """Register a class to provide the event loop for a given GUI. This is intended to be used as a class decorator. It should be passed the names with which to register this GUI integration. The classes themselves should subclass :class:`InputHookBase`. :: @inputhook_manager.register('qt') class QtInputHook(InputHookBase): def enable(self, app=None): ... """ def decorator(cls): inst = cls(self) self.guihooks[toolkitname] = inst for a in aliases: self.aliases[a] = toolkitname return cls return decorator
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Register a class to provide the event loop for a given GUI. This is intended to be used as a class decorator. It should be passed the names with which to register this GUI integration. The classes themselves should subclass :class:`InputHookBase`. :: @inputhook_manager.register('qt') class QtInputHook(InputHookBase): def enable(self, app=None): ...
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/ext/ipy_inputhook.py#L192-L212
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/ext/ipy_inputhook.py
InputHookManager.enable_gui
def enable_gui(self, gui=None, app=None): """Switch amongst GUI input hooks by name. This is a higher level method than :meth:`set_inputhook` - it uses the GUI name to look up a registered object which enables the input hook for that GUI. Parameters ---------- gui : optional, string or None If None (or 'none'), clears input hook, otherwise it must be one of the recognized GUI names (see ``GUI_*`` constants in module). app : optional, existing application object. For toolkits that have the concept of a global app, you can supply an existing one. If not given, the toolkit will be probed for one, and if none is found, a new one will be created. Note that GTK does not have this concept, and passing an app if ``gui=="GTK"`` will raise an error. Returns ------- The output of the underlying gui switch routine, typically the actual PyOS_InputHook wrapper object or the GUI toolkit app created, if there was one. """ if gui in (None, GUI_NONE): return self.disable_gui() if gui in self.aliases: return self.enable_gui(self.aliases[gui], app) try: gui_hook = self.guihooks[gui] except KeyError: e = "Invalid GUI request {!r}, valid ones are: {}" raise ValueError(e.format(gui, ', '.join(self.guihooks))) self._current_gui = gui app = gui_hook.enable(app) if app is not None: app._in_event_loop = True self.apps[gui] = app return app
python
def enable_gui(self, gui=None, app=None): """Switch amongst GUI input hooks by name. This is a higher level method than :meth:`set_inputhook` - it uses the GUI name to look up a registered object which enables the input hook for that GUI. Parameters ---------- gui : optional, string or None If None (or 'none'), clears input hook, otherwise it must be one of the recognized GUI names (see ``GUI_*`` constants in module). app : optional, existing application object. For toolkits that have the concept of a global app, you can supply an existing one. If not given, the toolkit will be probed for one, and if none is found, a new one will be created. Note that GTK does not have this concept, and passing an app if ``gui=="GTK"`` will raise an error. Returns ------- The output of the underlying gui switch routine, typically the actual PyOS_InputHook wrapper object or the GUI toolkit app created, if there was one. """ if gui in (None, GUI_NONE): return self.disable_gui() if gui in self.aliases: return self.enable_gui(self.aliases[gui], app) try: gui_hook = self.guihooks[gui] except KeyError: e = "Invalid GUI request {!r}, valid ones are: {}" raise ValueError(e.format(gui, ', '.join(self.guihooks))) self._current_gui = gui app = gui_hook.enable(app) if app is not None: app._in_event_loop = True self.apps[gui] = app return app
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Switch amongst GUI input hooks by name. This is a higher level method than :meth:`set_inputhook` - it uses the GUI name to look up a registered object which enables the input hook for that GUI. Parameters ---------- gui : optional, string or None If None (or 'none'), clears input hook, otherwise it must be one of the recognized GUI names (see ``GUI_*`` constants in module). app : optional, existing application object. For toolkits that have the concept of a global app, you can supply an existing one. If not given, the toolkit will be probed for one, and if none is found, a new one will be created. Note that GTK does not have this concept, and passing an app if ``gui=="GTK"`` will raise an error. Returns ------- The output of the underlying gui switch routine, typically the actual PyOS_InputHook wrapper object or the GUI toolkit app created, if there was one.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/ext/ipy_inputhook.py#L218-L260
