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#include <UnitTest++.h> #include <Utility/CheckPoint.hpp> #include <3rdParty/TaucsWrapper.hpp> #include <zMat.hpp> using namespace zzz; #ifdef ZZZ_LIB_TAUCS SUITE(TaucsTest) { TEST(SymmetricTest) { // 1 0.5 0 0 // 0.5 1 0.5 0 // 0 0.5 1 0.5 // 0 0 0.5 1 zMatrix<double> a(Zerosd(4,4)); a(0,0)=1; a(0,1)=0.5; a(1,0)=0.5; a(1,1)=1; a(1,2)=0.5; a(2,1)=0.5; a(2,2)=1; a(2,3)=0.5; a(3,2)=0.5; a(3,3)=1; zVector<double> b(4); b(0)=1; b(1)=2; b(2)=3; b(3)=4; zVector<double> x(Inv(a)*b); // TaucsSolver accepts and only accepts symmetric matrix with only lower part filled zSparseMatrix<double> sa(Tril(a)); TaucsCholeskySolver solver; CHECK(solver.Creater(sa,"none")); zVector<double> sx(4); CHECK(solver.Solve(sx.Data(), b.Data())); for (zuint i = 0; i < x.Size(1); i++) { CHECK_CLOSE(x[i], sx[i], EPSILON); } } TEST(NonSymmetricTest) { // 0 2 1 // 2 0 1 // 0 1 2 // 3 0 0 zMatrix<double> a(Zerosd(4,3)); a(0,1)=2; a(0,2)=1; a(1,0)=2; a(1,2)=1; a(2,1)=1; a(2,2)=2; a(3,0)=3; zVector<double> b(4); b(0)=2; b(0)=3; b(0)=4; b(0)=5; zVector<double> x(Inv(Trans(a)*a)*Trans(a)*b); // TaucsSolver accepts and only accepts symmetric matrix with only lower part filled zSparseMatrix<double> sa(Tril(Trans(a)*a)); TaucsCholeskySolver solver; CHECK(solver.Creater(sa,"none")); zVector<double> atb(Trans(a)*b); zVector<double> sx(4); CHECK(solver.Solve(sx.Data(), atb.Data())); for (zuint i = 0; i < x.Size(1); i++) { CHECK_CLOSE(x[i], sx[i], EPSILON); } } } #endif // ZZZ_LIB_TAUCS
zzz-engine
EngineTest/MathTest/TaucsTest.cpp
C++
gpl3
1,845
#include <UnitTest++.h> #include <Utility/Global.hpp> using namespace zzz; SUITE(GlobalTest) { TEST(AssignAndRetrieve) { ZGLOBAL_DEFINE(int, global_x, 10); *(Global::Instance().Get<int*>("global_x"))=100; CHECK_EQUAL(100,global_x); } }
zzz-engine
EngineTest/MathTest/GlobalTest.cpp
C++
gpl3
268
#include <UnitTest++.h> #include <3rdParty/CGALDelaunay.hpp> #include <Math/Vector3.hpp> #include <Math/Vector2.hpp> #include <Utility/TextProgressBar.hpp> #include <vector> using namespace zzz; #ifdef ZZZ_LIB_CGAL SUITE(CGALTest) { bool CheckInVector(const Vector3i &t, const int i) { if (t[0]==i) return true; if (t[1]==i) return true; if (t[2]==i) return true; return false; } bool CheckVectorEqual(const Vector3i &t1, const Vector3i &t2) { if (CheckInVector(t1, t2[0]) && CheckInVector(t1, t2[1]) && CheckInVector(t1, t2[2])) return true; return false; } bool CheckTriangle(const vector<Vector3i> &tri, const Vector3i &t) { for (zuint i=0; i<tri.size(); i++) { if (CheckVectorEqual(tri[i],t)) return true; } return false; } TEST(DelaunayTest) { //6* * * //5 * * * //4* * //3 * * //2 * * * //1* * * //0 1 2 3 4 5 6 vector<Vector2f> pos; pos.push_back(Vector2f(2, 4)); pos.push_back(Vector2f(3.5, 3)); pos.push_back(Vector2f(5, 3)); pos.push_back(Vector2f(1.5, 2)); pos.push_back(Vector2f(3.5, 2)); pos.push_back(Vector2f(5, 2)); pos.push_back(Vector2f(0.5, 1)); pos.push_back(Vector2f(2.5, 1)); pos.push_back(Vector2f(4.5, 1)); pos.push_back(Vector2f(0.5, 6)); pos.push_back(Vector2f(2, 6)); pos.push_back(Vector2f(5.5, 6)); pos.push_back(Vector2f(1.5, 5)); pos.push_back(Vector2f(3, 5)); pos.push_back(Vector2f(5, 5)); pos.push_back(Vector2f(0.5, 4)); vector<Vector3i> tset; VerboseLevel::Set(ZVERBOSE_PROGRESS_BAR + 1); CGALDelaunayTriangulate(pos, tset); VerboseLevel::Restore(); CHECK_EQUAL(22, tset.size()); CHECK(CheckTriangle(tset, Vector3i(9,10,12))); CHECK(CheckTriangle(tset, Vector3i(10,11,13))); CHECK(CheckTriangle(tset, Vector3i(11,13,14))); CHECK(CheckTriangle(tset, Vector3i(10,12,13))); CHECK(CheckTriangle(tset, Vector3i(9,12,15))); CHECK(CheckTriangle(tset, Vector3i(12,15,0))); CHECK(CheckTriangle(tset, Vector3i(12,13,0))); CHECK(CheckTriangle(tset, Vector3i(0,1,13))); CHECK(CheckTriangle(tset, Vector3i(1,13,14))); CHECK(CheckTriangle(tset, Vector3i(1,2,14))); CHECK(CheckTriangle(tset, Vector3i(0,3,15))); CHECK(CheckTriangle(tset, Vector3i(0,1,3))); CHECK(CheckTriangle(tset, Vector3i(1,2,4))); CHECK(CheckTriangle(tset, Vector3i(1,3,4))); CHECK(CheckTriangle(tset, Vector3i(3,6,15))); CHECK(CheckTriangle(tset, Vector3i(3,6,7))); CHECK(CheckTriangle(tset, Vector3i(2,4,5))); CHECK(CheckTriangle(tset, Vector3i(3,4,7))); CHECK(CheckTriangle(tset, Vector3i(4,7,8))); CHECK(CheckTriangle(tset, Vector3i(4,5,8))); } } #endif // ZZZ_LIB_CGAL
zzz-engine
EngineTest/MathTest/CGALDelaunayTest.cpp
C++
gpl3
2,850
#include <UnitTest++.h> #include <XML/RapidXML.hpp> #ifdef ZZZ_LIB_RAPIDXML using namespace zzz; /* <?xml version="1.0" ?> <MyApp> <Messages> <Welcome>Welcome to MyApp</Welcome> <Farewell>Thank you for using MyApp</Farewell> </Messages> <Windows> <Window name="MainFrame" x="5" y="15" w="400" h="250" /> </Windows> <Connection ip="192.168.0.1" timeout="123.456000" /> </MyApp> */ SUITE(RapidXMLTest) { TEST(XMLWrite) { RapidXML xml; //write RapidXMLNode head=xml.AppendNode("MyApp"); RapidXMLNode messages=head.AppendNode("Messages"); RapidXMLNode welcome=messages.AppendNode("Welcome"); welcome<<"Welcome to MyApp"; RapidXMLNode farewell=messages.AppendNode("Farewell"); farewell.SetText("Thank you for using MyApp"); RapidXMLNode windows=head.AppendNode("Windows"); RapidXMLNode window=windows.AppendNode("Window"); window<<make_pair("name","MainFrame"); window<<make_pair("x",5); window<<make_pair("y",15); window<<make_pair("w","400"); window<<make_pair("h","250"); RapidXMLNode connection=head.AppendNode("Connection"); connection.SetAttribute("ip","192.168.0.1"); connection.SetAttribute("timeout","123.456000"); xml.SaveFile("testrapid.xml"); } TEST(XMLRead) { //read RapidXML xml; xml.LoadFile("testrapid.xml"); CHECK_EQUAL(1,xml.NodeNumber()); RapidXMLNode rhead=xml.GetNode("MyApp"); CHECK(rhead.IsValid()); CHECK_EQUAL(3,rhead.NodeNumber()); RapidXMLNode rmessages=rhead.GetNode((zuint)0); CHECK(rmessages.IsValid()); CHECK_EQUAL(2,rmessages.NodeNumber()); RapidXMLNode rwelcome=rmessages.GetNode("Welcome"); CHECK(rwelcome.IsValid()); CHECK(strcmp(rwelcome.GetText(),"Welcome to MyApp")==0); string str(rmessages.GetNode("Farewell").GetText()); CHECK(str=="Thank you for using MyApp"); RapidXMLNode rwindows=rhead.GetNode("Windows"); CHECK(rwindows.IsValid()); RapidXMLNode rwindow=rwindows.GetNode((zuint)0); CHECK(rwindow.IsValid()); CHECK(strcmp(rwindow.GetAttribute("name"),"MainFrame")==0); CHECK_EQUAL(5,FromString<int>(rwindow.GetAttribute("x"))); CHECK_EQUAL(15,FromString<int>(rwindow.GetAttribute("y"))); CHECK_EQUAL(400,FromString<int>(rwindow.GetAttribute("w"))); CHECK_EQUAL(250,FromString<int>(rwindow.GetAttribute("h"))); RapidXMLNode rconnection=rhead.GetNode("Connection"); CHECK(rconnection.IsValid()); CHECK(strcmp(rconnection.GetAttribute("ip"),"192.168.0.1")==0); CHECK_EQUAL(123.456,FromString<double>(rconnection.GetAttribute("timeout"))); CHECK(!rhead.HasNode("not exist")); } } #endif // ZZZ_LIB_RAPIDXML
zzz-engine
EngineTest/MathTest/RapidXMLTest.cpp
C++
gpl3
2,753
#include <UnitTest++.h> #include <3rdParty/ANNChar4Vector.hpp> // using namespace zzz; // SUITE(ANNTest) // { // TEST(ANNCharTest) // { // RandomInteger<zuint> r(0,255); // ANNChar4Vector<128> ann; // vector<Vector<128,zuchar> > pool; // pool.reserve(20000); // for (zuint i=0; i<20000; i++) // { // Vector<128,zuchar> a; // for (zuint j=0; j<128; j++) // a[j]=r.Rand(); // pool.push_back(a); // } // // Timer timer; // ann.SetData(pool); // zout<<"ANN Init used: "<<timer.Elapsed()<<endl; // timer.Restart(); // vector<int> idx,dist; // idx.assign(2,0); // dist.assign(2,0); // ann.SetMaxPointVisit(200); // for (zuint i=0; i<20000; i++) // { // Vector<128,zuchar> a; // for (zuint j=0; j<128; j++) // a[j]=r.Rand(); // ann.Query(a,2,idx,dist); // } // zout<<"Query used: "<<timer.Elapsed()<<endl; // } // }
zzz-engine
EngineTest/MathTest/ANNTest.cpp
C++
gpl3
983
#include <UnitTest++.h> #include <GraphicsAlgo/Delaunay.hpp> #include <Math/Vector2.hpp> using namespace zzz; SUITE(DelaunayTest) { bool CheckInVector(const Vector3i &t, const int i) { if (t[0]==i) return true; if (t[1]==i) return true; if (t[2]==i) return true; return false; } bool CheckVectorEqual(const Vector3i &t1, const Vector3i &t2) { if (CheckInVector(t1, t2[0]) && CheckInVector(t1, t2[1]) && CheckInVector(t1, t2[2])) return true; return false; } bool CheckTriangle(const vector<Vector3i> &tri, const Vector3i &t) { for (zuint i=0; i<tri.size(); i++) { if (CheckVectorEqual(tri[i],t)) return true; } return false; } TEST(DelaunayTest) { //6* * * //5 * * * //4* * //3 * * //2 * * * //1* * * //0 1 2 3 4 5 6 vector<Vector2f> pos; pos.push_back(Vector2f(2, 4)); pos.push_back(Vector2f(3.5, 3)); pos.push_back(Vector2f(5, 3)); pos.push_back(Vector2f(1.5, 2)); pos.push_back(Vector2f(3.5, 2)); pos.push_back(Vector2f(5, 2)); pos.push_back(Vector2f(0.5, 1)); pos.push_back(Vector2f(2.5, 1)); pos.push_back(Vector2f(4.5, 1)); pos.push_back(Vector2f(0.5, 6)); pos.push_back(Vector2f(2, 6)); pos.push_back(Vector2f(5.5, 6)); pos.push_back(Vector2f(1.5, 5)); pos.push_back(Vector2f(3, 5)); pos.push_back(Vector2f(5, 5)); pos.push_back(Vector2f(0.5, 4)); vector<Vector3i> tset; Delaunay del; VerboseLevel::Set(ZINFO + 1); // avoid progress bar display del.Triangulate(pos, tset); VerboseLevel::Restore(); CHECK_EQUAL(20, tset.size()); CHECK(CheckTriangle(tset, Vector3i(9,10,12))); CHECK(CheckTriangle(tset, Vector3i(10,11,13))); CHECK(CheckTriangle(tset, Vector3i(11,13,14))); CHECK(CheckTriangle(tset, Vector3i(10,12,13))); CHECK(CheckTriangle(tset, Vector3i(9,12,15))); CHECK(CheckTriangle(tset, Vector3i(12,15,0))); CHECK(CheckTriangle(tset, Vector3i(12,13,0))); CHECK(CheckTriangle(tset, Vector3i(0,1,13))); CHECK(CheckTriangle(tset, Vector3i(1,13,14))); CHECK(CheckTriangle(tset, Vector3i(1,2,14))); CHECK(CheckTriangle(tset, Vector3i(0,3,15))); CHECK(CheckTriangle(tset, Vector3i(0,1,3))); CHECK(CheckTriangle(tset, Vector3i(1,2,4))); CHECK(CheckTriangle(tset, Vector3i(1,3,4))); CHECK(CheckTriangle(tset, Vector3i(3,6,15))); CHECK(CheckTriangle(tset, Vector3i(3,6,7))); CHECK(CheckTriangle(tset, Vector3i(2,4,5))); CHECK(CheckTriangle(tset, Vector3i(3,4,7))); CHECK(CheckTriangle(tset, Vector3i(4,7,8))); CHECK(CheckTriangle(tset, Vector3i(4,5,8))); } }
zzz-engine
EngineTest/MathTest/DelaunayTest.cpp
C++
gpl3
2,748
#pragma once #include <UnitTest++.h> #include <Math/DVector.hpp> using namespace zzz; SUITE(DVectorTest) { TEST(Construct) { DVector<int,true> x(10); } }
zzz-engine
EngineTest/MathTest/DVectorTest.cpp
C++
gpl3
175
#define SCL_SECURE_NO_WARNINGS #include <UnitTest++.h> #include <Utility/CmdParser.hpp> using namespace zzz; ZFLAGS_STRING2(istr,"","Input string",'s'); ZFLAGS_DOUBLE2(idbl,50,"Input double",'d'); ZFLAGS_INT2(iint,1,"Input int",'i'); ZFLAGS_SWITCH2(iswt,"Input switch",'w'); ZFLAGS_BOOL2(ibool,true,"Input bool",'b'); SUITE(CmdParserTest) { TEST(ParseTest) { char *argv[10]; for (int i=0; i<9; i++) argv[i]=new char[100]; argv[9]=NULL; strcpy(argv[0],"HAHA"); strcpy(argv[1],"--no_ibool"); strcpy(argv[2],"--idbl"); strcpy(argv[3],"49.9"); strcpy(argv[4],"-s"); strcpy(argv[5],"abcde"); strcpy(argv[6],"--iint"); strcpy(argv[7],"123"); strcpy(argv[8],"-w"); int argc=9; CHECK_EQUAL("",ZFLAG_istr); CHECK_EQUAL(50,ZFLAG_idbl); CHECK_EQUAL(1,ZFLAG_iint); CHECK_EQUAL(false,ZFLAG_iswt); CHECK_EQUAL(true,ZFLAG_ibool); ZCMDPARSE(argv[0]); CHECK_EQUAL("abcde",ZFLAG_istr); CHECK_EQUAL(49.9,ZFLAG_idbl); CHECK_EQUAL(123,ZFLAG_iint); CHECK_EQUAL(true,ZFLAG_iswt); CHECK_EQUAL(false,ZFLAG_ibool); } }
zzz-engine
EngineTest/MathTest/CmdParserTest.cpp
C++
gpl3
1,147
#include <UnitTest++.h> #include <3rdparty/RegularExpression.hpp> #ifdef ZZZ_LIB_BOOST using namespace zzz; SUITE(RegularExpressionTest) { TEST(MatchTest) { RegularExpression re; //credit card re.Compile("(\\d{4}[- ])(\\d{4}[- ]){2}(\\d{4})"); CHECK_EQUAL(true,re.Match("1234 5678 9183 1234")); CHECK_EQUAL(true,re.Match("1234-5678-9183-1234")); CHECK_EQUAL(false,re.Match("123a-5678-9183-1234")); vector<string> res; re.Match("1234-5678-9183-1234",res); CHECK_EQUAL(string("1234-"),res[0]); CHECK_EQUAL(string("9183-"),res[1]); CHECK_EQUAL(string("1234"),res[2]); } TEST(SearchTest) { RegularExpression re; //credit card re.Compile("(\\d{4}[- ])(\\d{4}[- ]){2}(\\d{4})"); CHECK_EQUAL(9,re.Search("fdsarewfd1234-5678-9183-1234",0)); vector<string> res; re.Search("fdsarewfd1234-5678-9183-1234",0,res); CHECK_EQUAL(string("1234-"),res[0]); CHECK_EQUAL(string("9183-"),res[1]); CHECK_EQUAL(string("1234"),res[2]); } TEST(ReplaceTest) { RegularExpression re; //credit card re.Compile("(\\d{4}[- ])(\\d{4}[- ]){2}(\\d{4})"); CHECK_EQUAL(string("1234 9183 xyzw 1234"),re.Replace("1234 5678 9183 1234","\\1\\2xyzw \\3")); } } #endif // ZZZ_LIB_BOOST
zzz-engine
EngineTest/MathTest/RegularExpressTest.cpp
C++
gpl3
1,301
#include <UnitTest++.h> #include <vector> #include <Math/Vector3.hpp> #include <SfM/Homography.hpp> #include <SfM/Affine.hpp> using namespace zzz; #if defined(ZZZ_LIB_LAPACK) SUITE(HomographyTest) { TEST(AffineTest) { vector<Vector2d> a,b; a.push_back(Vector2d(0,0)); b.push_back(Vector2d(1,1)); a.push_back(Vector2d(10,1)); b.push_back(Vector2d(5,2)); a.push_back(Vector2d(3,-8)); b.push_back(Vector2d(-7,10)); Affine h; h.Create(a,b); CHECK_CLOSE(h.ToB(a[0]).Len(),b[0].Len(),EPSILON); CHECK_CLOSE(h.ToB(a[1]).Len(),b[1].Len(),EPSILON); CHECK_CLOSE(h.ToB(a[2]).Len(),b[2].Len(),EPSILON); } TEST(Full) { vector<Vector3d> a,b; a.push_back(Vector3d(0,0,1)); b.push_back(Vector3d(0,0,1)); a.push_back(Vector3d(1,2,1)); b.push_back(Vector3d(1,33,1)); a.push_back(Vector3d(5,3,1)); b.push_back(Vector3d(0,3,1)); a.push_back(Vector3d(65,10,1)); b.push_back(Vector3d(12,42,1)); Homography h; h.Create(a,b); CHECK_CLOSE(h.ToB(a[0]).Len(),b[0].Len(),EPSILON); CHECK_CLOSE(h.ToB(a[1]).Len(),b[1].Len(),EPSILON); CHECK_CLOSE(h.ToB(a[2]).Len(),b[2].Len(),EPSILON); CHECK_CLOSE(h.ToB(a[3]).Len(),b[3].Len(),EPSILON); } TEST(Less) { vector<Vector3d> a,b; a.push_back(Vector3d(0,0,1)); b.push_back(Vector3d(0,0,1)); a.push_back(Vector3d(1,2,1)); b.push_back(Vector3d(1,33,1)); a.push_back(Vector3d(5,3,1)); b.push_back(Vector3d(0,3,1)); Homography h; h.Create(a,b); CHECK_CLOSE(h.ToB(a[0]).Len(),b[0].Len(),EPSILON); CHECK_CLOSE(h.ToB(a[1]).Len(),b[1].Len(),EPSILON); CHECK_CLOSE(h.ToB(a[2]).Len(),b[2].Len(),EPSILON); } TEST(Over) { vector<Vector3d> a,b; a.push_back(Vector3d(0,0,1)); b.push_back(Vector3d(0,0,1)); a.push_back(Vector3d(11,22,1)); b.push_back(Vector3d(13,53,1)); a.push_back(Vector3d(1,2,1)); b.push_back(Vector3d(1,33,1)); a.push_back(Vector3d(5,3,1)); b.push_back(Vector3d(0,3,1)); a.push_back(Vector3d(231,22,1)); b.push_back(Vector3d(41,33,1)); a.push_back(Vector3d(52,13,1)); b.push_back(Vector3d(10,323,1)); Homography h; h.Create(a,b); } } #endif
zzz-engine
EngineTest/MathTest/HomographyTest.cpp
C++
gpl3
2,155
#include <UnitTest++.h> #include <zCoreAutoLink.hpp> #include <zGraphicsAutoLink.hpp> #include <Utility/CmdParser.hpp> int main(int argc, char** argv) { ZCMDPARSE(argv[0]); return UnitTest::RunAllTests(); }
zzz-engine
EngineTest/MathTest/main.cpp
C++
gpl3
213
#include <zMat.hpp> #include <UnitTest++.h> namespace zzz{ struct ClassA{ int x; void operator =(const ClassA &other) {x=other.x+1;} }; template<> class IOObject<ClassA> { public: static void CopyData(ClassA* dst, const ClassA* src, zsize size) { memcpy(dst,src,sizeof(ClassA)*size); } }; struct ClassB{ int x; void operator =(const ClassB &other) {x=other.x+1;} }; } using namespace zzz; SUITE(ZMATRIXTEST) { TEST(CONSTRUCT) { zMatrix<double> v1(3,3); CHECK_EQUAL(3,v1.Size(0)); CHECK_EQUAL(3,v1.Size(1)); zMatrix<double> v2(Ones<double>(3,3)); for (int r=0; r<3; r++) for (int c=0; c<3; c++) { CHECK_EQUAL(1,v2(r,c)); } zMatrix<double> v3(Zeros<double>(3,3)); for (int r=0; r<3; r++) for (int c=0; c<3; c++) { CHECK_EQUAL(0,v3(r,c)); } zMatrix<double> v4(Diag<double>(Ones<double>(3,1))); for (int r=0; r<3; r++) for (int c=0; c<3; c++) { if (r==c) CHECK_EQUAL(1,v4(r,c)); else CHECK_EQUAL(0,v4(r,c)); } //correct construct, not simply memcpy v1(0,0)=2; CHECK_EQUAL(1,v2(0,0)); zMatrix<double> v5(3); CHECK_EQUAL(3,v5.Size(0)); CHECK_EQUAL(1,v5.Size(1)); } TEST(COPY) { zMatrix<double> v(Ones<double>(3,3)); zMatrix<double> v2; v2=v; for (int r=0; r<3; r++) for (int c=0; c<3; c++) { CHECK_EQUAL(1,v2(r,c)); } } TEST(SMART_COPY) { zMatrix<ClassA> a(1,1); a(0,0).x=0; zMatrix<ClassA> a2(a); CHECK_EQUAL(0,a2(0,0).x); zMatrix<ClassB> b(1,1); b(0,0).x=0; zMatrix<ClassB> b2(b); CHECK_EQUAL(1,b2(0,0).x); } TEST(EQUALS) { zMatrix<double> v1(Ones<double>(3,3)); zMatrix<double> v2(Ones<double>(3,3)); CHECK(v1==v2); } TEST(CONSTANT_EXPRESSION) { zMatrix<double> v1(Ones<double>(3,3)); //v1=1 zMatrix<double> v2(v1*2.0); //v2=2 for (int r=0; r<3; r++) for (int c=0; c<3; c++) { CHECK_EQUAL(2,v2(r,c)); } zMatrix<double> v3(Ones<double>(3,3)*3.0); //v3=3 zMatrix<double> v4(v2+v3); //v4=5 for (int r=0; r<3; r++) for (int c=0; c<3; c++) { CHECK_EQUAL(2+3,v4(r,c)); } } TEST(MATRIX_EXPRESSION) { zMatrix<double> v1(Rand(3,3)); zMatrix<double> v2(Rand(3,3)*2.0); zMatrix<double> v3(Rand(3,3)*3.0); zMatrix<double> v4(Rand(3,3)*4.0); zMatrix<double> v5(v1+DotTimes(v2,v3)-v4); for (int r=0; r<3; r++) for (int c=0; c<3; c++) { CHECK_CLOSE(v1(r,c)+v2(r,c)*v3(r,c)-v4(r,c), v5(r,c), EPSILON); } } TEST(MATRIX_COMPARE) { zMatrix<double> v1(Rand(3,3)); zMatrix<double> v2(Rand(3,3)); zMatrix<double> v3(v1<v2); for (zuint i=0; i<v3.size(); i++) if(v1[i]<v2[i]) CHECK(v3[i]==1); else CHECK(v3[i]==0); } TEST(FUNCTION_EXPRESSION) { zMatrix<double> v1(Ones<double>(3,3)); //v1=1 zMatrix<double> v2(Sin(v1)); for (int r=0; r<3; r++) for (int c=0; c<3; c++) CHECK_EQUAL(sin(v1(r,c)),v2(r,c)); zMatrix<double> v3,v4; v3=+v1; v4=-v1; for (int r=0; r<3; r++) for (int c=0; c<3; c++) CHECK_EQUAL(-v3(r,c),v4(r,c)); } TEST(MATRIX_PRODUCT) { zMatrix<double> v1(3,3); v1(0,0)=1; v1(0,1)=1; v1(0,2)=2; v1(1,0)=1; v1(1,1)=3; v1(1,2)=1; v1(2,0)=4; v1(2,1)=1; v1(2,2)=1; zMatrix<double> v2(3,2); v2(0,0)=1; v2(0,1)=2; v2(1,0)=3; v2(1,1)=3; v2(2,0)=2; v2(2,1)=1; zMatrix<double> v3(v1*v2); CHECK_EQUAL(3,v3.Size(0)); CHECK_EQUAL(2,v3.Size(1)); CHECK_EQUAL(8,v3(0,0)); CHECK_EQUAL(7,v3(0,1)); CHECK_EQUAL(12,v3(1,0)); CHECK_EQUAL(12,v3(1,1)); CHECK_EQUAL(9,v3(2,0)); CHECK_EQUAL(12,v3(2,1)); } TEST(SUB_MATRIX) { zMatrix<double> v1(Ones<double>(1,1)); zMatrix<double> v2(Zeros<double>(2,3)); zMatrix<double> v3(Ones<double>(1,2)*2.0); zMatrix<double> v4(3,3); v4(Colon(0,1),Colon())=v2; v4(2,Colon(2,2))=v1; v4(Colon(2,2),Colon(0,1))=v3; CHECK_EQUAL(0,v4(0,0)); CHECK_EQUAL(0,v4(0,1)); CHECK_EQUAL(0,v4(0,2)); CHECK_EQUAL(0,v4(1,0)); CHECK_EQUAL(0,v4(1,1)); CHECK_EQUAL(0,v4(1,2)); CHECK_EQUAL(2,v4(2,0)); CHECK_EQUAL(2,v4(2,1)); CHECK_EQUAL(1,v4(2,2)); zMatrix<double> v5(Ones<double>(10,10)(Colon(3,5),Colon(6,9))); CHECK_EQUAL(3,v5.Size(0)); CHECK_EQUAL(4,v5.Size(1)); for (int r=0; r<3; r++) for (int c=0; c<4; c++) CHECK_EQUAL(1,v5(r,c)); zMatrix<double> v6(Ones<double>(10,10)(3,Colon(0,9))); CHECK_EQUAL(1,v6.Size(0)); CHECK_EQUAL(10,v6.Size(1)); for (int r=0; r<1; r++) for (int c=0; c<10; c++) CHECK_EQUAL(1,v6(r,c)); } TEST(FANCY_SUB_MATRIX) { //block assign zMatrix<double> v(3,3); v(0,Colon())=Trans(Colond(1.0, 2.0, 0.5)); v(1,Colon())=Trans(Colond(3.0, 7.0, 2.0)); v(2,Colon())=Trans(Colond(100.0, 80.0, -10.0)); //reverse zMatrix<double> v2(3,3); v2=v(Colon(2,0,-1), Colon(2,0,-1)); for (int r=0; r<3; r++) for (int c=0; c<3; c++) CHECK_EQUAL(v(r,c),v2(2-r,2-c)); //block copy zMatrix<double> v3(Zeros<double>(4,4)); v3(Colon(0,1),Colon(0,1))=Ones<double>(2,2); v3(Colon(2,3),Colon(2,3))=v3(Colon(0,1),Colon(0,1)); CHECK_EQUAL(1,v3(2,2)); CHECK_EQUAL(1,v3(2,3)); CHECK_EQUAL(1,v3(3,2)); CHECK_EQUAL(1,v3(3,3)); } TEST(TRANSPOSE) { zMatrix<double> v1(2,3); v1(0,0)=1; v1(0,1)=2; v1(0,2)=3; v1(1,0)=4; v1(1,1)=5; v1(1,2)=6; zMatrix<double> v2(Trans(v1)); CHECK_EQUAL(1,v2(0,0)); CHECK_EQUAL(2,v2(1,0)); CHECK_EQUAL(3,v2(2,0)); CHECK_EQUAL(4,v2(0,1)); CHECK_EQUAL(5,v2(1,1)); CHECK_EQUAL(6,v2(2,1)); } TEST(ZVECTOR) { zVector<double> x(10); for (int i=0; i<10; i++) x(i)=i; for (int r=0; r<10; r++) for (int c=0; c<1; c++) CHECK_EQUAL(r,x(r,c)); zVector<double> y(x); x(0)=100; CHECK_EQUAL(0,y(0)); } TEST(MatrixOpe) { zMatrix<double> a(Ones<double>(2,3)); CHECK_EQUAL(6,Sum(a)); CHECK_EQUAL(6,Dot(a,a)); CHECK_EQUAL(Sqrt<double>(6),Norm(a)); } TEST(MatrixCombine) { zMatrix<double> a; a=(Ones<double>(1,3),Zeros<double>(1,2),Dress(100.0)); CHECK_EQUAL(1,a.Size(0)); CHECK_EQUAL(6,a.Size(1)); CHECK_EQUAL(1,a(0,0)); CHECK_EQUAL(1,a(0,1)); CHECK_EQUAL(1,a(0,2)); CHECK_EQUAL(0,a(0,3)); CHECK_EQUAL(0,a(0,4)); CHECK_EQUAL(100,a(0,5)); a=(Trans(Colond(1.0,3.0)) % Zeros<double>(1,3)); CHECK_EQUAL(2,a.Size(0)); CHECK_EQUAL(3,a.Size(1)); CHECK_EQUAL(1,a(0,0)); CHECK_EQUAL(2,a(0,1)); CHECK_EQUAL(3,a(0,2)); CHECK_EQUAL(0,a(1,0)); CHECK_EQUAL(0,a(1,1)); CHECK_EQUAL(0,a(1,2)); } TEST(MatrixPow) { zMatrixd mat(Colond(1,3)%Colond(2,4)); zMatrixd mat2(mat^2.0); for (zuint r=0; r<mat2.Size(0); r++) for (zuint c=0; c<mat2.Size(1); c++) CHECK_EQUAL(Pow(mat(r,c),2.0),mat2(r,c)); zMatrixd mat3(2.0^mat); for (zuint r=0; r<mat3.Size(0); r++) for (zuint c=0; c<mat3.Size(1); c++) CHECK_EQUAL(Pow(2.0,mat(r,c)),mat3(r,c)); zMatrixd mat4(mat^mat); for (zuint r=0; r<mat4.Size(0); r++) for (zuint c=0; c<mat4.Size(1); c++) CHECK_EQUAL(Pow(mat(r,c),mat(r,c)),mat4(r,c)); } TEST(MatrixGradient) { zMatrixd mat(3,4); mat(0,0)=1; mat(0,1)=2; mat(0,2)=5; mat(0,3)=4; mat(1,0)=2; mat(1,1)=2; mat(1,2)=3; mat(1,3)=5; mat(2,0)=6; mat(2,1)=6; mat(2,2)=6; mat(2,3)=8; zMatrixd gradx(GradientX(mat)); CHECK_EQUAL(1,gradx(0,0)); CHECK_EQUAL(2,gradx(0,1)); CHECK_EQUAL(1,gradx(0,2)); CHECK_EQUAL(-1,gradx(0,3)); CHECK_EQUAL(0,gradx(1,0)); CHECK_EQUAL(0.5,gradx(1,1)); CHECK_EQUAL(1.5,gradx(1,2)); CHECK_EQUAL(2,gradx(1,3)); CHECK_EQUAL(0,gradx(2,0)); CHECK_EQUAL(0,gradx(2,1)); CHECK_EQUAL(1,gradx(2,2)); CHECK_EQUAL(2,gradx(2,3)); zMatrixd grady(GradientY(mat)); CHECK_EQUAL(1,grady(0,0)); CHECK_EQUAL(0,grady(0,1)); CHECK_EQUAL(-2,grady(0,2)); CHECK_EQUAL(1,grady(0,3)); CHECK_EQUAL(2.5,grady(1,0)); CHECK_EQUAL(2,grady(1,1)); CHECK_EQUAL(0.5,grady(1,2)); CHECK_EQUAL(2,grady(1,3)); CHECK_EQUAL(4,grady(2,0)); CHECK_EQUAL(4,grady(2,1)); CHECK_EQUAL(3,grady(2,2)); CHECK_EQUAL(3,grady(2,3)); } TEST(MatrixReshape) { zMatrix<double> A(1,9); for (zuint i=0; i<9; i++) A(0,i)=i; zMatrix<double> B(Reshape(A,3,3)); CHECK_EQUAL(0,B(0,0)); CHECK_EQUAL(1,B(1,0)); CHECK_EQUAL(2,B(2,0)); CHECK_EQUAL(3,B(0,1)); CHECK_EQUAL(4,B(1,1)); CHECK_EQUAL(5,B(2,1)); CHECK_EQUAL(6,B(0,2)); CHECK_EQUAL(7,B(1,2)); CHECK_EQUAL(8,B(2,2)); } }
zzz-engine
EngineTest/MathTest/zMatrixTest.cpp
C++
gpl3
9,101
#include <UnitTest++.h> #include <vector> #include <Math/Vector2.hpp> #include <Math/Vector3.hpp> #include <Graphics/GeometryHelper.hpp> #include <Graphics/Quaternion.hpp> using namespace zzz; using namespace std; SUITE(GeometryHelperTest) { TEST(PolygonToTriangles) { // 101 |-| // 1 ______| |______ 201 // | | // 0 ------- ------- // | | // -100 |_| vector<Vector2d> p; p.push_back(Vector2d(0,0)); p.push_back(Vector2d(100,0)); p.push_back(Vector2d(100,-100)); p.push_back(Vector2d(101,-100)); p.push_back(Vector2d(101,0)); p.push_back(Vector2d(201,0)); p.push_back(Vector2d(201,1)); p.push_back(Vector2d(101,1)); p.push_back(Vector2d(101,101)); p.push_back(Vector2d(100,101)); p.push_back(Vector2d(100,1)); p.push_back(Vector2d(0,1)); vector<Vector3i> triangles; GeometryHelper::PolygonToTriangles(p,triangles); // for (zuint i=0; i<triangles.size(); i++) // zout<<triangles[i]<<endl; } TEST(PointInTriangle2D) { Vector2f t1(0,3), t2(4,0), t3(5,6); CHECK(!GeometryHelper::PointInTriangle2D(t1, t2, t3, Vector2f(1,1))); CHECK(GeometryHelper::PointInTriangle2D(t1, t2, t3, Vector2f(1,3))); CHECK(GeometryHelper::PointInTriangle2D(t1, t2, t3, Vector2f(2,3))); CHECK(GeometryHelper::PointInTriangle2D(t1, t2, t3, Vector2f(0.01,3))); CHECK(GeometryHelper::PointInTriangle2D(t1, t2, t3, Vector2f(4,1))); CHECK(!GeometryHelper::PointInTriangle2D(t1, t2, t3, Vector2f(4.01,0))); } TEST(PointInTriangle3D) { Vector3f t1(0,0,0), t2(4,0,4), t3(0,4,4); CHECK(GeometryHelper::PointInTriangle3D(t1, t2, t3, Vector3f(1,1,1))); CHECK(GeometryHelper::PointInTriangle3D(t1, t2, t3, Vector3f(1,1,1.1))); CHECK(GeometryHelper::PointInTriangle3D(t1, t2, t3, Vector3f(0,0,1.1))); CHECK(!GeometryHelper::PointInTriangle3D(t1, t2, t3, Vector3f(-1,0,1.1))); CHECK(GeometryHelper::PointInTriangle3D(t1, t2, t3, Vector3f(2,2,3.99))); CHECK(!GeometryHelper::PointInTriangle3D(t1, t2, t3, Vector3f(2,2,4.01))); CHECK(GeometryHelper::PointInTriangle3D(t1, t2, t3, Vector3f(2.01,2.01,3.89))); CHECK(!GeometryHelper::PointInTriangle3D(t1, t2, t3, Vector3f(2.01,2.01,4.01))); } TEST(Barycentric) { Vector2f t1(0,0), t2(0,4), t3(2,2); Vector3f b; GeometryHelper::Barycentric(t1,t1,t2,t3,b); CHECK_EQUAL(Vector3f(1,0,0),b); GeometryHelper::Barycentric(t2,t1,t2,t3,b); CHECK_EQUAL(Vector3f(0,1,0),b); GeometryHelper::Barycentric(t3,t1,t2,t3,b); CHECK_EQUAL(Vector3f(0,0,1),b); GeometryHelper::Barycentric((t1+t2)/2,t1,t2,t3,b); CHECK_EQUAL(Vector3f(0.5,0.5,0),b); GeometryHelper::Barycentric((t1+t2+t3)/3,t1,t2,t3,b); CHECK_CLOSE(0.333333333,b[0],EPSILON); CHECK_CLOSE(0.333333333,b[1],EPSILON); CHECK_CLOSE(0.333333333,b[2],EPSILON); } void TestRotate(Vector3f v1, Vector3f v2) { v1.Normalize(); v2.Normalize(); Vector3f axis = Cross(v1,v2); double angle = GeometryHelper::AngleFrom2Vectors(v1,v2); Quaternionf q(axis, angle); Vector3f v3=q.RotateVector(v1); CHECK_CLOSE(0, v3.DistTo(v2), EPSILON5); } TEST(AngleFrom2VectorsTest) { TestRotate(Vector3f(0,0.1,1), Vector3f(0,0.1,-1)); TestRotate(Vector3f(0.3,0.1,1), Vector3f(0.5,0.1,-1)); TestRotate(Vector3f(20,0.5,1), Vector3f(-30,0.1,-1)); TestRotate(Vector3f(7,6,8), Vector3f(-5, -3, -2)); } TEST(TriangleArea2) { Vector2f v0(1,1), v1(1,3), v2(5,4); CHECK_EQUAL(4, GeometryHelper::TriangleArea(v0, v1, v2)); } TEST(TriangleArea3) { Vector3f v0(3,0,0), v1(3,4,-3), v2(0,4,-3); CHECK_EQUAL(7.5, GeometryHelper::TriangleArea(v0, v1, v2)); } }
zzz-engine
EngineTest/MathTest/GeometryHelperTest.cpp
C++
gpl3
3,841
#include <UnitTest++.h> #include <3rdParty/AlglibPolyfit.hpp> #ifdef ZZZ_LIB_ALGLIB #include <Utility/StringTools.hpp> #include <Math/Vector4.hpp> using namespace zzz; TEST(AlglibPolyFitTest) { vector<float> x,y; FromString("0 0.1000 0.2000 0.3000 0.4000 0.5000 0.6000 0.7000 0.8000 0.9000 1.0000 1.1000 1.2000 1.3000\ 1.4000 1.5000 1.6000 1.7000 1.8000 1.9000 2.0000 2.1000 2.2000 2.3000 2.4000 2.5000", x); FromString("0 0.1125 0.2227 0.3286 0.4284 0.5205 0.6039 0.6778 0.7421 0.7969 0.8427 0.8802\ 0.9103 0.9340 0.9523 0.9661 0.9763 0.9838 0.9891 0.9928 0.9953 0.9970 0.9981 0.9989 0.9993 0.9996", y); Vector<4,double> p = AlglibPolyFit<4,float>(x,y); CHECK_CLOSE(p[0], -0.019930, EPSILON5); CHECK_CLOSE(p[1], 1.384353, EPSILON5); CHECK_CLOSE(p[2], -0.623189, EPSILON5); CHECK_CLOSE(p[3], 0.092849, EPSILON5); Vector<9,double> p2 = AlglibPolyFit<9,float>(x,y); for (zuint i=0; i<x.size(); i++) { float y2 = AlglibPolyVal(p2,x[i]); CHECK_CLOSE(y[i], y2, 0.0000999999999); } } #endif // ZZZ_LIB_ALGLIB
zzz-engine
EngineTest/MathTest/AlglibPolyFitTest.cpp
C++
gpl3
1,100
#include <UnitTest++.h> #include <yaml-cpp/yaml.h> #include <common.hpp> #include <Math/Vector3.hpp> using namespace std; using namespace zzz; SUITE(YamlTest) { const string file_content = "" "- name: Ogre\n" " position:\n" " - 0\n" " - 5\n" " - 0\n" " powers:\n" " - name: Club\n" " damage: 10\n" " - name: Fist\n" " damage: 8\n" "- name: Dragon\n" " position: [1, 0, 10]\n" " powers:\n" " - name: Fire Breath\n" " damage: 25\n" " - name: Claws\n" " damage: 15\n" "- name: Wizard\n" " position: [5, -3, 0]\n" " powers:\n" " - name: Acid Rain\n" " damage: 50\n" " - name: Staff\n" " damage: 3\n"; struct Power { string name; int damage; }; struct Monster { std::string name; Vector3f position; std::vector <Power> powers; }; // now the extraction operators for these types void operator >> (const YAML::Node& node, Vector3f& v) { node[0] >> v.x(); node[1] >> v.y(); node[2] >> v.z(); } void operator >> (const YAML::Node& node, Power& power) { node["name"] >> power.name; node["damage"] >> power.damage; } void operator >> (const YAML::Node& node, Monster& monster) { node["name"] >> monster.name; node["position"] >> monster.position; const YAML::Node& powers = node["powers"]; monster.powers.clear(); for(unsigned i=0;i<powers.size();i++) { Power power; powers[i] >> power; monster.powers.push_back(power); } } TEST(ParseTest) { istringstream fin(file_content); YAML::Parser parser(fin); YAML::Node doc; parser.GetNextDocument(doc); CHECK_EQUAL(3, doc.size()); Monster monster; doc[0] >> monster; CHECK_EQUAL(Vector3f(0,5,0), monster.position); CHECK_EQUAL(string("Ogre"), monster.name); CHECK_EQUAL(2, monster.powers.size()); CHECK_EQUAL(string("Club"), monster.powers[0].name); CHECK_EQUAL(10, monster.powers[0].damage); CHECK_EQUAL(string("Fist"), monster.powers[1].name); CHECK_EQUAL(8, monster.powers[1].damage); doc[1] >> monster; CHECK_EQUAL(Vector3f(1,0,10), monster.position); CHECK_EQUAL(string("Dragon"), monster.name); CHECK_EQUAL(2, monster.powers.size()); CHECK_EQUAL(string("Fire Breath"), monster.powers[0].name); CHECK_EQUAL(25, monster.powers[0].damage); CHECK_EQUAL(string("Claws"), monster.powers[1].name); CHECK_EQUAL(15, monster.powers[1].damage); doc[2] >> monster; CHECK_EQUAL(Vector3f(5,-3,0), monster.position); CHECK_EQUAL(string("Wizard"), monster.name); CHECK_EQUAL(2, monster.powers.size()); CHECK_EQUAL(string("Acid Rain"), monster.powers[0].name); CHECK_EQUAL(50, monster.powers[0].damage); CHECK_EQUAL(string("Staff"), monster.powers[1].name); CHECK_EQUAL(3, monster.powers[1].damage); } }
zzz-engine
EngineTest/MathTest/YamlTest.cpp
C++
gpl3
2,845
#include <Utility/STLVector.hpp> #include <Utility/STLString.hpp> #include <UnitTest++.h> using namespace zzz; SUITE(STLHelperTest) { TEST(STLVectorTest) { // constructor STLVector<int> x, x1; STLVector<int> y(10); STLVector<int> z(5,1); std::vector<int> wv; for (int i=0; i<10; i++) wv.push_back(i); STLVector<int> w(wv); STLVector<int> v(w); // iterator x1 = v; for (STLVector<int>::iterator vi = w.begin(); vi != w.end(); vi++) *vi = -*vi; int ii=0; for (STLVector<int>::const_iterator vi = w.begin(); vi != w.end(); vi++) CHECK_EQUAL(-(ii++), *vi); for (STLVector<int>::reverse_iterator vi = w.rbegin(); vi != w.rend(); vi++) *vi = -*vi; ii=9; for (STLVector<int>::const_reverse_iterator vi = w.rbegin(); vi != w.rend(); vi++) CHECK_EQUAL(ii--, *vi); // capacity CHECK_EQUAL(y.max_size(), static_cast<std::vector<int>&>(y).max_size()); CHECK_EQUAL(y.capacity(), static_cast<std::vector<int>&>(y).capacity()); CHECK_EQUAL(10, y.size()); y.resize(5); CHECK_EQUAL(5, y.size()); CHECK(x.empty()); y.reserve(100); CHECK(100 <= y.capacity()); // element access for (int i=0; i<5; i++) CHECK_EQUAL(1, z[i]); for (int i=0; i<5; i++) CHECK_EQUAL(1, z.at(i)); CHECK_EQUAL(0, w.front()); CHECK_EQUAL(9, w.back()); // modifiers z.assign(10,1); for (int i=0; i<10; i++) CHECK_EQUAL(1, z[i]); z.assign(w.begin(), w.end()); for (int i=0; i<10; i++) CHECK_EQUAL(i, z[i]); for (int i=0; i<5; i++) x.push_back(i+10); for (int i=5; i<10; i++) x.insert(x.end(), i+10); for (int i=0; i<10; i++) CHECK_EQUAL(i+10, x[i]); for (int i=0; i<5; i++) x.pop_back(); CHECK_EQUAL(5, x.size()); x.erase(x.begin(), x.begin()+2); CHECK_EQUAL(3, x.size()); x.clear(); CHECK(x.empty()); x.swap(z); for (int i=0; i<10; i++) CHECK_EQUAL(i, x[i]); CHECK(z.empty()); } TEST(STLStringTest) { // constructor STLString x("hello"); CHECK_EQUAL("hello", x); STLString x1(x); CHECK_EQUAL(x1, x); STLString z(5,'c'); CHECK_EQUAL("ccccc", z); std::string z1("ccccc"); CHECK_EQUAL(z1, z); // iterator STLString rx(x.rbegin(), x.rend()); CHECK_EQUAL("olleh", rx); // capacity CHECK_EQUAL(x.max_size(), static_cast<std::string>(x).max_size()); CHECK_EQUAL(x.capacity(), static_cast<std::string>(x).capacity()); CHECK_EQUAL(5, x.size()); CHECK(!x.empty()); x.reserve(100); CHECK(100 <= x.capacity()); // element access for (int i=0; i<5; i++) CHECK_EQUAL(x[i], x1[i]); for (int i=0; i<5; i++) CHECK_EQUAL(x[i], x1.at(i)); // modifiers z.assign(10,'x'); CHECK_EQUAL(std::string("xxxxxxxxxx"), z); } }
