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#pragma once #include <zGraphicsConfig.hpp> #include <Utility\HasFlag.hpp> #include <Math\Vector3.hpp> #include "Mesh.hpp" namespace zzz { class ZGRAPHICS_CLASS HalfEdgeMesh { public: struct HalfEdge; struct Vertex; struct Face; ////////////////////////////////////////////////////////////////////////// struct HalfEdge : public HasFlags { HalfEdge *twin_, *prev_, *next_; Vertex *start_; Face *left_face_; bool boundary_; bool valid_; HalfEdge(bool boundary) :boundary_(boundary), twin_(NULL), prev_(NULL), next_(NULL), start_(NULL), left_face_(NULL), valid_(true) { } Vertex *end_vertex() { return next_->start_; } }; ////////////////////////////////////////////////////////////////////////// struct Vertex : public HasFlags { Vector3f pos_; HalfEdge *half_edge_; zuint index_; // index of original position bool valid_; vector<HalfEdge*> adj_edges_; Vertex(const Vector3f &pos, zuint idx) :pos_(pos), half_edge_(NULL), valid_(true), index_(idx) { } }; ////////////////////////////////////////////////////////////////////////// struct Face { HalfEdge *half_edge_; bool valid_; zuint index_; // index from original mesh group Face(zuint idx) :half_edge_(NULL), valid_(true), index_(idx) { } }; public: vector<HalfEdge*> half_edges_; vector<HalfEdge*> boundary_half_edges_; vector<Vertex*> vertices_; vector<Face*> faces_; ~HalfEdgeMesh(); void Clear(); void LoadTriMeshGroup(const TriMesh &mesh, zuint group); private: inline void ConnectEdges(HalfEdge *he1, HalfEdge *he2); inline void SetTwins(HalfEdge *he1, HalfEdge *he2); inline void ConnectFaceEdge(Face *f, HalfEdge *e); }; }; // namespace zzz
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/HalfEdgeMesh.hpp
C++
gpl3
1,829
#pragma once #include <zGraphicsConfig.hpp> #include <Math/Array.hpp> #include <Utility/Tools.hpp> #include <Utility/STLVector.hpp> #include <Utility/HasFlag.hpp> #include <Utility/StaticTools.hpp> #include "../../Graphics/GeometryHelper.hpp" #include "../ResourceManager.hpp" #include "../Texture/Texture2D.hpp" #include "../../Context/Context.hpp" #include "../../VBO/VBO.hpp" #include "../../VBO/ElementVBO.hpp" #include "../../Graphics/AABB.hpp" #include "../../Graphics/Rotation.hpp" #include "../../Graphics/Translation.hpp" #include "../../Graphics/Transformation.hpp" namespace zzz{ const int MESH_POS =0x00000001; const int MESH_NOR =0x00000002; const int MESH_TEX =0x00000004; const int MESH_COLOR =0x00000008; const int MESH_ALL=MESH_POS|MESH_NOR|MESH_TEX|MESH_COLOR; const int MESH_POSNOR =0x00000100; const int MESH_POSTAN =0x00000200; const int MESH_POSBINO =0x00000400; const int MESH_POSRATIO =0x00000800; const int MESH_POSALL=MESH_POSNOR|MESH_POSTAN|MESH_POSBINO|MESH_POSRATIO; const int MESH_VBOPOS =0x00010000; const int MESH_VBONOR =0x00020000; const int MESH_VBOTEX =0x00040000; const int MESH_VBOCOLOR =0x00080000; const int MESH_VBOALL=MESH_VBOPOS|MESH_VBONOR|MESH_VBOTEX|MESH_VBOCOLOR; const int MESH_EVBOPOS =0x01000000; const int MESH_EVBONOR =0x02000000; const int MESH_EVBOTEX =0x04000000; const int MESH_EVBOCOLOR =0x08000000; const int MESH_EVBOALL=MESH_EVBOPOS|MESH_EVBONOR|MESH_EVBOTEX|MESH_EVBOCOLOR; //PN: Position Number: number of position in one face //since VBO handles only float, to make it simpler, we think position type is always float //since inside GPU, texture coordinate is always 3, we make it always Vector3f template<zuint PN> class ZGRAPHICS_CLASS Mesh : public HasFlags { public: zzz::StaticAssert< PN>=3 > AT_LEAST_3_POINT_FACE; struct MeshGroup : public HasFlags { string name_; string matname_; //original data STLVector<Vector<PN,zint32> > facep_,facen_,facet_,facec_; //normal VBO VBO VBOPos_, VBONor_, VBOTex_, VBOColor_; //element data STLVector<Vector<PN,zuint32> > eindex_; ElementVBO VBOeIndex_; }; //original data STLVector<Vector3f32> pos_,nor_,tex_,color_; STLVector<MeshGroup*> groups_; //per vertex generalized data STLVector<Vector3f32> posnor_,postan_,posbino_; STLVector<zfloat32> posratio_; zfloat32 allarea_; //in element, data are shared, only index is group wise STLVector<Vector3f32> epos_,enor_,etex_,ecolor_; VBO VBOePos_,VBOeNor_,VBOeTex_,VBOeColor_; Vector3f32 MeshOffset_; AABB3f32 AABB_; // bool loaded_,vbodone_,eledone_; Mesh():allarea_(0){} virtual ~Mesh(){Clear();} void SetDataFlags() { ClrFlag(MESH_ALL); if (!pos_.empty()) SetFlag(MESH_POS); if (!nor_.empty()) SetFlag(MESH_NOR); if (!tex_.empty()) SetFlag(MESH_TEX); if (!color_.empty()) SetFlag(MESH_COLOR); for (zuint i=0; i<groups_.size(); i++) { MeshGroup *g=groups_[i]; g->ClrFlag(MESH_ALL); if (!g->facep_.empty()) g->SetFlag(MESH_POS); if (!g->facen_.empty()) g->SetFlag(MESH_NOR); if (!g->facet_.empty()) g->SetFlag(MESH_TEX); if (!g->facec_.empty()) g->SetFlag(MESH_COLOR); } } bool Clear() { nor_.clear(); pos_.clear(); tex_.clear(); for (zuint i=0; i<groups_.size(); i++) delete groups_[i]; groups_.clear(); posnor_.clear(); postan_.clear(); posbino_.clear(); posratio_.clear(); AABB_.Reset(); ClrAllFlags(); return true; } bool Apply(const Translation<float> &offset) { if (HasNoFlag(MESH_POS)) return false; int len=pos_.size(); for (int i=0; i<len; i++) pos_[i]=offset.Apply(pos_[i]); AABB_.SetOffset(offset); for (zuint i=0; i<groups_.size(); i++) groups_[i]->ClrFlag(MESH_VBOALL); ClrFlag(MESH_EVBOALL); return true; } bool Apply(const Rotation<float> &t) { if (HasNoFlag(MESH_POS)) return false; int len=pos_.size(); for (int i=0; i<len; i++) pos_[i]=t.Apply(pos_[i]); len=nor_.size(); for (int i=0; i<len; i++) { nor_[i]=t.Apply(nor_[i]); if (nor_[i].SafeNormalize()==0) ZLOG(ZVERBOSE)<<"Found a 0-length normal\n"; } AABB_.Reset(); AABB_+=pos_; for (zuint i=0; i<groups_.size(); i++) groups_[i]->ClrFlag(MESH_VBOALL); ClrFlag(MESH_EVBOALL); return true; } bool Apply(const Transformation<float> &t) { if (HasNoFlag(MESH_POS)) return false; int len=pos_.size(); for (int i=0; i<len; i++) pos_[i]=t.Apply(pos_[i]); len=nor_.size(); for (int i=0; i<len; i++) { nor_[i]=t.Apply(nor_[i]); nor_[i].Normalize(); } AABB_.Reset(); AABB_+=pos_; for (zuint i=0; i<groups_.size(); i++) groups_[i]->ClrFlag(MESH_VBOALL); ClrFlag(MESH_EVBOALL); return true; } bool Scale(float coef) { if (HasNoFlag(MESH_POS)) return false; for (zuint i=0; i<pos_.size(); i++) pos_[i]*=coef; AABB_.Min()*=coef; AABB_.Max()*=coef; for (zuint i=0; i<groups_.size(); i++) groups_[i]->ClrFlag(MESH_VBOALL); ClrFlag(MESH_EVBOALL); return true; } bool Scale(const Vector3f &coef) { if (HasNoFlag(MESH_POS)) return false; for (zuint i=0; i<pos_.size(); i++) pos_[i]*=coef; AABB_.Min()*=coef; AABB_.Max()*=coef; for (zuint i=0; i<groups_.size(); i++) groups_[i]->ClrFlag(MESH_VBOALL); ClrFlag(MESH_EVBOALL); return true; } bool ChangeCoordinate(const string &from, const string &to) { if (HasNoFlag(MESH_POS)) return false; if (from==to) { return true; } else if ((from=="xy" && to=="yx") || (from=="yz" && to=="xy")) { //swap xy and inverse z for (zuint i=0; i<pos_.size(); i++) { Swap(pos_[i].x(),pos_[i].y()); pos_[i].z()=-pos_[i].z(); } for (zuint i=0; i<nor_.size(); i++) { Swap(nor_[i].x(),nor_[i].y()); nor_[i].z()=-nor_[i].z(); } } else if ((from=="xy" && to=="x-y") || (from=="x-y" && to=="xy")) { //inverse x and y for (zuint i=0; i<pos_.size(); i++) { pos_[i].y()=-pos_[i].y(); pos_[i].z()=-pos_[i].z(); } for (zuint i=0; i<nor_.size(); i++) { nor_[i].y()=-nor_[i].z(); nor_[i].z()=-nor_[i].z(); } } else if ((from=="xz" && to=="x-y") || (from=="x-y" && to=="xz") ||\ (from=="xz" && to=="xy") || (from=="xy" && to=="xz")) { //inverse z and swap yz for (zuint i=0; i<pos_.size(); i++) { pos_[i].z()=-pos_[i].z(); Swap(pos_[i].y(),pos_[i].z()); } for (zuint i=0; i<nor_.size(); i++) { nor_[i].z()=-nor_[i].z(); Swap(nor_[i].y(),nor_[i].z()); } } //reset aabb AABB_.Reset(); AABB_+=pos_; for (zuint i=0; i<groups_.size(); i++) groups_[i]->ClrFlag(MESH_VBOALL); ClrFlag(MESH_EVBOALL); return true; } bool MakeCenter() { return Apply(Translation<float>(-AABB_.Center())); } bool Normalize() { return Scale(1.0/AABB_.Diff().Max()); } bool CalPosNormal(const bool area_weighted=false) { //calculate normal if (HasNoFlag(MESH_POS)) return false; //calculate posnor_ const zuint posn=pos_.size(); posnor_.assign(posn,Vector3f(0)); SetFlag(MESH_POSNOR); posratio_.assign(posn,0); allarea_=0; SetFlag(MESH_POSRATIO); for (zuint idx=0;idx<groups_.size();idx++) { MeshGroup *g=groups_[idx]; zuint facelen=g->facep_.size(); STLVector<Vector<PN,int> > &facep=g->facep_, &facet=g->facet_; for (zuint i=0; i<facelen; i++) { //calculate area float thisarea; switch(PN) { case 3: thisarea=GeometryHelper::TriangleArea(pos_[facep[i][0]], pos_[facep[i][1]], pos_[facep[i][2]]); break; default: { STLVector<Vector3f> points; for (zuint j=0; j<PN; j++) points.push_back(pos_[facep[i][j]]); STLVector<Vector2f> points2; GeometryHelper::ProjectTo2D<3,float>(points,points2); thisarea=GeometryHelper::PolygonArea(points2); } } allarea_+=thisarea; posratio_[facep[i][0]]+=thisarea; posratio_[facep[i][1]]+=thisarea; posratio_[facep[i][2]]+=thisarea; //calculate face normal Vector3f v1=pos_[facep[i][1]]-pos_[facep[i][0]]; Vector3f v2=pos_[facep[i][2]]-pos_[facep[i][0]]; Vector3f facenormal=v1.Cross(v2); for (int j=0; j<3; j++) posnor_[facep[i][j]]+=area_weighted?facenormal*thisarea:facenormal; } } for (unsigned int i=0; i<posn; i++) { posnor_[i].SafeNormalize(); posratio_[i]/=(allarea_*3.0); } //copy posnor to normal if normal does no exist if (HasNoFlag(MESH_NOR)) { nor_=posnor_; SetFlag(MESH_NOR); for (zuint idx=0;idx<groups_.size();idx++) { groups_[idx]->facen_=groups_[idx]->facep_; groups_[idx]->SetFlag(MESH_NOR); } } if (HasNoFlag(MESH_TEX)) return true; //calculate postan_ posbino_ from UV postan_.assign(posn,Vector3f(0)); posbino_.assign(posn,Vector3f(0)); SetFlag(MESH_POSTAN); SetFlag(MESH_POSBINO); for (zuint idx=0;idx<groups_.size();idx++) { MeshGroup *g=groups_[idx]; if (g->HasNoFlag(MESH_TEX)) continue; zuint facelen=g->facep_.size(); STLVector<Vector<PN,int> > &facep=g->facep_, &facet=g->facet_; for (zuint i=0; i<facelen; i++) { //calculate face normal Vector3f v1=pos_[facep[i][1]]-pos_[facep[i][0]]; Vector3f v2=pos_[facep[i][2]]-pos_[facep[i][0]]; //use tex coord to calculate face tangent and binormal Vector3f t1=tex_[facet[i][1]]-tex_[facet[i][0]]; Vector3f t2=tex_[facet[i][1]]-tex_[facet[i][0]]; Vector3f tan; tan[0]=v1[0]*t2[1]-v2[0]*t1[1]; tan[1]=v1[1]*t2[1]-v2[1]*t1[1]; tan[2]=v1[2]*t2[1]-v2[2]*t1[1]; if (t1[0]*t2[1]-t2[0]*t1[1]<0.0f) tan=-tan; Vector3f bino; bino[0]=v1[0]*t2[0]-v2[0]*t1[0]; bino[1]=v1[1]*t2[0]-v2[1]*t1[0]; bino[2]=v1[2]*t2[0]-v2[2]*t1[0]; if (t2[0]*t1[1]-t2[1]*t1[0]<0.0f) bino=-bino; for (int j=0; j<3; j++) { postan_[facep[i][j]]+=tan; posbino_[facep[i][j]]+=bino; } } g->SetFlag(MESH_POSTAN | MESH_POSBINO); } for (unsigned int i=0; i<posn; i++) { postan_[i].SafeNormalize(); posbino_[i].SafeNormalize(); } return true; } //simple draw and vbo draw bool Draw(int bt=MESH_ALL) const { if (HasNoFlag(MESH_POS)) return false; for (zuint i=0; i<groups_.size(); i++) { if (!Draw(i,bt)) return false; } return true; } bool Draw(int idx, int bt) const { if (HasNoFlag(MESH_POS)) return false; MeshGroup *g=groups_[idx]; bool donor=CheckBit(bt,MESH_NOR) && g->HasFlag(MESH_NOR); bool dotex=CheckBit(bt,MESH_TEX) && g->HasFlag(MESH_TEX); bool docolor=CheckBit(bt,MESH_COLOR) && g->HasFlag(MESH_COLOR); STLVector<Vector<PN,int> > &facep=g->facep_, &facen=g->facen_, &facet=g->facet_, &facec=g->facec_; switch(PN) { case 0: case 1: case 2: return false; case 3: glBegin(GL_TRIANGLES); break; case 4: glBegin(GL_QUADS); break; default: glBegin(GL_POLYGON); break; } for (zuint i=0; i<facep.size(); i++) { for (int j=0; j<PN; j++) { if (donor) glNormal3fv(nor_[facen[i][j]].Data()); if (dotex) glTexCoord3fv(tex_[facet[i][j]].Data()); if (docolor) glColor3fv(color_[facec[i][j]].Data()); glVertex3fv(pos_[facep[i][j]].Data()); } } glEnd(); return true; } bool Draw(const string &name, int bt) const { if (HasNoFlag(MESH_POS)) return false; for (zuint i=0; i<groups_.size(); i++) if (groups_[i]->name_==name) return Draw(i,bt); return false; } bool CreateVBO(int bt=MESH_ALL) { if (HasNoFlag(MESH_POS)) return false; if (HasNoFlag(MESH_NOR)) ClrFlag(MESH_NOR); if (HasNoFlag(MESH_TEX)) ClrFlag(MESH_TEX); if (HasNoFlag(MESH_COLOR)) ClrFlag(MESH_COLOR); for (zuint i=0; i<groups_.size(); i++) if (!CreateVBO(i,bt)) return false; return true; } bool DrawVBO(int bt=MESH_ALL) { for (zuint i=0; i<groups_.size(); i++) if (!DrawVBO(i,bt)) return false; return true; } bool DrawVBO(int idx, int bt) { MeshGroup *g=groups_[idx]; if (g->HasNoFlag(MESH_VBOPOS)) { if (!CreateVBO(idx, bt)) return false; } // if (g->HasNoFlag(MESH_VBONOR)) g->ClrFlag(MESH_NOR); // if (g->HasNoFlag(MESH_VBOTEX)) g->ClrFlag(MESH_TEX); // if (g->HasNoFlag(MESH_VBOCOLOR)) g->ClrFlag(MESH_COLOR); if (BindVBO(idx, bt)==false) return false; switch(PN) { case 0: case 1: case 2: default: return false; case 3: glDrawArrays(GL_TRIANGLES,0,(int)groups_[idx]->facep_.size()*3); break; case 4: glDrawArrays(GL_QUADS,0,(int)groups_[idx]->facep_.size()*4); break; } UnbindVBO(idx); return true; } bool DrawVBO(const string &name, int bt) { for (zuint i=0; i<groups_.size(); i++) if (groups_[i]->name_==name) return DrawVBO(i,bt); ZLOG(ZERROR)<<"Cannot find group: "<<name<<endl; return false; } bool CreateElement(int bt=MESH_ALL) { if (HasNoFlag(MESH_POS)) return false; ClrFlag(MESH_EVBOALL); epos_.clear(); enor_.clear(); etex_.clear(); ecolor_.clear(); bool donor=CheckBit(bt,MESH_NOR) && HasFlag(MESH_NOR); bool dotex=CheckBit(bt,MESH_TEX) && HasFlag(MESH_TEX); bool docolor=CheckBit(bt,MESH_COLOR) && HasFlag(MESH_COLOR); typedef Vector<4,zuint> elementpoint; map<elementpoint,zuint> elementpointmap; for (zuint idx=0;idx<groups_.size();idx++) { MeshGroup *g=groups_[idx]; bool thisdonor=donor && g->HasFlag(MESH_NOR); bool thisdotex=dotex && g->HasFlag(MESH_TEX); bool thisdocolor=docolor && g->HasFlag(MESH_COLOR); STLVector<Vector<PN,int> > &facep=g->facep_, &facen=g->facen_, &facet=g->facet_, &facec=g->facec_; g->eindex_.clear(); int facesize=facep.size(); for (int i=0; i<facesize; i++) { Vector<PN,zuint> index; for (int j=0; j<PN; j++) { elementpoint p(0); p[0]=facep[i][j]; if (thisdonor) p[1]=facen[i][j]; if (thisdotex) p[2]=facet[i][j]; if (thisdocolor) p[3]=facec[i][j]; map<elementpoint,zuint>::const_iterator mi=elementpointmap.find(p); if (mi==elementpointmap.end()) { epos_.push_back(pos_[facep[i][j]]); if (thisdonor) enor_.push_back(nor_[facen[i][j]]); else if (donor) enor_.push_back(Vector3f(0)); if (thisdotex) etex_.push_back(tex_[facet[i][j]]); else if (dotex) etex_.push_back(Vector3f(0)); if (thisdocolor) ecolor_.push_back(color_[facec[i][j]]); else if (docolor) ecolor_.push_back(Vector3f(0)); index[j]=epos_.size()-1; elementpointmap[p]=index[j]; } else { index[j]=mi->second; } } g->eindex_.push_back(index); } if (GLExists()) g->VBOeIndex_.Create(g->eindex_[0].Data(),(int)g->eindex_.size(),VBODescript::Element3ui); } //Create Element VBO ClrFlag(MESH_EVBOALL); if (GLExists()) { SetFlag(MESH_EVBOPOS); VBOePos_.Create(epos_[0].Data(),(int)epos_.size(),VBODescript::Vertex3f); if (donor) { SetFlag(MESH_EVBONOR); VBOeNor_.Create(enor_[0].Data(),(int)enor_.size(),VBODescript::Normalf); } if (dotex) { SetFlag(MESH_EVBOTEX); VBOeTex_.Create(etex_[0].Data(),(int)etex_.size(),VBODescript::TexCoord3f); } if (docolor) { SetFlag(MESH_EVBOCOLOR); VBOeColor_.Create(ecolor_[0].Data(),(int)ecolor_.size(),VBODescript::Color3f); } } return true; } bool DrawElement(int bt=MESH_ALL) { if (HasNoFlag(MESH_EVBOPOS)) { if (!CreateElement(bt)) return false; } for (zuint i=0; i<groups_.size(); i++) if (!DrawElement(i,bt)) return false; return true; } bool DrawElement(int idx, int bt) { if (HasNoFlag(MESH_EVBOPOS)) return false; if (HasNoFlag(MESH_EVBONOR)) ClrFlag(MESH_NOR); if (HasNoFlag(MESH_EVBOTEX)) ClrFlag(MESH_TEX); if (HasNoFlag(MESH_EVBOCOLOR)) ClrFlag(MESH_COLOR); if (BindElement(idx,bt)==false) return false; switch(PN) { case 0: case 1: case 2: default: return false; case 3: glDrawElements(GL_TRIANGLES,(int)groups_[idx]->eindex_.size()*3,GL_UNSIGNED_INT,0); break; case 4: glDrawElements(GL_QUADS,(int)groups_[idx]->eindex_.size()*4,GL_UNSIGNED_INT,0); break; } UnbindElement(idx); return true; } bool DrawElement(const string &name, int bt) { if (HasNoFlag(MESH_EVBOPOS)) return false; for (zuint i=0; i<groups_.size(); i++) if (groups_[i]->name_==name) return DrawElement(i,bt); return false; } private: //normal VBO manipulation bool CreateVBO(int idx, int bt) { MeshGroup *g=groups_[idx]; bool donor=CheckBit(bt,MESH_NOR) && g->HasFlag(MESH_NOR); bool dotex=CheckBit(bt,MESH_TEX) && g->HasFlag(MESH_TEX); bool docolor=CheckBit(bt,MESH_COLOR) && g->HasFlag(MESH_COLOR); STLVector<Vector<PN,int> > &facep=g->facep_, &facen=g->facen_, &facet=g->facet_, &facec=g->facec_; int nVert=(int)facep.size()*PN; Vector3f *buffer=new Vector3f[nVert]; { int size=facep.size(), cur=0; for (int j=0; j<size; j++) for (int k=0; k<PN; k++) buffer[cur++]=pos_[facep[j][k]]; g->VBOPos_.Create(buffer,nVert,VBODescript::Vertex3f); g->SetFlag(MESH_VBOPOS); } if (donor) { int size=facen.size(), cur=0; for (int j=0; j<size; j++) for (int k=0; k<PN; k++) buffer[cur++]=nor_[facen[j][k]]; g->VBONor_.Create(buffer,nVert,VBODescript::Normalf); g->SetFlag(MESH_VBONOR); } if (dotex) { int size=facet.size(), cur=0; for (int j=0; j<size; j++) for (int k=0; k<PN; k++) buffer[cur++]=tex_[facet[j][k]]; g->VBOTex_.Create(buffer,nVert,VBODescript::TexCoord3f); g->SetFlag(MESH_VBOTEX); } if (docolor) { int size=facep.size(), cur=0; for (int j=0; j<size; j++) for (int k=0; k<PN; k++) buffer[cur++]=color_[facec[j][k]]; g->VBOColor_.Create(buffer,nVert,VBODescript::Color3f); g->SetFlag(MESH_VBOCOLOR); } delete[] buffer; return true; } bool BindVBO(int idx, int bt) { // It's not MESH_VBOPOS, since BT always accept MESH_POS if (CheckBit(bt, MESH_POS)) groups_[idx]->VBOPos_.Bind(); if (CheckBit(bt, MESH_NOR)) groups_[idx]->VBONor_.Bind(); if (CheckBit(bt, MESH_TEX)) groups_[idx]->VBOTex_.Bind(); if (CheckBit(bt, MESH_COLOR)) groups_[idx]->VBOColor_.Bind(); return true; } bool UnbindVBO(int idx) { groups_[idx]->VBOPos_.Unbind(); groups_[idx]->VBONor_.Unbind(); groups_[idx]->VBOTex_.Unbind(); groups_[idx]->VBOColor_.Unbind(); return true; } //element manipulation bool BindElement(int idx, int bt) { // It's not MESH_VBOPOS, since BT always accept MESH_POS if (CheckBit(bt, MESH_POS)) VBOePos_.Bind(); if (CheckBit(bt, MESH_NOR)) VBOeNor_.Bind(); if (CheckBit(bt, MESH_TEX)) VBOeTex_.Bind(); if (CheckBit(bt, MESH_COLOR)) VBOeColor_.Bind(); groups_[idx]->VBOeIndex_.Bind(); return true; } bool UnbindElement(int idx) { VBOePos_.Unbind(); VBOeNor_.Unbind(); VBOeTex_.Unbind(); VBOeColor_.Unbind(); groups_[idx]->VBOeIndex_.Unbind(); return true; } }; typedef Mesh<3> TriMesh; typedef Mesh<4> QuadMesh; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/Mesh.hpp
C++
gpl3
20,463
#pragma once #include <zGraphicsConfig.hpp> #include "../SimpleMesh.hpp" #include "../Mesh.hpp" namespace zzz{ class ZGRAPHICS_CLASS WrlIO { public: static bool Load(const string &filename, TriMesh &mesh,bool load_mat=true); static bool Save(const string &filename, TriMesh &mesh,bool save_mat=true); static bool Load(const string &filename, SimpleMesh &mesh,bool load_mat=true); static bool Save(const string &filename, SimpleMesh &mesh,bool save_mat=true); }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/MeshIO/WrlIO.hpp
C++
gpl3
489
#include "WrlIO.hpp" #include <common.hpp> #include "../Material.hpp" #include <Utility/StringPrintf.hpp> #include <Utility/FileTools.hpp> #include <Utility/BraceFile.hpp> #undef RGB namespace zzz{ bool WrlIO::Load(const string &filename, TriMesh &mesh,bool load_mat) { BraceFile bf; if (!bf.LoadFile(filename)) return false; mesh.Clear(); // Actually I don't know what it should be according specification. // However this code can deal with some case // The second case is for the file generated by Peng Zhao BraceNode objNode=bf.GetFirstNode("Transform"); if (!objNode.IsValid()) objNode=bf.GetFirstNode("Group"); BraceNode childrenNode=objNode.GetFirstNode("children"); for (zuint g=0; g<childrenNode.NodeNumber(); g++) { BraceNode shapeNode=childrenNode.GetNode(g); mesh.groups_.push_back(new TriMesh::MeshGroup()); TriMesh::MeshGroup *group=mesh.groups_.back(); BraceNode appearanceNode=shapeNode.GetFirstNodeInclude("appearance"); // material exist if (appearanceNode.IsValid()) { // create material Material *mat=new Material; string matName=GetBase(GetFilename(filename))+"_Material"; matName<<g; group->matname_=matName; ZRM->Add(mat,matName); BraceNode materialNode=appearanceNode.GetFirstNodeInclude("material"); if (materialNode.IsValid()) { for (zuint i=0; i<materialNode.NodeNumber(); i++) { istringstream iss(materialNode.GetNode(i).GetText()); string colorname; iss>>colorname; if (colorname=="diffuseColor") { iss>>mat->diffuse_.RGB(); mat->SetFlag(MAT_DIF); } else if (colorname=="emissiveColor") { iss>>mat->emission_.RGB(); mat->SetFlag(MAT_EMI); } else if (colorname=="specularColor") { iss>>mat->specular_.RGB(); mat->SetFlag(MAT_SPE); } else if (colorname=="shininess") { iss>>mat->shininess_; } } } BraceNode textureNode=appearanceNode.GetFirstNodeInclude("texture"); if (load_mat && textureNode.IsValid()) { istringstream iss(textureNode.GetFirstNodeInclude("url").GetText()); string storefilename; iss>>storefilename>>storefilename; if (storefilename[0]=='\"') storefilename.assign(storefilename.begin()+1,storefilename.end()-1); storefilename=PathFile(GetPath(filename),storefilename); if (GLExists()) { mat->ambientTex_.FileToTexture<Vector3uc>(storefilename.c_str()); mat->SetFlag(MAT_AMBTEX); } else { mat->ambientTexName_=storefilename; } } } //position and texture coordinate BraceNode geometryNode=shapeNode.GetFirstNodeInclude("geometry"); Vector3f v; Vector3i vi; string data; BraceNode coordPointNode=geometryNode.GetFirstNodeInclude("coord").GetFirstNode("point"); int coordBase=mesh.pos_.size(); coordPointNode.GetChildrenText(data); { istringstream iss(data); while(true) { iss>>v; if (iss.fail()) break; mesh.pos_.push_back(v); } } BraceNode coordIndexNode=geometryNode.GetFirstNode("coordIndex"); coordIndexNode.GetChildrenText(data); { istringstream iss(data); while(true) { //support triangle only iss>>vi; if (iss.fail()) break; vi+=coordBase; group->facep_.push_back(vi); iss>>vi[0]; //eat -1 } } BraceNode texPointNode=geometryNode.GetFirstNodeInclude("texCoord").GetFirstNode("point"); if (!texPointNode.IsValid()) continue; int texCoordBase=mesh.tex_.size(); texPointNode.GetChildrenText(data); { istringstream iss(data); v[2]=0; while(true) { iss>>v[0]>>v[1]; if (iss.fail()) break; mesh.tex_.push_back(v); } } BraceNode texCoordIndexNode=geometryNode.GetFirstNode("texCoordIndex"); if (!texCoordIndexNode.IsValid()) continue; coordIndexNode.GetChildrenText(data); { istringstream iss(data); while(true) { //support triangle only iss>>vi; if (iss.fail()) break; vi+=texCoordBase; group->facet_.push_back(vi); iss>>vi[0]; //eat -1 } } } return true; } bool WrlIO::Save(const string &filename, TriMesh &mesh, bool save_mat) { BraceFile bf; bf.AppendNode("#VRML V2.0 utf8"); BraceNode objNode=bf.AppendNode("DEF object0 Transform",'{','}'); BraceNode childrenNode=objNode.AppendNode("children",'[',']'); for (zuint g=0; g<mesh.groups_.size(); g++) { BraceNode shapeNode=childrenNode.AppendNode("Shape",'{','}'); if (save_mat && !mesh.groups_[g]->matname_.empty()) { Material *mat=ZRM->Get<Material*>(mesh.groups_[g]->matname_); BraceNode appearanceNode=shapeNode.AppendNode("appearance Appearance", '{', '}'); if (mat->HasFlag(MAT_DIF) || mat->HasFlag(MAT_SPE) || mat->HasFlag(MAT_EMI)) { BraceNode materialNode=appearanceNode.AppendNode("material Material", '{', '}'); if (mat->HasFlag(MAT_DIF)) materialNode.AppendNode(string("diffuseColor ")<<mat->diffuse_.RGB()); if (mat->HasFlag(MAT_EMI)) materialNode.AppendNode(string("emissiveColor ")<<mat->emission_.RGB()); if (mat->HasFlag(MAT_SPE)) { materialNode.AppendNode(string("specularColor ")<<mat->specular_.RGB()); materialNode.AppendNode(string("shininess ")<<mat->shininess_); } } // VRML only support diffuse texture if (mat->HasFlag(MAT_DIFTEX)) { string storefilename=GetBase(filename); storefilename<<'_'<<mesh.groups_[g]->matname_<<"_dif.png"; BraceNode textureNode=appearanceNode.AppendNode("texture ImageTexture", '{', '}'); textureNode.AppendNode(StringPrintf("url \"%s\"",storefilename.c_str())); appearanceNode.AppendNode("textureTransform TextureTransform", '{', '}')<<"translation 0 0"<<"scale 1 1"; storefilename=PathFile(GetPath(filename),storefilename); Image4uc img; mat->diffuseTex_.TextureToImage(img); ZLOG(ZDEBUG)<<"Saved texture: "<<storefilename<<" size: "<<img.Cols()<<'x'<<img.Rows()<<endl; img.SaveFile(storefilename.c_str()); } else if (!mat->diffuseTexName_.empty()) { BraceNode textureNode=appearanceNode.AppendNode("texture ImageTexture", '{', '}'); textureNode.AppendNode(string("url \"")+mat->diffuseTexName_+"\""); appearanceNode.AppendNode("textureTransform TextureTransform", '{', '}')<<"translation 0 0"<<"scale 1 1"; } } //position and texture coordinate vector<Vector3f*> pos; vector<Vector3f*> tex; vector<Vector3ui> posi; vector<Vector3ui> texi; map<zuint,zuint> old_new; for (zuint i=0; i<mesh.groups_[g]->facep_.size(); i++) { Vector3ui pi; for (zuint j=0; j<3; j++) { zuint old=mesh.groups_[g]->facep_[i][j]; map<zuint,zuint>::iterator mi=old_new.find(old); // new if (mi==old_new.end()) { pi[j]=pos.size(); old_new[old]=pos.size(); pos.push_back(&(mesh.pos_[old])); } else pi[j]=mi->second; } posi.push_back(pi); } old_new.clear(); for (zuint i=0; i<mesh.groups_[g]->facet_.size(); i++) { Vector3ui ti; for (zuint j=0; j<3; j++) { zuint old=mesh.groups_[g]->facet_[i][j]; map<zuint,zuint>::iterator mi=old_new.find(old); // new if (mi==old_new.end()) { ti[j]=tex.size(); old_new[old]=tex.size(); tex.push_back(&(mesh.tex_[old])); } else ti[j]=mi->second; } texi.push_back(ti); } BraceNode geometryNode=shapeNode.AppendNode("geometry IndexedFaceSet", '{', '}'); BraceNode coordPointNode=geometryNode.AppendNode("coord Coordinate", '{', '}').AppendNode("point", '[', ']'); for (zuint i=0; i<pos.size(); i++) { string line; line<<*(pos[i]); coordPointNode.AppendNode(line.c_str()); } BraceNode texPoint=geometryNode.AppendNode("texCoord TextureCoordinate",'{','}').AppendNode("point",'[',']'); for (zuint i=0; i<tex.size(); i++) { string line; line<<tex[i]->at(0)<<' '<<tex[i]->at(1); texPoint.AppendNode(line.c_str()); } BraceNode coordIndexNode=geometryNode.AppendNode("coordIndex",'[',']'); for (zuint i=0; i<posi.size(); i++) { string line; line<<posi[i]<<" -1"; coordIndexNode.AppendNode(line.c_str()); } BraceNode texCoordIndexNode=geometryNode.AppendNode("texCoordIndex",'[',']'); for (zuint i=0; i<texi.size(); i++) { string line; line<<texi[i]<<" -1"; texCoordIndexNode.AppendNode(line.c_str()); } } return bf.SaveFile(filename); } //bool WrlIO::Load(const string &filename, SimpleMesh &mesh); //bool WrlIO::Save(const string &filename, SimpleMesh &mesh); }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/MeshIO/WrlIO.cpp
C++
gpl3
9,249
#pragma once #include <Utility/IOObject.hpp> #include "../Mesh.hpp" #include "../Material.hpp" namespace zzz { template<zuint PN> class IOObject<Mesh<PN> > { public: static const zint32 RF_POS = 1; static const zint32 RF_NOR = 2; static const zint32 RF_TEX = 3; static const zint32 RF_COLOR = 4; static const zint32 RF_GROUP = 5; static const zint32 RF_GROUP_FACEP = 1; static const zint32 RF_GROUP_FACEN = 2; static const zint32 RF_GROUP_FACET = 3; static const zint32 RF_GROUP_FACEC = 4; static const zint32 RF_GROUP_NAME = 5; static const zint32 RF_GROUP_MATNAME = 6; static const zint32 RF_GROUP_MATERIAL = 7; static void WriteFileR(RecordFile &rf, const zint32 label, const Mesh<PN> &src) { rf.WriteChildBegin(label); IOObj::WriteFileR(rf, RF_POS, src.pos_); IOObj::WriteFileR(rf, RF_NOR, src.nor_); IOObj::WriteFileR(rf, RF_TEX, src.tex_); IOObj::WriteFileR(rf, RF_COLOR, src.color_); rf.WriteRepeatBegin(RF_GROUP); for (zuint i=0; i<src.groups_.size(); i++) { rf.WriteRepeatChild(); IOObj::WriteFileR(rf, RF_GROUP_FACEP, src.groups_[i]->facep_); IOObj::WriteFileR(rf, RF_GROUP_FACEN, src.groups_[i]->facen_); IOObj::WriteFileR(rf, RF_GROUP_FACET, src.groups_[i]->facet_); IOObj::WriteFileR(rf, RF_GROUP_FACEC, src.groups_[i]->facec_); IOObj::WriteFileR(rf, RF_GROUP_NAME, src.groups_[i]->name_); IOObj::WriteFileR(rf, RF_GROUP_MATNAME, src.groups_[i]->matname_); if (!src.groups_[i]->matname_.empty()) { IOObj::WriteFileR(rf, RF_GROUP_MATERIAL, *(ZRM->Get<Material*>(src.groups_[i]->matname_))); } } rf.WriteRepeatEnd(); rf.WriteChildEnd(); } static void ReadFileR(RecordFile &rf, const zint32 label, Mesh<PN> &dst) { dst.Clear(); rf.ReadChildBegin(label); IOObj::ReadFileR(rf, RF_POS, dst.pos_); IOObj::ReadFileR(rf, RF_NOR, dst.nor_); IOObj::ReadFileR(rf, RF_TEX, dst.tex_); IOObj::ReadFileR(rf, RF_COLOR, dst.color_); rf.ReadRepeatBegin(RF_GROUP); while(rf.ReadRepeatChild()) { Mesh<PN>::MeshGroup *group = new Mesh<PN>::MeshGroup(); dst.groups_.push_back(group); IOObj::ReadFileR(rf, RF_GROUP_FACEP, group->facep_); IOObj::ReadFileR(rf, RF_GROUP_FACEN, group->facen_); IOObj::ReadFileR(rf, RF_GROUP_FACET, group->facet_); IOObj::ReadFileR(rf, RF_GROUP_FACEC, group->facec_); IOObj::ReadFileR(rf, RF_GROUP_NAME, group->name_); IOObj::ReadFileR(rf, RF_GROUP_MATNAME, group->matname_); if (!group->matname_.empty()) { Material *mat = new Material(); IOObj::ReadFileR(rf, RF_GROUP_MATERIAL, *mat); ZRM->Add(mat, group->matname_); } } rf.ReadRepeatEnd(); rf.ReadChildEnd(); dst.SetDataFlags(); } }; }; // namespace zzz
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/MeshIO/IOObjectMesh.hpp
C++
gpl3
3,002
#include "Ply2IO.hpp" #include <common.hpp> namespace zzz{ bool Ply2IO::Load(const string &filename, TriMesh &mesh, bool load_mat) { ifstream fi(filename); if (!fi.good()) return false; int posn,facen; fi>>posn>>facen; if (fi.fail()) return false; mesh.Clear(); Vector3f p; for (int i=0; i<posn; i++) { fi>>p; if (fi.fail()) return false; mesh.pos_.push_back(p); } mesh.SetFlag(MESH_POS); mesh.groups_.push_back(new TriMesh::MeshGroup); TriMesh::MeshGroup *g=mesh.groups_.back(); int x; Vector3i f; for (int i=0; i<facen; i++) { fi>>x>>f; if (x!=3 || fi.fail()) return false; g->facep_.push_back(f); } g->SetFlag(MESH_POS); fi.close(); return true; } bool Ply2IO::Save(const string &filename, TriMesh &mesh, bool save_mat) { ofstream fo(filename); if (!fo.good()) return false; fo<<mesh.pos_.size()<<endl; int facen=0; for (zuint i=0; i<mesh.groups_.size(); i++) facen+=mesh.groups_[i]->facep_.size(); fo<<facen<<endl; for (zuint i=0; i<mesh.pos_.size(); i++) { fo<<mesh.pos_[i]<<endl; } for (zuint g=0; g<mesh.groups_.size(); g++) { for (zuint i=0; i<mesh.groups_[g]->facep_.size(); i++) fo<<"3 "<<mesh.groups_[g]->facep_[i]<<endl; } fo.close(); return true; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/MeshIO/Ply2IO.cpp
C++
gpl3
1,336