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/ext/ipy_inputhook.py
InputHookManager.disable_gui
def disable_gui(self): """Disable GUI event loop integration. If an application was registered, this sets its ``_in_event_loop`` attribute to False. It then calls :meth:`clear_inputhook`. """ gui = self._current_gui if gui in self.apps: self.apps[gui]._in_event_loop = False return self.clear_inputhook()
python
def disable_gui(self): """Disable GUI event loop integration. If an application was registered, this sets its ``_in_event_loop`` attribute to False. It then calls :meth:`clear_inputhook`. """ gui = self._current_gui if gui in self.apps: self.apps[gui]._in_event_loop = False return self.clear_inputhook()
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Disable GUI event loop integration. If an application was registered, this sets its ``_in_event_loop`` attribute to False. It then calls :meth:`clear_inputhook`.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/ext/ipy_inputhook.py#L262-L271
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/gloo/context.py
set_current_canvas
def set_current_canvas(canvas): """ Make a canvas active. Used primarily by the canvas itself. """ # Notify glir canvas.context._do_CURRENT_command = True # Try to be quick if canvasses and canvasses[-1]() is canvas: return # Make this the current cc = [c() for c in canvasses if c() is not None] while canvas in cc: cc.remove(canvas) cc.append(canvas) canvasses[:] = [weakref.ref(c) for c in cc]
python
def set_current_canvas(canvas): """ Make a canvas active. Used primarily by the canvas itself. """ # Notify glir canvas.context._do_CURRENT_command = True # Try to be quick if canvasses and canvasses[-1]() is canvas: return # Make this the current cc = [c() for c in canvasses if c() is not None] while canvas in cc: cc.remove(canvas) cc.append(canvas) canvasses[:] = [weakref.ref(c) for c in cc]
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Make a canvas active. Used primarily by the canvas itself.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/gloo/context.py#L63-L76
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/gloo/context.py
forget_canvas
def forget_canvas(canvas): """ Forget about the given canvas. Used by the canvas when closed. """ cc = [c() for c in canvasses if c() is not None] while canvas in cc: cc.remove(canvas) canvasses[:] = [weakref.ref(c) for c in cc]
python
def forget_canvas(canvas): """ Forget about the given canvas. Used by the canvas when closed. """ cc = [c() for c in canvasses if c() is not None] while canvas in cc: cc.remove(canvas) canvasses[:] = [weakref.ref(c) for c in cc]
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Forget about the given canvas. Used by the canvas when closed.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/gloo/context.py#L79-L85
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/gloo/context.py
GLContext.create_shared
def create_shared(self, name, ref): """ For the app backends to create the GLShared object. Parameters ---------- name : str The name. ref : object The reference. """ if self._shared is not None: raise RuntimeError('Can only set_shared once.') self._shared = GLShared(name, ref)
python
def create_shared(self, name, ref): """ For the app backends to create the GLShared object. Parameters ---------- name : str The name. ref : object The reference. """ if self._shared is not None: raise RuntimeError('Can only set_shared once.') self._shared = GLShared(name, ref)
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For the app backends to create the GLShared object. Parameters ---------- name : str The name. ref : object The reference.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/gloo/context.py#L120-L132
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/gloo/context.py
GLContext.flush_commands