zzz-engine
EngineTest/MathTest/STLHelperTest.cpp
C++
gpl3
2,883
#include <UnitTest++.h> #include <Math/Vector.hpp> #include <Math/Array1.hpp> #include <Math/Array2.hpp> #include <Math/Random.hpp> using namespace zzz; SUITE(ArrayTest) { TEST(Constructor) { Vector<2,zuint> sizes(2,2); Array<2,float> x(2,2); } TEST(InterpolateTest2) { RandomReal<double> r; //2D imsymmetric Array<2,double> data2(2,2); for (zuint i=0; i<data2.size(); i++) data2[i]=r.Rand(); Vector<2,double> coord; coord[0]=0.7; coord[1]=0.1; double ans=(data2(Vector2ui(0,0))*0.3+data2(Vector2ui(1,0))*0.7)*0.9+(data2(Vector2ui(0,1))*0.3+data2(Vector2ui(1,1))*0.7)*0.1; CHECK_CLOSE(ans,data2.Interpolate(coord),EPSILON); } TEST(InterpolateTest) { RandomReal<double> r; //1D Array<1,double> data1(2); for (zuint i=0; i<data1.size(); i++) data1[i]=r.Rand(); CHECK_EQUAL(data1.Sum()/data1.size(),data1.Interpolate(0.5)); //2D Array<2,double> data2(Vector<2,zuint>(2)); for (zuint i=0; i<data2.size(); i++) data2[i]=r.Rand(); CHECK_EQUAL(data2.Sum()/data2.size(),data2.Interpolate(Vector<2,double>(0.5))); //3D Array<3,double> data3(Vector<3,zuint>(2)); for (zuint i=0; i<data3.size(); i++) data3[i]=r.Rand(); CHECK_EQUAL(data3.Sum()/data3.size(),data3.Interpolate(Vector<3,double>(0.5))); //8D Array<8,double> data8(Vector<8,zuint>(2)); for (zuint i=0; i<data8.size(); i++) data8[i]=r.Rand(); CHECK_EQUAL(data8.Sum()/data8.size(),data8.Interpolate(Vector<8,double>(0.5))); } }
zzz-engine
EngineTest/MathTest/ArrayTest.cpp
C++
gpl3
1,510
#include <Math/Array2.hpp> #include <3rdparty/FFTW3Wrapper.hpp> #include <UnitTest++.h> #include <Math/Random.hpp> #include <vector> using namespace zzz; #ifdef ZZZ_LIB_FFTW SUITE(FFTWTest) { TEST(2DFFTWTest) { RandomReal<double> r; Array<2,double> v(4,6),v2; for (zuint i=0; i<v.size(); i++) v[i]=r.Rand(); Array<2,Complex<double> > coeff,shift; FFT2(v,coeff); FFTShift(coeff,shift); FFTShift(shift,coeff); IFFT2(coeff,v2); for (zuint i=0; i<v.size(); i++) CHECK_CLOSE(v[i],v2[i],EPSILON); } TEST(1DFFTWTest) { RandomReal<double> r; vector<double> v(10,0),v2; for (zuint i=0; i<v.size(); i++) v[i]=r.Rand(); vector<Complex<double> > coeff,shift; FFT(v,coeff); IFFT(coeff,v2); for (zuint i=0; i<v.size(); i++) CHECK_CLOSE(v[i],v2[i],EPSILON); } } #endif
zzz-engine
EngineTest/MathTest/FFTWTest.cpp
C++
gpl3
894
#include <UnitTest++.h> #include <Graphics/Quaternion.hpp> #include <Math/Random.hpp> #include <Math/Vector3.hpp> #include <Graphics/Rotation.hpp> using namespace zzz; SUITE(QuaternionTest) { TEST(MultiplyTest) { RandomReal<float> r; r.SeedFromTime(); Vector3f v(r.Rand(), r.Rand(), r.Rand()); v.Normalize(); Quaternionf q(r.Rand(), r.Rand(), r.Rand(), r.Rand()); q.Normalize(); Quaternionf q2(v[0],v[1],v[2],0); Quaternionf q3 = q*q2; Vector3f v2 = (q*v).XYZ(); CHECK_EQUAL(q3.XYZ(), v2); } TEST(RotationTest) { RandomReal<float> r; r.SeedFromTime(); Vector3f v(r.Rand(), r.Rand(), r.Rand()); Quaternionf q(r.Rand(), r.Rand(), r.Rand(), r.Rand()); q.Normalize(); Vector3f v2(q.RotateVector(v)); Rotation<float> rot(q); Vector3f v3(rot * v); CHECK_CLOSE(0, v2.DistTo(v3), BIG_EPSILON); } TEST(BackRotationTest) { RandomReal<float> r; r.SeedFromTime(); Vector3f v(r.Rand(), r.Rand(), r.Rand()); Quaternionf q(r.Rand(), r.Rand(), r.Rand(), r.Rand()); q.Normalize(); Vector3f v2(q.RotateBackVector(v)); Rotation<float> rot(q); Vector3f v3(rot.Inverted() * v); CHECK_CLOSE(0, v2.DistTo(v3), BIG_EPSILON); } TEST(RotateBackTest) { RandomReal<float> r; r.SeedFromTime(); Vector3f v(r.Rand(), r.Rand(), r.Rand()); v.Normalize(); Quaternionf q(r.Rand(), r.Rand(), r.Rand(), r.Rand()); q.Normalize(); Vector3f v2(q.RotateBackVector(q.RotateVector(v))); CHECK_CLOSE(0, v2.DistTo(v), BIG_EPSILON); } TEST(QuaternionSlerpTest) { RandomReal<float> r; r.SeedFromTime(); Vector3f v(r.Rand(), r.Rand(), r.Rand()); Quaternionf q1(v, 30 * C_D2R); Quaternionf q2(v, 50 * C_D2R); Quaternionf q = Quaternionf::Slerp(q1, q2, 0.25); CHECK_CLOSE(q.Angle(), 35*C_D2R, BIG_EPSILON); } }
zzz-engine
EngineTest/MathTest/QuaternionTest.cpp
C++
gpl3
1,956
#define ZOPTIMIZE_ABS #define ZOPTIMIZE_SIGN #define ZOPTIMIZE_MINMAX #define ZOPTIMIZE_SETCLEARBIT #include <UnitTest++.h> #include <Math/Math.hpp> #include <Utility/Tools.hpp> using namespace zzz; SUITE(MathOptTest) { TEST(AbsOptIntTest) { int x=0; CHECK_EQUAL(std::abs(x),Abs(x)); CHECK_EQUAL((x>=0)?1:-1,Sign(x)); x=-0; CHECK_EQUAL(std::abs(x),Abs(x)); CHECK_EQUAL((x>=0)?1:-1,Sign(x)); x=1; CHECK_EQUAL(std::abs(x),Abs(x)); CHECK_EQUAL((x>=0)?1:-1,Sign(x)); x=-1; CHECK_EQUAL(std::abs(x),Abs(x)); CHECK_EQUAL((x>=0)?1:-1,Sign(x)); x=MAX_INT; CHECK_EQUAL(std::abs(x),Abs(x)); CHECK_EQUAL((x>=0)?1:-1,Sign(x)); x=-MAX_INT; CHECK_EQUAL(std::abs(x),Abs(x)); CHECK_EQUAL((x>=0)?1:-1,Sign(x)); } TEST(AbsOptShortTest) { short x=0; CHECK_EQUAL(std::abs(x),Abs(x)); CHECK_EQUAL((x>=0)?1:-1,Sign(x)); x=-0; CHECK_EQUAL(std::abs(x),Abs(x)); CHECK_EQUAL((x>=0)?1:-1,Sign(x)); x=1; CHECK_EQUAL(std::abs(x),Abs(x)); CHECK_EQUAL((x>=0)?1:-1,Sign(x)); x=-1; CHECK_EQUAL(std::abs(x),Abs(x)); CHECK_EQUAL((x>=0)?1:-1,Sign(x)); x=MAX_SHORT; CHECK_EQUAL(std::abs(x),Abs(x)); CHECK_EQUAL((x>=0)?1:-1,Sign(x)); x=-MAX_SHORT; CHECK_EQUAL(std::abs(x),Abs(x)); CHECK_EQUAL((x>=0)?1:-1,Sign(x)); } TEST(AbsOptCharTest) { char x=0; CHECK_EQUAL(std::abs(x),Abs(x)); CHECK_EQUAL((x>=0)?1:-1,Sign(x)); x=-0; CHECK_EQUAL(std::abs(x),Abs(x)); CHECK_EQUAL((x>=0)?1:-1,Sign(x)); x=1; CHECK_EQUAL(std::abs(x),Abs(x)); CHECK_EQUAL((x>=0)?1:-1,Sign(x)); x=-1; CHECK_EQUAL(std::abs(x),Abs(x)); CHECK_EQUAL((x>=0)?1:-1,Sign(x)); x=MAX_CHAR; CHECK_EQUAL(std::abs(x),Abs(x)); CHECK_EQUAL((x>=0)?1:-1,Sign(x)); x=-MAX_CHAR; CHECK_EQUAL(std::abs(x),Abs(x)); CHECK_EQUAL((x>=0)?1:-1,Sign(x)); } TEST(MinMaxOptIntTest) { int x=0,y=1; CHECK_EQUAL(std::max(x,y),Max(x,y)); CHECK_EQUAL(std::min(x,y),Min(x,y)); y=-1; CHECK_EQUAL(std::max(x,y),Max(x,y)); CHECK_EQUAL(std::min(x,y),Min(x,y)); x=1; CHECK_EQUAL(std::max(x,y),Max(x,y)); CHECK_EQUAL(std::min(x,y),Min(x,y)); x=MAX_INT/2; CHECK_EQUAL(std::max(x,y),Max(x,y)); CHECK_EQUAL(std::min(x,y),Min(x,y)); y=-MAX_INT/2; CHECK_EQUAL(std::max(x,y),Max(x,y)); CHECK_EQUAL(std::min(x,y),Min(x,y)); } TEST(SetClearBitOptTest) { int x=0, y=1<<3, x2=x; x2|=y; SetClearBit(x,y,true); CHECK_EQUAL(x2,x); x2&=~y; SetClearBit(x,y,false); CHECK_EQUAL(x2,x); x=MAX_INT;x2=x; x2|=y; SetClearBit(x,y,true); CHECK_EQUAL(x2,x); x2&=~y; SetClearBit(x,y,false); CHECK_EQUAL(x2,x); } TEST(SetClearBitOptUTest) { zuint x=0, y=1<<3, x2=x; x2|=y; SetClearBit(x,y,true); CHECK_EQUAL(x2,x); x2&=~y; SetClearBit(x,y,false); CHECK_EQUAL(x2,x); x=MAX_INT;x2=x; x2|=y; SetClearBit(x,y,true); CHECK_EQUAL(x2,x); x2&=~y; SetClearBit(x,y,false); CHECK_EQUAL(x2,x); } }
zzz-engine
EngineTest/MathTest/MathOptTest.cpp
C++
gpl3
3,212
#include <Math/Vector2.hpp> #include <Math/Vector3.hpp> #include <Math/Vector4.hpp> #include <Math/Math.hpp> #include <UnitTest++.h> namespace zzz{ struct ClassA{ int x; void operator =(const ClassA &other) {x=other.x+1;} }; template<> class IOObject<ClassA> { public: static void CopyData(ClassA* dst, const ClassA* src, zsize size) { memcpy(dst,src,sizeof(ClassA)*size); } }; struct ClassB { int x; void operator =(const ClassB &other) {x=other.x+1;} }; } using namespace zzz; SUITE(VectorTest) { TEST(Constructor) { CHECK_EQUAL(sizeof(Vector3f),sizeof(float)*3); Vector3f a(1,2,3); CHECK_EQUAL(a.x(),1); CHECK_EQUAL(a.y(),2); CHECK_EQUAL(a.z(),3); Vector3f b(a); CHECK_EQUAL(b,a); int vi[]={5,6,7}; float vf[]={8,9,10}; Vector3f c(vi),d(vf); CHECK_ARRAY_EQUAL(vi,c.Data(),3); CHECK_ARRAY_EQUAL(vf,d.Data(),3); } TEST(Assign_RawCopy) { ClassB aa; aa.x=0; Vector<5,ClassB> a,b; a[0]=aa; CHECK_EQUAL(a[0].x,1); b[0].x=1; a=b; //will call operator= CHECK_EQUAL(a[0].x,2); a.RawCopy(b); //force raw copy CHECK_EQUAL(a[0].x,1); } TEST(SmartAssignCopy) { ClassA aa; aa.x=0; Vector<2,Vector<2,ClassA> > a,b; a[0][0].x=0; a[0][1].x=1; a[1][0].x=2; a[1][1].x=3; b=a; CHECK_EQUAL(0,b[0][0].x); CHECK_EQUAL(1,b[0][1].x); CHECK_EQUAL(2,b[1][0].x); CHECK_EQUAL(3,b[1][1].x); } TEST(Math) { Vector3f a(1,2,3); CHECK_EQUAL(a,Vector3f(1,2,3)); a=-a; CHECK_EQUAL(a,Vector3f(-1,-2,-3)); a=a+a; CHECK_EQUAL(a,Vector3f(-2,-4,-6)); a=a*a; CHECK_EQUAL(a,Vector3f(4,16,36)); Vector3f b=a.Normalized(); CHECK_CLOSE(1,b.Len(),0.1); a.Normalize(); CHECK_EQUAL(a,b); CHECK_CLOSE(a.DistTo(b),0,0); Vector3f c=a.RandomPerpendicularUnitVec(); CHECK_CLOSE(c.Len(),1,EPS); CHECK_CLOSE(a.Dot(c),0,EPS); } TEST(CompareTest) { Vector3f a(1,2,3), b(1,2,3), c(1,3,2), d(-3,1,2); CHECK(a==b); CHECK(a<c); CHECK(a>d); CHECK_EQUAL(3,a.Max()); CHECK_EQUAL(1,a.Min()); CHECK_EQUAL(0,a.MinPos()); CHECK_EQUAL(2,a.MaxPos()); CHECK_EQUAL(-3,d.Min()); CHECK_EQUAL(1,d.AbsMin()); CHECK_EQUAL(0,d.AbsMaxPos()); a.KeepMax(c); CHECK_EQUAL(Vector3f(1,3,3), a); b.KeepMin(d); CHECK_EQUAL(Vector3f(-3,1,2), b); } TEST(STL) { Vector<6,float> x; for (zuint i=0; i<x.size(); i++) x[i]=i; for (Vector<6,float>::iterator vi=x.begin();vi!=x.end();vi++) CHECK_EQUAL(vi-x.begin(),*vi); Vector4d x1; for (Vector4d::reverse_iterator vi=x1.rbegin();vi!=x1.rend();vi++) *vi=vi-x1.rbegin(); CHECK_EQUAL(6,accumulate(x1.begin(),x1.end(),0)); } TEST(MetaDot) { Vector<6,float> x,y; for (size_t i=0; i<6; i++) x[i]=y[i]=i; CHECK_EQUAL(x.Dot(y),FastDot(x,y)); } }
zzz-engine
EngineTest/MathTest/VectorTest.cpp
C++
gpl3
3,064
#include <UnitTest++.h> #include <Math/IterExitCond.hpp> using namespace zzz; SUITE(IterExitCondTest) { TEST(ResidueTest) { IterExitCond<double> cond; cond.SetCondResidue(0.1); CHECK(!cond.IsSatisfied(10)); CHECK(!cond.IsSatisfied(-5)); CHECK(!cond.IsSatisfied(1)); CHECK(!cond.IsSatisfied(0.11)); CHECK(cond.IsSatisfied(0.1)); cond.Reset(); CHECK(cond.IsSatisfied(-0.01)); cond.Reset(); CHECK(cond.IsSatisfied(0)); } TEST(CountTest) { IterExitCond<double> cond; cond.SetCondIterCount(3); CHECK(!cond.IsSatisfied(10)); CHECK(!cond.IsSatisfied(10)); CHECK(cond.IsSatisfied(10)); } TEST(RepeatTest) { IterExitCond<double> cond; cond.SetCondRepeat(3,3); CHECK(!cond.IsSatisfied(10)); CHECK(!cond.IsSatisfied(11)); CHECK(!cond.IsSatisfied(9)); CHECK(!cond.IsSatisfied(10)); CHECK(!cond.IsSatisfied(8)); CHECK(!cond.IsSatisfied(9)); CHECK(!cond.IsSatisfied(10)); CHECK(!cond.IsSatisfied(8)); CHECK(!cond.IsSatisfied(9)); CHECK(!cond.IsSatisfied(10)); CHECK(cond.IsSatisfied(8)); } }
zzz-engine
EngineTest/MathTest/IterExitCondTest.cpp
C++
gpl3
1,162
#include <UnitTest++.h> #include <Utility/AutoloadCacheSet.hpp> #include <vector> using namespace zzz; using namespace std; SUITE(CacheSetTest) { struct Content { Content(int i):x(i){construct_seq.push_back(i);} ~Content(){destruct_seq.push_back(x);} int x; static vector<int> construct_seq; static vector<int> destruct_seq; }; vector<int> Content::construct_seq, Content::destruct_seq; TEST(CacheSetTest) { class ContentCacheSet : public AutoloadCacheSet<Content*, pair<int, int> > { public: ContentCacheSet(){SetSize(10);} Content* Load(const pair<int, int> &i){return new Content(i.first+i.second);} }; ContentCacheSet *s = new ContentCacheSet; int sequence[]={100,1,0,8,200,3,10}; for (int i=0; i<sizeof(sequence)/sizeof(int); i++) Content *c=s->Get(make_pair(sequence[i]-i, i)); delete s; CHECK_ARRAY_EQUAL(sequence, &(Content::construct_seq[0]), sizeof(sequence)/sizeof(int)); CHECK_EQUAL(sizeof(sequence)/sizeof(int), static_cast<int>(Content::destruct_seq.size())); } }
zzz-engine
EngineTest/MathTest/CacheSetTest.cpp
C++
gpl3
1,105
#include <UnitTest++.h> #include <Utility/FileTools.hpp> using namespace std; using namespace zzz; SUITE(PathTest) { #ifdef ZZZ_OS_WIN TEST(PathTest) { string p="c:\\wzx\\sub\\..\\abcd.txt"; CHECK_EQUAL("abcd.txt",GetFilename(p)); CHECK_EQUAL(".txt",GetExt(p)); CHECK_EQUAL("abcd",GetBase(p)); CHECK_EQUAL("c:\\wzx\\sub\\..\\",GetPath(p)); #ifdef ZZZ_LIB_BOOST NormalizePath(p); CHECK_EQUAL("c:\\wzx\\abcd.txt",p); #endif // ZZZ_LIB_BOOST string p2="c:\\wzx\\sub\\"; CHECK_EQUAL(".",GetExt(p2)); CHECK_EQUAL("",GetBase(p2)); CHECK_EQUAL("c:\\wzx\\sub\\",GetPath(p2)); string f("123.456"); p="c:\\wzx\\abcd.txt"; CHECK_EQUAL("c:\\wzx\\123.456",PathFile(p,f)); CHECK_EQUAL(".\\",GetPath(f)); f="xyz\\123.456"; CHECK_EQUAL("c:\\wzx\\xyz\\123.456",PathFile(p,f)); f="c:\\wzx\\xyz\\123.456"; CHECK_EQUAL("c:\\wzx\\xyz\\123.456",PathFile(p,f)); #ifdef ZZZ_LIB_BOOST f="c:\\wzx\\xyz"; CHECK_EQUAL("..\\xyz",RelativeTo(GetPath(p2),f)); CHECK_EQUAL("xyz",RelativeTo(GetPath(p),f)); CHECK_EQUAL("..\\xyz",RelativeTo(p2,f)); CHECK_EQUAL("xyz",RelativeTo(p,f)); f="c:\\wzx\\xyz\\"; CHECK_EQUAL("..\\xyz\\.",RelativeTo(GetPath(p2),f)); CHECK_EQUAL("xyz\\.",RelativeTo(GetPath(p),f)); CHECK_EQUAL("..\\xyz\\.",RelativeTo(p2,f)); CHECK_EQUAL("xyz\\.",RelativeTo(p,f)); #endif // ZZZ_LIB_BOOST f="c:\\wzx\\xyz\\"; vector<string> s = SplitPath(f); CHECK_EQUAL(5, s.size()); CHECK_EQUAL("c:", s[0]); CHECK_EQUAL("/", s[1]); CHECK_EQUAL("wzx", s[2]); CHECK_EQUAL("xyz", s[3]); CHECK_EQUAL(".", s[4]); s = SplitPath(p); CHECK_EQUAL(4, s.size()); CHECK_EQUAL("c:", s[0]); CHECK_EQUAL("/", s[1]); CHECK_EQUAL("wzx", s[2]); CHECK_EQUAL("abcd.txt", s[3]); } #endif }
zzz-engine
EngineTest/MathTest/PathTest.cpp
C++
gpl3
1,898
CMAKE_MINIMUM_REQUIRED(VERSION 2.8) PROJECT(zzzEngineBuild) SET(EXECUTABLE_OUTPUT_PATH, bin) SET(LIBRARY_OUTPUT_PATH, lib) ADD_SUBDIRECTORY(zCore) ADD_SUBDIRECTORY(zGraphics) ADD_SUBDIRECTORY(zVision) ADD_SUBDIRECTORY(zMatrix) ADD_SUBDIRECTORY(zImage) ADD_SUBDIRECTORY(zVisualization) #ADD_SUBDIRECTORY(zAi)
zzz-engine
zzzEngine/CMakeLists.txt
CMake
gpl3
323
SET(THISLIB zAi) FILE(GLOB_RECURSE LibSrc *.cpp) IF( "${DEBUG_MODE}" EQUAL "1") SET(THISLIB ${THISLIB}D) ENDIF() IF( "${BIT_MODE}" EQUAL "64" ) SET(THISLIB ${THISLIB}_X64) ENDIF() ADD_LIBRARY(${THISLIB} STATIC ${LibSrc})
zzz-engine
zzzEngine/zAI/CMakeLists.txt
CMake
gpl3
232
#pragma once namespace zzz{ template<typename T> struct RTreeFunction { typedef RTreeFunction<T> *(*RTreeFuncGenerator)(void*); virtual int operator()(const T *v)=0; virtual void print()=0; }; #define MAX_LEVEL 12 #define MIN_NELEMENT 1 }
zzz-engine
zzzEngine/zAI/zAI/RTree/RTreeFunction.hpp
C++
gpl3
263
#pragma once #include "../common.hpp" #include "RTreeFunction.hpp" namespace zzz{ template <typename T> struct RTreeNodeBase { typedef enum{NODE,LEAF} NODETYPE; const NODETYPE type_; RTreeNodeBase(const int level,NODETYPE type, typename RTreeFunction<T>::RTreeFuncGenerator funcgen) :level_(level),type_(type),funcgen_(funcgen){} virtual ~RTreeNodeBase(){} virtual void GrowTrain(const T *v, const int tag)=0; virtual void Train(const T *v, const int tag)=0; virtual const double *Classify(const T *v) const =0; virtual void ClearData(const int ntag)=0; virtual void UpdateP()=0; virtual void Print(string str)=0; int level_; typename RTreeFunction<T>::RTreeFuncGenerator funcgen_; }; //Randomized Tree non-leaf node template <typename T,int RTREE_NODE_SPLIT> struct RTreeNode : public RTreeNodeBase<T> { RTreeNode(const int level,int ntag, typename RTreeFunction<T>::RTreeFuncGenerator funcgen):RTreeNodeBase(level,NODE,funcgen),ntag_(ntag) { Decide=funcgen_(NULL); for (int i=0; i<RTREE_NODE_SPLIT; i++) node_[i]=new RTreeLeaf<T,RTREE_NODE_SPLIT>(level_+1,ntag_,funcgen_); } ~RTreeNode() { for (int i=0; i<RTREE_NODE_SPLIT; i++) delete node_[i]; delete Decide; } void GrowTrain(const T *v, const int tag){node_[(*Decide)(v)]->GrowTrain(v,tag);} void Train(const T *v, const int tag){node_[(*Decide)(v)]->Train(v,tag);} const double *Classify(const T *v) const {return node_[(*Decide)(v)]->Classify(v);} //grow void Grow() { for (int i=0; i<RTREE_NODE_SPLIT; i++) { if (node_[i]->type_==NODE) ((RTreeNode<T,RTREE_NODE_SPLIT>*)node_[i])->Grow(); else //leaf { if (level_>=MAX_LEVEL-1) return; RTreeNode<T,RTREE_NODE_SPLIT>* newnode=((RTreeLeaf<T,RTREE_NODE_SPLIT>*)node_[i])->Grow(); if (newnode==NULL) continue; delete node_[i]; node_[i]=newnode; ((RTreeNode<T,RTREE_NODE_SPLIT>*)node_[i])->Grow(); } } } //evaluate the partition double Gain() { const double LOG2=log(2.0); double E=0; int nS=0; for (int i=0; i<RTREE_NODE_SPLIT; i++) { RTreeLeaf<T,RTREE_NODE_SPLIT> *leaf=(RTreeLeaf<T,RTREE_NODE_SPLIT>*)node_[i]; leaf->UpdateP(); int nSi=leaf->allcount_; if (nSi==0) return 0; nS+=nSi; double ESi=0; for (int j=0; j<ntag_; j++) if (leaf->p_[j]!=0) ESi-=leaf->p_[j]*log(leaf->p_[j]); ESi/=LOG2; E+=nSi*ESi; } return E/nS; } // clear data, after grow tree and before train real data void ClearData(const int ntag){for (int i=0; i<RTREE_NODE_SPLIT; i++) node_[i]->ClearData(ntag);} //update probability, before classify after train void UpdateP(){for (int i=0; i<RTREE_NODE_SPLIT; i++) node_[i]->UpdateP();} //for debug virtual void Print(string str) { zout<<str; zout<<"|-"; Decide->print(); zout<<endl; for (int i=0; i<RTREE_NODE_SPLIT; i++) node_[i]->Print(str+"| "); } RTreeNodeBase<T> *node_[RTREE_NODE_SPLIT]; int ntag_; RTreeFunction<T> *Decide; }; //Randomized Tree Leaf template <typename T,int RTREE_NODE_SPLIT> struct RTreeLeaf : public RTreeNodeBase<T> { RTreeLeaf(const int level, const int ntag, typename RTreeFunction<T>::RTreeFuncGenerator funcgen) :RTreeNodeBase(level,LEAF,funcgen) { ntag_=ntag; count_=new int[ntag]; memset(count_,0,sizeof(int)*ntag); p_=new double[ntag]; } ~RTreeLeaf() { delete[] count_; delete[] p_; growtraindata_.clear(); } void ClearData(const int ntag) { if (ntag!=ntag_) { delete[] count_; delete[] p_; count_=new int[ntag]; p_=new double[ntag]; } growtraindata_.clear(); ntag_=ntag; memset(count_,0,sizeof(int)*ntag); } void UpdateP() { availntag_=0; allcount_=0; for (int i=0; i<ntag_; i++) if (count_[i]!=0) { availntag_++; allcount_+=count_[i]; } for (int i=0; i<ntag_; i++) if (count_[i]!=0) p_[i]=count_[i]/(double)allcount_; else p_[i]=0; } ////////////////////////////////////////////////////////////////////////// //train while remember the data, for growing void GrowTrain(const T *v, const int tag) { Train(v,tag); growtraindata_.push_back(make_pair(v,tag)); } //this leaf grow to a node which hold new leaves RTreeNode<T,RTREE_NODE_SPLIT> *Grow() { // too few to grow if (availntag_<=MIN_NELEMENT) return NULL; int n; //try time if (level_==0) n=10; else n=100*level_; RTreeNode<T,RTREE_NODE_SPLIT> *newnode=NULL; double MaxGain=0; for (int i=0; i<n; i++) { //build new node RTreeNode<T,RTREE_NODE_SPLIT> *thisnode=new RTreeNode<T,RTREE_NODE_SPLIT>(level_,ntag_,funcgen_); int growtraindatasize=growtraindata_.size(); for (int j=0; j<growtraindatasize; j++) thisnode->GrowTrain(growtraindata_[j].first,growtraindata_[j].second); double thisgain=thisnode->Gain(); if (thisgain>MaxGain) { MaxGain=thisgain; delete newnode; newnode=thisnode; } else delete thisnode; } if (newnode) newnode->Grow(); return newnode; } ////////////////////////////////////////////////////////////////////////// //real train void Train(const T *v, const int tag){count_[tag]++;} const double *Classify(const T *v) const{return p_;} virtual void Print(string str) { zout<<str; zout<<"|-"; zout<<'['<<allcount_<<']'<<endl; } int *count_; double *p_; int allcount_; int ntag_; int availntag_; vector<pair<const T*,int> > growtraindata_; }; }
zzz-engine
zzzEngine/zAI/zAI/RTree/RTreeNodeLeaf.hpp
C++
gpl3
5,915
#pragma once #include "RTreeNodeLeaf.hpp" namespace zzz{ //Randomized Tree //To classify T template <typename T,int RTREE_NODE_SPLIT=2> class RTree { public: RTree(typename RTreeFunction<T>::RTreeFuncGenerator funcgen):ntag_(0),funcgen_(funcgen) { head_=new RTreeLeaf<T,RTREE_NODE_SPLIT>(0,0,funcgen_); } ~RTree(void) { delete head_; } //train and classify void GrowTrain(const T *v, const int tag){head_->GrowTrain(v,tag);} void Grow() { head_->UpdateP(); RTreeNode<T,RTREE_NODE_SPLIT> *newnode=((RTreeLeaf<T,RTREE_NODE_SPLIT>*)head_)->Grow(); delete head_; head_=newnode; } void ClearData(const int ntag){ntag_=ntag;head_->ClearData(ntag);} void Train(const T *v, const int tag){head_->Train(v,tag);} const double *Classify(const T *v) const {return head_->Classify(v);} void UpdateP(){head_->UpdateP();} //debug void Print() { zout<<"|-\n"; head_->Print("| "); } //private: RTreeNodeBase<T> *head_; int ntag_; int ntrained_; int height_; typename RTreeFunction<T>::RTreeFuncGenerator funcgen_; }; //Randomized Multiple Tree structure template <typename T,int RTREE_NODE_SPLIT=2> class RTrees { public: RTrees(typename RTreeFunction<T>::RTreeFuncGenerator funcgen):ntag_(0),ntree_(0),trees_(NULL),funcgen_(funcgen) { } ~RTrees() { for (int i=0; i<ntree_; i++) delete trees_[i]; delete trees_; } void BuildTrees(const int ntree,vector<pair<const T*,int> > &traindata,const int trainntag) { ntag_=trainntag; for (int i=0; i<ntree_; i++) delete trees_[i]; delete trees_; ntree_=ntree; trees_=new RTree<T,RTREE_NODE_SPLIT>*[ntree_]; ntree_=ntree; for (int i=0; i<ntree; i++) { zout<<"BuildTree: "<<i<<endl; trees_[i]=new RTree<T,RTREE_NODE_SPLIT>(funcgen_); trees_[i]->ClearData(trainntag); for (size_t j=0; j<traindata.size(); j++) trees_[i]->GrowTrain(traindata[j].first,traindata[j].second); trees_[i]->Grow(); } } void ClearData(const int ntag) { ntag_=ntag; for (int i=0; i<ntree_; i++) trees_[i]->ClearData(ntag); } int Classify(const T *v, double *possibility) const { double *p=new double[ntag_]; memset(p,0,sizeof(double)*ntag_); for (int i=0; i<ntree_; i++) { const double *thisp=trees_[i]->Classify(v); for (int j=0; j<ntag_; j++) p[j]+=thisp[j]; } double maxp=0; int maxi=0; for (int i=0; i<ntag_; i++) { if (p[i]>maxp) { maxp=p[i]; maxi=i; } } *possibility=maxp; delete[] p; return maxi; } void Train(const T *v, const int tag) { for (int i=0; i<ntree_; i++) trees_[i]->Train(v,tag); } void Train( vector<pair<const T*,int> > &traindata) { for (size_t i=0; i<traindata.size(); i++) Train(traindata[i].first,traindata[i].second); UpdateP(); } void UpdateP() { for (int i=0; i<ntree_; i++) trees_[i]->UpdateP(); } void Print() { for (int i=0; i<ntree_; i++) { zout<<"Tree: "<<i<<endl; trees_[i]->Print(); } } RTree<T,RTREE_NODE_SPLIT> **trees_; int ntree_; int ntag_; typename RTreeFunction<T>::RTreeFuncGenerator funcgen_; }; }
zzz-engine
zzzEngine/zAI/zAI/RTree/RTree.hpp
C++
gpl3
3,412
#pragma once #include <zCoreConfig.hpp> #ifdef ZZZ_DEBUG #pragma comment(lib,"zAID.lib") #else #pragma comment(lib,"zAI.lib") #endif
zzz-engine
zzzEngine/zAI/zAI/zAI.hpp
C++
gpl3
138
#pragma once #include "SupervisedDimensionReduction.hpp" namespace zzz { template<zuint N, typename T> class LDA : public SupervisedDimensionReduction<N,T> { public: template<zuint N2> void DimensionReduce(const vector<Vector<N,T> > &data, vector<Vector<N2,T> > &newdata) { newdata.clear(); } private: /// INFO: THIS FUNCTION IS NOT FINISHED, NEED TO GO THROUGH AGAIN void DoTrain(const /*vector<Vector<N,T> >*/zMatrixBaseR<double> &data, const vector<int> &label) { vector<Vector<N,T> > means(label_count_, Vector<N,T>(0)); vector<int> count(label_count_,0); // calculate mean for each label for (zuint i=0; i<data.size(); i++) { means[label[i]] += data[i]; count[label[i]] ++; } for (zuint i=0; i<label_count_; i++) { means[i] /= count[i]; } // calculate within class scatter matrix zMatrix<double> Sw=Zeros(label_count_, label_count_); for (zuint i=0; i<data.size(); i++) { zVector<double> diff = Dress(data[i] - means[label[i]]); Sw += diff * Trans(diff); } // calculate between class scatter matrix zMatrix<double> Sb=Zeros(label_count_, label_count_); Vector<N,T> means_mean = Mean(means); for (zuint i=0; i<label_count_; i++) { zVector<double> diff = Dress(means[i] - means_mean); Sb += diff * Trans(diff) * count[i]; } EigenVec=Invert(Sw) * Sb; ZCHECK(EigenSym(EigenVec, EigenVal)); } zMatrix<double> EigenVec, EigenVal; }; }; // namespace zzz
zzz-engine
zzzEngine/zAI/zAI/LDA.hpp
C++
gpl3
1,550
#pragma once namespace zzz { template<zuint N, typename T> class SupervisedDimensionReduction { public: void Train(const zMatrixBaseR<double> &data, const vector<int> &label) { // normalize label, make them 0, 1, 2,... label_count_=0; for (zuint i=0; i<label; i++) { if (labelmap_.find(label[i])!=labelmap_.end()) { // label already in label map continue; } else { // add new normalized label in label map labelmap_[label[i]]=label_count_++; } } // assign new label norlabels__.clear(); norlabels__.reserve(label.size()); for (zuint i=0; i<label.size(); i++) { norlabels__[i]=labelmap_[label[i]]; } // call real train function DoTrain(data, norlabels__); } template<zuint N2> void DimensionReduce(const vector<Vector<N,T> > &data, vector<Vector<N2,T> > &newdata)=0; } protected: /// This should be implemented by derived class, can assume norlabel_ is continuous zero-based integers (0, 1, 2,..) void DoTrain(const vector<Vector<N,T> > &data, const vector<int> &norlabel_)=0; map<int, int> labelmap_; vector<int> norlabels__; int label_count_; }; }; // namespace zzz
zzz-engine
zzzEngine/zAI/zAI/SupervisedDimensionReduction.hpp
C++
gpl3
1,236
SET(THISLIB zMatrix) FILE(GLOB_RECURSE LibSrc *.cpp) #MESSAGE(STATUS "files ${LibSrc}") IF( "${DEBUG_MODE}" EQUAL "1") SET(THISLIB ${THISLIB}D) ENDIF() IF( "${BIT_MODE}" EQUAL "64" ) SET(THISLIB ${THISLIB}_X64) ENDIF() ADD_LIBRARY(${THISLIB} STATIC ${LibSrc})
zzz-engine
zzzEngine/zMatrix/CMakeLists.txt
CMake
gpl3
272
#pragma once #include "zMatrixBase.hpp" //for mat1+mat2, two matricies namespace zzz{ #define MATRIX_EXPRESSION(name,ope) \ template<typename T,class Major>\ class zMatrix##name##Expression : public zMatrixBaseR<T,Major>\ {\ public:\ explicit zMatrix##name##Expression(const zMatrixBaseR<T,Major> &mat1, const zMatrixBaseR<T,Major> &mat2)\ :zMatrixBaseR<T,Major>(mat1.rows_,mat1.cols_),Mat1_(mat1),Mat2_(mat2)\ {\ ZCHECK_EQ(mat1.rows_, mat2.rows_); \ ZCHECK_EQ(mat1.cols_, mat2.cols_); \ }\ using zMatrixBaseR<T,Major>::operator(); \ const T operator()(zuint r, zuint c) const\ {\ CheckRange(r, c); \ return (Mat1_(r,c) ope Mat2_(r,c)); \ }\ public:\ const zMatrixBaseR<T,Major> &Mat1_, &Mat2_; \ }; MATRIX_EXPRESSION(Plus,+) MATRIX_EXPRESSION(Minus,-) MATRIX_EXPRESSION(Times,*) MATRIX_EXPRESSION(DividedBy,/) template<typename T,class Major> const zMatrixPlusExpression<T,Major> operator+(const zMatrixBaseR<T,Major> &mat1, const zMatrixBaseR<T,Major> &mat2) {return zMatrixPlusExpression<T,Major>(mat1,mat2);} template<typename T,class Major> const zMatrixMinusExpression<T,Major> operator-(const zMatrixBaseR<T,Major> &mat1, const zMatrixBaseR<T,Major> &mat2) {return zMatrixMinusExpression<T,Major>(mat1,mat2);} template<typename T,class Major> const zMatrixTimesExpression<T,Major> DotTimes(const zMatrixBaseR<T,Major> &mat1, const zMatrixBaseR<T,Major> &mat2) {return zMatrixTimesExpression<T,Major>(mat1,mat2);} template<typename T,class Major> const zMatrixDividedByExpression<T,Major> DotDividedBy(const zMatrixBaseR<T,Major> &mat1, const zMatrixBaseR<T,Major> &mat2) {return zMatrixDividedByExpression<T,Major>(mat1,mat2);} MATRIX_EXPRESSION(EQ,==) MATRIX_EXPRESSION(NE,!=) MATRIX_EXPRESSION(LT,<) MATRIX_EXPRESSION(LE,<=) MATRIX_EXPRESSION(GT,>) MATRIX_EXPRESSION(GE,>=) template<typename T,class Major> const zMatrixEQExpression<T,Major> operator==(const zMatrixBaseR<T,Major> &mat1, const zMatrixBaseR<T,Major> &mat2) {return zMatrixEQExpression<T,Major>(mat1,mat2);} template<typename T,class Major> const zMatrixNEExpression<T,Major> operator!=(const zMatrixBaseR<T,Major> &mat1, const zMatrixBaseR<T,Major> &mat2) {return zMatrixNEExpression<T,Major>(mat1,mat2);} template<typename T,class Major> const zMatrixLTExpression<T,Major> operator<(const zMatrixBaseR<T,Major> &mat1, const zMatrixBaseR<T,Major> &mat2) {return zMatrixLTExpression<T,Major>(mat1,mat2);} template<typename T,class Major> const zMatrixLEExpression<T,Major> operator<=(const zMatrixBaseR<T,Major> &mat1, const zMatrixBaseR<T,Major> &mat2) {return zMatrixLEExpression<T,Major>(mat1,mat2);} template<typename T,class Major> const zMatrixGTExpression<T,Major> operator>(const zMatrixBaseR<T,Major> &mat1, const zMatrixBaseR<T,Major> &mat2) {return zMatrixGTExpression<T,Major>(mat1,mat2);} template<typename T,class Major> const zMatrixGEExpression<T,Major> operator>=(const zMatrixBaseR<T,Major> &mat1, const zMatrixBaseR<T,Major> &mat2) {return zMatrixGEExpression<T,Major>(mat1,mat2);} template<typename T,class Major> class zMatrixProductExpression : public zMatrixBaseR<T,Major> { public: explicit zMatrixProductExpression(const zMatrixBaseR<T,Major> &mat1, const zMatrixBaseR<T,Major> &mat2) :zMatrixBaseR<T,Major>(mat1.rows_,mat2.cols_),Mat1_(mat1),Mat2_(mat2),commonLength_(mat1.cols_) { ZCHECK_EQ(mat1.cols_, mat2.rows_); } using zMatrixBaseR<T,Major>::operator(); const T operator()(zuint r, zuint c) const { CheckRange(r, c); T v=0; for (zuint i=0; i<commonLength_; i++) v+=Mat1_(r,i)*Mat2_(i,c); return v; } public: const zMatrixBaseR<T,Major> &Mat1_, &Mat2_; const zuint commonLength_; }; template<typename T,class Major> const zMatrixProductExpression<T,Major> operator*(const zMatrixBaseR<T,Major> &mat1, const zMatrixBaseR<T,Major> &mat2) {return zMatrixProductExpression<T,Major>(mat1,mat2);} }
zzz-engine
zzzEngine/zMatrix/zMatrix/zExpressionM.hpp
C++
gpl3
4,002
#pragma once #include "zMatrixBase.hpp" namespace zzz{ //func(v,mat) #define CONSTANT_LEFT_EXPRESSIONC(name,func) \ template<typename T,class Major>\ class zFunctionLeft##name##ExpressionC : public zMatrixBaseR<T,Major>\ {\ public:\ explicit zFunctionLeft##name##ExpressionC(const T &v, const zMatrixBaseR<T,Major>& mat)\ :zMatrixBaseR<T,Major>(mat.rows_,mat.cols_),Mat_(mat),v_(v){}\ using zMatrixBaseR<T,Major>::operator(); \ const T operator()(zuint r, zuint c) const\ {\ CheckRange(r, c); \ return func(v_, Mat_(r,c)); \ }\ private:\ const T &v_; \ const zMatrixBaseR<T,Major> &Mat_; \ }; CONSTANT_LEFT_EXPRESSIONC(Pow,Pow<T>) template<typename T,class Major> const zFunctionLeftPowExpressionC<T,Major> operator^(const T &value, const zMatrixBaseR<T,Major> &mat) {return zFunctionLeftPowExpressionC<T,Major>(value,mat);}; //func(mat,c) #define CONSTANT_RIGHT_EXPRESSIONC(name,func) \ template<typename T,class Major>\ class zFunctionRight##name##ExpressionC : public zMatrixBaseR<T,Major>\ {\ public:\ explicit zFunctionRight##name##ExpressionC(const zMatrixBaseR<T,Major>& mat,const T &v)\ :zMatrixBaseR<T,Major>(mat.rows_,mat.cols_),Mat_(mat),v_(v){}\ using zMatrixBaseR<T,Major>::operator(); \ const T operator()(zuint r, zuint c) const\ {\ CheckRange(r, c); \ return func(Mat_(r,c),v_); \ }\ private:\ const T &v_; \ const zMatrixBaseR<T,Major> &Mat_; \ }; \ CONSTANT_RIGHT_EXPRESSIONC(Pow,Pow<T>) template<typename T,class Major> const zFunctionRightPowExpressionC<T,Major> operator^(const zMatrixBaseR<T,Major> &mat,const T &value) {return zFunctionRightPowExpressionC<T,Major>(mat,value);}; }