#include "DaeIO.hpp" #include <Xml/RapidXML.hpp> #include <Utility/FileTools.hpp> #include "../Material.hpp" #include "../../ResourceManager.hpp" #include "../../../Context/Context.hpp" #include "../../../Graphics/GeometryHelper.hpp" namespace zzz{ bool DaeIO::load_mat_=true; bool DaeIO::save_mat_=true; string DaeIO::dae_path_; string DaeIO::ToId(const string &str) { if (str[0]=='#') return string(str.begin()+1,str.end()); return str; } string DaeIO::ToSource(const string &str) { if (str[0]=='#') return str; string ret="#"; return ret + str; } RapidXMLNode DaeIO::FindNodeById(RapidXMLNode &father, const string &name, string &id) { string myid = ToId(id); for (RapidXMLNode node=father.GetFirstNode();node.IsValid();node=node.GetNextSibling()) { if (name == node.GetName() && myid == node.GetAttribute("id")) return node; } return RapidXMLNode(NULL, NULL); } const int SEM_VERTEX=0; const int SEM_TEXCOORD=1; const int SEM_NORMAL=2; const int SEM_COLOR=3; string dae_path; void DaeIO::ReadMaterial(TriMesh &mesh, DaeData &dae, string &url) { RapidXMLNode matNode=FindNodeById(dae.libMaterialsNode,"material",url); string effUrl=matNode.GetFirstNode().GetAttribute("url"); RapidXMLNode effNode(FindNodeById(dae.libEffectsNode,"effect",effUrl)); RapidXMLNode phongNode=effNode.GetFirstNode().GetFirstNode().GetFirstNode(); Material *mat=new Material; if (phongNode.HasNode("emission")) { RapidXMLNode node=phongNode.GetNode("emission").GetFirstNode(); if (strcmp(node.GetName(),"color")==0) { string data=node.GetText(); istringstream iss(data); iss>>mat->emission_; mat->SetFlag(MAT_EMI); } } if (phongNode.HasNode("ambient")) { RapidXMLNode node=phongNode.GetNode("ambient").GetFirstNode(); if (strcmp(node.GetName(),"color")==0) { string data=node.GetText(); istringstream iss(data); iss>>mat->ambient_; mat->SetFlag(MAT_AMB); } else if (strcmp(node.GetName(),"texture")==0) { //read texture string tex_id=node.GetAttribute("texture"); string filename=FindNodeById(dae.libImagesNode,"image",tex_id).GetFirstNode().GetText(); filename=PathFile(dae_path,filename); if (GLExists()) { Image3uc img(filename.c_str()); mat->ambientTex_.ImageToTexture(img); mat->SetFlag(MAT_AMBTEX); } else { mat->ambientTexName_=filename; } } } ZRM->Add(mat,url); } void DaeIO::ReadGeometry(TriMesh &mesh, DaeData &dae, string &url) { RapidXMLNode geoNode(FindNodeById(dae.libGeometriesNode,"geometry",url)); RapidXMLNode meshNode=geoNode.GetNode("mesh"); map<string,int> bases; //input base number for (RapidXMLNode triNode=meshNode.GetFirstNode("triangles");triNode.IsValid();triNode.GotoNextSibling("triangles")) { int inputn=0; //input number int inputt[10]; //input type int inputb[10]; //load source and set offsets for (zuint i=0; i<triNode.NodeNumber(); i++) { RapidXMLNode node=triNode.GetNode(i); if (strcmp(node.GetName(),"input")!=0) continue; int offset=FromString<int>(node.GetAttribute("offset")); if (offset>=inputn) inputn=offset+1; string semantic=node.GetAttribute("semantic"); //set offsets int base; if (semantic=="VERTEX") { inputt[offset]=SEM_VERTEX; base=mesh.pos_.size(); } else if (semantic=="NORMAL") { inputt[offset]=SEM_NORMAL; base=mesh.nor_.size(); } else if (semantic=="TEXCOORD") { inputt[offset]=SEM_TEXCOORD; base=mesh.tex_.size(); } else if (semantic=="COLOR") { inputt[offset]=SEM_COLOR; base=mesh.color_.size(); } else { ZLOGF<<"Unknown semantic: "<<semantic<<endl; continue; } //load source string source=node.GetAttribute("source"); if (bases.find(ToId(source))!=bases.end()) { //already loaded inputb[offset]=bases[ToId(source)]; continue; } bases[ToId(source)]=base; inputb[offset]=base; if (inputt[offset]==SEM_VERTEX) { RapidXMLNode vertexNode=FindNodeById(meshNode,"vertices",source); string possource=vertexNode.GetFirstNode().GetAttribute("source"); RapidXMLNode sourceNode=FindNodeById(meshNode,"source",possource); RapidXMLNode arrayNode=sourceNode.GetNode("float_array"); int arrayn=FromString<int>(arrayNode.GetAttribute("count"))/3; string data=arrayNode.GetText(); istringstream iss(data); Vector3f v; for (int j=0; j<arrayn; j++) { iss>>v; if (iss.fail()) { ZLOGE<<"Error in DaeIO::Load. \"count\" in <float_array> of "<<possource<<" does not match the actual data size."<<endl; break; } mesh.pos_.push_back(v); } } else if (inputt[offset]==SEM_NORMAL) { RapidXMLNode sourceNode=FindNodeById(meshNode,"source",source); RapidXMLNode arrayNode=sourceNode.GetNode("float_array"); int arrayn=FromString<int>(arrayNode.GetAttribute("count"))/3; string data=arrayNode.GetText(); istringstream iss(data); Vector3f v; for (int j=0; j<arrayn; j++) { iss>>v; if (iss.fail()) { ZLOGE<<"Error in DaeIO::Load. \"count\" in <float_array> of "<<source<<" does not match the actual data size."<<endl; break; } mesh.nor_.push_back(v); } } else if (inputt[offset]==SEM_TEXCOORD) { RapidXMLNode sourceNode=FindNodeById(meshNode,"source",source); RapidXMLNode arrayNode=sourceNode.GetNode("float_array"); int arrayn=FromString<int>(arrayNode.GetAttribute("count"))/2; string data=arrayNode.GetText(); istringstream iss(data); Vector3f v(0); for (int j=0; j<arrayn; j++) { iss>>v[0]>>v[1]; if (iss.fail()) { ZLOGE<<"Error in DaeIO::Load. \"count\" in <float_array> of "<<source<<" does not match the actual data size."<<endl; break; } mesh.tex_.push_back(v); } } else if (inputt[offset]==SEM_COLOR) { RapidXMLNode sourceNode=FindNodeById(meshNode,"source",source); RapidXMLNode arrayNode=sourceNode.GetNode("float_array"); int arrayn=FromString<int>(arrayNode.GetAttribute("count"))/3; string data=arrayNode.GetText(); istringstream iss(data); Vector3f v; for (int j=0; j<arrayn; j++) { iss>>v; if (iss.fail()) { ZLOGE<<"Error in DaeIO::Load. \"count\" in <float_array> of "<<source<<" does not match the actual data size."<<endl; break; } mesh.color_.push_back(v); } } } int trin=FromString<int>(triNode.GetAttribute("count")); string data=triNode.GetNode("p").GetText(); istringstream iss(data); mesh.groups_.push_back(new TriMesh::MeshGroup()); TriMesh::MeshGroup *group=mesh.groups_.back(); int v; for (int i=0; i<trin; i++) { Vector3i facep,facet,facen,facec; for (int k=0; k<3; k++) { for (int j=0; j<inputn; j++) { iss>>v; if (iss.fail()) { ZLOGE<<"Error in DaeIO::Load. \"count\" in <triangles> does not match the actual data size.\n"; goto BREAK_OUTSIDE; } if (inputt[j]==SEM_VERTEX) facep[k]=v+inputb[j]; else if (inputt[j]==SEM_NORMAL) facen[k]=v+inputb[j]; else if (inputt[j]==SEM_TEXCOORD) facet[k]=v+inputb[j]; else if (inputt[j]==SEM_COLOR) facec[k]=v+inputb[j]; } } for (int j=0; j<inputn; j++) { if (inputt[j]==SEM_VERTEX) group->facep_.push_back(facep); else if (inputt[j]==SEM_NORMAL) group->facen_.push_back(facen); else if (inputt[j]==SEM_TEXCOORD) group->facet_.push_back(facet); else if (inputt[j]==SEM_COLOR) group->facec_.push_back(facec); } } BREAK_OUTSIDE: if (load_mat_ && triNode.HasAttribute("material")) { string matname=triNode.GetAttribute("material"); ReadMaterial(mesh,dae,matname); group->matname_=matname; } } } void DaeIO::ReadVisual(TriMesh &mesh, DaeData &dae, string &url) { RapidXMLNode sceneNode=FindNodeById(dae.libVisualsNode,"visual_scene",url); for (zuint modeli=0;modeli<sceneNode.NodeNumber();modeli++) { RapidXMLNode modelNode=sceneNode.GetNode(modeli); string geometryUrl=modelNode.GetNode("instance_geometry").GetAttribute("url"); ReadGeometry(mesh,dae,geometryUrl); } } bool DaeIO::Load(const string &filename, TriMesh &mesh, bool loadtex) { load_mat_ = loadtex; RapidXML xml; if (!xml.LoadFile(filename)) return false; RapidXMLNode head=xml.GetNode("COLLADA"); dae_path=GetPath(filename); mesh.Clear(); DaeData dae(head.GetNode("library_images"), head.GetNode("library_materials"), head.GetNode("library_effects"), head.GetNode("library_geometries"), head.GetNode("library_visual_scenes")); RapidXMLNode sceneNode=head.GetNode("scene"); string visualUrl=sceneNode.GetNode("instance_visual_scene").GetAttribute("url"); ReadVisual(mesh,dae,visualUrl); mesh.AABB_.Reset(); mesh.AABB_+=mesh.pos_; mesh.SetDataFlags(); return true; } ///////////////////////////////////////////////////////////////////// void DaeIO::WriteMaterial(TriMesh &mesh, DaeData &dae, string &url) { //material if (FindNodeById(dae.libMaterialsNode,"material",url).IsValid()) return; RapidXMLNode matNode=dae.libMaterialsNode.AppendNode("material"); matNode.SetAttribute("id",url); matNode.SetAttribute("name",url); string effUrl=url+"-effect"; matNode.AppendNode("instance_effect")<<make_pair("url",ToSource(effUrl)); //effect RapidXMLNode effNode=dae.libEffectsNode.AppendNode("effect"); effNode.SetAttribute("id",ToId(effUrl)); effNode.SetAttribute("name",ToId(effUrl)); RapidXMLNode techNode=effNode.AppendNode("profile_COMMON").AppendNode("technique"); techNode.SetAttribute("sid","COMMON"); RapidXMLNode phongNode=techNode.AppendNode("phong"); Material *mat=ZRM->Get<Material*>(url); if (mat->HasFlag(MAT_EMI)) phongNode.AppendNode("emission").AppendNode("color")<<ToString(mat->emission_); if (mat->HasFlag(MAT_DIF)) phongNode.AppendNode("emission").AppendNode("color")<<ToString(mat->diffuse_); if (mat->HasFlag(MAT_AMB)) phongNode.AppendNode("emission").AppendNode("color")<<ToString(mat->ambient_); if (mat->HasFlag(MAT_SPE)) phongNode.AppendNode("emission").AppendNode("color")<<ToString(mat->specular_); if (mat->HasFlag(MAT_AMBTEX) || !mat->ambientTexName_.empty()) { string imgid=ToId(url)+"-ambimg"; phongNode.AppendNode("ambient").AppendNode("texture")<<make_pair("texture",ToId(imgid)); RapidXMLNode imgNode=dae.libImagesNode.AppendNode("image"); imgNode.SetAttribute("id",ToId(imgid)); imgNode.SetAttribute("name",ToId(imgid)); if (mat->ambientTexName_.empty()) { mat->ambientTex_.TextureToFile<Vector3uc>((imgid+".png").c_str()); imgNode.AppendNode("init_from")<<imgid+".png"; } else imgNode.AppendNode("init_from")<<mat->ambientTexName_; } if (mat->HasFlag(MAT_DIFTEX) || !mat->diffuseTexName_.empty()) { string imgid=ToId(url)+"-difimg"; phongNode.AppendNode("diffuse").AppendNode("texture")<<make_pair("texture",ToId(imgid)); RapidXMLNode imgNode=dae.libImagesNode.AppendNode("image"); imgNode.SetAttribute("id",ToId(imgid)); imgNode.SetAttribute("name",ToId(imgid)); if (mat->diffuseTexName_.empty()) { mat->diffuseTex_.TextureToFile<Vector3uc>((imgid+".png").c_str()); imgNode.AppendNode("init_from")<<imgid+".png"; } else imgNode.AppendNode("init_from")<<mat->diffuseTexName_; } } void DaeIO::WriteGeometry(TriMesh &mesh, DaeData &dae, string &url) { RapidXMLNode geoNode=dae.libGeometriesNode.AppendNode("geometry"); geoNode.SetAttribute("id",ToId(url)); geoNode.SetAttribute("name",ToId(url)); RapidXMLNode meshNode=geoNode.AppendNode("mesh"); //for now, only output position and texcoord //since i don't have a file to demonstrate how normal is stored //1 output position string verid="mesh-geometry-vertex"; { RapidXMLNode vertexNode=meshNode.AppendNode("vertices"); vertexNode.SetAttribute("id",ToId(verid)); string sourceid="mesh-geometry-position"; vertexNode.AppendNode("input")<<make_pair("semantic","POSITION")<<make_pair("source",ToSource(sourceid)); RapidXMLNode sourceNode=meshNode.AppendNode("source"); sourceNode.SetAttribute("id",ToId(sourceid)); RapidXMLNode arrayNode=sourceNode.AppendNode("float_array"); arrayNode.SetAttribute("id",ToId(sourceid)+"-array"); arrayNode.SetAttribute("count",mesh.pos_.size()*3); ostringstream oss; for (zuint j=0; j<mesh.pos_.size(); j++) oss<<mesh.pos_[j]; arrayNode<<oss.str(); RapidXMLNode accNode=sourceNode.AppendNode("technique_common").AppendNode("accessor"); accNode.SetAttribute("source",ToSource(sourceid+"-array")); accNode.SetAttribute("count",mesh.pos_.size()); accNode.SetAttribute("stride","3"); accNode.AppendNode("param")<<make_pair("name","X")<<make_pair("type","float"); accNode.AppendNode("param")<<make_pair("name","Y")<<make_pair("type","float"); accNode.AppendNode("param")<<make_pair("name","Z")<<make_pair("type","float"); } //2 output uv string uvsourceid="mesh-geometry-uv"; if (!mesh.tex_.empty()) { RapidXMLNode sourceNode=meshNode.AppendNode("source"); sourceNode.SetAttribute("id",ToId(uvsourceid)); RapidXMLNode arrayNode=sourceNode.AppendNode("float_array"); arrayNode.SetAttribute("id",ToId(uvsourceid)+"-array"); arrayNode.SetAttribute("count",mesh.tex_.size()*2); ostringstream oss; for (zuint j=0; j<mesh.tex_.size(); j++) oss<<mesh.tex_[j][0]<<' '<<mesh.tex_[j][1]<<' '; arrayNode<<oss.str(); RapidXMLNode accNode=sourceNode.AppendNode("technique_common").AppendNode("accessor"); accNode.SetAttribute("source",ToSource(ToId(uvsourceid)+"-array")); accNode.SetAttribute("count",mesh.tex_.size()); accNode.SetAttribute("stride","2"); accNode.AppendNode("param")<<make_pair("name","S")<<make_pair("type","float"); accNode.AppendNode("param")<<make_pair("name","T")<<make_pair("type","float"); } //3 output normal string norsourceid="mesh-geometry-normal"; if (!mesh.nor_.empty()) { RapidXMLNode sourceNode=meshNode.AppendNode("source"); sourceNode.SetAttribute("id",ToId(norsourceid)); RapidXMLNode arrayNode=sourceNode.AppendNode("float_array"); arrayNode.SetAttribute("id",ToId(norsourceid)+"-array"); arrayNode.SetAttribute("count",mesh.nor_.size()*3); ostringstream oss; for (zuint j=0; j<mesh.nor_.size(); j++) oss<<mesh.nor_[j]; arrayNode<<oss.str(); RapidXMLNode accNode=sourceNode.AppendNode("technique_common").AppendNode("accessor"); accNode.SetAttribute("source",ToSource(ToId(norsourceid)+"-array")); accNode.SetAttribute("count",mesh.nor_.size()); accNode.SetAttribute("stride","3"); accNode.AppendNode("param")<<make_pair("name","X")<<make_pair("type","float"); accNode.AppendNode("param")<<make_pair("name","Y")<<make_pair("type","float"); accNode.AppendNode("param")<<make_pair("name","Z")<<make_pair("type","float"); } //4 output color string colorsourceid="mesh-geometry-color"; { RapidXMLNode sourceNode=meshNode.AppendNode("source"); sourceNode.SetAttribute("id",ToId(colorsourceid)); RapidXMLNode arrayNode=sourceNode.AppendNode("float_array"); arrayNode.SetAttribute("id",ToId(colorsourceid)+"-array"); arrayNode.SetAttribute("count",mesh.color_.size()*3); ostringstream oss; for (zuint j=0; j<mesh.color_.size(); j++) oss<<mesh.tex_[j]; arrayNode<<oss.str(); RapidXMLNode accNode=sourceNode.AppendNode("technique_common").AppendNode("accessor"); accNode.SetAttribute("source",ToSource(ToId(colorsourceid)+"-array")); accNode.SetAttribute("count",mesh.color_.size()); accNode.SetAttribute("stride","3"); accNode.AppendNode("param")<<make_pair("name","R")<<make_pair("type","float"); accNode.AppendNode("param")<<make_pair("name","G")<<make_pair("type","float"); accNode.AppendNode("param")<<make_pair("name","B")<<make_pair("type","float"); } //4 output triangles for (zuint groupi=0;groupi<mesh.groups_.size();groupi++) { int inputn=1; int inputt[10]; inputt[0]=SEM_VERTEX; TriMesh::MeshGroup *g=mesh.groups_[groupi]; if (!g->facet_.empty()) inputt[inputn++]=SEM_TEXCOORD; if (!g->facen_.empty()) inputt[inputn++]=SEM_NORMAL; if (!g->facec_.empty()) inputt[inputn++]=SEM_COLOR; RapidXMLNode triNode=meshNode.AppendNode("triangles"); for (int i=0; i<inputn; i++) { switch(inputt[i]) { case SEM_VERTEX: triNode.AppendNode("input")<<make_pair("semantic","VERTEX")<<make_pair("source",ToSource(verid))<<make_pair("offset",ToString(i)); break; case SEM_TEXCOORD: triNode.AppendNode("input")<<make_pair("semantic","TEXCOORD")<<make_pair("source",ToSource(uvsourceid))<<make_pair("offset",ToString(i)); break; case SEM_NORMAL: triNode.AppendNode("input")<<make_pair("semantic","NORMAL")<<make_pair("source",ToSource(norsourceid))<<make_pair("offset",ToString(i)); break; case SEM_COLOR: triNode.AppendNode("input")<<make_pair("semantic","COLOR")<<make_pair("source",ToSource(colorsourceid))<<make_pair("offset",ToString(i)); break; } } int trin=mesh.groups_[groupi]->facep_.size(); if (!g->matname_.empty()) triNode.SetAttribute("material",ToId(g->matname_)); triNode.SetAttribute("count",g->facep_.size()); { ostringstream oss; for (zuint i=0; i<g->facep_.size(); i++) for (zuint j=0; j<3; j++) { for (int k=0; k<inputn; k++) { switch(inputt[k]) { case SEM_VERTEX: oss<<g->facep_[i][j]<<' '; break; case SEM_TEXCOORD: oss<<g->facet_[i][j]<<' '; break; case SEM_NORMAL: oss<<g->facen_[i][j]<<' '; break; case SEM_COLOR: oss<<g->facec_[i][j]<<' '; break; } } } triNode.AppendNode("p")<<oss.str(); } if (save_mat_ && !mesh.groups_[groupi]->matname_.empty()) WriteMaterial(mesh,dae,mesh.groups_[groupi]->matname_); } } void DaeIO::WriteVisual(TriMesh &mesh, DaeData &dae, string &url) { RapidXMLNode sceneNode=dae.libVisualsNode.AppendNode("visual_scene"); sceneNode<<make_pair("id",ToId(url)); sceneNode<<make_pair("name",ToId(url)); RapidXMLNode modelNode=sceneNode.AppendNode("node"); modelNode<<make_pair("id","Model0"); modelNode<<make_pair("name","Model0"); string geometryUrl="mesh-geometry"; modelNode.AppendNode("instance_geometry").SetAttribute("url",ToSource(geometryUrl)); WriteGeometry(mesh,dae,geometryUrl); } bool DaeIO::Save(const string &filename, TriMesh &mesh, bool savetex) { save_mat_ = savetex; RapidXML xml; RapidXMLNode head=xml.AppendNode("COLLADA"); head<<make_pair("xmlns","http://www.collada.org/2005/11/COLLADASchema"); head<<make_pair("version","1.4.0"); //assert RapidXMLNode assetnode=head.AppendNode("asset"); RapidXMLNode contributornode=assetnode.AppendNode("contributor"); contributornode.AppendNode("authoring_tool")<<"zzzEngine"; contributornode.AppendNode("author")<<"Zhexi Wang"; assetnode.AppendNode("up_axis")<<"Z_UP"; DaeData dae(head.AppendNode("library_images"), head.AppendNode("library_materials"), head.AppendNode("library_effects"), head.AppendNode("library_geometries"), head.AppendNode("library_visual_scenes")); RapidXMLNode sceneNode=head.AppendNode("scene"); string visualUrl=GetBase(filename)+"Scene"; sceneNode.AppendNode("instance_visual_scene")<<make_pair("url",ToSource(visualUrl)); WriteVisual(mesh,dae,visualUrl); xml.SaveFile(filename); return true; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/MeshIO/DaeIO.cpp
C++
gpl3
20,693
#pragma once #include <zGraphicsConfig.hpp> #include "../SimpleMesh.hpp" #include "../Mesh.hpp" namespace zzz{ class ZGRAPHICS_CLASS Ply2IO { public: static bool Load(const string &filename, TriMesh &mesh,bool load_mat=true); static bool Save(const string &filename, TriMesh &mesh,bool save_mat=true); static bool Load(const string &filename, SimpleMesh &mesh,bool load_mat=true); static bool Save(const string &filename, SimpleMesh &mesh,bool save_mat=true); }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/MeshIO/Ply2IO.hpp
C++
gpl3
486
#pragma once #include <zGraphicsConfig.hpp> #include "../SimpleMesh.hpp" #include "../Mesh.hpp" namespace zzz{ class ZGRAPHICS_CLASS ObjIO { public: static bool Load(const string &filename, TriMesh &mesh, bool load_mat=true); static bool Save(const string &filename, TriMesh &mesh, bool save_mat=true); static bool Load(const string &filename, SimpleMesh &mesh, bool load_mat=true); static bool Save(const string &filename, SimpleMesh &mesh, bool save_mat=true); static bool ReadMtl(const string &filename); static bool WriteMtl(const string &filename, const vector<string> &texnames); }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/MeshIO/ObjIO.hpp
C++
gpl3
624
#pragma once #include <zGraphicsConfig.hpp> #include "../SimpleMesh.hpp" #include "../Mesh.hpp" namespace zzz{ class ZGRAPHICS_CLASS XIO { public: static bool Load(const string &filename, TriMesh &mesh, bool load_mat=true); static bool Save(const string &filename, TriMesh &mesh, bool save_mat=true); static bool Load(const string &filename, SimpleMesh &mesh, bool load_mat=true); static bool Save(const string &filename, SimpleMesh &mesh, bool save_mat=true); }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/MeshIO/XIO.hpp
C++
gpl3
487
#include "ObjIO.hpp" #include <Utility/FileTools.hpp> #include "../Material.hpp" #include "../../ResourceManager.hpp" #include "../../../Context/Context.hpp" #include "../../../Graphics/GeometryHelper.hpp" #undef RGB namespace zzz{ void StringTo3Int(const char *str, int &f1, int &f2, int &f3) { int len=strlen(str); f1=0; int i=0; for (; i<len; i++) { if (str[i]=='/') break; f1=f1*10+str[i]-'0'; } i++; if (str[i]!='/') { f2=0; for (; i<len; i++) { if (str[i]=='/') break; f2=f2*10+str[i]-'0'; } } i++; if (i<len) { f3=0; for (; i<len; i++) { if (str[i]=='/') break; f3=f3*10+str[i]-'0'; } } } bool ObjIO::Load(const string &filename, TriMesh &mesh, bool load_mat) { FILE *pf=fopen(filename.c_str(),"r"); if (pf==NULL) { ZLOGE<<"CANNOT OPEN FILE: "<<filename<<endl; return false; } mesh.Clear(); char line[1024]; string current_mtl_name(""); Vector3f tmpf; TriMesh::MeshGroup *current_group = new TriMesh::MeshGroup; while(fgets(line,1024,pf)!=NULL) { while(line[strlen(line)-2]=='\\') { char extline[1024]; if (fgets(extline,1024,pf)==NULL) break; line[strlen(line)-2]=' '; line[strlen(line)-1]=' '; strcat(line,extline); } if (line[0]=='#') continue; else if (line[0]=='v') { if (line[1]=='n') { char *cur=line+2; while(*cur==' ') cur++; sscanf(cur,"%f %f %f",&(tmpf[0]),&(tmpf[1]),&(tmpf[2])); mesh.nor_.push_back(tmpf); continue; } else if (line[1]=='t') { char *cur=line+2; while(*cur==' ') cur++; sscanf(cur,"%f %f",&(tmpf[0]),&(tmpf[1])); tmpf[2]=0; mesh.tex_.push_back(tmpf); continue; } else { char *cur=line+1; while(*cur==' ') cur++; sscanf(cur,"%f %f %f",&(tmpf[0]),&(tmpf[1]),&(tmpf[2])); mesh.pos_.push_back(tmpf); continue; } } else if (line[0]=='f') { char *cur=line+1; while(*cur==' ') cur++; //skip spaces //handle polygon string curstr(cur); vector<string> fs; StringToVector(curstr,fs); vector<int> fps,fns,fts; for (zuint i=0; i<fs.size(); i++) { int fp,ft(-1),fn(-1); StringTo3Int(fs[i].c_str(),fp,ft,fn); //may not have t or n fp--; if (ft>0) ft--; if (fn>0) fn--; fps.push_back(fp); fns.push_back(fn); fts.push_back(ft); } ZCHECK_GE(fps.size(), 3)<<"Error while reading line: "<<line; if (mesh.groups_.empty()) mesh.groups_.push_back(new TriMesh::MeshGroup()); if (fps.size()==3) { current_group->facep_.push_back(Vector3i(fps[0],fps[1],fps[2])); if (fts[0]>=0) current_group->facet_.push_back(Vector3i(fts[0],fts[1],fts[2])); if (fns[0]>=0) current_group->facen_.push_back(Vector3i(fns[0],fns[1],fns[2])); } else { //split polygon to triangles vector<Vector3f> points; //May cause error if face if read before vertex position for (zuint i=0; i<fps.size(); i++) points.push_back(mesh.pos_[fps[i]]); //project to plane Matrix3x3f evector; Vector3f evalue; PCA<3,float>(points,evector,evalue); vector<Vector2f> newp; for (zuint i=0; i<points.size(); i++) { Vector3f tmp=evector*points[i]; newp.push_back(Vector2f(tmp[0],tmp[1])); } //split into triangles vector<Vector3i> triangles; GeometryHelper::PolygonToTriangles(newp,triangles); //put in triangles for(zuint i=0; i<triangles.size(); i++) { current_group->facep_.push_back(Vector3i(fps[triangles[i][0]],fps[triangles[i][1]],fps[triangles[i][2]])); if (fts[0]>=0) current_group->facet_.push_back(Vector3i(fts[triangles[i][0]],fts[triangles[i][1]],fts[triangles[i][2]])); if (fns[0]>=0) current_group->facen_.push_back(Vector3i(fns[triangles[i][0]],fns[triangles[i][1]],fns[triangles[i][2]])); } } continue; } else if (line[0] == 'g' || line[0] == 'o') { //treat o as g char *cur = line+1; while(*cur == ' ') cur++; char name[1024]=""; current_group->matname_ = current_mtl_name; mesh.groups_.push_back(current_group); current_group = new TriMesh::MeshGroup(); current_group->name_ = cur; // read whole line after it current_group->name_ = Trim(current_group->name_); } else if (load_mat && StartsWith(line,"mtllib")) { char *cur=line+6; while(*cur==' ') cur++; char name[1024]; sscanf(cur, "%s", name); ReadMtl(PathFile(GetPath(filename),name).c_str()); } else if (load_mat && StartsWith(line,"usemtl")) { char *cur=line+6; while(*cur==' ') cur++; current_mtl_name = cur; current_mtl_name = Trim(current_mtl_name); } } current_group->matname_ = current_mtl_name; mesh.groups_.push_back(current_group); fclose(pf); mesh.SetDataFlags(); //calculate diameter mesh.AABB_.Reset(); mesh.AABB_+=mesh.pos_; return true; } bool ObjIO::Save(const string &filename, TriMesh &mesh, bool save_mat) { ofstream fo(filename); if (!fo.good()) { cout<<"cannot open file: "<<filename<<endl; return false; } fo<<"# Save by zzzEngine\n\n"; vector<string> matname; for (zuint i=0; i<mesh.groups_.size(); i++) if (save_mat && !mesh.groups_[i]->matname_.empty()) matname.push_back(mesh.groups_[i]->matname_); string path=GetPath(filename); string base=GetBase(filename); if (save_mat && !matname.empty()) { string mtlname=base+".mtl"; mtlname=PathFile(path,mtlname); WriteMtl(mtlname.c_str(),matname); fo<<"mtllib "<<GetFilename(mtlname)<<endl; } for (zuint i=0; i<mesh.pos_.size(); i++) fo<<"v "<<mesh.pos_[i]<<endl; for (zuint i=0; i<mesh.nor_.size(); i++) fo<<"vn "<<mesh.nor_[i]<<endl; for (zuint i=0; i<mesh.tex_.size(); i++) fo<<"vt "<<mesh.tex_[i]<<endl; for (zuint i=0; i<mesh.groups_.size(); i++) { fo<<"g "<<mesh.groups_[i]->name_<<endl; if (!mesh.groups_[i]->matname_.empty()) fo<<"usemtl "<<mesh.groups_[i]->matname_<<endl; if (!mesh.groups_[i]->facet_.empty() && !mesh.groups_[i]->facen_.empty()) { for (zuint j=0; j<mesh.groups_[i]->facep_.size(); j++) { fo<<"f"; for (zuint k=0; k<3; k++) fo<<' '<<mesh.groups_[i]->facep_[j][k]+1<<'/'<<mesh.groups_[i]->facet_[j][k]+1<<'/'<<mesh.groups_[i]->facen_[j][k]+1; fo<<endl; } } else if (!mesh.groups_[i]->facet_.empty()) { for (zuint j=0; j<mesh.groups_[i]->facep_.size(); j++) { fo<<"f"; for (zuint k=0; k<3; k++) fo<<' '<<mesh.groups_[i]->facep_[j][k]+1<<'/'<<mesh.groups_[i]->facet_[j][k]+1; fo<<endl; } } else if (!mesh.groups_[i]->facen_.empty()) { for (zuint j=0; j<mesh.groups_[i]->facep_.size(); j++) { fo<<"f"; for (zuint k=0; k<3; k++) fo<<' '<<mesh.groups_[i]->facep_[j][k]+1<<"//"<<mesh.groups_[i]->facen_[j][k]+1; fo<<endl; } } else { for (zuint j=0; j<mesh.groups_[i]->facep_.size(); j++) { fo<<"f"; for (zuint k=0; k<3; k++) fo<<' '<<mesh.groups_[i]->facep_[j][k]+1; fo<<endl; } } } return true; } //bool Load(const string &filename, SimpleMesh &mesh); //bool Save(const string &filename, SimpleMesh &mesh); bool ObjIO::ReadMtl(const string &filename) { ifstream fi(filename); if (!fi.good()) { cout<<"cannot open file: "<<filename<<endl; return false; } string line,name,file; Material *newmat=NULL; while(getline(fi,line,'\n')) { istringstream iss(line); string head; iss>>head; ToLow(head); if (head=="newmtl") { if (!name.empty()) {//add new material if (!ZRM->Add(newmat,name)) delete newmat; //add failed name.clear(); } iss>>name; newmat=new Material(); } else if (head=="ka") { if (newmat==NULL) continue; iss>>newmat->ambient_.r()>>newmat->ambient_.g()>>newmat->ambient_.b(); if (iss.fail()) continue; newmat->SetFlag(MAT_AMB); } else if (head=="kd") { if (newmat==NULL) continue; iss>>newmat->diffuse_.r()>>newmat->diffuse_.g()>>newmat->diffuse_.b(); if (iss.fail()) continue; newmat->SetFlag(MAT_DIF); } else if (head=="ks") { if (newmat==NULL) continue; iss>>newmat->specular_.r()>>newmat->specular_.g()>>newmat->specular_.b(); if (iss.fail()) continue; newmat->SetFlag(MAT_SPE); } else if (head=="ns") { if (newmat==NULL) continue; iss>>newmat->shininess_; if (iss.fail()) continue; } else if (head=="map_ka") { //actually, should accept some parameters, too troublesome,,, if (newmat==NULL) continue; iss>>file; if (iss.fail()) continue; file=PathFile(GetPath(filename),file); if (GLExists()) { Image3uc img(file.c_str()); newmat->ambientTex_.ChangeInternalFormat(GL_RGBA); newmat->ambientTex_.ImageToTexture(img); newmat->SetFlag(MAT_AMBTEX); } else { newmat->ambientTexName_=file; } } else if (head=="map_kd") { //actually, should accept some parameters, too troublesome,,, if (newmat==NULL) continue; iss>>file; if (iss.fail()) continue; file=PathFile(GetPath(filename),file); if (GLExists()) { Image3uc img(file.c_str()); newmat->diffuseTex_.ImageToTexture(img); newmat->SetFlag(MAT_DIFTEX); } else { newmat->diffuseTexName_=file; } } else if (head=="map_bump") { //actually, should accept some parameters, too troublesome,,, if (newmat==NULL) continue; iss>>file; if (iss.fail()) continue; file=PathFile(GetPath(filename),file); if (GLExists()) { Image3uc img(file.c_str()); newmat->bumpTex_.ImageToTexture(img); newmat->SetFlag(MAT_BUMTEX); } else { newmat->bumpTexName_=file; } } } if (!name.empty()) { //add new material if (!ZRM->Add(newmat,name)) delete newmat; //add failed name.clear(); } fi.close(); return true; } bool ObjIO::WriteMtl(const string &filename, const vector<string> &texname) { ofstream fo(filename); if (!fo.good()) { cout<<"cannot open file: "<<filename<<endl; return false; } fo<<"# Save by zzzEngine\n\n"; string path=GetPath(filename); string base=GetBase(filename); set<string> saved; for (zuint i=0; i<texname.size(); i++) { if (saved.find(texname[i])!=saved.end()) //saved continue; saved.insert(texname[i]); Material *mat=ZRM->Get<Material*>(texname[i]); if (mat==NULL) { cout<<"cannot find material: "<<texname[i]<<endl; continue; } //write a material fo<<"newmtl "<<texname[i]<<endl; if (mat->HasFlag(MAT_AMB)) fo<<"Ka "<<mat->ambient_.RGB()<<endl; if (mat->HasFlag(MAT_DIF)) fo<<"Kd "<<mat->diffuse_.RGB()<<endl; if (mat->HasFlag(MAT_SPE)) { fo<<"Ks "<<mat->specular_.RGB()<<endl; fo<<"Ns "<<mat->shininess_<<endl; } if (mat->HasFlag(MAT_AMBTEX)) { string storefilename=base; storefilename<<'_'<<texname[i]<<"_amb.png"; storefilename=PathFile(path,storefilename); mat->ambientTex_.TextureToFile<Vector4uc>(storefilename.c_str()); fo<<"map_ka "<<storefilename<<endl; } else if (!mat->ambientTexName_.empty()) fo<<"map_ka "<<mat->ambientTexName_.c_str()<<endl; if (mat->HasFlag(MAT_DIFTEX)) { string storefilename=base; storefilename<<'_'<<texname[i]<<"_dif.png"; fo<<"map_kd "<<storefilename<<endl; storefilename=PathFile(path,storefilename); mat->diffuseTex_.TextureToFile<Vector4uc>(storefilename.c_str()); } else if (!mat->diffuseTexName_.empty()) fo<<"map_kd "<<mat->diffuseTexName_<<endl; if (mat->HasFlag(MAT_BUMTEX)) { string storefilename=base; storefilename<<'_'<<texname[i]<<"_bump.png"; fo<<"map_bump "<<storefilename<<endl; storefilename=PathFile(path,storefilename); mat->bumpTex_.TextureToFile<Vector4f>(storefilename.c_str()); } else if (!mat->bumpTexName_.empty()) fo<<"map_bump "<<mat->bumpTexName_<<endl; } fo.close(); return true; } } // namespace zzz;
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/MeshIO/ObjIO.cpp
C++
gpl3
12,791
#pragma once #include "../Mesh.hpp" #include <Utility/FileTools.hpp> #include "ObjIO.hpp" #include "DaeIO.hpp" #include "WrlIO.hpp" #include "Ply2IO.hpp" #include "XIO.hpp" #include <Utility/Timer.hpp> #include "IOObjectMesh.hpp" #include <Utility/IOFile.hpp> namespace zzz{ class MeshIO { public: static bool Load(const string &filename, TriMesh &mesh, bool load_mat=true) { ZLOG(ZVERBOSE)<<"Loading "<<filename<<" ...\n"; Timer timer; bool result=false; string ext=ToLow_copy(GetExt(filename)); if (ext==".obj") result=ObjIO::Load(filename,mesh,load_mat); else if (ext==".dae") result=DaeIO::Load(filename,mesh,load_mat); else if (ext==".wrl") result=WrlIO::Load(filename,mesh,load_mat); else if (ext==".vrml") result=WrlIO::Load(filename,mesh,load_mat); else if (ext==".ply2") result=Ply2IO::Load(filename,mesh,load_mat); else if (ext==".x") result=XIO::Load(filename,mesh,load_mat); else if (ext==".rfmesh") result=IOFile::LoadFileR(filename, mesh); mesh.AABB_.Reset(); mesh.AABB_+=mesh.pos_; if (result) ZLOG(ZVERBOSE)<<"Loaded "<<filename<<" in "<<timer.Elapsed()<<" seconds.\n"; else ZLOG(ZVERBOSE)<<"Loaded "<<filename<<" FAILED!\n"; return result; } static bool Save(const string &filename, TriMesh &mesh, bool save_mat=true) { ZLOG(ZVERBOSE)<<"Saving "<<filename<<" ...\n"; Timer timer; bool result=false; string ext=ToLow_copy(GetExt(filename)); if (ext==".obj") result=ObjIO::Save(filename,mesh,save_mat); else if (ext==".dae") result=DaeIO::Save(filename,mesh,save_mat); else if (ext==".wrl") result=WrlIO::Save(filename,mesh,save_mat); else if (ext==".vrml") result=WrlIO::Save(filename,mesh,save_mat); else if (ext==".ply2") result=Ply2IO::Save(filename,mesh,save_mat); else if (ext==".x") result=XIO::Save(filename,mesh,save_mat); else if (ext==".rfmesh") result=IOFile::SaveFileR(filename, mesh); if (result) ZLOG(ZVERBOSE)<<"Saved "<<filename<<" in "<<timer.Elapsed()<<" seconds.\n"; else ZLOG(ZVERBOSE)<<"Saved "<<filename<<" FAILED!\n"; return result; } }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/MeshIO/MeshIO.hpp
C++
gpl3
2,216
#include "XIO.hpp" #include <common.hpp> #include "../Material.hpp" #include <Utility/FileTools.hpp> #include <Utility/BraceFile.hpp> namespace zzz{ void EatUntil(istringstream &iss, char c) { char tmpchar; do { iss>>tmpchar; if (iss.fail()) return; }while (tmpchar!=c); } bool XIO::Load(const string &filename, TriMesh &mesh, bool load_mat) { BraceFile bf("{}"); if (!bf.LoadFile(filename)) return false; BraceNode meshNode=bf.GetFirstNode("Mesh"); if (!meshNode.IsValid()) return false; mesh.Clear(); int npos,nface; string data; Vector3f v; Vector3i vi; vector<Vector3i> facep,facen; //position meshNode.GetChildrenText(data); { istringstream iss(data); iss>>npos; EatUntil(iss,';'); for (int i=0; i<npos; i++) { iss>>v[0]; EatUntil(iss,';'); iss>>v[1]; EatUntil(iss,';'); iss>>v[2]; EatUntil(iss,';'); if (i<npos-1) EatUntil(iss,','); else EatUntil(iss,';'); mesh.pos_.push_back(v); mesh.AABB_+=v; } mesh.SetFlag(MESH_POS); iss>>nface; EatUntil(iss,';'); for (int i=0; i<nface; i++) { EatUntil(iss,'3'); EatUntil(iss,';'); iss>>vi[0]; EatUntil(iss,','); iss>>vi[1]; EatUntil(iss,','); iss>>vi[2]; EatUntil(iss,';'); if (i<nface-1) EatUntil(iss,','); else EatUntil(iss,';'); facep.push_back(vi); } } //normal BraceNode normalNode=meshNode.GetFirstNode("MeshNormals"); if (normalNode.IsValid()) { normalNode.GetChildrenText(data); istringstream iss(data); iss>>npos; EatUntil(iss,';'); for (int i=0; i<npos; i++) { iss>>v[0]; EatUntil(iss,';'); iss>>v[1]; EatUntil(iss,';'); iss>>v[2]; EatUntil(iss,';'); if (i<npos-1) EatUntil(iss,','); else EatUntil(iss,';'); mesh.nor_.push_back(v); } mesh.SetFlag(MESH_NOR); iss>>nface; EatUntil(iss,';'); for (int i=0; i<nface; i++) { EatUntil(iss,'3'); EatUntil(iss,';'); iss>>vi[0]; EatUntil(iss,','); iss>>vi[1]; EatUntil(iss,','); iss>>vi[2]; EatUntil(iss,';'); if (i<nface-1) EatUntil(iss,','); else EatUntil(iss,';'); facen.push_back(vi); } } //texcoord BraceNode texNode=meshNode.GetFirstNode("MeshTextureCoords"); if (texNode.IsValid()) { texNode.GetChildrenText(data); istringstream iss(data); iss>>npos; EatUntil(iss,';'); v[2]=0; for (int i=0; i<npos; i++) { iss>>v[0]; EatUntil(iss,';'); iss>>v[1]; EatUntil(iss,';'); if (i<npos-1) EatUntil(iss,','); else EatUntil(iss,';'); mesh.tex_.push_back(v); } mesh.SetFlag(MESH_TEX); } //mat group BraceNode matNode=meshNode.GetFirstNode("MeshMaterialList"); if (matNode.IsValid()) { matNode.GetChildrenText(data); istringstream iss(data); int nmat; iss>>nmat; EatUntil(iss,';'); for (int i=0; i<nmat; i++) mesh.groups_.push_back(new TriMesh::MeshGroup()); iss>>nface; EatUntil(iss,';'); int facem; for (int i=0; i<nface; i++) { iss>>facem; if (i<nface-1) EatUntil(iss,','); else EatUntil(iss,';'); mesh.groups_[facem]->facep_.push_back(facep[i]); if (!facen.empty()) mesh.groups_[facem]->facen_.push_back(facen[i]); } for (int i=0; i<nmat; i++) { mesh.groups_[i]->SetFlag(MESH_POS); if (!facen.empty()) mesh.groups_[i]->SetFlag(MESH_NOR); if (mesh.HasFlag(MESH_TEX)) { mesh.groups_[i]->facet_=mesh.groups_[i]->facep_; mesh.groups_[i]->SetFlag(MESH_TEX); mesh.groups_[i]->matname_="Material"; mesh.groups_[i]->matname_<<i; } } //read material for (int i=0; i<nmat; i++) { BraceNode materialNode=matNode.GetNode(i); materialNode.GetChildrenText(data); istringstream iss(data); Material *mat=new Material; ZRM->Add(mat,mesh.groups_[i]->matname_.c_str()); iss>>mat->ambient_[0];EatUntil(iss,';'); iss>>mat->ambient_[1];EatUntil(iss,';'); iss>>mat->ambient_[2];EatUntil(iss,';'); iss>>mat->ambient_[3];EatUntil(iss,';');EatUntil(iss,';'); mat->diffuse_=mat->ambient_; iss>>mat->shininess_;EatUntil(iss,';'); iss>>mat->specular_[0];EatUntil(iss,';'); iss>>mat->specular_[1];EatUntil(iss,';'); iss>>mat->specular_[2];EatUntil(iss,';');EatUntil(iss,';'); iss>>mat->emission_[0];EatUntil(iss,';'); iss>>mat->emission_[1];EatUntil(iss,';'); iss>>mat->emission_[2];EatUntil(iss,';');EatUntil(iss,';'); mat->SetFlag(MAT_AMB); mat->SetFlag(MAT_DIF); mat->SetFlag(MAT_SPE); mat->SetFlag(MAT_EMI); BraceNode textureNode=materialNode.GetFirstNode("TextureFilename"); if (textureNode.IsValid()) { string texfilename=textureNode.GetFirstNode().GetText(); texfilename = Trim(texfilename); texfilename = TrimBack(texfilename, ";"); texfilename = Trim(texfilename,"\""); if (!texfilename.empty()) { //BUG: path bug if (GLExists()) { mat->diffuseTex_.FileToTexture<Vector3uc>(texfilename.c_str()); mat->SetFlag(MAT_DIFTEX); } else mat->diffuseTexName_=texfilename; } } } } else { //only one group mesh.groups_.push_back(new TriMesh::MeshGroup()); TriMesh::MeshGroup *group=mesh.groups_.back(); group->facep_=facep; group->SetFlag(MESH_POS); if (mesh.HasFlag(MESH_NOR)) {group->facen_=facen;group->SetFlag(MESH_NOR);} if (mesh.HasFlag(MESH_TEX)) {group->facet_=facep;group->SetFlag(MESH_TEX);} } return true; } bool XIO::Save(const string &filename, TriMesh &mesh, bool save_mat) { BraceFile bf; //head bf.AppendNode("xof 0303txt 0032"); bf.AppendNode("template Vector",'{','}')<<"<3d82ab5e-62da-11cf-ab39-0020af71e433>"<<"FLOAT x; "<<"FLOAT y; "<<"FLOAT z; "; bf.AppendNode("template MeshFace",'{','}')<<"<3d82ab5f-62da-11cf-ab39-0020af71e433>"<<"DWORD nFaceVertexIndices; "<<"array DWORD faceVertexIndices[nFaceVertexIndices]; "; bf.AppendNode("template Mesh",'{','}')<<"<3d82ab44-62da-11cf-ab39-0020af71e433>"<<"DWORD nVertices; "<<"array Vector vertices[nVertices]; "<<"DWORD nFaces; "<<"array MeshFace faces[nFaces]; "<<"[...]"; bf.AppendNode("template MeshNormals",'{','}')<<"<f6f23f43-7686-11cf-8f52-0040333594a3>"<<"DWORD nNormals; "<<"array Vector normals[nNormals]; "<<"DWORD nFaceNormals; "<<"array MeshFace faceNormals[nFaceNormals]; "; bf.AppendNode("template Coords2d",'{','}')<<"<f6f23f44-7686-11cf-8f52-0040333594a3>"<<"FLOAT u; "<<"FLOAT v; "; bf.AppendNode("template MeshTextureCoords",'{','}')<<"<f6f23f40-7686-11cf-8f52-0040333594a3>"<<"DWORD nTextureCoords; "<<"array Coords2d textureCoords[nTextureCoords]; "; bf.AppendNode("template ColorRGBA",'{','}')<<"<35ff44e0-6c7c-11cf-8f52-0040333594a3>"<<"FLOAT red; "<<"FLOAT green; "<<"FLOAT blue; "<<"FLOAT alpha; "; bf.AppendNode("template ColorRGB",'{','}')<<"<d3e16e81-7835-11cf-8f52-0040333594a3>"<<"FLOAT red; "<<"FLOAT green; "<<"FLOAT blue; "; bf.AppendNode("template Material",'{','}')<<"<3d82ab4d-62da-11cf-ab39-0020af71e433>"<<"ColorRGBA faceColor; "<<"FLOAT power; "<<"ColorRGB specularColor; "<<"ColorRGB emissiveColor; "<<"[...]"; bf.AppendNode("template MeshMaterialList",'{','}')<<"<f6f23f42-7686-11cf-8f52-0040333594a3>"<<"DWORD nMaterials; "<<"DWORD nFaceIndexes; "<<"array DWORD faceIndexes[nFaceIndexes]; "<<"[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]"; bf.AppendNode("template TextureFilename",'{','}')<<"<a42790e1-7810-11cf-8f52-0040333594a3>"<<"STRING filename; "; mesh.CreateElement(); BraceNode meshNode=bf.AppendNode("Mesh",'{','}'); zuint nface=0; for (zuint i=0; i<mesh.groups_.size(); i++) nface+=mesh.groups_[i]->eindex_.size(); zuint npos=mesh.epos_.size(); //position { meshNode<<ToString(npos)+"; "; for (zuint i=0; i<mesh.epos_.size(); i++) { ostringstream oss; oss.precision(6); oss<<fixed; oss<<mesh.epos_[i][0]<<';'<<mesh.epos_[i][1]<<';'<<mesh.epos_[i][2]<<';'; if (i<npos-1) oss<<','; else oss<<';'; meshNode<<oss.str(); } meshNode<<ToString(nface)+"; "; for (zuint i=0; i<mesh.groups_.size(); i++) for (zuint j=0; j<mesh.groups_[i]->eindex_.size(); j++) { ostringstream oss; oss<<"3; "<<mesh.groups_[i]->eindex_[j][0]<<','<<mesh.groups_[i]->eindex_[j][1]<<','<<mesh.groups_[i]->eindex_[j][2]<<';'; if (i!=mesh.groups_.size()-1 || j!=mesh.groups_.back()->eindex_.size()-1) oss<<','; else oss<<';'; meshNode<<oss.str(); } } //normal if (mesh.HasFlag(MESH_NOR)) { BraceNode normalNode=meshNode.AppendNode("MeshNormals",'{','}'); normalNode<<ToString(npos)+"; "; for (zuint i=0; i<mesh.enor_.size(); i++) { ostringstream oss; oss.precision(6); oss<<fixed; oss<<mesh.enor_[i][0]<<';'<<mesh.enor_[i][1]<<';'<<mesh.enor_[i][2]<<';'; if (i<npos-1) oss<<','; else oss<<';'; normalNode<<oss.str(); } normalNode<<ToString(nface)+"; "; for (zuint i=0; i<mesh.groups_.size(); i++) for (zuint j=0; j<mesh.groups_[i]->eindex_.size(); j++) { ostringstream oss; oss<<"3; "<<mesh.groups_[i]->eindex_[j][0]<<','<<mesh.groups_[i]->eindex_[j][1]<<','<<mesh.groups_[i]->eindex_[j][2]<<';'; if (i!=mesh.groups_.size()-1 || j!=mesh.groups_.back()->eindex_.size()-1) oss<<','; else oss<<';'; normalNode<<oss.str(); } } //texcoord if (mesh.HasFlag(MESH_TEX)) { BraceNode texNode=meshNode.AppendNode("MeshTextureCoords",'{','}'); texNode<<ToString(npos)+"; "; for (zuint i=0; i<mesh.etex_.size(); i++) { ostringstream oss; oss.precision(6); oss<<fixed; oss<<mesh.etex_[i][0]<<';'<<mesh.etex_[i][1]<<';'; if (i<npos-1) oss<<','; else oss<<';'; texNode<<oss.str(); } } //mat group BraceNode matNode=meshNode.AppendNode("MeshMaterialList",'{','}'); matNode<<ToString(mesh.groups_.size())+"; "; matNode<<ToString(nface)+"; "; for (zuint i=0; i<mesh.groups_.size(); i++) { for (zuint j=0; j<mesh.groups_[i]->eindex_.size(); j++) { ostringstream oss; oss<<i; if (i!=mesh.groups_.size()-1 || j!=mesh.groups_.back()->eindex_.size()-1) oss<<","; else oss<<"; "; matNode<<oss.str(); } } //material for (zuint i=0; i<mesh.groups_.size(); i++) { BraceNode materialNode=matNode.AppendNode("Material",'{','}'); if (mesh.groups_[i]->matname_.empty()) { materialNode<<"0.8; 0.8; 0.8; 0; ;"<<"0; "<<"1; 1; 1; ;"<<"0; 0; 0; ;"; } else { Material *mat=ZRM->Get<Material*>(mesh.groups_[i]->matname_.c_str()); string line; if (mat->HasFlag(MAT_AMB)) line<<mat->ambient_.r()<<"; "<<mat->ambient_.g()<<"; "<<mat->ambient_.b()<<"; "<<mat->ambient_.a()<<"; ;"; else if (mat->HasFlag(MAT_DIF)) line<<mat->diffuse_.r()<<"; "<<mat->diffuse_.g()<<"; "<<mat->diffuse_.b()<<"; "<<mat->diffuse_.a()<<"; ;"; else line="0.8; 0.8; 0.8; 0; ;"; materialNode<<line; line.clear(); if (mat->HasFlag(MAT_SPE)) { materialNode<<ToString(mat->shininess_)+"; "; line<<mat->specular_.r()<<"; "<<mat->specular_.g()<<"; "<<mat->specular_.b()<<"; ;"; materialNode<<line; } else materialNode<<"0; "<<"1; 1; 1; ;"; line.clear(); if (mat->HasFlag(MAT_EMI)) { line<<mat->emission_.r()<<"; "<<mat->emission_.g()<<"; "<<mat->emission_.b()<<"; ;"; materialNode<<line; } else materialNode<<"1; 1; 1; ;"; if (mat->HasFlag(MAT_DIFTEX)) { BraceNode textureNode=matNode.AppendNode("TextureFilename",'{','}'); string storefilename=GetBase(filename); storefilename<<'_'<<mesh.groups_[i]->matname_<<"_dif.png"; mat->diffuseTex_.TextureToFile<Vector4uc>(storefilename.c_str()); line="\""; line<<storefilename<<"\"; "; textureNode<<line; } } } if (!bf.SaveFile(filename," ")) return false; return true; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/MeshIO/XIO.cpp