def flush_commands(self, event=None): """ Flush Parameters ---------- event : instance of Event The event. """ if self._do_CURRENT_command: self._do_CURRENT_command = False canvas = get_current_canvas() if canvas and hasattr(canvas, '_backend'): fbo = canvas._backend._vispy_get_fb_bind_location() else: fbo = 0 self.shared.parser.parse([('CURRENT', 0, fbo)]) self.glir.flush(self.shared.parser)
python
def flush_commands(self, event=None): """ Flush Parameters ---------- event : instance of Event The event. """ if self._do_CURRENT_command: self._do_CURRENT_command = False canvas = get_current_canvas() if canvas and hasattr(canvas, '_backend'): fbo = canvas._backend._vispy_get_fb_bind_location() else: fbo = 0 self.shared.parser.parse([('CURRENT', 0, fbo)]) self.glir.flush(self.shared.parser)
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Flush Parameters ---------- event : instance of Event The event.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/gloo/context.py#L160-L176
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/gloo/context.py
GLShared.add_ref
def add_ref(self, name, ref): """ Add a reference for the backend object that gives access to the low level context. Used in vispy.app.canvas.backends. The given name must match with that of previously added references. """ if self._name is None: self._name = name elif name != self._name: raise RuntimeError('Contexts can only share between backends of ' 'the same type') self._refs.append(weakref.ref(ref))
python
def add_ref(self, name, ref): """ Add a reference for the backend object that gives access to the low level context. Used in vispy.app.canvas.backends. The given name must match with that of previously added references. """ if self._name is None: self._name = name elif name != self._name: raise RuntimeError('Contexts can only share between backends of ' 'the same type') self._refs.append(weakref.ref(ref))
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/gloo/context.py#L225-L236
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/gloo/context.py
GLShared.ref
def ref(self): """ A reference (stored internally via a weakref) to an object that the backend system can use to obtain the low-level information of the "reference context". In Vispy this will typically be the CanvasBackend object. """ # Clean self._refs = [r for r in self._refs if (r() is not None)] # Get ref ref = self._refs[0]() if self._refs else None if ref is not None: return ref else: raise RuntimeError('No reference for available for GLShared')
python
def ref(self): """ A reference (stored internally via a weakref) to an object that the backend system can use to obtain the low-level information of the "reference context". In Vispy this will typically be the CanvasBackend object. """ # Clean self._refs = [r for r in self._refs if (r() is not None)] # Get ref ref = self._refs[0]() if self._refs else None if ref is not None: return ref else: raise RuntimeError('No reference for available for GLShared')
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/gloo/context.py#L246-L259
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/dpi/_quartz.py
get_dpi
def get_dpi(raise_error=True): """Get screen DPI from the OS Parameters ---------- raise_error : bool If True, raise an error if DPI could not be determined. Returns ------- dpi : float Dots per inch of the primary screen. """ display = quartz.CGMainDisplayID() mm = quartz.CGDisplayScreenSize(display) px = quartz.CGDisplayBounds(display).size return (px.width/mm.width + px.height/mm.height) * 0.5 * 25.4
python
def get_dpi(raise_error=True): """Get screen DPI from the OS Parameters ---------- raise_error : bool If True, raise an error if DPI could not be determined. Returns ------- dpi : float Dots per inch of the primary screen. """ display = quartz.CGMainDisplayID() mm = quartz.CGDisplayScreenSize(display) px = quartz.CGDisplayBounds(display).size return (px.width/mm.width + px.height/mm.height) * 0.5 * 25.4
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Get screen DPI from the OS Parameters ---------- raise_error : bool If True, raise an error if DPI could not be determined. Returns ------- dpi : float Dots per inch of the primary screen.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/dpi/_quartz.py#L10-L26
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/visuals/shaders/variable.py
Varying.link
def link(self, var): """ Link this Varying to another object from which it will derive its dtype. This method is used internally when assigning an attribute to a varying using syntax ``Function[varying] = attr``. """ assert self._dtype is not None or hasattr(var, 'dtype') self._link = var self.changed()