zzz-engine
zzzEngine/zMatrix/zMatrix/zExpressionFunctionC.hpp
C++
gpl3
1,712
#pragma once #include <Math/Complex.hpp> #include "zMatrixBase.hpp" namespace zzz{ //specific for complex #define COMPLEX_EXPRESSION(name,ope) \ template<typename T,class Major>\ class zComplex##name##Expression : public zMatrixBaseR<Complex<T>,Major>\ {\ public:\ explicit zComplex##name##Expression(const zMatrixBaseR<Complex<T>,Major>& mat)\ :zMatrixBaseR<Complex<T>,Major>(mat.rows_,mat.cols_),Mat_(mat){}\ using zMatrixBaseR<Complex<T>,Major>::operator(); \ const Complex<T> operator()(zuint r, zuint c) const\ {\ CheckRange(r, c); \ return ope(Mat_(r,c)); \ }\ private:\ const zMatrixBaseR<Complex<T>,Major> &Mat_; \ }; \ template<typename T,class Major>\ const zComplex##name##Expression<T,Major> name(const zMatrixBaseR<Complex<T>,Major> &mat)\ {\ return zComplex##name##Expression<T,Major>(mat); \ } template<typename T> inline Complex<T> conj(const Complex<T> &v) { return Complex<T>(v.Real(),-v.Imag()); } COMPLEX_EXPRESSION(Conj,conj) //complex to real #define COMPLEX2_EXPRESSION(name,ope) \ template<typename T,class Major>\ class zComplex##name##Expression : public zMatrixBaseR<T,Major>\ {\ public:\ explicit zComplex##name##Expression(const zMatrixBaseR<Complex<T>,Major>& mat)\ :zMatrixBaseR<T,Major>(mat.rows_,mat.cols_),Mat_(mat){}\ using zMatrixBaseR<Complex<T>,Major>::operator(); \ const T operator()(zuint r, zuint c) const\ {\ CheckRange(r, c); \ return ope(Mat_(r,c)); \ }\ private:\ const zMatrixBaseR<Complex<T>,Major> &Mat_; \ }; \ template<typename T, class Major>\ const zComplex##name##Expression<T,Major> name(const zMatrixBaseR<Complex<T>,Major> &mat)\ {\ return zComplex##name##Expression<T,Major>(mat); \ } template<typename T> inline T real(const Complex<T> &v) { return v.Real(); } template<typename T> inline T imag(const Complex<T> &v) { return v.Imag(); } COMPLEX_EXPRESSION(Real,real) COMPLEX_EXPRESSION(Imag,imag) }
zzz-engine
zzzEngine/zMatrix/zMatrix/zExpressionComplex.hpp
C++
gpl3
1,998
#pragma once #include "zMatrixBase.hpp" namespace zzz{ //func(mat,mat) #define CONSTANT_EXPRESSIONM(name,func) \ template<typename T,class Major>\ class zFunction##name##ExpressionM : public zMatrixBaseR<T,Major>\ {\ public:\ explicit zFunction##name##ExpressionM(const zMatrixBaseR<T,Major>& mat1, const zMatrixBaseR<T,Major>& mat2)\ :zMatrixBaseR<T,Major>(mat1.rows_,mat1.cols_),Mat1_(mat1),Mat2_(mat2){assert(Mat1_.rows_==Mat2_.rows_ && Mat1_.cols_==Mat2_.cols_);}\ using zMatrixBaseR<T,Major>::operator(); \ const T operator()(zuint r, zuint c) const\ {\ CheckRange(r, c); \ return func(Mat1_(r,c), Mat2_(r,c)); \ }\ private:\ const zMatrixBaseR<T,Major> &Mat1_, &Mat2_; \ }; \ CONSTANT_EXPRESSIONM(Pow,Pow<T>) template<typename T,class Major> const zFunctionPowExpressionM<T,Major> operator^(const zMatrixBaseR<T,Major> &mat1, const zMatrixBaseR<T,Major> &mat2) {return zFunctionPowExpressionM<T,Major>(mat1,mat2);}; }
zzz-engine
zzzEngine/zMatrix/zMatrix/zExpressionFunctionM.hpp
C++
gpl3
977
#pragma once #include <Utility/Log.hpp> //for base class of all zMatrix classes //can choose row major or column major, column major is default //#include "zSubMatrix.hpp" namespace zzz{ class EndlessArray; template<typename T, class Major> class zSubMatrixR; template<typename T, class Major> class zSubMatrixW; class zColMajor { public: static const zuint ToIndex(const zuint r,const zuint c, const zuint rows, const zuint cols) {return c*rows+r;} static void ToIndex(const zuint idx, const zuint rows, const zuint cols, zuint &r, zuint &c) {r=idx%rows; c=zuint(idx/rows);} static const int Dim_=1; }; class zRowMajor { public: static const zuint ToIndex(zuint r,zuint c,zuint rows, zuint cols) {return r*cols+c;} static void ToIndex(const zuint idx, const zuint rows, const zuint cols, zuint &r, zuint &c) {c=idx%cols; r=zuint(idx/cols);} static const int Dim_=0; }; //Readable Matrix template<typename T, class Major> class zMatrixBaseR { public: // constructor zMatrixBaseR(zuint r, zuint c):rows_(r),cols_(c){} // Check range void CheckRange(zuint r, zuint c) const { ZRCHECK_LT(r, rows_); ZRCHECK_LT(c, cols_); } void CheckRange(zuint idx) const { ZRCHECK_LT(idx, size()); } // const operator() cannot be &, since may return some constant value calculated from input. virtual const T operator()(zuint r, zuint c) const=0; virtual const T operator[](zuint idx) const //might override to get faster { zuint r, c; ToIndex(idx, r, c); return (*this)(r,c); } // Submatrix zSubMatrixR<T,Major> operator()(const EndlessArray &r, const EndlessArray &c) const { return zSubMatrixR<T,Major>(*this,r,c); } zSubMatrixR<T,Major> operator()(int r, const EndlessArray &c) const { return zSubMatrixR<T,Major>(*this,r,c); } zSubMatrixR<T,Major> operator()(const EndlessArray &r, int c) const { return zSubMatrixR<T,Major>(*this,r,c); } zSubMatrixR<T,Major> operator()(const zMatrixBaseR<int,Major> &r, const zMatrixBaseR<int,Major> &c) const { return zSubMatrixR<T,Major>(*this,r,c); } zSubMatrixR<T,Major> operator()(int r, const zMatrixBaseR<int,Major> &c) const { return zSubMatrixR<T,Major>(*this,r,c); } zSubMatrixR<T,Major> operator()(const zMatrixBaseR<int,Major> &r, int c) const { return zSubMatrixR<T,Major>(*this,r,c); } zSubMatrixR<T,Major> operator()(const EndlessArray &r, const zMatrixBaseR<int,Major> &c) const { return zSubMatrixR<T,Major>(*this,r,c); } zSubMatrixR<T,Major> operator()(const zMatrixBaseR<int,Major> &r, const EndlessArray &c) const { return zSubMatrixR<T,Major>(*this,r,c); } operator bool() const { for (zuint r=0; r<rows_; r++) for (zuint c=0; c<cols_; c++) if (!((*this)(r,c))) return false; return true; } // According to Matlab, == is itemwise == //operator== // bool operator==(const zMatrixBaseR<T,Major> &other) const { // if (rows_!=other.rows_ || cols_!=other.cols_) return false; // for (zuint r=0; r<rows_; r++) for (zuint c=0; c<cols_; c++) // if ((*this)(r,c) != other(r,c)) return false; // return true; // } //get size zuint Size(zuint i) const { ZCHECK(i==0 || i==1)<<"Size() accept only 0 or 1"; if (i==0) return rows_; else if (i==1) return cols_; return -1; } zuint Rows() const {return rows_;} zuint Cols() const {return cols_;} zsize size() const { return rows_ * cols_; } //IO friend inline ostream& operator<<(ostream& os,const zMatrixBaseR<T,Major> &me) { for (zuint r=0; r<me.rows_; r++) { for (zuint c=0; c<me.cols_; c++) os << me(r,c) << ' '; if (r!=me.rows_-1) os << '\n'; } return os; } //the only member variable zuint rows_,cols_; protected: inline const zuint ToIndex(const zuint r, const zuint c) const { return Major::ToIndex(r,c,zMatrixBaseR<T,Major>::rows_,zMatrixBaseR<T,Major>::cols_); } inline void ToIndex(const zuint idx, zuint &r, zuint &c) const { Major::ToIndex(idx,zMatrixBaseR<T,Major>::rows_,zMatrixBaseR<T,Major>::cols_,r,c); } }; //Writable Matrix is also readable template<typename T, class Major> class zMatrixBaseW : public zMatrixBaseR<T,Major> { public: zMatrixBaseW(zuint r,zuint c):zMatrixBaseR<T,Major>(r,c){} // operator() virtual T& operator()(zuint r, zuint c)=0; // This function can be over ride to get faster performance virtual T& operator[](zuint idx) { zuint r, c; ToIndex(idx, r, c); return (*this)(r,c); } virtual const zMatrixBaseW<T,Major>& operator=(const zMatrixBaseR<T,Major> &other) { ZCHECK_EQ(rows_, other.rows_); ZCHECK_EQ(cols_, other.cols_); for (zuint i=0; i<rows_; i++) for (zuint j=0; j<cols_; j++) (*this)(i,j)=other(i,j); return *this; } // submatrix zSubMatrixW<T,Major> operator()(const EndlessArray &r, const EndlessArray &c) { return zSubMatrixW<T,Major>(*this,r,c); } zSubMatrixW<T,Major> operator()(int r, const EndlessArray &c) { return zSubMatrixW<T,Major>(*this,r,c); } zSubMatrixW<T,Major> operator()(const EndlessArray &r, int c) { return zSubMatrixW<T,Major>(*this,r,c); } zSubMatrixW<T,Major> operator()(const zMatrixBaseR<int,Major> &r, const zMatrixBaseR<int,Major> &c) { return zSubMatrixW<T,Major>(*this,r,c); } zSubMatrixW<T,Major> operator()(int r, const zMatrixBaseR<int,Major> &c) { return zSubMatrixW<T,Major>(*this,r,c); } zSubMatrixW<T,Major> operator()(const zMatrixBaseR<int,Major> &r, int c) { return zSubMatrixW<T,Major>(*this,r,c); } zSubMatrixW<T,Major> operator()(const EndlessArray &r, const zMatrixBaseR<int,Major> &c) { return zSubMatrixW<T,Major>(*this,r,c); } zSubMatrixW<T,Major> operator()(const zMatrixBaseR<int,Major> &r, const EndlessArray &c) { return zSubMatrixW<T,Major>(*this,r,c); } //IO friend inline istream& operator>>(istream& is,zMatrixBaseW<T,Major> &me) { for (zuint r=0; r<me.rows_; r++) for (zuint c=0; c<me.cols_; c++) is >> me(r,c); return is; } using zMatrixBaseR<T,Major>::operator(); using zMatrixBaseR<T,Major>::ToIndex; using zMatrixBaseR<T,Major>::CheckRange; using zMatrixBaseR<T,Major>::rows_; using zMatrixBaseR<T,Major>::cols_; }; }
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixBase.hpp
C++
gpl3
6,495
#pragma once #include "zMatrix.hpp" //just a special derivation of zmatrix(1,n) or zmatrix(n,1), column major is default namespace zzz{ template<typename T, typename Major=zColMajor> class zVector : public zMatrix<T,Major> { public: //constructor explicit zVector(){} explicit zVector(zuint l):zMatrix<T,Major>(Major::Dim_==0?1:l, Major::Dim_==0?l:1){} zVector(const zVector<T,Major> &other) { *this=other; } explicit zVector(const zMatrixBaseR<T,Major> &other) { *this=other; } //operator() using zMatrix<T,Major>::operator(); const T operator()(zuint l) const { return zMatrix<T,Major>::operator()(Major::Dim_==0?0:l,Major::Dim_==0?l:0); } T& operator()(zuint l) { return zMatrix<T,Major>::operator()(Major::Dim_==0?0:l,Major::Dim_==0?l:0); } zSubMatrixW<T,Major> operator()(const zVConstantContinuousVector<int,Major> &r) { if (Major::Dim_==0) return zMatrix<T,Major>::operator()(Colon(0,0),r); else return zMatrix<T,Major>::operator()(r,Colon(0,0)); } zSubMatrixW<T,Major> operator()(const zMatrixBaseR<int,Major> &r) { if (Major::Dim_==0) return zMatrix<T,Major>::operator()(Colon(0,0),r); else return zMatrix<T,Major>::operator()(r,Colon(0,0)); } //operator= const zMatrixBaseW<T,Major>& operator=(const zVector<T,Major>& other) { return zMatrix<T,Major>::operator =((const zMatrix<T,Major>&)other); } const zMatrixBaseW<T,Major>& operator=(const zMatrixBaseR<T,Major>& other) { return zMatrix<T,Major>::operator =(other); } }; }
zzz-engine
zzzEngine/zMatrix/zMatrix/zVector.hpp
C++
gpl3
1,624
#pragma once namespace zzz{ ///////////////////////////////////////////////// //GradientX template<typename T,class Major> class zSpecialGradxExpression : public zMatrixBaseR<T,Major> { using zMatrixBaseR<T,Major>::rows_; using zMatrixBaseR<T,Major>::cols_; public: explicit zSpecialGradxExpression(const zMatrixBaseR<T,Major>& mat) :zMatrixBaseR<T,Major>(mat.rows_,mat.cols_),Mat_(mat){ZCHECK_GE(cols_, 2);} const T operator()(zuint r, zuint c) const { CheckRange(r, c); if (c==0) return Mat_(r,c+1)-Mat_(r,c); if (c==cols_-1) return Mat_(r,c)-Mat_(r,c-1); return (Mat_(r,c+1)-Mat_(r,c-1))/2; } private: const zMatrixBaseR<T,Major> &Mat_; }; template<typename T,class Major> const zSpecialGradxExpression<T,Major> GradientX(const zMatrixBaseR<T,Major> &mat) { return zSpecialGradxExpression<T,Major>(mat); } ///////////////////////////////////////////////// //GradientY template<typename T,class Major> class zSpecialGradyExpression : public zMatrixBaseR<T,Major> { using zMatrixBaseR<T,Major>::rows_; using zMatrixBaseR<T,Major>::cols_; public: explicit zSpecialGradyExpression(const zMatrixBaseR<T,Major>& mat) :zMatrixBaseR<T,Major>(mat.rows_,mat.cols_),Mat_(mat){ZCHECK_GE(rows_, 2);} const T operator()(zuint r, zuint c) const { CheckRange(r, c); if (r==0) return Mat_(r+1,c)-Mat_(r,c); if (r==rows_-1) return Mat_(r,c)-Mat_(r-1,c); return (Mat_(r+1,c)-Mat_(r-1,c))/2; } private: const zMatrixBaseR<T,Major> &Mat_; }; template<typename T,class Major> const zSpecialGradyExpression<T,Major> GradientY(const zMatrixBaseR<T,Major> &mat) { return zSpecialGradyExpression<T,Major>(mat); } ////////////////////////////////////////////////// //Lower triangle template<typename T,class Major> class zSpecialTrilExpression : public zMatrixBaseR<T,Major> { using zMatrixBaseR<T,Major>::rows_; using zMatrixBaseR<T,Major>::cols_; public: explicit zSpecialTrilExpression(const zMatrixBaseR<T,Major>& mat) :zMatrixBaseR<T,Major>(mat.rows_,mat.cols_),Mat_(mat){ZCHECK_EQ(rows_, cols_);} const T operator()(zuint r, zuint c) const { CheckRange(r, c); if (c > r) return 0; return Mat_(r, c); } private: const zMatrixBaseR<T,Major> &Mat_; }; template<typename T,class Major> const zSpecialTrilExpression<T,Major> Tril(const zMatrixBaseR<T,Major> &mat) { return zSpecialTrilExpression<T,Major>(mat); } }
zzz-engine
zzzEngine/zMatrix/zMatrix/zExpressionSpecial.hpp
C++
gpl3
2,479
#pragma once #include <LibraryConfig.hpp> //use lapack to do high level math #include "zMatrix.hpp" namespace zzz{ bool LUFactorization(zMatrix<double,zColMajor> &mat, zMatrix<long,zColMajor> &IPIV, long *info=NULL); bool CholeskyFactorization(zMatrix<double,zColMajor> &A, long *info=NULL); // ATTENTION: original value will not be kept even if failed bool Invert(zMatrix<double,zColMajor> &mat, long *info=NULL); // Matlab style interface inline zMatrix<double,zColMajor> Inv(const zMatrixBaseR<double,zColMajor> &mat, long *info=NULL) { zMatrix<double,zColMajor> x(mat); if (Invert(x, info)) return x; else return zMatrix<double,zColMajor>(); } bool SVD(zMatrix<double,zColMajor> &A, zMatrix<double,zColMajor> &U, zMatrix<double,zColMajor> &S, zMatrix<double,zColMajor> &VT, long *info=NULL); bool EigenSym(zMatrix<double,zColMajor> &A, zMatrix<double,zColMajor> &e, long *info=NULL); double Det(zMatrix<double,zColMajor> &A); // return eigen vector are in each column corresponding to eigen value order bool EigRight(zMatrix<double,zColMajor> &A, zMatrix<double,zColMajor> &eigenVector, zMatrix<double,zColMajor> &eigenValueReal, zMatrix<double,zColMajor> &eigenValueImag, long *info=NULL); bool SolveLinearLeastSquare(zMatrix<double,zColMajor> &A, zMatrix<double,zColMajor> &B_X, long *info=NULL); bool SolveLinearLeastSquare2(zMatrix<double,zColMajor> &A, zMatrix<double,zColMajor> &B_X, long *info=NULL); bool SolveLinear(zMatrix<double,zColMajor> &A, zMatrix<double,zColMajor> &B_X, long *info=NULL); }
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixLapack.hpp
C++
gpl3
1,577
#pragma once #include "zMatrixBase.hpp" namespace zzz{ template<typename T,class Major> class HCombineMatrixR : public zMatrixBaseR<T,Major> { public: explicit HCombineMatrixR(const zMatrixBaseR<T,Major> &mat1, const zMatrixBaseR<T,Major> &mat2) :mat1_(mat1),mat2_(mat2),zMatrixBaseR<T,Major>(mat1.rows_,mat1.cols_+mat2.cols_) {ZCHECK_EQ(mat1.rows_, mat2.rows_);} const T operator()(zuint r, zuint c) const { CheckRange(r, c); if (c<mat1_.cols_) return mat1_(r,c); else return mat2_(r,c-mat1_.cols_); } private: const zMatrixBaseR<T,Major> &mat1_, &mat2_; }; template<typename T,class Major> const HCombineMatrixR<T,Major> operator,(const zMatrixBaseR<T,Major> &mat1, const zMatrixBaseR<T,Major> &mat2) {return HCombineMatrixR<T,Major>(mat1,mat2);} template<typename T,class Major> class VCombineMatrixR : public zMatrixBaseR<T,Major> { public: explicit VCombineMatrixR(const zMatrixBaseR<T,Major> &mat1, const zMatrixBaseR<T,Major> &mat2) :mat1_(mat1),mat2_(mat2),zMatrixBaseR<T,Major>(mat1.rows_+mat2.rows_,mat1.cols_) {ZCHECK_EQ(mat1.cols_, mat2.cols_);} const T operator()(zuint r, zuint c) const { CheckRange(r, c); if (r<mat1_.rows_) return mat1_(r,c); else return mat2_(r-mat1_.rows_,c); } private: const zMatrixBaseR<T,Major> &mat1_, &mat2_; }; template<typename T,class Major> const VCombineMatrixR<T,Major> operator%(const zMatrixBaseR<T,Major> &mat1, const zMatrixBaseR<T,Major> &mat2) {return VCombineMatrixR<T,Major>(mat1,mat2);} }
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixCombine.hpp
C++
gpl3
1,553
#pragma once #include "zMatrixBase.hpp" //for mat+v or v+mat, one matrix and one scalar namespace zzz{ /////////////////////////////////////////////////// //Left #define CONSTANT_LEFT_EXPRESSION(name,ope) \ template<typename T, class Major>\ class zConstantLeft##name##Expression : public zMatrixBaseR<T,Major>\ {\ public:\ explicit zConstantLeft##name##Expression(const zMatrixBaseR<T,Major>& mat, T v)\ :zMatrixBaseR<T,Major>(mat.rows_,mat.cols_),Mat_(mat),V_(v){}\ const T operator()(zuint r, zuint c) const\ {\ CheckRange(r, c); \ return Mat_(r,c) ope V_; \ }\ public:\ const zMatrixBaseR<T,Major> &Mat_; \ const T V_; \ }; \ template<typename T, class Major>\ const zConstantLeft##name##Expression<T,Major> operator ope(const zMatrixBaseR<T,Major>& mat, T v)\ {return zConstantLeft##name##Expression<T,Major>(mat,v);} CONSTANT_LEFT_EXPRESSION(Plus,+) CONSTANT_LEFT_EXPRESSION(Minus,-) CONSTANT_LEFT_EXPRESSION(Times,*) CONSTANT_LEFT_EXPRESSION(DividedBy,/) CONSTANT_LEFT_EXPRESSION(EQ,==) CONSTANT_LEFT_EXPRESSION(NE,!=) CONSTANT_LEFT_EXPRESSION(LT,<) CONSTANT_LEFT_EXPRESSION(LE,<=) CONSTANT_LEFT_EXPRESSION(GT,>) CONSTANT_LEFT_EXPRESSION(GE,>=) /////////////////////////////////////////////////// //Right #define CONSTANT_RIGHT_EXPRESSION(name,ope) \ template<typename T,class Major>\ class zConstantRight##name##Expression : public zMatrixBaseR<T,Major>\ {\ public:\ explicit zConstantRight##name##Expression(const zMatrixBaseR<T,Major>& mat, T v)\ :zMatrixBaseR<T,Major>(mat.rows_,mat.cols_),Mat_(mat),V_(v){}\ using zMatrixBaseR<T,Major>::operator(); \ const T operator()(zuint r, zuint c) const\ {\ CheckRange(r, c); \ return V_ ope Mat_(r,c); \ }\ public:\ const zMatrixBaseR<T,Major> &Mat_; \ const T V_; \ }; \ template<typename T,class Major>\ const zConstantRight##name##Expression<T,Major> operator ope(T v, const zMatrixBaseR<T,Major>& mat)\ {return zConstantRight##name##Expression<T,Major>(mat,v);} CONSTANT_RIGHT_EXPRESSION(Plus,+) CONSTANT_RIGHT_EXPRESSION(Minus,-) CONSTANT_RIGHT_EXPRESSION(Times,*) CONSTANT_RIGHT_EXPRESSION(DividedBy,/) CONSTANT_RIGHT_EXPRESSION(EQ,==) CONSTANT_RIGHT_EXPRESSION(NE,!=) CONSTANT_RIGHT_EXPRESSION(LT,<) CONSTANT_RIGHT_EXPRESSION(LE,<=) CONSTANT_RIGHT_EXPRESSION(GT,>) CONSTANT_RIGHT_EXPRESSION(GE,>=) }
zzz-engine
zzzEngine/zMatrix/zMatrix/zExpressionC.hpp
C++
gpl3
2,390
#pragma once #include "zMatrixBase.hpp" // for Reshape(mat,row,col) namespace zzz{ template<typename T,class Major> class zFunctionReshapeR : public zMatrixBaseR<T,Major> { public: explicit zFunctionReshapeR(const zMatrixBaseR<T,Major>& mat, zuint row, zuint col) :zMatrixBaseR<T,Major>(row,col),Mat_(mat){ZCHECK_EQ(row * col, mat.rows_ * mat.cols_);} const T operator()(zuint r, zuint c) const { CheckRange(r, c); return Mat_[ToIndex(r,c)]; } using zMatrixBaseR<T,Major>::ToIndex; private: const zMatrixBaseR<T,Major> &Mat_; }; template<typename T,class Major> class zFunctionReshapeW : public zMatrixBaseW<T,Major> { public: explicit zFunctionReshapeW(zMatrixBaseW<T,Major>& mat, zuint row, zuint col) :zMatrixBaseW<T,Major>(row,col),Mat_(mat){assert(row*col==mat.rows_*mat.cols_);} const T operator()(zuint r, zuint c) const { CheckRange(r, c); return Mat_[ToIndex(r,c)]; } T& operator()(zuint r, zuint c) { CheckRange(r, c); return Mat_[ToIndex(r,c)]; } // using zMatrixBaseW<T,Major>::operator=; const zMatrixBaseW<T,Major>& operator=(const zMatrixBaseR<T,Major> &other) { return zMatrixBaseW<T,Major>::operator =(other); } using zMatrixBaseR<T,Major>::ToIndex; private: zMatrixBaseW<T,Major> &Mat_; }; template<typename T,class Major> const zFunctionReshapeR<T,Major> Reshape(const zMatrixBaseR<T,Major> &mat, zuint row, zuint col) { return zFunctionReshapeR<T,Major>(mat,row,col); } template<typename T,class Major> zFunctionReshapeW<T,Major> Reshape(zMatrixBaseW<T,Major> &mat, zuint row, zuint col) { return zFunctionReshapeW<T,Major>(mat,row,col); } }
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixReshape.hpp
C++
gpl3
1,695
#pragma once #include "zMatrixBase.hpp" //for f(mat) namespace zzz{ #define CONSTANT_EXPRESSION(name,ope) \ template<typename T,class Major>\ class zFunction##name##Expression : public zMatrixBaseR<T,Major>\ {\ public:\ explicit zFunction##name##Expression(const zMatrixBaseR<T,Major>& mat)\ :zMatrixBaseR<T,Major>(mat.rows_,mat.cols_),Mat_(mat){}\ const T operator()(zuint r, zuint c) const\ {\ CheckRange(r, c); \ return ope(Mat_(r,c)); \ }\ private:\ const zMatrixBaseR<T,Major> &Mat_; \ }; \ template<typename T, class Major>\ const zFunction##name##Expression<T,Major> name(const zMatrixBaseR<T,Major> &mat)\ {\ return zFunction##name##Expression<T,Major>(mat); \ } CONSTANT_EXPRESSION(Sin,sin) CONSTANT_EXPRESSION(Cos,cos) CONSTANT_EXPRESSION(Tan,tan) CONSTANT_EXPRESSION(Pos,+) CONSTANT_EXPRESSION(Neg,-) template<typename T,class Major> const zFunctionPosExpression<T,Major> operator+(const zMatrixBaseR<T,Major> &mat) { return zFunctionPosExpression<T,Major>(mat); } template<typename T,class Major> const zFunctionNegExpression<T,Major> operator-(const zMatrixBaseR<T,Major> &mat) { return zFunctionNegExpression<T,Major>(mat); } template<typename T, class Major> T Trace(const zMatrixBaseR<T,Major> &mat) { ZCHECK_EQ(mat.rows_, mat.cols_); T t=0; for (zuint i=0; i<mat.rows_; i++) t+=mat(i,i); return t; } }
zzz-engine
zzzEngine/zMatrix/zMatrix/zExpressionFunction.hpp
C++
gpl3
1,413
#pragma once // Since there are many inter-reference inside these files, // it is better to include this file when use zMatrix. #include "zMatrixBase.hpp" #include "zSubMatrix.hpp" #include "zMatrix.hpp" #include "zExpressionFunctionC.hpp" #include "zExpressionFunctionM.hpp" #include "zExpressionC.hpp" #include "zExpressionFunction.hpp" #include "zExpressionM.hpp" #include "zExpressionComplex.hpp" #include "zExpressionSpecial.hpp" #include "zMatrixConstant.hpp" #include "zMatrixOperation.hpp" #include "zVector.hpp" #include "zMatrixDress.hpp" #include "zMatrixCombine.hpp" #include "zMatrixCast.hpp" #include "zMatrixReshape.hpp" #include "zMatrixLapack.hpp" #include "zMatrixFunction.hpp" #include "zSparseMatrix.hpp" #ifdef ZZZ_DYNAMIC #ifdef _DEBUG #ifndef ZZZ_OS_WIN64 #pragma comment(lib,"zMatrixdllD.lib") #else #pragma comment(lib,"zMatrixdllD_x64.lib") #endif // ZZZ_OS_WIN64 #else #ifndef ZZZ_OS_WIN64 #pragma comment(lib,"zMatrixdll.lib") #else #pragma comment(lib,"zMatrixdll_x64.lib") #endif // ZZZ_OS_WIN64 #endif #else #ifdef _DEBUG #ifndef ZZZ_OS_WIN64 #pragma comment(lib,"zMatrixD.lib") #else #pragma comment(lib,"zMatrixD_x64.lib") #endif // ZZZ_OS_WIN64 #else #ifndef ZZZ_OS_WIN64 #pragma comment(lib,"zMatrix.lib") #else #pragma comment(lib,"zMatrix_x64.lib") #endif // ZZZ_OS_WIN64 #endif #endif
zzz-engine
zzzEngine/zMatrix/zMatrix/zMat.hpp
C++
gpl3
1,489
#pragma once #include "zMatrixBase.hpp" //for constant matrix like ones and zeros namespace zzz{ template<typename T,class Major> class zConstantMatrix : public zMatrixBaseR<T,Major> //should not matter if rowmajor or colmajor { public: //constructor zConstantMatrix(zuint r, zuint c, T v):zMatrixBaseR<T,Major>(r,c),V_(v){} //operator() using zMatrixBaseR<T,Major>::operator(); const T operator()(zuint r, zuint c) const { CheckRange(r, c); return V_; } private: const T V_; }; template<typename T> inline const zConstantMatrix<T,zColMajor> Ones(zuint r, zuint c, const T& v=1) { return zConstantMatrix<T,zColMajor>(r,c,v); } inline const zConstantMatrix<double,zColMajor> Onesd(zuint r, zuint c, const double& v=1) { return zConstantMatrix<double,zColMajor>(r,c,v); } inline const zConstantMatrix<float,zColMajor> Onesf(zuint r, zuint c, const float& v=1) { return zConstantMatrix<float,zColMajor>(r,c,v); } template<typename T> inline const zConstantMatrix<T,zColMajor> Zeros(zuint r, zuint c) { return zConstantMatrix<T,zColMajor>(r,c,0); } inline const zConstantMatrix<double,zColMajor> Zerosd(zuint r, zuint c) { return zConstantMatrix<double,zColMajor>(r,c,0); } inline const zConstantMatrix<float,zColMajor> Zerosf(zuint r, zuint c) { return zConstantMatrix<float,zColMajor>(r,c,0); } template<typename T,class Major> class zConstantDiagMatrix : public zMatrixBaseR<T,Major> //should not matter if rowmajor or colmajor { public: //constructor explicit zConstantDiagMatrix(const zMatrixBaseR<T,Major> &mat) :zMatrixBaseR<T,Major>(mat.rows_,mat.rows_),Mat_(mat) { ZCHECK_EQ(mat.cols_, 1); } //operator() using zMatrixBaseR<T,Major>::operator(); const T operator()(zuint r, zuint c) const { CheckRange(r, c); if (r==c) return Mat_(r,0); else return 0; } private: const zMatrixBaseR<T,Major> &Mat_; }; template<typename T,class Major> const zConstantDiagMatrix<T,Major> Diag(const zMatrixBaseR<T,Major> &mat) { return zConstantDiagMatrix<T,Major>(mat); } template<typename T> const zConstantDiagMatrix<T,zColMajor> Eye(int n, const T &v=1) { return zConstantDiagMatrix<T,zColMajor>(Ones<T>(n,1,v)); } }
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixConstant.hpp
C++
gpl3
2,281
#pragma once //some tools for matrix #include "zMatrix.hpp" namespace zzz{ template<typename T,class Major> const zMatrix<T,zColMajor> Temp(const zMatrixBaseR<T,Major> &mat) { zMatrix<T,zColMajor> v(mat); return v; } template<typename T,class Major> class zTransMatrix : public zMatrixBaseR<T,Major> { public: explicit zTransMatrix(const zMatrixBaseR<T,Major>& mat) :zMatrixBaseR<T,Major>(mat.cols_,mat.rows_),Mat_(mat){} using zMatrixBaseR<T,Major>::operator(); const T operator()(zuint r, zuint c) const { CheckRange(r, c); return Mat_(c,r); } public: const zMatrixBaseR<T,Major> &Mat_; }; template<typename T,class Major> const zTransMatrix<T,Major> Trans(const zMatrixBaseR<T,Major>& mat) {return zTransMatrix<T,Major>(mat);} template<typename T,class Major> T Sum(const zMatrixBaseR<T,Major> &mat) { T sum=0; for (zuint r=0; r<mat.rows_; r++) for (zuint c=0; c<mat.cols_; c++) sum+=mat(r,c); return sum; } template<typename T,class Major> T Dot(const zMatrixBaseR<T,Major> &mat1, const zMatrixBaseR<T,Major> &mat2) { T sum=Sum(DotTimes(mat1,mat2)); return sum; } template<typename T,class Major> T Norm(const zMatrixBaseR<T,Major> &mat) { T sqrsum=Dot(mat,mat); return Sqrt<T>(sqrsum); } }
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixOperation.hpp
C++
gpl3
1,302