C++
gpl3
12,702
#pragma once #include <zGraphicsConfig.hpp> #include "../Mesh.hpp" #include <Xml/RapidXMLNode.hpp> namespace zzz{ class ZGRAPHICS_CLASS DaeIO { public: static bool Load(const string &filename, TriMesh &mesh, bool load_mat=true); static bool Save(const string &filename, TriMesh &mesh, bool save_mat=true); private: static bool load_mat_; static bool save_mat_; static string dae_path_; struct DaeData { DaeData(RapidXMLNode _libImagesNode, RapidXMLNode _libMaterialsNode, RapidXMLNode _libEffectsNode, RapidXMLNode _libGeometriesNode, RapidXMLNode _libVisualsNode) :libImagesNode(_libImagesNode), libMaterialsNode(_libMaterialsNode), libEffectsNode(_libEffectsNode), libGeometriesNode(_libGeometriesNode), libVisualsNode(_libVisualsNode){} RapidXMLNode libImagesNode; RapidXMLNode libMaterialsNode; RapidXMLNode libEffectsNode; RapidXMLNode libGeometriesNode; RapidXMLNode libVisualsNode; }; static string ToId(const string &str); static string ToSource(const string &str); static RapidXMLNode FindNodeById(RapidXMLNode &father, const string &name, string &id); static const int SEM_VERTEX=0; static const int SEM_TEXCOORD=1; static const int SEM_NORMAL=2; static const int SEM_COLOR=3; static void ReadMaterial(TriMesh &mesh, DaeData &dae, string &url); static void ReadGeometry(TriMesh &mesh, DaeData &dae, string &url); static void ReadVisual(TriMesh &mesh, DaeData &dae, string &url); static void WriteMaterial(TriMesh &mesh, DaeData &dae, string &url); static void WriteGeometry(TriMesh &mesh, DaeData &dae, string &url); static void WriteVisual(TriMesh &mesh, DaeData &dae, string &url); }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/MeshIO/DaeIO.hpp
C++
gpl3
1,747
#include "HalfEdgeMesh.hpp" namespace zzz { zzz::HalfEdgeMesh::~HalfEdgeMesh() { Clear(); } void HalfEdgeMesh::Clear() { for (zuint i=0; i<half_edges_.size(); i++) delete half_edges_[i]; half_edges_.clear(); for (zuint i=0; i<boundary_half_edges_.size(); i++) delete boundary_half_edges_[i]; boundary_half_edges_.clear(); for (zuint i=0; i<vertices_.size(); i++) delete vertices_[i]; vertices_.clear(); for (zuint i=0; i<faces_.size(); i++) delete faces_[i]; faces_.clear(); } void HalfEdgeMesh::ConnectEdges(HalfEdge *he1, HalfEdge *he2) { he1->next_=he2; he2->prev_=he1; } void HalfEdgeMesh::SetTwins(HalfEdge *he1, HalfEdge *he2) { he1->twin_=he2; he2->twin_=he1; } void HalfEdgeMesh::ConnectFaceEdge(Face *f, HalfEdge *e) { f->half_edge_=e; e->left_face_=f; } void HalfEdgeMesh::LoadTriMeshGroup(const TriMesh &mesh, zuint group) { for (zuint i=0; i<mesh.pos_.size(); i++) { vertices_.push_back(new Vertex(mesh.pos_[i], i)); } vector<HalfEdge*> back_half_edges; TriMesh::MeshGroup *g=mesh.groups_[group]; for (zuint i=0; i<g->facep_.size(); i++) { // One face has three half edge and each has a twin edge HalfEdge *he[3]={new HalfEdge(false), new HalfEdge(false), new HalfEdge(false)}; HalfEdge *bhe[3]={new HalfEdge(true), new HalfEdge(true), new HalfEdge(true)}; Vertex *v[3]={vertices_[g->facep_[i][0]], vertices_[g->facep_[i][1]], vertices_[g->facep_[i][2]]}; Face *f = new Face(i); for (zuint j=0; j<3; j++) { // edge and edge ConnectEdges(he[j], he[(j+1)%3]); ConnectEdges(bhe[j], bhe[(j+1)%3]); SetTwins(he[j], bhe[j]); // edge and point he[j]->start_=v[j]; v[j]->half_edge_=he[j]; bhe[j]->start_=v[(j+1)%3]; v[j]->adj_edges_.push_back(he[j]); v[j]->adj_edges_.push_back(bhe[j]); // edge and face ConnectFaceEdge(f, he[j]); half_edges_.push_back(he[i]); back_half_edges.push_back(bhe[i]); } faces_.push_back(f); // merge boundary edge for (int k=0; k<3; k++) { Vertex *start= bhe[k]->start_; Vertex *end = bhe[k]->end_vertex(); for (zuint j=0; j<end->adj_edges_.size(); j++) { HalfEdge *curr = end->adj_edges_[j]; if (curr->boundary_ && curr->end_vertex() == start) { ConnectEdges(bhe[k]->prev_, curr->next_); ConnectEdges(curr->prev_, bhe[k]->next_); SetTwins(bhe[k]->twin_, curr->twin_); bhe[k]->start_=NULL; curr->start_=NULL; break; } } } } // for (zuint i=0; i<g->facep_.size(); i++) { for (zuint i=0; i<back_half_edges.size(); i++) { if (back_half_edges[i]->start_) boundary_half_edges_.push_back(back_half_edges[i]); else delete back_half_edges[i]; } } }; // namespace zzz
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/HalfEdgeMesh.cpp
C++
gpl3
2,934
#pragma once #include <zGraphicsConfig.hpp> #include "Mesh.hpp" namespace zzz{ class ZGRAPHICS_CLASS PolygonMesh { public: struct PolygonMeshGroup { string name_; string matname_; //original data vector<vector<int> > facep_,facen_,facet_; }; PolygonMesh(); ~PolygonMesh(); bool Clear(); bool Apply(const Translation<float>&); bool Apply(const Rotation<float>&); bool Apply(const Transformation<float>&); bool Scale(float coef); bool MakeCenter(); bool Normalize(); //simple draw and vbo draw bool Draw(int bt=MESH_POS|MESH_NOR); bool Draw(int idx, int bt); bool Draw(const string &name, int bt); //original data vector<Vector3f> pos_,nor_,tex_,color_; vector<PolygonMeshGroup*> groups_; //per vertex generalized data vector<Vector3f> posnor_,postan_,posbino_; vector<float> posratio_; float allarea_; float MeshScale_; Vector3f MeshOffset_; float Diameter_; AABB<3,float> AABB_; Vector3f OriCenter_; bool loaded_; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/PolygonMesh.hpp
C++
gpl3
1,049
#ifdef ZZZ_OPENMESH #include "OTriMesh.hpp" #include "../../Utility/Tools.hpp" namespace zzz{ OTriMesh::OTriMesh() { mat_emi_[0]=0; mat_emi_[1]=0; mat_emi_[2]=0; mat_emi_[3]=1; mat_amb_[0]=1; mat_amb_[1]=1; mat_amb_[2]=1; mat_amb_[3]=1; mat_dif_[0]=1; mat_dif_[1]=1; mat_dif_[2]=1; mat_dif_[3]=1; mat_spe_[0]=1; mat_spe_[1]=1; mat_spe_[2]=1; mat_spe_[3]=1; mat_shi_=1; } bool OTriMesh::LoadFromFile(const string &filename) { mesh_.request_face_normals(); mesh_.request_vertex_normals(); mesh_.request_vertex_texcoords3D(); OpenMesh::IO::Options opt; if (! OpenMesh::IO::read_mesh(mesh_,filename,opt)) return false; if (! opt.check(OpenMesh::IO::Options::FaceNormal)) mesh_.update_face_normals(); if (! opt.check(OpenMesh::IO::Options::VertexNormal)) mesh_.update_vertex_normals(); return true; } bool OTriMesh::Clear() { mesh_.clear(); return true; } bool OTriMesh::Draw(int bt) { glMaterialfv(GL_FRONT,GL_EMISSION,mat_emi_); glMaterialfv(GL_FRONT,GL_AMBIENT,mat_amb_); glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_dif_); glMaterialfv(GL_FRONT,GL_SPECULAR,mat_spe_); glMaterialfv(GL_FRONT,GL_SHININESS,&mat_shi_); MyMesh::FaceIter v_it,v_end(mesh_.faces_end()); glBegin(GL_TRIANGLES); for (v_it=mesh_.faces_begin();v_it!=v_end; ++v_it) { for (MyMesh::FaceVertexIter fv_it=mesh_.fv_iter(v_it);fv_it; ++fv_it) { if (CheckFlag(bt,Mesh::MESH_VERTEX)) glVertex3fv(mesh_.point(fv_it).data()); if (CheckFlag(bt,Mesh::MESH_NORMAL)) glNormal3fv(mesh_.normal(fv_it).data()); } } glEnd(); return true; } bool OTriMesh::DrawVBO(int bt) { return true; } bool OTriMesh::CreateVBO(int bt) { return true; } bool OTriMesh::Rotate(float angle, float x, float y, float z) { return true; } bool OTriMesh::Translate(float x, float y, float z) { return true; } bool OTriMesh::MultiMatrix(float *rotatematrix) { return true; } bool OTriMesh::BindVBO(int bt/*=MESH_ALL*/) { return true; } } #endif
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/OTriMesh.cpp
C++
gpl3
2,091
#pragma once #include <zGraphicsConfig.hpp> #pragma warning(disable:4267) #pragma warning(disable:4244) #include "../../Graphics/Graphics.hpp" #include "Mesh.hpp" #include "../../Math/Coordinate.hpp" #define _USE_MATH_DEFINES #include <OpenMesh/Core/io/MeshIO.hh> #include <OpenMesh/Core/Mesh/Types/TriMesh_ArrayKernelT.hh> #ifdef _DEBUG #pragma comment(lib,"OpenMeshCored.lib") #pragma comment(lib,"OpenMeshToolsd.lib") #else #pragma comment(lib,"OpenMeshCore.lib") #pragma comment(lib,"OpenMeshTools.lib") #endif namespace zzz{ class ZGRAPHICS_CLASS OTriMesh : public Mesh { public: OTriMesh(); bool Clear(); bool LoadFromFile(const string &filename); bool Draw(int bt=Mesh::MESH_VERTEX|Mesh::MESH_NORMAL); bool DrawVBO(int bt); bool CreateVBO(int bt); bool Apply(Rotation<float> &r); bool Apply(Translation<float> &t); bool Apply(Transformation<float> &t); bool BindVBO(int bt=MESH_ALL); private: typedef OpenMesh::TriMesh_ArrayKernelT<> MyMesh; MyMesh mesh_; //meterial GLfloat mat_emi_[4],mat_amb_[4],mat_dif_[4],mat_spe_[4],mat_shi_; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/OTriMesh.hpp
C++
gpl3
1,119
#pragma once #include <zGraphicsConfig.hpp> #include "../../Graphics/Color.hpp" #include "../Texture/Texture2D.hpp" #include "../Texture/Texture2DIOObject.hpp" #include <Utility/HasFlag.hpp> //OPENGL material model namespace zzz{ const zuint MAT_DIF=0x0001; const zuint MAT_AMB=0x0002; const zuint MAT_SPE=0x0004; const zuint MAT_EMI=0x0008; const zuint MAT_AMBTEX=0x0010; const zuint MAT_DIFTEX=0x0020; const zuint MAT_BUMTEX=0x0100; class ZGRAPHICS_CLASS Material : public HasFlags { public: Material(); ~Material(); void ApplyMaterial(); void BindDiffuseTexture(GLenum bindto = GL_TEXTURE0); void UnbindDiffuseTexture(); void BindAmbientTexture(GLenum bindto = GL_TEXTURE0); void UnbindAmbientTexture(); Colorf diffuse_, ambient_, specular_, emission_; float shininess_; Texture2D ambientTex_; string ambientTexName_; Texture2D diffuseTex_; string diffuseTexName_; Texture2D bumpTex_; string bumpTexName_; }; template<> class IOObject<Material> { public: static const zint32 RF_HASFLAGS=999; static const zint32 RF_DIFFUSE=1; static const zint32 RF_AMBIENT=2; static const zint32 RF_SPECULAR=3; static const zint32 RF_EMISSION=4; static const zint32 RF_SHININESS=5; static const zint32 RF_AMBIENTTEX=10; static const zint32 RF_AMBIENTTEXIMG=12; static const zint32 RF_DIFFUSETEX=20; static const zint32 RF_DIFFUSETEXIMG=22; static const zint32 RF_BUMPTEX=30; static const zint32 RF_BUMPTEXIMG=32; static void WriteFileR(RecordFile &fp, const zint32 label, const Material& src) { fp.WriteChildBegin(label); IOObject<HasFlags>::WriteFileR(fp, RF_HASFLAGS, src); if (src.HasFlag(MAT_DIF)) IOObj::WriteFileR(fp, RF_DIFFUSE, src.diffuse_); if (src.HasFlag(MAT_AMB)) IOObj::WriteFileR(fp, RF_AMBIENT, src.ambient_); if (src.HasFlag(MAT_SPE)) { IOObj::WriteFileR(fp, RF_SPECULAR, src.specular_); IOObj::WriteFileR(fp, RF_SHININESS, src.shininess_); } if (src.HasFlag(MAT_EMI)) IOObj::WriteFileR(fp, RF_EMISSION, src.emission_); if (src.HasFlag(MAT_AMBTEX)) { if (!src.ambientTexName_.empty()) { Image3uc img; img.LoadFile(src.ambientTexName_.c_str()); IOObj::WriteFileR(fp, RF_AMBIENTTEXIMG, img); } else { IOObj::WriteFileR(fp, RF_AMBIENTTEX, src.ambientTex_); } } if (src.HasFlag(MAT_DIFTEX)) { if (!src.diffuseTexName_.empty()) { Image3uc img; img.LoadFile(src.diffuseTexName_.c_str()); IOObj::WriteFileR(fp, RF_DIFFUSETEXIMG, img); } else { IOObj::WriteFileR(fp, RF_DIFFUSETEX, src.diffuseTex_); } } if (src.HasFlag(MAT_BUMTEX)) { if (!src.bumpTexName_.empty()) { Image3f img; img.LoadFile(src.bumpTexName_.c_str()); IOObj::WriteFileR(fp, RF_BUMPTEXIMG, img); } else { IOObj::WriteFileR(fp, RF_BUMPTEX, src.bumpTex_); } } fp.WriteChildEnd(); } static void ReadFileR(RecordFile &fp, const zint32 label, Material& dst) { fp.ReadChildBegin(label); IOObject<HasFlags>::ReadFileR(fp, RF_HASFLAGS, dst); if (dst.HasFlag(MAT_DIF)) IOObj::ReadFileR(fp, RF_DIFFUSE, dst.diffuse_); if (dst.HasFlag(MAT_AMB)) IOObj::ReadFileR(fp, RF_AMBIENT, dst.ambient_); if (dst.HasFlag(MAT_SPE)) { IOObj::ReadFileR(fp, RF_SPECULAR, dst.specular_); IOObj::ReadFileR(fp, RF_SHININESS, dst.shininess_); } if (dst.HasFlag(MAT_EMI)) IOObj::ReadFileR(fp, RF_EMISSION, dst.emission_); if (dst.HasFlag(MAT_AMBTEX)) { if (fp.LabelExist(RF_AMBIENTTEXIMG) && Context::current_context_) { Image3uc img; IOObj::ReadFileR(fp, RF_AMBIENTTEXIMG, img); dst.ambientTex_.ImageToTexture(img); } else if (fp.LabelExist(RF_AMBIENTTEX) && Context::current_context_) IOObj::ReadFileR(fp, RF_AMBIENTTEX, dst.ambientTex_); } if (dst.HasFlag(MAT_DIFTEX)) { if (fp.LabelExist(RF_DIFFUSETEXIMG) && Context::current_context_) { Image3uc img; IOObj::ReadFileR(fp, RF_DIFFUSETEXIMG, img); dst.diffuseTex_.ImageToTexture(img); } else if (fp.LabelExist(RF_DIFFUSETEX) && Context::current_context_) IOObj::ReadFileR(fp, RF_DIFFUSETEX, dst.diffuseTex_); } if (dst.HasFlag(MAT_BUMTEX)) { if (fp.LabelExist(RF_BUMPTEXIMG) && Context::current_context_) { Image3f img; IOObj::ReadFileR(fp, RF_BUMPTEXIMG, img); dst.bumpTex_.ImageToTexture(img); } else if (fp.LabelExist(RF_BUMPTEX) && Context::current_context_) IOObj::ReadFileR(fp, RF_BUMPTEX, dst.bumpTex_); } fp.ReadChildEnd(); } }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/Material.hpp
C++
gpl3
4,761
#include "PolygonMesh.hpp" namespace zzz{ PolygonMesh::PolygonMesh():loaded_(false){} PolygonMesh::~PolygonMesh(){Clear();} bool PolygonMesh::Clear() { nor_.clear(); pos_.clear(); tex_.clear(); for (zuint i=0; i<groups_.size(); i++) delete groups_[i]; groups_.clear(); loaded_=false; return true; } bool PolygonMesh::Apply(const Translation<float> &offset) { if (!loaded_) return false; int len=pos_.size(); for (int i=0; i<len; i++) pos_[i]=offset.Apply(pos_[i]); AABB_.SetOffset(offset); OriCenter_=offset.Apply(OriCenter_); return true; } bool PolygonMesh::Apply(const Rotation<float> &t) { if (!loaded_) return false; int len=pos_.size(); for (int i=0; i<len; i++) pos_[i]=t.Apply(pos_[i]); len=nor_.size(); for (int i=0; i<len; i++) { nor_[i]=t.Apply(nor_[i]); nor_[i].Normalize(); } AABB_.Reset(); AABB_+=pos_; OriCenter_=AABB_.Center(); return true; } bool PolygonMesh::Apply(const Transformation<float> &t) { if (!loaded_) return false; int len=pos_.size(); for (int i=0; i<len; i++) pos_[i]=t.Apply(pos_[i]); len=nor_.size(); for (int i=0; i<len; i++) { nor_[i]=t.Apply(nor_[i]); nor_[i].Normalize(); } AABB_.Reset(); AABB_+=pos_; OriCenter_=AABB_.Center(); return true; } bool PolygonMesh::Scale(float coef) { if (!loaded_) return false; for (zuint i=0; i<pos_.size(); i++) pos_[i]*=coef; AABB_.Min()*=coef; AABB_.Max()*=coef; Diameter_*=coef; return true; } bool PolygonMesh::MakeCenter(){return Apply(Translation<float>(-OriCenter_));} bool PolygonMesh::Normalize(){return Scale(1.0/Diameter_);} //simple draw and vbo draw bool PolygonMesh::Draw(int bt) { if (!loaded_) return false; for (zuint i=0; i<groups_.size(); i++) if (!Draw(i,bt)) return false; return true; } bool PolygonMesh::Draw(int idx, int bt) { PolygonMeshGroup *g=groups_[idx]; vector<vector<int> > &facep=g->facep_, &facen=g->facen_, &facet=g->facet_; for (zuint i=0; i<facep.size(); i++) { glBegin(GL_POLYGON); int cur=0; for (zuint j=0; j<facep[i].size(); j++) { if (CheckBit(bt, MESH_NOR)) glNormal3fv(nor_[facen[i][j]].Data()); if (CheckBit(bt, MESH_TEX)) glTexCoord3fv(tex_[facet[i][j]].Data()); if (CheckBit(bt, MESH_COLOR)) glColor3fv(color_[facep[i][j]].Data()); if (CheckBit(bt, MESH_POS)) glVertex3fv(pos_[facep[i][j]].Data()); } glEnd(); } return true; } bool PolygonMesh::Draw(const string &name, int bt) { for (zuint i=0; i<groups_.size(); i++) if (groups_[i]->name_==name) return Draw(i,bt); return false; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Mesh/PolygonMesh.cpp
C++
gpl3
2,736
#pragma once #include <zGraphicsConfig.hpp> #include <Utility/AnyHolder.hpp> // This is basically AnyHolder. // Only that it will delete the object when needed. // So remove is overloaded. namespace zzz{ class Texture2D; class Shader; class Material; class ZGRAPHICS_CLASS ResourceManager : public AnyHolder { public: bool Add(Texture2D *tex, const string &name, bool cover=true); bool Add(Shader *shader, const string &name, bool cover=true); bool Add(Material *mat, const string &name, bool cover=true); private: void Destroy(Any &v); }; extern ResourceManager __default_RM; //used to the program that does not have OPENGL //for convinience #define ZRM ((Context::current_context_==NULL)?&__default_RM:Context::current_context_->GetRM()) }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/ResourceManager.hpp
C++
gpl3
783
#include "Shader.hpp" #include "../../Renderer/ArcBallRenderer.hpp" #include <Utility/FileTools.hpp> #include <Utility/StringTools.hpp> #include <Utility/Log.hpp> namespace zzz{ //same reason as in texture, cannot initialize in constructor Shader::Shader() :vert(NULL),vert_hold(false), frag(NULL),frag_hold(false), geom(NULL),geohold_(false), ProgramObject(0),is_linked(false) {} Shader::Shader(const char *vertfile, const char *fragfile, const char *geomfile) { if (ProgramObject==0) ProgramObject = glCreateProgram(); if (vertfile!=NULL) LoadVertexFile(vertfile); if (fragfile!=NULL) LoadFragmentFile(fragfile); if (geomfile!=NULL) LoadGeometryFile(geomfile); CHECK_GL_ERROR() } Shader::Shader(GLVertexShader *verts, GLFragmentShader *frags, GLGeometryShader *geoms) { if (ProgramObject==0) ProgramObject = glCreateProgram(); if (verts) AddShader(verts); if (frags) AddShader(frags); if (geoms) AddShader(geoms); CHECK_GL_ERROR() } Shader::~Shader() { if (vert) glDetachShader(ProgramObject,vert->ShaderObject); if (vert_hold) delete vert; if (frag) glDetachShader(ProgramObject,frag->ShaderObject); if (frag_hold) delete frag; if (geom) glDetachShader(ProgramObject,geom->ShaderObject); if (geohold_) delete geom; glDeleteShader(ProgramObject); CHECK_GL_ERROR() } bool Shader::AddShader(GLShaderObject* ShaderProgram) { if (ProgramObject==0) ProgramObject = glCreateProgram(); if (!ShaderProgram->is_compiled) return false; if (ShaderProgram->progratype_==GLShaderObject::VERT) { vert=ShaderProgram; vert_hold=false; } else if (ShaderProgram->progratype_==GLShaderObject::FRAG) { frag=ShaderProgram; frag_hold=false; } else if (ShaderProgram->progratype_==GLShaderObject::GEOM) { geom=ShaderProgram; geohold_=false; } CHECK_GL_ERROR() return true; } bool Shader::LoadVertexFile(const char *file) { if (ProgramObject==0) ProgramObject = glCreateProgram(); if (!file) return true; vert=new GLVertexShader; bool ret=vert->LoadFromFile(file); vert_hold=true; CHECK_GL_ERROR() return ret; } bool Shader::LoadVertexMemory(const char *mem) { if (ProgramObject==0) ProgramObject = glCreateProgram(); if (!mem) return true; vert=new GLVertexShader; bool ret=vert->LoadFromMemory(mem); vert_hold=true; CHECK_GL_ERROR() return ret; } bool Shader::LoadFragmentFile(const char *file) { if (ProgramObject==0) ProgramObject = glCreateProgram(); if (!file) return true; frag=new GLFragmentShader; bool ret=frag->LoadFromFile(file); frag_hold=true; CHECK_GL_ERROR() return ret; } bool Shader::LoadFragmentMemory(const char *mem) { if (ProgramObject==0) ProgramObject = glCreateProgram(); if (!mem) return true; frag=new GLFragmentShader; bool ret=frag->LoadFromMemory(mem); frag_hold=true; CHECK_GL_ERROR() return ret; } bool Shader::LoadGeometryFile(const char *file) { if (ProgramObject==0) ProgramObject = glCreateProgram(); if (!file) return true; geom=new GLGeometryShader; bool ret=geom->LoadFromFile(file); geohold_=true; CHECK_GL_ERROR() return ret; } bool Shader::LoadGeometryMemory(const char *mem) { if (ProgramObject==0) ProgramObject = glCreateProgram(); if (!mem) return true; geom=new GLGeometryShader; bool ret=geom->LoadFromMemory(mem); geohold_=true; CHECK_GL_ERROR() return ret; } bool Shader::Link(void) { if (vert) glAttachShader(ProgramObject,vert->ShaderObject); if (frag) glAttachShader(ProgramObject,frag->ShaderObject); if (geom) glAttachShader(ProgramObject,geom->ShaderObject); int linked; glLinkProgram(ProgramObject); glGetProgramiv(ProgramObject, GL_LINK_STATUS, &linked); CHECK_GL_ERROR() if (linked) { is_linked = true; return true; } else { char *msg=GetLinkerError(); ZLOGE << "Shader Linker ERROR:"<<msg<<endl; delete[] msg; return false; } } char* Shader::GetLinkerError(void) { int blen = 0; int slen = 0; glGetProgramiv(ProgramObject, GL_INFO_LOG_LENGTH , &blen); char *linker_log; if ((linker_log = (GLcharARB*)malloc(blen)) == NULL) { ZLOGE << "ERROR: Could not allocate compiler_log buffer\n"; return NULL; } glGetProgramInfoLog(ProgramObject, blen, &slen, linker_log); CHECK_GL_ERROR() return (char*) linker_log; } void Shader::Begin(void) { if (ProgramObject == 0) return; if (is_linked) glUseProgram(ProgramObject); CHECK_GL_ERROR() } void Shader::End(void) { glUseProgram(0); CHECK_GL_ERROR() } bool Shader::SetUniform1f(char* varname, GLfloat v0) { GLint loc = GetUniLoc(varname); if (loc==-1) return false; // can't find variable glUniform1f(loc, v0); CHECK_GL_ERROR() return true; } bool Shader::SetUniform2f(char* varname, GLfloat v0, GLfloat v1) { GLint loc = GetUniLoc(varname); if (loc==-1) return false; // can't find variable glUniform2f(loc, v0, v1); CHECK_GL_ERROR() return true; } bool Shader::SetUniform3f(char* varname, GLfloat v0, GLfloat v1, GLfloat v2) { GLint loc = GetUniLoc(varname); if (loc==-1) return false; // can't find variable glUniform3f(loc, v0, v1, v2); CHECK_GL_ERROR() return true; } bool Shader::SetUniform4f(char* varname, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { GLint loc = GetUniLoc(varname); if (loc==-1) return false; // can't find variable glUniform4f(loc, v0, v1, v2, v3); CHECK_GL_ERROR() return true; } bool Shader::SetUniform1i(char* varname, GLint v0) { GLint loc = GetUniLoc(varname); if (loc==-1) return false; // can't find variable glUniform1i(loc, v0); CHECK_GL_ERROR() return true; } bool Shader::SetUniform2i(char* varname, GLint v0, GLint v1) { GLint loc = GetUniLoc(varname); if (loc==-1) return false; // can't find variable glUniform2i(loc, v0, v1); CHECK_GL_ERROR() return true; } bool Shader::SetUniform3i(char* varname, GLint v0, GLint v1, GLint v2) { GLint loc = GetUniLoc(varname); if (loc==-1) return false; // can't find variable glUniform3i(loc, v0, v1, v2); CHECK_GL_ERROR() return true; } bool Shader::SetUniform4i(char* varname, GLint v0, GLint v1, GLint v2, GLint v3) { GLint loc = GetUniLoc(varname); if (loc==-1) return false; // can't find variable glUniform4i(loc, v0, v1, v2, v3); CHECK_GL_ERROR() return true; } bool Shader::SetUniform1fv(char* varname, GLsizei count, const GLfloat *value) { GLint loc = GetUniLoc(varname); if (loc==-1) return false; // can't find variable glUniform1fv(loc, count, value); CHECK_GL_ERROR() return true; } bool Shader::SetUniform2fv(char* varname, GLsizei count, const GLfloat *value) { GLint loc = GetUniLoc(varname); if (loc==-1) return false; // can't find variable glUniform2fv(loc, count, value); CHECK_GL_ERROR() return true; } bool Shader::SetUniform3fv(char* varname, GLsizei count, const GLfloat *value) { GLint loc = GetUniLoc(varname); if (loc==-1) return false; // can't find variable glUniform3fv(loc, count, value); CHECK_GL_ERROR() return true; } bool Shader::SetUniform4fv(char* varname, GLsizei count, const GLfloat *value) { GLint loc = GetUniLoc(varname); if (loc==-1) return false; // can't find variable glUniform4fv(loc, count, value); CHECK_GL_ERROR() return true; } bool Shader::SetUniform1iv(char* varname, GLsizei count, const GLint *value) { GLint loc = GetUniLoc(varname); if (loc==-1) return false; // can't find variable glUniform1iv(loc, count, value); CHECK_GL_ERROR() return true; } bool Shader::SetUniform2iv(char* varname, GLsizei count, const GLint *value) { GLint loc = GetUniLoc(varname); if (loc==-1) return false; // can't find variable glUniform2iv(loc, count, value); CHECK_GL_ERROR() return true; } bool Shader::SetUniform3iv(char* varname, GLsizei count, const GLint *value) { GLint loc = GetUniLoc(varname); if (loc==-1) return false; // can't find variable glUniform3iv(loc, count, value); CHECK_GL_ERROR() return true; } bool Shader::SetUniform4iv(char* varname, GLsizei count, const GLint *value) { GLint loc = GetUniLoc(varname); if (loc==-1) return false; // can't find variable glUniform4iv(loc, count, value); CHECK_GL_ERROR() return true; } bool Shader::SetUniformMatrix2fv(char* varname, GLsizei count, GLboolean transpose, const GLfloat *value) { GLint loc = GetUniLoc(varname); if (loc==-1) return false; // can't find variable glUniformMatrix2fv(loc, count, transpose, value); CHECK_GL_ERROR() return true; } bool Shader::SetUniformMatrix3fv(char* varname, GLsizei count, GLboolean transpose, const GLfloat *value) { GLint loc = GetUniLoc(varname); if (loc==-1) return false; // can't find variable glUniformMatrix3fv(loc, count, transpose, value); CHECK_GL_ERROR() return true; } bool Shader::SetUniformMatrix4fv(char* varname, GLsizei count, GLboolean transpose, const GLfloat *value) { GLint loc = GetUniLoc(varname); if (loc==-1) return false; // can't find variable glUniformMatrix4fv(loc, count, transpose, value); CHECK_GL_ERROR() return true; } GLint Shader::GetUniLoc(const GLchar *name) { GLint loc; loc = glGetUniformLocation(ProgramObject, name); if (loc == -1) ZLOGE << "Error: can't find uniform variable \"" << name << "\"\n"; CHECK_GL_ERROR() return loc; } GLint Shader::GetAttLoc(const GLchar *name) { GLint loc; loc = glGetAttribLocation(ProgramObject, name); if (loc == -1) ZLOGE << "Error: can't find attribute variable \"" << name << "\"\n"; CHECK_GL_ERROR() return loc; } void Shader::GetUniformfv(char* name, GLfloat* values) { GLint loc; loc = glGetUniformLocation(ProgramObject, name); if (loc == -1) ZLOGE << "Error: can't find uniform variable \"" << name << "\"\n"; else glGetUniformfv(ProgramObject, loc, values); CHECK_GL_ERROR() } void Shader::GetUniformiv(char* name, GLint* values) { GLint loc; loc = glGetUniformLocation(ProgramObject, name); if (loc == -1) ZLOGE << "Error: can't find uniform variable \"" << name << "\"\n"; else glGetUniformiv(ProgramObject, loc, values); CHECK_GL_ERROR() } bool Shader::SetVertexAttrib1s(GLuint index, GLshort v0) { glVertexAttrib1s(index, v0); CHECK_GL_ERROR() return true; } bool Shader::SetVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) { glVertexAttrib2s(index, v0, v1); CHECK_GL_ERROR() return true; } bool Shader::SetVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) { glVertexAttrib3s(index, v0, v1, v2); CHECK_GL_ERROR() return true; } bool Shader::SetVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) { glVertexAttrib4s(index, v0, v1, v2, v3); CHECK_GL_ERROR() return true; } bool Shader::SetVertexAttrib1f(GLuint index, GLfloat v0) { glVertexAttrib1f(index, v0); CHECK_GL_ERROR() return true; } bool Shader::SetVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) { glVertexAttrib2f(index, v0, v1); CHECK_GL_ERROR() return true; } bool Shader::SetVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) { glVertexAttrib3f(index, v0, v1, v2); CHECK_GL_ERROR() return true; } bool Shader::SetVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { glVertexAttrib4f(index, v0, v1, v2, v3); CHECK_GL_ERROR() return true; } bool Shader::SetVertexAttrib1d(GLuint index, GLdouble v0) { glVertexAttrib1d(index, v0); CHECK_GL_ERROR() return true; } bool Shader::SetVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) { glVertexAttrib2d(index, v0, v1); CHECK_GL_ERROR() return true; } bool Shader::SetVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) { glVertexAttrib3d(index, v0, v1, v2); CHECK_GL_ERROR() return true; } bool Shader::SetVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) { glVertexAttrib4d(index, v0, v1, v2, v3); CHECK_GL_ERROR() return true; } bool Shader::SetUniforms(Renderer *currenderer) { if (ProgramObject == 0) return false; if (!is_linked) return false; for (zuint i=0; i<UniformParamList.size(); i++) { UniformParam *tmp=&UniformParamList[i]; char varname[100]; strcpy(varname,tmp->name.c_str()); if (tmp->type==UniformParam::F1) SetUniform1f(varname,tmp->f1); else if (tmp->type==UniformParam::F2) SetUniform2f(varname,tmp->f2[0],tmp->f2[1]); else if (tmp->type==UniformParam::F3) SetUniform3f(varname,tmp->f3[0],tmp->f3[1],tmp->f3[2]); else if (tmp->type==UniformParam::F4) SetUniform4f(varname,tmp->f4[0],tmp->f4[1],tmp->f4[2],tmp->f4[3]); else if (tmp->type==UniformParam::I1) SetUniform1i(varname,tmp->i1); else if (tmp->type==UniformParam::I2) SetUniform2i(varname,tmp->i2[0],tmp->i2[1]); else if (tmp->type==UniformParam::I3) SetUniform3i(varname,tmp->i3[0],tmp->i3[1],tmp->i3[2]); else if (tmp->type==UniformParam::I4) SetUniform4i(varname,tmp->i4[0],tmp->i4[1],tmp->i4[2],tmp->i4[3]); else if (tmp->type==UniformParam::M2) SetUniformMatrix2fv(varname, 1, GL_FALSE, tmp->m2); else if (tmp->type==UniformParam::M3) SetUniformMatrix3fv(varname, 1, GL_FALSE, tmp->m3); else if (tmp->type==UniformParam::M4) SetUniformMatrix4fv(varname, 1, GL_FALSE, tmp->m4); else if (currenderer==NULL) { printf("ERROR: SetUniforms: no Renderer is specified\n"); continue; } // else if (tmp->type==UniformParam::OBJROT) // { // ArcBallRenderer *renderer=dynamic_cast<ArcBallRenderer*>(currenderer); // SetUniformMatrix4fv(varname,1,0,renderer->pCurObjArcBall_->GetGLRotateMatrix()); // } // else if (tmp->type==UniformParam::OBJROTTRANS) // { // ArcBallRenderer *renderer=dynamic_cast<ArcBallRenderer*>(currenderer); // SetUniformMatrix4fv(varname,1,1,renderer->pCurObjArcBall_->GetGLRotateMatrix()); // } // else if (tmp->type==UniformParam::ENVROT) // { // ArcBallRenderer *renderer=dynamic_cast<ArcBallRenderer*>(currenderer); // SetUniformMatrix4fv(varname,1,0,renderer->pCurEnvArcBall_->GetGLRotateMatrix()); // } // else if (tmp->type==UniformParam::ENVROTTRANS) // { // ArcBallRenderer *renderer=dynamic_cast<ArcBallRenderer*>(currenderer); // SetUniformMatrix4fv(varname,1,1,renderer->pCurEnvArcBall_->GetGLRotateMatrix()); // } } CHECK_GL_ERROR() return true; } bool Shader::ChangeUniform(const string &name,GLint i1) { vector<UniformParam>::iterator vupi=find(UniformParamList.begin(),UniformParamList.end(),name); if (vupi==UniformParamList.end()) return false; vupi->i1=i1; CHECK_GL_ERROR() return true; } bool Shader::ChangeUniform(const string &name,GLfloat f1) { vector<UniformParam>::iterator vupi=find(UniformParamList.begin(),UniformParamList.end(),name); if (vupi==UniformParamList.end()) return false; vupi->f1=f1; CHECK_GL_ERROR() return true; } bool Shader::Clear() { UniformParamList.clear(); CHECK_GL_ERROR() return true; } ////////////////////////////////////////////////////////////////////////// GLShaderObject::GLShaderObject(ShaderType type) :progratype_(type),is_compiled(false),ShaderObject(0) {} GLShaderObject::~GLShaderObject() { if (is_compiled) glDeleteObjectARB(ShaderObject); CHECK_GL_ERROR() } bool GLShaderObject::LoadFromFile(const char * filename) { char *source; if (!ReadFileToString(filename,&source)) return false; bool ret=Compile(source); delete source; CHECK_GL_ERROR() return ret; } bool GLShaderObject::LoadFromMemory(const char * program) { char *source = (char*)program; return Compile(source); } char* GLShaderObject::GetCompilerError(void) { int blen = 0; int slen = 0; glGetShaderiv(ShaderObject, GL_INFO_LOG_LENGTH , &blen); char *compiler_log; if ((compiler_log = (GLcharARB*)malloc(blen)) == NULL) { ZLOGE<< "ERROR: Could not allocate compiler_log buffer\n"; return NULL; } glGetInfoLogARB(ShaderObject, blen, &slen, compiler_log); CHECK_GL_ERROR() return compiler_log; } bool GLShaderObject::Compile(char *source) { is_compiled = false; int compiled = 0; GLint length = (GLint) strlen((const char *)source); glShaderSource(ShaderObject, 1, (const GLcharARB **)&source, &length); glCompileShader(ShaderObject); glGetObjectParameterivARB(ShaderObject, GL_COMPILE_STATUS, &compiled); CHECK_GL_ERROR() if (compiled) { is_compiled=true; return true; } else { char *msg=GetCompilerError(); if (progratype_==VERT) ZLOGE << "Vertex Shader Compiler ERROR:"<<msg<<endl; else if (progratype_==FRAG) ZLOGE << "Fragment Shader Compiler ERROR:"<<msg<<endl; delete[] msg; return false; } } GLint GLShaderObject::GetAttribLocation(char* attribName) { return glGetAttribLocationARB(ShaderObject, attribName); } ////////////////////////////////////////////////////////////////////////// GLVertexShader::GLVertexShader() :GLShaderObject(VERT) { ShaderObject = glCreateShaderObjectARB(GL_VERTEX_SHADER); CHECK_GL_ERROR() } ////////////////////////////////////////////////////////////////////////// GLFragmentShader::GLFragmentShader() :GLShaderObject(FRAG) { ShaderObject = glCreateShaderObjectARB(GL_FRAGMENT_SHADER); CHECK_GL_ERROR() } ////////////////////////////////////////////////////////////////////////// GLGeometryShader::GLGeometryShader() :GLShaderObject(GEOM) { ShaderObject = glCreateShaderObjectARB(GL_GEOMETRY_SHADER); CHECK_GL_ERROR() } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Shader/Shader.cpp