python
def link(self, var): """ Link this Varying to another object from which it will derive its dtype. This method is used internally when assigning an attribute to a varying using syntax ``Function[varying] = attr``. """ assert self._dtype is not None or hasattr(var, 'dtype') self._link = var self.changed()
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/visuals/shaders/variable.py#L207-L214
train
andim/scipydirect
examples/SH.py
obj
def obj(x): """Two Dimensional Shubert Function""" j = np.arange(1, 6) tmp1 = np.dot(j, np.cos((j+1)*x[0] + j)) tmp2 = np.dot(j, np.cos((j+1)*x[1] + j)) return tmp1 * tmp2
python
def obj(x): """Two Dimensional Shubert Function""" j = np.arange(1, 6) tmp1 = np.dot(j, np.cos((j+1)*x[0] + j)) tmp2 = np.dot(j, np.cos((j+1)*x[1] + j)) return tmp1 * tmp2
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Two Dimensional Shubert Function
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ad36ab19e6ad64054a1d2abd22f1c993fc4b87be
https://github.com/andim/scipydirect/blob/ad36ab19e6ad64054a1d2abd22f1c993fc4b87be/examples/SH.py#L13-L19
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/glsl/build-spatial-filters.py
Bessel.besj
def besj(self, x, n): ''' Function BESJ calculates Bessel function of first kind of order n Arguments: n - an integer (>=0), the order x - value at which the Bessel function is required -------------------- C++ Mathematical Library Converted from equivalent FORTRAN library Converted by Gareth Walker for use by course 392 computational project All functions tested and yield the same results as the corresponding FORTRAN versions. If you have any problems using these functions please report them to M.Muldoon@UMIST.ac.uk Documentation available on the web http://www.ma.umist.ac.uk/mrm/Teaching/392/libs/392.html Version 1.0 8/98 29 October, 1999 -------------------- Adapted for use in AGG library by Andy Wilk (castor.vulgaris@gmail.com) Adapted for use in vispy library by Nicolas P. Rougier (Nicolas.Rougier@inria.fr) ----------------------------------------------------------------------- ''' if n < 0: return 0.0 d = 1e-6 b = 0 if math.fabs(x) <= d: if n != 0: return 0 return 1 b1 = 0 # b1 is the value from the previous iteration # Set up a starting order for recurrence m1 = int(math.fabs(x)) + 6 if math.fabs(x) > 5: m1 = int(math.fabs(1.4 * x + 60 / x)) m2 = int(n + 2 + math.fabs(x) / 4) if m1 > m2: m2 = m1 # Apply recurrence down from curent max order while True: c3 = 0 c2 = 1e-30 c4 = 0 m8 = 1 if m2 / 2 * 2 == m2: m8 = -1 imax = m2 - 2 for i in range(1, imax+1): c6 = 2 * (m2 - i) * c2 / x - c3 c3 = c2 c2 = c6 if m2 - i - 1 == n: b = c6 m8 = -1 * m8 if m8 > 0: c4 = c4 + 2 * c6 c6 = 2 * c2 / x - c3 if n == 0: b = c6 c4 += c6 b /= c4 if math.fabs(b - b1) < d: return b b1 = b m2 += 3
python
def besj(self, x, n): ''' Function BESJ calculates Bessel function of first kind of order n Arguments: n - an integer (>=0), the order x - value at which the Bessel function is required -------------------- C++ Mathematical Library Converted from equivalent FORTRAN library Converted by Gareth Walker for use by course 392 computational project All functions tested and yield the same results as the corresponding FORTRAN versions. If you have any problems using these functions please report them to M.Muldoon@UMIST.ac.uk Documentation available on the web http://www.ma.umist.ac.uk/mrm/Teaching/392/libs/392.html Version 1.0 8/98 29 October, 1999 -------------------- Adapted for use in AGG library by Andy Wilk (castor.vulgaris@gmail.com) Adapted for use in vispy library by Nicolas P. Rougier (Nicolas.Rougier@inria.fr) ----------------------------------------------------------------------- ''' if n < 0: return 0.0 d = 1e-6 b = 0 if math.fabs(x) <= d: if n != 0: return 0 return 1 b1 = 0 # b1 is the value from the previous iteration # Set up a starting order for recurrence m1 = int(math.fabs(x)) + 6 if math.fabs(x) > 5: m1 = int(math.fabs(1.4 * x + 60 / x)) m2 = int(n + 2 + math.fabs(x) / 4) if m1 > m2: m2 = m1 # Apply recurrence down from curent max order while True: c3 = 0 c2 = 1e-30 c4 = 0 m8 = 1 if m2 / 2 * 2 == m2: m8 = -1 imax = m2 - 2 for i in range(1, imax+1): c6 = 2 * (m2 - i) * c2 / x - c3 c3 = c2 c2 = c6 if m2 - i - 1 == n: b = c6 m8 = -1 * m8 if m8 > 0: c4 = c4 + 2 * c6 c6 = 2 * c2 / x - c3 if n == 0: b = c6 c4 += c6 b /= c4 if math.fabs(b - b1) < d: return b b1 = b m2 += 3