#pragma once #include "zMatrixBase.hpp" #include "zMatrix.hpp" #include <Math/Vector.hpp> #include <Math/Matrix.hpp> namespace zzz{ ////////////////////////////////////////////////////////////////////////// //Vector Dress template<typename T, unsigned int N,typename Major> class zMatrixVectorDressR : public zMatrixBaseR<T,Major> { public: explicit zMatrixVectorDressR(const VectorBase<N,T> &vec) :zMatrixBaseR<T,Major>(Major::Dim_==0?1:N,Major::Dim_==0?N:1),vec_(vec){} const T operator()(zuint r, zuint c) const { if (Major::Dim_==0) { ZRCHECK_EQ(r, 0); ZRCHECK_LT(c, N); return vec_[c]; } else { ZRCHECK_EQ(c, 0); ZRCHECK_LT(r, N); return vec_[r]; } } zSubMatrixR<T,Major> operator()(const int r) const { if (Major::Dim_==0) return zMatrixBaseR<T,Major>::operator()(0,r); else return zMatrixBaseR<T,Major>::operator()(r,0); } zSubMatrixR<T,Major> operator()(const EndlessArray &r) const { if (Major::Dim_==0) return zMatrixBaseR<T,Major>::operator()(0,r); else return zMatrixBaseR<T,Major>::operator()(r,0); } zSubMatrixR<T,Major> operator()(const zMatrixBaseR<int,Major> &r) const { if (Major::Dim_==0) return zMatrixBaseR<T,Major>::operator()(0,r); else return zMatrixBaseR<T,Major>::operator()(r,0); } private: const VectorBase<N,T> &vec_; }; template<typename T, unsigned int N,typename Major> class zMatrixVectorDressW : public zMatrixBaseW<T,Major> { public: explicit zMatrixVectorDressW(VectorBase<N,T> &vec) :zMatrixBaseW<T,Major>(Major::Dim_==0?1:N,Major::Dim_==0?N:1),vec_(vec){} const T operator()(zuint r, zuint c) const { if (Major::Dim_==0) { ZRCHECK_EQ(r, 0); ZRCHECK_LT(c, N); return vec_[c]; } else { ZRCHECK_EQ(c, 0); ZRCHECK_LT(r, N); return vec_[r]; } } T &operator()(zuint r, zuint c) { if (Major::Dim_==0) { ZRCHECK_EQ(r, 0); ZRCHECK_LT(c, N); return vec_[c]; } else { ZRCHECK_EQ(c, 0); ZRCHECK_LT(r, N); return vec_[r]; } } //don't know why this does not work // using zMatrixBaseW<T,Major>::operator=; const zMatrixBaseW<T,Major>& operator=(const zMatrixBaseR<T,Major> &other) { return zMatrixBaseW<T,Major>::operator=(other); } zSubMatrixW<T,Major> operator()(const int r) { if (Major::Dim_==0) return zMatrix<T,Major>::operator()(0,r); else return zMatrix<T,Major>::operator()(r,0); } zSubMatrixW<T,Major> operator()(const EndlessArray &r) { if (Major::Dim_==0) return zMatrix<T,Major>::operator()(0,r); else return zMatrix<T,Major>::operator()(r,0); } zSubMatrixW<T,Major> operator()(const zMatrixBaseR<int,Major> &r) { if (Major::Dim_==0) return zMatrix<T,Major>::operator()(0,r); else return zMatrix<T,Major>::operator()(r,0); } private: VectorBase<N,T> &vec_; }; template<typename T, unsigned int N> const zMatrixVectorDressR<T,N,zColMajor> Dress(const VectorBase<N,T> &v) {return zMatrixVectorDressR<T,N,zColMajor>(v);} template<typename T, unsigned int N> zMatrixVectorDressW<T,N,zColMajor> Dress(VectorBase<N,T> &v) {return zMatrixVectorDressW<T,N,zColMajor>(v);} ////////////////////////////////////////////////////////////////////////// //Matrix Dress template<typename T, unsigned int R, unsigned int C, class Major> class zMatrixMatrixDressR : public zMatrixBaseR<T,Major> { public: explicit zMatrixMatrixDressR(const MatrixBase<R,C,T> &mat):zMatrixBaseR<T,Major>(R,C),mat_(mat){} const T operator()(zuint r, zuint c) const { CheckRange(r, c); return mat_.At(r,c); } using zMatrixBaseR<T,Major>::operator(); private: const MatrixBase<R,C,T> &mat_; }; template<typename T, unsigned int R, unsigned int C, class Major> class zMatrixMatrixDressW : public zMatrixBaseW<T,Major> { public: explicit zMatrixMatrixDressW(MatrixBase<R,C,T> &mat):zMatrixBaseW<T,Major>(R,C),mat_(mat){} const T operator()(zuint r, zuint c) const { CheckRange(r, c); return mat_.At(r,c); } T &operator()(zuint r, zuint c) { CheckRange(r, c); return mat_.At(r,c); } //don't know why this does not work // using zMatrixBaseW<T,Major>::operator =; const zMatrixBaseW<T,Major>& operator=(const zMatrixBaseR<T,Major> &other) { return zMatrixBaseW<T,Major>::operator =(other); } using zMatrixBaseW<T,Major>::operator(); private: MatrixBase<R,C,T> &mat_; }; template<typename T, unsigned int R, unsigned int C> const zMatrixMatrixDressR<T,R,C,zColMajor> Dress(const MatrixBase<R,C,T> &v) {return zMatrixMatrixDressR<T,R,C,zColMajor>(v);} template<typename T, unsigned int R, unsigned int C> zMatrixMatrixDressW<T,R,C,zColMajor> Dress(MatrixBase<R,C,T> &v) {return zMatrixMatrixDressW<T,R,C,zColMajor>(v);} //////////////////////////////////////////////////// // ArrayBase Dress template<typename T,class Major> class zMatrixArrayDressR : public zMatrixBaseR<T,Major> { using zMatrixBaseR<T,Major>::rows_; using zMatrixBaseR<T,Major>::cols_; public: explicit zMatrixArrayDressR(const ArrayBase<2,T> &arr):zMatrixBaseR<T,Major>(arr.Size(0),arr.Size(1)),arr_(arr){} const T operator()(zuint r, zuint c) const { CheckRange(r, c); return arr_.At(Vector2ui(r,c)); } using zMatrixBaseR<T,Major>::operator(); private: const ArrayBase<2,T> &arr_; }; template<typename T,class Major> class zMatrixArrayDressW : public zMatrixBaseW<T,Major> { using zMatrixBaseW<T,Major>::rows_; using zMatrixBaseW<T,Major>::cols_; public: explicit zMatrixArrayDressW(ArrayBase<2,T> &arr):zMatrixBaseW<T,Major>(arr.Size(0),arr.Size(1)),arr_(arr){} const T operator()(zuint r, zuint c) const { CheckRange(r, c); return arr_.At(Vector2ui(r,c)); } T &operator()(zuint r, zuint c) { CheckRange(r, c); return arr_.At(Vector2ui(r,c)); } const zMatrixBaseW<T,Major> &operator=(const zMatrixBaseR<T,Major> &other) { arr_.SetSize(Vector2ui(other.rows_,other.cols_)); rows_=other.rows_; cols_=other.cols_; return zMatrixBaseW<T,Major>::operator=(other); } using zMatrixBaseW<T,Major>::operator(); private: ArrayBase<2,T> &arr_; }; template<typename T> const zMatrixArrayDressR<T,zColMajor> Dress(const ArrayBase<2,T> &v) {return zMatrixArrayDressR<T,zColMajor>(v);} template<typename T> zMatrixArrayDressW<T,zColMajor> Dress(ArrayBase<2,T> &v) {return zMatrixArrayDressW<T,zColMajor>(v);} //////////////////////////////////////////////////// // Raw C++ Array Dress template<typename T,class Major> class zMatrixRawArrayDressR : public zMatrixBaseR<T,Major> { using zMatrixBaseR<T,Major>::rows_; using zMatrixBaseR<T,Major>::cols_; public: explicit zMatrixRawArrayDressR(const T *arr, zuint nrow, zuint ncol):zMatrixBaseR<T,Major>(nrow,ncol),arr_(arr){ ZCHECK_NOT_NULL(arr); } const T operator()(zuint r, zuint c) const { CheckRange(r, c); return arr_[Major::ToIndex(r,c,rows_,cols_)]; } using zMatrixBaseR<T,Major>::operator(); private: const T *arr_; }; template<typename T,class Major> class zMatrixRawArrayDressW : public zMatrixBaseW<T,Major> { using zMatrixBaseW<T,Major>::rows_; using zMatrixBaseW<T,Major>::cols_; public: explicit zMatrixRawArrayDressW(T *arr, zuint nrow, zuint ncol):zMatrixBaseW<T,Major>(nrow,ncol),arr_(arr){ ZCHECK_NOT_NULL(arr); } const T operator()(zuint r, zuint c) const { CheckRange(r, c); return arr_[Major::ToIndex(r,c,rows_,cols_)]; } T &operator()(zuint r, zuint c) { CheckRange(r, c); return arr_[Major::ToIndex(r,c,rows_,cols_)]; } const zMatrixBaseW<T,Major> &operator=(const zMatrixBaseR<T,Major> &other) { ZRCHECK_EQ(other.rows_, rows_); ZRCHECK_EQ(other.cols_, cols_); return zMatrixBaseW<T,Major>::operator=(other); } using zMatrixBaseW<T,Major>::operator(); private: T *arr_; }; template<typename T> const zMatrixRawArrayDressR<T,zColMajor> Dress(const T *v, zuint nrow, zuint ncol) {return zMatrixRawArrayDressR<T,zColMajor>(v,nrow,ncol);} template<typename T> zMatrixRawArrayDressW<T,zColMajor> Dress(T *v, zuint nrow, zuint ncol) {return zMatrixRawArrayDressW<T,zColMajor>(v,nrow,ncol);} //////////////////////////////////////////// //Dress for single value template<typename T,class Major> class zMatrixSingleDressR : public zMatrixBaseR<T,Major> { public: explicit zMatrixSingleDressR(const T &v):zMatrixBaseR<T,Major>(1,1),v_(v){} const T operator()(zuint r, zuint c) const { CheckRange(r, c); return v_; } using zMatrixBaseR<T,Major>::operator(); private: const T &v_; }; template<typename T,class Major> class zMatrixSingleDressW : public zMatrixBaseW<T,Major> { public: explicit zMatrixSingleDressW(T &v):zMatrixBaseW<T,Major>(1,1),v_(v){} const T operator()(zuint r, zuint c) const { CheckRange(r, c); return v_; } T &operator()(zuint r, zuint c) { CheckRange(r, c); return v_; } // don't know why this does not work // using zMatrixBaseW<T,Major>::operator=; const zMatrixBaseW<T,Major>& operator=(const zMatrixBaseR<T,Major> &other) { return zMatrixBaseW<T,Major>::operator =(other); } using zMatrixBaseW<T,Major>::operator(); private: T &v_; }; ////////////////////////////////////////////////////////////////////////// // std::vector Dress template<typename T, typename Major> class zMatrixStdVectorDressR : public zMatrixBaseR<T,Major> { public: explicit zMatrixStdVectorDressR(const std::vector<T> &vec) :zMatrixBaseR<T,Major>(Major::Dim_==0?1:vec.size(),Major::Dim_==0?vec.size():1),vec_(vec){} const T operator()(zuint r, zuint c) const { if (Major::Dim_==0) { ZRCHECK_EQ(r, 0); ZRCHECK_LT(c, vec_.size()); return vec_[c]; } else { ZRCHECK_EQ(c, 0); ZRCHECK_LT(r, vec_.size()); return vec_[r]; } } zSubMatrixR<T,Major> operator()(const int r) const { if (Major::Dim_==0) return zMatrixBaseR<T,Major>::operator()(0,r); else return zMatrixBaseR<T,Major>::operator()(r,0); } zSubMatrixR<T,Major> operator()(const EndlessArray &r) const { if (Major::Dim_==0) return zMatrixBaseR<T,Major>::operator()(0,r); else return zMatrixBaseR<T,Major>::operator()(r,0); } zSubMatrixR<T,Major> operator()(const zMatrixBaseR<int,Major> &r) const { if (Major::Dim_==0) return zMatrixBaseR<T,Major>::operator()(0,r); else return zMatrixBaseR<T,Major>::operator()(r,0); } private: const std::vector<T> &vec_; }; template<typename T, typename Major> class zMatrixStdVectorDressW : public zMatrixBaseW<T,Major> { public: explicit zMatrixStdVectorDressW(std::vector<T> &vec) :zMatrixBaseW<T,Major>(Major::Dim_==0?1:vec.size(),Major::Dim_==0?vec.size():1),vec_(vec){} const T operator()(zuint r, zuint c) const { if (Major::Dim_==0) { ZRCHECK_EQ(r, 0); ZRCHECK_LT(c, vec_.size()); return vec_[c]; } else { ZRCHECK_EQ(c, 0); ZRCHECK_LT(r, vec_.size()); return vec_[r]; } } T &operator()(zuint r, zuint c) { if (Major::Dim_==0) { ZRCHECK_EQ(r, 0); ZRCHECK_LT(c, vec_.size()); return vec_[c]; } else { ZRCHECK_EQ(c, 0); ZRCHECK_LT(r, vec_.size()); return vec_[r]; } } //don't know why this does not work // using zMatrixBaseW<T,Major>::operator=; const zMatrixBaseW<T,Major>& operator=(const zMatrixBaseR<T,Major> &other) { if (Major::Dim_==0) { ZRCHECK_EQ(other.rows_, 1); vec_.resize(other.cols_); cols_=other.cols_; } else { ZRCHECK_EQ(other.cols_, 1); vec_.resize(other.rows_); rows_=other.rows_; } return zMatrixBaseW<T,Major>::operator=(other); } zSubMatrixW<T,Major> operator()(const int r) { if (Major::Dim_==0) return zMatrix<T,Major>::operator()(0,r); else return zMatrix<T,Major>::operator()(r,0); } zSubMatrixW<T,Major> operator()(const EndlessArray &r) { if (Major::Dim_==0) return zMatrix<T,Major>::operator()(0,r); else return zMatrix<T,Major>::operator()(r,0); } zSubMatrixW<T,Major> operator()(const zMatrixBaseR<int,Major> &r) { if (Major::Dim_==0) return zMatrix<T,Major>::operator()(0,r); else return zMatrix<T,Major>::operator()(r,0); } private: std::vector<T> &vec_; }; template<typename T> const zMatrixStdVectorDressR<T,zColMajor> Dress(const std::vector<T> &v) {return zMatrixStdVectorDressR<T,zColMajor>(v);} template<typename T> zMatrixStdVectorDressW<T,zColMajor> Dress(std::vector<T> &v) {return zMatrixStdVectorDressW<T,zColMajor>(v);} //ATTENTION: cannot make a template Dress for single value //since every object can be interpreted this way #define SINGLEDRESS(T) \ inline const zMatrixSingleDressR<T,zColMajor> Dress(const T &v)\ {return zMatrixSingleDressR<T,zColMajor>(v);}\ inline zMatrixSingleDressW<T,zColMajor> Dress(T &v)\ {return zMatrixSingleDressW<T,zColMajor>(v);} SINGLEDRESS(zint8); SINGLEDRESS(zuint8); SINGLEDRESS(zint16); SINGLEDRESS(zuint16); SINGLEDRESS(zint32); SINGLEDRESS(zuint32); SINGLEDRESS(float); SINGLEDRESS(double); }
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixDress.hpp
C++
gpl3
13,554
#pragma once #include "zMatrixBase.hpp" #include <Math/Array2.hpp> //matrix and operator + - namespace zzz{ template<typename T, typename Major=zColMajor> class zMatrix : public zMatrixBaseW<T,Major> { using zMatrixBaseW<T,Major>::ToIndex; using zMatrixBaseW<T,Major>::rows_; using zMatrixBaseW<T,Major>::cols_; public: //constructor zMatrix():zMatrixBaseW<T,Major>(0,0){} explicit zMatrix(zuint size):zMatrixBaseW<T,Major>(0,0) { SetSize(size); } zMatrix(zuint r, zuint c) :zMatrixBaseW<T,Major>(0,0) { SetSize(r,c); } zMatrix(const zMatrix<T> &other) :zMatrixBaseW<T,Major>(0,0) { *this=other; } explicit zMatrix(const zMatrixBaseR<T,Major> &other) :zMatrixBaseW<T,Major>(0,0) { *this=other; } const T* Data() const { return V_.Data();} T* Data() { return V_.Data();} ///////////////////////////////////////////////////////// //operator() const T operator()(zuint r, zuint c) const { CheckRange(r, c); return V_[ToIndex(r,c)]; } T& operator()(zuint r, zuint c) { CheckRange(r, c); return V_[ToIndex(r,c)]; } const T operator[](zuint i) const { CheckRange(i); return V_[i]; } T& operator[](zuint i) { CheckRange(i); return V_[i]; } using zMatrixBaseW<T,Major>::operator(); ///////////////////////////////////////////////////////// //operator= template<typename T2> const zMatrixBaseW<T,Major>& operator=(const zMatrixBaseR<T,Major>& other) { SetSize(other.rows_,other.cols_); for (zuint r=0; r<rows_; r++) for (zuint c=0; c<cols_; c++) (*this)(r,c)=static_cast<T2>(other(r,c)); return *this; } const zMatrixBaseW<T,Major>& operator=(const zMatrixBaseR<T,Major>& other) { SetSize(other.rows_,other.cols_); return zMatrixBaseW<T,Major>::operator =(other); } // Special for matrix of the same major, will call memcpy if available const zMatrixBaseW<T,Major>& operator=(const zMatrix<T,Major>& other) { SetSize(other.rows_,other.cols_); V_.SetData(other.V_.Data()); return *this; } ///////////////////////////////////////////////////////// //set size void SetSize(zuint size) { if (Major::Dim_==0) SetSize(1,size); else SetSize(size,1); } void SetSize(zuint r, zuint c) { V_.SetSize(Vector2ui(r,c)); rows_=r; cols_=c; } //set zero void Zero(zuchar x=0) { V_.Zero(x); } void Fill(const T &a) { for (zuint j=0; j<cols_; j++) for (zuint i=0; i<rows_; i++) (*this)(i,j)=a; } void Fill(const zuint size, const T &a) { SetSize(size); Fill(a); } void Fill(const zuint r, zuint c, const T &a) { SetSize(r, c); Fill(a); } private: Array<2,T> V_; }; typedef zMatrix<double> zMatrixd; typedef zMatrix<float> zMatrixf; }
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrix.hpp
C++
gpl3
2,896
#pragma once #include <Math/Random.hpp> #include <zMatrix.hpp> namespace zzz { zMatrix<double, zColMajor> Rand(zuint row, zuint col); template<typename T, typename zMajor, typename T1> T Interpolate(const zMatrixBaseR<T,zMajor> &mat, T1 r, T1 c) { double row(r), col(c); // do the interpolation zuint r0=Clamp<int>(0, floor(row), mat.Size(0)-1); zuint r1=Clamp<int>(0, ceil(row), mat.Size(0)-1); zuint c0=Clamp<int>(0, floor(col), mat.Size(1)-1); zuint c1=Clamp<int>(0, ceil(col), mat.Size(1)-1); const double fractR = row - r0; const double fractC = col - c0; const T syx = mat(r0,c0); const T syx1 = mat(r0,c1); const T sy1x = mat(r1,c0); const T sy1x1 = mat(r1,c1); // normal interpolation within range const T tmp1 = syx + (syx1-syx)*fractC; const T tmp2 = sy1x + (sy1x1-sy1x)*fractC; return T(tmp1 + (tmp2-tmp1)*fractR); } }
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixFunction.hpp
C++
gpl3
893
#pragma once #include "zMatrixBase.hpp" #include "zMatrix.hpp" #include <Math/Vector.hpp> #include <Math/Matrix.hpp> namespace zzz{ ////////////////////////////////////////////// //Dress to cast value template<typename TO, typename FROM, class Major> class zMatrixCastR : public zMatrixBaseR<TO,Major> { public: explicit zMatrixCastR(const zMatrixBaseR<FROM,Major> &mat):Mat_(mat),zMatrixBaseR<TO,Major>(mat.rows_,mat.cols_){} const TO operator()(zuint r, zuint c) const { CheckRange(r, c); return static_cast<TO>(Mat_(r,c)); } using zMatrixBaseR<TO,Major>::operator(); private: const zMatrixBaseR<FROM,Major> &Mat_; }; template<typename TO, typename FROM, class Major> const zMatrixCastR<TO,FROM,Major> Cast(const zMatrixBaseR<FROM,Major> &mat) {return zMatrixCastR<TO,FROM,Major>(mat);} }
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixCast.hpp
C++
gpl3
843
#include "zMatrixLapack.hpp" #include "zMatrixConstant.hpp" //use lapack to do high level math #include <3rdParty/BlasLapack.hpp> #include <Math/Math.hpp> namespace zzz{ #ifdef ZZZ_LIB_LAPACK bool LUFactorization(zMatrix<double,zColMajor> &mat, zMatrix<integer,zColMajor> &IPIV, integer *info) { /* * M (input) INTEGER * The number of rows of the matrix A. M >= 0. * * N (input) INTEGER * The number of columns of the matrix A. N >= 0. * * A (input/output) DOUBLE PRECISION array, dimension (LDA,N) * On entry, the M-by-N matrix to be factored. * On exit, the factors L and U from the factorization * A = P*L*U; the unit diagonal elements of L are not stored. * * LDA (input) INTEGER * The leading dimension of the array A. LDA >= max(1,M). * * IPIV (output) INTEGER array, dimension (min(M,N)) * The pivot indices; for 1 <= i <= min(M,N), row i of the * matrix was interchanged with row IPIV(i). * * INFO (output) INTEGER * = 0: successful exit * < 0: if INFO = -i, the i-th argument had an illegal value * > 0: if INFO = i, U(i,i) is exactly zero. The factorization * has been completed, but the factor U is exactly * singular, and division by zero will occur if it is used * to solve a system of equations. */ integer M=mat.Size(0),N=mat.Size(1),LDA=M,INFO; IPIV.SetSize(Min<int>(M,N)); dgetrf_(&M,&N,mat.Data(),&LDA,IPIV.Data(),&INFO); if (info!=NULL) *info=INFO; return INFO==0; } //ATTENTION: original value will not be kept even if failed bool Invert(zMatrix<double,zColMajor> &mat, integer *info) { zMatrix<integer,zColMajor> IPIV; if (!LUFactorization(mat,IPIV,info)) return false; /* * N (input) INTEGER * The order of the matrix A. N >= 0. * * A (input/output) DOUBLE PRECISION array, dimension (LDA,N) * On entry, the factors L and U from the factorization * A = P*L*U as computed by DGETRF. * On exit, if INFO = 0, the inverse of the original matrix A. * * LDA (input) INTEGER * The leading dimension of the array A. LDA >= max(1,N). * * IPIV (input) INTEGER array, dimension (N) * The pivot indices from DGETRF; for 1<=i<=N, row i of the * matrix was interchanged with row IPIV(i). * * WORK (workspace/output) DOUBLE PRECISION array, dimension (MAX(1,LWORK)) * On exit, if INFO=0, then WORK(1) returns the optimal LWORK. * * LWORK (input) INTEGER * The dimension of the array WORK. LWORK >= max(1,N). * For optimal performance LWORK >= N*NB, where NB is * the optimal blocksize returned by ILAENV. * * If LWORK = -1, then a workspace query is assumed; the routine * only calculates the optimal size of the WORK array, returns * this value as the first entry of the WORK array, and no error * message related to LWORK is issued by XERBLA. * * INFO (output) INTEGER * = 0: successful exit * < 0: if INFO = -i, the i-th argument had an illegal value * > 0: if INFO = i, U(i,i) is exactly zero; the matrix is * singular and its inverse could not be computed. */ ZCHECK_EQ(mat.Size(0), mat.Size(1)); integer N=mat.Size(0); integer LDA=N; //ilaenv is not compiled in my clapack lib // integer ISPEC=1; // integer N1=N; // integer N2=-1; // integer N3=-1; // integer N4=-1; // integer NB=ilaenv_(&ISPEC,"DGETRI","",&N1,&N2,&N3,&N4,6,0); // printf("%d\n",NB); // integer LWORK=N*NB; integer LWORK=N; zMatrix<double,zColMajor> WORK(LWORK); integer INFO; dgetri_(&N, mat.Data(), &LDA, IPIV.Data(), WORK.Data(), &LWORK, &INFO); if (info!=NULL) *info=INFO; return INFO==0; } bool SVD(zMatrix<double,zColMajor> &A, zMatrix<double,zColMajor> &U, zMatrix<double,zColMajor> &S, zMatrix<double,zColMajor> &VT, integer *info) { /* * JOBU (input) CHARACTER*1 * Specifies options for computing all or part of the matrix U: * = 'A': all M columns of U are returned in array U: * = 'S': the first min(m,n) columns of U (the left singular * vectors) are returned in the array U; * = 'O': the first min(m,n) columns of U (the left singular * vectors) are overwritten on the array A; * = 'N': no columns of U (no left singular vectors) are * computed. * * JOBVT (input) CHARACTER*1 * Specifies options for computing all or part of the matrix * V**T: * = 'A': all N rows of V**T are returned in the array VT; * = 'S': the first min(m,n) rows of V**T (the right singular * vectors) are returned in the array VT; * = 'O': the first min(m,n) rows of V**T (the right singular * vectors) are overwritten on the array A; * = 'N': no rows of V**T (no right singular vectors) are * computed. * * JOBVT and JOBU cannot both be 'O'. * * M (input) INTEGER * The number of rows of the input matrix A. M >= 0. * * N (input) INTEGER * The number of columns of the input matrix A. N >= 0. * * A (input/output) DOUBLE PRECISION array, dimension (LDA,N) * On entry, the M-by-N matrix A. * On exit, * if JOBU = 'O', A is overwritten with the first min(m,n) * columns of U (the left singular vectors, * stored columnwise); * if JOBVT = 'O', A is overwritten with the first min(m,n) * rows of V**T (the right singular vectors, * stored rowwise); * if JOBU .ne. 'O' and JOBVT .ne. 'O', the contents of A * are destroyed. * * LDA (input) INTEGER * The leading dimension of the array A. LDA >= max(1,M). * * S (output) DOUBLE PRECISION array, dimension (min(M,N)) * The singular values of A, sorted so that S(i) >= S(i+1). * * U (output) DOUBLE PRECISION array, dimension (LDU,UCOL) * (LDU,M) if JOBU = 'A' or (LDU,min(M,N)) if JOBU = 'S'. * If JOBU = 'A', U contains the M-by-M orthogonal matrix U; * if JOBU = 'S', U contains the first min(m,n) columns of U * (the left singular vectors, stored columnwise); * if JOBU = 'N' or 'O', U is not referenced. * * LDU (input) INTEGER * The leading dimension of the array U. LDU >= 1; if * JOBU = 'S' or 'A', LDU >= M. * * VT (output) DOUBLE PRECISION array, dimension (LDVT,N) * If JOBVT = 'A', VT contains the N-by-N orthogonal matrix * V**T; * if JOBVT = 'S', VT contains the first min(m,n) rows of * V**T (the right singular vectors, stored rowwise); * if JOBVT = 'N' or 'O', VT is not referenced. * * LDVT (input) INTEGER * The leading dimension of the array VT. LDVT >= 1; if * JOBVT = 'A', LDVT >= N; if JOBVT = 'S', LDVT >= min(M,N). * * WORK (workspace/output) DOUBLE PRECISION array, dimension (MAX(1,LWORK)) * On exit, if INFO = 0, WORK(1) returns the optimal LWORK; * if INFO > 0, WORK(2:MIN(M,N)) contains the unconverged * superdiagonal elements of an upper bidiagonal matrix B * whose diagonal is in S (not necessarily sorted). B * satisfies A = U * B * VT, so it has the same singular values * as A, and singular vectors related by U and VT. * * LWORK (input) INTEGER * The dimension of the array WORK. * LWORK >= MAX(1,3*MIN(M,N)+MAX(M,N),5*MIN(M,N)). * For good performance, LWORK should generally be larger. * * If LWORK = -1, then a workspace query is assumed; the routine * only calculates the optimal size of the WORK array, returns * this value as the first entry of the WORK array, and no error * message related to LWORK is issued by XERBLA. * * INFO (output) INTEGER * = 0: successful exit. * < 0: if INFO = -i, the i-th argument had an illegal value. * > 0: if DBDSQR did not converge, INFO specifies how many * superdiagonals of an intermediate bidiagonal form B * did not converge to zero. See the description of WORK * above for details. */ integer M = A.Size(0), N = A.Size(1), INFO; integer LDA = M, LDU = M, LDVT = N; integer minMN = Min<integer>(M,N); integer LWORK = Max<integer>(3*minMN+Max<integer>(M,N), 5*minMN); zMatrix<double> WORK(LWORK,1); U.SetSize(LDU, M); VT.SetSize(LDVT, N); S.SetSize(minMN); dgesvd_("A", "A", &M, &N, A.Data(), &LDA, S.Data(), U.Data(), &LDU, VT.Data(), &LDVT, WORK.Data(), &LWORK, &INFO); if (info!=NULL) *info=INFO; return INFO==0; } double Det(zMatrix<double,zColMajor> &A) { ZCHECK_EQ(A.Size(0), A.Size(1)); zMatrix<integer> IPIV; LUFactorization(A, IPIV); double res = 1.0f; for(zuint i=0; i<A.Size(0); i++) res *= A(i,i); for(zuint i=0; i<IPIV.size(); i++) if (i!=IPIV[i]-1) res *= -1.0f; return res; }; bool EigenSym(zMatrix<double,zColMajor> &A, zMatrix<double,zColMajor> &e, integer *info) { /* * JOBZ (input) CHARACTER*1 * = 'N': Compute eigenvalues only; * = 'V': Compute eigenvalues and eigenvectors. * * UPLO (input) CHARACTER*1 * = 'U': Upper triangle of A is stored; * = 'L': Lower triangle of A is stored. * * N (input) INTEGER * The order of the matrix A. N >= 0. * * A (input/output) DOUBLE PRECISION array, dimension (LDA, N) * On entry, the symmetric matrix A. If UPLO = 'U', the * leading N-by-N upper triangular part of A contains the * upper triangular part of the matrix A. If UPLO = 'L', * the leading N-by-N lower triangular part of A contains * the lower triangular part of the matrix A. * On exit, if JOBZ = 'V', then if INFO = 0, A contains the * orthonormal eigenvectors of the matrix A. * If JOBZ = 'N', then on exit the lower triangle (if UPLO='L') * or the upper triangle (if UPLO='U') of A, including the * diagonal, is destroyed. * * LDA (input) INTEGER * The leading dimension of the array A. LDA >= max(1,N). * * W (output) DOUBLE PRECISION array, dimension (N) * If INFO = 0, the eigenvalues in ascending order. * * WORK (workspace/output) DOUBLE PRECISION array, dimension (MAX(1,LWORK)) * On exit, if INFO = 0, WORK(1) returns the optimal LWORK. * * LWORK (input) INTEGER * The length of the array WORK. LWORK >= max(1,3*N-1). * For optimal efficiency, LWORK >= (NB+2)*N, * where NB is the blocksize for DSYTRD returned by ILAENV. * * If LWORK = -1, then a workspace query is assumed; the routine * only calculates the optimal size of the WORK array, returns * this value as the first entry of the WORK array, and no error * message related to LWORK is issued by XERBLA. * * INFO (output) INTEGER * = 0: successful exit * < 0: if INFO = -i, the i-th argument had an illegal value * > 0: if INFO = i, the algorithm failed to converge; i * off-diagonal elements of an intermediate tridiagonal * form did not converge to zero. */ ZCHECK_EQ(A.Size(0), A.Size(1)); integer N = A.Size(1), LWORK = -1, INFO; e.SetSize(A.Size(0)); zMatrix<double> WORK(1); dsyev_("V", "U", &N, A.Data(), &N, e.Data(), WORK.Data(), &LWORK, &INFO); LWORK = (integer)(WORK[0]+0.5); WORK.SetSize(LWORK); dsyev_("V", "U", &N, A.Data(), &N, e.Data(), WORK.Data(), &LWORK, &INFO); if (info!=NULL) *info=INFO; return INFO==0; } bool EigRight(zMatrix<double,zColMajor> &A, zMatrix<double,zColMajor> &eigenVector, zMatrix<double,zColMajor> &eigenValueReal, zMatrix<double,zColMajor> &eigenValueImag, integer *info) { /* * JOBVL (input) CHARACTER*1 * = 'N': left eigenvectors of A are not computed; * = 'V': left eigenvectors of A are computed. * * JOBVR (input) CHARACTER*1 * = 'N': right eigenvectors of A are not computed; * = 'V': right eigenvectors of A are computed. * * N (input) INTEGER * The order of the matrix A. N >= 0. * * A (input/output) DOUBLE PRECISION array, dimension (LDA,N) * On entry, the N-by-N matrix A. * On exit, A has been overwritten. * * LDA (input) INTEGER * The leading dimension of the array A. LDA >= max(1,N). * * WR (output) DOUBLE PRECISION array, dimension (N) * WI (output) DOUBLE PRECISION array, dimension (N) * WR and WI contain the real and imaginary parts, * respectively, of the computed eigenvalues. Complex * conjugate pairs of eigenvalues appear consecutively * with the eigenvalue having the positive imaginary part * first. * * VL (output) DOUBLE PRECISION array, dimension (LDVL,N) * If JOBVL = 'V', the left eigenvectors u(j) are stored one * after another in the columns of VL, in the same order * as their eigenvalues. * If JOBVL = 'N', VL is not referenced. * If the j-th eigenvalue is real, then u(j) = VL(:,j), * the j-th column of VL. * If the j-th and (j+1)-st eigenvalues form a complex * conjugate pair, then u(j) = VL(:,j) + i*VL(:,j+1) and * u(j+1) = VL(:,j) - i*VL(:,j+1). * * LDVL (input) INTEGER * The leading dimension of the array VL. LDVL >= 1; if * JOBVL = 'V', LDVL >= N. * * VR (output) DOUBLE PRECISION array, dimension (LDVR,N) * If JOBVR = 'V', the right eigenvectors v(j) are stored one * after another in the columns of VR, in the same order * as their eigenvalues. * If JOBVR = 'N', VR is not referenced. * If the j-th eigenvalue is real, then v(j) = VR(:,j), * the j-th column of VR. * If the j-th and (j+1)-st eigenvalues form a complex * conjugate pair, then v(j) = VR(:,j) + i*VR(:,j+1) and * v(j+1) = VR(:,j) - i*VR(:,j+1). * * LDVR (input) INTEGER * The leading dimension of the array VR. LDVR >= 1; if * JOBVR = 'V', LDVR >= N. * * WORK (workspace/output) DOUBLE PRECISION array, dimension (MAX(1,LWORK)) * On exit, if INFO = 0, WORK(1) returns the optimal LWORK. * * LWORK (input) INTEGER * The dimension of the array WORK. LWORK >= max(1,3*N), and * if JOBVL = 'V' or JOBVR = 'V', LWORK >= 4*N. For good * performance, LWORK must generally be larger. * * If LWORK = -1, then a workspace query is assumed; the routine * only calculates the optimal size of the WORK array, returns * this value as the first entry of the WORK array, and no error * message related to LWORK is issued by XERBLA. * * INFO (output) INTEGER * = 0: successful exit * < 0: if INFO = -i, the i-th argument had an illegal value. * > 0: if INFO = i, the QR algorithm failed to compute all the * eigenvalues, and no eigenvectors have been computed; * elements i+1:N of WR and WI contain eigenvalues which * have converged. */ ZCHECK_EQ(A.Size(0), A.Size(1)); char JOBVL = 'N'; /* Don't compute left eigenvectors */ char JOBVR = 'V'; /* Do compute right eigenvectors */ integer N = A.Size(1); integer LDA = N; eigenValueReal.SetSize(N,1); eigenValueImag.SetSize(N,1); double *VL = NULL; integer LDVL = 1; eigenVector.SetSize(N,N); integer LDVR = N; integer LWORK ; //query first zMatrix<double,zColMajor> WORK(1,1); integer INFO; /* Query dgeev for the optimal value of lwork */ LWORK = -1; dgeev_(&JOBVL, &JOBVR, &N, A.Data(), &LDA, eigenValueReal.Data(), eigenValueImag.Data(), VL, &LDVL, eigenVector.Data(), &LDVR, WORK.Data(), &LWORK, &INFO); LWORK = (int) WORK(0,0); WORK.SetSize(LWORK,1); /* Make the call to dgeev */ dgeev_(&JOBVL, &JOBVR, &N, A.Data(), &LDA, eigenValueReal.Data(), eigenValueImag.Data(), VL, &LDVL, eigenVector.Data(), &LDVR, WORK.Data(), &LWORK, &INFO); if (info!=NULL) *info=INFO; return INFO==0; } bool SolveLinearLeastSquare(zMatrix<double,zColMajor> &A, zMatrix<double,zColMajor> &B_X, integer *info) { /* * DGELSS computes the minimum norm solution to a real linear least * squares problem: * * Minimize 2-norm(| b - A*x |). * * using the singular value decomposition (SVD) of A. A is an M-by-N * matrix which may be rank-deficient. * * Several right hand side vectors b and solution vectors x can be * handled in a single call; they are stored as the columns of the * M-by-NRHS right hand side matrix B and the N-by-NRHS solution matrix * X. * * The effective rank of A is determined by treating as zero those * singular values which are less than RCOND times the largest singular * value. * * Arguments * ========= * * M (input) INTEGER * The number of rows of the matrix A. M >= 0. * * N (input) INTEGER * The number of columns of the matrix A. N >= 0. * * NRHS (input) INTEGER * The number of right hand sides, i.e., the number of columns * of the matrices B and X. NRHS >= 0. * * A (input/output) DOUBLE PRECISION array, dimension (LDA,N) * On entry, the M-by-N matrix A. * On exit, the first min(m,n) rows of A are overwritten with * its right singular vectors, stored rowwise. * * LDA (input) INTEGER * The leading dimension of the array A. LDA >= max(1,M). * * B (input/output) DOUBLE PRECISION array, dimension (LDB,NRHS) * On entry, the M-by-NRHS right hand side matrix B. * On exit, B is overwritten by the N-by-NRHS solution * matrix X. If m >= n and RANK = n, the residual * sum-of-squares for the solution in the i-th column is given * by the sum of squares of elements n+1:m in that column. * * LDB (input) INTEGER * The leading dimension of the array B. LDB >= max(1,max(M,N)). * * S (output) DOUBLE PRECISION array, dimension (min(M,N)) * The singular values of A in decreasing order. * The condition number of A in the 2-norm = S(1)/S(min(m,n)). * * RCOND (input) DOUBLE PRECISION * RCOND is used to determine the effective rank of A. * Singular values S(i) <= RCOND*S(1) are treated as zero. * If RCOND < 0, machine precision is used instead. * * RANK (output) INTEGER * The effective rank of A, i.e., the number of singular values * which are greater than RCOND*S(1). * * WORK (workspace/output) DOUBLE PRECISION array, dimension (MAX(1,LWORK)) * On exit, if INFO = 0, WORK(1) returns the optimal LWORK. * * LWORK (input) INTEGER * The dimension of the array WORK. LWORK >= 1, and also: * LWORK >= 3*min(M,N) + max(2*min(M,N), max(M,N), NRHS) * For good performance, LWORK should generally be larger. * * If LWORK = -1, then a workspace query is assumed; the routine * only calculates the optimal size of the WORK array, returns * this value as the first entry of the WORK array, and no error * message related to LWORK is issued by XERBLA. * * INFO (output) INTEGER * = 0: successful exit * < 0: if INFO = -i, the i-th argument had an illegal value. * > 0: the algorithm for computing the SVD failed to converge; * if INFO = i, i off-diagonal elements of an intermediate * bidiagonal form did not converge to zero. */ integer M = A.Size(0), N = A.Size(1); integer NRHS = B_X.Size(1); integer LDA = M, LDB = M; zMatrix<double,zColMajor> S(N,1); double RCOND = -1.0; integer RANK; /* Output */ integer LWORK = 16 * (3 * min(M,N) + max(max(2 * min(M,N), max(M,N)), NRHS)); zMatrix<double,zColMajor> WORK(LWORK,1); integer INFO; /* Make the FORTRAN call */ dgelss_(&M, &N, &NRHS, A.Data(), &LDA, B_X.Data(), &LDB, S.Data(), &RCOND, &RANK, WORK.Data(), &LWORK, &INFO); if (info!