C++
gpl3
18,179
#pragma once #include <zGraphicsConfig.hpp> #include "Shader.hpp" #include "../Script/ShaderScript.hpp" namespace zzz{ ZGRAPHICS_FUNC void MakeShaders(); } #define ZCOLORSHADER ZRM->Get<Shader*>("ColorShader") #define ZDIFFUSESHADER ZRM->Get<Shader*>("DiffuseShader") #define ZLIGHTSHADER ZRM->Get<Shader*>("LightShader") #define ZTEXTURESHADER ZRM->Get<Shader*>("TextureShader") #define ZTEXTURELIGHTSHADER ZRM->Get<Shader*>("TextureLightShader") #define ZTEXCOORDSHADER ZRM->Get<Shader*>("TexCoordShader") #define ZCUBEMAPSHADER ZRM->Get<Shader*>("CubemapShader") #define ZSHADEREND() Shader::End();
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Shader/ShaderSpecify.hpp
C++
gpl3
623
#pragma once #include <zGraphicsConfig.hpp> #include "../../Renderer/Renderer.hpp" #include <common.hpp> #include <Utility/Tools.hpp> /* ATTENTION: use begin() FIRST then setUniform otherwise INVALID_OPERATION occurs */ namespace zzz{ class ZGRAPHICS_CLASS GLShaderObject : public Uncopyable { friend class Shader; public: typedef enum {VERT,FRAG,GEOM} ShaderType; GLShaderObject(ShaderType type); virtual ~GLShaderObject(); bool LoadFromFile(const char * filename); bool LoadFromMemory(const char * program); bool Compile(char *source); char* GetCompilerError(void); GLint GetAttribLocation(char* attribName); ShaderType progratype_; GLuint ShaderObject; bool is_compiled; }; class ZGRAPHICS_CLASS GLVertexShader : public GLShaderObject { public: GLVertexShader(); }; class ZGRAPHICS_CLASS GLFragmentShader : public GLShaderObject { public: GLFragmentShader(); }; class ZGRAPHICS_CLASS GLGeometryShader : public GLShaderObject { public: GLGeometryShader(); }; struct UniformParam { enum {F1,F2,F3,F4,I1,I2,I3,I4,M2,M3,M4,OBJROT,OBJROTTRANS,ENVROT,ENVROTTRANS} type; string name; union { float f1; float f2[2]; float f3[3]; float f4[4]; int i1; int i2[2]; int i3[3]; int i4[4]; float m2[4]; float m3[9]; float m4[16]; }; bool operator==(const string &str)const {return name==str;} }; class ZGRAPHICS_CLASS Shader : public Uncopyable { public: Shader(); Shader(const char *vertfile, const char *fragfile, const char *geomfile); Shader(GLVertexShader *verts, GLFragmentShader *frags, GLGeometryShader *geoms); virtual ~Shader(); bool AddShader(GLShaderObject* ShaderProgram); //!< add a Vertex or Fragment Program bool LoadVertexFile(const char *file); bool LoadVertexMemory(const char *mem); bool LoadFragmentFile(const char *file); bool LoadFragmentMemory(const char *mem); bool LoadGeometryFile(const char *file); bool LoadGeometryMemory(const char *mem); bool Link(void); //!< Link all Shaders char* GetLinkerError(void); //!< get Linker messages void Begin(); //!< use Shader. OpenGL calls will go through shader. static void End(); //!< Stop using this shader. OpenGL calls will go through regular pipeline. // Uniform Variables bool SetUniform1f(char* varname, GLfloat v0); //!< set float uniform to program bool SetUniform2f(char* varname, GLfloat v0, GLfloat v1); //!< set vec2 uniform to program bool SetUniform3f(char* varname, GLfloat v0, GLfloat v1, GLfloat v2); //!< set vec3 uniform to program bool SetUniform4f(char* varname, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); //!< set vec4 uniform to program bool SetUniform1i(char* varname, GLint v0); bool SetUniform2i(char* varname, GLint v0, GLint v1); bool SetUniform3i(char* varname, GLint v0, GLint v1, GLint v2); bool SetUniform4i(char* varname, GLint v0, GLint v1, GLint v2, GLint v3); bool SetUniform1fv(char* varname, GLsizei count, const GLfloat *value); bool SetUniform2fv(char* varname, GLsizei count, const GLfloat *value); bool SetUniform3fv(char* varname, GLsizei count, const GLfloat *value); bool SetUniform4fv(char* varname, GLsizei count, const GLfloat *value); bool SetUniform1iv(char* varname, GLsizei count, const GLint *value); bool SetUniform2iv(char* varname, GLsizei count, const GLint *value); bool SetUniform3iv(char* varname, GLsizei count, const GLint *value); bool SetUniform4iv(char* varname, GLsizei count, const GLint *value); bool SetUniformMatrix2fv(char* varname, GLsizei count, GLboolean transpose, const GLfloat *value); bool SetUniformMatrix3fv(char* varname, GLsizei count, GLboolean transpose, const GLfloat *value); bool SetUniformMatrix4fv(char* varname, GLsizei count, GLboolean transpose, const GLfloat *value); // Receive Uniform variables: void GetUniformfv(char* name, GLfloat* values); void GetUniformiv(char* name, GLint* values); // Vertex Attributes, use in glVertex(...) method bool SetVertexAttrib1s(GLuint index, GLshort v0); bool SetVertexAttrib2s(GLuint index, GLshort v0, GLshort v1); bool SetVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2); bool SetVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); bool SetVertexAttrib1f(GLuint index, GLfloat v0); bool SetVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1); bool SetVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); bool SetVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); bool SetVertexAttrib1d(GLuint index, GLdouble v0); bool SetVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1); bool SetVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); bool SetVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); vector <UniformParam> UniformParamList; bool Clear(); bool SetUniforms(Renderer *currenderer=NULL); bool ChangeUniform(const string &name,GLint i1); bool ChangeUniform(const string &name,GLfloat f1); bool Init(); GLint GetUniLoc(const GLchar *name); // get location of a variable GLint GetAttLoc(const GLchar *name); GLuint ProgramObject; // GLProgramObject bool is_linked; GLShaderObject *vert,*frag,*geom; bool vert_hold,frag_hold,geohold_; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Shader/Shader.hpp
C++
gpl3
5,444
#include "ShaderSpecify.hpp" namespace zzz{ ////////////////////////////////////////////////////////////////////////// //COLORSHADER const char ColorShaderVert[]="\ varying vec4 color; \ void main(void)\ {\ gl_Position=ftransform(); \ color=gl_Color; \ }\ "; const char ColorShaderFrag[]="\ varying vec4 color; \ void main(void)\ {\ gl_FragColor=color; \ }\ "; ////////////////////////////////////////////////////////////////////////// //DIFFUSESHADER // NORMAL SHOULD NOT BE - // BUT THE RESULT IS ALWAYS WRONG // DON'T KNOW WHY const char DiffuseShaderVert[]="\ varying vec4 color; \ varying vec3 N,v; \ void main(void)\ {\ N=-gl_NormalMatrix*gl_Normal; \ color=gl_Color; \ gl_Position=gl_ModelViewProjectionMatrix * gl_Vertex; \ }\ "; const char DiffuseShaderFrag[]="\ varying vec4 color; \ varying vec3 N,v; \ void main(void)\ {\ vec3 L=normalize(vec3(0,0,-100)); \ gl_FragColor=color * max(dot(N,L),0.0); \ gl_FragColor[3]=1; \ }\ "; ////////////////////////////////////////////////////////////////////////// //LIGHTSHADER // NORMAL SHOULD NOT BE - // BUT THE RESULT IS ALWAYS WRONG // DON'T KNOW WHY const char LightShaderVert[]="\ varying vec4 color; \ varying vec3 N,v; \ void main(void)\ {\ v=vec3(gl_ModelViewMatrix*gl_Vertex); \ N=-gl_NormalMatrix*gl_Normal; \ color=gl_Color; \ gl_Position=gl_ModelViewProjectionMatrix * gl_Vertex; \ }\ "; const char LightShaderFrag[]="\ varying vec4 color; \ varying vec3 N,v; \ void main(void)\ {\ vec3 L=normalize(vec3(0,0,-100)-v); \ vec3 E=normalize(-v); \ vec3 R=-reflect(L,N); \ gl_FragColor=color * max(dot(N,L),0.0) + color * pow(max(dot(R,E),0.0),50.0); \ gl_FragColor[3]=1; \ }\ "; ////////////////////////////////////////////////////////////////////////// //TEXTURESHADER const char TextureShaderVert[]="\ varying vec2 texc; \ void main(void)\ {\ gl_Position=ftransform(); \ texc=vec2(gl_MultiTexCoord0); \ }\ "; const char TextureShaderFrag[]="\ varying vec2 texc; \ uniform sampler2D tex; \ void main(void)\ {\ gl_FragColor=texture2D(tex,texc); \ gl_FragColor[3]=1; \ }\ "; ////////////////////////////////////////////////////////////////////////// //TEXTURELIGHTSHADER const char TextureLightShaderVert[]="\ varying vec2 texc; \ varying vec4 color; \ varying vec3 N,v; \ void main(void)\ {\ v=vec3(gl_ModelViewMatrix*gl_Vertex); \ N=-gl_NormalMatrix*gl_Normal; \ color=gl_Color; \ gl_Position=gl_ModelViewProjectionMatrix * gl_Vertex; \ texc=vec2(gl_MultiTexCoord0); \ }\ "; const char TextureLightShaderFrag[]="\ varying vec2 texc; \ uniform sampler2D tex; \ varying vec4 color; \ varying vec3 N,v; \ void main(void)\ {\ vec3 L=normalize(vec3(0,0,-100)-v); \ vec3 E=normalize(-v); \ vec3 R=-reflect(L,N); \ gl_FragColor=color * max(dot(N,L),0.0) + color * pow(max(dot(R,E),0.0),50.0); \ gl_FragColor = gl_FragColor * texture2D(tex,texc); \ gl_FragColor[3]=1; \ }\ "; ////////////////////////////////////////////////////////////////////////// //TEXCOORDSHADER const char TexCoordShaderVert[]="\ varying vec2 texc; \ void main(void)\ {\ gl_Position=ftransform(); \ texc=vec2(gl_MultiTexCoord0); \ }\ "; const char TexCoordShaderFrag[]="\ varying vec2 texc; \ void main(void)\ {\ gl_FragColor=vec4(texc[0], texc[1], 0, 1); \ }\ "; ////////////////////////////////////////////////////////////////////////// //CUBEMAPSHADER const char CubemapShaderVert[]="\ varying vec3 texc; \ void main(void)\ {\ gl_Position=ftransform(); \ texc=vec3(gl_MultiTexCoord0); \ }\ "; const char CubemapShaderFrag[]="\ varying vec3 texc; \ uniform samplerCube tex; \ void main(void)\ {\ gl_FragColor=textureCube(tex,texc); \ }\ "; void MakeShaders() { if (ZRM->IsExist("ColorShader")) return; printf("Prepare general shaders...\n"); ZRM->Add(ShaderScript::LoadShaderMemory(ColorShaderVert,ColorShaderFrag,NULL),"ColorShader"); ZRM->Add(ShaderScript::LoadShaderMemory(DiffuseShaderVert,DiffuseShaderFrag,NULL),"DiffuseShader"); ZRM->Add(ShaderScript::LoadShaderMemory(LightShaderVert,LightShaderFrag,NULL),"LightShader"); ZRM->Add(ShaderScript::LoadShaderMemory(TextureShaderVert,TextureShaderFrag,NULL),"TextureShader"); ZRM->Add(ShaderScript::LoadShaderMemory(TextureLightShaderVert,TextureLightShaderFrag,NULL),"TextureLightShader"); ZRM->Add(ShaderScript::LoadShaderMemory(TexCoordShaderVert,TexCoordShaderFrag,NULL),"TexCoordShader"); ZRM->Add(ShaderScript::LoadShaderMemory(CubemapShaderVert,CubemapShaderFrag,NULL),"CubemapShader"); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Shader/ShaderSpecify.cpp
C++
gpl3
4,647
#include "TextureScript.hpp" #include <Utility/Tools.hpp> #include <Utility/FileTools.hpp> #include <Utility/StringTools.hpp> namespace zzz{ int TextureInt(const string &str) { string str1; if (str[0]=='g' && str[1]=='l' && str[2]=='_') str1.assign(str.begin()+3,str.end()); else str1=str; //internal if (str1=="alpha") return GL_ALPHA; if (str1=="alpha4") return GL_ALPHA4; if (str1=="alpha8") return GL_ALPHA8; if (str1=="alpha12") return GL_ALPHA12; if (str1=="alpha16") return GL_ALPHA16; if (str1=="luminance") return GL_LUMINANCE; if (str1=="luminance4") return GL_LUMINANCE4; if (str1=="luminance8") return GL_LUMINANCE8; if (str1=="luminance12") return GL_LUMINANCE12; if (str1=="luminance12") return GL_LUMINANCE16; if (str1=="luminance_alpha") return GL_LUMINANCE_ALPHA; if (str1=="luminance4_alpha4") return GL_LUMINANCE4_ALPHA4; if (str1=="luminance6_alpha2") return GL_LUMINANCE6_ALPHA2; if (str1=="luminance8_alpha8") return GL_LUMINANCE8_ALPHA8; if (str1=="luminance12_alpha4") return GL_LUMINANCE12_ALPHA4; if (str1=="luminance12_alpha12") return GL_LUMINANCE12_ALPHA12; if (str1=="luminance16_alpha16") return GL_LUMINANCE16_ALPHA16; if (str1=="intensity") return GL_INTENSITY; if (str1=="intensity4") return GL_INTENSITY4; if (str1=="intensity8") return GL_INTENSITY8; if (str1=="intensity12") return GL_INTENSITY12; if (str1=="intensity16") return GL_INTENSITY16; if (str1=="r3_g3_b2") return GL_R3_G3_B2; if (str1=="rgb") return GL_RGB; if (str1=="rgb4") return GL_RGB4; if (str1=="rgb5") return GL_RGB5; if (str1=="rgb8") return GL_RGB8; if (str1=="rgb10") return GL_RGB10; if (str1=="rgb12") return GL_RGB12; if (str1=="rgb16") return GL_RGB16; if (str1=="rgba") return GL_RGBA; if (str1=="rgba2") return GL_RGBA2; if (str1=="rgba4") return GL_RGBA4; if (str1=="rgb5_a1") return GL_RGB5_A1; if (str1=="rgba8") return GL_RGBA8; if (str1=="rgb10_a2") return GL_RGB10_A2; if (str1=="rgba12") return GL_RGBA12; if (str1=="rgba16") return GL_RGBA16; if (str1=="rgba32f") return GL_RGBA32F_ARB; if (str1=="rgb32f") return GL_RGB32F_ARB; if (str1=="alpha32f") return GL_ALPHA32F_ARB; if (str1=="intensity32f") return GL_INTENSITY32F_ARB; if (str1=="luminance32f") return GL_LUMINANCE32F_ARB; if (str1=="luminance_alpha32f") return GL_LUMINANCE_ALPHA32F_ARB; if (str1=="rgba16f") return GL_RGBA16F_ARB; if (str1=="rgb16f") return GL_RGB16F_ARB; if (str1=="alpha16f") return GL_ALPHA16F_ARB; if (str1=="intensity16f") return GL_INTENSITY16F_ARB; if (str1=="luminance16f") return GL_LUMINANCE16F_ARB; if (str1=="luminance_alpha16f") return GL_LUMINANCE_ALPHA16F_ARB; if (str1=="depth_component") return GL_DEPTH_COMPONENT; if (str1=="depth_component16") return GL_DEPTH_COMPONENT16; if (str1=="depth_component24") return GL_DEPTH_COMPONENT24; if (str1=="depth_component32") return GL_DEPTH_COMPONENT32; //format if (str1=="color_index") return GL_COLOR_INDEX; if (str1=="red") return GL_RED; if (str1=="blue") return GL_BLUE; if (str1=="green") return GL_GREEN; if (str1=="bgr") return GL_BGR; if (str1=="bgra") return GL_BGRA; //type if (str1=="double") return GL_DOUBLE; if (str1=="float") return GL_FLOAT; if (str1=="unsigned_byte") return GL_UNSIGNED_BYTE; if (str1=="byte") return GL_BYTE; if (str1=="bitmap") return GL_BITMAP; if (str1=="unsigned_short") return GL_UNSIGNED_SHORT; if (str1=="short") return GL_SHORT; if (str1=="unsigned_int") return GL_UNSIGNED_INT; if (str1=="int") return GL_INT; return 0; } inline bool TextureConst(const string &str, int &ret) { ret=TextureInt(str); if (ret==0) return false; else return true; } bool Script<Texture2D>::LoadFromMemory( istringstream &iss, Texture2D &t, const string &path ) { string tmp; int tmpi; while(true) { iss>>tmp; if (iss.fail()) break; ToLow(tmp); if (tmp=="f" || tmp=="file") { iss>>tmp; tmp=PathFile(path,tmp); t.Create(tmp.c_str()); } else if (tmp=="s" || tmp=="size") { float width,height; iss>>width>>height; t.ChangeSize(width,height); } else if (tmp=="i" || tmp=="iformat" || tmp=="internalformat") { iss>>tmp; if (TextureConst(tmp,tmpi)) t.ChangeInternalFormat(tmpi); else printf("UNKNOWN CONSTANT: %s\n",tmp.c_str()); } else { printf("UNKNOWN PARAMETER: %s\n",tmp.c_str()); return false; } } return true; } bool Script<TextureCube>::LoadFromMemory( istringstream &iss, TextureCube &t, const string &path ) { string tmp; int tmpi; while(true) { iss>>tmp; if (iss.fail()) break; ToLow(tmp); if (tmp=="f" || tmp=="file") { iss>>tmp; tmp=PathFile(path,tmp); t.Create(tmp.c_str()); } else if (tmp=="files") { string posx,posy,posz,negx,negy,negz; iss>>posx; posx=PathFile(path,posx); iss>>negx; negx=PathFile(path,negx); iss>>posy; posy=PathFile(path,posy); iss>>negy; negy=PathFile(path,negy); iss>>posz; posz=PathFile(path,posz); iss>>negz; negz=PathFile(path,negz); t.Create(posx.c_str(),negx.c_str(),posy.c_str(),negy.c_str(),posz.c_str(),negz.c_str()); } else if (tmp=="s" || tmp=="size") { float width,height; iss>>width>>height; t.ChangeSize(width,height); } else if (tmp=="c" || tmp=="cubesize") { float size; iss>>size; t.ChangeSize(size); } else if (tmp=="i" || tmp=="internalformat") { iss>>tmp; if (TextureConst(tmp,tmpi)) t.ChangeInternalFormat(tmpi); else printf("UNKNOWN CONSTANT: %s\n",tmp.c_str()); } else { printf("UNKNOWN PARAMETER: %s\n",tmp.c_str()); return false; } } return true; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Script/TextureScript.cpp
C++
gpl3
6,049
#pragma once #include <zGraphicsConfig.hpp> #include "../Shader/Shader.hpp" #include "Script.hpp" namespace zzz { //template<> //static bool Script<Shader>::LoadFromMemory(istringstream &iss, Shader &shader, const string &path); class ZGRAPHICS_CLASS ShaderScriptHelper { public: static bool LoadShaderFile(const char * vertexFile, const char * fragmentFile, const char * geometryFile, Shader *shader); static bool LoadShaderMemory(const char * vertexMem,const char * fragmentMem, const char *geometryMen, Shader *shader); static Shader *LoadShaderFile(const char * vertexFile, const char * fragmentFile, const char * geometryFile); static Shader *LoadShaderMemory(const char * vertexMem,const char * fragmentMem, const char *geometryMen); }; class ZGRAPHICS_CLASS ShaderScript : public Script<Shader>, public ShaderScriptHelper { }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Script/ShaderScript.hpp
C++
gpl3
849
#pragma once #include "Script.hpp" #include "../Light/Light.hpp" namespace zzz{ static bool Script<Light>::LoadFromMemory(istringstream &mem, Light &l, const string &path); typedef Script<Light> LightScript; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Script/LightScript.hpp
C++
gpl3
211
#pragma once #include "Script.hpp" #include "../Texture/TextureSpecify.hpp" namespace zzz{ static bool Script<Texture2D>::LoadFromMemory(istringstream &mem, Texture2D &t, const string &path); typedef Script<Texture2D> Texture2DScript; static bool Script<TextureCube>::LoadFromMemory(istringstream &mem, TextureCube &t, const string &path); typedef Script<TextureCube> TextureCubeScript; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Script/TextureScript.hpp
C++
gpl3
400
#include "ObjectScript.hpp" #include <Utility/Tools.hpp> namespace zzz{ bool Script<ObjMesh>::LoadFromMemory(istringstream &iss, TriMesh &o, const string &path) { float trans[3],rot[4],scaleto; string tmp,filename; bool normalize=true,createvbo=true,calnormal=false,translate=false,rotate=false,scale=false; while(true) { iss>>tmp; if (iss.fail()) break; ToLow(tmp); if (tmp=="f" || tmp=="file" || tmp=="filename") { iss>>tmp; filename=PathFile(path,tmp); } // else if (tmp=="e" || tmp=="emi" || tmp=="emission" || tmp=="ems") // { // iss>>o.m_mat_emi[0]>>o.m_mat_emi[1]>>o.m_mat_emi[2]>>o.m_mat_emi[3]; // } // else if (tmp=="a" || tmp=="amb" || tmp=="ambient" || tmp=="abt") // { // iss>>o.m_mat_amb[0]>>o.m_mat_amb[1]>>o.m_mat_amb[2]>>o.m_mat_amb[3]; // } // else if (tmp=="d" || tmp=="dif" || tmp=="diffuse" || tmp=="dfs") // { // iss>>o.m_mat_dif[0]>>o.m_mat_dif[1]>>o.m_mat_dif[2]>>o.m_mat_dif[3]; // } // else if (tmp=="s" || tmp=="spe" || tmp=="specular" || tmp=="spc") // { // iss>>o.m_mat_spe[0]>>o.m_mat_spe[1]>>o.m_mat_spe[2]>>o.m_mat_spe[3]; // } // else if (tmp=="i" || tmp=="shi" || tmp=="shininess" || tmp=="shn") // { // iss>>o.m_mat_shi; // } else if (tmp=="normalize") { iss>>tmp; ToLow(tmp); if (tmp=="true" || tmp=="t" || tmp=="1") normalize=true; else if (tmp=="false" || tmp=="f" || tmp=="0") normalize=false; else { printf("UNKNOWN PARAMETER: %s\n",tmp.c_str()); return false; } } else if (tmp=="createvbo") { iss>>tmp; ToLow(tmp); if (tmp=="true" || tmp=="t" || tmp=="1") createvbo=true; else if (tmp=="false" || tmp=="f" || tmp=="0") createvbo=false; else { printf("UNKNOWN PARAMETER: %s\n",tmp.c_str()); return false; } } else if (tmp=="calnormal") { iss>>tmp; ToLow(tmp); if (tmp=="true" || tmp=="t" || tmp=="1") calnormal=true; else if (tmp=="false" || tmp=="f" || tmp=="0") calnormal=false; else { printf("UNKNOWN PARAMETER: %s\n",tmp.c_str()); return false; } } else if (tmp=="translate" || tmp=="t") { iss>>trans[0]>>trans[1]>>trans[2]; translate=true; } else if (tmp=="rotate" || tmp=="r") { iss>>rot[0]>>rot[1]>>rot[2]>>rot[3]; rotate=true; } else if (tmp=="scale") { iss>>scaleto; scale=true; } else { printf("UNKNOWN PARAMETER: %s\n",tmp.c_str()); return false; } } printf("Load obj file: %s\n",filename.c_str()); if (!o.LoadFromFile(filename.c_str())) { printf("ERROR: Load Obj: %s\n",filename.c_str()); return false; } if (normalize) o.Normalize(); if (scale) o.Scale(scaleto); if (rotate) o.Rotate(rot[0],rot[1],rot[2],rot[3]); if (translate) o.Translate(trans[0],trans[1],trans[2]); if (createvbo) o.CreateVBO(); if (calnormal) o.CalPosNormal(); return true; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Script/ObjectScript.cpp
C++
gpl3
3,062
#include "LightScript.hpp" #include <Utility/StringTools.hpp> namespace zzz{ bool Script<Light>::LoadFromMemory( istringstream &iss, Light &l, const string &path ) { string tmp; while(true) { iss>>tmp; if (iss.fail()) break; ToLow(tmp); if (tmp=="p" || tmp=="pos" || tmp=="position" || tmp=="pst") { iss>>l.m_pos[0]>>l.m_pos[1]>>l.m_pos[2]>>l.m_pos[3]; memcpy(l.m_oripos,l.m_pos,sizeof(float)*4); } else if (tmp=="a" || tmp=="amb" || tmp=="ambient" || tmp=="abt") { iss>>l.m_amb[0]>>l.m_amb[1]>>l.m_amb[2]>>l.m_amb[3]; } else if (tmp=="d" || tmp=="dif" || tmp=="diffuse" || tmp=="dfs") { iss>>l.m_dif[0]>>l.m_dif[1]>>l.m_dif[2]>>l.m_dif[3]; } else if (tmp=="s" || tmp=="spe" || tmp=="specular" || tmp=="spc") { iss>>l.m_spe[0]>>l.m_spe[1]>>l.m_spe[2]>>l.m_spe[3]; } else if (tmp=="l" || tmp=="lig" || tmp=="light" || tmp=="lit") { int x; iss>>x; if (x==0) l.m_mylight=GL_LIGHT0; else if (x==1) l.m_mylight=GL_LIGHT1; else if (x==2) l.m_mylight=GL_LIGHT2; else if (x==3) l.m_mylight=GL_LIGHT3; else if (x==4) l.m_mylight=GL_LIGHT4; else if (x==5) l.m_mylight=GL_LIGHT5; else if (x==6) l.m_mylight=GL_LIGHT6; else if (x==7) l.m_mylight=GL_LIGHT7; } else { printf("UNKNOWN PARAMETER: %s\n",tmp.c_str()); return false; } } l.m_inited=true; return true; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Script/LightScript.cpp
C++
gpl3
1,452
#pragma once #include "Script.hpp" #include "../Mesh/Mesh.hpp" namespace zzz{ static bool Script<TriMesh>::LoadFromMemory(istringstream &iss, TriMesh &o, const string &path); typedef Script<TriMesh> ObjectScript; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Script/ObjectScript.hpp
C++
gpl3
217
/******************************************************************** created: 2007/06/11 created: 11:6:2007 16:36 filename: d:\WZX\zzz\Render\Render\WZX\Render\Script\Script.hpp file path: d:\WZX\zzz\Render\Render\WZX\Render\Script file base: Script file ext: hpp author: WZX purpose: zzz script load base class. should be used to load zzz script only, since it removed comments and ignored letter cases which may not compatible with other script. *********************************************************************/ #pragma once #include <common.hpp> #include <Utility/Tools.hpp> #include <Utility/FileTools.hpp> namespace zzz{ template <class T>class Script { public: static bool LoadFromMemory(istringstream &mem, T &ret, const string &path); static inline bool LoadFromMemory(const char *mem, T &ret, const string &path); static inline bool LoadFromMemory(const string &mem, T &ret, const string &path); static inline T* LoadFromMemory(const char *mem, const string &path); static inline T* LoadFromMemory(const string &mem, const string &path); static inline T* LoadFromMemory(const istringstream &mem, const string &path); static inline bool LoadFromFile(const char *filename, T &ret); static inline T* LoadFromFile(const char *filename); string m_path; }; template <class T> T* zzz::Script<T>::LoadFromFile( const char *filename ) { T *ret=new T; if (LoadFromFile(filename,*ret)) return ret; delete ret; return 0; } template <class T> bool zzz::Script<T>::LoadFromFile( const char *filename, T &ret ) { printf("Load script: %s\n",filename); string m_path=filename; m_path=GetPath(m_path); string str; ReadFileToString(filename,str); return LoadFromMemory(str,ret,m_path); } template <class T> T* zzz::Script<T>::LoadFromMemory( const istringstream &mem, const string &path ) { T* ret=new T; if (LoadFromMemory(mem,*ret,path)) return ret; delete ret; return 0; } template <class T> T* zzz::Script<T>::LoadFromMemory( const string &mem, const string &path ) { T* ret=new T; if (LoadFromMemory(mem,*ret,path)) return ret; delete ret; return 0; } template <class T> T* zzz::Script<T>::LoadFromMemory( const char *mem, const string &path ) { T* ret=new T; if (LoadFromMemory(mem,*ret,path)) return ret; delete ret; return 0; } template <class T> bool zzz::Script<T>::LoadFromMemory( const string &mem, T &ret, const string &path ) { istringstream iss(RemoveComments_copy(mem)); return LoadFromMemory(iss,ret,path); } template <class T> bool zzz::Script<T>::LoadFromMemory( const char *mem, T &ret, const string &path ) { string str=mem; return LoadFromMemory(str,ret,path); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Script/Script.hpp
C++
gpl3
2,814
#include "ShaderScript.hpp" #include <Utility/StringTools.hpp> #include <Utility/FileTools.hpp> #include <Utility/Log.hpp> namespace zzz{ bool Script<Shader>::LoadFromMemory(istringstream &iss, Shader &shader, const string &path) { string FragmentShaderFilename="",VertexShaderFilename=""; string buf; while(true) { iss>>buf; if (iss.fail()) break; ToLow(buf); if (buf=="v" || buf=="vert" || buf=="vertfile" || buf=="vertfilename") { iss>>buf; VertexShaderFilename=PathFile(path,buf); } else if (buf=="f" || buf=="frag" || buf=="fragfile" || buf=="fragfilename") { iss>>buf; FragmentShaderFilename=PathFile(path,buf); } else if (buf=="f1" || buf=="float1") { UniformParam tmp; tmp.type=UniformParam::F1; iss>>tmp.name; iss>>tmp.f1; shader.UniformParamList.push_back(tmp); } else if (buf=="f2" || buf=="float2") { UniformParam tmp; tmp.type=UniformParam::F2; iss>>tmp.name; iss>>tmp.f2[0]>>tmp.f2[1]; shader.UniformParamList.push_back(tmp); } else if (buf=="f3" || buf=="float3") { UniformParam tmp; tmp.type=UniformParam::F3; iss>>tmp.name; iss>>tmp.f3[0]>>tmp.f3[1]>>tmp.f3[2]; shader.UniformParamList.push_back(tmp); } else if (buf=="f4" || buf=="float4") { UniformParam tmp; tmp.type=UniformParam::F4; iss>>tmp.name; iss>>tmp.f4[0]>>tmp.f4[1]>>tmp.f4[2]>>tmp.f4[3]; shader.UniformParamList.push_back(tmp); } else if (buf=="i1" || buf=="int1") { UniformParam tmp; tmp.type=UniformParam::I1; iss>>tmp.name; iss>>tmp.i1; shader.UniformParamList.push_back(tmp); } else if (buf=="i2" || buf=="int2") { UniformParam tmp; tmp.type=UniformParam::I2; iss>>tmp.name; iss>>tmp.i2[0]>>tmp.i2[1]; shader.UniformParamList.push_back(tmp); } else if (buf=="i3" || buf=="int3") { UniformParam tmp; tmp.type=UniformParam::I3; iss>>tmp.name; iss>>tmp.i3[0]>>tmp.i3[1]>>tmp.i3[2]; shader.UniformParamList.push_back(tmp); } else if (buf=="i4" || buf=="int4") { UniformParam tmp; tmp.type=UniformParam::I4; iss>>tmp.name; iss>>tmp.i4[0]>>tmp.i4[1]>>tmp.i4[2]>>tmp.i4[3]; shader.UniformParamList.push_back(tmp); } else if (buf=="m2" || buf=="mat2" || buf=="matrix2" || buf=="mat2x2" || buf=="matrix2x2") { UniformParam tmp; tmp.type=UniformParam::M2; iss>>tmp.name; iss>>tmp.m2[0]>>tmp.m2[1]>>\ tmp.m2[2]>>tmp.m2[3]; shader.UniformParamList.push_back(tmp); } else if (buf=="m3" || buf=="mat3" || buf=="matrix3" || buf=="mat3x3" || buf=="matrix3x3") { UniformParam tmp; tmp.type=UniformParam::M3; iss>>tmp.name; iss>>tmp.m3[0]>>tmp.m3[1]>>tmp.m3[2]>>\ tmp.m3[3]>>tmp.m3[4]>>tmp.m3[5]>>\ tmp.m3[6]>>tmp.m3[7]>>tmp.m3[8]; shader.UniformParamList.push_back(tmp); } else if (buf=="m4" || buf=="mat4" || buf=="matrix4" || buf=="mat4x4" || buf=="matrix4x4") { UniformParam tmp; tmp.type=UniformParam::M4; iss>>tmp.name; iss>>tmp.m4[0]>>tmp.m4[1]>>tmp.m4[2]>>tmp.m4[3]>>\ tmp.m4[4]>>tmp.m4[5]>>tmp.m4[6]>>tmp.m4[7]>>\ tmp.m4[8]>>tmp.m4[9]>>tmp.m4[10]>>tmp.m4[11]>>\ tmp.m4[12]>>tmp.m4[13]>>tmp.m4[14]>>tmp.m4[15]; shader.UniformParamList.push_back(tmp); } else if (buf=="objrot" || buf=="objrotate" || buf=="objrotmat" || buf=="objrotatematrix") { UniformParam tmp; tmp.type=UniformParam::OBJROT; iss>>tmp.name; shader.UniformParamList.push_back(tmp); } else if (buf=="objrottrans" || buf=="objrotatetranspose" || buf=="objrottransmat" || buf=="objrotatetransposematrix") { UniformParam tmp; tmp.type=UniformParam::OBJROTTRANS; iss>>tmp.name; shader.UniformParamList.push_back(tmp); } else if (buf=="envrot" || buf=="envrotate" || buf=="envrotmat" || buf=="envrotatematrix") { UniformParam tmp; tmp.type=UniformParam::ENVROT; iss>>tmp.name; shader.UniformParamList.push_back(tmp); } else if (buf=="envrottrans" || buf=="envrotatetranspose" || buf=="envrottransmat" || buf=="envrotatetransposematrix") { UniformParam tmp; tmp.type=UniformParam::ENVROTTRANS; iss>>tmp.name; shader.UniformParamList.push_back(tmp); } else { printf("UNKNOWN PARAMETER: %s\n",buf.c_str()); return false; } } return ShaderScriptHelper::LoadShaderFile(VertexShaderFilename.c_str(),FragmentShaderFilename.c_str(),0,&shader); } bool ShaderScriptHelper::LoadShaderFile(const char * vertexFile, const char * fragmentFile,const char * geometryFile, Shader *o) { zout<<"Load shader from file: ["<<vertexFile<<"],["<<fragmentFile<<"],["<<geometryFile<<"]...\n"; bool ret=o->LoadVertexFile(vertexFile)\ && o->LoadFragmentFile(fragmentFile)\ && o->LoadGeometryFile(geometryFile)\ && o->Link(); return ret; } bool ShaderScriptHelper::LoadShaderMemory(const char * vertexMem, const char * fragmentMem, const char * geometryMem, Shader *o) { zout<<"Load shader from memory...\n"; bool ret=o->LoadVertexMemory(vertexMem)\ && o->LoadFragmentMemory(fragmentMem)\ && o->LoadGeometryMemory(geometryMem)\ && o->Link(); return ret; } Shader *ShaderScriptHelper::LoadShaderFile(const char * vertexFile, const char * fragmentFile,const char * geometryFile) { zout<<"Load shader from file: ["<<vertexFile<<"],["<<fragmentFile<<"],["<<geometryFile<<"]...\n"; Shader *o = new Shader; bool ret=o->LoadVertexFile(vertexFile)\ && o->LoadFragmentFile(fragmentFile)\ && o->LoadGeometryFile(geometryFile)\ && o->Link(); if (ret) return o; delete o; return NULL; } Shader *ShaderScriptHelper::LoadShaderMemory(const char * vertexMem, const char * fragmentMem, const char * geometryMem) { zout<<"Load shader from memory...\n"; Shader *o = new Shader; bool ret=o->LoadVertexMemory(vertexMem)\ && o->LoadFragmentMemory(fragmentMem)\ && o->LoadGeometryMemory(geometryMem)\ && o->Link(); if (ret) return o; delete o; return NULL; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Resource/Script/ShaderScript.cpp
C++
gpl3
6,286
#pragma once #include <zGraphicsConfig.hpp> #include "../Graphics/Graphics.hpp" namespace zzz{ ////////////////////////////////////////////////////////////////////////// //There may be something wrong when using unsigned byte type or something like that //since because of the memory align, sizeof(struct) may not be equal to sum(sizeof(element)) struct ZGRAPHICS_CLASS VBODescript { VBODescript(GLenum arraytype,GLint size,GLenum type) :ArrayType(arraytype),Size(size),Type(type),Loc(0){} GLenum ArrayType; //GL_VERTEX_ARRAY or so on GLint Size; //number of component per vertex GLenum Type; //GL_FLOAT or so on GLint Loc; //the location of attribute int GetElementSize(); static VBODescript Vertex4f; static VBODescript Vertex3f; static VBODescript Vertex2f; static VBODescript Vertex4d; static VBODescript Vertex3d; static VBODescript Vertex2d; static VBODescript Color3f; static VBODescript Color3ub; static VBODescript Normalf; static VBODescript Indexui; static VBODescript EdgeFlag; static VBODescript TexCoord3f; static VBODescript TexCoord2f; static VBODescript Attribute1ub; static VBODescript Attribute2ub; static VBODescript Attribute3ub; static VBODescript Attribute4ub; static VBODescript Attribute1i; static VBODescript Attribute2i; static VBODescript Attribute3i; static VBODescript Attribute4i; static VBODescript Attribute1f; static VBODescript Attribute2f; static VBODescript Attribute3f; static VBODescript Attribute4f; //ONLY the following three is available for GL_ELEMENT_ARRAY_BUFFER static VBODescript Element3ub; static VBODescript Element3us; static VBODescript Element3ui; static VBODescript Element4ui; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/VBO/VBODescript.hpp
C++
gpl3
1,723
#pragma once #include <zGraphicsConfig.hpp> #include "VBO.hpp" namespace zzz{ class ZGRAPHICS_CLASS PBOHelper { public: static bool FBOToVBO(int x,int y,int width,int height,GLenum from, VBO &to); static bool FBOToVBO(int x,int y,int width,int height,GLenum format,GLenum from, VBO &to); static bool FBOToVBO(int x,int y,int width,int height,GLenum format,GLenum type, GLenum from, VBO &to); }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/VBO/PBOHelper.hpp
C++
gpl3
414
#include <common.hpp> #include "VBODescript.hpp" namespace zzz { VBODescript VBODescript::Vertex4f(GL_VERTEX_ARRAY,4,GL_FLOAT); VBODescript VBODescript::Vertex3f(GL_VERTEX_ARRAY,3,GL_FLOAT); VBODescript VBODescript::Vertex2f(GL_VERTEX_ARRAY,2,GL_FLOAT); VBODescript VBODescript::Vertex4d(GL_VERTEX_ARRAY,4,GL_DOUBLE); VBODescript VBODescript::Vertex3d(GL_VERTEX_ARRAY,3,GL_DOUBLE); VBODescript VBODescript::Vertex2d(GL_VERTEX_ARRAY,2,GL_DOUBLE); VBODescript VBODescript::Color3f(GL_COLOR_ARRAY,3,GL_FLOAT); VBODescript VBODescript::Color3ub(GL_COLOR_ARRAY,3,GL_UNSIGNED_BYTE); VBODescript VBODescript::Normalf(GL_NORMAL_ARRAY,3,GL_FLOAT); VBODescript VBODescript::Indexui(GL_NORMAL_ARRAY,3,GL_UNSIGNED_INT); VBODescript VBODescript::EdgeFlag(GL_EDGE_FLAG_ARRAY,1,GL_BOOL); VBODescript VBODescript::TexCoord3f(GL_TEXTURE_COORD_ARRAY,3,GL_FLOAT); VBODescript VBODescript::TexCoord2f(GL_TEXTURE_COORD_ARRAY,2,GL_FLOAT); VBODescript VBODescript::Attribute1ub(0,1,GL_UNSIGNED_BYTE); VBODescript VBODescript::Attribute2ub(0,2,GL_UNSIGNED_BYTE); VBODescript VBODescript::Attribute3ub(0,3,GL_UNSIGNED_BYTE); VBODescript VBODescript::Attribute4ub(0,4,GL_UNSIGNED_BYTE); VBODescript VBODescript::Attribute1i(0,1,GL_INT); VBODescript VBODescript::Attribute2i(0,2,GL_INT); VBODescript VBODescript::Attribute3i(0,3,GL_INT); VBODescript VBODescript::Attribute4i(0,4,GL_INT); VBODescript VBODescript::Attribute1f(0,1,GL_FLOAT); VBODescript VBODescript::Attribute2f(0,2,GL_FLOAT); VBODescript VBODescript::Attribute3f(0,3,GL_FLOAT); VBODescript VBODescript::Attribute4f(0,4,GL_FLOAT); VBODescript VBODescript::Element3ub(0,3,GL_UNSIGNED_BYTE); VBODescript VBODescript::Element3us(0,3,GL_UNSIGNED_SHORT); VBODescript VBODescript::Element3ui(0,3,GL_UNSIGNED_INT); VBODescript VBODescript::Element4ui(0,4,GL_UNSIGNED_INT); int VBODescript::GetElementSize() { int typesize; switch(Type) { case GL_FLOAT: typesize=sizeof(GLfloat); break; case GL_UNSIGNED_BYTE: typesize=sizeof(GLubyte); break; case GL_BYTE: typesize=sizeof(GLbyte); break; case GL_UNSIGNED_INT: typesize=sizeof(GLuint); break; case GL_INT: typesize=sizeof(GLint); break; case GL_DOUBLE: typesize=sizeof(GLdouble); break; case GL_SHORT: typesize=sizeof(GLshort); break; case GL_UNSIGNED_SHORT: typesize=sizeof(GLushort); break; case GL_BOOL: typesize=sizeof(GLboolean); break; default: printf("UNKNOWN type: %d\n",Type); return 0; } return typesize*Size; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/VBO/VBODescript.cpp