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Function BESJ calculates Bessel function of first kind of order n Arguments: n - an integer (>=0), the order x - value at which the Bessel function is required -------------------- C++ Mathematical Library Converted from equivalent FORTRAN library Converted by Gareth Walker for use by course 392 computational project All functions tested and yield the same results as the corresponding FORTRAN versions. If you have any problems using these functions please report them to M.Muldoon@UMIST.ac.uk Documentation available on the web http://www.ma.umist.ac.uk/mrm/Teaching/392/libs/392.html Version 1.0 8/98 29 October, 1999 -------------------- Adapted for use in AGG library by Andy Wilk (castor.vulgaris@gmail.com) Adapted for use in vispy library by Nicolas P. Rougier (Nicolas.Rougier@inria.fr) -----------------------------------------------------------------------
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/glsl/build-spatial-filters.py#L493-L568
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/quaternion.py
Quaternion.copy
def copy(self): """ Create an exact copy of this quaternion. """ return Quaternion(self.w, self.x, self.y, self.z, False)
python
def copy(self): """ Create an exact copy of this quaternion. """ return Quaternion(self.w, self.x, self.y, self.z, False)
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/quaternion.py#L28-L31
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/quaternion.py
Quaternion.norm
def norm(self): """ Returns the norm of the quaternion norm = w**2 + x**2 + y**2 + z**2 """ tmp = self.w**2 + self.x**2 + self.y**2 + self.z**2 return tmp**0.5
python
def norm(self): """ Returns the norm of the quaternion norm = w**2 + x**2 + y**2 + z**2 """ tmp = self.w**2 + self.x**2 + self.y**2 + self.z**2 return tmp**0.5
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Returns the norm of the quaternion norm = w**2 + x**2 + y**2 + z**2
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/quaternion.py#L33-L39
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/quaternion.py
Quaternion._normalize
def _normalize(self): """ Make the quaternion unit length. """ # Get length L = self.norm() if not L: raise ValueError('Quaternion cannot have 0-length.') # Correct self.w /= L self.x /= L self.y /= L self.z /= L
python
def _normalize(self): """ Make the quaternion unit length. """ # Get length L = self.norm() if not L: raise ValueError('Quaternion cannot have 0-length.') # Correct self.w /= L self.x /= L self.y /= L self.z /= L
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Make the quaternion unit length.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/quaternion.py#L41-L52
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/quaternion.py
Quaternion.conjugate
def conjugate(self): """ Obtain the conjugate of the quaternion. This is simply the same quaternion but with the sign of the imaginary (vector) parts reversed. """ new = self.copy() new.x *= -1 new.y *= -1 new.z *= -1 return new
python
def conjugate(self): """ Obtain the conjugate of the quaternion. This is simply the same quaternion but with the sign of the imaginary (vector) parts reversed. """ new = self.copy() new.x *= -1 new.y *= -1 new.z *= -1 return new
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Obtain the conjugate of the quaternion. This is simply the same quaternion but with the sign of the imaginary (vector) parts reversed.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/quaternion.py#L61-L71
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/quaternion.py
Quaternion.inverse
def inverse(self): """ returns q.conjugate()/q.norm()**2 So if the quaternion is unit length, it is the same as the conjugate. """ new = self.conjugate() tmp = self.norm()**2 new.w /= tmp new.x /= tmp new.y /= tmp new.z /= tmp return new
python
def inverse(self): """ returns q.conjugate()/q.norm()**2 So if the quaternion is unit length, it is the same as the conjugate. """ new = self.conjugate() tmp = self.norm()**2 new.w /= tmp new.x /= tmp new.y /= tmp new.z /= tmp return new
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returns q.conjugate()/q.norm()**2 So if the quaternion is unit length, it is the same as the conjugate.