=NULL) *info=INFO; return INFO==0; } bool SolveLinearLeastSquare2(zMatrix<double,zColMajor> &A, zMatrix<double,zColMajor> &B_X, integer *info) { /* * DGELSY computes the minimum-norm solution to a real linear least * squares problem: * minimize || A * X - B || * using a complete orthogonal factorization of A. A is an M-by-N * matrix which may be rank-deficient. * * Several right hand side vectors b and solution vectors x can be * handled in a single call; they are stored as the columns of the * M-by-NRHS right hand side matrix B and the N-by-NRHS solution * matrix X. * * The routine first computes a QR factorization with column pivoting: * A * P = Q * [ R11 R12 ] * [ 0 R22 ] * with R11 defined as the largest leading submatrix whose estimated * condition number is less than 1/RCOND. The order of R11, RANK, * is the effective rank of A. * * Then, R22 is considered to be negligible, and R12 is annihilated * by orthogonal transformations from the right, arriving at the * complete orthogonal factorization: * A * P = Q * [ T11 0 ] * Z * [ 0 0 ] * The minimum-norm solution is then * X = P * Z' [ inv(T11)*Q1'*B ] * [ 0 ] * where Q1 consists of the first RANK columns of Q. * * This routine is basically identical to the original xGELSX except * three differences: * o The call to the subroutine xGEQPF has been substituted by the * the call to the subroutine xGEQP3. This subroutine is a Blas-3 * version of the QR factorization with column pivoting. * o Matrix B (the right hand side) is updated with Blas-3. * o The permutation of matrix B (the right hand side) is faster and * more simple. * * Arguments * ========= * * M (input) INTEGER * The number of rows of the matrix A. M >= 0. * * N (input) INTEGER * The number of columns of the matrix A. N >= 0. * * NRHS (input) INTEGER * The number of right hand sides, i.e., the number of * columns of matrices B and X. NRHS >= 0. * * A (input/output) DOUBLE PRECISION array, dimension (LDA,N) * On entry, the M-by-N matrix A. * On exit, A has been overwritten by details of its * complete orthogonal factorization. * * LDA (input) INTEGER * The leading dimension of the array A. LDA >= max(1,M). * * B (input/output) DOUBLE PRECISION array, dimension (LDB,NRHS) * On entry, the M-by-NRHS right hand side matrix B. * On exit, the N-by-NRHS solution matrix X. * * LDB (input) INTEGER * The leading dimension of the array B. LDB >= max(1,M,N). * * JPVT (input/output) INTEGER array, dimension (N) * On entry, if JPVT(i) .ne. 0, the i-th column of A is permuted * to the front of AP, otherwise column i is a free column. * On exit, if JPVT(i) = k, then the i-th column of AP * was the k-th column of A. * * RCOND (input) DOUBLE PRECISION * RCOND is used to determine the effective rank of A, which * is defined as the order of the largest leading triangular * submatrix R11 in the QR factorization with pivoting of A, * whose estimated condition number < 1/RCOND. * * RANK (output) INTEGER * The effective rank of A, i.e., the order of the submatrix * R11. This is the same as the order of the submatrix T11 * in the complete orthogonal factorization of A. * * WORK (workspace/output) DOUBLE PRECISION array, dimension (MAX(1,LWORK)) * On exit, if INFO = 0, WORK(1) returns the optimal LWORK. * * LWORK (input) INTEGER * The dimension of the array WORK. * The unblocked strategy requires that: * LWORK >= MAX(MN+3*N+1, 2*MN+NRHS), * where MN = min(M, N). * The block algorithm requires that: * LWORK >= MAX(MN+2*N+NB*(N+1), 2*MN+NB*NRHS), * where NB is an upper bound on the blocksize returned * by ILAENV for the routines DGEQP3, DTZRZF, STZRQF, DORMQR, * and DORMRZ. * * If LWORK = -1, then a workspace query is assumed; the routine * only calculates the optimal size of the WORK array, returns * this value as the first entry of the WORK array, and no error * message related to LWORK is issued by XERBLA. * * INFO (output) INTEGER * = 0: successful exit * < 0: If INFO = -i, the i-th argument had an illegal value. */ integer M = A.Size(0), N = A.Size(1); integer NRHS = B_X.Size(1); integer LDA = M, LDB = M; zMatrix<integer,zColMajor> JPVT(Zeros<integer>(N,1)); double RCOND = -1.0; integer RANK; /* Output */ integer LWORK; zMatrix<double,zColMajor> WORK(1,1); integer INFO; //query first LWORK = -1; dgelsy_(&M, &N, &NRHS, A.Data(), &LDA, B_X.Data(), &LDB, JPVT.Data(), &RCOND, &RANK, WORK.Data(), &LWORK, &INFO); //real call LWORK = WORK(0,0); WORK.SetSize(LWORK,1); dgelsy_(&M, &N, &NRHS, A.Data(), &LDA, B_X.Data(), &LDB, JPVT.Data(), &RCOND, &RANK, WORK.Data(), &LWORK, &INFO); if (info!=NULL) *info=INFO; return INFO==0; } bool SolveLinear(zMatrix<double,zColMajor> &A, zMatrix<double,zColMajor> &B_X, long *info) { /* * DGESV computes the solution to a real system of linear equations * A * X = B, * where A is an N-by-N matrix and X and B are N-by-NRHS matrices. * * The LU decomposition with partial pivoting and row interchanges is * used to factor A as * A = P * L * U, * where P is a permutation matrix, L is unit lower triangular, and U is * upper triangular. The factored form of A is then used to solve the * system of equations A * X = B. * * Arguments * ========= * * N (input) INTEGER * The number of linear equations, i.e., the order of the * matrix A. N >= 0. * * NRHS (input) INTEGER * The number of right hand sides, i.e., the number of columns * of the matrix B. NRHS >= 0. * * A (input/output) DOUBLE PRECISION array, dimension (LDA,N) * On entry, the N-by-N coefficient matrix A. * On exit, the factors L and U from the factorization * A = P*L*U; the unit diagonal elements of L are not stored. * * LDA (input) INTEGER * The leading dimension of the array A. LDA >= max(1,N). * * IPIV (output) INTEGER array, dimension (N) * The pivot indices that define the permutation matrix P; * row i of the matrix was interchanged with row IPIV(i). * * B (input/output) DOUBLE PRECISION array, dimension (LDB,NRHS) * On entry, the N-by-NRHS matrix of right hand side matrix B. * On exit, if INFO = 0, the N-by-NRHS solution matrix X. * * LDB (input) INTEGER * The leading dimension of the array B. LDB >= max(1,N). * * INFO (output) INTEGER * = 0: successful exit * < 0: if INFO = -i, the i-th argument had an illegal value * > 0: if INFO = i, U(i,i) is exactly zero. The factorization * has been completed, but the factor U is exactly * singular, so the solution could not be computed. */ ZCHECK_EQ(A.Size(0), A.Size(1)); integer N=A.Size(0); integer NRHS=B_X.Size(1); integer LDA=N,LDB=N,INFO; zMatrix<integer,zColMajor> IPIV(N,1); dgesv_(&N, &NRHS, A.Data(), &LDA, IPIV.Data(), B_X.Data(), &LDB, &INFO); if (info!=NULL) *info=INFO; return INFO==0; } bool CholeskyFactorization(zMatrix<double,zColMajor> &A, long *info) { /* * DPOTRF computes the Cholesky factorization of a real symmetric * positive definite matrix A. * * The factorization has the form * A = U**T * U, if UPLO = 'U', or * A = L * L**T, if UPLO = 'L', * where U is an upper triangular matrix and L is lower triangular. * * This is the block version of the algorithm, calling Level 3 BLAS. * * Arguments * ========= * * UPLO (input) CHARACTER*1 * = 'U': Upper triangle of A is stored; * = 'L': Lower triangle of A is stored. * * N (input) INTEGER * The order of the matrix A. N >= 0. * * A (input/output) DOUBLE PRECISION array, dimension (LDA,N) * On entry, the symmetric matrix A. If UPLO = 'U', the leading * N-by-N upper triangular part of A contains the upper * triangular part of the matrix A, and the strictly lower * triangular part of A is not referenced. If UPLO = 'L', the * leading N-by-N lower triangular part of A contains the lower * triangular part of the matrix A, and the strictly upper * triangular part of A is not referenced. * * On exit, if INFO = 0, the factor U or L from the Cholesky * factorization A = U**T*U or A = L*L**T. * * LDA (input) INTEGER * The leading dimension of the array A. LDA >= max(1,N). * * INFO (output) INTEGER * = 0: successful exit * < 0: if INFO = -i, the i-th argument had an illegal value * > 0: if INFO = i, the leading minor of order i is not * positive definite, and the factorization could not be * completed. * */ ZCHECK_EQ(A.Size(0), A.Size(1)); integer N=A.Size(0), LDA=N, INFO; char UPLO = 'U'; /* Call lapack routine */ dpotrf_(&UPLO, &N, A.Data(), &LDA, &INFO); if (info!=NULL) *info=INFO; return INFO==0; } #else bool LUFactorization(zMatrix<double,zColMajor> &mat, zMatrix<long,zColMajor> &IPIV, long *info) { ZLOGE<<"Not implemented due to the lack of the Lapack\n"; return false; } bool CholeskyFactorization(zMatrix<double,zColMajor> &A, long *info){ ZLOGE<<"Not implemented due to the lack of the Lapack\n"; return false; } bool Invert(zMatrix<double,zColMajor> &mat, long *info){ ZLOGE<<"Not implemented due to the lack of the Lapack\n"; return false; } bool SVD(zMatrix<double,zColMajor> &A, zMatrix<double,zColMajor> &U, zMatrix<double,zColMajor> &S, zMatrix<double,zColMajor> &VT, long *info){ ZLOGE<<"Not implemented due to the lack of the Lapack\n"; return false; } bool EigenSym(zMatrix<double,zColMajor> &A, zMatrix<double,zColMajor> &e, long *info){ ZLOGE<<"Not implemented due to the lack of the Lapack\n"; return false; } double Det(zMatrix<double,zColMajor> &A){ ZLOGE<<"Not implemented due to the lack of the Lapack\n"; return false; } bool EigRight(zMatrix<double,zColMajor> &A, zMatrix<double,zColMajor> &eigenVector, zMatrix<double,zColMajor> &eigenValueReal, zMatrix<double,zColMajor> &eigenValueImag, long *info){ ZLOGE<<"Not implemented due to the lack of the Lapack\n"; return false; } bool SolveLinearLeastSquare(zMatrix<double,zColMajor> &A, zMatrix<double,zColMajor> &B_X, long *info){ ZLOGE<<"Not implemented due to the lack of the Lapack\n"; return false; } bool SolveLinearLeastSquare2(zMatrix<double,zColMajor> &A, zMatrix<double,zColMajor> &B_X, long *info){ ZLOGE<<"Not implemented due to the lack of the Lapack\n"; return false; } bool SolveLinear(zMatrix<double,zColMajor> &A, zMatrix<double,zColMajor> &B_X, long *info){ ZLOGE<<"Not implemented due to the lack of the Lapack\n"; return false; } #endif }
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixLapack.cpp
C++
gpl3
33,496
#pragma once #include <Math\Vector2.hpp> //sub matrix support, works like matlab namespace zzz{ template<typename T,class Major> class zMatrixBaseR; class EndlessArray { public: explicit EndlessArray(int begin):begin_(begin){} int begin_; }; inline const EndlessArray Colon(int begin=0) { return EndlessArray(begin); } //continuous column vector template<typename T,class Major> class zVConstantContinuousVector : public zMatrixBaseR<T,Major> { using zMatrixBaseR<T,Major>::rows_; using zMatrixBaseR<T,Major>::cols_; public: // constructor explicit zVConstantContinuousVector(T v0, T v1, T step=1) :zMatrixBaseR<T,Major>(zuint((v1-v0)/step+1),1),V0_(v0),V1_(v1),Step_(step){} // operator() using zMatrixBaseR<T,Major>::operator(); const T operator()(zuint r, zuint c) const { CheckRange(r, c); return V0_+r*Step_; } public: T V0_,V1_,Step_; }; template<typename T,class Major> inline zVConstantContinuousVector<T,Major> Colon(T begin, T end, T step=1) { return zVConstantContinuousVector<T,Major>(begin,end,step); } inline zVConstantContinuousVector<double,zColMajor> Colond(double begin, double end, double step=1) { return zVConstantContinuousVector<double,zColMajor>(begin,end,step); } inline zVConstantContinuousVector<float,zColMajor> Colonf(float begin, float end, float step=1) { return zVConstantContinuousVector<float,zColMajor>(begin,end,step); } inline zVConstantContinuousVector<int,zColMajor> Colon(int begin, int end, int step=1) { return zVConstantContinuousVector<int,zColMajor>(begin,end,step); } inline zVConstantContinuousVector<int,zColMajor> Colon(const Vector2i &range, int step=1) { return zVConstantContinuousVector<int,zColMajor>(range[0],range[1],step); } template<typename T,class Major> class zHConstantContinuousVector : public zMatrixBaseR<T,Major> //should not matter if rowmajor or colmajor { using zMatrixBaseR<T,Major>::rows_; using zMatrixBaseR<T,Major>::cols_; public: //constructor explicit zHConstantContinuousVector(T v0, T v1, T step=1) :zMatrixBaseR<T,Major>(1,zuint((v1-v0)/step+1)),V0_(v0),V1_(v1),Step_(step){} //operator() using zMatrixBaseR<T,Major>::operator(); const T operator()(zuint r, zuint c) const { CheckRange(r, c); return V0_ + c * Step_; } public: T V0_, V1_, Step_; }; template<typename T,class Major> inline zHConstantContinuousVector<T,Major> HColon(T begin, T end, T step=1) { return zHConstantContinuousVector<T,Major>(begin,end,step); } template<typename T,class Major> class zSubMatrixR : public zMatrixBaseR<T,Major> { using zMatrixBaseR<T,Major>::rows_; using zMatrixBaseR<T,Major>::cols_; public: zSubMatrixR(const zMatrixBaseR<T,Major> &mat, const int r, const int c):Mat_(mat),rtype_(ZMAT_IDX_CONST),ctype_(ZMAT_IDX_CONST), zMatrixBaseR<T,Major>(1,1),ri_(r),ci_(c) { ZCHECK_GE(ri_, 0); ZCHECK_LT(ri_, (int)mat.rows_); ZCHECK_GE(ci_, 0); ZCHECK_LT(ci_, (int)mat.cols_); } zSubMatrixR(const zMatrixBaseR<T,Major> &mat, const int r, const EndlessArray &c):Mat_(mat),rtype_(ZMAT_IDX_CONST),ctype_(ZMAT_IDX_ENDLESS), zMatrixBaseR<T,Major>(1,mat.cols_-c.begin_),ri_(r),ci_(c.begin_) { ZCHECK_GE(ri_, 0); ZCHECK_LT(ri_, (int)mat.rows_); ZCHECK_GE(ci_, 0); ZCHECK_LT(ci_, (int)mat.cols_); } zSubMatrixR(const zMatrixBaseR<T,Major> &mat, const int r, const zMatrixBaseR<int,Major> &c):Mat_(mat),rtype_(ZMAT_IDX_CONST),ctype_(ZMAT_IDX_ARRAY), zMatrixBaseR<T,Major>(1,c.rows_),ri_(r),c_(&c) { ZCHECK_GE(ri_, 0); ZCHECK_LT(ri_, (int)mat.rows_); ZCHECK_EQ(c.cols_, 1); } zSubMatrixR(const zMatrixBaseR<T,Major> &mat, const EndlessArray &r, const EndlessArray &c):Mat_(mat),rtype_(ZMAT_IDX_ENDLESS),ctype_(ZMAT_IDX_ENDLESS), zMatrixBaseR<T,Major>(mat.rows_-r.begin_,mat.cols_-c.begin_),ri_(r.begin_),ci_(c.begin_) { ZCHECK_GE(ri_, 0); ZCHECK_LT(ri_, (int)mat.rows_); ZCHECK_GE(ci_, 0); ZCHECK_LT(ci_, (int)mat.cols_); } zSubMatrixR(const zMatrixBaseR<T,Major> &mat, const EndlessArray &r, const int c):Mat_(mat),rtype_(ZMAT_IDX_ENDLESS),ctype_(ZMAT_IDX_CONST), zMatrixBaseR<T,Major>(mat.rows_-r.begin_,1),ri_(r.begin_),ci_(c) { ZCHECK_GE(ri_, 0); ZCHECK_LT(ri_, (int)mat.rows_); ZCHECK_GE(ci_, 0); ZCHECK_LT(ci_, (int)mat.cols_); } zSubMatrixR(const zMatrixBaseR<T,Major> &mat, const EndlessArray &r, const zMatrixBaseR<int,Major> &c):Mat_(mat),rtype_(ZMAT_IDX_ENDLESS),ctype_(ZMAT_IDX_ARRAY), zMatrixBaseR<T,Major>(mat.rows_-r.begin_,c.rows_),ri_(r.begin_),c_(&c) { ZCHECK_GE(ri_, 0); ZCHECK_LT(ri_, (int)mat.rows_); ZCHECK_EQ(c.cols_, 1); } zSubMatrixR(const zMatrixBaseR<T,Major> &mat, const zMatrixBaseR<int,Major> &r, const zMatrixBaseR<int,Major> &c):Mat_(mat),rtype_(ZMAT_IDX_ARRAY),ctype_(ZMAT_IDX_ARRAY), zMatrixBaseR<T,Major>(r.rows_,c.rows_),r_(&r),c_(&c) { ZCHECK_EQ(r.cols_, 1); ZCHECK_EQ(c.cols_, 1); } zSubMatrixR(const zMatrixBaseR<T,Major> &mat, const zMatrixBaseR<int,Major> &r, const int c):Mat_(mat),rtype_(ZMAT_IDX_ARRAY),ctype_(ZMAT_IDX_CONST), zMatrixBaseR<T,Major>(r.rows_,1),r_(&r),ci_(c) { ZCHECK_EQ(r.cols_, 1); ZCHECK_GE(ci_, 0); ZCHECK_LT(ci_, (int)mat.cols_); } zSubMatrixR(const zMatrixBaseR<T,Major> &mat, const zMatrixBaseR<int,Major> &r, const EndlessArray &c):Mat_(mat),rtype_(ZMAT_IDX_ARRAY),ctype_(ZMAT_IDX_ENDLESS), zMatrixBaseR<T,Major>(r.rows_,mat.cols_-c.begin_),r_(&r),ci_(c.begin_) { ZCHECK_EQ(r.cols_, 1); ZCHECK_GE(ci_, 0); ZCHECK_LT(ci_, (int)mat.cols_); } const T operator()(zuint r, zuint c) const { CheckRange(r, c); int r2,c2; switch(rtype_) { case ZMAT_IDX_ARRAY: r2=(*r_)(r,0); break; case ZMAT_IDX_CONST: r2=ri_; break; case ZMAT_IDX_ENDLESS: r2=ri_+r; break; } switch(ctype_) { case ZMAT_IDX_ARRAY: c2=(*c_)(c,0); break; case ZMAT_IDX_CONST: c2=ci_; break; case ZMAT_IDX_ENDLESS: c2=ci_+c; break; } ZCHECK_GE(r2, 0); ZCHECK_LT(r2, (int)Mat_.rows_); ZCHECK_GE(c2, 0); ZCHECK_LT(c2, (int)Mat_.cols_); return Mat_(zuint(r2),zuint(c2)); } private: const zMatrixBaseR<T,Major> &Mat_; enum {ZMAT_IDX_ARRAY,ZMAT_IDX_CONST,ZMAT_IDX_ENDLESS} rtype_,ctype_; int ri_, ci_; const zMatrixBaseR<int,Major> *r_,*c_; }; template<typename T,class Major> class zSubMatrixW : public zMatrixBaseW<T,Major> { using zMatrixBaseR<T,Major>::rows_; using zMatrixBaseR<T,Major>::cols_; public: zSubMatrixW(zMatrixBaseW<T,Major> &mat, const int r, const int c):Mat_(mat),rtype_(ZMAT_IDX_CONST),ctype_(ZMAT_IDX_CONST), zMatrixBaseW<T,Major>(1,1),ri_(r),ci_(c) { ZCHECK_GE(ri_, 0); ZCHECK_LT(ri_, (int)mat.rows_); ZCHECK_GE(ci_, 0); ZCHECK_LT(ci_, (int)mat.cols_); } zSubMatrixW(zMatrixBaseW<T,Major> &mat, const int r, const EndlessArray &c):Mat_(mat),rtype_(ZMAT_IDX_CONST),ctype_(ZMAT_IDX_ENDLESS), zMatrixBaseW<T,Major>(1,mat.cols_-c.begin_),ri_(r),ci_(c.begin_) { ZCHECK_GE(ri_, 0); ZCHECK_LT(ri_, (int)mat.rows_); ZCHECK_GE(ci_, 0); ZCHECK_LT(ci_, (int)mat.cols_); } zSubMatrixW(zMatrixBaseW<T,Major> &mat, const int r, const zMatrixBaseR<int,Major> &c):Mat_(mat),rtype_(ZMAT_IDX_CONST),ctype_(ZMAT_IDX_ARRAY), zMatrixBaseW<T,Major>(1,c.rows_),ri_(r),c_(&c) { ZCHECK_GE(ri_, 0); ZCHECK_LT(ri_, (int)mat.rows_); ZCHECK_EQ(c.cols_, 1); } zSubMatrixW(zMatrixBaseW<T,Major> &mat, const EndlessArray &r, const EndlessArray &c):Mat_(mat),rtype_(ZMAT_IDX_ENDLESS),ctype_(ZMAT_IDX_ENDLESS), zMatrixBaseW<T,Major>(mat.rows_-r.begin_,mat.cols_-c.begin_),ri_(r.begin_),ci_(c.begin_) { ZCHECK_GE(ri_, 0); ZCHECK_LT(ri_, (int)mat.rows_); ZCHECK_GE(ci_, 0); ZCHECK_LT(ci_, (int)mat.cols_); } zSubMatrixW(zMatrixBaseW<T,Major> &mat, const EndlessArray &r, const int c):Mat_(mat),rtype_(ZMAT_IDX_ENDLESS),ctype_(ZMAT_IDX_CONST), zMatrixBaseW<T,Major>(mat.rows_-r.begin_,1),ri_(r.begin_),ci_(c) { ZCHECK_GE(ri_, 0); ZCHECK_LT(ri_, (int)mat.rows_); ZCHECK_GE(ci_, 0); ZCHECK_LT(ci_, (int)mat.cols_); } zSubMatrixW(zMatrixBaseW<T,Major> &mat, const EndlessArray &r, const zMatrixBaseR<int,Major> &c):Mat_(mat),rtype_(ZMAT_IDX_ENDLESS),ctype_(ZMAT_IDX_ARRAY), zMatrixBaseW<T,Major>(mat.rows_ - r.begin_, c.rows_),ri_(r.begin_),c_(&c) { ZCHECK_GE(ri_, 0); ZCHECK_LT(ri_, (int)mat.rows_); ZCHECK_EQ(c.cols_, 1); } zSubMatrixW(zMatrixBaseW<T,Major> &mat, const zMatrixBaseR<int,Major> &r, const zMatrixBaseR<int,Major> &c):Mat_(mat),rtype_(ZMAT_IDX_ARRAY),ctype_(ZMAT_IDX_ARRAY), zMatrixBaseW<T,Major>(r.rows_,c.rows_),r_(&r),c_(&c) { ZCHECK_EQ(r.cols_, 1); ZCHECK_EQ(c.cols_, 1); } zSubMatrixW(zMatrixBaseW<T,Major> &mat, const zMatrixBaseR<int,Major> &r, const int c):Mat_(mat),rtype_(ZMAT_IDX_ARRAY),ctype_(ZMAT_IDX_CONST), zMatrixBaseW<T,Major>(r.rows_,1),r_(&r),ci_(c) { ZCHECK_EQ(r.cols_, 1); ZCHECK_GE(ci_, 0); ZCHECK_LT(ci_, (int)mat.cols_); } zSubMatrixW(zMatrixBaseW<T,Major> &mat, const zMatrixBaseR<int,Major> &r, const EndlessArray &c):Mat_(mat),rtype_(ZMAT_IDX_ARRAY),ctype_(ZMAT_IDX_ENDLESS), zMatrixBaseW<T,Major>(r.rows_,mat.cols_-c.begin_),r_(&r),ci_(c.begin_) { ZCHECK_EQ(r.cols_, 1); ZCHECK_GE(ci_, 0); ZCHECK_LT(ci_, (int)mat.cols_); } const T operator()(zuint r, zuint c) const { CheckRange(r, c); int r2,c2; switch(rtype_) { case ZMAT_IDX_ARRAY: r2=(*r_)(r,0); break; case ZMAT_IDX_CONST: r2=ri_; break; case ZMAT_IDX_ENDLESS: r2=ri_+r; break; } switch(ctype_) { case ZMAT_IDX_ARRAY: c2=(*c_)(c,0); break; case ZMAT_IDX_CONST: c2=ci_; break; case ZMAT_IDX_ENDLESS: c2=ci_+c; break; } assert(r2>=0 && r2<(int)Mat_.rows_ && c2>=0 && c2<(int)Mat_.cols_); return Mat_(zuint(r2),zuint(c2)); } T& operator()(zuint r, zuint c) { CheckRange(r, c); int r2,c2; switch(rtype_) { case ZMAT_IDX_ARRAY: r2=(*r_)(r,0); break; case ZMAT_IDX_CONST: r2=ri_; break; case ZMAT_IDX_ENDLESS: r2=ri_+r; break; } switch(ctype_) { case ZMAT_IDX_ARRAY: c2=(*c_)(c,0); break; case ZMAT_IDX_CONST: c2=ci_; break; case ZMAT_IDX_ENDLESS: c2=ci_+c; break; } assert(r2>=0 && r2<(int)Mat_.rows_ && c2>=0 && c2<(int)Mat_.cols_); return Mat_(zuint(r2),zuint(c2)); } // using zMatrixBaseW<T,Major>::operator=; const zMatrixBaseW<T,Major>& operator=(const zSubMatrixW<T,Major>& other) { return zMatrixBaseW<T,Major>::operator=(static_cast<const zMatrixBaseR<T,Major>&>(other)); } const zMatrixBaseW<T,Major>& operator=(const zMatrixBaseR<T,Major>& other) { return zMatrixBaseW<T,Major>::operator=(other); } private: zMatrixBaseW<T,Major> &Mat_; enum {ZMAT_IDX_ARRAY,ZMAT_IDX_CONST,ZMAT_IDX_ENDLESS} rtype_,ctype_; int ri_, ci_; const zMatrixBaseR<int,Major> *r_,*c_; }; }
zzz-engine
zzzEngine/zMatrix/zMatrix/zSubMatrix.hpp
C++
gpl3
11,301
#pragma once #include <vector> #include "zMatrixBase.hpp" // Sparse Matrix, still lack of operation namespace zzz { // It should no be derived from zMatrixBaseW, // since we don't want it to be writable as general zMatrixBaseW. // Although it can, any operation will destroy the sparsity. template<typename T, class Major=zColMajor> class zSparseMatrix : public zMatrixBaseW<T,Major> { public: struct zSparseMatrixNode { public: zSparseMatrixNode(zuint row, zuint col, const T& v):row_(row), col_(col), v_(v) {} zuint row_, col_; T v_; }; zSparseMatrix():zMatrixBaseW<T,Major>(0, 0), sorted_(SORT_NONE){} zSparseMatrix(zuint row, zuint col):zMatrixBaseW<T,Major>(row, col), sorted_(SORT_NONE){} zSparseMatrix(const zSparseMatrix<T,Major> &other) :zMatrixBaseW<T,Major>(other), sorted_(other.sorted_), v_(other.v_){} explicit zSparseMatrix(const zMatrixBaseR<T,Major> &other) :zMatrixBaseW<T,Major>(other.rows_, other.cols_), sorted_(SORT_COL) { for (zuint c=0; c<cols_; c++) for (zuint r=0; r<rows_; r++) { T v=other(r,c); if (v!=0) v_.push_back(zSparseMatrixNode(r, c, v)); } } void SetSize(zuint row, zuint col) { Clear(); rows_=row; cols_=col; } // Clear data only, do not change size void ClearData() { v_.clear(); } // Get number of non-zero data cell zuint DataSize() const { return v_.size(); } // Check if exist bool CheckExist(zuint row, zuint col) const { return GetConstNode(row, col)!=NULL; } // This is slow, O(N) time bool Remove(zuint row, zuint col) { zSparseMatrixNode* node = GetNode(row, col); if (!node) return false; v_.erase(node-v_.data()+v_.begin()); return true; } const T operator()(zuint row, zuint col) const { return Get(row, col); } T& operator()(zuint row, zuint col) { return MustGet(row, col); } const zSparseMatrix<T,Major>& operator=(const zMatrixBaseR<T,Major> &other) { ZCHECK_EQ(rows_, other.rows_); ZCHECK_EQ(cols_, other.cols_); for (zuint i=0; i<rows_; i++) for (zuint j=0; j<cols_; j++) { T v=other(i,j); if (v!=0) AddData(i, j, v); } return *this; } const T Get(zuint row, zuint col) const { const zSparseMatrixNode* node = GetConstNode(row, col); if (node) return node->v_; else return ZERO_VALUE; } T& MustGet(zuint row, zuint col) { zSparseMatrixNode* node = GetNode(row, col); if (node) return node->v_; else { zSparseMatrixNode newnode(row, col, 0); if (sorted_==SORT_ROW && !v_.empty() && !RowMajorLess()(v_.back(), newnode)) sorted_=SORT_NONE; else if (sorted_==SORT_COL && !v_.empty() && !ColMajorLess()(v_.back(), newnode)) sorted_=SORT_NONE; v_.push_back(newnode); return v_.back().v_; } } void AddData(int row, int col, const T& number) { if (number!=0) MustGet(row, col) = number; } zSparseMatrixNode& GetNode(zuint i) { return v_[i]; } const zSparseMatrixNode& GetNode(zuint i) const { return v_[i]; } void ColMajorSort() { if (sorted_ == SORT_COL) return; sort(v_.begin(), v_.end(), ColMajorLess()); sorted_ = SORT_COL; } void RowMajorSort() { if (sorted_ == SORT_ROW) return; sort(v_.begin(), v_.end(), RowMajorLess()); sorted_ = SORT_ROW; } private: struct RowMajorLess { bool operator()(const zSparseMatrixNode &a, const zSparseMatrixNode &b) { if (a.row_ < b.row_ || (a.row_==b.row_ && a.col_<b.col_)) return true; return false; } }; struct ColMajorLess { bool operator()(const zSparseMatrixNode &a, const zSparseMatrixNode &b) { if (a.col_ < b.col_ || (a.col_==b.col_ && a.row_<b.row_)) return true; return false; } }; struct RowColEqual { RowColEqual(zuint row, zuint col):row_(row), col_(col){} bool operator()(const zSparseMatrixNode &n) { return n.row_ == row_ && n.col_ == col_; } zuint row_, col_; }; zSparseMatrixNode* GetNode(zuint row, zuint col) { vector<zSparseMatrixNode>::iterator vi; switch (sorted_) { case SORT_ROW: vi = std::lower_bound(v_.begin(), v_.end(), zSparseMatrixNode(row, col, 0), RowMajorLess()); if (vi!=v_.end() && RowColEqual(row, col)(*vi)) return vi-v_.begin()+v_.data(); return NULL; case SORT_COL: vi = std::lower_bound(v_.begin(), v_.end(), zSparseMatrixNode(row, col, 0), ColMajorLess()); if (vi!=v_.end() && RowColEqual(row, col)(*vi)) return vi-v_.begin()+v_.data(); return NULL; case SORT_NONE: vi = std::find_if(v_.begin(), v_.end(), RowColEqual(row, col)); if (vi == v_.end()) return NULL; else return vi-v_.begin()+v_.data(); default: ZCHECK(false)<<"Unknown sort type, this should not happen!"; } return NULL; } const zSparseMatrixNode* GetConstNode(zuint row, zuint col) const { vector<zSparseMatrixNode>::const_iterator vi; switch (sorted_) { case SORT_ROW: vi = std::lower_bound(v_.begin(), v_.end(), zSparseMatrixNode(row, col, 0), RowMajorLess()); if (vi!=v_.end() && RowColEqual(row, col)(*vi)) return vi-v_.begin()+v_.data(); return NULL; case SORT_COL: vi = std::lower_bound(v_.begin(), v_.end(), zSparseMatrixNode(row, col, 0), ColMajorLess()); if (vi!=v_.end() && RowColEqual(row, col)(*vi)) return vi-v_.begin()+v_.data(); return NULL; case SORT_NONE: vi = std::find_if(v_.begin(), v_.end(), RowColEqual(row, col)); if (vi == v_.end()) return NULL; else return vi-v_.begin()+v_.data(); default: ZCHECK(false)<<"Unknown sort type, this should not happen!"; } return NULL; } static T ZERO_VALUE; enum SortType {SORT_NONE, SORT_ROW, SORT_COL} sorted_; std::vector<zSparseMatrixNode> v_; }; template<typename T, class Major> T zSparseMatrix<T, Major>::ZERO_VALUE=T(0); template<typename T, class Major> zSparseMatrix<T, Major> ATA(zSparseMatrix<T, Major> &A) { zSparseMatrix<T, Major> ret(A.Size(1), A.Size(1)); ret.RowMajorSort(); A.ColMajorSort(); vector<pair<int,int> > col_start; int last_col = -1; for (zuint i=0; i<A.DataSize(); i++) { int this_col = A.GetNode(i).col_; if (this_col > last_col) { col_start.push_back(make_pair(i,this_col)); last_col=this_col; } } col_start.push_back(make_pair(int(A.DataSize()),int(-1))); for (zuint line1=0;line1<col_start.size()-1;line1++) { for (zuint line2=0;line2<col_start.size()-1;line2++) { int pos1=col_start[line1].first, pos2=col_start[line2].first; int r=col_start[line1].second, c=col_start[line2].second; T v=0; while(pos1<col_start[line1+1].first && pos2<col_start[line2+1].first) { const zSparseMatrix<T, Major>::zSparseMatrixNode &node1=A.GetNode(pos1), &node2=A.GetNode(pos2); if (node1.row_ == node2.row_) { v += node1.v_ * node2.v_; pos1++; pos2++; } else if (node1.row_ > node2.row_) pos2++; else pos1++; } if (v!=0) ret.AddData(r, c, v); } } return ret; } }; // namespace zzz
zzz-engine
zzzEngine/zMatrix/zMatrix/zSparseMatrix.hpp
C++
gpl3
7,383
#include <zMatrixFunction.hpp> #include <zCoreAutoLink.hpp> namespace zzz { zMatrix<double, zColMajor> Rand(zuint row, zuint col) { RandomReal<double> r(0.0, 1.0); zMatrix<double, zColMajor> mat(row, col); for (zuint i=0; i<mat.size(); i++) mat[i]=r.Rand(); return mat; } }; // namespace zzz
zzz-engine
zzzEngine/zMatrix/zMatrix/zMatrixFunction.cpp
C++
gpl3
317
SET(THISLIB zGraphics) FILE(GLOB_RECURSE LibSrc *.cpp) FILE(GLOB_RECURSE RemoveSrc zScriptRenderer.cpp) FILE(GLOB_RECURSE RemoveSrc1 z*.cpp) FILE(GLOB_RECURSE RemoveSrc2 *Script.cpp) LIST(REMOVE_ITEM LibSrc ${RemoveSrc}) LIST(REMOVE_ITEM LibSrc ${RemoveSrc1}) LIST(REMOVE_ITEM LibSrc ${RemoveSrc2}) #MESSAGE(STATUS "files ${RemoveSrc2}") IF( "${DEBUG_MODE}" EQUAL "1") SET(THISLIB ${THISLIB}D) ENDIF() IF( "${BIT_MODE}" EQUAL "64" ) SET(THISLIB ${THISLIB}_X64) ENDIF() ADD_LIBRARY(${THISLIB} STATIC ${LibSrc})
zzz-engine
zzzEngine/zGraphics/CMakeLists.txt
CMake
gpl3
528
#pragma once #include <EnvDetect.hpp> #include <LibraryConfig.hpp> #ifdef ZZZ_LIB_MINIMAL #include "zGraphicsConfig.hpp.minimal" #else #ifdef ZZZ_OS_WIN32 #include "zGraphicsConfig.hpp.win32" #endif #ifdef ZZZ_OS_WIN64 #include "zGraphicsConfig.hpp.win64" #endif #ifdef ZZZ_OS_MINGW #include "zGraphicsConfig.hpp.MinGW" #endif #ifdef ZZZ_OS_LINUX #include "zGraphicsConfig.hpp.linux" #endif #endif // ZZZ_LIB_MINIMAL #ifdef ZZZ_DYNAMIC #ifdef ZGRAPHICS_SOURCE #define ZGRAPHICS_FUNC __declspec(dllexport) #define ZGRAPHICS_CLASS __declspec(dllexport) #else #define ZGRAPHICS_FUNC __declspec(dllimport) #define ZGRAPHICS_CLASS __declspec(dllimport) #endif #else #define ZGRAPHICS_FUNC #define ZGRAPHICS_CLASS #endif
zzz-engine
zzzEngine/zGraphics/zGraphics/zGraphicsConfig.hpp
C++
gpl3
790
#pragma once // Separate link so when change a lib, only link needs redo. #include "zGraphicsConfig.hpp" #include "zGraphicsAutoLink3rdParty.hpp" #ifndef ZZZ_NO_PRAGMA_LIB #ifdef ZZZ_COMPILER_MSVC #ifdef ZZZ_DYNAMIC #ifdef ZZZ_DEBUG #ifndef ZZZ_OS_WIN64 #pragma comment(lib,"zGraphicsdllD.lib") #else #pragma comment(lib,"zGraphicsdllD_x64.lib") #endif // ZZZ_OS_WIN64 #else #ifndef ZZZ_OS_WIN64 #pragma comment(lib,"zGraphicsdll.lib") #else #pragma comment(lib,"zGraphicsdll_x64.lib") #endif // ZZZ_OS_WIN64 #endif #else #ifdef ZZZ_DEBUG #ifndef ZZZ_OS_WIN64 #pragma comment(lib,"zGraphicsD.lib") #else #pragma comment(lib,"zGraphicsD_x64.lib") #endif // ZZZ_OS_WIN64 #else #ifndef ZZZ_OS_WIN64 #pragma comment(lib,"zGraphics.lib") #else #pragma comment(lib,"zGraphics_x64.lib") #endif // ZZZ_OS_WIN64 #endif #endif #endif // ZZZ_COMPILER_MSVC #endif // ZZZ_NO_PRAGMA_LIB
zzz-engine
zzzEngine/zGraphics/zGraphics/zGraphicsAutoLink.hpp
C++
gpl3
1,031
#pragma once // Separate link so when change a lib, only link needs redo. #include "zGraphicsConfig.hpp" #ifndef ZZZ_NO_PRAGMA_LIB #ifdef ZZZ_COMPILER_MSVC // GLEW will be built along with the engine #ifdef ZZZ_DEBUG #ifndef ZZZ_OS_WIN64 #pragma comment(lib,"GlewD.lib") #else #pragma comment(lib,"GlewD_X64.lib") #endif // ZZZ_OS_WIN64 #else #ifndef ZZZ_OS_WIN64 #pragma comment(lib,"Glew.lib") #else #pragma comment(lib,"Glew_X64.lib") #endif // ZZZ_OS_WIN64 #endif // ZZZ_DEBUG #ifdef ZZZ_LIB_OPENGL #pragma comment(lib,"opengl32.lib") #pragma comment(lib,"glu32.lib") #endif // ZZZ_LIB_OPENGL #ifdef ZZZ_LIB_ANTTWEAKBAR #ifndef ZZZ_OS_WIN64 #pragma comment(lib, "AntTweakBar.lib") #else #pragma comment(lib, "AntTweakBar64.lib") #endif // ZZZ_OS_WIN64 #endif // ZZZ_LIB_ANTTWEAKBAR #ifdef ZZZ_LIB_GLFW #ifdef ZZZ_DEBUG #pragma comment(lib, "GLFWD.lib") #else #pragma comment(lib, "GLFW.lib") #endif /// ZZZ_DEBUG #endif // ZZZ_LIB_GLFW // Freeglut is included in zzzEngine #ifndef ZZZ_OS_WIN64 #ifdef ZZZ_DEBUG #pragma comment(lib,"freeglutD.lib") #else #pragma comment(lib,"freeglut.lib") #endif #else #ifdef ZZZ_DEBUG #pragma comment(lib,"freeglutD_X64.lib") #else #pragma comment(lib,"freeglut_X64.lib") #endif #endif // ZZZ_OS_WIN64 #ifdef ZZZ_LIB_GLUI #pragma comment(lib,"glui32.lib") #endif // ZZZ_LIB_GLUI #ifdef ZZZ_LIB_QT4 #if !defined(ZZZ_OS_WIN64) #ifdef ZZZ_DEBUG #pragma comment(lib,"QtGuid4.lib") #pragma comment(lib,"QtCored4.lib") #pragma comment(lib,"QtOpenGLd4.lib") #else #pragma comment(lib,"QtGui4.lib") #pragma comment(lib,"QtCore4.lib") #pragma comment(lib,"QtOpenGL4.lib") #endif #else #ifdef ZZZ_DEBUG #pragma comment(lib,"QtGui_X64d4.lib") #pragma comment(lib,"QtCore_X64d4.lib") #pragma comment(lib,"QtOpenGL_X64d4.lib") #else #pragma comment(lib,"QtGui_X644.lib") #pragma comment(lib,"QtCore_X644.lib") #pragma comment(lib,"QtOpenGL_X644.lib") #endif #endif // ZZZ_OS_WIN64 #endif // ZZZ_LIB_QT4 #ifdef ZZZ_OS_WIN #pragma comment(lib, "WINMM.LIB") #endif #endif // ZZZ_COMPILER_MSVC #endif // ZZZ_NO_PRAGMA_LIB
zzz-engine
zzzEngine/zGraphics/zGraphics/zGraphicsAutoLink3rdParty.hpp
C++
gpl3
2,271
#include "ArcBallRenderer.hpp" namespace zzz { ArcBallRenderer::ArcBallRenderer() { pCurObjArcBall_=NULL; pCurEnvArcBall_=NULL; lockArcBall_=false; } ArcBallRenderer::~ArcBallRenderer() { } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/ArcBallRenderer.cpp
C++
gpl3
216
#pragma once #include <zGraphicsConfig.hpp> #include "ArcBallRenderer.hpp" #include "../Graphics/ArcBall.hpp" namespace zzz { class ZGRAPHICS_CLASS OneObjRenderer : public ArcBallRenderer { public: OneObjRenderer(); void ResetArcball(); ArcBallGUI objArcBall_; protected: void CreateMsg(); void AfterOnSize(unsigned int nType, int cx, int cy); void DrawObj(); void SetupCamera(); bool InitData(); public: void OnMouseMove(unsigned int nFlags,int x,int y); void OnLButtonDown(unsigned int nFlags,int x,int y); void OnLButtonUp(unsigned int nFlags,int x,int y); void OnSize(unsigned int nType, int cx, int cy); }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/OneObjRenderer.hpp
C++
gpl3
643