C++
gpl3
2,588
#include "VBO.hpp" #include <Graphics\OpenGLTools.hpp> namespace zzz{ VBO::VBO() { VBO_=0; nelements_=0; binded=false; } VBO::~VBO() { if (binded) Unbind(); if (VBO_!=0) glDeleteBuffers(1,&VBO_); } bool VBO::Create(const void *data,int numOfElement,VBODescript &vbodesc,GLenum usage/*=GL_STATIC_DRAW*/) { vector<VBODescript> tmp(1,vbodesc); return Create(data,numOfElement,tmp,usage); } bool VBO::Create(const void *data,int numOfElement,vector<VBODescript> &vbodesc,GLenum usage/*=GL_STATIC_DRAW*/) { if (VBO_==0) glGenBuffers(1,&VBO_); glBindBuffer(GL_ARRAY_BUFFER,VBO_); if (ProcessVBODescript(vbodesc)==false) return false; glBufferData(GL_ARRAY_BUFFER,elementsize_*numOfElement,data,usage); glBindBuffer(GL_ARRAY_BUFFER,0); nelements_=numOfElement; return true; } bool VBO::CreateEmpty(int numOfElement,VBODescript &vbodesc,GLenum usage) { vector<VBODescript> tmp(1,vbodesc); return CreateEmpty(numOfElement,tmp,usage); } bool VBO::CreateEmpty(int numOfElement,vector<VBODescript> &vbodesc,GLenum usage) { if (VBO_==0) glGenBuffers(1,&VBO_); glBindBuffer(GL_ARRAY_BUFFER,VBO_); if (ProcessVBODescript(vbodesc)==false) return false; glBufferData(GL_ARRAY_BUFFER,elementsize_*numOfElement,NULL,usage); glBindBuffer(GL_ARRAY_BUFFER,0); return true; } bool VBO::Bind() { if (VBO_==0) return false; glBindBuffer(GL_ARRAY_BUFFER,VBO_); CHECK_GL_ERROR(); int len=vbodesc_.size(); for (int i=0; i<len; i++) { switch(vbodesc_[i].ArrayType) { case GL_VERTEX_ARRAY: glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(vbodesc_[i].Size,vbodesc_[i].Type,0,offset_[i]); CHECK_GL_ERROR(); break; case GL_NORMAL_ARRAY: glEnableClientState(GL_NORMAL_ARRAY); glNormalPointer(vbodesc_[i].Type,0,offset_[i]); CHECK_GL_ERROR(); break; case GL_COLOR_ARRAY: glEnableClientState(GL_COLOR_ARRAY); glColorPointer(vbodesc_[i].Size,vbodesc_[i].Type,0,offset_[i]); CHECK_GL_ERROR(); break; case GL_INDEX_ARRAY: glEnableClientState(GL_INDEX_ARRAY); glIndexPointer(vbodesc_[i].Type,0,offset_[i]); CHECK_GL_ERROR(); break; case GL_TEXTURE_COORD_ARRAY: glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(vbodesc_[i].Size,vbodesc_[i].Type,0,offset_[i]); CHECK_GL_ERROR(); break; case GL_EDGE_FLAG_ARRAY: glEnableClientState(GL_EDGE_FLAG_ARRAY); glEdgeFlagPointer(0,offset_[i]); CHECK_GL_ERROR(); break; case 0: glEnableVertexAttribArray(vbodesc_[i].Loc); glVertexAttribPointer(vbodesc_[i].Loc,vbodesc_[i].Size,vbodesc_[i].Type,0,0,offset_[i]); CHECK_GL_ERROR(); break; default: printf("UNKNOWN ArrayType: %d\n",vbodesc_[i].ArrayType); return false; } } glBindBuffer(GL_ARRAY_BUFFER,0); CHECK_GL_ERROR(); binded=true; return true; } bool VBO::Unbind() { if (VBO_==0) return false; if (binded==false) return false; int len=vbodesc_.size(); for (int i=0; i<len; i++) { switch(vbodesc_[i].ArrayType) { case GL_VERTEX_ARRAY: glDisableClientState(GL_VERTEX_ARRAY); break; case GL_NORMAL_ARRAY: glDisableClientState(GL_NORMAL_ARRAY); break; case GL_COLOR_ARRAY: glDisableClientState(GL_COLOR_ARRAY); break; case GL_INDEX_ARRAY: glDisableClientState(GL_INDEX_ARRAY); break; case GL_TEXTURE_COORD_ARRAY: glDisableClientState(GL_TEXTURE_COORD_ARRAY); break; case GL_EDGE_FLAG_ARRAY: glDisableClientState(GL_EDGE_FLAG_ARRAY); break; case 0: glDisableVertexAttribArray(vbodesc_[i].Loc); break; default: printf("UNKNOWN ArrayType: %d\n",vbodesc_[i].ArrayType); return false; } } binded=false; return true; } bool VBO::ProcessVBODescript(vector<VBODescript> &vbodesc) { int len=vbodesc.size(); zint64 offset=0; offset_.clear(); for (int i=0; i<len; i++) { offset_.push_back((GLvoid*)offset); int typesize=vbodesc[i].GetElementSize(); offset+=typesize; } vbodesc_=vbodesc; elementsize_=offset; return true; } bool VBO::SetAttrbuiteLoc(zuint n,GLint loc) { if (vbodesc_.size()<=n) return false; if (vbodesc_[n].ArrayType!=0) return false; vbodesc_[n].Loc=loc; return true; } int VBO::GetElementNumber() { return nelements_; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/VBO/VBO.cpp
C++
gpl3
4,438
#include "PBOHelper.hpp" namespace zzz{ bool zzz::PBOHelper::FBOToVBO(int x,int y,int width, int height,GLenum from, VBO &to) { glReadBuffer(from); glBindBuffer(GL_PIXEL_PACK_BUFFER_EXT, to.VBO_); GLenum format=0,type; if (to.vbodesc_[0].Size==1) format=GL_RED; else if (to.vbodesc_[0].Size==2) return false; else if (to.vbodesc_[0].Size==3) format=GL_RGB; else if (to.vbodesc_[0].Size==4) format=GL_RGBA; type=to.vbodesc_[0].Type; glReadPixels(x,y,width,height,format,type,0); glReadBuffer(GL_NONE); glBindBuffer(GL_PIXEL_PACK_BUFFER_EXT,0); return true; } bool PBOHelper::FBOToVBO(int x,int y,int width,int height,GLenum format,GLenum from, VBO &to) { glReadBuffer(from); glBindBuffer(GL_PIXEL_PACK_BUFFER_EXT, to.VBO_); GLenum type; type=to.vbodesc_[0].Type; glReadPixels(x,y,width,height,format,type,0); glReadBuffer(GL_NONE); glBindBuffer(GL_PIXEL_PACK_BUFFER_EXT,0); return true; } bool PBOHelper::FBOToVBO(int x,int y,int width,int height,GLenum format,GLenum type, GLenum from, VBO &to) { glReadBuffer(from); glBindBuffer(GL_PIXEL_PACK_BUFFER_EXT, to.VBO_); glReadPixels(x,y,width,height,format,type,0); glReadBuffer(GL_NONE); glBindBuffer(GL_PIXEL_PACK_BUFFER_EXT,0); return true; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/VBO/PBOHelper.cpp
C++
gpl3
1,288
#pragma once #include <zGraphicsConfig.hpp> #include <common.hpp> #include "VBODescript.hpp" #include <Utility/Uncopyable.hpp> namespace zzz{ class ZGRAPHICS_CLASS VBO : public Uncopyable { public: VBO(); ~VBO(); bool CreateEmpty(int numOfElement,VBODescript &vbodesc,GLenum usage); bool CreateEmpty(int numOfElement,vector<VBODescript> &vbodesc,GLenum usage); bool Create(const void *data,int numOfElement,VBODescript &vbodesc,GLenum usage=GL_STATIC_DRAW); //single data buffer bool Create(const void *data,int numOfElement,vector<VBODescript> &vbodesc,GLenum usage=GL_STATIC_DRAW); //multiple data buffer bool SetAttrbuiteLoc(zuint n,GLint loc); bool Bind(); bool Unbind(); int GetElementNumber(); GLuint VBO_; private: bool binded; bool ProcessVBODescript(vector<VBODescript> &vbodesc); int nelements_; GLsizeiptr elementsize_; vector<VBODescript> vbodesc_; vector<GLvoid *> offset_; friend class PBOHelper; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/VBO/VBO.hpp
C++
gpl3
955
#pragma once #include <zGraphicsConfig.hpp> #include <common.hpp> #include "VBODescript.hpp" #include <Utility/Uncopyable.hpp> namespace zzz{ class ZGRAPHICS_CLASS ElementVBO : public Uncopyable { public: ElementVBO(); ~ElementVBO(); bool Create(void *data,int numOfElement,VBODescript &vbodesc,GLenum usage=GL_STATIC_DRAW); bool Bind(); bool Unbind(); GLuint VBO_; private: bool binded; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/VBO/ElementVBO.hpp
C++
gpl3
409
#include "ElementVBO.hpp" namespace zzz{ ElementVBO::ElementVBO() { VBO_=0; binded=false; } ElementVBO::~ElementVBO() { if (binded) Unbind(); if (VBO_!=0) glDeleteBuffers(1,&VBO_); } bool ElementVBO::Create(void *data,int numOfElement,VBODescript &vbodesc,GLenum usage/*=GL_STATIC_DRAW*/) { if (VBO_==0) glGenBuffers(1,&VBO_); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,VBO_); glBufferData(GL_ELEMENT_ARRAY_BUFFER,vbodesc.GetElementSize()*numOfElement,data,usage); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); return true; } bool ElementVBO::Bind() { if (VBO_==0) return false; glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,VBO_); binded=true; return true; } bool ElementVBO::Unbind() { if (VBO_==0) return false; if (binded==false) return false; glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); binded=false; return true; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/VBO/ElementVBO.cpp
C++
gpl3
864
#pragma once #include <zs.hpp> #include "zOpenGLParser.hpp" #include "zKeyMapParser.hpp" #include "../Renderer/ArcBallRenderer.hpp" namespace zzz{ class zRenderScript : public zScript { public: zRenderScript(); void Init(ArcBallRenderer *renderer); void OnChar( unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags ); ArcBallRenderer *m_renderer; private: void setConst(); void setParser(); void setObject(); zOpenGLParser *m_glParser; zKeyMapParser *m_kmParser; map<char,string> m_keymap; friend zKeyMapParser; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/zRenderScript/zRenderScript.hpp
C++
gpl3
573
#include <common.hpp> #include "zOpenGLParser.hpp" #include "../Resource/Shader/ShaderSpecify.hpp" namespace zzz{ bool zzz::zOpenGLParser::Parse( const string &cmd1, int &id ) { string cmd=ToLow_copy(cmd1); if (cmd=="glenable") id=GLENABLE; else if (cmd=="gldisable") id=GLDISABLE; else if (cmd=="glclear") id=GLCLEAR; else if (cmd=="glmatrixmode") id=GLMATRIXMODE; else if (cmd=="glpushmatrix") id=GLPUSHMATRIX; else if (cmd=="glpopmatrix") id=GLPOPMATRIX; else if (cmd=="glloadidentity") id=GLLOADIDENTITY; else if (cmd=="glviewport") id=GLVIEWPORT; else if (cmd=="gltranslate") id=GLTRANSLATE; else if (cmd=="glrotate") id=GLROTATE; else if (cmd=="glpolygonmode") id=GLPOLYGONMODE; else if (cmd=="gldepthfunc") id=GLDEPTHFUNC; else if (cmd=="glcheckerror") id=GLCHECKERROR; else if (cmd=="glcleardepth") id=GLCLEARDEPTH; else if (cmd=="glclearcolor") id=GLCLEARCOLOR; else if (cmd=="glbegin") id=GLBEGIN; else if (cmd=="glend") id=GLEND; else if (cmd=="glvertex") id=GLVERTEX; else if (cmd=="glcolor") id=GLCOLOR; else if (cmd=="glnormal") id=GLNORMAL; else if (cmd=="gltexcoord") id=GLTEXCOORD; else if (cmd=="placeobj") id=PLACEOBJ; else if (cmd=="placeenv") id=PLACEENV; else if (cmd=="gldrawbuffer") id=GLDRAWBUFFER; else if (cmd=="drawcoordinate") id=DRAWCOORDINATE; else if (cmd=="drawtriangle") id=DRAWTRIANGLE; else if (cmd=="drawtexture") id=DRAWTEXTURE; else return false; return true; } bool zzz::zOpenGLParser::Do( int id, const vector<zParam*> &params, zParam *ret ) { double *d0,*d1,*d2,*d3; int i0,i1,i2,i3; switch(id) { case GLENABLE: if (params.size()!=1) return false; d0=zparam_cast<double*>(params[0]); i0=(int)(*d0); glEnable(i0); break; case GLDISABLE: if (params.size()!=1) return false; d0=zparam_cast<double*>(params[0]); i0=(int)(*d0); glDisable(i0); break; case GLCLEAR: if (params.size()==0) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } else { int x=0; for (zuint i=0;i<params.size();i++) { d0=zparam_cast<double*>(params[i]); i0=(int)(*d0); x=x|i0; } glClear(x); } break; case GLMATRIXMODE: if (params.size()!=1) return false; d0=zparam_cast<double*>(params[0]); i0=(int)(*d0); glMatrixMode(i0); break; case GLPUSHMATRIX: if (!params.empty()) return false; glPushMatrix(); break; case GLPOPMATRIX: if (!params.empty()) return false; glPopMatrix(); break; case GLLOADIDENTITY: if (!params.empty()) return false; glLoadIdentity(); break; case GLVIEWPORT: if (params.size()!=4) return false; d0=zparam_cast<double*>(params[0]); i0=(int)(*d0); d1=zparam_cast<double*>(params[1]); i1=(int)(*d1); d2=zparam_cast<double*>(params[2]); i2=(int)(*d2); d3=zparam_cast<double*>(params[3]); i3=(int)(*d3); glViewport(i0,i1,i2,i3); break; case GLTRANSLATE: if (params.size()!=3) return false; d0=zparam_cast<double*>(params[0]); d1=zparam_cast<double*>(params[1]); d2=zparam_cast<double*>(params[2]); glTranslated(*d0,*d1,*d2); break; case GLROTATE: if (params.size()!=4) return false; d0=zparam_cast<double*>(params[0]); d1=zparam_cast<double*>(params[1]); d2=zparam_cast<double*>(params[2]); d3=zparam_cast<double*>(params[3]); glRotated(*d0,*d1,*d2,*d3); break; case GLPOLYGONMODE: if (params.size()!=2) return false; d0=zparam_cast<double*>(params[0]); i0=(int)(*d0); d1=zparam_cast<double*>(params[1]); i1=(int)(*d1); glPolygonMode(i0,i1); break; case GLDEPTHFUNC: if (params.size()!=1) return false; d0=zparam_cast<double*>(params[0]); i0=(int)(*d0); glDepthFunc(i0); break; case GLCHECKERROR: if (params.size()>1) return false; { if (!params.empty()) { d0=zparam_cast<double*>(params[0]); i0=(int)(*d0); } cerr<<"CHECK OPENGL ERROR:"; GLenum glErr = glGetError(); if (glErr==GL_NO_ERROR) if (!params.empty()) cerr<<"CHECK OPENGL ERROR "<<i0<<": NO ERROR\n"; else cerr<<"CHECK OPENGL ERROR : NO ERROR\n"; else if (!params.empty()) cerr<<"CHECK OPENGL ERROR :"<<i0<<"\n"; else cerr<<"CHECK OPENGL ERROR :\n"; while (glErr != GL_NO_ERROR) { cerr << "GL Error #" << glErr << "(" ; const GLubyte *x=gluErrorString(glErr); if ( x != NULL) cerr<< x; cerr << ")\n"; glErr = glGetError(); } } break; case GLCLEARDEPTH: if (params.size()!=1) return false; d0=zparam_cast<double*>(params[0]); glClearDepth(*d0); break; case GLCLEARCOLOR: if (params.size()!=4) return false; d0=zparam_cast<double*>(params[0]); d1=zparam_cast<double*>(params[1]); d2=zparam_cast<double*>(params[2]); d3=zparam_cast<double*>(params[3]); glClearColor(*d0,*d1,*d2,*d3); break; case GLBEGIN: if (params.size()!=1) return false; d0=zparam_cast<double*>(params[0]); i0=(int)(*d0); glBegin(i0); break; case GLEND: if (!params.empty()) return false; glEnd(); break; case GLCOLOR: if (params.size()==3) { d0=zparam_cast<double*>(params[0]); d1=zparam_cast<double*>(params[1]); d2=zparam_cast<double*>(params[2]); glColor3d(*d0,*d1,*d2); } else if (params.size()==4) { d0=zparam_cast<double*>(params[0]); d1=zparam_cast<double*>(params[1]); d2=zparam_cast<double*>(params[2]); d3=zparam_cast<double*>(params[3]); glColor4d(*d0,*d1,*d2,*d3); } else return false; break; case GLVERTEX: if (params.size()==2) { d0=zparam_cast<double*>(params[0]); d1=zparam_cast<double*>(params[1]); glVertex2d(*d0,*d1); } else if (params.size()==3) { d0=zparam_cast<double*>(params[0]); d1=zparam_cast<double*>(params[1]); d2=zparam_cast<double*>(params[2]); glVertex3d(*d0,*d1,*d2); } else if (params.size()==4) { d0=zparam_cast<double*>(params[0]); d1=zparam_cast<double*>(params[1]); d2=zparam_cast<double*>(params[2]); d3=zparam_cast<double*>(params[3]); glVertex4d(*d0,*d1,*d2,*d3); } else return false; break; case GLNORMAL: if (params.size()!=3) return false; d0=zparam_cast<double*>(params[0]); d1=zparam_cast<double*>(params[1]); d2=zparam_cast<double*>(params[2]); glNormal3d(*d0,*d1,*d2); break; case GLTEXCOORD: if (params.size()==2) { d0=zparam_cast<double*>(params[0]); d1=zparam_cast<double*>(params[1]); glTexCoord2d(*d0,*d1); } else if (params.size()==3) { d0=zparam_cast<double*>(params[0]); d1=zparam_cast<double*>(params[1]); d2=zparam_cast<double*>(params[2]); glTexCoord3d(*d0,*d1,*d2); } else if (params.size()==4) { d0=zparam_cast<double*>(params[0]); d1=zparam_cast<double*>(params[1]); d2=zparam_cast<double*>(params[2]); d3=zparam_cast<double*>(params[3]); glTexCoord4d(*d0,*d1,*d2,*d3); } else return false; break; case GLDRAWBUFFER: if (params.size()!=1) return false; d0=zparam_cast<double>(params[0]); i0=(int)(*d0); glDrawBuffer(i0); break; case PLACEOBJ: glLoadIdentity(); m_renderer->camera_.ApplyGL(); m_renderer->m_pCurObjArcBall->ApplyGL(); break; case PLACEENV: glLoadIdentity(); m_renderer->camera_.ApplyGL(); m_renderer->m_pCurEnvArcBall->ApplyGL(); break; case DRAWCOORDINATE: if (params.size()!=1) return false; d0=zparam_cast<double>(params[0]); ColorShader.Begin(); glBegin(GL_LINES); glColor4d(1.0,0.0,0.0,1.0);glVertex3d(0,0,0);glVertex3d(*d0,0,0); glColor4d(0.0,1.0,0.0,1.0);glVertex3d(0,0,0);glVertex3d(0,*d0,0); glColor4d(0.0,0.0,1.0,1.0);glVertex3d(0,0,0);glVertex3d(0,0,*d0); glEnd(); ColorShader.End(); break; case DRAWTRIANGLE: if (params.size()!=1) return false; d0=zparam_cast<double>(params[0]); ColorShader.Begin(); glBegin(GL_TRIANGLES); glColor3d(1.0,0.0,0.0); glVertex3d( 0.0, *d0, 0.0); glColor3d(0.0,1.0,0.0); glVertex3d(-*d0,-*d0, 0.0); glColor3d(0.0,0.0,1.0); glVertex3d( *d0,-*d0, 0.0); glEnd(); ColorShader.End(); break; case DRAWTEXTURE: if (params.size()!=1) return false; d0=zparam_cast<double>(params[0]); TextureShader.Begin(); TextureShader.SetUniform1i("tex",0); glBegin(GL_QUADS); glTexCoord2d(0,0); glVertex3d(-*d0,*d0,0); glTexCoord2d(0,1); glVertex3d(-*d0,-*d0,0); glTexCoord2d(1,1); glVertex3d(*d0,-*d0,0); glTexCoord2d(1,0); glVertex3d(*d0,*d0,0); glEnd(); TextureShader.End(); break; default: return false; } return true; } void zOpenGLParser::Init( zScript *zs ) { zs->SetVariable("GL_DEPTH_BUFFER_BIT",GL_DEPTH_BUFFER_BIT); zs->SetVariable("GL_COLOR_BUFFER_BIT",GL_COLOR_BUFFER_BIT); zs->SetVariable("GL_STENCIL_BUFFER_BIT",GL_STENCIL_BUFFER_BIT); zs->SetVariable("GL_DEPTH_TEST",GL_DEPTH_TEST); zs->SetVariable("GL_PROJECTION",GL_PROJECTION); zs->SetVariable("GL_MODELVIEW",GL_MODELVIEW); zs->SetVariable("GL_TEXTURE0",GL_TEXTURE0); zs->SetVariable("GL_TEXTURE1",GL_TEXTURE1); zs->SetVariable("GL_TEXTURE2",GL_TEXTURE2); zs->SetVariable("GL_TEXTURE3",GL_TEXTURE3); zs->SetVariable("GL_TEXTURE4",GL_TEXTURE4); zs->SetVariable("GL_TEXTURE5",GL_TEXTURE5); zs->SetVariable("GL_TEXTURE6",GL_TEXTURE6); zs->SetVariable("GL_TEXTURE7",GL_TEXTURE7); zs->SetVariable("GL_TEXTURE8",GL_TEXTURE8); zs->SetVariable("GL_TEXTURE9",GL_TEXTURE9); zs->SetVariable("GL_TEXTURE10",GL_TEXTURE10); zs->SetVariable("GL_TEXTURE11",GL_TEXTURE11); zs->SetVariable("GL_TEXTURE12",GL_TEXTURE12); zs->SetVariable("GL_TEXTURE13",GL_TEXTURE13); zs->SetVariable("GL_TEXTURE14",GL_TEXTURE14); zs->SetVariable("GL_TEXTURE15",GL_TEXTURE15); zs->SetVariable("GL_TEXTURE16",GL_TEXTURE16); zs->SetVariable("GL_TEXTURE17",GL_TEXTURE17); zs->SetVariable("GL_TEXTURE18",GL_TEXTURE18); zs->SetVariable("GL_TEXTURE19",GL_TEXTURE19); zs->SetVariable("GL_TEXTURE20",GL_TEXTURE20); zs->SetVariable("GL_TEXTURE21",GL_TEXTURE21); zs->SetVariable("GL_TEXTURE22",GL_TEXTURE22); zs->SetVariable("GL_TEXTURE23",GL_TEXTURE23); zs->SetVariable("GL_TEXTURE24",GL_TEXTURE24); zs->SetVariable("GL_TEXTURE25",GL_TEXTURE25); zs->SetVariable("GL_TEXTURE26",GL_TEXTURE26); zs->SetVariable("GL_TEXTURE27",GL_TEXTURE27); zs->SetVariable("GL_TEXTURE28",GL_TEXTURE28); zs->SetVariable("GL_TEXTURE29",GL_TEXTURE29); zs->SetVariable("GL_TEXTURE30",GL_TEXTURE30); zs->SetVariable("GL_TEXTURE31",GL_TEXTURE31); zs->SetVariable("GL_LIGHT0",GL_LIGHT0); zs->SetVariable("GL_LIGHT1",GL_LIGHT1); zs->SetVariable("GL_LIGHT2",GL_LIGHT2); zs->SetVariable("GL_LIGHT3",GL_LIGHT3); zs->SetVariable("GL_LIGHT4",GL_LIGHT4); zs->SetVariable("GL_LIGHT5",GL_LIGHT5); zs->SetVariable("GL_LIGHT6",GL_LIGHT6); zs->SetVariable("GL_LIGHT7",GL_LIGHT7); zs->SetVariable("GL_LIGHTING",GL_LIGHTING); zs->SetVariable("GL_MULTISAMPLE",GL_MULTISAMPLE); zs->SetVariable("GL_COLOR_ATTACHMENT0_EXT",GL_COLOR_ATTACHMENT0_EXT); zs->SetVariable("GL_COLOR_ATTACHMENT1_EXT",GL_COLOR_ATTACHMENT1_EXT); zs->SetVariable("GL_COLOR_ATTACHMENT2_EXT",GL_COLOR_ATTACHMENT2_EXT); zs->SetVariable("GL_COLOR_ATTACHMENT3_EXT",GL_COLOR_ATTACHMENT3_EXT); zs->SetVariable("GL_COLOR_ATTACHMENT4_EXT",GL_COLOR_ATTACHMENT4_EXT); zs->SetVariable("GL_COLOR_ATTACHMENT5_EXT",GL_COLOR_ATTACHMENT5_EXT); zs->SetVariable("GL_COLOR_ATTACHMENT6_EXT",GL_COLOR_ATTACHMENT6_EXT); zs->SetVariable("GL_COLOR_ATTACHMENT7_EXT",GL_COLOR_ATTACHMENT7_EXT); zs->SetVariable("GL_COLOR_ATTACHMENT8_EXT",GL_COLOR_ATTACHMENT8_EXT); zs->SetVariable("GL_COLOR_ATTACHMENT9_EXT",GL_COLOR_ATTACHMENT9_EXT); zs->SetVariable("GL_COLOR_ATTACHMENT10_EXT",GL_COLOR_ATTACHMENT10_EXT); zs->SetVariable("GL_COLOR_ATTACHMENT11_EXT",GL_COLOR_ATTACHMENT11_EXT); zs->SetVariable("GL_COLOR_ATTACHMENT12_EXT",GL_COLOR_ATTACHMENT12_EXT); zs->SetVariable("GL_COLOR_ATTACHMENT13_EXT",GL_COLOR_ATTACHMENT13_EXT); zs->SetVariable("GL_COLOR_ATTACHMENT14_EXT",GL_COLOR_ATTACHMENT14_EXT); zs->SetVariable("GL_COLOR_ATTACHMENT15_EXT",GL_COLOR_ATTACHMENT15_EXT); zs->SetVariable("GL_DEPTH_ATTACHMENT_EXT",GL_DEPTH_ATTACHMENT_EXT); zs->SetVariable("GL_STENCIL_ATTACHMENT_EXT",GL_STENCIL_ATTACHMENT_EXT); zs->SetVariable("GL_FRONT",GL_FRONT); zs->SetVariable("GL_BACK",GL_BACK); zs->SetVariable("GL_FRONT_AND_BACK",GL_FRONT_AND_BACK); zs->SetVariable("GL_POINT",GL_POINT); zs->SetVariable("GL_LINE",GL_LINE); zs->SetVariable("GL_FILL",GL_FILL); zs->SetVariable("GL_NEVER",GL_NEVER); zs->SetVariable("GL_LESS",GL_LESS); zs->SetVariable("GL_LEQUAL",GL_LEQUAL); zs->SetVariable("GL_EQUAL",GL_EQUAL); zs->SetVariable("GL_GREATER",GL_GREATER); zs->SetVariable("GL_NOTEQUAL",GL_NOTEQUAL); zs->SetVariable("GL_GEQUAL",GL_GEQUAL); zs->SetVariable("GL_ALWAYS",GL_ALWAYS); zs->SetVariable("GL_POINTS",GL_POINTS); zs->SetVariable("GL_LINES",GL_LINES); zs->SetVariable("GL_LINE_LOOP",GL_LINE_LOOP); zs->SetVariable("GL_LINE_STRIP",GL_LINE_STRIP); zs->SetVariable("GL_TRIANGLES",GL_TRIANGLES); zs->SetVariable("GL_TRIANGLE_STRIP",GL_TRIANGLE_STRIP); zs->SetVariable("GL_TRIANGLE_FAN",GL_TRIANGLE_FAN); zs->SetVariable("GL_QUADS",GL_QUADS); zs->SetVariable("GL_QUAD_STRIP",GL_QUAD_STRIP); zs->SetVariable("GL_POLYGON",GL_POLYGON); } void zOpenGLParser::SetRenderer( ArcBallRenderer *renderer ) { m_renderer=renderer; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/zRenderScript/zOpenGLParser.cpp
C++
gpl3
14,193
#pragma once #include <zs.hpp> #include "../Resource/Texture/Texture2D.hpp" namespace zzz{ typedef zObject<Texture2D> zObjectTexture2D; }
zzz-engine
zzzEngine/zGraphics/zGraphics/zRenderScript/zObjectTexture2D.hpp
C++
gpl3
145
#pragma once #include <zs.hpp> #include "../Resource/Texture/TextureCube.hpp" namespace zzz{ typedef zObject<TextureCube> zObjectTextureCube; }
zzz-engine
zzzEngine/zGraphics/zGraphics/zRenderScript/zObjectTextureCube.hpp
C++
gpl3
150
#pragma once namespace zzz{ class zObjectTextureHelper { public: static int TextureInt( const string &str ) { string str1; if (str[0]=='g' && str[1]=='l' && str[2]=='_') str1.assign(str.begin()+3,str.end()); else str1=str; //internal if (str1=="alpha") return GL_ALPHA; if (str1=="alpha4") return GL_ALPHA4; if (str1=="alpha8") return GL_ALPHA8; if (str1=="alpha12") return GL_ALPHA12; if (str1=="alpha16") return GL_ALPHA16; if (str1=="luminance") return GL_LUMINANCE; if (str1=="luminance4") return GL_LUMINANCE4; if (str1=="luminance8") return GL_LUMINANCE8; if (str1=="luminance12") return GL_LUMINANCE12; if (str1=="luminance12") return GL_LUMINANCE16; if (str1=="luminance_alpha") return GL_LUMINANCE_ALPHA; if (str1=="luminance4_alpha4") return GL_LUMINANCE4_ALPHA4; if (str1=="luminance6_alpha2") return GL_LUMINANCE6_ALPHA2; if (str1=="luminance8_alpha8") return GL_LUMINANCE8_ALPHA8; if (str1=="luminance12_alpha4") return GL_LUMINANCE12_ALPHA4; if (str1=="luminance12_alpha12") return GL_LUMINANCE12_ALPHA12; if (str1=="luminance16_alpha16") return GL_LUMINANCE16_ALPHA16; if (str1=="intensity") return GL_INTENSITY; if (str1=="intensity4") return GL_INTENSITY4; if (str1=="intensity8") return GL_INTENSITY8; if (str1=="intensity12") return GL_INTENSITY12; if (str1=="intensity16") return GL_INTENSITY16; if (str1=="r3_g3_b2") return GL_R3_G3_B2; if (str1=="rgb") return GL_RGB; if (str1=="rgb4") return GL_RGB4; if (str1=="rgb5") return GL_RGB5; if (str1=="rgb8") return GL_RGB8; if (str1=="rgb10") return GL_RGB10; if (str1=="rgb12") return GL_RGB12; if (str1=="rgb16") return GL_RGB16; if (str1=="rgba") return GL_RGBA; if (str1=="rgba2") return GL_RGBA2; if (str1=="rgba4") return GL_RGBA4; if (str1=="rgb5_a1") return GL_RGB5_A1; if (str1=="rgba8") return GL_RGBA8; if (str1=="rgb10_a2") return GL_RGB10_A2; if (str1=="rgba12") return GL_RGBA12; if (str1=="rgba16") return GL_RGBA16; if (str1=="rgba32f") return GL_RGBA32F_ARB; if (str1=="rgb32f") return GL_RGB32F_ARB; if (str1=="alpha32f") return GL_ALPHA32F_ARB; if (str1=="intensity32f") return GL_INTENSITY32F_ARB; if (str1=="luminance32f") return GL_LUMINANCE32F_ARB; if (str1=="luminance_alpha32f") return GL_LUMINANCE_ALPHA32F_ARB; if (str1=="rgba16f") return GL_RGBA16F_ARB; if (str1=="rgb16f") return GL_RGB16F_ARB; if (str1=="alpha16f") return GL_ALPHA16F_ARB; if (str1=="intensity16f") return GL_INTENSITY16F_ARB; if (str1=="luminance16f") return GL_LUMINANCE16F_ARB; if (str1=="luminance_alpha16f") return GL_LUMINANCE_ALPHA16F_ARB; if (str1=="depth_component") return GL_DEPTH_COMPONENT; if (str1=="depth_component16") return GL_DEPTH_COMPONENT16; if (str1=="depth_component24") return GL_DEPTH_COMPONENT24; if (str1=="depth_component32") return GL_DEPTH_COMPONENT32; //format if (str1=="color_index") return GL_COLOR_INDEX; if (str1=="red") return GL_RED; if (str1=="blue") return GL_BLUE; if (str1=="green") return GL_GREEN; if (str1=="bgr") return GL_BGR; if (str1=="bgra") return GL_BGRA; //type if (str1=="double") return GL_DOUBLE; if (str1=="float") return GL_FLOAT; if (str1=="unsigned_byte") return GL_UNSIGNED_BYTE; if (str1=="byte") return GL_BYTE; if (str1=="bitmap") return GL_BITMAP; if (str1=="unsigned_short") return GL_UNSIGNED_SHORT; if (str1=="short") return GL_SHORT; if (str1=="unsigned_int") return GL_UNSIGNED_INT; if (str1=="int") return GL_INT; return 0; } static bool TextureConst(const string &str, int &ret) { ret=TextureInt(str); if (ret==0) return false; else return true; } }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/zRenderScript/zObjectTextureHelper.hpp
C++
gpl3
3,821
#include "zObjectTexture2D.hpp" #include "zObjectTextureHelper.hpp" namespace zzz{ bool zObjectTexture2D::LoadFromMemory(istringstream &iss, const string &path) { Texture2D *t=(Texture2D*)m_obj; string tmp; int tmpi; while(true) { iss>>tmp; if (iss.fail()) break; ToLow(tmp); if (tmp=="f" || tmp=="file") { iss>>tmp; tmp=PathFile(path,tmp); t->Create(tmp.c_str()); } else if (tmp=="s" || tmp=="size") { float width,height; iss>>width>>height; t->ChangeSize(width,height); } else if (tmp=="i" || tmp=="iformat" || tmp=="internalformat") { iss>>tmp; if (zObjectTextureHelper::TextureConst(tmp,tmpi)) t->ChangeInternalFormat(tmpi); else printf("UNKNOWN CONSTANT: %s\n",tmp.c_str()); } else { printf("UNKNOWN PARAMETER: %s\n",tmp.c_str()); return false; } } return true; } bool zObjectTexture2D::Do(const string &cmd1, const vector<zParam*> &param, zParam *ret) { Texture2D *obj=(Texture2D*)m_obj; string cmd=ToLow_copy(cmd1); if (cmd=="bind") { double *d0=zparam_cast<double*>(param[0]); int i0=(int)(*d0); obj->Bind(GL_TEXTURE0+i0); } else if (cmd=="disable") { double *d0=zparam_cast<double*>(param[0]); int i0=(int)(*d0); obj->Disable(GL_TEXTURE0+i0); } else if (cmd=="disableall") obj->DisableAll(); else if (cmd=="changesize") { double *d0=zparam_cast<double*>(param[0]); double *d1=zparam_cast<double*>(param[1]); obj->ChangeSize(*d0,*d1); } else return false; return true; } bool zObjectTexture2D::IsTrue() { return true; } string zObjectTexture2D::ToString() { return string("Texture2D"); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/zRenderScript/zObjectTexture2D.cpp
C++
gpl3
1,793
#pragma once #include <zs.hpp> #include "../Resource/Shader/Shader.hpp" namespace zzz{ class ShaderLoader { public: static bool LoadShaderFile(const char* vertexFile, const char* fragmentFile,Shader *shader); static bool LoadShaderMemory(const char* vertexMem,const char* fragmentMem,Shader *shader); }; typedef zObject<Shader> zObjectShader; }
zzz-engine
zzzEngine/zGraphics/zGraphics/zRenderScript/zObjectShader.hpp
C++
gpl3
365
#include "zKeyMapParser.hpp" #include "zRenderScript.hpp" namespace zzz{ bool zKeyMapParser::Parse( const string &cmd, int &id ) { string cmd1=ToLow_copy(cmd); if (cmd1=="keymap") { id=0; return true; } return false; } bool zKeyMapParser::Do( int id, const vector<zParam*> &params, zParam *ret ) { if (id==0) { if (params.size()!=2) return false; string *str=zparam_cast<string*>(params[0]); if (str==0) return false; if (params[1]->m_func.empty()) return false; m_zrs->m_keymap[str->at(0)]=params[1]->m_func; return true; } return false; } void zKeyMapParser::SetZRS( zRenderScript *zrs ) { m_zrs=zrs; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/zRenderScript/zKeyMapParser.cpp
C++
gpl3
702
#include "zObjectShader.hpp" #include "zRenderScript.hpp" namespace zzz{ bool ShaderLoader::LoadShaderFile( const char* vertexFile, const char* fragmentFile, Shader *o) { bool ret=o->LoadVertexFile(vertexFile) && o->LoadFragmentFile(fragmentFile) && o->Link(); return ret; } bool ShaderLoader::LoadShaderMemory( const char* vertexMem, const char* fragmentMem, Shader *o) { bool ret=o->LoadVertexMemory(vertexMem) && o->LoadFragmentMemory(fragmentMem) && o->Link(); return ret; } bool zObjectShader::LoadFromMemory(istringstream &iss, const string &path) { Shader *shader=(Shader*)m_obj; shader->Clear(); string FragmentShaderFilename="",VertexShaderFilename=""; string buf; while(true) { iss>>buf; if (iss.fail()) break; ToLow(buf); if (buf=="v" || buf=="vert" || buf=="vertfile" || buf=="vertfilename") { iss>>buf; VertexShaderFilename=PathFile(path,buf); } else if (buf=="f" || buf=="frag" || buf=="fragfile" || buf=="fragfilename") { iss>>buf; FragmentShaderFilename=PathFile(path,buf); } else if (buf=="f1" || buf=="float1") { UniformParam tmp; tmp.type=UniformParam::F1; iss>>tmp.name; iss>>tmp.f1; shader->UniformParamList.push_back(tmp); } else if (buf=="f2" || buf=="float2") { UniformParam tmp; tmp.type=UniformParam::F2; iss>>tmp.name; iss>>tmp.f2[0]>>tmp.f2[1]; shader->UniformParamList.push_back(tmp); } else if (buf=="f3" || buf=="float3") { UniformParam tmp; tmp.type=UniformParam::F3; iss>>tmp.name; iss>>tmp.f3[0]>>tmp.f3[1]>>tmp.f3[2]; shader->UniformParamList.push_back(tmp); } else if (buf=="f4" || buf=="float4") { UniformParam tmp; tmp.type=UniformParam::F4; iss>>tmp.name; iss>>tmp.f4[0]>>tmp.f4[1]>>tmp.f4[2]>>tmp.f4[3]; shader->UniformParamList.push_back(tmp); } else if (buf=="i1" || buf=="int1") { UniformParam tmp; tmp.type=UniformParam::I1; iss>>tmp.name; iss>>tmp.i1; shader->UniformParamList.push_back(tmp); } else if (buf=="i2" || buf=="int2") { UniformParam tmp; tmp.type=UniformParam::I2; iss>>tmp.name; iss>>tmp.i2[0]>>tmp.i2[1]; shader->UniformParamList.push_back(tmp); } else if (buf=="i3" || buf=="int3") { UniformParam tmp; tmp.type=UniformParam::I3; iss>>tmp.name; iss>>tmp.i3[0]>>tmp.i3[1]>>tmp.i3[2]; shader->UniformParamList.push_back(tmp); } else if (buf=="i4" || buf=="int4") { UniformParam tmp; tmp.type=UniformParam::I4; iss>>tmp.name; iss>>tmp.i4[0]>>tmp.i4[1]>>tmp.i4[2]>>tmp.i4[3]; shader->UniformParamList.push_back(tmp); } else if (buf=="m2" || buf=="mat2" || buf=="matrix2" || buf=="mat2x2" || buf=="matrix2x2") { UniformParam tmp; tmp.type=UniformParam::M2; iss>>tmp.name; iss>>tmp.m2[0]>>tmp.m2[1]>>\ tmp.m2[2]>>tmp.m2[3]; shader->UniformParamList.push_back(tmp); } else if (buf=="m3" || buf=="mat3" || buf=="matrix3" || buf=="mat3x3" || buf=="matrix3x3") { UniformParam tmp; tmp.type=UniformParam::M3; iss>>tmp.name; iss>>tmp.m3[0]>>tmp.m3[1]>>tmp.m3[2]>>\ tmp.m3[3]>>tmp.m3[4]>>tmp.m3[5]>>\ tmp.m3[6]>>tmp.m3[7]>>tmp.m3[8]; shader->UniformParamList.push_back(tmp); } else if (buf=="m4" || buf=="mat4" || buf=="matrix4" || buf=="mat4x4" || buf=="matrix4x4") { UniformParam tmp; tmp.type=UniformParam::M4; iss>>tmp.name; iss>>tmp.m4[0]>>tmp.m4[1]>>tmp.m4[2]>>tmp.m4[3]>>\ tmp.m4[4]>>tmp.m4[5]>>tmp.m4[6]>>tmp.m4[7]>>\ tmp.m4[8]>>tmp.m4[9]>>tmp.m4[10]>>tmp.m4[11]>>\ tmp.m4[12]>>tmp.m4[13]>>tmp.m4[14]>>tmp.m4[15]; shader->UniformParamList.push_back(tmp); } else if (buf=="objrot" || buf=="objrotate" || buf=="objrotmat" || buf=="objrotatematrix") { UniformParam tmp; tmp.type=UniformParam::OBJROT; iss>>tmp.name; shader->UniformParamList.push_back(tmp); } else if (buf=="objrottrans" || buf=="objrotatetranspose" || buf=="objrottransmat" || buf=="objrotatetransposematrix") { UniformParam tmp; tmp.type=UniformParam::OBJROTTRANS; iss>>tmp.name; shader->UniformParamList.push_back(tmp); } else if (buf=="envrot" || buf=="envrotate" || buf=="envrotmat" || buf=="envrotatematrix") { UniformParam tmp; tmp.type=UniformParam::ENVROT; iss>>tmp.name; shader->UniformParamList.push_back(tmp); } else if (buf=="envrottrans" || buf=="envrotatetranspose" || buf=="envrottransmat" || buf=="envrotatetransposematrix") { UniformParam tmp; tmp.type=UniformParam::ENVROTTRANS; iss>>tmp.name; shader->UniformParamList.push_back(tmp); } else { printf("UNKNOWN PARAMETER: %s\n",buf.c_str()); return false; } } return ShaderLoader::LoadShaderFile(VertexShaderFilename.c_str(),FragmentShaderFilename.c_str(),shader); } bool zObjectShader::Do(const string &cmd1, const vector<zParam*> &param, zParam *ret) { Shader *obj=(Shader*)m_obj; zRenderScript *zrs=(zRenderScript*)m_zs; string cmd=ToLow_copy(cmd1); if (cmd=="begin") { obj->Begin(); obj->SetUniforms(zrs->m_renderer); } else if (cmd=="end") obj->End(); else if (cmd=="setuniforms") obj->SetUniforms(zrs->m_renderer); else if (cmd=="changeuniform1i") { string *str=zparam_cast<string*>(param[0]); if (!str) return false; double *d0=zparam_cast<double*>(param[1]); if (!d0) return false; obj->ChangeUniform(*str,(int)(*d0)); } else if (cmd=="changeuniform1f") { string *str=zparam_cast<string*>(param[0]); if (!str) return false; double *d0=zparam_cast<double*>(param[1]); if (!d0) return false; obj->ChangeUniform(*str,(float)(*d0)); } else return false; return true; } bool zObjectShader::IsTrue() { return true; } string zObjectShader::ToString() { return string("Shader"); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/zRenderScript/zObjectShader.cpp
C++
gpl3
6,346
#pragma once //#include <zs.hpp> namespace zzz{ class zRenderScript; class zKeyMapParser : public zExtParser { public: bool Parse(const string &cmd, int &id); bool Do(int id, const vector<zParam*> &params, zParam *ret); void SetZRS(zRenderScript *zrs); private: zRenderScript *m_zrs; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/zRenderScript/zKeyMapParser.hpp
C++
gpl3
311
#include "zRenderScript.hpp" #include "zObjectTexture2D.hpp" #include "zObjectTextureCube.hpp" #include "zObjectShader.hpp" #include "zObjectLight.hpp" //#include "zObjectMesh.hpp" #include "zObjectFBO.hpp" namespace zzz{ zRenderScript::zRenderScript() { } void zRenderScript::setConst() { } void zRenderScript::setParser() { m_glParser=new zOpenGLParser; m_glParser->SetRenderer(m_renderer); AddParser(m_glParser); m_kmParser=new zKeyMapParser; m_kmParser->SetZRS(this); AddParser(m_kmParser); } void zRenderScript::setObject() { AddObjectTemplate("Texture2D",new zObjectTexture2D); AddObjectTemplate("TextureCube",new zObjectTextureCube); AddObjectTemplate("Shader",new zObjectShader); AddObjectTemplate("Light",new zObjectLight); // AddObjectTemplate("Mesh",new zObjectMesh); AddObjectTemplate("FBO",new zObjectFBO); } void zRenderScript::Init( ArcBallRenderer *renderer ) { m_renderer=renderer; setConst(); setParser(); setObject(); } void zRenderScript::OnChar( unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags ) { map<char,string>::iterator mcsi=m_keymap.find(nChar); if (mcsi!=m_keymap.end()) { zParam ret; DoFunction(mcsi->second,&ret); } } }