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/quaternion.py#L73-L85
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/quaternion.py
Quaternion.exp
def exp(self): """ Returns the exponent of the quaternion. (not tested) """ # Init vecNorm = self.x**2 + self.y**2 + self.z**2 wPart = np.exp(self.w) q = Quaternion() # Calculate q.w = wPart * np.cos(vecNorm) q.x = wPart * self.x * np.sin(vecNorm) / vecNorm q.y = wPart * self.y * np.sin(vecNorm) / vecNorm q.z = wPart * self.z * np.sin(vecNorm) / vecNorm return q
python
def exp(self): """ Returns the exponent of the quaternion. (not tested) """ # Init vecNorm = self.x**2 + self.y**2 + self.z**2 wPart = np.exp(self.w) q = Quaternion() # Calculate q.w = wPart * np.cos(vecNorm) q.x = wPart * self.x * np.sin(vecNorm) / vecNorm q.y = wPart * self.y * np.sin(vecNorm) / vecNorm q.z = wPart * self.z * np.sin(vecNorm) / vecNorm return q
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/quaternion.py#L87-L103
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/quaternion.py
Quaternion.log
def log(self): """ Returns the natural logarithm of the quaternion. (not tested) """ # Init norm = self.norm() vecNorm = self.x**2 + self.y**2 + self.z**2 tmp = self.w / norm q = Quaternion() # Calculate q.w = np.log(norm) q.x = np.log(norm) * self.x * np.arccos(tmp) / vecNorm q.y = np.log(norm) * self.y * np.arccos(tmp) / vecNorm q.z = np.log(norm) * self.z * np.arccos(tmp) / vecNorm return q
python
def log(self): """ Returns the natural logarithm of the quaternion. (not tested) """ # Init norm = self.norm() vecNorm = self.x**2 + self.y**2 + self.z**2 tmp = self.w / norm q = Quaternion() # Calculate q.w = np.log(norm) q.x = np.log(norm) * self.x * np.arccos(tmp) / vecNorm q.y = np.log(norm) * self.y * np.arccos(tmp) / vecNorm q.z = np.log(norm) * self.z * np.arccos(tmp) / vecNorm return q
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/quaternion.py#L105-L122
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/quaternion.py
Quaternion.rotate_point
def rotate_point(self, p): """ Rotate a Point instance using this quaternion. """ # Prepare p = Quaternion(0, p[0], p[1], p[2], False) # Do not normalize! q1 = self.normalize() q2 = self.inverse() # Apply rotation r = (q1*p)*q2 # Make point and return return r.x, r.y, r.z
python
def rotate_point(self, p): """ Rotate a Point instance using this quaternion. """ # Prepare p = Quaternion(0, p[0], p[1], p[2], False) # Do not normalize! q1 = self.normalize() q2 = self.inverse() # Apply rotation r = (q1*p)*q2 # Make point and return return r.x, r.y, r.z
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/quaternion.py#L152-L162
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/quaternion.py
Quaternion.get_matrix
def get_matrix(self): """ Create a 4x4 homography matrix that represents the rotation of the quaternion. """ # Init matrix (remember, a matrix, not an array) a = np.zeros((4, 4), dtype=np.float32) w, x, y, z = self.w, self.x, self.y, self.z # First row a[0, 0] = - 2.0 * (y * y + z * z) + 1.0 a[1, 0] = + 2.0 * (x * y + z * w) a[2, 0] = + 2.0 * (x * z - y * w) a[3, 0] = 0.0 # Second row a[0, 1] = + 2.0 * (x * y - z * w) a[1, 1] = - 2.0 * (x * x + z * z) + 1.0 a[2, 1] = + 2.0 * (z * y + x * w) a[3, 1] = 0.0 # Third row a[0, 2] = + 2.0 * (x * z + y * w) a[1, 2] = + 2.0 * (y * z - x * w) a[2, 2] = - 2.0 * (x * x + y * y) + 1.0 a[3, 2] = 0.0 # Fourth row a[0, 3] = 0.0 a[1, 3] = 0.0 a[2, 3] = 0.0 a[3, 3] = 1.0 return a