#include "OneObjEnvRenderer.hpp" namespace zzz { void OneObjEnvRenderer::AfterOnSize(unsigned int nType, int cx, int cy) { camera_.OnSize(nType, cx, cy); objArcBall_.OnSize(nType, cx, cy); envArcBall_.OnSize(nType, cx, cy); } void OneObjEnvRenderer::DrawObj() { glColor3f(1.0,1.0,1.0); glBegin(GL_QUADS); glVertex3d(-1,-1,0); glVertex3d(1,-1,0); glVertex3d(1,1,0); glVertex3d(-1,1,0); glEnd(); } void OneObjEnvRenderer::SetupCamera() { camera_.ApplyGL(); objArcBall_.ApplyGL(); } OneObjEnvRenderer::OneObjEnvRenderer() { pCurObjArcBall_=&objArcBall_; pCurEnvArcBall_=&envArcBall_; } void OneObjEnvRenderer::OnLButtonDown(unsigned int nFlags,int x,int y) { if (!lockArcBall_) { objArcBall_.OnLButtonDown(nFlags, x, y); envArcBall_.OnLButtonDown(nFlags, x, y); } } void OneObjEnvRenderer::OnLButtonUp(unsigned int nFlags,int x,int y) { objArcBall_.OnLButtonUp(nFlags, x, y); envArcBall_.OnLButtonUp(nFlags, x, y); } void OneObjEnvRenderer::OnRButtonDown(unsigned int nFlags,int x,int y) { if (!lockArcBall_) { envArcBall_.OnLButtonDown(nFlags, x, y); } } void OneObjEnvRenderer::OnRButtonUp(unsigned int nFlags,int x,int y) { envArcBall_.OnLButtonUp(nFlags, x, y); } void OneObjEnvRenderer::OnMButtonDown(unsigned int nFlags,int x,int y) { if (!lockArcBall_) { objArcBall_.OnLButtonDown(nFlags, x, y); } } void OneObjEnvRenderer::OnMButtonUp(unsigned int nFlags,int x,int y) { objArcBall_.OnLButtonUp(nFlags, x, y); } void OneObjEnvRenderer::OnMouseMove(unsigned int nFlags,int x,int y) { if (!lockArcBall_) { objArcBall_.OnMouseMove(nFlags, x, y); envArcBall_.OnMouseMove(nFlags, x, y); Redraw(); } } void OneObjEnvRenderer::ResetArcball() { objArcBall_.Reset(); envArcBall_.Reset(); } bool OneObjEnvRenderer::InitData() { envArcBall_.Init(this); objArcBall_.Init(this); return ArcBallRenderer::InitData(); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/OneObjEnvRenderer.cpp
C++
gpl3
2,006
#pragma once #include <zGraphicsConfig.hpp> #include "Renderer.hpp" #include "../Graphics/Camera.hpp" #include <Math/Vector2.hpp> #include "../GraphicsGUI/MovingCameraGUI.hpp" namespace zzz{ class ZGRAPHICS_CLASS CameraRenderer : public Renderer { public: CameraRenderer(); void DrawObj(); void SetupCamera(); void AfterOnSize(unsigned int nType, int cx, int cy); bool InitData(); void OnMouseMove(unsigned int nFlags,int x,int y); void OnLButtonDown(unsigned int nFlags,int x,int y); void OnMouseWheel(unsigned int nFlags, int zDelta, int x,int y); void OnChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags); MovingCameraGUI camera_; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/CameraRenderer.hpp
C++
gpl3
704
#pragma once #include "Vis2DRenderer.hpp" #include <Image/Image.hpp> #include <Math/Vector2.hpp> namespace zzz{ /// To manipulate A SINGLE image /// some functions are overriden to satisfy the relative to image originate template<typename T> class OneImageRenderer : public Vis2DRenderer, public GraphicsHelper { public: OneImageRenderer():image_(NULL){} Vector2d GetHoverPixel(int mouse_x, int mouse_y) const { if (image_==NULL) return Vector2d(-1,-1); Vector2d p=Vis2DRenderer::GetHoverPixel(mouse_x, mouse_y); p[0]-=image_->orir_; p[1]-=image_->oric_; return p; } /// ATTENTION this cannot be inside glBegin~glEnd Vector3d UnProjectRelative(double winx,double winy) const { if (image_==NULL) return Vector3d(0); return Vis2DRenderer::UnProjectRelative(winx+image_->oric_, winy+image_->orir_); } void DrawObj() { if (image_!=NULL) DrawImage(*image_); } Image<T> *image_; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/OneImageRenderer.hpp
C++
gpl3
973
#pragma once #include <zGraphicsConfig.hpp> #include <Math/Vector2.hpp> #include "../Graphics/Coordinate.hpp" #include "../Resource/Mesh/Mesh.hpp" #include "../Resource/Texture/TextureSpecify.hpp" #include "../Resource/Shader/ShaderSpecify.hpp" #include "../FBO/FBO.hpp" #include "../FBO/RenderBuffer.hpp" #include "OneObjRenderer.hpp" namespace zzz { class ZGRAPHICS_CLASS ControlRenderer : public OneObjRenderer { public: ControlRenderer(); virtual bool Draw(); virtual bool InitData(); virtual void OnMouseMove(unsigned int nFlags,int x,int y); virtual void OnLButtonDown(unsigned int nFlags,int x,int y); virtual void OnLButtonUp(unsigned int nFlags,int x,int y); virtual void OnKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags); virtual void OnKeyUp(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags); virtual void OnSize(unsigned int nType, int cx, int cy); bool LoadObj(const string & filename); protected: vector<Cartesian3DCoordf> ControlPoints_; vector<Cartesian3DCoordf> selected_; int FindNearest(int x,int y); int FindNearestSelected(int x,int y); void RenderIdMap(); vector<zuint> mesh_group_end_; TriMesh *mesh_; FBO *fbo_; Texture2D3ub *target_; Renderbuffer *depth_; GLdouble modelMatrix_[16], projMatrix_[16]; GLint viewport_[4]; zuint keyDown_; int overpoint_,selectedpoint_; double selectedx_,selectedy_,selectedz_; double selectedwx_,selectedwy_; GLUquadricObj* quadric; bool showObj_,showCpt_; bool leftButton_, middleButton_; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/ControlRenderer.hpp
C++
gpl3
1,612
#include "Vis2DRenderer.hpp" namespace zzz{ zzz::Vis2DRenderer::Vis2DRenderer() { posx_=0;posy_=0; zoomratio_=1; showMsg_=false; allowmove_=true; allowzoom_=true; middleButton_ = false; } void Vis2DRenderer::OnMouseMove(unsigned int nFlags,int x,int y) { if(allowmove_ && middleButton_) { posx_+=x-lastx_; posy_-=y-lasty_; lastx_=x; lasty_=y; Redraw(); } } void Vis2DRenderer::OnMButtonDown(unsigned int nFlags,int x,int y) { middleButton_=true; lastx_=x; lasty_=y; } void Vis2DRenderer::OnMButtonUp(unsigned int nFlags,int x,int y) { middleButton_=false; if (middletimer_.Elapsed()<0.3) { zoomratio_=1; posx_=0; posy_=0; Redraw(); } middletimer_.Restart(); } bool Vis2DRenderer::InitState() { Renderer::InitState(); glDisable(GL_DEPTH_TEST); return true; } void Vis2DRenderer::SetCenter(int width,int height) { posx_=(width_-width)/2; posy_=(height_-height)/2; } void Vis2DRenderer::OnMouseWheel(unsigned int nFlags, int zDelta, int x,int y) { if (!allowzoom_) return; double newratio; if (zDelta>0) newratio=zoomratio_*1.1; else newratio=zoomratio_/1.1; posx_=x-(x-posx_)*newratio/zoomratio_; posy_=height_-y-(height_-y-posy_)*newratio/zoomratio_; zoomratio_=newratio; Redraw(); } void Vis2DRenderer::SetRasterPosRelative(double x, double y) const { SetRasterPos(posx_+x*zoomratio_, posy_+y*zoomratio_); } Vector3d Vis2DRenderer::UnProjectRelative(double winx,double winy) const { return UnProject(posx_+winx*zoomratio_, posy_+winy*zoomratio_, 0); } Vector2d Vis2DRenderer::GetHoverPixel(int mouse_x, int mouse_y, int img_x, int img_y) const { double glx=mouse_x,gly=height_-mouse_y; //to opengl coordinate glx-=posx_+img_x;gly-=posy_+img_y; //to image coordinate glx/=zoomratio_;gly/=zoomratio_; //unzoom return Vector2d(gly,glx); //to row,column coordinate } void Vis2DRenderer::DrawObj() { return; } void Vis2DRenderer::Draw2DPoint(double x, double y, const Colorf& color, float size) { color.ApplyGL(); GLPointSize::Set(size); Vector3d p=UnProjectRelative(x,y); glBegin(GL_POINTS); glVertex3dv(p.Data()); glEnd(); GLPointSize::Restore(); } void Vis2DRenderer::Draw2DLine(double x0, double y0, double x1, double y1, const zzz::Colorf& color, float size) { color.ApplyGL(); GLLineWidth::Set(size); Vector3d p0=UnProjectRelative(x0,y0); Vector3d p1=UnProjectRelative(x1,y1); glBegin(GL_LINES); glVertex3dv(p0.Data()); glVertex3dv(p1.Data()); glEnd(); GLLineWidth::Restore(); } void Vis2DRenderer::SetupCamera() { Renderer::SetupCamera(); glPixelZoom(zoomratio_,zoomratio_); glPixelStorei(GL_UNPACK_ALIGNMENT,1); SetRasterPos(posx_, posy_); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/Vis2DRenderer.cpp
C++
gpl3
2,846
#pragma once #include <zGraphicsConfig.hpp> #include "../FBO/FBO.hpp" #include "../FBO/RenderBuffer.hpp" #include <common.hpp> #include "../Resource/Texture/TextureSpecify.hpp" #include "../Resource/Mesh/Mesh.hpp" #include "../Resource/Shader/Shader.hpp" #include <Utility/Singleton.hpp> #ifdef ZZZ_LIB_BOOST #include <boost/function.hpp> namespace zzz{ class ZGRAPHICS_CLASS RendererHelper : public Singleton<RendererHelper> { public: RendererHelper(); ~RendererHelper(); void RenderCubemap(TextureCube &t, TriMesh &o,Cartesian3DCoordf &c,Shader &s); void RenderCubemap(TextureCube &t, Cartesian3DCoordf &c, boost::function<void (void)> drawfunc); void RenderCubemap(Texture2D *t, Cartesian3DCoordf &c, boost::function<void (void)> drawfunc); void RenderCubemap(Texture2D *t, Texture2D *depth, Cartesian3DCoordf &c, boost::function<void (void)> drawfunc); void RenderToTexture(Texture2D &tex, boost::function<void (void)> setupcamera, boost::function<void (void)> drawfunc); FBO fbo; Texture2D depthbuffer; double zNear, zFar; static Colorui8 ZuintToColor(zuint32 x); static zuint32 ColorToZuint(const Vector3ui8 &c); static zuint32 ColorToZuint(const Vector4ui8 &c); }; } #endif // ZZZ_LIB_BOOST
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/RendererHelper.hpp
C++
gpl3
1,261
#include "OneObjRenderer.hpp" #include <Utility\StringPrintf.hpp> namespace zzz { OneObjRenderer::OneObjRenderer() { pCurObjArcBall_=&objArcBall_; pCurEnvArcBall_=NULL; } void OneObjRenderer::AfterOnSize(unsigned int nType, int cx, int cy) { camera_.OnSize(nType, cx, cy); objArcBall_.OnSize(nType, cx, cy); } void OneObjRenderer::SetupCamera() { camera_.ApplyGL(); objArcBall_.ApplyGL(); } void OneObjRenderer::OnLButtonDown(unsigned int nFlags,int x,int y) { if (!lockArcBall_) { objArcBall_.OnLButtonDown(nFlags, x, y); } } void OneObjRenderer::OnLButtonUp(unsigned int nFlags,int x,int y) { objArcBall_.OnLButtonUp(nFlags, x, y); } void OneObjRenderer::OnMouseMove(unsigned int nFlags,int x,int y) { if (!lockArcBall_) { objArcBall_.OnMouseMove(nFlags, x, y); Redraw(); } ArcBallRenderer::OnMouseMove(nFlags, x, y); } void OneObjRenderer::OnSize(unsigned int nType, int cx, int cy) { if (cy > 0) { objArcBall_.OnSize(nType, cx,cy); } ArcBallRenderer::OnSize(nType,cx,cy); } void OneObjRenderer::ResetArcball() { objArcBall_.Reset(); } void OneObjRenderer::CreateMsg() { SStringPrintf(msg_,"Res: %d x %d, SPF: %lf = FPS: %lf",width_,height_,SPF_,FPS_); } void OneObjRenderer::DrawObj() { glColor3f(1.0,1.0,1.0); glBegin(GL_QUADS); glVertex3d(-1,-1,0); glVertex3d(1,-1,0); glVertex3d(1,1,0); glVertex3d(-1,1,0); glEnd(); } bool OneObjRenderer::InitData() { objArcBall_.Init(this); return ArcBallRenderer::InitData(); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/OneObjRenderer.cpp
C++
gpl3
1,581
#pragma once #include <zGraphicsConfig.hpp> #include "ArcBallRenderer.hpp" namespace zzz { class ZGRAPHICS_CLASS MultiObjEnvRenderer : public ArcBallRenderer { public: MultiObjEnvRenderer(); void ResetArcball(); int curObjArcBall_; bool allArcBall_; ArcBallGUI objArcBall_[10]; //arcball for object rotation ArcBallGUI envArcBall_; //arcball for environment rotation protected: void CreateMsg(); void DrawObj(); void SetupCamera(); void AfterOnSize(unsigned int nType, int cx, int cy); bool InitData(); public: void OnMouseMove(unsigned int nFlags,int x,int y); void OnLButtonDown(unsigned int nFlags,int x,int y); void OnLButtonUp(unsigned int nFlags,int x,int y); void OnRButtonDown(unsigned int nFlags,int x,int y); void OnRButtonUp(unsigned int nFlags,int x,int y); void OnMButtonDown(unsigned int nFlags,int x,int y); void OnMButtonUp(unsigned int nFlags,int x,int y); void OnChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags); }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/MultiObjEnvRenderer.hpp
C++
gpl3
1,014
#pragma once #include <zGraphicsConfig.hpp> #include <common.hpp> #include "../GraphicsGUI/ArcBallGUI.hpp" #include "Renderer.hpp" namespace zzz { class ZGRAPHICS_CLASS ArcBallRenderer : public Renderer { public: ArcBallRenderer(); virtual ~ArcBallRenderer(); ArcBallGUI *pCurObjArcBall_,*pCurEnvArcBall_; bool lockArcBall_; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/ArcBallRenderer.hpp
C++
gpl3
361
#include "RendererHelper.hpp" #include "../Graphics/OpenGLTools.hpp" #include <Utility/Timer.hpp> #ifdef ZZZ_LIB_BOOST namespace zzz{ RendererHelper::RendererHelper() :zNear(0.1), zFar(1000), depthbuffer(GL_DEPTH_COMPONENT) { } RendererHelper::~RendererHelper() { } void RendererHelper::RenderCubemap(TextureCube &t, TriMesh &o,Cartesian3DCoordf &c,Shader &s) { fbo.Bind(); fbo.AttachTexture(depthbuffer, GL_DEPTH_ATTACHMENT); GLViewport::Set(0,0,t.width_,t.height_); depthbuffer.Create(t.width_,t.width_); CHECK_GL_ERROR(); s.Begin(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); gluPerspective(90,1,zNear,zFar); glMatrixMode(GL_MODELVIEW); glPushMatrix(); CHECK_GL_ERROR(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(GL_TEXTURE_CUBE_MAP_POSITIVE_X,t.GetID()); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0]+1,c.v[1],c.v[2],0,-1,0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); o.DrawElement(MESH_POS|MESH_NOR); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(GL_TEXTURE_CUBE_MAP_NEGATIVE_X,t.GetID()); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0]-1,c.v[1],c.v[2],0,-1,0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); o.DrawElement(MESH_POS|MESH_NOR); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(GL_TEXTURE_CUBE_MAP_POSITIVE_Y,t.GetID()); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0],c.v[1]+1,c.v[2],0,0,1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); o.DrawElement(MESH_POS|MESH_NOR); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,t.GetID()); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0],c.v[1]-1,c.v[2],0,0,-1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); o.DrawElement(MESH_POS|MESH_NOR); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(GL_TEXTURE_CUBE_MAP_POSITIVE_Z,t.GetID()); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0],c.v[1],c.v[2]+1,0,-1,0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); o.DrawElement(MESH_POS|MESH_NOR); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,t.GetID()); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0],c.v[1],c.v[2]-1,0,-1,0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); o.DrawElement(MESH_POS|MESH_NOR); fbo.Unattach(GL_COLOR_ATTACHMENT0); CHECK_GL_ERROR(); glMatrixMode(GL_MODELVIEW); CHECK_GL_ERROR(); glPopMatrix(); CHECK_GL_ERROR(); glMatrixMode(GL_PROJECTION); CHECK_GL_ERROR(); glPopMatrix(); CHECK_GL_ERROR(); s.End(); CHECK_GL_ERROR(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.Unattach(GL_DEPTH_ATTACHMENT); fbo.Disable(); CHECK_GL_ERROR(); GLViewport::Restore(); CHECK_GL_ERROR(); } void RendererHelper::RenderCubemap(TextureCube &t, Cartesian3DCoordf &c, boost::function<void (void)> drawfunc) { GLViewport::Set(0,0,t.width_,t.height_); fbo.Bind(); fbo.AttachTexture(depthbuffer, GL_DEPTH_ATTACHMENT); depthbuffer.Create(t.width_,t.width_); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); gluPerspective(90,1,zNear,zFar); glMatrixMode(GL_MODELVIEW); glPushMatrix(); GLuint tex=t.GetID(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(GL_TEXTURE_CUBE_MAP_POSITIVE_X,tex,GL_COLOR_ATTACHMENT0_EXT); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0]+1,c.v[1],c.v[2],0,-1,0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawfunc(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(GL_TEXTURE_CUBE_MAP_NEGATIVE_X,tex,GL_COLOR_ATTACHMENT0_EXT); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0]-1,c.v[1],c.v[2],0,-1,0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawfunc(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(GL_TEXTURE_CUBE_MAP_POSITIVE_Y,tex,GL_COLOR_ATTACHMENT0_EXT); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0],c.v[1]+1,c.v[2],0,0,1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawfunc(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,tex,GL_COLOR_ATTACHMENT0_EXT); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0],c.v[1]-1,c.v[2],0,0,-1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawfunc(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(GL_TEXTURE_CUBE_MAP_POSITIVE_Z,tex,GL_COLOR_ATTACHMENT0_EXT); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0],c.v[1],c.v[2]+1,0,-1,0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawfunc(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,tex,GL_COLOR_ATTACHMENT0_EXT); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0],c.v[1],c.v[2]-1,0,-1,0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawfunc(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.Unattach(GL_DEPTH_ATTACHMENT); fbo.Disable(); GLViewport::Restore(); } void RendererHelper::RenderCubemap(Texture2D *t, Cartesian3DCoordf &c, boost::function<void (void)> drawfunc) { GLViewport::Set(0,0,t[0].GetWidth(),t[0].GetHeight()); depthbuffer.Create(t[0].GetWidth(),t[0].GetHeight()); fbo.Bind(); fbo.AttachTexture(depthbuffer, GL_DEPTH_ATTACHMENT); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); gluPerspective(90,1,zNear,zFar); glMatrixMode(GL_MODELVIEW); glPushMatrix(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(t[0],GL_COLOR_ATTACHMENT0); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0]+1,c.v[1],c.v[2],0,+1,0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawfunc(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(t[1],GL_COLOR_ATTACHMENT0); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0]-1,c.v[1],c.v[2],0,+1,0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawfunc(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(t[2],GL_COLOR_ATTACHMENT0); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0],c.v[1]+1,c.v[2],0,0,+1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawfunc(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(t[3],GL_COLOR_ATTACHMENT0); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0],c.v[1]-1,c.v[2],0,0,-1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawfunc(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(t[4],GL_COLOR_ATTACHMENT0); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0],c.v[1],c.v[2]+1,0,+1,0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawfunc(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(t[5],GL_COLOR_ATTACHMENT0); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0],c.v[1],c.v[2]-1,0,+1,0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawfunc(); CHECK_GL_ERROR(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.Unattach(GL_DEPTH_ATTACHMENT); fbo.Disable(); GLViewport::Restore(); } void RendererHelper::RenderCubemap(Texture2D *t, Texture2D *depth, Cartesian3DCoordf &c, boost::function<void (void)> drawfunc) { GLViewport::Set(0,0,t[0].GetWidth(),t[0].GetHeight()); for (zuint i=0; i<6; i++) { depth[i].ChangeInternalFormat(GL_DEPTH_COMPONENT); depth[i].Create(t[i].GetWidth(),t[i].GetHeight()); } fbo.Bind(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); gluPerspective(90,1,zNear,zFar); glMatrixMode(GL_MODELVIEW); glPushMatrix(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(t[0],GL_COLOR_ATTACHMENT0); fbo.AttachTexture(depth[0], GL_DEPTH_ATTACHMENT); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0]+1,c.v[1],c.v[2],0,+1,0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawfunc(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(t[1],GL_COLOR_ATTACHMENT0); fbo.AttachTexture(depth[1], GL_DEPTH_ATTACHMENT); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0]-1,c.v[1],c.v[2],0,+1,0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawfunc(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(t[2],GL_COLOR_ATTACHMENT0); fbo.AttachTexture(depth[2], GL_DEPTH_ATTACHMENT); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0],c.v[1]+1,c.v[2],0,0,+1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawfunc(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(t[3],GL_COLOR_ATTACHMENT0); fbo.AttachTexture(depth[3], GL_DEPTH_ATTACHMENT); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0],c.v[1]-1,c.v[2],0,0,-1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawfunc(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(t[4],GL_COLOR_ATTACHMENT0); fbo.AttachTexture(depth[4], GL_DEPTH_ATTACHMENT); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0],c.v[1],c.v[2]+1,0,+1,0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawfunc(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.AttachTexture(t[5],GL_COLOR_ATTACHMENT0); fbo.AttachTexture(depth[5], GL_DEPTH_ATTACHMENT); glLoadIdentity(); gluLookAt(c.v[0],c.v[1],c.v[2],c.v[0],c.v[1],c.v[2]-1,0,+1,0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawfunc(); CHECK_GL_ERROR(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); fbo.Unattach(GL_COLOR_ATTACHMENT0); fbo.Unattach(GL_DEPTH_ATTACHMENT); fbo.Disable(); GLViewport::Restore(); } void RendererHelper::RenderToTexture(Texture2D &t, boost::function<void (void)> setupcamera, boost::function<void (void)> drawfunc) { fbo.Bind(); CHECK_GL_ERROR(); GLViewport::Set(0,0,t.GetWidth(),t.GetHeight()); CHECK_GL_ERROR(); depthbuffer.Create(t.GetWidth(),t.GetHeight()); CHECK_GL_ERROR(); fbo.AttachTexture(depthbuffer, GL_DEPTH_ATTACHMENT); CHECK_GL_ERROR(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); setupcamera(); CHECK_GL_ERROR(); fbo.AttachTexture(t, GL_COLOR_ATTACHMENT0); CHECK_GL_ERROR(); fbo.CheckStatus(); CHECK_GL_ERROR(); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); CHECK_GL_ERROR(); drawfunc(); CHECK_GL_ERROR(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); CHECK_GL_ERROR(); fbo.Unattach(GL_COLOR_ATTACHMENT0); CHECK_GL_ERROR(); fbo.Unattach(GL_DEPTH_ATTACHMENT); CHECK_GL_ERROR(); fbo.Disable(); CHECK_GL_ERROR(); GLViewport::Restore(); } Colorui8 RendererHelper::ZuintToColor(zuint32 x) { return Colorui8(x & 0xFF, (x >> 8) & 0xFF, (x >> 16) & 0xFF); } zuint32 RendererHelper::ColorToZuint(const Vector3ui8 &c) { return c.r() + (c.g() << 8) + (c.b() << 16); } zuint32 RendererHelper::ColorToZuint(const Vector4ui8 &c) { return c.r() + (c.g() << 8) + (c.b() << 16) + (c.a() << 24); } } #endif // ZZZ_LIB_BOOST
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/RendererHelper.cpp
C++
gpl3
11,406
#include "MultiObjEnvRenderer.hpp" #include "../Graphics\ColorDefine.hpp" #include <Utility/StringPrintf.hpp> namespace zzz { void MultiObjEnvRenderer::DrawObj() { ColorDefine::white.ApplyGL(); glBegin(GL_QUADS); glVertex3d(-1,-1,0); glVertex3d(1,-1,0); glVertex3d(1,1,0); glVertex3d(-1,1,0); glEnd(); } void MultiObjEnvRenderer::SetupCamera() { camera_.ApplyGL(); objArcBall_[curObjArcBall_].ApplyGL(); } MultiObjEnvRenderer::MultiObjEnvRenderer() { allArcBall_=false; lockArcBall_=false; curObjArcBall_=0; pCurObjArcBall_=&objArcBall_[0]; pCurEnvArcBall_=&envArcBall_; } void MultiObjEnvRenderer::OnLButtonDown(unsigned int nFlags,int x,int y) { if (!lockArcBall_) { if (allArcBall_) { for (int i=0; i<10; i++) { objArcBall_[i].OnLButtonDown(nFlags, x, y); } } else { objArcBall_[curObjArcBall_].OnLButtonDown(nFlags, x, y); } envArcBall_.OnLButtonDown(nFlags, x, y); } } void MultiObjEnvRenderer::OnLButtonUp(unsigned int nFlags,int x,int y) { for (int i=0; i<10; i++) objArcBall_[i].OnLButtonUp(nFlags, x, y); envArcBall_.OnLButtonUp(nFlags, x, y); } void MultiObjEnvRenderer::OnRButtonDown(unsigned int nFlags,int x,int y) { if (!lockArcBall_) { envArcBall_.OnLButtonDown(nFlags, x, y); } } void MultiObjEnvRenderer::OnRButtonUp(unsigned int nFlags,int x,int y) { envArcBall_.OnLButtonUp(nFlags, x, y); } void MultiObjEnvRenderer::OnMButtonDown(unsigned int nFlags,int x,int y) { if (!lockArcBall_) { if (allArcBall_) { for (int i=0; i<10; i++) { objArcBall_[i].OnLButtonDown(nFlags, x, y); } } else { objArcBall_[curObjArcBall_].OnLButtonDown(nFlags, x, y); } } } void MultiObjEnvRenderer::OnMButtonUp(unsigned int nFlags,int x,int y) { for (int i=0; i<10; i++) objArcBall_[i].OnLButtonUp(nFlags, x, y); } void MultiObjEnvRenderer::OnMouseMove(unsigned int nFlags,int x,int y) { if (!lockArcBall_) { if (allArcBall_) { for (int i=0; i<10; i++) objArcBall_[i].OnMouseMove(nFlags, x, y); } else objArcBall_[curObjArcBall_].OnMouseMove(nFlags, x, y); envArcBall_.OnMouseMove(nFlags, x, y); } Redraw(); } void MultiObjEnvRenderer::OnChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags) { switch(nChar) { case ZZZKEY_NUM_DOT: //'numpad .' allArcBall_=true; printf("All the ArcBalls are controled\n"); Redraw(); break; case ZZZKEY_NUM_0: curObjArcBall_=0;allArcBall_=false;pCurObjArcBall_=&(objArcBall_[curObjArcBall_]); printf("Current ArcBall: %d\n",curObjArcBall_); Redraw(); break; case ZZZKEY_NUM_1: curObjArcBall_=1;allArcBall_=false;pCurObjArcBall_=&(objArcBall_[curObjArcBall_]); printf("Current ArcBall: %d\n",curObjArcBall_); Redraw(); break; case ZZZKEY_NUM_2: curObjArcBall_=2;allArcBall_=false;pCurObjArcBall_=&(objArcBall_[curObjArcBall_]); printf("Current ArcBall: %d\n",curObjArcBall_); Redraw(); break; case ZZZKEY_NUM_3: curObjArcBall_=3;allArcBall_=false;pCurObjArcBall_=&(objArcBall_[curObjArcBall_]); printf("Current ArcBall: %d\n",curObjArcBall_); Redraw(); break; case ZZZKEY_NUM_4: curObjArcBall_=4;allArcBall_=false;pCurObjArcBall_=&(objArcBall_[curObjArcBall_]); printf("Current ArcBall: %d\n",curObjArcBall_); Redraw(); break; case ZZZKEY_NUM_5: curObjArcBall_=5;allArcBall_=false;pCurObjArcBall_=&(objArcBall_[curObjArcBall_]); printf("Current ArcBall: %d\n",curObjArcBall_); Redraw(); break; case ZZZKEY_NUM_6: curObjArcBall_=6;allArcBall_=false;pCurObjArcBall_=&(objArcBall_[curObjArcBall_]); printf("Current ArcBall: %d\n",curObjArcBall_); Redraw(); break; case ZZZKEY_NUM_7: curObjArcBall_=7;allArcBall_=false;pCurObjArcBall_=&(objArcBall_[curObjArcBall_]); printf("Current ArcBall: %d\n",curObjArcBall_); Redraw(); break; case ZZZKEY_NUM_8: curObjArcBall_=8;allArcBall_=false;pCurObjArcBall_=&(objArcBall_[curObjArcBall_]); printf("Current ArcBall: %d\n",curObjArcBall_); Redraw(); break; case ZZZKEY_NUM_9: curObjArcBall_=9;allArcBall_=false;pCurObjArcBall_=&(objArcBall_[curObjArcBall_]); printf("Current ArcBall: %d\n",curObjArcBall_); Redraw(); } } void MultiObjEnvRenderer::AfterOnSize(unsigned int nType, int cx, int cy) { for (int i=0; i<10; i++) objArcBall_[i].OnSize(nType, cx, cy); envArcBall_.OnSize(nType, cx, cy); } void MultiObjEnvRenderer::ResetArcball() { envArcBall_.Reset(); for (zuint i=0; i<10; i++) objArcBall_[i].Reset(); } void MultiObjEnvRenderer::CreateMsg() { SStringPrintf(msg_,"Current ArcBall: %d, Res: %d x %d, SPF: %lf = FPS: %lf",allArcBall_?123:curObjArcBall_,width_,height_,SPF_,FPS_); } bool MultiObjEnvRenderer::InitData() { envArcBall_.Init(this); for (zuint i=0; i<10; i++) objArcBall_[i].Init(this); return ArcBallRenderer::InitData(); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/MultiObjEnvRenderer.cpp
C++
gpl3
5,134
#pragma once #include <zGraphicsConfig.hpp> #include "Renderer.hpp" namespace zzz{ class ZGRAPHICS_CLASS SwitchRenderer : public Renderer { public: SwitchRenderer(void); ~SwitchRenderer(void); bool AddRenderer(Renderer *, const int idx); bool SwitchTo(const int idx); virtual void SetContext(Context *context); virtual bool RenderScene(); virtual bool InitData(); virtual bool InitState(); virtual void OnMouseMove(unsigned int nFlags,int x,int y); virtual void OnLButtonDown(unsigned int nFlags,int x,int y); virtual void OnLButtonUp(unsigned int nFlags,int x,int y); virtual void OnRButtonDown(unsigned int nFlags,int x,int y); virtual void OnRButtonUp(unsigned int nFlags,int x,int y); virtual void OnMButtonDown(unsigned int nFlags,int x,int y); virtual void OnMButtonUp(unsigned int nFlags,int x,int y); virtual void OnMouseWheel(unsigned int nFlags, int zDelta, int x,int y); virtual void OnSize(unsigned int nType, int cx, int cy); virtual void OnChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags); virtual void OnKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags); virtual void OnKeyUp(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags); virtual void OnIdle(); protected: vector<pair<int, Renderer*> > renderers_; vector<int> statuses_; Renderer *currenderer_; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/SwitchRenderer.hpp
C++
gpl3
1,415
#include "zScriptRenderer.hpp" namespace zzz{ zScriptRenderer::zScriptRenderer() :loaded(false) { } void zScriptRenderer::LoadRenderScript( const char *filename ) { loaded=m_zRS.LoadScript(filename); m_zRS.SetVariable("i_width",width_); m_zRS.SetVariable("i_height",height_); m_zRS.SetVariable("i_zdist",camera_.m_Position[2]); if (loaded) m_zRS.DoFunction("<ONCE>"); Redraw(); } bool zScriptRenderer::InitData() { ArcBallRenderer::InitData(); m_zRS.Init(this); return true; } bool zScriptRenderer::Draw() { if (loaded) { m_zRS.DoFunction("<REPEAT>"); } else MultiObjEnvRenderer::Draw(); return true; } void zScriptRenderer::OnChar( unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags ) { MultiObjEnvRenderer::OnChar(nChar,nRepCnt,nFlags); m_zRS.OnChar(nChar,nRepCnt,nFlags); } void zScriptRenderer::SingleCommand( const string &str ) { m_zRS.SingleCommand(str); } void zScriptRenderer::OnMouseWheel( unsigned int nFlags, int zDelta, int x,int y ) { MultiObjEnvRenderer::OnMouseWheel(nFlags,zDelta,x,y); m_zRS.SetVariable("zDist",camera_.m_Position[2]); } void zScriptRenderer::OnSize( unsigned int nType, int cx, int cy ) { MultiObjEnvRenderer::OnSize(nType,cx,cy); m_zRS.SetVariable("i_width",cx); m_zRS.SetVariable("i_height",cy); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/zScriptRenderer.cpp
C++
gpl3
1,366
#include "CameraRenderer.hpp" #include "../Context/Context.hpp" #include "../Graphics/ColorDefine.hpp" namespace zzz{ CameraRenderer::CameraRenderer() { } void CameraRenderer::AfterOnSize(unsigned int nType, int cx, int cy) { camera_.OnSize(nType, cx, cy); } void CameraRenderer::SetupCamera() { camera_.ApplyGL(); } void CameraRenderer::OnMouseMove(unsigned int nFlags,int x,int y) { if (camera_.OnMouseMove(nFlags, x, y)) Redraw(); } void CameraRenderer::OnLButtonDown(unsigned int nFlags,int x,int y) { if (camera_.OnLButtonDown(nFlags, x, y)) Redraw(); } void CameraRenderer::OnMouseWheel(unsigned int nFlags, int zDelta, int x,int y) { if (camera_.OnMouseWheel(nFlags, zDelta, x, y)) Redraw(); } void CameraRenderer::OnChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags) { if (camera_.OnChar(nChar, nRepCnt, nFlags)) Redraw(); } void CameraRenderer::DrawObj() { glBegin(GL_QUADS); //wall ColorDefine::cyan.ApplyGL(); glVertex3d(-1,-1,1); glVertex3d(1,-1,1); glVertex3d(1,1,1); glVertex3d(-1,1,1); ColorDefine::magenta.ApplyGL(); glColor3f(1.0,0.0,1.0); glVertex3d(-1,-1,-1); glVertex3d(1,-1,-1); glVertex3d(1,1,-1); glVertex3d(-1,1,-1); ColorDefine::yellow.ApplyGL(); glVertex3d(-1,-1,-1); glVertex3d(-1,1,-1); glVertex3d(-1,1,1); glVertex3d(-1,-1,1); ColorDefine::blue.ApplyGL(); glVertex3d(1,-1,-1); glVertex3d(1,1,-1); glVertex3d(1,1,1); glVertex3d(1,-1,1); //ceiling ColorDefine::black.ApplyGL(); glVertex3d(1,1,-1); glVertex3d(1,1,1); glVertex3d(-1,1,1); glVertex3d(-1,1,-1); //floor ColorDefine::white.ApplyGL(); glVertex3d(1,-1,-1); glVertex3d(1,-1,1); glVertex3d(-1,-1,1); glVertex3d(-1,-1,-1); glEnd(); } bool CameraRenderer::InitData() { return camera_.Init(this) && Renderer::InitData(); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/CameraRenderer.cpp
C++
gpl3
1,935