zzz-engine
zzzEngine/zGraphics/zGraphics/zRenderScript/zRenderScript.cpp
C++
gpl3
1,272
#pragma once #include <zs.hpp> #include "../Renderer/ArcBallRenderer.hpp" namespace zzz{ class zOpenGLParser : public zExtParser { public: enum {GLENABLE,GLDISABLE,GLCLEAR,GLMATRIXMODE,GLPUSHMATRIX,GLPOPMATRIX,GLLOADIDENTITY,GLVIEWPORT, GLTRANSLATE,GLROTATE,GLPOLYGONMODE,GLDEPTHFUNC,GLCHECKERROR,GLCLEARDEPTH,GLCLEARCOLOR,//OPENGLBASE GLBEGIN,GLEND,GLVERTEX,GLCOLOR,GLNORMAL,GLTEXCOORD,//OPENGL Draw PLACEOBJ,PLACEENV,GLDRAWBUFFER, DRAWCOORDINATE,DRAWTRIANGLE,DRAWTEXTURE }; bool Parse(const string &cmd, int &id); bool Do(int id, const vector<zParam*> &params, zParam *ret); void Init(zScript *zs); void SetRenderer(ArcBallRenderer *renderer); private: ArcBallRenderer *m_renderer; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/zRenderScript/zOpenGLParser.hpp
C++
gpl3
740
#pragma once #include <zs.hpp> #include "../Resource/Mesh/ObjMesh.hpp" namespace zzz{ typedef zObject<ObjMesh> zObjectMesh; }
zzz-engine
zzzEngine/zGraphics/zGraphics/zRenderScript/zObjectMesh.hpp
C++
gpl3
132
#pragma once #include <zs.hpp> #include "../FBO/FBO.hpp" namespace zzz{ typedef zObject<FBO> zObjectFBO; }
zzz-engine
zzzEngine/zGraphics/zGraphics/zRenderScript/zObjectFBO.hpp
C++
gpl3
115
#include "zObjectMesh.hpp" namespace zzz{ bool zObjectMesh::LoadFromMemory(istringstream &iss, const string &path) { ObjMesh *o=(ObjMesh*)m_obj; float trans[3],rot[4],scaleto; string tmp,filename; bool normalize=true,createvbo=true,calnormal=false,translate=false,rotate=false,scale=false; while(true) { iss>>tmp; if (iss.fail()) break; ToLow(tmp); if (tmp=="f" || tmp=="file" || tmp=="filename") { iss>>tmp; filename=PathFile(path,tmp); } else if (tmp=="e" || tmp=="emi" || tmp=="emission" || tmp=="ems") { iss>>o->m_mat_emi[0]>>o->m_mat_emi[1]>>o->m_mat_emi[2]>>o->m_mat_emi[3]; } else if (tmp=="a" || tmp=="amb" || tmp=="ambient" || tmp=="abt") { iss>>o->m_mat_amb[0]>>o->m_mat_amb[1]>>o->m_mat_amb[2]>>o->m_mat_amb[3]; } else if (tmp=="d" || tmp=="dif" || tmp=="diffuse" || tmp=="dfs") { iss>>o->m_mat_dif[0]>>o->m_mat_dif[1]>>o->m_mat_dif[2]>>o->m_mat_dif[3]; } else if (tmp=="s" || tmp=="spe" || tmp=="specular" || tmp=="spc") { iss>>o->m_mat_spe[0]>>o->m_mat_spe[1]>>o->m_mat_spe[2]>>o->m_mat_spe[3]; } else if (tmp=="i" || tmp=="shi" || tmp=="shininess" || tmp=="shn") { iss>>o->m_mat_shi; } else if (tmp=="normalize") { iss>>tmp; ToLow(tmp); if (tmp=="true" || tmp=="t" || tmp=="1") normalize=true; else if (tmp=="false" || tmp=="f" || tmp=="0") normalize=false; else { printf("UNKNOWN PARAMETER: %s\n",tmp.c_str()); return false; } } else if (tmp=="createvbo") { iss>>tmp; ToLow(tmp); if (tmp=="true" || tmp=="t" || tmp=="1") createvbo=true; else if (tmp=="false" || tmp=="f" || tmp=="0") createvbo=false; else { printf("UNKNOWN PARAMETER: %s\n",tmp.c_str()); return false; } } else if (tmp=="calnormal") { iss>>tmp; ToLow(tmp); if (tmp=="true" || tmp=="t" || tmp=="1") calnormal=true; else if (tmp=="false" || tmp=="f" || tmp=="0") calnormal=false; else { printf("UNKNOWN PARAMETER: %s\n",tmp.c_str()); return false; } } else if (tmp=="translate" || tmp=="t") { iss>>trans[0]>>trans[1]>>trans[2]; translate=true; } else if (tmp=="rotate" || tmp=="r") { iss>>rot[0]>>rot[1]>>rot[2]>>rot[3]; rotate=true; } else if (tmp=="scale") { iss>>scaleto; scale=true; } else { printf("UNKNOWN PARAMETER: %s\n",tmp.c_str()); return false; } } printf("Load obj file: %s\n",filename.c_str()); if (!o->LoadFromFile(filename.c_str())) { printf("ERROR: Load Obj: %s\n",filename.c_str()); return false; } if (normalize) o->Normalize(); if (scale) o->Scale(scaleto); if (rotate) o->Rotate(rot[0],rot[1],rot[2],rot[3]); if (translate) o->Translate(trans[0],trans[1],trans[2]); if (createvbo) o->CreateVBO(); if (calnormal) o->CalNormal(); return true; } bool zObjectMesh::Do(const string &cmd1, const vector<zParam*> &param, zParam *ret) { ObjMesh *obj=(ObjMesh*)m_obj; string cmd=ToLow_copy(cmd1); if (cmd=="draw") obj->Draw(); else if (cmd=="drawvbo") obj->DrawVBO(); else if (cmd=="drawelement") obj->DrawElement(); else if (cmd=="scale") { double *d0=zparam_cast<double>(param[0]); obj->Scale(*d0); } else if (cmd=="translate") { double *d0=zparam_cast<double>(param[0]); double *d1=zparam_cast<double>(param[1]); double *d2=zparam_cast<double>(param[2]); obj->Translate(*d0,*d1,*d2); } else if (cmd=="rotate") { double *d0=zparam_cast<double>(param[0]); double *d1=zparam_cast<double>(param[1]); double *d2=zparam_cast<double>(param[2]); double *d3=zparam_cast<double>(param[3]); obj->Rotate(*d0,*d1,*d2,*d3); } else return false; return true; } bool zObjectMesh::IsTrue() { return true; } string zObjectMesh::ToString() { return string("Texture2D"); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/zRenderScript/zObjectMesh.cpp
C++
gpl3
4,180
#include "zObjectLight.hpp" #include "../Resource/Shader/ShaderSpecify.hpp" namespace zzz{ bool zObjectLight::LoadFromMemory(istringstream &iss, const string &path) { Light *l=(Light*)m_obj; string tmp; while(true) { iss>>tmp; if (iss.fail()) break; ToLow(tmp); if (tmp=="p" || tmp=="pos" || tmp=="position" || tmp=="pst") { iss>>l->m_pos[0]>>l->m_pos[1]>>l->m_pos[2]>>l->m_pos[3]; memcpy(l->m_oripos,l->m_pos,sizeof(float)*4); } else if (tmp=="a" || tmp=="amb" || tmp=="ambient" || tmp=="abt") { iss>>l->m_amb[0]>>l->m_amb[1]>>l->m_amb[2]>>l->m_amb[3]; } else if (tmp=="d" || tmp=="dif" || tmp=="diffuse" || tmp=="dfs") { iss>>l->m_dif[0]>>l->m_dif[1]>>l->m_dif[2]>>l->m_dif[3]; } else if (tmp=="s" || tmp=="spe" || tmp=="specular" || tmp=="spc") { iss>>l->m_spe[0]>>l->m_spe[1]>>l->m_spe[2]>>l->m_spe[3]; } else if (tmp=="l" || tmp=="lig" || tmp=="light" || tmp=="lit") { int x; iss>>x; if (x==0) l->m_mylight=GL_LIGHT0; else if (x==1) l->m_mylight=GL_LIGHT1; else if (x==2) l->m_mylight=GL_LIGHT2; else if (x==3) l->m_mylight=GL_LIGHT3; else if (x==4) l->m_mylight=GL_LIGHT4; else if (x==5) l->m_mylight=GL_LIGHT5; else if (x==6) l->m_mylight=GL_LIGHT6; else if (x==7) l->m_mylight=GL_LIGHT7; } else { printf("UNKNOWN PARAMETER: %s\n",tmp.c_str()); return false; } } l->m_inited=true; return true; } bool zObjectLight::Do(const string &cmd1, const vector<zParam*> &param, zParam *ret) { Light *obj=(Light*)m_obj; string cmd=ToLow_copy(cmd1); if (cmd=="enable") { double *d0=zparam_cast<double*>(param[0]); int i0=(int)(*d0); obj->Enable(GL_LIGHT0+i0); } else if (cmd=="disable") { if (param.empty()) obj->Disable(); else { double *d0=zparam_cast<double*>(param[0]); int i0=(int)(*d0); obj->Disable(GL_LIGHT0+i0); } } else if (cmd=="disableall") { obj->DisableAll(); } else if (cmd=="drawline") { ColorShader.Begin(); obj->DrawLine(); ColorShader.End(); } else return false; return true; } bool zObjectLight::IsTrue() { return true; } string zObjectLight::ToString() { return string("Texture2D"); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/zRenderScript/zObjectLight.cpp
C++
gpl3
2,409
#include "zObjectFBO.hpp" #include "zObjectTexture2D.hpp" namespace zzz{ bool zObjectFBO::LoadFromMemory(istringstream &iss, const string &path) { return true; } bool zObjectFBO::Do(const string &cmd1, const vector<zParam*> &param, zParam *ret) { FBO *obj=(FBO*)m_obj; string cmd=ToLow_copy(cmd1); if (cmd=="bind") { obj->Bind(); } else if (cmd=="attach") { if (param.size()!=2) return false; else { Texture2D *tex=zparam_obj_cast<Texture2D*>(param[0]); double *d0=zparam_cast<double*>(param[1]); int i0=(int)(*d0); obj->AttachTexture(GL_TEXTURE_2D,tex->GetID(),i0); } } else if (cmd=="disable") { obj->Disable(); } else if (cmd=="isvalid") { obj->IsValid(); } else return false; return true; } bool zObjectFBO::IsTrue() { return true; } string zObjectFBO::ToString() { return string("FBO"); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/zRenderScript/zObjectFBO.cpp
C++
gpl3
938
#pragma once #include <zs.hpp> #include "../Resource/Light/Light.hpp" namespace zzz{ typedef zObject<Light> zObjectLight; }
zzz-engine
zzzEngine/zGraphics/zGraphics/zRenderScript/zObjectLight.hpp
C++
gpl3
130
#include "zObjectTextureCube.hpp" #include "zObjectTextureHelper.hpp" #include "../Resource/Shader/ShaderSpecify.hpp" namespace zzz{ bool zObjectTextureCube::LoadFromMemory(istringstream &iss, const string &path) { TextureCube *t=(TextureCube*)m_obj; string tmp; int tmpi; while(true) { iss>>tmp; if (iss.fail()) break; ToLow(tmp); if (tmp=="f" || tmp=="file") { iss>>tmp; tmp=PathFile(path,tmp); t->Create(tmp.c_str()); } else if (tmp=="files") { string posx,posy,posz,negx,negy,negz; iss>>posx; posx=PathFile(path,posx); iss>>negx; negx=PathFile(path,negx); iss>>posy; posy=PathFile(path,posy); iss>>negy; negy=PathFile(path,negy); iss>>posz; posz=PathFile(path,posz); iss>>negz; negz=PathFile(path,negz); t->Create(posx.c_str(),negx.c_str(),posy.c_str(),negy.c_str(),posz.c_str(),negz.c_str()); } else if (tmp=="s" || tmp=="size") { float width,height; iss>>width>>height; t->ChangeSize(width,height); } else if (tmp=="c" || tmp=="cubesize") { float size; iss>>size; t->ChangeSize(size); } else if (tmp=="i" || tmp=="internalformat") { iss>>tmp; if (zObjectTextureHelper::TextureConst(tmp,tmpi)) t->ChangeInternalFormat(tmpi); else printf("UNKNOWN CONSTANT: %s\n",tmp.c_str()); } else { printf("UNKNOWN PARAMETER: %s\n",tmp.c_str()); return false; } } return true; } bool zObjectTextureCube::Do(const string &cmd1, const vector<zParam*> &param, zParam *ret) { TextureCube *obj=(TextureCube*)m_obj; string cmd=ToLow_copy(cmd1); if (cmd=="bind") { if (param.size()!=1) return false; double *d0=zparam_cast<double*>(param[0]); int i0=(int)(*d0); obj->Bind(GL_TEXTURE0+i0); } else if (cmd=="disable") { if (param.size()!=1) return false; double *d0=zparam_cast<double*>(param[0]); int i0=(int)(*d0); obj->Disable(GL_TEXTURE0+i0); } else if (cmd=="disableall") obj->DisableAll(); else if (cmd=="changesize") { if (param.size()!=1 && param.size()!=2) return false; double *d0=zparam_cast<double*>(param[0]); if (param.size()==2) { double *d1=zparam_cast<double*>(param[1]); obj->ChangeSize(*d0,*d1); } else obj->ChangeSize(*d0,*d0); } else if (cmd=="drawcubemap") { if (param.size()!=1) return false; double *d0=zparam_cast<double*>(param[0]); CubemapShader.Begin(); obj->DrawCubemap(*d0); CubemapShader.End(); } else return false; return true; } bool zObjectTextureCube::IsTrue() { return true; } string zObjectTextureCube::ToString() { return string("Texture2D"); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/zRenderScript/zObjectTextureCube.cpp
C++
gpl3
2,892
#pragma once #include <zGraphicsConfig.hpp> #include "../Graphics/ArcBall.hpp" #include "GraphicsGUI.hpp" namespace zzz { class ZGRAPHICS_CLASS ArcBallGUI : public ArcBall, public GraphicsGUI<Renderer> { public: bool OnMouseMove(unsigned int nFlags,int x,int y); bool OnLButtonDown(unsigned int nFlags,int x,int y); bool OnLButtonUp(unsigned int nFlags,int x,int y) {return true;} void OnSize(unsigned int nType, int cx, int cy); }; } // namespace zzz
zzz-engine
zzzEngine/zGraphics/zGraphics/GraphicsGUI/ArcBallGUI.hpp
C++
gpl3
475
#include "CameraGUI.hpp" #include "../Renderer/Renderer.hpp" namespace zzz { CameraGUI::CameraGUI() { SetPosition(0, 0, 2); } bool CameraGUI::OnMouseWheel(unsigned int nFlags, int zDelta, int x,int y) { int nstep=zDelta; if (nstep<0) { nstep=-nstep; if (orthoMode_) { for (int i=0; i<nstep; i++) orthoScale_*=1.03f; SetPerspective(width_, height_); } else { for (int i=0; i<nstep; i++) Position_[2]*=1.03f; } } else { if (orthoMode_) { for (int i=0; i<nstep; i++) orthoScale_/=1.03f; SetPerspective(width_, height_); } else { for (int i=0; i<nstep; i++) Position_[2]/=1.03f; } } return true; } bool CameraGUI::OnMButtonDown(unsigned int nFlags,int x,int y) { renderer_->GetContext()->OwnMouse(true); lastX_ = x; lastY_ = y; return true; } bool CameraGUI::OnRButtonDown(unsigned int nFlags,int x,int y) { renderer_->GetContext()->OwnMouse(true); lastX_ = x; lastY_ = y; return true; } bool CameraGUI::OnMouseMove(unsigned int nFlags,int x,int y) { if (CheckBit(nFlags, ZZZFLAG_MMOUSE)) { if (!orthoMode_) { MoveUpwards(0.003*Position_[2]*(y-lastY_)); MoveLeftwards(0.003*Position_[2]*(x-lastX_)); } else { MoveUpwards(0.003*orthoScale_*(y-lastY_)); MoveLeftwards(0.003*orthoScale_*(x-lastX_)); } lastX_=x; lastY_=y; return true; } else if (CheckBit(nFlags, ZZZFLAG_RMOUSE)) { int step = y - lastY_; if (step > 0) for (int i=0; i<step; i++) Position_[2]*=1.003f; else { step = -step; for (int i=0; i<step; i++) Position_[2]/=1.003f; } lastX_=x; lastY_=y; return true; } else return false; } void CameraGUI::OnSize(unsigned int nType, int cx, int cy) { if (cy <= 0) return; SetPerspective(cx,cy); } } // namespace zzz
zzz-engine
zzzEngine/zGraphics/zGraphics/GraphicsGUI/CameraGUI.cpp
C++
gpl3
1,900
#pragma once #include <zGraphicsConfig.hpp> #include <zGraphicsConfig.hpp> #include "GraphicsGUI.hpp" #ifdef ZZZ_LIB_ANTTWEAKBAR #include <AntTweakBar.h> namespace zzz{ class Renderer; class ZGRAPHICS_CLASS AntTweakBarGUI : public GraphicsGUI<Renderer> { public: AntTweakBarGUI(); virtual bool Terminate(); //true: handled by GUI, false: not handled by GUI virtual bool OnMouseMove(unsigned int nFlags,int x,int y); virtual bool OnLButtonDown(unsigned int nFlags,int x,int y); virtual bool OnLButtonUp(unsigned int nFlags,int x,int y); virtual bool OnRButtonDown(unsigned int nFlags,int x,int y); virtual bool OnRButtonUp(unsigned int nFlags,int x,int y); virtual bool OnMButtonDown(unsigned int nFlags,int x,int y); virtual bool OnMButtonUp(unsigned int nFlags,int x,int y); virtual bool OnMouseWheel(unsigned int nFlags, int zDelta, int x,int y); virtual bool OnKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags); virtual void Draw(); virtual void OnSize(unsigned int nType, int cx, int cy); private: int ZZZKeyToTwKey(unsigned int nChar); int ZZZFlagToTwModifier(unsigned int nFlags); }; } #define MAKE_TW_CALL(c,f) void TW_CALL Call##f(void *clientData) {reinterpret_cast<c*>(clientData)->f();} #define MAKE_TW_SET(c,f,t) void TW_CALL Call##f(const void *x, void *clientData) {reinterpret_cast<c*>(clientData)->f(reinterpret_cast<const t*>(x));} #define MAKE_TW_GET(c,f,t) void TW_CALL Call##f(void *x, void *clientData) {reinterpret_cast<c*>(clientData)->f(reinterpret_cast<t*>(x));} #endif
zzz-engine
zzzEngine/zGraphics/zGraphics/GraphicsGUI/AntTweakBarGUI.hpp
C++
gpl3
1,600
#include "AntTweakBarGUI.hpp" #include "../Renderer/Renderer.hpp" #ifdef ZZZ_LIB_ANTTWEAKBAR namespace zzz{ bool AntTweakBarGUI::Terminate() { return TwTerminate()!=0; } bool AntTweakBarGUI::OnMouseMove(unsigned int nFlags,int x,int y) { bool ret=(TwMouseMotion(x,y)!=0); if (ret) renderer_->Redraw(); return ret; } bool AntTweakBarGUI::OnLButtonDown(unsigned int nFlags,int x,int y) { bool ret=(TwMouseButton(TW_MOUSE_PRESSED,TW_MOUSE_LEFT)!=0); if (ret) renderer_->Redraw(); return ret; } bool AntTweakBarGUI::OnLButtonUp(unsigned int nFlags,int x,int y) { bool ret=(TwMouseButton(TW_MOUSE_RELEASED,TW_MOUSE_LEFT)!=0); if (ret) renderer_->Redraw(); return ret; } bool AntTweakBarGUI::OnRButtonDown(unsigned int nFlags,int x,int y) { bool ret=(TwMouseButton(TW_MOUSE_PRESSED,TW_MOUSE_RIGHT)!=0); if (ret) renderer_->Redraw(); return ret; } bool AntTweakBarGUI::OnRButtonUp(unsigned int nFlags,int x,int y) { bool ret=(TwMouseButton(TW_MOUSE_RELEASED,TW_MOUSE_RIGHT)!=0); if (ret) renderer_->Redraw(); return ret; } bool AntTweakBarGUI::OnMButtonDown(unsigned int nFlags,int x,int y) { bool ret=(TwMouseButton(TW_MOUSE_PRESSED,TW_MOUSE_MIDDLE)!=0); if (ret) renderer_->Redraw(); return ret; } bool AntTweakBarGUI::OnMButtonUp(unsigned int nFlags,int x,int y) { bool ret=(TwMouseButton(TW_MOUSE_RELEASED,TW_MOUSE_MIDDLE)!=0); if (ret) renderer_->Redraw(); return ret; } bool AntTweakBarGUI::OnMouseWheel(unsigned int nFlags, int zDelta, int x,int y) { bool ret=(TwMouseWheel(zDelta)!=0); if (ret) renderer_->Redraw(); return ret; } bool AntTweakBarGUI::OnKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags) { bool ret=(TwKeyPressed(ZZZKeyToTwKey(nChar), ZZZFlagToTwModifier(nFlags))!=0); if (ret) renderer_->Redraw(); return ret; } void AntTweakBarGUI::OnSize(unsigned int nType, int cx, int cy) { int res=TwWindowSize(cx,cy); } void AntTweakBarGUI::Draw() { int res=TwDraw(); } AntTweakBarGUI::AntTweakBarGUI() { if (!TwInit(TW_OPENGL, NULL)) { ZLOG(ZERROR)<<"AntTweakBar initialization failed: "<<TwGetLastError()<<endl; } } int AntTweakBarGUI::ZZZKeyToTwKey(unsigned int nChar) { switch(nChar) { case ZZZKEY_BACK: return TW_KEY_BACKSPACE; case ZZZKEY_TAB: return TW_KEY_TAB; case ZZZKEY_RETURN: return TW_KEY_RETURN; case ZZZKEY_PAUSE: return TW_KEY_PAUSE; case ZZZKEY_ESC: return TW_KEY_ESCAPE; case ZZZKEY_SPACE: return TW_KEY_SPACE; case ZZZKEY_DELETE: return TW_KEY_DELETE; case ZZZKEY_UP: return TW_KEY_UP; case ZZZKEY_DOWN: return TW_KEY_DOWN; case ZZZKEY_RIGHT: return TW_KEY_RIGHT; case ZZZKEY_LEFT: return TW_KEY_LEFT; case ZZZKEY_INSERT: return TW_KEY_INSERT; case ZZZKEY_HOME: return TW_KEY_HOME; case ZZZKEY_END: return TW_KEY_END; case ZZZKEY_PAGEUP: return TW_KEY_PAGE_UP; case ZZZKEY_PAGEDOWN: return TW_KEY_PAGE_DOWN; case ZZZKEY_F1: return TW_KEY_F1; case ZZZKEY_F2: return TW_KEY_F2; case ZZZKEY_F3: return TW_KEY_F3; case ZZZKEY_F4: return TW_KEY_F4; case ZZZKEY_F5: return TW_KEY_F5; case ZZZKEY_F6: return TW_KEY_F6; case ZZZKEY_F7: return TW_KEY_F7; case ZZZKEY_F8: return TW_KEY_F8; case ZZZKEY_F9: return TW_KEY_F9; case ZZZKEY_F10: return TW_KEY_F10; case ZZZKEY_F11: return TW_KEY_F11; case ZZZKEY_F12: return TW_KEY_F12; case ZZZKEY_F13: return TW_KEY_F13; case ZZZKEY_F14: return TW_KEY_F14; case ZZZKEY_F15: return TW_KEY_F15; default: return nChar; } } int AntTweakBarGUI::ZZZFlagToTwModifier(unsigned int nFlags) { int x = TW_KMOD_NONE; if (CheckBit(nFlags, ZZZFLAG_SHIFT)) SetBit(x, TW_KMOD_SHIFT); if (CheckBit(nFlags, ZZZFLAG_CTRL)) SetBit(x, TW_KMOD_CTRL); if (CheckBit(nFlags, ZZZFLAG_ALT)) SetBit(x, TW_KMOD_ALT); return x; } } #endif
zzz-engine
zzzEngine/zGraphics/zGraphics/GraphicsGUI/AntTweakBarGUI.cpp
C++
gpl3
3,908
#include "ArcBallGUI.hpp" #include "../Renderer/Renderer.hpp" namespace zzz { bool ArcBallGUI::OnMouseMove(unsigned int nFlags,int x,int y) { if (CheckBit(nFlags, ZZZFLAG_LMOUSE)) { Rotate(x,y); return true; } return false; } bool ArcBallGUI::OnLButtonDown(unsigned int nFlags,int x,int y) { renderer_->GetContext()->OwnMouse(true); SetOldPos(x, y); return true; } void ArcBallGUI::OnSize(unsigned int nType, int cx, int cy) { if (cy > 0) { SetWindowSize(cx,cy); } } } // namespace zzz
zzz-engine
zzzEngine/zGraphics/zGraphics/GraphicsGUI/ArcBallGUI.cpp
C++
gpl3
545
#pragma once #include <zGraphicsConfig.hpp> #include "CameraGUI.hpp" #include <Utility\Timer.hpp> namespace zzz { class ZGRAPHICS_CLASS MovingCameraGUI : public CameraGUI { public: MovingCameraGUI(); bool OnLButtonDown(unsigned int nFlags,int x,int y); bool OnMouseMove(unsigned int nFlags,int x,int y); bool OnMouseWheel(unsigned int nFlags, int zDelta, int x,int y); bool OnMButtonDown(unsigned int nFlags,int x,int y); bool OnMButtonUp(unsigned int nFlags,int x,int y); bool OnChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags); double moving_speed_; private: void UpdateSpeed(); int last_x_, last_y_; double current_speed_; Timer timer_; const double accelerate_time_; }; } // namespace zzz
zzz-engine
zzzEngine/zGraphics/zGraphics/GraphicsGUI/MovingCameraGUI.hpp
C++
gpl3
765
#pragma once namespace zzz{ template<typename T> class GraphicsGUI { public: //true: succeed, false: failed bool Init(T *renderer) { renderer_=renderer; return InitData(); } virtual bool Terminate(){return true;} virtual bool InitData(){return true;} //true: handled by GUI, false: not handled by GUI virtual bool OnMouseMove(unsigned int nFlags,int x,int y){return false;} virtual bool OnLButtonDown(unsigned int nFlags,int x,int y){return false;} virtual bool OnLButtonUp(unsigned int nFlags,int x,int y){return false;} virtual bool OnRButtonDown(unsigned int nFlags,int x,int y){return false;} virtual bool OnRButtonUp(unsigned int nFlags,int x,int y){return false;} virtual bool OnMButtonDown(unsigned int nFlags,int x,int y){return false;} virtual bool OnMButtonUp(unsigned int nFlags,int x,int y){return false;} virtual bool OnMouseWheel(unsigned int nFlags, int zDelta, int x,int y){return false;} virtual bool OnChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags){return false;} virtual bool OnKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags){return false;} virtual bool OnKeyUp(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags){return false;} virtual void Draw(){}; virtual void OnSize(unsigned int nType, int cx, int cy){} protected: T *renderer_; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/GraphicsGUI/GraphicsGUI.hpp
C++
gpl3
1,408
#include "MovingCameraGUI.hpp" #include "../Renderer/Renderer.hpp" namespace zzz { MovingCameraGUI::MovingCameraGUI() :moving_speed_(1), accelerate_time_(2.0) {} bool MovingCameraGUI::OnLButtonDown(unsigned int nFlags,int x,int y) { renderer_->GetContext()->OwnMouse(true); last_x_ = x; last_y_ = y; return true; } bool MovingCameraGUI::OnMouseMove(unsigned int nFlags,int x,int y) { if (CheckBit(nFlags, ZZZFLAG_LMOUSE)) { ChangeYaw(0.01*(x - last_x_)); ChangePitch(0.01*(y - last_y_)); last_x_ = x; last_y_ = y; return true; } return false; } bool MovingCameraGUI::OnMouseWheel(unsigned int nFlags, int zDelta, int x,int y) { int nstep=zDelta; int i; if (nstep<0) { nstep=-nstep; for (i=0; i<nstep; i++) MoveForwards(moving_speed_); } else { for (i=0; i<nstep; i++) MoveForwards(-moving_speed_); } return true; } bool MovingCameraGUI::OnMButtonDown(unsigned int nFlags,int x,int y) { return false; // just override CameraGUI } bool MovingCameraGUI::OnMButtonUp(unsigned int nFlags,int x,int y) { return false; // just override CameraGUI } bool MovingCameraGUI::OnChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags) { switch(nChar) { case ZZZKEY_w: UpdateSpeed(); MoveForwards(current_speed_); return true; case ZZZKEY_s: UpdateSpeed(); MoveForwards(-current_speed_); return true; case ZZZKEY_a: UpdateSpeed(); MoveLeftwards(current_speed_); return true; case ZZZKEY_d: UpdateSpeed(); MoveLeftwards(-current_speed_); return true; case ZZZKEY_q: UpdateSpeed(); MoveUpwards(current_speed_); return true; case ZZZKEY_e: UpdateSpeed(); MoveUpwards(-current_speed_); return true; case ZZZKEY_MINUS: moving_speed_ *= 0.8; return true; case ZZZKEY_EQUAL: moving_speed_ /= 0.8; return true; } return false; } void MovingCameraGUI::UpdateSpeed() { double elapsed = timer_.Elapsed(); // If just started, change speed to 1/20 moving_speed_; if (elapsed > 0.2) { current_speed_ = moving_speed_ / 20.0; timer_.Restart(); return; } else { // Accelerate from 0 to moving_speed_ in 2 secs. if (current_speed_ != moving_speed_) { current_speed_ += current_speed_ /accelerate_time_ * elapsed; if (current_speed_ > moving_speed_) current_speed_ = moving_speed_; } timer_.Restart(); } } } // namespace zzz
zzz-engine
zzzEngine/zGraphics/zGraphics/GraphicsGUI/MovingCameraGUI.cpp
C++
gpl3
2,540
#pragma once #include <zGraphicsConfig.hpp> #include "../Graphics/Camera.hpp" #include "GraphicsGUI.hpp" namespace zzz { class ZGRAPHICS_CLASS CameraGUI : public Camera, public GraphicsGUI<Renderer> { public: CameraGUI(); bool OnMButtonDown(unsigned int nFlags,int x,int y); bool OnRButtonDown(unsigned int nFlags,int x,int y); bool OnMouseMove(unsigned int nFlags,int x,int y); bool OnMouseWheel(unsigned int nFlags, int zDelta, int x,int y); void OnSize(unsigned int nType, int cx, int cy); private: bool middleButton_; bool rightButton_; int lastX_, lastY_; }; } // namespace zzz
zzz-engine
zzzEngine/zGraphics/zGraphics/GraphicsGUI/CameraGUI.hpp
C++
gpl3
624
#pragma once #include <Math/Vector4.hpp> #include <Math/Vector3.hpp> #include <Math/Vector2.hpp> #include <Math/Matrix4x4.hpp> #include <Math/Matrix3x3.hpp> #include <Math/Matrix2x2.hpp> #include <Graphics/Rotation.hpp> namespace zzz{ // Get a D-dimensinal rotation matrix Mat, so that: // Mat * from = to. // There are unlimited such rotation matrix, since each vector only provide one constraints. // There are D-3 DoF left. (since rotation matrix itself has 1 constraint) // This process is just to find any one of them. template<int D> inline Matrix<D,D,double> GetRotationBetweenVectors(const Vector<D,double> &from, const Vector<D,double> &to) { Matrix<D,D,double> rot; //actually this is not needed, algorithm can handle this //just to make it faster double dotlen=FastDot(from,to); if (Abs(dotlen-1)<EPSILON) { rot.Identical(); return rot; } if (Abs(dotlen+1)<EPSILON) { rot.Identical(); return -rot; } Matrix<D,D,double> e,alpha,beta; e.Identical(); for (int i=0; i<D; i++) if (from[i]!=0) { e.Row(i)=from; if (i!=0) Swap(e.Row(0),e.Row(i)); break; } GramSchmidt<double>::Process(e,alpha); e.Identical(); for (int i=0; i<D; i++) if (to[i]!=0) { e.Row(i)=to; if (i!=0) Swap(e.Row(0),e.Row(i)); break; } GramSchmidt<double>::Process(e,beta); for (int r=0; r<D; r++) for (int c=0; c<D; c++) rot(r,c)=FastDot(alpha.Row(r),beta.Row(c)); rot=alpha.Inverted()*rot*alpha; return rot; } template<> inline Matrix<3,3,double> GetRotationBetweenVectors(const Vector<3,double> &from, const Vector<3,double> &to) { double costheta = FastDot(from, to); if (Within(1-TINY_EPSILON, Abs(costheta), 1+TINY_EPSILON)) { Vector3d axis = from.RandomPerpendicularUnitVec(); Rotationd rot(Quaterniond(axis, SafeACos(costheta))); return rot; } Rotation<double> rot(from.Cross(to),SafeACos(FastDot(from,to))); return rot; } template<> inline Matrix<2,2,double> GetRotationBetweenVectors(const Vector<2,double> &from, const Vector<2,double> &to) { Vector3d from3(from,0),to3(to,0); Matrix<3,3,double> mat=GetRotationBetweenVectors(from3,to3); Matrix<2,2,double> ret(mat(0,0),mat(0,1),mat(1,0),mat(1,1)); return ret; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/GraphicsAlgo/RotationMatrix.hpp
C++
gpl3
2,313
// Original from Marching Cubes Example Program // by Cory Bloyd (corysama@yahoo.com) // For a description of the algorithm go to // http://astronomy.swin.edu.au/pbourke/modelling/polygonise/ #pragma once #include <zGraphicsConfig.hpp> #include <Math/Array.hpp> #include <Math/Vector3.hpp> #include "../Graphics/AABB.hpp" #include "../Resource/Mesh/SimpleMesh.hpp" namespace zzz{ class ZGRAPHICS_CLASS MarchingCubes { public: MarchingCubes(); void SetSampler(float isoValue, float &sampler(const Vector3f &, const vector<Vector3f> &)=NULL); void SetCubeSize(float cubesize); void Polygonize(const vector<Vector3f> &points, const AABB<3,float> &aabb, SimpleMesh &mesh); void Polygonize(const Array<3,float> &cubevalues, const Vector3f &ori, SimpleMesh &mesh); void Polygonize2(const vector<Vector3f> &points, const AABB<3,float> &aabb, SimpleMesh &mesh); void Polygonize2(const Array<3,float> &cubevalues, const Vector3f &ori, SimpleMesh &mesh); private: float isoValue_, cubeSize_; float (*sampler_)(const Vector3f &, const vector<Vector3f> &); float getOffset(float fValue1, float fValue2, float fValueDesired) const; void SampleArray(const vector<Vector3f> &points, const AABB<3,float> &aabb, Array<3,float> &cubevalues); void MarchTetrahedron(const Vector<4,Vector3f> &pasTetrahedronPosition, const Vector4f &pafTetrahedronValue, SimpleMesh &mesh); static int TetrahedronEdgeFlags[16]; static int TetrahedronTriangles[16][7]; static int CubeEdgeFlags[256]; static int TriangleConnectionTable[256][16]; static const Vector3ui VertexOffset[8]; static const int EdgeConnection[12][2]; static const Vector3i EdgeDirection[12]; static const int TetrahedronEdgeConnection[6][2]; static const int TetrahedronsInACube[6][4]; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/GraphicsAlgo/MarchingCubes.hpp
C++
gpl3
1,821
#include "Delaunay.hpp" #include "../Graphics/AABB.hpp" #include <Utility\TextProgressBar.hpp> namespace zzz { typedef DelaunayVertexSet::iterator vIterator; typedef DelaunayVertexSet::const_iterator cvIterator; typedef DelaunayTriangleSet::iterator tIterator; typedef DelaunayTriangleSet::const_iterator ctIterator; typedef DelaunayEdgeSet::iterator edgeIterator; typedef DelaunayEdgeSet::const_iterator cedgeIterator; void DelaunayTriangle::SetCircumCircle() { Vector2f p0 = at(0)->first; Vector2f p1 = at(1)->first; Vector2f p2 = at(2)->first; float y10 = p1[1] - p0[1]; float y21 = p2[1] - p1[1]; bool b21zero = y21 > -EPSILON && y21 < EPSILON; if (y10 > -EPSILON && y10 < EPSILON) { if (b21zero) { // All three vertices are on one horizontal line. if (p1[0] > p0[0]) { if (p2[0] > p1[0]) p1[0] = p2[0]; } else { if (p2[0] < p0[0]) p0[0] = p2[0]; } Center_[0] = (p0[0] + p1[0]) * 0.5f; Center_[1] = p0[1]; } else { // Vertices_[0] and Vertices_[1] are on one horizontal line. float m1 = - (p2[0] - p1[0]) / y21; float mx1 = (p1[0] + p2[0]) * 0.5f; float my1 = (p1[1] + p2[1]) * 0.5f; Center_[0] = (p0[0] + p1[0]) * 0.5f; Center_[1] = m1 * (Center_[0] - mx1) + my1; } } else if (b21zero) { // Vertices_[1] and Vertices_[2] are on one horizontal line. float m0 = - (p1[0] - p0[0]) / y10; float mx0 = (p0[0] + p1[0]) * .5F; float my0 = (p0[1] + p1[1]) * .5F; Center_[0] = (p1[0] + p2[0]) * .5F; Center_[1] = m0 * (Center_[0] - mx0) + my0; } else { // 'Common' cases, no multiple vertices are on one horizontal line. float m0 = - (p1[0] - p0[0]) / y10; float m1 = - (p2[0] - p1[0]) / y21; float mx0 = (p0[0] + p1[0]) * .5F; float my0 = (p0[1] + p1[1]) * .5F; float mx1 = (p1[0] + p2[0]) * .5F; float my1 = (p1[1] + p2[1]) * .5F; Center_[0] = (m0 * mx0 - m1 * mx1 + my1 - my0) / (m0 - m1); Center_[1] = m0 * (Center_[0] - mx0) + my0; } Vector2f dp = p0 - Center_; R2_ = dp.LenSqr(); // the radius of the circumcircle, squared R_ = Sqrt(R2_); // the proper radius // Version 1.1: make R2_ slightly higher to ensure that all edges // of co-circular vertices will be caught. // Note that this is a compromise. In fact, the algorithm isn't really // suited for very many co-circular vertices. R2_ *= 1.000001f; } // Function object to check whether a DelaunayTriangle has one of the vertices in SuperTriangle. // operator() returns true if it does. class VertexInSuperTriangle { public: VertexInSuperTriangle(const DelaunayVertex SuperTriangle[3]) : pSuperTriangle_(SuperTriangle) {} bool operator()(const DelaunayTriangle& tri) const { for (int i = 0; i < 3; i++) { const DelaunayVertex * p = tri[i]; if (p == pSuperTriangle_ || p == pSuperTriangle_+1 || p == pSuperTriangle_+2) return true; } return false; } protected: const DelaunayVertex *pSuperTriangle_; }; // Function object to check whether a DelaunayTriangle is 'completed', i.e. doesn't need to be checked // again in the algorithm, i.e. it won't be changed anymore. // Therefore it can be removed from the workset. // A DelaunayTriangle is completed if the circumcircle is completely to the left of the current Vector2f. // If a DelaunayTriangle is completed, it will be inserted in the output set, unless one or more of it's vertices // belong to the 'super DelaunayTriangle'. class CompleteTriangle { public: CompleteTriangle(cvIterator itVertex, DelaunayTriangleSet& output, const DelaunayVertex SuperTriangle[3]) : itVertex_(itVertex), Output_(output), pSuperTriangle_(SuperTriangle) { } bool operator()(const DelaunayTriangle& tri) const { bool b = tri.IsLeftOf(itVertex_); if (b) { VertexInSuperTriangle thv(pSuperTriangle_); if (! thv(tri)) Output_.push_back(tri); } return b; } protected: DelaunayVertexSet::const_iterator itVertex_; DelaunayTriangleSet& Output_; const DelaunayVertex* pSuperTriangle_; }; // Function object to check whether Vector2f is in circumcircle of DelaunayTriangle. // operator() returns true if it does. // The edges of a 'hot' DelaunayTriangle are stored in the edgeSet edges. class VertexInCircumCircle { public: VertexInCircumCircle(cvIterator itVertex, DelaunayEdgeSet& edges) : itVertex_(itVertex), Edges_(edges) { } bool operator()(const DelaunayTriangle& tri) const { bool b = tri.CCEncompasses(itVertex_); if (b) { HandleEdge(tri[0], tri[1]); HandleEdge(tri[1], tri[2]); HandleEdge(tri[2], tri[0]); } return b; } protected: void HandleEdge(const DelaunayVertex * p0, const DelaunayVertex * p1) const { const DelaunayVertex *pVertex0; const DelaunayVertex *pVertex1; // Create a normalized DelaunayEdge, in which the smallest Vector2f comes first. if (p0->first < p1->first) { pVertex0 = p0; pVertex1 = p1; } else { pVertex0 = p1; pVertex1 = p0; } DelaunayEdge e(pVertex0, pVertex1); // Check if this DelaunayEdge is already in the buffer edgeIterator found = Edges_.find(e); if (found == Edges_.end()) Edges_.insert(e); // no, it isn't, so insert else Edges_.erase(found); // yes, it is, so erase it to eliminate double edges } cvIterator itVertex_; DelaunayEdgeSet& Edges_; }; void Delaunay::Triangulate(const vector<Vector2f>& vertices, vector<Vector3i>& output) { DelaunayVertexSet vset; vset.reserve(vertices.size()); for (zuint i=0; i<vertices.size(); i++) { vset.push_back(make_pair(vertices[i],i)); } sort(vset.begin(), vset.end()); DelaunayTriangleSet tset; DoTriangulate(vset, tset); output.clear(); output.reserve(tset.size()); for (DelaunayTriangleSet::iterator ti=tset.begin();ti!=tset.end();ti++) { output.push_back(Vector3i(ti->at(0)->second, ti->at(1)->second, ti->at(2)->second)); } } void Delaunay::DoTriangulate(const DelaunayVertexSet& vertices, DelaunayTriangleSet& output) { if (vertices.size() < 3) return; // nothing to handle AABB<2, float> aabb; for (DelaunayVertexSet::const_iterator di=vertices.begin(); di!=vertices.end(); di++) aabb+=di->first; float xMin = aabb.Min()[0]; float yMin = aabb.Min()[1]; float xMax = aabb.Max()[0]; float yMax = aabb.Max()[1]; float dx = xMax - xMin; float dy = yMax - yMin; // Make the bounding box slightly bigger, just to feel safe. float ddx = dx * 0.01F; float ddy = dy * 0.01F; xMin -= ddx; xMax += ddx; dx += 2 * ddx; yMin -= ddy; yMax += ddy; dy += 2 * ddy; // Create a 'super DelaunayTriangle', encompassing all the vertices. We choose an equilateral DelaunayTriangle with horizontal base. // We could have made the 'super DelaunayTriangle' simply very big. However, the algorithm is quite sensitive to // rounding errors, so it's better to make the 'super DelaunayTriangle' just big enough, like we do here. DelaunayVertex vSuper[3]; vSuper[0].first = Vector2f(xMin - dy * C_SQRT3 / 3.0F, yMin); // Simple highschool geometry, believe me. vSuper[1].first = Vector2f(xMax + dy * C_SQRT3 / 3.0F, yMin); vSuper[2].first = Vector2f((xMin + xMax) * 0.5F, yMax + dx * C_SQRT3 * 0.5F); DelaunayTriangleSet workset; workset.reserve(vertices.size()); workset.push_back(DelaunayTriangle(vSuper, vSuper+1, vSuper+2)); TextProgressBar bar("Delaunay Triangulating"); bar.SetMaximum(vertices.size()-1); bar.SetMinimum(0); bar.Start(); for (DelaunayVertexSet::const_iterator itVertex = vertices.begin(); itVertex != vertices.end(); itVertex++) { bar.DeltaUpdate(); // First, remove all 'completed' triangles from the workset. // A DelaunayTriangle is 'completed' if its circumcircle is entirely to the left of the current Vector2f. // Vertices are sorted in x-direction (the set container does this automagically). // Unless they are part of the 'super DelaunayTriangle', copy the 'completed' triangles to the output. // The algorithm also works without this step, but it is an important optimalization for bigger numbers of vertices. // It makes the algorithm about five times faster for 2000 vertices, and for 10000 vertices, // it's thirty times faster. For smaller numbers, the difference is negligible. tIterator itEnd = remove_if(workset.begin(), workset.end(), CompleteTriangle(itVertex, output, vSuper)); DelaunayEdgeSet edges; // A DelaunayTriangle is 'hot' if the current Vector2f v is inside the circumcircle. // Remove all hot triangles, but keep their edges. itEnd = remove_if(workset.begin(), itEnd, VertexInCircumCircle(itVertex, edges)); workset.erase(itEnd, workset.end()); // remove_if doesn't actually remove; we have to do this explicitly. // Create new triangles from the edges and the current Vector2f. for (edgeIterator it = edges.begin(); it != edges.end(); it++) workset.push_back(DelaunayTriangle((*it)[0], (*it)[1], & (* itVertex))); // sort(workset.begin(), workset.end()); } bar.End(); // Finally, remove all the triangles belonging to the 'super DelaunayTriangle' and move the remaining // triangles tot the output; remove_copy_if lets us do that in one go. tIterator where = output.begin(); remove_copy_if(workset.begin(), workset.end(), inserter(output, where), VertexInSuperTriangle(vSuper)); } void Delaunay::TrianglesToEdges(const DelaunayTriangleSet& triangles, DelaunayEdgeSet& edges) { for (ctIterator it = triangles.begin(); it != triangles.end(); ++it) { HandleEdge((*it)[0], (*it)[1], edges); HandleEdge((*it)[1], (*it)[2], edges); HandleEdge((*it)[2], (*it)[0], edges); } } void Delaunay::HandleEdge(const DelaunayVertex * p0, const DelaunayVertex * p1, DelaunayEdgeSet& edges) { const DelaunayVertex * pV0(NULL); const DelaunayVertex * pV1(NULL); if (p0->first < p1->first) { pV0 = p0; pV1 = p1; } else { pV0 = p1; pV1 = p0; } // Insert a normalized DelaunayEdge. If it's already in edges, insertion will fail, // thus leaving only unique edges. edges.insert(DelaunayEdge(pV0, pV1)); } }; // namespace zzz