python
def get_matrix(self): """ Create a 4x4 homography matrix that represents the rotation of the quaternion. """ # Init matrix (remember, a matrix, not an array) a = np.zeros((4, 4), dtype=np.float32) w, x, y, z = self.w, self.x, self.y, self.z # First row a[0, 0] = - 2.0 * (y * y + z * z) + 1.0 a[1, 0] = + 2.0 * (x * y + z * w) a[2, 0] = + 2.0 * (x * z - y * w) a[3, 0] = 0.0 # Second row a[0, 1] = + 2.0 * (x * y - z * w) a[1, 1] = - 2.0 * (x * x + z * z) + 1.0 a[2, 1] = + 2.0 * (z * y + x * w) a[3, 1] = 0.0 # Third row a[0, 2] = + 2.0 * (x * z + y * w) a[1, 2] = + 2.0 * (y * z - x * w) a[2, 2] = - 2.0 * (x * x + y * y) + 1.0 a[3, 2] = 0.0 # Fourth row a[0, 3] = 0.0 a[1, 3] = 0.0 a[2, 3] = 0.0 a[3, 3] = 1.0 return a
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/quaternion.py#L164-L191
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/quaternion.py
Quaternion.get_axis_angle
def get_axis_angle(self): """ Get the axis-angle representation of the quaternion. (The angle is in radians) """ # Init angle = 2 * np.arccos(max(min(self.w, 1.), -1.)) scale = (self.x**2 + self.y**2 + self.z**2)**0.5 # Calc axis if scale: ax = self.x / scale ay = self.y / scale az = self.z / scale else: # No rotation, so arbitrary axis ax, ay, az = 1, 0, 0 # Return return angle, ax, ay, az
python
def get_axis_angle(self): """ Get the axis-angle representation of the quaternion. (The angle is in radians) """ # Init angle = 2 * np.arccos(max(min(self.w, 1.), -1.)) scale = (self.x**2 + self.y**2 + self.z**2)**0.5 # Calc axis if scale: ax = self.x / scale ay = self.y / scale az = self.z / scale else: # No rotation, so arbitrary axis ax, ay, az = 1, 0, 0 # Return return angle, ax, ay, az
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Get the axis-angle representation of the quaternion. (The angle is in radians)
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/quaternion.py#L193-L210
train
glue-viz/glue-vispy-viewers
glue_vispy_viewers/extern/vispy/util/quaternion.py
Quaternion.create_from_axis_angle
def create_from_axis_angle(cls, angle, ax, ay, az, degrees=False): """ Classmethod to create a quaternion from an axis-angle representation. (angle should be in radians). """ if degrees: angle = np.radians(angle) while angle < 0: angle += np.pi*2 angle2 = angle/2.0 sinang2 = np.sin(angle2) return Quaternion(np.cos(angle2), ax*sinang2, ay*sinang2, az*sinang2)
python
def create_from_axis_angle(cls, angle, ax, ay, az, degrees=False): """ Classmethod to create a quaternion from an axis-angle representation. (angle should be in radians). """ if degrees: angle = np.radians(angle) while angle < 0: angle += np.pi*2 angle2 = angle/2.0 sinang2 = np.sin(angle2) return Quaternion(np.cos(angle2), ax*sinang2, ay*sinang2, az*sinang2)
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Classmethod to create a quaternion from an axis-angle representation. (angle should be in radians).
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54a4351d98c1f90dfb1a557d1b447c1f57470eea
https://github.com/glue-viz/glue-vispy-viewers/blob/54a4351d98c1f90dfb1a557d1b447c1f57470eea/glue_vispy_viewers/extern/vispy/util/quaternion.py#L213-L223
train