#include "ControlRenderer.hpp" #include "../Resource/Mesh/MeshIO/MeshIO.hpp" namespace zzz { bool ControlRenderer::Draw() { if (mesh_) { glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); camera_.ApplyGL(); objArcBall_.ApplyGL(); if (showObj_) { glEnable(GL_LIGHTING); glColor3f(0.26,0.73,0.5); mesh_->Draw(); glDisable(GL_LIGHTING); } if (showCpt_) { ZRM->Get<Shader*>("ColorShader")->Begin(); for (zuint i=0; i<ControlPoints_.size(); i++) { glPushMatrix(); glTranslatef(ControlPoints_[i].v[0],ControlPoints_[i].v[1],ControlPoints_[i].v[2]); glColor3f(0,0,1); gluSphere(quadric,0.02*mesh_->AABB_.Diff().Max(),6,5); glPopMatrix(); } if (overpoint_!=-1) { if (keyDown_==ZZZKEY_S) { glPushMatrix(); glTranslatef(mesh_->pos_[overpoint_][0],mesh_->pos_[overpoint_][1],mesh_->pos_[overpoint_][2]); if (find(ControlPoints_.begin(),ControlPoints_.end(),mesh_->pos_[overpoint_])==ControlPoints_.end()) glColor3f(1,0,0); else glColor3f(0,1,0); gluSphere(quadric,0.021*mesh_->AABB_.Diff().Max(),6,5); glPopMatrix(); } else { glPushMatrix(); glTranslatef(ControlPoints_[overpoint_].v[0],ControlPoints_[overpoint_].v[1],ControlPoints_[overpoint_].v[2]); glColor3f(0,1,0); gluSphere(quadric,0.021*mesh_->AABB_.Diff().Max(),6,5); glPopMatrix(); } } Shader::End(); } glPopMatrix(); return true; } else return OneObjRenderer::Draw(); } void ControlRenderer::OnLButtonDown(unsigned int nFlags,int x,int y) { switch (keyDown_) { case ZZZKEY_F: overpoint_=FindNearestSelected(x,y); if (overpoint_!=-1) { selectedpoint_=overpoint_; glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); camera_.ApplyGL(); objArcBall_.ApplyGL(); Cartesian3DCoordf point=ControlPoints_[selectedpoint_]; GLdouble modelMatrix[16], projMatrix[16]; GLint viewport[4]; glGetDoublev(GL_MODELVIEW_MATRIX,modelMatrix); glGetDoublev(GL_PROJECTION_MATRIX,projMatrix); glGetIntegerv(GL_VIEWPORT,viewport); double winx,winy,winz; gluProject(point.v[0],point.v[1],point.v[2],modelMatrix,projMatrix,viewport,&winx,&winy,&winz); selectedx_=winx-x; selectedy_=winy-(height_-y); selectedz_=winz; glPopMatrix(); } leftButton_=true; break; case ZZZKEY_NOKEY: OneObjRenderer::OnLButtonDown(nFlags,x,y); } } void ControlRenderer::OnKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags) { if (keyDown_==ZZZKEY_NOKEY) { keyDown_=nChar; if (nChar==ZZZKEY_SPACE) showCpt_=!showCpt_; Redraw(); } } ControlRenderer::ControlRenderer() { keyDown_=ZZZKEY_NOKEY; fbo_=NULL; target_=NULL; depth_=NULL; overpoint_=-1; quadric=gluNewQuadric(); showCpt_=true; showObj_=true; mesh_=NULL; leftButton_ = false; middleButton_ = false; } void ControlRenderer::OnLButtonUp(unsigned int nFlags,int x,int y) { switch (keyDown_) { case ZZZKEY_S: if (overpoint_!=-1) { vector<Cartesian3DCoordf>::iterator vui=find(ControlPoints_.begin(),ControlPoints_.end(),mesh_->pos_[overpoint_]); if (vui==ControlPoints_.end()) { ControlPoints_.push_back(mesh_->pos_[overpoint_]); } else { ControlPoints_.erase(vui); } Redraw(); } leftButton_=false; break; case ZZZKEY_D: if (overpoint_!=-1) { ControlPoints_.erase(ControlPoints_.begin()+overpoint_); overpoint_=-1; Redraw(); } leftButton_=false; break; case ZZZKEY_F: selectedpoint_=-1; leftButton_=false; break; case ZZZKEY_NOKEY: OneObjRenderer::OnLButtonUp(nFlags,x,y); } } void ControlRenderer::OnKeyUp(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags) { keyDown_=ZZZKEY_NOKEY; overpoint_=-1; Redraw(); } void ControlRenderer::OnSize(unsigned int nType, int cx, int cy) { if (cx!=0 && cy!=0) { if (target_) target_->ChangeSize(cx,cy); if (depth_) depth_->Create(GL_DEPTH_COMPONENT32,cx,cy); } OneObjRenderer::OnSize(nType,cx,cy); } int ControlRenderer::FindNearest(int x,int y) { Image3uc img; target_->TextureToImage(img); GLubyte *data=(GLubyte*)&(img.At(height_-y,x)); if (data[0]!=255) { zuint id=data[0]*256*256+data[1]*256+data[2]; zuint idx; for (idx=0;idx<mesh_group_end_.size();idx++) if (id<mesh_group_end_[idx]) break; if (idx>0) id-=mesh_group_end_[idx-1]; Cartesian3DCoordf point[3]; point[0]=mesh_->pos_[mesh_->groups_[idx]->facep_[id][0]]; point[1]=mesh_->pos_[mesh_->groups_[idx]->facep_[id][1]]; point[2]=mesh_->pos_[mesh_->groups_[idx]->facep_[id][2]]; float mindist=1000; int minp=-1; double winx,winy,winz; gluProject(point[0][0],point[0][1],point[0][2],modelMatrix_,projMatrix_,viewport_,&winx,&winy,&winz); float dist=(Vector2f(x,height_-y)-Vector2f(winx,winy)).Len(); if (mindist>dist) {mindist=dist;minp=0;} gluProject(point[1][0],point[1][1],point[1][2],modelMatrix_,projMatrix_,viewport_,&winx,&winy,&winz); dist=(Vector2f(x,height_-y)-Vector2f(winx,winy)).Len(); if (mindist>dist) {mindist=dist;minp=1;} gluProject(point[2][0],point[2][1],point[2][2],modelMatrix_,projMatrix_,viewport_,&winx,&winy,&winz); dist=(Vector2f(x,height_-y)-Vector2f(winx,winy)).Len(); if (mindist>dist) {mindist=dist;minp=0;} minp=mesh_->groups_[idx]->facep_[id][minp]; return minp; } else { return -1; } } int ControlRenderer::FindNearestSelected(int x,int y) { glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); camera_.ApplyGL(); objArcBall_.ApplyGL(); GLdouble modelMatrix[16], projMatrix[16]; GLint viewport[4]; glGetDoublev(GL_MODELVIEW_MATRIX,modelMatrix); glGetDoublev(GL_PROJECTION_MATRIX,projMatrix); glGetIntegerv(GL_VIEWPORT,viewport); glPopMatrix(); float mindist=1000; int minp=-1; for (zuint i=0; i<ControlPoints_.size(); i++) { Cartesian3DCoordf point; point=ControlPoints_[i]; double winx,winy,winz; gluProject(point.v[0],point.v[1],point.v[2],modelMatrix_,projMatrix_,viewport_,&winx,&winy,&winz); float dist=(Vector2f(x,height_-y)-Vector2f(winx,winy)).Len(); if (mindist>dist) {mindist=dist;minp=i;} } if (mindist<50) { return minp; } else { return -1; } } bool ControlRenderer::LoadObj(const string & filename) { if (mesh_) delete mesh_; mesh_=new TriMesh; if (!ObjIO::Load(filename,*mesh_)) { printf("Cannot open file."); delete mesh_; mesh_=NULL; return false; } //prepare id color mesh_group_end_.clear(); mesh_group_end_.push_back(mesh_->groups_[0]->facep_.size()); for (zuint i=1; i<mesh_->groups_.size(); i++) mesh_group_end_.push_back(mesh_group_end_[i-1]+mesh_->groups_[i]->facep_.size()); int cur=0; for (zuint idx=0;idx<mesh_->groups_.size();idx++) { GLubyte *color=new GLubyte[mesh_group_end_[idx]*9]; for (zuint i=0; i<mesh_->groups_[idx]->facep_.size(); i++) { zuint id=cur; GLubyte r,g,b; b=id%256; id-=b; id/=256; g=id%256; id-=g; id/=256; r=id; color[cur*9+0]=r;color[cur*9+1]=g;color[cur*9+2]=b; color[cur*9+3]=r;color[cur*9+4]=g;color[cur*9+5]=b; color[cur*9+6]=r;color[cur*9+7]=g;color[cur*9+8]=b; cur++; } mesh_->groups_[idx]->VBOColor_.Create(color,mesh_group_end_[idx]*3,VBODescript::Color3ub); delete[] color; } mesh_->CreateVBO(MESH_POS); mesh_->CalPosNormal(); GLfloat lpos[4]={0,0,10,1}; GLfloat lamb[4]={0.5,0.5,0.5,1}; GLfloat ldif[4]={1,1,1,1}; GLfloat lspe[4]={1,1,1,1}; glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0,GL_POSITION,lpos); glLightfv(GL_LIGHT0,GL_AMBIENT,lamb); glLightfv(GL_LIGHT0,GL_DIFFUSE,ldif); glLightfv(GL_LIGHT0,GL_SPECULAR,lspe); glDisable(GL_LIGHTING); return true; } bool ControlRenderer::InitData() { fbo_=new FBO; target_=new Texture2D3ub(1,1); depth_=new Renderbuffer(GL_DEPTH_COMPONENT32,1,1); fbo_->AttachRenderBuffer(depth_->GetID(),GL_DEPTH_ATTACHMENT_EXT); fbo_->AttachTexture(GL_TEXTURE_2D,target_->GetID(),GL_COLOR_ATTACHMENT0_EXT); fbo_->Disable(); showMsg_=false; return OneObjRenderer::InitData(); } void ControlRenderer::OnMouseMove(unsigned int nFlags,int x,int y) { switch (keyDown_) { case ZZZKEY_S: overpoint_=FindNearest(x,y); Redraw(); break; case ZZZKEY_D: if (!leftButton_) { overpoint_=FindNearestSelected(x,y); Redraw(); } break; case ZZZKEY_F: if (!leftButton_) { overpoint_=FindNearestSelected(x,y); Redraw(); } else { if (selectedpoint_!=-1) { glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); camera_.ApplyGL(); objArcBall_.ApplyGL(); Cartesian3DCoordf point=ControlPoints_[selectedpoint_]; GLdouble modelMatrix[16], projMatrix[16]; GLint viewport[4]; glGetDoublev(GL_MODELVIEW_MATRIX,modelMatrix); glGetDoublev(GL_PROJECTION_MATRIX,projMatrix); glGetIntegerv(GL_VIEWPORT,viewport); double objx,objy,objz; gluUnProject(selectedx_+x,selectedy_+height_-y,selectedz_,modelMatrix,projMatrix,viewport,&objx,&objy,&objz); ControlPoints_[selectedpoint_].v[0]=objx; ControlPoints_[selectedpoint_].v[1]=objy; ControlPoints_[selectedpoint_].v[2]=objz; glPopMatrix(); Redraw(); } } break; case ZZZKEY_NOKEY: OneObjRenderer::OnMouseMove(nFlags,x,y); } } void ControlRenderer::RenderIdMap() { fbo_->Bind(); glClearColor(1.0f,0.0f,0.0f,1.0f); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); camera_.ApplyGL(); objArcBall_.ApplyGL(); ZRM->Get<Shader*>("ColorShader")->Begin(); mesh_->DrawVBO(MESH_POS|MESH_COLOR); Shader::End(); glGetDoublev(GL_MODELVIEW_MATRIX,modelMatrix_); glGetDoublev(GL_PROJECTION_MATRIX,projMatrix_); glGetIntegerv(GL_VIEWPORT,viewport_); glPopMatrix(); fbo_->Disable(); glClearColor(0.1f,0.1f,0.1f,1.0f); // target_->TextureToImage(); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/ControlRenderer.cpp
C++
gpl3
10,971
#pragma once #include <zGraphicsConfig.hpp> #include "ArcBallRenderer.hpp" namespace zzz { class ZGRAPHICS_CLASS OneObjEnvRenderer : public ArcBallRenderer { public: OneObjEnvRenderer(); void ResetArcball(); int curObjArcBall_; bool allArcBall_; ArcBallGUI objArcBall_; //arcball for object rotation ArcBallGUI envArcBall_; //arcball for environment rotation protected: void CreateMsg(); void AfterOnSize(unsigned int nType, int cx, int cy); void DrawObj(); void SetupCamera(); bool InitData(); public: void OnMouseMove(unsigned int nFlags,int x,int y); void OnLButtonDown(unsigned int nFlags,int x,int y); void OnLButtonUp(unsigned int nFlags,int x,int y); void OnRButtonDown(unsigned int nFlags,int x,int y); void OnRButtonUp(unsigned int nFlags,int x,int y); void OnMButtonDown(unsigned int nFlags,int x,int y); void OnMButtonUp(unsigned int nFlags,int x,int y); void OnSize(unsigned int nType, int cx, int cy); }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/OneObjEnvRenderer.hpp
C++
gpl3
981
#pragma once #include "MultiObjEnvRenderer.hpp" #include "../zRenderScript/zRenderScript.hpp" namespace zzz{ class zScriptRenderer : public MultiObjEnvRenderer { public: zScriptRenderer(); void LoadRenderScript(const char *filename); void SingleCommand(const string &str); virtual void OnMouseWheel(unsigned int nFlags, int zDelta, int x,int y); virtual void OnSize(unsigned int nType, int cx, int cy); virtual void OnChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags); protected: virtual bool InitData(); virtual bool Draw(); protected: zRenderScript m_zRS; bool loaded; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/zScriptRenderer.hpp
C++
gpl3
639
#include "Renderer.hpp" #include "../Context/Context.hpp" #include "../Resource/Shader/ShaderSpecify.hpp" #include "../Resource/Texture/Texture.hpp" #include <Utility/Timer.hpp> #include <common.hpp> #include <Math/Vector4.hpp> #include "../Graphics/BMPFont.hpp" #include "../Graphics/ColorDefine.hpp" #include <Utility/StringPrintf.hpp> #include <Utility/CmdParser.hpp> ZFLAGS_STRING(renderer_clear_color, "0.1 0.1 0.1 1", "Default clear color for zzz::Renderer"); ZFLAGS_DOUBLE(renderer_clear_depth, 1, "Default clear depth for zzz::Renderer"); ZFLAGS_DOUBLE(renderer_camera_near, 0.01, "Near z plane of camera"); ZFLAGS_DOUBLE(renderer_camera_far, 1000, "Far z plane of camera"); ZFLAGS_DOUBLE(renderer_camera_fovy, 60, "Camera Near z plane of camera"); ZFLAGS_BOOL(renderer_show_msg, true, "Show renderer message"); namespace zzz{ Renderer::Renderer() :showMsg_(ZFLAG_renderer_show_msg),SPF_(0),FPS_(0),context_(NULL),gui_(NULL) { camera_.SetPerspective(width_, height_, ZFLAG_renderer_camera_near, ZFLAG_renderer_camera_far, ZFLAG_renderer_camera_fovy); } bool Renderer::InitState() { glShadeModel(GL_SMOOTH); GLClearColor::Set(Colorf(FromString<Vector4f>(ZFLAG_renderer_clear_color))); GLClearDepth::Set(ZFLAG_renderer_clear_depth); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); ColorDefine::white.ApplyGL(); CHECK_GL_ERROR() return true; } bool Renderer::InitData() { camera_.Init(this); return true; } void Renderer::SetupCamera() { camera_.ApplyGL(); } bool Renderer::RenderScene() { Timer mytimer; glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); CHECK_GL_ERROR() Draw(); CHECK_GL_ERROR() if (showMsg_) { CreateMsg(); RenderText(msg_.c_str()); } SPF_=mytimer.Elapsed(); FPS_=1.0/SPF_; CHECK_GL_ERROR() return true; } void Renderer::RenderText(const string &msg) { CHECK_GL_ERROR() SetRasterPos(0,height_ - BMPFont::Instance().FontHeight() - 1); CHECK_GL_ERROR() Texture::DisableAll(); glPixelZoom(1,1); BMPFont::Instance().Draw(msg); CHECK_GL_ERROR() } bool Renderer::Draw() { glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); CHECK_GL_ERROR() SetupCamera(); CHECK_GL_ERROR() DrawObj(); CHECK_GL_ERROR() glPopMatrix(); return true; } void Renderer::DrawObj() { glColor3f(1.0,1.0,1.0); glBegin(GL_QUADS); glVertex3d(-1,-1,0); glVertex3d(1,-1,0); glVertex3d(1,1,0); glVertex3d(-1,1,0); glEnd(); } ///////////////////////////////////////////////////////// // User Event void Renderer::OnLButtonDown(unsigned int nFlags,int x,int y) { } void Renderer::OnLButtonUp(unsigned int nFlags,int x,int y) { } void Renderer::OnRButtonDown(unsigned int nFlags,int x,int y) { if (camera_.OnRButtonDown(nFlags, x, y)) Redraw(); } void Renderer::OnRButtonUp(unsigned int nFlags,int x,int y) { if (camera_.OnRButtonUp(nFlags, x, y)) Redraw(); } void Renderer::OnMButtonDown(unsigned int nFlags,int x,int y) { if (camera_.OnMButtonDown(nFlags, x, y)) Redraw(); } void Renderer::OnMButtonUp(unsigned int nFlags,int x,int y) { if (camera_.OnMButtonUp(nFlags, x, y)) Redraw(); } void Renderer::OnMouseMove(unsigned int nFlags,int x,int y) { if (camera_.OnMouseMove(nFlags, x, y)) Redraw(); } void Renderer::OnMouseWheel(unsigned int nFlags, int zDelta, int x,int y) { if (camera_.OnMouseWheel(nFlags, zDelta, x, y)) Redraw(); } void Renderer::OnChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags) { } void Renderer::OnKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags) { } void Renderer::OnKeyUp(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags) { } void Renderer::OnSize(unsigned int nType, int cx, int cy) { if (cy <= 0) return; width_ = cx; height_ = cy; GLViewport::Set(0, 0, width_, height_); AfterOnSize(nType, cx, cy); glMatrixMode(GL_MODELVIEW); Redraw(); } void Renderer::AfterOnSize(unsigned int nType, int cx, int cy) { camera_.OnSize(nType, cx, cy); } Renderer::~Renderer() { } void Renderer::Redraw() { if (context_) context_->Redraw(); } void Renderer::InstantRedraw() { if (context_) context_->RenderScene(); } void Renderer::MakeCurrent() { if (context_) context_->MakeCurrent(); } void Renderer::CreateMsg() { SStringPrintf(msg_,"Res: %d x %d, SPF: %lf = FPS: %lf",width_,height_,SPF_,FPS_); } void Renderer::SetContext(Context *context) { context_=context; } void Renderer::OnIdle() { return; } zzz::Vector3d Renderer::UnProject(double winx, double winy, double winz) const { OpenGLProjector proj; return proj.UnProject(winx, winy, winz); } void Renderer::SetRasterPos(double winx, double winy) const { // it is a trick to set raster pos and make it available even across left or bottom edge // very useful when need to move image around // in glBitmap winx winy are relative movement, so need to set to 0 first glWindowPos2d(0, 0); glBitmap(0, 0, 0, 0, winx, winy, NULL); //the following code also works, only that opengl will draw nothing when raster pos is across left or bottom edge //you can also set a larger viewport(larger than screen) to make it work,,, ugly hack,, // winy = height_ - winy - 1; // glWindowPos2d(winx, winy); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/Renderer.cpp
C++
gpl3
5,556
#include "SwitchRenderer.hpp" #include <Utility/Tools.hpp> namespace zzz{ #define STATUS_NEED_RESIZE (1) SwitchRenderer::SwitchRenderer(void) :currenderer_(NULL) { } SwitchRenderer::~SwitchRenderer(void) { } bool SwitchRenderer::AddRenderer(Renderer *renderer, const int idx) { for (zuint i=0; i<renderers_.size(); i++) if (renderers_[i].first==idx) return false; renderers_.push_back(make_pair(idx,renderer)); statuses_.push_back(0); return true; } bool SwitchRenderer::SwitchTo(const int idx) { for (zuint i=0; i<renderers_.size(); i++) if (renderers_[i].first==idx) { currenderer_=renderers_[i].second; if (CheckBit(statuses_[i],STATUS_NEED_RESIZE)) { currenderer_->OnSize(0,width_,height_); ClearBit(statuses_[i],STATUS_NEED_RESIZE); } return true; } return false; } void SwitchRenderer::SetContext(Context *context) { for (zuint i=0; i<renderers_.size(); i++) renderers_[i].second->SetContext(context); context_=context; } bool SwitchRenderer::RenderScene() { if (currenderer_==NULL) return true; return currenderer_->RenderScene(); } bool SwitchRenderer::InitData() { for (zuint i=0; i<renderers_.size(); i++) renderers_[i].second->InitData(); return true; } bool SwitchRenderer::InitState() { for (zuint i=0; i<renderers_.size(); i++) renderers_[i].second->InitState(); return true; } void SwitchRenderer::OnMouseMove(unsigned int nFlags,int x,int y) { if (currenderer_==NULL) return; currenderer_->OnMouseMove( nFlags, x, y); } void SwitchRenderer::OnLButtonDown(unsigned int nFlags,int x,int y) { if (currenderer_==NULL) return; currenderer_->OnLButtonDown( nFlags, x, y); } void SwitchRenderer::OnLButtonUp(unsigned int nFlags,int x,int y) { if (currenderer_==NULL) return; currenderer_->OnLButtonUp( nFlags, x, y); } void SwitchRenderer::OnRButtonDown(unsigned int nFlags,int x,int y) { if (currenderer_==NULL) return; currenderer_->OnRButtonDown( nFlags, x, y); } void SwitchRenderer::OnRButtonUp(unsigned int nFlags,int x,int y) { if (currenderer_==NULL) return; currenderer_->OnRButtonUp( nFlags, x, y); } void SwitchRenderer::OnMButtonDown(unsigned int nFlags,int x,int y) { if (currenderer_==NULL) return; currenderer_->OnMButtonDown( nFlags, x, y); } void SwitchRenderer::OnMButtonUp(unsigned int nFlags,int x,int y) { if (currenderer_==NULL) return; currenderer_->OnMButtonUp( nFlags, x, y); } void SwitchRenderer::OnMouseWheel(unsigned int nFlags, int zDelta, int x,int y) { if (currenderer_==NULL) return; currenderer_->OnMouseWheel( nFlags, zDelta, x, y); } void SwitchRenderer::OnSize(unsigned int nType, int cx, int cy) { Renderer::OnSize(nType,cx,cy); for (zuint i=0; i<renderers_.size(); i++) if (renderers_[i].second==currenderer_) currenderer_->OnSize(nType,cx,cy); else SetBit(statuses_[i],STATUS_NEED_RESIZE); } void SwitchRenderer::OnChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags) { if (currenderer_==NULL) return; currenderer_->OnChar(nChar, nRepCnt, nFlags); } void SwitchRenderer::OnKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags) { if (currenderer_==NULL) return; currenderer_->OnKeyDown(nChar, nRepCnt, nFlags); } void SwitchRenderer::OnKeyUp(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags) { if (currenderer_==NULL) return; currenderer_->OnKeyUp(nChar, nRepCnt, nFlags); } void SwitchRenderer::OnIdle() { if (currenderer_==NULL) return; currenderer_->OnIdle(); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/SwitchRenderer.cpp
C++
gpl3
3,716
#pragma once #include <zGraphicsConfig.hpp> #include "../Graphics/OpenGLTools.hpp" #include "../GraphicsGUI/CameraGUI.hpp" #include "../Context/Context.hpp" #include "../Graphics/Color.hpp" #include "../Resource/ResourceManager.hpp" namespace zzz { class Context; class ZGRAPHICS_CLASS Renderer : public Uncopyable { public: Renderer(); virtual ~Renderer(); // Called by context, before OpenGL is inited. virtual void SetContext(Context *context); Context* GetContext(){return context_;} // Will set context dirty. void Redraw(); // Redraw instantly, do not call this in draw! A recurrsive draw will happen! void InstantRedraw(); // Make attached context current. void MakeCurrent(); // Top level draw function, called by context. // Should clear background, and call Draw() then call RenderText(); virtual bool RenderScene(); // Called after OpenGL inited, be overriden to generate data. virtual bool InitData(); // Called after OpenGL inited, be overriden to set OpenGL status. virtual bool InitState(); int width_,height_; CameraGUI camera_; GraphicsGUI<Renderer> *gui_; protected: // It is called by RenderScene() // Need to set camera etc. and call DrawObj(). // Usually only need to override SetupCamera() and DrawObj(). virtual bool Draw(); // It will be called every frame, to ganerate msg inside msg_. virtual void CreateMsg(); // Setup ModelView matrix. Matrix mode will be set to ModelView before it is called. // Just do the work but do not PushMatrix or set MatrixMode virtual void SetupCamera(); // Called by Draw(), do the real drawing. virtual void DrawObj(); // Will be called by RenderScene(), to render msg_ to screen. virtual void RenderText(const string &t); // Will be called by OnSize, should setup those objects who need windows size virtual void AfterOnSize(unsigned int nType, int cx, int cy); protected: bool showMsg_; string msg_; double SPF_,FPS_; Context *context_; public: //for mouse position //all context should convert into that; //topleft is 0,0 //x increases along left to right //y increases along top to bottom virtual void OnMouseMove(unsigned int nFlags,int x,int y); virtual void OnLButtonDown(unsigned int nFlags,int x,int y); virtual void OnLButtonUp(unsigned int nFlags,int x,int y); virtual void OnRButtonDown(unsigned int nFlags,int x,int y); virtual void OnRButtonUp(unsigned int nFlags,int x,int y); virtual void OnMButtonDown(unsigned int nFlags,int x,int y); virtual void OnMButtonUp(unsigned int nFlags,int x,int y); virtual void OnMouseWheel(unsigned int nFlags, int zDelta, int x,int y); virtual void OnSize(unsigned int nType, int cx, int cy); virtual void OnChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags); virtual void OnKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags); virtual void OnKeyUp(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags); virtual void OnIdle(); public: //ATTENTION this cannot be inside glBegin~glEnd Vector3d UnProject(double winx,double winy,double winz=0) const; void SetRasterPos(double winx,double winy) const; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/Renderer.hpp
C++
gpl3
3,276
#pragma once #include <zGraphicsConfig.hpp> #include "Renderer.hpp" #include "../Graphics/GraphicsHelper.hpp" #include <Utility/Timer.hpp> //For showing images //no projective matrix //no zooming //middle mouse button to move around namespace zzz { class ZGRAPHICS_CLASS Vis2DRenderer : public Renderer { public: Vis2DRenderer(); virtual bool InitState(); virtual void OnMouseMove(unsigned int nFlags,int x,int y); virtual void OnMButtonDown(unsigned int nFlags,int x,int y); virtual void OnMButtonUp(unsigned int nFlags,int x,int y); virtual void OnMouseWheel(unsigned int nFlags, int zDelta, int x,int y); virtual void SetupCamera(); virtual void DrawObj(); void SetCenter(int width,int height); //set raster position relative to original screen coordinate //zoom will be considered //left bottom corner of original screen is zero, right x, up y //it will move as origin moves void SetRasterPosRelative(double x, double y) const; //ATTENTION this cannot be inside glBegin~glEnd Vector3d UnProjectRelative(double winx,double winy) const; //return row and column of the pixel which mouse is hovering on //the image should drawpixels at (x,y) Vector2d GetHoverPixel(int mouse_x, int mouse_y, int img_x=0, int img_y=0) const; //to draw 3d stuff according to 2d position void Draw2DPoint(double x, double y, const Colorf& color, float size); void Draw2DLine(double x0, double y0, double x1, double y1, const zzz::Colorf& color, float size); protected: bool allowmove_,allowzoom_; double zoomratio_; int posx_,posy_; private: Timer middletimer_; int lastx_,lasty_; bool middleButton_; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Renderer/Vis2DRenderer.hpp
C++
gpl3
1,706
#include "ResourceManager.hpp" #include "Texture/Texture2D.hpp" #include "Shader/Shader.hpp" #include "Mesh/Material.hpp" #include <Utility/StringTools.hpp> #include <Utility/FileTools.hpp> namespace zzz{ ResourceManager __default_RM; bool ResourceManager::Add(Texture2D *tex, const string &name, bool cover) { return AnyHolder::Add(tex,name,cover); } bool ResourceManager::Add(Shader *shader, const string &name, bool cover) { return AnyHolder::Add(shader,name,cover); } bool ResourceManager::Add(Material *mat, const string &name, bool cover) { return AnyHolder::Add(mat,name,cover); } void ResourceManager::Destroy(Any &v) { if (v.IsType<Texture2D*>()) delete any_cast<Texture2D*>(v); else if (v.IsType<Shader*>()) delete any_cast<Shader*>(v); else if (v.IsType<Material*>()) delete any_cast<Material*>(v); else ZLOG(ZFATAL)<<"Unknown type stored! This should not happen!\n"; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/ResourceManager.cpp
C++
gpl3
953
#pragma once #include <zGraphicsConfig.hpp> #include <Image/Image.hpp> #include "Texture.hpp" #include <Utility/Tools.hpp> #include "../../Graphics/Coordinate.hpp" namespace zzz{ class ZGRAPHICS_CLASS TextureCube : public Texture { public: TextureCube(int newiformat=GL_RGB); TextureCube(zuint32 size, int newiformat); TextureCube(zuint32 width, zuint32 height, int newiformat); TextureCube(const string &filename, int newiformat); TextureCube(const string &PosX, const string &NegX, const string &PosY, const string &NegY, const string &PosZ, const string &NegZ, int newiformat); void Create(zuint32 size); void Create(zuint width, zuint height); void Create(const string &filename); void Create(const string &PosX, const string &NegX, const string &PosY, const string &NegY, const string &PosZ, const string &NegZ); template<typename T> bool ImageToTexture(const Image<T> &PosX,const Image<T> &NegX,const Image<T> &PosY, const Image<T> &NegY,const Image<T> &PosZ,const Image<T> &NegZ); template<typename T> bool TextureToImage(Image<T> &PosX,Image<T> &NegX,Image<T> &PosY, Image<T> &NegY,Image<T> &PosZ,Image<T> &NegZ); bool Bind(GLenum bindto=GL_TEXTURE0); void ChangeInternalFormat(int newiformat); void ChangeSize(zuint32 width,zuint32 height); void ChangeSize(zuint32 size); void ChangeParameter(GLenum filter,GLenum wrap); bool DrawCubemap(float size=1); zuint width_,height_; private: bool ReadPfm(const string &filename); bool SavePfm(const string &filename); }; template<typename T> bool TextureCube::ImageToTexture(const Image<T> &PosX,const Image<T> &NegX,const Image<T> &PosY, const Image<T> &NegY,const Image<T> &PosZ,const Image<T> &NegZ) { glBindTexture(GL_TEXTURE_CUBE_MAP,GetID()); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, filter_para_); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, filter_para_); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrap_para_); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrap_para_); width_=PosX.Cols(); height_=PosX.Rows(); int format=PosX.Format_; int type=PosY.Type_; glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X,0,internal_format_,width_,height_,0,format,type,(const GLvoid *)PosX.Data()); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X,0,internal_format_,width_,height_,0,format,type,(const GLvoid *)NegX.Data()); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y,0,internal_format_,width_,height_,0,format,type,(const GLvoid *)PosY.Data()); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,0,internal_format_,width_,height_,0,format,type,(const GLvoid *)NegY.Data()); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z,0,internal_format_,width_,height_,0,format,type,(const GLvoid *)PosZ.Data()); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,0,internal_format_,width_,height_,0,format,type,(const GLvoid *)NegZ.Data()); CHECK_GL_ERROR() return true; } template<typename T> bool TextureCube::TextureToImage(Image<T> &PosX,Image<T> &NegX,Image<T> &PosY, Image<T> &NegY,Image<T> &PosZ,Image<T> &NegZ) { GLint lastTex; glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP,&lastTex); int format=PosX.Format_; int type=PosY.Type_; PosX.SetSize(height_,width_); NegX.SetSize(height_,width_); PosY.SetSize(height_,width_); NegY.SetSize(height_,width_); PosZ.SetSize(height_,width_); NegZ.SetSize(height_,width_); glBindTexture(GL_TEXTURE_CUBE_MAP,GetID()); glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X,0,format,type,(GLvoid *)PosX.Data()); glGetTexImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_X,0,format,type,(GLvoid *)NegX.Data()); glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Y,0,format,type,(GLvoid *)PosY.Data()); glGetTexImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,0,format,type,(GLvoid *)NegY.Data()); glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Z,0,format,type,(GLvoid *)PosZ.Data()); glGetTexImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,0,format,type,(GLvoid *)NegZ.Data()); glBindTexture(GL_TEXTURE_CUBE_MAP,lastTex); CHECK_GL_ERROR() return true; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Texture/TextureCube.hpp
C++
gpl3
4,236
#pragma once #include <zGraphicsConfig.hpp> #include "Texture.hpp" namespace zzz { class ZGRAPHICS_CLASS Texture1D : public Texture { public: Texture1D(int newiformat=GL_RGB); Texture1D(zuint width, int newiformat); void Create(zuint width); bool Bind(GLenum bindto=GL_TEXTURE0); template<typename T> void DataToTexture(const T *v, zsize size); template<typename T> void TextureToData(T *v); void ChangeInternalFormat(int newiformat); void ChangeSize(zuint width,zuint useless); void ChangeSize(zuint width); void ChangeParameter(GLenum filter,GLenum wrap); zuint width_; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Texture/Texture1D.hpp
C++
gpl3
633
#pragma once #include <zGraphicsConfig.hpp> #include "Texture.hpp" #include "../../Graphics/OpenGLTools.hpp" #include <Image/Image.hpp> #include <Utility/IOObject.hpp> namespace zzz { class ZGRAPHICS_CLASS Texture2D : public Texture { public: Texture2D(int iformat=GL_RGB); Texture2D(zuint width, zuint height, int iformat=GL_RGB); Texture2D(const string &filename, int iformat=GL_RGB); void Create(zuint width, zuint height); void Create(int internal_format); void Create(const string &filename); bool Bind(GLenum bindto=GL_TEXTURE0); void Unbind(); template<typename T> bool ImageToTexture(const Image<T> &img); template<typename T> bool TextureToImage(Image<T> &img) const; template<typename T> bool FileToTexture(const string &filename); template<typename T> bool TextureToFile(const string &filename) const; void ChangeInternalFormat(int newiformat); void ChangeSize(zuint width,zuint height); void ChangeParameter(GLenum filter,GLenum wrap); zuint GetWidth(){return width_;} zuint GetHeight(){return height_;} static bool CopyTexture(Texture2D &from, Texture2D &to); private: zuint width_, height_; void Create(); }; template<typename T> bool Texture2D::ImageToTexture(const Image<T> &img) { GLvoid *data=(GLvoid *)img.Data(); width_=img.Cols(); height_=img.Rows(); CHECK_GL_ERROR() Bind(); CHECK_GL_ERROR() if (internal_format_==GL_DEPTH_COMPONENT) glTexImage2D(GL_TEXTURE_2D,0,internal_format_,width_,height_,0,GL_DEPTH_COMPONENT,img.Type_,data); else glTexImage2D(GL_TEXTURE_2D,0,internal_format_,width_,height_,0,img.Format_,img.Type_,data); CHECK_GL_ERROR() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter_para_); CHECK_GL_ERROR() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter_para_); CHECK_GL_ERROR() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_para_); CHECK_GL_ERROR() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_para_); CHECK_GL_ERROR() return true; } template<typename T> bool Texture2D::TextureToImage(Image<T> &img) const { CHECK_GL_ERROR() if (!IsValid()) { ZLOGE<<"Calling TextureToImage on a invalid texture!\n"; return false; } CHECK_GL_ERROR() glBindTexture(GL_TEXTURE_2D,tex_); CHECK_GL_ERROR() img.SetSize(height_,width_); GLvoid *data=(GLvoid *)img.Data(); if (internal_format_==GL_DEPTH_COMPONENT && img.Format_==ZZZ_LUMINANCE) glGetTexImage(GL_TEXTURE_2D,0,GL_DEPTH_COMPONENT,img.Type_, data); else glGetTexImage(GL_TEXTURE_2D,0,img.Format_,img.Type_,data); CHECK_GL_ERROR() return true; } template<typename T> bool Texture2D::FileToTexture(const string &filename) { Image<T> img(filename); return ImageToTexture(img); } template<typename T> bool Texture2D::TextureToFile(const string &filename) const { Image<T> img; return TextureToImage(img) && img.SaveFile(filename); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Texture/Texture2D.hpp