zzz-engine
zzzEngine/zGraphics/zGraphics/GraphicsAlgo/Delaunay.cpp
C++
gpl3
10,466
#pragma once #include "../Resource/Mesh/SimpleMesh.hpp" #include "../Graphics/GeometryHelper.hpp" namespace zzz{ template<int LEVEL> class TrackOnSphere { public: TrackOnSphere() { for (int i=0; i<LEVEL; i++) GeometryHelper::CreateSphere(sphere_[i],i); } int Track(const Vector3f &dir, vector<int> &tri) { tri.clear(); int pos=-1; //get first one Vector2f bary,bary2; for (zuint i=0; i<sphere_[0].faces_.size(); i++) if (ptInTri(dir,0,i,bary)) pos=i; assert(pos!=-1); tri.push_back(pos); for (int level=1;level<LEVEL;level++) { int f0=pos; int f1=f0*3+sphere_[level-1].faces_.size(); int f2=f0*3+1+sphere_[level-1].faces_.size(); int f3=f0*3+2+sphere_[level-1].faces_.size(); pos=-1; if (ptInTri(dir,level,f0,bary)) {pos=f0;bary2=bary;} else if (ptInTri(dir,level,f1,bary)) {pos=f1;bary2=bary;} else if (ptInTri(dir,level,f2,bary)) {pos=f2;bary2=bary;} else if (ptInTri(dir,level,f3,bary)) {pos=f3;bary2=bary;} assert(pos!=-1); tri.push_back(pos); } float uv=Clamp(1.0f-bary[0]-bary[1],0.0f,1.0f); if (bary[0]>uv && bary[0]>bary[1]) return sphere_[LEVEL-1].faces_[pos][1]; else if (bary[1]>bary[0] && bary[1]>uv) return sphere_[LEVEL-1].faces_[pos][2]; return sphere_[LEVEL-1].faces_[pos][0]; } private: bool ptInTri(const Vector3f &dir, int level, int face, Vector2f &bary) { float dist; return GeometryHelper::RayInTriangle(\ sphere_[level].vertices_[sphere_[level].faces_[face][0]],\ sphere_[level].vertices_[sphere_[level].faces_[face][1]],\ sphere_[level].vertices_[sphere_[level].faces_[face][2]],\ Vector3f(0,0,0),dir,dist,bary) && dist>0; } SimpleMesh sphere_[LEVEL]; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/GraphicsAlgo/TrackOnSphere.hpp
C++
gpl3
1,842
#include "MarchingCubes.hpp" #include <Utility/Tools.hpp> namespace zzz{ //Sampler1 finds the distance of (fX, fY, fZ) from three moving points float Sampler1(const Vector3f &p, const vector<Vector3f> &points) { double fResult = 0.0; for (zuint i=0; i<points.size(); i++) fResult+=1.0f/(p-points[i]).LenSqr(); return fResult; } //Sampler2 finds the distance of (fX, fY, fZ) from three moving lines float Sampler2(const Vector3f &p, const vector<Vector3f> &points) { double fResult = 0.0; for (zuint i=0; i<points.size(); i++) { Vector3f dif = p - points[i]; dif[2]=0; fResult += 0.5/dif.LenSqr(); } return fResult; } MarchingCubes::MarchingCubes() :sampler_(Sampler1),isoValue_(48.0f),cubeSize_(1) {} void MarchingCubes::SetSampler(float isoValue, float &sampler(const Vector3f &, const vector<Vector3f> &)) { isoValue_=isoValue; if (sampler!=NULL) sampler_=Sampler1; else sampler_=Sampler1; } void MarchingCubes::SetCubeSize(float cubesize) { cubeSize_=cubesize; } void MarchingCubes::SampleArray(const vector<Vector3f> &points, const AABB<3,float> &aabb, Array<3,float> &cubevalues) { zuint countX=ceil(aabb.Diff(0)/cubeSize_)+1; zuint countY=ceil(aabb.Diff(1)/cubeSize_)+1; zuint countZ=ceil(aabb.Diff(2)/cubeSize_)+1; cubevalues.SetSize(Vector3ui(countX,countY,countZ)); for (zuint x=0; x<countX; x++) for (zuint y=0; y<countY; y++) for (zuint z=0; z<countZ; z++) { Vector3f curZero(x*cubeSize_,y*cubeSize_,z*cubeSize_); curZero+=aabb.Min(); cubevalues(Vector3ui(x,y,z))=sampler_(curZero, points); } } void MarchingCubes::Polygonize(const vector<Vector3f> &points, const AABB<3,float> &aabb, SimpleMesh &mesh) { Array<3,float> cubevalues; SampleArray(points,aabb,cubevalues); Polygonize(cubevalues,aabb.Min(),mesh); } void MarchingCubes::Polygonize(const Array<3,float> &cubevalues, const Vector3f &ori, SimpleMesh &mesh) { mesh.Clear(); zuint countX=cubevalues.Size(0)-1; zuint countY=cubevalues.Size(1)-1; zuint countZ=cubevalues.Size(2)-1; for (zuint x=0; x<countX; x++) for (zuint y=0; y<countY; y++) for (zuint z=0; z<countZ; z++) { Vector3ui curCoord(x,y,z); //Make a local copy of the values at the cube's corners float cubeValue[8]; for(int i=0; i<8; i++) cubeValue[i]=cubevalues(curCoord+VertexOffset[i]); //Find which vertices are inside of the surface and which are outside int iFlagIndex = 0; for(int i = 0; i < 8; i++) if(cubeValue[i] <= isoValue_) SetBit(iFlagIndex,1<<i); //Find which edges are intersected by the surface int iFlags = CubeEdgeFlags[iFlagIndex]; //If the cube is entirely inside or outside of the surface, then there will be no intersections if(iFlags == 0) continue; //Find the point of intersection of the surface with each edge //Then find the normal to the surface at those points Vector3f EdgeVertex[12]; for(int i = 0; i < 12; i++) { //if there is an intersection on this edge if(iFlags & (1<<i)) { float offset = getOffset(cubeValue[EdgeConnection[i][0]], cubeValue[EdgeConnection[i][1]], isoValue_); EdgeVertex[i] = ori+Vector3f(curCoord)*cubeSize_ + (Vector3f(VertexOffset[ EdgeConnection[i][0] ]) + Vector3f(EdgeDirection[i]) * offset) * cubeSize_; } } //Draw the triangles that were found. There can be up to five per cube for(int i = 0; i < 5; i++) { if(TriangleConnectionTable[iFlagIndex][3*i] < 0) break; SimpleMesh::Triangle tri; for(int j = 0; j < 3; j++) tri[j]=EdgeVertex[TriangleConnectionTable[iFlagIndex][3*i+j]]; mesh.triangles_.push_back(tri); } } } //getOffset finds the approximate point of intersection of the surface // between two points with the values fValue1 and fValue2 float MarchingCubes::getOffset(float fValue1, float fValue2, float fValueDesired) const { float fDelta = fValue2 - fValue1; if(fDelta == 0.0f) return 0.5f; return (fValueDesired - fValue1)/fDelta; } //MarchTetrahedron performs the Marching Tetrahedrons algorithm on a single tetrahedron void MarchingCubes::MarchTetrahedron(const Vector<4,Vector3f> &TetrahedronPosition, const Vector4f &TetrahedronValue, SimpleMesh &mesh) { //Find which vertices are inside of the surface and which are outside int iFlagIndex=0; for(int i = 0; i < 4; i++) if(TetrahedronValue[i] <= isoValue_) iFlagIndex |= 1<<i; //Find which edges are intersected by the surface int iFlags = TetrahedronEdgeFlags[iFlagIndex]; //If the tetrahedron is entirely inside or outside of the surface, then there will be no intersections if(iFlags == 0) return; //Find the point of intersection of the surface with each edge // Then find the normal to the surface at those points Vector3f EdgeVertex[6]; Vector3f EdgeNorm[6]; for(int i = 0; i < 6; i++) { //if there is an intersection on this edge if(iFlags & (1<<i)) { int iVert0 = TetrahedronEdgeConnection[i][0]; int iVert1 = TetrahedronEdgeConnection[i][1]; float offset = getOffset(TetrahedronValue[iVert0], TetrahedronValue[iVert1], isoValue_); float fInvOffset = 1.0 - offset; EdgeVertex[i][0] = fInvOffset*TetrahedronPosition[iVert0][0] + offset*TetrahedronPosition[iVert1][0]; EdgeVertex[i][1] = fInvOffset*TetrahedronPosition[iVert0][1] + offset*TetrahedronPosition[iVert1][1]; EdgeVertex[i][2] = fInvOffset*TetrahedronPosition[iVert0][2] + offset*TetrahedronPosition[iVert1][2]; } } //Draw the triangles that were found. There can be up to 2 per tetrahedron for(int i = 0; i < 2; i++) { if(TetrahedronTriangles[iFlagIndex][3*i] < 0) break; SimpleMesh::Triangle tri; for(int j = 0; j < 3; j++) { tri[j]=EdgeVertex[TetrahedronTriangles[iFlagIndex][3*i+j]]; } mesh.triangles_.push_back(tri); } } void MarchingCubes::Polygonize2(const vector<Vector3f> &points, const AABB<3,float> &aabb, SimpleMesh &mesh) { Array<3,float> cubevalues; SampleArray(points,aabb,cubevalues); Polygonize2(cubevalues,aabb.Min(),mesh); } //vMarchCube2 performs the Marching Tetrahedrons algorithm on a single cube by making six calls to MarchTetrahedron void MarchingCubes::Polygonize2(const Array<3,float> &cubevalues, const Vector3f &ori, SimpleMesh &mesh) { mesh.Clear(); zuint countX=cubevalues.Size(0)-1; zuint countY=cubevalues.Size(1)-1; zuint countZ=cubevalues.Size(2)-1; for (zuint x=0; x<countX; x++) for (zuint y=0; y<countY; y++) for (zuint z=0; z<countZ; z++) { Vector3ui curCoord(x,y,z); //Make a local copy of the cube's corner positions Vector3f CubePosition[8]; for(int i = 0; i < 8; i++) CubePosition[i] = ori+Vector3f(curCoord+VertexOffset[i])*cubeSize_; //Make a local copy of the cube's corner values float cubeValue[8]; for(int i = 0; i < 8; i++) cubeValue[i] = cubevalues(curCoord+VertexOffset[i]); Vector<4,Vector3f> asTetrahedronPosition; Vector4f afTetrahedronValue; for(int iTetrahedron = 0; iTetrahedron < 6; iTetrahedron++) { for(int i = 0; i < 4; i++) { int iVertexInACube = TetrahedronsInACube[iTetrahedron][i]; asTetrahedronPosition[i] = CubePosition[iVertexInACube]; afTetrahedronValue[i] = cubeValue[iVertexInACube]; } MarchTetrahedron(asTetrahedronPosition, afTetrahedronValue,mesh); } } } ////////////////////////////////////////////////////////////////////////////////////////////////////////// const Vector3ui MarchingCubes::VertexOffset[8] = { Vector3ui(0, 0, 0),Vector3ui(1, 0, 0),Vector3ui(1, 1, 0),Vector3ui(0, 1, 0), Vector3ui(0, 0, 1),Vector3ui(1, 0, 1),Vector3ui(1, 1, 1),Vector3ui(0, 1, 1) }; //EdgeConnection lists the index of the endpoint vertices for each of the 12 edges of the cube const int MarchingCubes::EdgeConnection[12][2] = { {0,1}, {1,2}, {2,3}, {3,0}, {4,5}, {5,6}, {6,7}, {7,4}, {0,4}, {1,5}, {2,6}, {3,7} }; //EdgeDirection lists the direction vector (vertex1-vertex0) for each edge in the cube const Vector3i MarchingCubes::EdgeDirection[12] = { Vector3i(1, 0, 0),Vector3i(0, 1, 0),Vector3i(-1, 0, 0),Vector3i(0, -1, 0), Vector3i(1, 0, 0),Vector3i(0, 1, 0),Vector3i(-1, 0, 0),Vector3i(0, -1, 0), Vector3i(0, 0, 1),Vector3i(0, 0, 1),Vector3i(0, 0, 1),Vector3i(0, 0, 1) }; //TetrahedronEdgeConnection lists the index of the endpoint vertices for each of the 6 edges of the tetrahedron const int MarchingCubes::TetrahedronEdgeConnection[6][2] = { {0,1}, {1,2}, {2,0}, {0,3}, {1,3}, {2,3} }; //TetrahedronEdgeConnection lists the index of verticies from a cube // that made up each of the six tetrahedrons within the cube const int MarchingCubes::TetrahedronsInACube[6][4] = { {0,5,1,6}, {0,1,2,6}, {0,2,3,6}, {0,3,7,6}, {0,7,4,6}, {0,4,5,6}, }; // For any edge, if one vertex is inside of the surface and the other is outside of the surface // then the edge intersects the surface // For each of the 4 vertices of the tetrahedron can be two possible states : either inside or outside of the surface // For any tetrahedron the are 2^4=16 possible sets of vertex states // This table lists the edges intersected by the surface for all 16 possible vertex states // There are 6 edges. For each entry in the table, if edge #n is intersected, then bit #n is set to 1 int MarchingCubes::TetrahedronEdgeFlags[16]= { 0x00, 0x0d, 0x13, 0x1e, 0x26, 0x2b, 0x35, 0x38, 0x38, 0x35, 0x2b, 0x26, 0x1e, 0x13, 0x0d, 0x00, }; // For each of the possible vertex states listed in TetrahedronEdgeFlags there is a specific triangulation // of the edge intersection points. TetrahedronTriangles lists all of them in the form of // 0-2 edge triples with the list terminated by the invalid value -1. // // I generated this table by hand int MarchingCubes::TetrahedronTriangles[16][7] = { {-1, -1, -1, -1, -1, -1, -1}, { 0, 3, 2, -1, -1, -1, -1}, { 0, 1, 4, -1, -1, -1, -1}, { 1, 4, 2, 2, 4, 3, -1}, { 1, 2, 5, -1, -1, -1, -1}, { 0, 3, 5, 0, 5, 1, -1}, { 0, 2, 5, 0, 5, 4, -1}, { 5, 4, 3, -1, -1, -1, -1}, { 3, 4, 5, -1, -1, -1, -1}, { 4, 5, 0, 5, 2, 0, -1}, { 1, 5, 0, 5, 3, 0, -1}, { 5, 2, 1, -1, -1, -1, -1}, { 3, 4, 2, 2, 4, 1, -1}, { 4, 1, 0, -1, -1, -1, -1}, { 2, 3, 0, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1}, }; // For any edge, if one vertex is inside of the surface and the other is outside of the surface // then the edge intersects the surface // For each of the 8 vertices of the cube can be two possible states : either inside or outside of the surface // For any cube the are 2^8=256 possible sets of vertex states // This table lists the edges intersected by the surface for all 256 possible vertex states // There are 12 edges. For each entry in the table, if edge #n is intersected, then bit #n is set to 1 int MarchingCubes::CubeEdgeFlags[256]= { 0x000, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c, 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00, 0x190, 0x099, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c, 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90, 0x230, 0x339, 0x033, 0x13a, 0x636, 0x73f, 0x435, 0x53c, 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30, 0x3a0, 0x2a9, 0x1a3, 0x0aa, 0x7a6, 0x6af, 0x5a5, 0x4ac, 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0, 0x460, 0x569, 0x663, 0x76a, 0x066, 0x16f, 0x265, 0x36c, 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60, 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0x0ff, 0x3f5, 0x2fc, 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0, 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x055, 0x15c, 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950, 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0x0cc, 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0, 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc, 0x0cc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0, 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c, 0x15c, 0x055, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650, 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc, 0x2fc, 0x3f5, 0x0ff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0, 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c, 0x36c, 0x265, 0x16f, 0x066, 0x76a, 0x663, 0x569, 0x460, 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac, 0x4ac, 0x5a5, 0x6af, 0x7a6, 0x0aa, 0x1a3, 0x2a9, 0x3a0, 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c, 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x033, 0x339, 0x230, 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c, 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x099, 0x190, 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c, 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x000 }; // For each of the possible vertex states listed in CubeEdgeFlags there is a specific triangulation // of the edge intersection points. TriangleConnectionTable lists all of them in the form of // 0-5 edge triples with the list terminated by the invalid value -1. // For example: TriangleConnectionTable[3] list the 2 triangles formed when corner[0] // and corner[1] are inside of the surface, but the rest of the cube is not. // // I found this table in an example program someone wrote long ago. It was probably generated by hand int MarchingCubes::TriangleConnectionTable[256][16] = { {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1}, {3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1}, {3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1}, {3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1}, {9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1}, {1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1}, {9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1}, {2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1}, {8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1}, {9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1}, {4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1}, {3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1}, {1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1}, {4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1}, {4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1}, {9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1}, {1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1}, {5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1}, {2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1}, {9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1}, {0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1}, {2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1}, {10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1}, {4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1}, {5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1}, {5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1}, {9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1}, {0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1}, {1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1}, {10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1}, {8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1}, {2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1}, {7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1}, {9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1}, {2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1}, {11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1}, {9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1}, {5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1}, {11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1}, {11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1}, {1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1}, {9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1}, {5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1}, {2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1}, {0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1}, {5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1}, {6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1}, {0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1}, {3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1}, {6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1}, {5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1}, {1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1}, {10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1}, {6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1}, {1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1}, {8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1}, {7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1}, {3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1}, {5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1}, {0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1}, {9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1}, {8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1}, {5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1}, {0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1}, {6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1}, {10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1}, {10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1}, {8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1}, {1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1}, {3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1}, {0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1}, {10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1}, {0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1}, {3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1}, {6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1}, {9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1}, {8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1}, {3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1}, {6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1}, {0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1}, {10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1}, {10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1}, {1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1}, {2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1}, {7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1}, {7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1}, {2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1}, {1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1}, {11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1}, {8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1}, {0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1}, {7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1}, {10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1}, {2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1}, {6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1}, {7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1}, {2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1}, {1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1}, {10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1}, {10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1}, {0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1}, {7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1}, {6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1}, {8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1}, {9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1}, {6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1}, {1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1}, {4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1}, {10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1}, {8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1}, {0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1}, {1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1}, {8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1}, {10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1}, {4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1}, {10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1}, {5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1}, {11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1}, {9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1}, {6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1}, {7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1}, {3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1}, {7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1}, {9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1}, {3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1}, {6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1}, {9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1}, {1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1}, {4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1}, {7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1}, {6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1}, {3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1}, {0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1}, {6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1}, {1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1}, {0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1}, {11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1}, {6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1}, {5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1}, {9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1}, {1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1}, {1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1}, {10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1}, {0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1}, {5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1}, {10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1}, {11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1}, {0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1}, {9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1}, {7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1}, {2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1}, {8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1}, {9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1}, {9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1}, {1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1}, {9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1}, {9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1}, {5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1}, {0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1}, {10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1}, {2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1}, {0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1}, {0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1}, {9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1}, {5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1}, {3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1}, {5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1}, {8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1}, {0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1}, {9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1}, {0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1}, {1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1}, {3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1}, {4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1}, {9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1}, {11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1}, {11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1}, {2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1}, {9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1}, {3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1}, {1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1}, {4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1}, {4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1}, {0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1}, {3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1}, {3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1}, {0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1}, {9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1}, {1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1} }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/GraphicsAlgo/MarchingCubes.cpp
C++
gpl3
28,735
#pragma once #include <zGraphicsConfig.hpp> #include <common.hpp> #include <Math/Vector3.hpp> #include <Math/Vector2.hpp> namespace zzz { typedef pair<Vector2f,int> DelaunayVertex; typedef vector<DelaunayVertex> DelaunayVertexSet; /////////////////// // DelaunayTriangle class ZGRAPHICS_CLASS DelaunayTriangle : public Vector<3, const DelaunayVertex*> { public: DelaunayTriangle(const DelaunayTriangle& tri) : Center_(tri.Center_), R_(tri.R_), R2_(tri.R2_), Vector<3, const DelaunayVertex*>(tri) { } DelaunayTriangle(const DelaunayVertex *p0, const DelaunayVertex *p1, const DelaunayVertex *p2) :Vector<3, const DelaunayVertex*>(p0, p1, p2) { SetCircumCircle(); } using Vector<3,const DelaunayVertex*>::operator[]; bool operator<(const DelaunayTriangle& tri) const { return Center_ < tri.Center_; } bool IsLeftOf(DelaunayVertexSet::const_iterator itVertex) const { // returns true if * itVertex is to the right of the DelaunayTriangle's circumcircle return itVertex->first.x() > (Center_.x() + R_); } bool CCEncompasses(DelaunayVertexSet::const_iterator itVertex) const { // Returns true if * itVertex is in the DelaunayTriangle's circumcircle. // A Vector2f exactly on the circle is also considered to be in the circle. // First check boundary box. Vector2f dist = itVertex->first - Center_; // the distance between v and the circle center float dist2 = dist.LenSqr(); // squared return dist2 <= R2_; // compare with squared radius } protected: Vector2f Center_; // center of circumcircle float R_; // radius of circumcircle float R2_; // radius of circumcircle, squared void SetCircumCircle(); }; typedef vector<DelaunayTriangle> DelaunayTriangleSet; /////////////////// // DelaunayEdge typedef Vector<2, const DelaunayVertex*> DelaunayEdge; typedef set<DelaunayEdge> DelaunayEdgeSet; /////////////////// // Delaunay class ZGRAPHICS_CLASS Delaunay { public: void Triangulate(const vector<Vector2f>& vertices, vector<Vector3i>& output); private: // Calculate the Delaunay triangulation for the given set of vertices. void DoTriangulate(const DelaunayVertexSet& vertices, DelaunayTriangleSet& output); // Put the edges of the triangles in an edgeSet, eliminating double edges. // This comes in useful for drawing the triangulation. void TrianglesToEdges(const DelaunayTriangleSet& triangles, DelaunayEdgeSet& edges); protected: void HandleEdge(const DelaunayVertex * p0, const DelaunayVertex * p1, DelaunayEdgeSet& edges); }; }; // namespace zzz
zzz-engine
zzzEngine/zGraphics/zGraphics/GraphicsAlgo/Delaunay.hpp
C++
gpl3
2,666
#pragma once #include "zGraphicsConfig.hpp" #include "Graphics/Graphics.hpp" #include "Context/GLUTContext.hpp" #include "Context/Qt4Context.hpp" #include "Context/SFMLContext.hpp" #include "Context/SingleViewContext.hpp" #include "Renderer/ArcBallRenderer.hpp" #include "Renderer/CameraRenderer.hpp" #include "Renderer/ControlRenderer.hpp" #include "Renderer/MultiObjEnvRenderer.hpp" #include "Renderer/OneImageRenderer.hpp" #include "Renderer/OneObjEnvRenderer.hpp" #include "Renderer/OneObjRenderer.hpp" #include "Renderer/Renderer.hpp" #include "Renderer/SwitchRenderer.hpp" #include "Renderer/Vis2DRenderer.hpp" #include "Renderer/RendererHelper.hpp" #include "Graphics/AABB.hpp" #include "Graphics/ArcBall.hpp" #include "Graphics/BoundingBox3.hpp" #include "Graphics/Color.hpp" #include "Graphics/ColorDefine.hpp" #include "Graphics/Coordinate.hpp" #include "Graphics/CubeMap.hpp" #include "Graphics/GeometryHelper.hpp" #include "Graphics/GraphicsElement.hpp" #include "Graphics/GraphicsHelper.hpp" #include "Graphics/HeightMap.hpp" #include "Graphics/Quaternion.hpp" #include "Graphics/RayTransform.hpp" #include "Graphics/Rotation.hpp" #include "Graphics/Transformation.hpp" #include "Graphics/Translation.hpp" #include "Graphics/SH/SHCoeff.hpp" //#include "Graphics/SH/SHCoeff4f_SSE.hpp" //#include "Graphics/SH/SHRotationMatrix.hpp" #include "Graphics/Haar/HaarCoeffCubemap.hpp" #include "Graphics/Haar/HaarCoeffCubemap4Triple.hpp" #include "Graphics/Haar/HaarCubemapTriple.hpp" //#include "Graphics/TransformMatrix/HaarSHTransformMatrix.hpp" #include "GraphicsGUI/AntTweakBarGUI.hpp" #include "GraphicsGUI/ArcBallGUI.hpp" #include "GraphicsGUI/CameraGUI.hpp" #include "GraphicsGUI/MovingCameraGUI.hpp" #include "Resource/Script/LightScript.hpp" #include "Resource/Script/ObjectScript.hpp" #include "Resource/Script/ShaderScript.hpp" #include "Resource/Script/TextureScript.hpp" #include "FBO/FBO.hpp" #include "FBO/RenderBuffer.hpp" #include "VBO/PBOHelper.hpp" #include "VBO/VBO.hpp" #include "Resource/Light/Light.hpp" #include "Resource/Mesh/Material.hpp" #include "Resource/Mesh/Mesh.hpp" #include "Resource/Mesh/MeshIO/IOObjectMesh.hpp" #include "Resource/Mesh/MeshIO/MeshIO.hpp" #include "Resource/Mesh/PolygonMesh.hpp" #include "Resource/Mesh/SimpleMesh.hpp" #include "Resource/Shader/Shader.hpp" #include "Resource/Shader/ShaderSpecify.hpp" #include "Resource/Texture/Texture1D.hpp" #include "Resource/Texture/Texture2D.hpp" #include "Resource/Texture/Texture2DIOObject.hpp" #include "Resource/Texture/TextureCube.hpp" #include "Resource/Texture/TextureSpecify.hpp" #include "GraphicsAlgo/Delaunay.hpp" #include "GraphicsAlgo/MarchingCubes.hpp" #include "GraphicsAlgo/RotationMatrix.hpp" #include "GraphicsAlgo/TrackOnSphere.hpp" #include "RayTracer/RT_KdTree.hpp"
zzz-engine
zzzEngine/zGraphics/zGraphics/zGraphics.hpp
C++
gpl3
2,880
#pragma once #include "../zGraphicsConfig.hpp" #ifdef ZZZ_LIB_OPENGL // Glew need to be included before gl. #define GLEW_STATIC #include <glew.h> // OpenGL #ifdef ZZZ_OS_WIN #include <Windows.h> #endif #include <GL/gl.h> #include <GL/glu.h> #endif // ZZZ_LIB_OPENGL
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/Graphics.hpp
C++
gpl3
292