C++
gpl3
2,995
#include "TextureCube.hpp" #include <Math/Math.hpp> #include <Utility/StringTools.hpp> #include <Utility/FileTools.hpp> namespace zzz{ TextureCube::TextureCube(int newiformat) :Texture(GL_TEXTURE_CUBE_MAP, newiformat) {} TextureCube::TextureCube(zuint32 size, int newiformat) :Texture(GL_TEXTURE_CUBE_MAP, newiformat) { TextureCube(size,size,newiformat); } TextureCube::TextureCube(zuint32 width, zuint32 height, int newiformat) :Texture(GL_TEXTURE_CUBE_MAP, newiformat) { Create(width,height); } TextureCube::TextureCube(const string &filename, int newiformat) :Texture(GL_TEXTURE_CUBE_MAP, newiformat) { Create(filename); } TextureCube::TextureCube(const string &PosX, const string &NegX, const string &PoxY, const string &NegY, const string &PosZ, const string &NegZ, int newiformat) :Texture(GL_TEXTURE_CUBE_MAP, newiformat) { Create(PosX,NegX,PoxY,NegY,PosZ,NegZ); } bool TextureCube::Bind(GLenum bindto/*=GL_TEXTURE0*/) { int lastLevel; glGetIntegerv(GL_ACTIVE_TEXTURE,&lastLevel); glActiveTexture(bindto); Disable(bindto); glEnable(GL_TEXTURE_CUBE_MAP); GLBindTextureCube::Set(GetID()); glActiveTexture(lastLevel); CHECK_GL_ERROR() return true; } void TextureCube::Create(zuint32 size) { Create(size,size); } void TextureCube::Create(zuint width, zuint height) { width_=width; height_=height; glBindTexture(GL_TEXTURE_CUBE_MAP,GetID()); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, filter_para_); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, filter_para_); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrap_para_); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrap_para_); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X,0,internal_format_,width,height,0,0,0,NULL); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X,0,internal_format_,width,height,0,0,0,NULL); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y,0,internal_format_,width,height,0,0,0,NULL); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,0,internal_format_,width,height,0,0,0,NULL); glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z,0,internal_format_,width,height,0,0,0,NULL); glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,0,internal_format_,width,height,0,0,0,NULL); CHECK_GL_ERROR() } void TextureCube::Create(const string &filename) { string ext=filename; ext=GetExt(ext); ToLow(ext); if (ext==".pfm") if (!ReadPfm(filename)) { printf("ERROR: ReadPfm: %s\n",filename); } CHECK_GL_ERROR() } void TextureCube::Create(const string &PosX, const string &NegX, const string &PosY, const string &NegY, const string &PosZ, const string &NegZ) { Image4f img[6]; img[POSX].LoadFile(PosX); img[NEGX].LoadFile(NegX); img[POSY].LoadFile(PosY); img[NEGY].LoadFile(NegY); img[POSZ].LoadFile(PosZ); img[NEGZ].LoadFile(NegZ); ImageToTexture(img[POSX],img[NEGX],img[POSY],img[NEGY],img[POSZ],img[NEGZ]); CHECK_GL_ERROR() } void TextureCube::ChangeInternalFormat(int newiformat) { if (internal_format_==newiformat) return; Image4f img[6]; TextureToImage(img[POSX],img[NEGX],img[POSY],img[NEGY],img[POSZ],img[NEGZ]); internal_format_=newiformat; ImageToTexture(img[POSX],img[NEGX],img[POSY],img[NEGY],img[POSZ],img[NEGZ]); CHECK_GL_ERROR() } void TextureCube::ChangeSize(zuint32 width,zuint32 height) { if (width_==width && height_==height) return; Image4f img[6]; TextureToImage(img[POSX],img[NEGX],img[POSY],img[NEGY],img[POSZ],img[NEGZ]); for (zuint i=0; i<6; i++) img[i].Resize(height,width); ImageToTexture(img[POSX],img[NEGX],img[POSY],img[NEGY],img[POSZ],img[NEGZ]); CHECK_GL_ERROR() } void TextureCube::ChangeSize(zuint32 size) { ChangeSize(size,size); } bool TextureCube::ReadPfm(const string &filename) { FILE *fp; fp=fopen(filename.c_str(),"r"); if (fp==NULL) return false; char s[1000]; s[0]=0; int width,height; int headerlen=0; if (fscanf(fp,"%[^\x0a]\x0a",s)!=1) { fclose(fp); return false; } if ((strlen(s)<2)||(s[0]!='P')||(s[1]!='f'&&s[1]!='F')) { fclose(fp); return false; } headerlen+=(int)strlen(s)+1; if (fscanf(fp,"%[^\x0a]\x0a",s)!=1) { fclose(fp); return false; } if (sscanf(s,"%d %d",&width,&height)!=2) { fclose(fp); return false; } if (width%3!=0||height%4!=0||(((width/3)&(width/3-1))!=0)||(((height/4)&(height/4-1))!=0)||width/3!=height/4) { fclose(fp); return false; } headerlen+=(int)strlen(s)+1; if (fscanf(fp,"%[^\x0a]\x0a",s)!=1) { fclose(fp); return false; } headerlen+=(int)strlen(s)+1; fclose(fp); fp=fopen(filename.c_str(),"rb"); float *data; data=new float[width*height*3]; if (fseek(fp,headerlen,SEEK_SET)!=0) return false; int ii=(int)fread((void *)data,1,width*height*3*(int)sizeof(float),fp); if (ii!=width*height*3*(int)sizeof(float)) { delete[] data; data=0; fclose(fp); return false; } fclose(fp); width_=width/3; height_=height/4; Image3f image[6]; for (zuint i=0; i<6; i++) image[i].SetSize(height_,width_); float *imagedata; imagedata=(float *)image[POSX].Data(); for (zuint i=0; i<height_; i++) for (zuint j=0; j<width_; j++) memcpy(imagedata+(width_*i+j)*3,data+((height_*3-1-i)*width+width_*3-1-j)*3,sizeof(float)*3); imagedata=(float *)image[NEGX].Data(); for (zuint i=0; i<height_; i++) for (zuint j=0; j<width_; j++) memcpy(imagedata+(width_*i+j)*3,data+((height_*3-1-i)*width+width_-1-j)*3,sizeof(float)*3); imagedata=(float *)image[POSY].Data(); for (zuint i=0; i<height_; i++) memcpy(imagedata+width_*i*3,data+((height_*3+i)*width+width_)*3,sizeof(float)*3*width_); imagedata=(float *)image[NEGY].Data(); for (zuint i=0; i<height_; i++) memcpy(imagedata+width_*3*i,data+((height_*1+i)*width+width_)*3,sizeof(float)*3*width_); imagedata=(float *)image[POSZ].Data(); for (zuint i=0; i<height_; i++) memcpy(imagedata+width_*3*i,data+((height_*0+i)*width+width_)*3,sizeof(float)*3*width_); imagedata=(float *)image[NEGZ].Data(); for (zuint i=0; i<height_; i++) for (zuint j=0; j<width_; j++) memcpy(imagedata+(width_*i+j)*3,data+((height_*3-1-i)*width+width_*2-1-j)*3,sizeof(float)*3); delete[] data; CHECK_GL_ERROR() return true; } bool TextureCube::SavePfm(const string &filename) { char s1[1000]; FILE *fp=fopen(filename.c_str(),"wb"); if (fp==NULL) return false; sprintf(s1,"PF\x0a%d %d\x0a-1.000000\x0a",width_*3,width_*4); fwrite(s1,1,strlen(s1),fp); int width=width_*3; int height=height_*4; float *data; data=new float[width*height*3]; memset(data,0,sizeof(float)*width*height*3); Image3f image[6]; TextureToImage(image[POSX],image[NEGX],image[POSY],image[NEGY],image[POSZ],image[NEGZ]); float *imagedata; imagedata=(float *)image[POSX].Data(); for (zuint i=0; i<height_; i++) for (zuint j=0; j<width_; j++) memcpy(data+((height_*3-1-i)*width+width_*3-1-j)*3,imagedata+(width_*i+j)*3,sizeof(float)*3); imagedata=(float *)image[NEGX].Data(); for (zuint i=0; i<height_; i++) for (zuint j=0; j<width_; j++) memcpy(data+((height_*3-1-i)*width+width_-1-j)*3,imagedata+(width_*i+j)*3,sizeof(float)*3); imagedata=(float *)image[POSY].Data(); for (zuint i=0; i<height_; i++) memcpy(data+((height_*3+i)*width+width_)*3,imagedata+width_*i*3,sizeof(float)*3*width_); imagedata=(float *)image[NEGY].Data(); for (zuint i=0; i<height_; i++) memcpy(data+((height_*1+i)*width+width_)*3,imagedata+width_*3*i,sizeof(float)*3*width_); imagedata=(float *)image[POSZ].Data(); for (zuint i=0; i<height_; i++) memcpy(data+((height_*0+i)*width+width_)*3,imagedata+width_*3*i,sizeof(float)*3*width_); imagedata=(float *)image[NEGZ].Data(); for (zuint i=0; i<height_; i++) for (zuint j=0; j<width_; j++) memcpy(data+((height_*3-1-i)*width+width_*2-1-j)*3,imagedata+(width_*i+j)*3,sizeof(float)*3); fwrite(data,1,width*height*3*sizeof(float),fp); fclose(fp); delete[] data; CHECK_GL_ERROR() return true; } bool TextureCube::DrawCubemap(float size /*=1*/) { if (!IsValid()) return false; Bind(GL_TEXTURE0); int lastEnv; glGetTexEnviv(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,&lastEnv); glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL); glDepthMask(0); int s=width_; double t=(s-1)/(double)s; glColor3f(0.5,0.5,0.5); //front face glBegin(GL_QUADS); glTexCoord3d(-t,-t,1); glVertex3d(-size,-size,size); glTexCoord3d(t,-t,1); glVertex3d(size,-size,size); glTexCoord3d(t,t,1); glVertex3d(size,size,size); glTexCoord3d(-t,t,1); glVertex3d(-size,size,size); //left face glTexCoord3d(-1,-t,-t); glVertex3d(-size,-size,-size); glTexCoord3d(-1,-t,t); glVertex3d(-size,-size,size); glTexCoord3d(-1,t,t); glVertex3d(-size,size,size); glTexCoord3d(-1,t,-t); glVertex3d(-size,size,-size); //right face glTexCoord3d(1,-t,t); glVertex3d(size,-size,size); glTexCoord3d(1,-t,-t); glVertex3d(size,-size,-size); glTexCoord3d(1,t,-t); glVertex3d(size,size,-size); glTexCoord3d(1,t,t); glVertex3d(size,size,size); //back face glTexCoord3d(t,-t,-1); glVertex3d(size,-size,-size); glTexCoord3d(-t,-t,-1); glVertex3d(-size,-size,-size); glTexCoord3d(-t,t,-1); glVertex3d(-size,size,-size); glTexCoord3d(t,t,-1); glVertex3d(size,size,-size); //top face glTexCoord3d(-t,1,t); glVertex3d(-size,size,size); glTexCoord3d(t,1,t); glVertex3d(size,size,size); glTexCoord3d(t,1,-t); glVertex3d(size,size,-size); glTexCoord3d(-t,1,-t); glVertex3d(-size,size,-size); //bottom face glTexCoord3d(-t,-1,-t); glVertex3d(-size,-size,-size); glTexCoord3d(t,-1,-t); glVertex3d(size,-size,-size); glTexCoord3d(t,-1,t); glVertex3d(size,-size,size); glTexCoord3d(-t,-1,t); glVertex3d(-size,-size,size); glEnd(); glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,lastEnv); glDepthMask(1); CHECK_GL_ERROR() return true; } void TextureCube::ChangeParameter(GLenum filter,GLenum wrap) { Bind(); if (filter!=0) { glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, filter); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, filter); } if (wrap!=0) { glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, wrap); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, wrap); } filter_para_=filter; wrap_para_=filter; CHECK_GL_ERROR() } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Texture/TextureCube.cpp
C++
gpl3
10,703
#include "Texture2D.hpp" #include <Utility/Tools.hpp> #include "../../FBO/FBO.hpp" namespace zzz{ //you cannot gen texture in constructor //since it might construct before opengl is initialized Texture2D::Texture2D(int newiformat) :Texture(GL_TEXTURE_2D, newiformat), width_(0), height_(0) {} Texture2D::Texture2D(zuint width, zuint height, int newiformat) :Texture(GL_TEXTURE_2D, newiformat) { Create(width,height); } Texture2D::Texture2D(const string &filename, int newiformat) :Texture(GL_TEXTURE_2D, newiformat) { Create(filename); } bool Texture2D::Bind(GLenum bindto/*=GL_TEXTURE0*/) { CHECK_GL_ERROR() GLActiveTexture::Set(bindto); CHECK_GL_ERROR() // Disable(bindto); CHECK_GL_ERROR() glEnable(GL_TEXTURE_2D); CHECK_GL_ERROR() GLBindTexture2D::Set(GetID()); CHECK_GL_ERROR() GLActiveTexture::Restore(); CHECK_GL_ERROR() return true; } void Texture2D::Create(int newiformat) { if (internal_format_==newiformat) return; internal_format_=newiformat; Create(); CHECK_GL_ERROR() } void Texture2D::Create(zuint width, zuint height) { if (width_==width || height == height_) return; static const int max_size = GetMaxSize(); if (int(width) > max_size || int(height) > max_size) { ZLOGV<<"Cannot create texture, too large size: " <<width<<"x"<<height<<", max size is "<< max_size<<endl; return; } width_=width; height_=height; Create(); CHECK_GL_ERROR() } void Texture2D::Unbind() { GLBindTexture2D::Restore(); } void Texture2D::Create(const string &filename) { Image4uc img; img.LoadFile(filename); ImageToTexture(img); CHECK_GL_ERROR() } void Texture2D::Create() { CHECK_GL_ERROR() Bind(); CHECK_GL_ERROR() if (internal_format_==GL_DEPTH_COMPONENT) glTexImage2D(GL_TEXTURE_2D,0,internal_format_,width_,height_,0,GL_DEPTH_COMPONENT,GL_UNSIGNED_BYTE,NULL); else glTexImage2D(GL_TEXTURE_2D,0,internal_format_,width_,height_,0,GL_RGB,GL_UNSIGNED_BYTE,NULL); CHECK_GL_ERROR() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter_para_); CHECK_GL_ERROR() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter_para_); CHECK_GL_ERROR() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_para_); CHECK_GL_ERROR() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_para_); CHECK_GL_ERROR() } void Texture2D::ChangeInternalFormat(int newiformat) { if (internal_format_==newiformat) return; Image4f img; TextureToImage(img); internal_format_=newiformat; ImageToTexture(img); CHECK_GL_ERROR() } void Texture2D::ChangeSize(zuint width,zuint height) { if (width==width_ && height==height_) return; width_=width; height_=height; Image4f img; TextureToImage(img); img.Resize(height_,width_); ImageToTexture(img); CHECK_GL_ERROR() } void Texture2D::ChangeParameter(GLenum filter,GLenum wrap) { CHECK_GL_ERROR() Bind(); CHECK_GL_ERROR() if (filter!=0) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); CHECK_GL_ERROR() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); CHECK_GL_ERROR() } if (wrap!=0) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap); CHECK_GL_ERROR() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap); CHECK_GL_ERROR() } filter_para_=filter; wrap_para_=wrap; CHECK_GL_ERROR() } bool Texture2D::CopyTexture(Texture2D &from, Texture2D &to) { CHECK_GL_ERROR() to.internal_format_=from.internal_format_; to.filter_para_=from.filter_para_; to.wrap_para_=from.wrap_para_; to.Create(from.width_,from.height_); FBO fbo; CHECK_GL_ERROR() fbo.AttachTexture(GL_TEXTURE_2D,to.GetID()); CHECK_GL_ERROR() fbo.Bind(); CHECK_GL_ERROR() from.Bind(); CHECK_GL_ERROR() glCopyTexSubImage2D(GL_TEXTURE_2D,0,0,0,0,0,from.width_,from.height_); CHECK_GL_ERROR() from.DisableAll(); CHECK_GL_ERROR() fbo.Disable(); CHECK_GL_ERROR() fbo.UnattachAll(); CHECK_GL_ERROR() return true; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Texture/Texture2D.cpp
C++
gpl3
4,169
#include "Texture1D.hpp" #include <Utility/Tools.hpp> #include <Math/Vector4.hpp> #include <Math/Vector3.hpp> namespace zzz{ Texture1D::Texture1D(int newiformat) :Texture(GL_TEXTURE_1D, newiformat), width_(0) {} Texture1D::Texture1D(zuint width, int newiformat) :Texture(GL_TEXTURE_1D, newiformat) {} bool Texture1D::Bind(GLenum bindto/*=GL_TEXTURE0*/) { int lastLevel; glGetIntegerv(GL_ACTIVE_TEXTURE,&lastLevel); glActiveTexture(bindto); Disable(bindto); glEnable(GL_TEXTURE_1D); GLBindTexture1D::Set(GetID()); glActiveTexture(lastLevel); CHECK_GL_ERROR() return true; } void Texture1D::Create(zuint width) { if (width_==width) return; width_=width; Bind(); glTexImage1D(GL_TEXTURE_1D,0,internal_format_,width_,0,0,0,NULL); CHECK_GL_ERROR() } void Texture1D::ChangeInternalFormat(int newiformat) { if (internal_format_==newiformat) return; Vector4f *data=new Vector4f[width_]; TextureToData(data); internal_format_=newiformat; DataToTexture(data,width_); delete[] data; CHECK_GL_ERROR() } void Texture1D::ChangeSize(zuint width) { if (width==width_) return; Vector4f *data=new Vector4f[width_]; TextureToData(data); width_=width; DataToTexture(data,width); delete[] data; CHECK_GL_ERROR() } void Texture1D::ChangeSize(zuint width,zuint useless) { ChangeSize(width); } void Texture1D::ChangeParameter(GLenum filter,GLenum wrap) { Bind(); if (filter!=0) { glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, filter); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, filter); } if (wrap!=0) { glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, wrap); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, wrap); } filter_para_=filter; wrap_para_=wrap; CHECK_GL_ERROR() } template<> void Texture1D::DataToTexture(const Vector3f *v, zsize size) { Bind(); glTexImage1D(GL_TEXTURE_1D,0,internal_format_,size,0,GL_RGB,GL_FLOAT,v); width_=size; CHECK_GL_ERROR() } template<> void Texture1D::TextureToData(Vector3f *v) { Bind(); glGetTexImage(GL_TEXTURE_2D,0,GL_RGB,GL_FLOAT,v); CHECK_GL_ERROR() } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Texture/Texture1D.cpp
C++
gpl3
2,223
#pragma once #include <zGraphicsConfig.hpp> #include "Texture2D.hpp" #include <ImageIO\ILImage.hpp> namespace zzz { template<> class IOObject<Texture2D> { public: static void WriteFileB(FILE *fp, const Texture2D &src) { IOObj::WriteFileB(fp, src.GetInternalFormat()); IOObj::WriteFileB(fp, src.GetFilterParam()); IOObj::WriteFileB(fp, src.GetWrapParam()); switch(src.GetInternalFormat()) { case GL_RGB: { Image3uc img; src.TextureToImage(img); IOObject<Image3uc>::WriteFileB(fp, img); break; } case GL_RGBA: { Image4uc img; src.TextureToImage(img); IOObj::WriteFileB(fp, img); break; } default: ZLOGE<<"IOObject<Texture2D>::WriteFileB is not defined for internal format "<<src.GetInternalFormat(); break; } } static void ReadFileB(FILE *fp, Texture2D& dst) { zint32 iformat, fparam, wparam; IOObj::ReadFileB(fp, iformat); dst.Create(iformat); IOObj::ReadFileB(fp, fparam); IOObj::ReadFileB(fp, wparam); dst.ChangeParameter(fparam, wparam); switch(iformat) { case GL_RGB: { Image3uc img; IOObject<Image3uc>::ReadFileB(fp, img); dst.ImageToTexture(img); break; } case GL_RGBA: { Image4uc img; IOObject<Image4uc>::ReadFileB(fp, img); dst.ImageToTexture(img); break; } default: ZLOGE<<"IOObject<Texture2D>::ReadFileB is not defined for internal format "<<dst.GetInternalFormat(); break; } } static const zint32 RF_IFORMAT=1; static const zint32 RF_FPARAM=2; static const zint32 RF_WPARAM=3; static const zint32 RF_IMG=4; static void WriteFileR(RecordFile &fp, const zint32 label, const Texture2D& src) { fp.WriteChildBegin(label); IOObj::WriteFileR(fp, RF_IFORMAT, src.GetInternalFormat()); IOObj::WriteFileR(fp, RF_FPARAM, src.GetFilterParam()); IOObj::WriteFileR(fp, RF_WPARAM, src.GetWrapParam()); switch(src.GetInternalFormat()) { case GL_RGB: { Image3uc img; src.TextureToImage(img); IOObj::WriteFileR(fp, RF_IMG, img); break; } case GL_RGBA: { Image4uc img; src.TextureToImage(img); IOObj::WriteFileR(fp, RF_IMG, img); break; } default: ZLOGE<<"IOObject<Texture2D>::WriteFileR is not defined for internal format "<<src.GetInternalFormat(); break; } fp.WriteChildEnd(); } static void ReadFileR(RecordFile &fp, const zint32 label, Texture2D& dst) { fp.ReadChildBegin(label); int iformat, fparam, wparam; IOObj::ReadFileR(fp, RF_IFORMAT, iformat); dst.Create(iformat); IOObj::ReadFileR(fp, RF_FPARAM, fparam); IOObj::ReadFileR(fp, RF_WPARAM, wparam); dst.ChangeParameter(fparam, wparam); switch(iformat) { case GL_RGB: { Image3uc img; IOObj::ReadFileR(fp, RF_IMG, img); // ILImage image; // Add this line to avoid crash for unknown reason, it actually does nothing dst.ImageToTexture(img); break; } case GL_RGBA: { Image4uc img; IOObj::ReadFileR(fp, RF_IMG, img); dst.ImageToTexture(img); break; } default: ZLOGE<<"IOObject<Texture2D>::ReadFileR is not defined for internal format "<<dst.GetInternalFormat(); break; } fp.ReadChildEnd(); } }; }; // namespace zzz
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Texture/Texture2DIOObject.hpp
C++
gpl3
3,488
#include "Texture.hpp" namespace zzz{ bool zzz::Texture::Disable(GLenum level) { int lastLevel; CHECK_GL_ERROR() glGetIntegerv(GL_ACTIVE_TEXTURE,&lastLevel); CHECK_GL_ERROR() glActiveTexture(level); CHECK_GL_ERROR() glDisable(GL_TEXTURE_1D); CHECK_GL_ERROR() glDisable(GL_TEXTURE_2D); CHECK_GL_ERROR() glDisable(GL_TEXTURE_3D); CHECK_GL_ERROR() glDisable(GL_TEXTURE_CUBE_MAP); CHECK_GL_ERROR() glActiveTexture(lastLevel); CHECK_GL_ERROR() return true; } void Texture::DisableAll() { Disable(GL_TEXTURE0); Disable(GL_TEXTURE1); Disable(GL_TEXTURE2); Disable(GL_TEXTURE3); Disable(GL_TEXTURE4); Disable(GL_TEXTURE5); Disable(GL_TEXTURE6); Disable(GL_TEXTURE7); // Disable(GL_TEXTURE8); // Disable(GL_TEXTURE9); // Disable(GL_TEXTURE10); // Disable(GL_TEXTURE11); // Disable(GL_TEXTURE12); // Disable(GL_TEXTURE13); // Disable(GL_TEXTURE14); // Disable(GL_TEXTURE15); // Disable(GL_TEXTURE16); // Disable(GL_TEXTURE17); // Disable(GL_TEXTURE18); // Disable(GL_TEXTURE19); // Disable(GL_TEXTURE20); // Disable(GL_TEXTURE21); // Disable(GL_TEXTURE22); // Disable(GL_TEXTURE23); // Disable(GL_TEXTURE24); // Disable(GL_TEXTURE25); // Disable(GL_TEXTURE26); // Disable(GL_TEXTURE27); // Disable(GL_TEXTURE28); // Disable(GL_TEXTURE29); // Disable(GL_TEXTURE30); // Disable(GL_TEXTURE31); CHECK_GL_ERROR() } Texture::Texture(GLenum tex_target, GLenum internalFormat) :tex_(0), tex_target_(tex_target), internal_format_(internalFormat),filter_para_(GL_LINEAR),wrap_para_(GL_CLAMP_TO_EDGE) { } Texture::~Texture() { if (IsValid()) glDeleteTextures(1,&tex_); CHECK_GL_ERROR() } bool Texture::IsValid() const { bool valid=(glIsTexture(tex_)==GL_TRUE); CHECK_GL_ERROR() return valid; } GLuint Texture::GetID() { if (!IsValid()) { glGenTextures(1,&tex_); CHECK_GL_ERROR() ZCHECK_NOT_ZERO(tex_); } return tex_; } int Texture::GetMaxSize() { GLint max_size = 0; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_size); return max_size; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Texture/Texture.cpp
C++
gpl3
2,159
#pragma once #include <zGraphicsConfig.hpp> #include "Texture2D.hpp" #include "TextureCube.hpp" namespace zzz{ #define TEXTURE2D_SPECIFY(classname,iformat) \ class classname : public Texture2D\ {\ public:\ classname():Texture2D(iformat){;}\ classname(const string & filename):Texture2D(filename,iformat){;}\ classname(int width, int height):Texture2D(width,height,iformat){;}\ }; TEXTURE2D_SPECIFY(Texture2D4f,GL_RGBA16F_ARB) TEXTURE2D_SPECIFY(Texture2D3f,GL_RGB16F_ARB) TEXTURE2D_SPECIFY(Texture2D4ub,GL_RGBA) TEXTURE2D_SPECIFY(Texture2D3ub,GL_RGB) #define TEXTURECUBE_SPECIFY(classname,iformat) \ class classname : public TextureCube\ {\ public:\ classname():TextureCube(iformat){;}\ classname(const string & filename):TextureCube(filename,iformat){;}\ classname(int width, int height):TextureCube(width,height,iformat){;}\ classname(const string & f1,const string & f2,const string & f3,const string & f4,const string & f5,const string & f6):TextureCube(f1,f2,f3,f4,f5,f6,iformat){;}\ }; TEXTURECUBE_SPECIFY(TextureCube4f,GL_RGBA16F_ARB) TEXTURECUBE_SPECIFY(TextureCube3f,GL_RGB16F_ARB) TEXTURECUBE_SPECIFY(TextureCube4ub,GL_RGBA) TEXTURECUBE_SPECIFY(TextureCube3ub,GL_RGB) }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Texture/TextureSpecify.hpp
C++
gpl3
1,232
#pragma once #include <zGraphicsConfig.hpp> #include <common.hpp> #include "../../Graphics/Graphics.hpp" #include "../../Graphics/OpenGLTools.hpp" #include <Utility/Uncopyable.hpp> namespace zzz{ class ZGRAPHICS_CLASS Texture : public Uncopyable { public: Texture(GLenum tex_target, GLenum internalFormat); virtual ~Texture(); static bool Disable(GLenum level); static void DisableAll(); virtual bool Bind(GLenum bindto=GL_TEXTURE0)=0; virtual void ChangeInternalFormat(zint32 newiformat)=0; virtual void ChangeSize(zuint32 width,zuint32 height)=0; virtual void ChangeParameter(GLenum filter,GLenum wrap)=0; bool IsValid() const; GLuint GetID(); static int GetMaxSize(); zint32 GetInternalFormat() const {return internal_format_;} zint32 GetFilterParam() const {return filter_para_;} zint32 GetWrapParam() const {return wrap_para_;} GLenum tex_target_; protected: zint32 internal_format_; zint32 filter_para_,wrap_para_; protected: GLuint tex_; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Texture/Texture.hpp
C++
gpl3
1,025
#pragma once #include <zGraphicsConfig.hpp> #include "../../Graphics/Graphics.hpp" namespace zzz{ class ZGRAPHICS_CLASS Light { public: Light(); void Enable(GLenum l=0); void Disable(); void DrawLine(); void Rotate(const GLfloat *rotmat); static void Disable(GLenum l); static void DisableAll(); GLenum mylight_; GLfloat oripos_[4],pos_[4],amb_[4],dif_[4],spe_[4]; bool inited_; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Light/Light.hpp
C++
gpl3
405
#include "Light.hpp" #include <Utility/Tools.hpp> namespace zzz{ Light::Light() { mylight_=0; pos_[0]=0; pos_[1]=0; pos_[2]=0; pos_[3]=0; amb_[0]=0; amb_[1]=0; amb_[2]=0; amb_[3]=0; dif_[0]=0; dif_[1]=0; dif_[2]=0; dif_[3]=0; spe_[0]=0; spe_[1]=0; spe_[2]=0; spe_[3]=0; inited_=false; } void Light::Enable(GLenum l/*=0*/) { if (inited_==false) return; if (l==0) { if (mylight_==0) mylight_=GL_LIGHT0; } else mylight_=l; glEnable(GL_LIGHTING); glEnable(mylight_); glLightfv(mylight_,GL_POSITION,pos_); glLightfv(mylight_,GL_AMBIENT,amb_); glLightfv(mylight_,GL_DIFFUSE,dif_); glLightfv(mylight_,GL_SPECULAR,spe_); } void Light::Disable() { if (inited_==false) return; if (mylight_==0) return; glDisable(mylight_); } void Light::Disable(GLenum l) { glDisable(l); } void Light::DisableAll() { glDisable(GL_LIGHTING); } void Light::DrawLine() { glBegin(GL_LINES); glColor4fv(dif_); glVertex3f(0,0,0); glVertex4fv(pos_); glEnd(); } void Light::Rotate(const GLfloat *rotmat) { pos_[0]=rotmat[0]*oripos_[0]+rotmat[4]*oripos_[1]+rotmat[8]*oripos_[2]+rotmat[12]*oripos_[3]; pos_[1]=rotmat[1]*oripos_[0]+rotmat[5]*oripos_[1]+rotmat[9]*oripos_[2]+rotmat[13]*oripos_[3]; pos_[2]=rotmat[2]*oripos_[0]+rotmat[6]*oripos_[1]+rotmat[10]*oripos_[2]+rotmat[14]*oripos_[3]; pos_[3]=rotmat[3]*oripos_[0]+rotmat[7]*oripos_[1]+rotmat[11]*oripos_[2]+rotmat[15]*oripos_[3]; glLightfv(mylight_,GL_POSITION,pos_); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Light/Light.cpp
C++
gpl3
1,473
#include "SimpleMesh.hpp" #include "../../Graphics/Graphics.hpp" namespace zzz{ SimpleMesh::SimpleMesh() {} void SimpleMesh::Clear() { faces_.clear(); vertices_.clear(); triangles_.clear(); normals_.clear(); texcoords_.clear(); ClrAllFlags(); } void SimpleMesh::DrawTriangles() { if (HasNoFlag(SMESH_TRI)) return; glBegin(GL_TRIANGLES); for (zuint i=0; i<triangles_.size(); i++) { const Triangle &t = triangles_[i]; glVertex3fv(t[0].Data()); glVertex3fv(t[1].Data()); glVertex3fv(t[2].Data()); } glEnd(); } void SimpleMesh::DrawTriangle(zuint i) { if (HasNoFlag(SMESH_TRI)) return; glBegin(GL_TRIANGLES); glVertex3fv(triangles_[i][0].Data()); glVertex3fv(triangles_[i][1].Data()); glVertex3fv(triangles_[i][2].Data()); glEnd(); } void SimpleMesh::DrawFaces() { if (HasNoFlag(SMESH_POS)) return; glBegin(GL_TRIANGLES); for (zuint i=0; i<faces_.size(); i++) { const Vector3i &f = faces_[i]; glVertex3fv(vertices_[f[0]].Data()); glVertex3fv(vertices_[f[1]].Data()); glVertex3fv(vertices_[f[2]].Data()); } glEnd(); } void SimpleMesh::DrawFace(zuint i) { if (HasNoFlag(SMESH_POS)) return; glBegin(GL_TRIANGLES); glVertex3fv(vertices_[faces_[i][0]].Data()); glVertex3fv(vertices_[faces_[i][1]].Data()); glVertex3fv(vertices_[faces_[i][2]].Data()); glEnd(); } void SimpleMesh::DrawPoint(zuint i) { if (HasNoFlag(SMESH_POS)) return; glBegin(GL_POINTS); glVertex3fv(vertices_[i].Data()); glEnd(); } void SimpleMesh::FromTriangles() { vertices_.clear(); faces_.clear(); map<Vector3f, zuint> m; map<Vector3f, zuint>::iterator mi; for (zuint n = 0; n<triangles_.size(); n++) { const Triangle &t = triangles_[n]; Vector3i f; for (zuint i=0; i<3; i++) { mi=m.find(t[i]); if (mi==m.end()) { f[i]=vertices_.size(); vertices_.push_back(t[i]); m[t[i]]=f[i]; } else f[i]=mi->second; } faces_.push_back(f); } SetFlag(SMESH_POS); } void SimpleMesh::ToTriangles() { triangles_.clear(); for (zuint i=0; i<faces_.size(); i++) { const Vector3i &f = faces_[i]; triangles_.push_back(Triangle(vertices_[f[0]],vertices_[f[1]],vertices_[f[2]])); } SetFlag(SMESH_TRI); } void SimpleMesh::SetDataFlags() { if (!vertices_.empty()) SetFlag(SMESH_POS); if (!normals_.empty()) SetFlag(SMESH_NOR); if (!texcoords_.empty()) SetFlag(SMESH_TEX); if (!triangles_.empty()) SetFlag(SMESH_TRI); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/SimpleMesh.cpp
C++
gpl3
2,648
#include "Mesh.hpp" //#include "ObjMesh.hpp" namespace zzz{ }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/Mesh.cpp
C++
gpl3
72
#pragma once #include <zGraphicsConfig.hpp> #include <Math/Vector3.hpp> #include <Utility/HasFlag.hpp> #include <Utility/STLVector.hpp> //hold only vertex //2 ways, face indexes vertex //or redundant triangle //can convert from one to another namespace zzz{ const int SMESH_POS =0x00000001; const int SMESH_NOR =0x00000002; const int SMESH_TEX =0x00000004; const int SMESH_TRI =0x00000008; class ZGRAPHICS_CLASS SimpleMesh : public HasFlags { public: SimpleMesh(); void SetDataFlags(); void Clear(); typedef Vector<3,Vector3f> Triangle; STLVector<Triangle> triangles_; STLVector<Vector3f> vertices_; STLVector<Vector3i> faces_; void DrawTriangles(); void DrawTriangle(zuint i); void DrawFaces(); void DrawFace(zuint i); void DrawPoint(zuint i); void FromTriangles(); void ToTriangles(); STLVector<Vector3f> normals_; STLVector<Vector3f> texcoords_; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/SimpleMesh.hpp
C++
gpl3
957
#include "Material.hpp" #include "../../Graphics/Graphics.hpp" #include <Utility/Tools.hpp> #include <Resource/Texture/Texture2DIOObject.hpp> namespace zzz{ Material::Material() :diffuse_(0.8f,0.8f,0.8f,1.0f), ambient_(0.7f,0.7f,0.7f,1.0f), specular_(1.0f,1.0f,1.0f,1.0f), emission_(0.0f,0.0f,0.0f,1.0f), shininess_(100.0f) {} Material::~Material() {} void Material::ApplyMaterial() { if (HasFlag(MAT_AMB)) glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,ambient_.Data()); if (HasFlag(MAT_DIF)) glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,diffuse_.Data()); if (HasFlag(MAT_SPE)) { glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,specular_.Data()); glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,shininess_); } if (HasFlag(MAT_EMI)) glMaterialfv(GL_FRONT_AND_BACK,GL_EMISSION,emission_.Data()); } void Material::BindDiffuseTexture(GLenum bindto /*= GL_TEXTURE0*/) { if (HasFlag(MAT_DIFTEX)) diffuseTex_.Bind(bindto); } void Material::UnbindDiffuseTexture() { if (HasFlag(MAT_DIFTEX)) diffuseTex_.Unbind(); } void Material::BindAmbientTexture(GLenum bindto /*= GL_TEXTURE0*/) { if (HasFlag(MAT_AMBTEX)) ambientTex_.Bind(bindto); } void Material::UnbindAmbientTexture() { if (HasFlag(MAT_AMBTEX)) ambientTex_.Unbind(); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/Material.cpp
C++
gpl3
1,332