#include "CubeMap.hpp" namespace zzz{ map<zuint,CubemapPosList*> Cubemapbase::PosListMap; const CubemapPosList& Cubemapbase::GetPosList(zuint n) { map<zuint,CubemapPosList*>::iterator muci=PosListMap.find(n); if (muci==PosListMap.end()) { CubemapPosList *newposlist=new CubemapPosList; newposlist->reserve(6*n*n); const float allarea=4.0/n/n; const float halfn=n/2.0; for (zuint i=0; i<6; i++) for (zuint j=0; j<n; j++) for (zuint k=0; k<n; k++) { CubemapPos newpos; newpos.direction=CartesianDirCoordf(CubeCoord((CUBEFACE)i,k,j,n)); //should be i,k,j , so that it is correspond to ToIndex() order //the must-be-correct way is newposlist[CubeCoord((CUBEFACE)i,j,k,n).ToIndex()].direction=CartesianDirCoordf(CubeCoord((CUBEFACE)i,j,k,n)) //however this must be quicker float rsquare=1+ (halfn-j-0.5)*(halfn-j-0.5)/halfn/halfn+ (halfn-k-0.5)*(halfn-k-0.5)/halfn/halfn; float costheta=1.0/sqrt(rsquare); float omiga=allarea*costheta/rsquare; newpos.solidangle=omiga; newposlist->push_back(newpos); } PosListMap[n]=newposlist; return *newposlist; } return *(muci->second); } map<Cubemapbase::SHBaseCubemapDesc,Cubemap<float>*> Cubemapbase::SHBaseCubemap; const Cubemap<float>& Cubemapbase::GetSHBaseCubemap(int l,int m,int size) { SHBaseCubemapDesc x; x[0]=l; x[1]=m; x[2]=size; map<SHBaseCubemapDesc,Cubemap<float>*>::iterator msi=SHBaseCubemap.find(x); if (msi==SHBaseCubemap.end()) { Cubemapf *newcube=new Cubemapf(size); const CubemapPosList &poslist=GetPosList(size); int len=size*size*6; for (int i=0; i<len; i++) { SphericalCoordf sc(poslist[i].direction); newcube->v[i]=SHBase(l,m,sc.theta,sc.phi)*poslist[i].solidangle; } SHBaseCubemap[x]=newcube; return *newcube; } return *(msi->second); } const Cubemap<float>* Cubemapbase::GetSHBaseCubemapPointer(int l,int m,int size) { SHBaseCubemapDesc x; x[0]=l; x[1]=m; x[2]=size; map<SHBaseCubemapDesc,Cubemap<float>*>::iterator msi=SHBaseCubemap.find(x); if (msi==SHBaseCubemap.end()) { Cubemapf *newcube=new Cubemapf(size); const CubemapPosList &poslist=GetPosList(size); int len=size*size*6; for (int i=0; i<len; i++) { SphericalCoordf sc(poslist[i].direction); newcube->v[i]=SHBase(l,m,sc.theta,sc.phi)*poslist[i].solidangle; } SHBaseCubemap[x]=newcube; return newcube; } return msi->second; } float Cubemapbase::SHBase(int l,int m,float theta,float phi) { const float sqrt2 = sqrt(2.0); if(m==0) return K(l,0)*P(l,m,cos(theta)); else if(m>0) return sqrt2*K(l,m)*cos(m*phi)*P(l,m,cos(theta)); else return sqrt2*K(l,-m)*sin(-m*phi)*P(l,-m,cos(theta)); } float Cubemapbase::K(int l,int m) { float temp = ((2.0*l+1.0)*Factorial(l-m)) / (4.0*PI*Factorial(l+m)); return sqrt(temp); } float Cubemapbase::P(int l,int m,float x) { float pmm = 1.0; if(m>0) { float somx2 = sqrt((1.0-x)*(1.0+x)); float fact = 1.0; for(int i=1; i<=m; i++) { pmm *= (-fact) * somx2; fact += 2.0; } } if(l==m) return pmm; float pmmp1 = x * (2.0*m+1.0) * pmm; if(l==m+1) return pmmp1; float pll = 0.0; for(int ll=m+2; ll<=l; ++ll) { pll = ((2.0*ll-1.0)*x*pmmp1-(ll+m-1.0)*pmm) / (ll-m); pmm = pmmp1; pmmp1 = pll; } return pll; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/CubeMap.cpp
C++
gpl3
3,551
#pragma once #include <zGraphicsConfig.hpp> #include <Math/Vector3.hpp> #include "Graphics.hpp" #include <Image/Image.hpp> #include "AABB.hpp" #include "Color.hpp" namespace zzz{ class ZGRAPHICS_CLASS GraphicsHelper { public: inline void DrawLine(const Vector3d &p1, const Vector3d &p2) const { glBegin(GL_LINES); glVertex3dv(p1.Data()); glVertex3dv(p2.Data()); glEnd(); } inline void DrawTriangle(const Vector3d &p1, const Vector3d &p2, const Vector3d &p3) const { glBegin(GL_TRIANGLES); glNormal3dv(p1.Data()); glVertex3dv(p1.Data()); glNormal3dv(p2.Data()); glVertex3dv(p2.Data()); glNormal3dv(p3.Data()); glVertex3dv(p3.Data()); glEnd(); } void DrawPlane(const Vector3d &point, const Vector3d &normal, double size) const; void DrawGrid(const Vector3d &point, const Vector3d &normal, double size, double interval) const; void DrawCoord(const Vector3d &point, double length=10, int linewidth=4); void DrawSphere(const double r, const int levels) const; void DrawImage(const Image<Vector3f> &img)const{glDrawPixels(img.Cols(),img.Rows(),GL_RGB,GL_FLOAT,img.Data());} void DrawImage(const Image<Vector4f> &img)const{glDrawPixels(img.Cols(),img.Rows(),GL_RGBA,GL_FLOAT,img.Data());} void DrawImage(const Image<Vector3uc> &img)const{glDrawPixels(img.Cols(),img.Rows(),GL_RGB,GL_UNSIGNED_BYTE,img.Data());} void DrawImage(const Image<Vector4uc> &img)const{glDrawPixels(img.Cols(),img.Rows(),GL_RGBA,GL_UNSIGNED_BYTE,img.Data());} void DrawImage(const Image<zuchar> &img)const{glDrawPixels(img.Cols(),img.Rows(),GL_LUMINANCE,GL_UNSIGNED_BYTE,img.Data());} void DrawImage(const Image<float> &img)const{glDrawPixels(img.Cols(),img.Rows(),GL_LUMINANCE,GL_FLOAT,img.Data());} void DrawAABB(const AABB<3,float> &aabb, const Colorf& color, float width=1.0f) const; private: }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/GraphicsHelper.hpp
C++
gpl3
1,899
#pragma once #include <zGraphicsConfig.hpp> #include "Color.hpp" namespace zzz { class ZGRAPHICS_CLASS ColorDefine { public: static const Colorf aliceBlue; static const Colorf antiqueWhite; static const Colorf antiqueWhite1; static const Colorf antiqueWhite2; static const Colorf antiqueWhite3; static const Colorf antiqueWhite4; static const Colorf aquamarine; static const Colorf aquamarine1; static const Colorf aquamarine2; static const Colorf aquamarine3; static const Colorf aquamarine4; static const Colorf azure; static const Colorf azure1; static const Colorf azure2; static const Colorf azure3; static const Colorf azure4; static const Colorf beige; static const Colorf bisque; static const Colorf bisque1; static const Colorf bisque2; static const Colorf bisque3; static const Colorf bisque4; static const Colorf black; static const Colorf blanchedAlmond; static const Colorf blue; static const Colorf blue1; static const Colorf blue2; static const Colorf blue3; static const Colorf blue4; static const Colorf blueViolet; static const Colorf brown; static const Colorf brown1; static const Colorf brown2; static const Colorf brown3; static const Colorf brown4; static const Colorf burlywood; static const Colorf burlywood1; static const Colorf burlywood2; static const Colorf burlywood3; static const Colorf burlywood4; static const Colorf cadetBlue; static const Colorf cadetBlue1; static const Colorf cadetBlue2; static const Colorf cadetBlue3; static const Colorf cadetBlue4; static const Colorf chartreuse; static const Colorf chartreuse1; static const Colorf chartreuse2; static const Colorf chartreuse3; static const Colorf chartreuse4; static const Colorf chocolate; static const Colorf chocolate1; static const Colorf chocolate2; static const Colorf chocolate3; static const Colorf chocolate4; static const Colorf coral; static const Colorf coral1; static const Colorf coral2; static const Colorf coral3; static const Colorf coral4; static const Colorf cornflowerBlue; static const Colorf cornsilk; static const Colorf cornsilk1; static const Colorf cornsilk2; static const Colorf cornsilk3; static const Colorf cornsilk4; static const Colorf cyan; static const Colorf cyan1; static const Colorf cyan2; static const Colorf cyan3; static const Colorf cyan4; static const Colorf darkBlue; static const Colorf darkCyan; static const Colorf darkGoldenrod; static const Colorf darkGoldenrod1; static const Colorf darkGoldenrod2; static const Colorf darkGoldenrod3; static const Colorf darkGoldenrod4; static const Colorf darkGray; static const Colorf darkGreen; static const Colorf darkGrey; static const Colorf darkKhaki; static const Colorf darkMagenta; static const Colorf darkOliveGreen; static const Colorf darkOliveGreen1; static const Colorf darkOliveGreen2; static const Colorf darkOliveGreen3; static const Colorf darkOliveGreen4; static const Colorf darkOrange; static const Colorf darkOrange1; static const Colorf darkOrange2; static const Colorf darkOrange3; static const Colorf darkOrange4; static const Colorf darkOrchid; static const Colorf darkOrchid1; static const Colorf darkOrchid2; static const Colorf darkOrchid3; static const Colorf darkOrchid4; static const Colorf darkRed; static const Colorf darkSalmon; static const Colorf darkSeaGreen; static const Colorf darkSeaGreen1; static const Colorf darkSeaGreen2; static const Colorf darkSeaGreen3; static const Colorf darkSeaGreen4; static const Colorf darkSlateBlue; static const Colorf darkSlateGray; static const Colorf darkSlateGray1; static const Colorf darkSlateGray2; static const Colorf darkSlateGray3; static const Colorf darkSlateGray4; static const Colorf darkSlateGrey; static const Colorf darkTurquoise; static const Colorf darkViolet; static const Colorf deepPink; static const Colorf deepPink1; static const Colorf deepPink2; static const Colorf deepPink3; static const Colorf deepPink4; static const Colorf deepSkyBlue; static const Colorf deepSkyBlue1; static const Colorf deepSkyBlue2; static const Colorf deepSkyBlue3; static const Colorf deepSkyBlue4; static const Colorf dimGray; static const Colorf dimGrey; static const Colorf dodgerBlue; static const Colorf dodgerBlue1; static const Colorf dodgerBlue2; static const Colorf dodgerBlue3; static const Colorf dodgerBlue4; static const Colorf firebrick; static const Colorf firebrick1; static const Colorf firebrick2; static const Colorf firebrick3; static const Colorf firebrick4; static const Colorf floralWhite; static const Colorf forestGreen; static const Colorf gainsboro; static const Colorf ghostWhite; static const Colorf gold; static const Colorf gold1; static const Colorf gold2; static const Colorf gold3; static const Colorf gold4; static const Colorf goldenrod; static const Colorf goldenrod1; static const Colorf goldenrod2; static const Colorf goldenrod3; static const Colorf goldenrod4; static const Colorf gray; static const Colorf gray0; static const Colorf gray1; static const Colorf gray10; static const Colorf gray100; static const Colorf gray11; static const Colorf gray12; static const Colorf gray13; static const Colorf gray14; static const Colorf gray15; static const Colorf gray16; static const Colorf gray17; static const Colorf gray18; static const Colorf gray19; static const Colorf gray2; static const Colorf gray20; static const Colorf gray21; static const Colorf gray22; static const Colorf gray23; static const Colorf gray24; static const Colorf gray25; static const Colorf gray26; static const Colorf gray27; static const Colorf gray28; static const Colorf gray29; static const Colorf gray3; static const Colorf gray30; static const Colorf gray31; static const Colorf gray32; static const Colorf gray33; static const Colorf gray34; static const Colorf gray35; static const Colorf gray36; static const Colorf gray37; static const Colorf gray38; static const Colorf gray39; static const Colorf gray4; static const Colorf gray40; static const Colorf gray41; static const Colorf gray42; static const Colorf gray43; static const Colorf gray44; static const Colorf gray45; static const Colorf gray46; static const Colorf gray47; static const Colorf gray48; static const Colorf gray49; static const Colorf gray5; static const Colorf gray50; static const Colorf gray51; static const Colorf gray52; static const Colorf gray53; static const Colorf gray54; static const Colorf gray55; static const Colorf gray56; static const Colorf gray57; static const Colorf gray58; static const Colorf gray59; static const Colorf gray6; static const Colorf gray60; static const Colorf gray61; static const Colorf gray62; static const Colorf gray63; static const Colorf gray64; static const Colorf gray65; static const Colorf gray66; static const Colorf gray67; static const Colorf gray68; static const Colorf gray69; static const Colorf gray7; static const Colorf gray70; static const Colorf gray71; static const Colorf gray72; static const Colorf gray73; static const Colorf gray74; static const Colorf gray75; static const Colorf gray76; static const Colorf gray77; static const Colorf gray78; static const Colorf gray79; static const Colorf gray8; static const Colorf gray80; static const Colorf gray81; static const Colorf gray82; static const Colorf gray83; static const Colorf gray84; static const Colorf gray85; static const Colorf gray86; static const Colorf gray87; static const Colorf gray88; static const Colorf gray89; static const Colorf gray9; static const Colorf gray90; static const Colorf gray91; static const Colorf gray92; static const Colorf gray93; static const Colorf gray94; static const Colorf gray95; static const Colorf gray96; static const Colorf gray97; static const Colorf gray98; static const Colorf gray99; static const Colorf green; static const Colorf green1; static const Colorf green2; static const Colorf green3; static const Colorf green4; static const Colorf greenYellow; static const Colorf grey; static const Colorf grey0; static const Colorf grey1; static const Colorf grey10; static const Colorf grey100; static const Colorf grey11; static const Colorf grey12; static const Colorf grey13; static const Colorf grey14; static const Colorf grey15; static const Colorf grey16; static const Colorf grey17; static const Colorf grey18; static const Colorf grey19; static const Colorf grey2; static const Colorf grey20; static const Colorf grey21; static const Colorf grey22; static const Colorf grey23; static const Colorf grey24; static const Colorf grey25; static const Colorf grey26; static const Colorf grey27; static const Colorf grey28; static const Colorf grey29; static const Colorf grey3; static const Colorf grey30; static const Colorf grey31; static const Colorf grey32; static const Colorf grey33; static const Colorf grey34; static const Colorf grey35; static const Colorf grey36; static const Colorf grey37; static const Colorf grey38; static const Colorf grey39; static const Colorf grey4; static const Colorf grey40; static const Colorf grey41; static const Colorf grey42; static const Colorf grey43; static const Colorf grey44; static const Colorf grey45; static const Colorf grey46; static const Colorf grey47; static const Colorf grey48; static const Colorf grey49; static const Colorf grey5; static const Colorf grey50; static const Colorf grey51; static const Colorf grey52; static const Colorf grey53; static const Colorf grey54; static const Colorf grey55; static const Colorf grey56; static const Colorf grey57; static const Colorf grey58; static const Colorf grey59; static const Colorf grey6; static const Colorf grey60; static const Colorf grey61; static const Colorf grey62; static const Colorf grey63; static const Colorf grey64; static const Colorf grey65; static const Colorf grey66; static const Colorf grey67; static const Colorf grey68; static const Colorf grey69; static const Colorf grey7; static const Colorf grey70; static const Colorf grey71; static const Colorf grey72; static const Colorf grey73; static const Colorf grey74; static const Colorf grey75; static const Colorf grey76; static const Colorf grey77; static const Colorf grey78; static const Colorf grey79; static const Colorf grey8; static const Colorf grey80; static const Colorf grey81; static const Colorf grey82; static const Colorf grey83; static const Colorf grey84; static const Colorf grey85; static const Colorf grey86; static const Colorf grey87; static const Colorf grey88; static const Colorf grey89; static const Colorf grey9; static const Colorf grey90; static const Colorf grey91; static const Colorf grey92; static const Colorf grey93; static const Colorf grey94; static const Colorf grey95; static const Colorf grey96; static const Colorf grey97; static const Colorf grey98; static const Colorf grey99; static const Colorf honeydew; static const Colorf honeydew1; static const Colorf honeydew2; static const Colorf honeydew3; static const Colorf honeydew4; static const Colorf hotPink; static const Colorf hotPink1; static const Colorf hotPink2; static const Colorf hotPink3; static const Colorf hotPink4; static const Colorf indianRed; static const Colorf indianRed1; static const Colorf indianRed2; static const Colorf indianRed3; static const Colorf indianRed4; static const Colorf ivory; static const Colorf ivory1; static const Colorf ivory2; static const Colorf ivory3; static const Colorf ivory4; static const Colorf khaki; static const Colorf khaki1; static const Colorf khaki2; static const Colorf khaki3; static const Colorf khaki4; static const Colorf lavender; static const Colorf lavenderBlush; static const Colorf lavenderBlush1; static const Colorf lavenderBlush2; static const Colorf lavenderBlush3; static const Colorf lavenderBlush4; static const Colorf lawnGreen; static const Colorf lemonChiffon; static const Colorf lemonChiffon1; static const Colorf lemonChiffon2; static const Colorf lemonChiffon3; static const Colorf lemonChiffon4; static const Colorf lightBlue; static const Colorf lightBlue1; static const Colorf lightBlue2; static const Colorf lightBlue3; static const Colorf lightBlue4; static const Colorf lightCoral; static const Colorf lightCyan; static const Colorf lightCyan1; static const Colorf lightCyan2; static const Colorf lightCyan3; static const Colorf lightCyan4; static const Colorf lightGoldenrod; static const Colorf lightGoldenrod1; static const Colorf lightGoldenrod2; static const Colorf lightGoldenrod3; static const Colorf lightGoldenrod4; static const Colorf lightGoldenrodYellow; static const Colorf lightGray; static const Colorf lightGreen; static const Colorf lightGrey; static const Colorf lightPink; static const Colorf lightPink1; static const Colorf lightPink2; static const Colorf lightPink3; static const Colorf lightPink4; static const Colorf lightSalmon; static const Colorf lightSalmon1; static const Colorf lightSalmon2; static const Colorf lightSalmon3; static const Colorf lightSalmon4; static const Colorf lightSeaGreen; static const Colorf lightSkyBlue; static const Colorf lightSkyBlue1; static const Colorf lightSkyBlue2; static const Colorf lightSkyBlue3; static const Colorf lightSkyBlue4; static const Colorf lightSlateBlue; static const Colorf lightSlateGray; static const Colorf lightSlateGrey; static const Colorf lightSteelBlue; static const Colorf lightSteelBlue1; static const Colorf lightSteelBlue2; static const Colorf lightSteelBlue3; static const Colorf lightSteelBlue4; static const Colorf lightYellow; static const Colorf lightYellow1; static const Colorf lightYellow2; static const Colorf lightYellow3; static const Colorf lightYellow4; static const Colorf limeGreen; static const Colorf linen; static const Colorf magenta; static const Colorf magenta1; static const Colorf magenta2; static const Colorf magenta3; static const Colorf magenta4; static const Colorf maroon; static const Colorf maroon1; static const Colorf maroon2; static const Colorf maroon3; static const Colorf maroon4; static const Colorf mediumAquamarine; static const Colorf mediumBlue; static const Colorf mediumOrchid; static const Colorf mediumOrchid1; static const Colorf mediumOrchid2; static const Colorf mediumOrchid3; static const Colorf mediumOrchid4; static const Colorf mediumPurple; static const Colorf mediumPurple1; static const Colorf mediumPurple2; static const Colorf mediumPurple3; static const Colorf mediumPurple4; static const Colorf mediumSeaGreen; static const Colorf mediumSlateBlue; static const Colorf mediumSpringGreen; static const Colorf mediumTurquoise; static const Colorf mediumVioletRed; static const Colorf midnightBlue; static const Colorf mintCream; static const Colorf mistyRose; static const Colorf mistyRose1; static const Colorf mistyRose2; static const Colorf mistyRose3; static const Colorf mistyRose4; static const Colorf moccasin; static const Colorf navajoWhite; static const Colorf navajoWhite1; static const Colorf navajoWhite2; static const Colorf navajoWhite3; static const Colorf navajoWhite4; static const Colorf navy; static const Colorf navyBlue; static const Colorf oldLace; static const Colorf oliveDrab; static const Colorf oliveDrab1; static const Colorf oliveDrab2; static const Colorf oliveDrab3; static const Colorf oliveDrab4; static const Colorf orange; static const Colorf orange1; static const Colorf orange2; static const Colorf orange3; static const Colorf orange4; static const Colorf orangeRed; static const Colorf orangeRed1; static const Colorf orangeRed2; static const Colorf orangeRed3; static const Colorf orangeRed4; static const Colorf orchid; static const Colorf orchid1; static const Colorf orchid2; static const Colorf orchid3; static const Colorf orchid4; static const Colorf paleGoldenrod; static const Colorf paleGreen; static const Colorf paleGreen1; static const Colorf paleGreen2; static const Colorf paleGreen3; static const Colorf paleGreen4; static const Colorf paleTurquoise; static const Colorf paleTurquoise1; static const Colorf paleTurquoise2; static const Colorf paleTurquoise3; static const Colorf paleTurquoise4; static const Colorf paleVioletRed; static const Colorf paleVioletRed1; static const Colorf paleVioletRed2; static const Colorf paleVioletRed3; static const Colorf paleVioletRed4; static const Colorf papayaWhip; static const Colorf peachPuff; static const Colorf peachPuff1; static const Colorf peachPuff2; static const Colorf peachPuff3; static const Colorf peachPuff4; static const Colorf peru; static const Colorf pink; static const Colorf pink1; static const Colorf pink2; static const Colorf pink3; static const Colorf pink4; static const Colorf plum; static const Colorf plum1; static const Colorf plum2; static const Colorf plum3; static const Colorf plum4; static const Colorf powderBlue; static const Colorf purple; static const Colorf purple1; static const Colorf purple2; static const Colorf purple3; static const Colorf purple4; static const Colorf red; static const Colorf red1; static const Colorf red2; static const Colorf red3; static const Colorf red4; static const Colorf rosyBrown; static const Colorf rosyBrown1; static const Colorf rosyBrown2; static const Colorf rosyBrown3; static const Colorf rosyBrown4; static const Colorf royalBlue; static const Colorf royalBlue1; static const Colorf royalBlue2; static const Colorf royalBlue3; static const Colorf royalBlue4; static const Colorf saddleBrown; static const Colorf salmon; static const Colorf salmon1; static const Colorf salmon2; static const Colorf salmon3; static const Colorf salmon4; static const Colorf sandyBrown; static const Colorf seaGreen; static const Colorf seaGreen1; static const Colorf seaGreen2; static const Colorf seaGreen3; static const Colorf seaGreen4; static const Colorf seashell; static const Colorf seashell1; static const Colorf seashell2; static const Colorf seashell3; static const Colorf seashell4; static const Colorf sienna; static const Colorf sienna1; static const Colorf sienna2; static const Colorf sienna3; static const Colorf sienna4; static const Colorf skyBlue; static const Colorf skyBlue1; static const Colorf skyBlue2; static const Colorf skyBlue3; static const Colorf skyBlue4; static const Colorf slateBlue; static const Colorf slateBlue1; static const Colorf slateBlue2; static const Colorf slateBlue3; static const Colorf slateBlue4; static const Colorf slateGray; static const Colorf slateGray1; static const Colorf slateGray2; static const Colorf slateGray3; static const Colorf slateGray4; static const Colorf slateGrey; static const Colorf snow; static const Colorf snow1; static const Colorf snow2; static const Colorf snow3; static const Colorf snow4; static const Colorf springGreen; static const Colorf springGreen1; static const Colorf springGreen2; static const Colorf springGreen3; static const Colorf springGreen4; static const Colorf steelBlue; static const Colorf steelBlue1; static const Colorf steelBlue2; static const Colorf steelBlue3; static const Colorf steelBlue4; static const Colorf tan1; static const Colorf tan2; static const Colorf tan3; static const Colorf tan4; static const Colorf thistle; static const Colorf thistle1; static const Colorf thistle2; static const Colorf thistle3; static const Colorf thistle4; static const Colorf tomato; static const Colorf tomato1; static const Colorf tomato2; static const Colorf tomato3; static const Colorf tomato4; static const Colorf turquoise; static const Colorf turquoise1; static const Colorf turquoise2; static const Colorf turquoise3; static const Colorf turquoise4; static const Colorf violet; static const Colorf violetRed; static const Colorf violetRed1; static const Colorf violetRed2; static const Colorf violetRed3; static const Colorf violetRed4; static const Colorf wheat; static const Colorf wheat1; static const Colorf wheat2; static const Colorf wheat3; static const Colorf wheat4; static const Colorf white; static const Colorf whiteSmoke; static const Colorf yellow; static const Colorf yellow1; static const Colorf yellow2; static const Colorf yellow3; static const Colorf yellow4; static const Colorf yellowGreen; static const int Size; static const char *Name[]; static const Color<float> *Value[]; static const int DistinctSize; static const char *DistinctName[]; static const Color<float> *DistinctValue[]; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/ColorDefine.hpp
C++
gpl3
22,212
#pragma once #include "HaarCoeffCubemap.hpp" namespace zzz{ template < int CUBEFACEN,class T1=float,typename T2=unsigned short > class HaarCoeffCubemap4TripleFull; struct _s { short l; //:8; //256 short i; //:12; //4096 short j; //:12; //4096 }; enum _m{M01,M10,M11}; ////////////////////////////////////////////////////////////////////////// #define _SPARSENEW template < int CUBEFACEN,class T1=float,typename T2=unsigned short > class HaarCoeffCubemap4TripleSparse { public: typedef T1 VALUE_TYPE; typedef T2 INDEX_TYPE; VALUE_TYPE Scale[6]; struct _coeff { Vector<3,VALUE_TYPE> value; INDEX_TYPE index; bool operator<(const _coeff &c)const {return index<c.index;} }*Coeff; int Size; const int LEVELN; static const int FACEDATASIZE=(CUBEFACEN*CUBEFACEN-1)/3; static const int DATASIZE=FACEDATASIZE*6; VALUE_TYPE EMPTYPSUM; #ifdef SPARSENEW INDEX_TYPE IndexToLocal[DATASIZE]; #endif VALUE_TYPE *psum; bool psumanege_; const Vector<3,VALUE_TYPE> zerovalue; HaarCoeffCubemap4TripleSparse() :zerovalue(0),LEVELN(Log2(CUBEFACEN)),psumanege_(false) { Size=0; memset(Scale,0,sizeof(VALUE_TYPE)*6); memset(&EMPTYPSUM,1,sizeof(T1)); #ifdef SPARSENEW memset(IndexToLocal,0,sizeof(INDEX_TYPE)*DATASIZE); #endif Coeff=NULL; psum=NULL; psumanege_=false; } ~HaarCoeffCubemap4TripleSparse() { delete[] Coeff; if (psumanege_) delete[] psum; } inline void operator*=(const VALUE_TYPE &x) { for (int i=0; i<Size; i++) Coeff[i].value*=x; for (int i=0; i<6; i++) Scale[i]*=x; } inline void operator+=(const HaarCoeffCubemap4TripleSparse<CUBEFACEN,VALUE_TYPE,INDEX_TYPE> &h) { for(int i=0; i<6; i++) Scale[i]+=h.Scale[i]; #ifdef SPARSENEW _coeff *newdata=new _coeff[Size+h.Size]; memcpy(newdata,Coeff,sizeof(_coeff)*Size); memcpy(newdata+Size,h.Coeff,sizeof(_coeff)*h.Size); delete[] Coeff; Coeff=newdata; Size+=h.Size; memset(IndexToLocal,0,sizeof(INDEX_TYPE)*DATASIZE); for (int i=0; i<Size; i++) { int index=Coeff[i].index; if (IndexToLocal[index]==0) IndexToLocal[index]=i; else { Coeff[IndexToLocal[i]].value+=Coeff[i].value; Coeff[i].value.v[0]=EMPTYPSUM; } } #else _coeff* tmp=new _coeff[Size+h.Size]; memset(tmp,0,sizeof(_coeff)*(Size+h.Size)); _coeff *c1=Coeff,*c2=h.Coeff,*c1end=Coeff+Size,*c2end=h.Coeff+h.Size; if (c1==NULL) { *this=h; return; } int cur=0; while(c1!=c1end && c2!=c2end) { if (c1->value==0){c1++;continue;} if (c2->value==0){c2++;continue;} if (c1->index<c2->index) { tmp[cur]=(*c1); cur++; c1++; } else if (c1->index>c2->index) { tmp[cur]=(*c2); cur++; c2++; } else { tmp[cur].index=c1->index; ; tmp[cur].value=c1->value+c2->value; cur++; c1++; c2++; } } while (c1!=c1end) { if (c1->value==0){c1++;continue;} tmp[cur]=(*c1); cur++; c1++; } while (c2!=c2end) { if (c2->value==0){c2++;continue;} tmp[cur]=(*c2); cur++; c2++; } Size=cur; delete[] Coeff; Coeff=tmp; #endif } inline void operator=(const HaarCoeffCubemap4TripleSparse<CUBEFACEN,VALUE_TYPE,INDEX_TYPE> &h) { memcpy(Scale,h.Scale,sizeof(VALUE_TYPE)*6); if (Size!=h.Size) { delete[] Coeff; Size=h.Size; if (Size!=0) { Coeff=new _coeff[Size]; memcpy(Coeff,h.Coeff,sizeof(_coeff)*Size); } else Coeff=NULL; } else memcpy(Coeff,h.Coeff,sizeof(_coeff)*Size); PrepareIndexToLocal(); if (psum!=NULL) memset(psum,1,sizeof(VALUE_TYPE)*DATASIZE); } const Vector<3,VALUE_TYPE> & operator[](INDEX_TYPE n) const { if (Coeff==NULL) return zerovalue; _coeff c; c.index=n; const _coeff *pos=lower_bound(Coeff,Coeff+Size,c); if (pos->index==n) return pos->value; else return zerovalue; } const Vector<3,VALUE_TYPE> *Find(INDEX_TYPE n) { if (Coeff==NULL) return NULL; #ifdef SPARSENEW int pos=IndexToLocal[n]; if (pos==0) return NULL; else return &(Coeff[pos].value); #else _coeff c; c.index=n; const _coeff *pos=lower_bound(Coeff,Coeff+Size,c); if (pos->index==n) return &(pos->value); else return NULL; #endif } inline void PrepareIndexToLocal() { #ifdef SPARSENEW memset(IndexToLocal,0,sizeof(INDEX_TYPE)*DATASIZE); for(int i=0; i<Size; i++) IndexToLocal[Coeff[i].index]=i; #endif } inline void Clear() { delete[] Coeff; Coeff=NULL; Size=0; memset(Scale,0,sizeof(VALUE_TYPE)*6); if (psum!=NULL) memset(psum,1,sizeof(VALUE_TYPE)*DATASIZE); } inline void Zero() { Clear(); } inline void ResetPsum() { if (psum!=NULL) memset(psum,1,sizeof(VALUE_TYPE)*DATASIZE); } inline void Create(int n) { if (n==Size) return; Clear(); Coeff=new _coeff[n]; memset(Coeff,0,sizeof(_coeff)*n); Size=n; } VALUE_TYPE Dot(const HaarCoeffCubemap4TripleSparse<CUBEFACEN,T1,T2> &c)const { VALUE_TYPE ret=Scale[0]*c.Scale[0]+Scale[1]*c.Scale[1]+Scale[2]*c.Scale[2]+Scale[3]*c.Scale[3]+Scale[4]*c.Scale[4]+Scale[5]*c.Scale[5]; if (c.Size==0) return ret; _coeff *cur1=Coeff,*cur2=c.Coeff,*end1=cur1+Size,*end2=cur2+c.Size; for (;cur1!=end1;cur1++) { #ifdef SPARSENEW if (cur1->value.v[0]=EMPTYPSUM) continue; int index=cur1->index; int pos2=c.IndexToLocal[index]; if (pos2==0) continue; ret+=cur1->value.Dot(c.Coeff[pos2].value); #else while(cur2!=end2 && cur1->index > cur2->index) cur2++; if (cur2==end2) break; if (cur1->index==cur2->index) ret+=cur1->value.Dot(cur2->value); #endif } return ret; } VALUE_TYPE Dot(const HaarCoeffCubemap4TripleFull<CUBEFACEN,T1,T2> &c)const { VALUE_TYPE ret=Scale[0]*c.Scale[0]+Scale[1]*c.Scale[1]+Scale[2]*c.Scale[2]+Scale[3]*c.Scale[3]+Scale[4]*c.Scale[4]+Scale[5]*c.Scale[5]; for (int cur1=0;cur1<Size;cur1++) { ret+=Coeff[cur1].value.Dot(c.Square[Coeff[cur1].index]); } return ret; } void SaveToCubemap(Cubemap<VALUE_TYPE> &c) { const HaarCoeffCubemap4TripleFull<CUBEFACEN,INDEX_TYPE,INDEX_TYPE> &indextable=HaarCoeffCubemap4TripleFull<CUBEFACEN>::GetCubemapIndexTable(); c.Zero(); c.ChangeSize(CUBEFACEN); for(int sideIdx = 0; sideIdx < 6; ++sideIdx) { c.v[indextable.Scale[sideIdx]]=Scale[sideIdx]; } for (int i=0; i<Size; i++) { c.v[indextable.Square[Coeff[i].index].v[0]]=Coeff[i].value.v[0]; c.v[indextable.Square[Coeff[i].index].v[1]]=Coeff[i].value.v[1]; c.v[indextable.Square[Coeff[i].index].v[2]]=Coeff[i].value.v[2]; } } friend ostream& operator<<(ostream &o, HaarCoeffCubemap4TripleSparse<CUBEFACEN,T1,T2> &me) { me.SaveToFileA(o); return o; } friend istream& operator>>(istream &i, HaarCoeffCubemap4TripleSparse<CUBEFACEN,T1,T2> &me) { me.LoadFromFileA(i); return i; } void SaveToFileA(ostream &fo) { fo<<Scale[0]<<' '<<Scale[1]<<' '<<Scale[2]<<' '<<Scale[3]<<' '<<Scale[4]<<' '<<Scale[5]<<endl; fo<<Size<<endl; for(int i=0; i<Size; i++) { fo<<Coeff[i].value<<' '; fo<<Coeff[i].index<<' '; } fo<<endl; } void LoadFromFileA(istream &fi) { Clear(); fi>>Scale[0]>>Scale[1]>>Scale[2]>>Scale[3]>>Scale[4]>>Scale[5]; fi>>Size; Coeff=new _coeff[Size]; for(int i=0; i<Size; i++) { fi>>Coeff[i].value; fi>>Coeff[i].index; } PrepareIndexToLocal(); } void LoadFromFileA(FILE *fp) { printf("LoadFromFileA(FILE *fp) must be specilized to use!\n"); } void SaveToFileB(FILE *fp) { fwrite(Scale,sizeof(VALUE_TYPE),6,fp); fwrite(&Size,sizeof(Size),1,fp); fwrite(Coeff,sizeof(_coeff),Size,fp); } void LoadFromFileB(FILE *fp) { Clear(); fread(Scale,sizeof(VALUE_TYPE),6,fp); fread(&Size,sizeof(Size),1,fp); Coeff=new _coeff[Size]; fread(Coeff,sizeof(_coeff),Size,fp); PrepareIndexToLocal(); } }; void HaarCoeffCubemap4TripleSparse<32,float,unsigned short>::LoadFromFileA(FILE *fp) { Clear(); fscanf(fp,"%f %f %f %f %f %f",Scale,Scale+1,Scale+2,Scale+3,Scale+4,Scale+5); fscanf(fp,"%d",&Size); Coeff=new _coeff[Size]; for(int i=0; i<Size; i++) { fscanf(fp,"%f %f %f",&(Coeff[i].value[0]),&(Coeff[i].value[1]),&(Coeff[i].value[2])); fscanf(fp,"%hd",&(Coeff[i].index)); } } ////////////////////////////////////////////////////////////////////////// template < int CUBEFACEN, int KEEPNUM, class T1=float,typename T2=unsigned short > class HaarCoeffCubemap4TripleSparseStatic { public: typedef T1 VALUE_TYPE; typedef T2 INDEX_TYPE; VALUE_TYPE Scale[6]; struct _coeff { Vector<3,VALUE_TYPE> value; INDEX_TYPE index; bool operator<(const _coeff &c)const {return index<c.index;} }Coeff[KEEPNUM]; static const int Size=KEEPNUM; const int LEVELN; static const int FACEDATASIZE=(CUBEFACEN*CUBEFACEN-1)/3; static const int DATASIZE=FACEDATASIZE*6; T1 EMPTYPSUM; VALUE_TYPE *psum; bool psumanege_; const Vector<3,VALUE_TYPE> zerovalue; HaarCoeffCubemap4TripleSparseStatic() :zerovalue(0),LEVELN(Log2(CUBEFACEN)),psumanege_(false) { memset(Scale,0,sizeof(VALUE_TYPE)*6); memset(&EMPTYPSUM,1,sizeof(T1)); memset(Coeff,0,sizeof(_coeff)*KEEPNUM); for (int i=0; i<KEEPNUM; i++) Coeff[i].index=i; psumanege_=false; psum=NULL; } ~HaarCoeffCubemap4TripleSparseStatic() { if (psumanege_) delete[] psum; } inline void operator*=(const VALUE_TYPE &x) { for (int i=0; i<KEEPNUM; i++) Coeff[i].value*=x; for (int i=0; i<6; i++) Scale[i]*=x; } inline void operator/=(const VALUE_TYPE &x) { for (int i=0; i<KEEPNUM; i++) Coeff[i].value/=x; for (int i=0; i<6; i++) Scale[i]/=x; } struct _sortnode{VALUE_TYPE sum;INDEX_TYPE index;int pos;}; struct _SumGreater{bool operator()(const _sortnode &x,const _sortnode &y){return x.sum>y.sum;}}; struct _IndexLess{bool operator()(const _sortnode &x,const _sortnode &y){return x.index<y.index;}}; inline void operator+=(const HaarCoeffCubemap4TripleSparseStatic<CUBEFACEN,KEEPNUM,VALUE_TYPE,INDEX_TYPE> &h) { Vector<3,VALUE_TYPE> tmp[KEEPNUM*2]; _sortnode tmp2[KEEPNUM*2]; int cur=0,cur2=0; for (int cur1=0;cur1<KEEPNUM;cur1++) { while (cur2<KEEPNUM && Coeff[cur1].index>h.Coeff[cur2].index) { tmp2[cur].index=h.Coeff[cur2].index; tmp2[cur].pos=cur; tmp[cur]=h.Coeff[cur2].value; tmp2[cur].sum=tmp[cur].AbsMax(); cur++;cur2++; } if (cur2<KEEPNUM && Coeff[cur1].index==h.Coeff[cur2].index) { tmp2[cur].index=Coeff[cur1].index; tmp2[cur].pos=cur; tmp[cur]=h.Coeff[cur2].value+Coeff[cur1].value; tmp2[cur].sum=tmp[cur].AbsMax(); cur++;cur2++; continue; } if ((cur2>=KEEPNUM) || (cur2<KEEPNUM && Coeff[cur1].index<h.Coeff[cur2].index)) { tmp2[cur].index=Coeff[cur1].index; tmp2[cur].pos=cur; tmp[cur]=Coeff[cur1].value; tmp2[cur].sum=tmp[cur].AbsMax(); cur++; continue; } } while (cur2<KEEPNUM) { tmp2[cur].index=h.Coeff[cur2].index; tmp2[cur].pos=cur; tmp[cur]=h.Coeff[cur2].value; tmp2[cur].sum=tmp[cur].AbsMax(); cur++;cur2++; } nth_element(tmp2,tmp2+KEEPNUM,tmp2+cur,_SumGreater()); sort(tmp2,tmp2+KEEPNUM,_IndexLess()); for (int i=0; i<KEEPNUM; i++) { Coeff[i].value=tmp[tmp2[i].pos]; Coeff[i].index=tmp2[i].index; } for(int i=0; i<6; i++) Scale[i]+=h.Scale[i]; } inline const HaarCoeffCubemap4TripleSparseStatic<CUBEFACEN,KEEPNUM,VALUE_TYPE,INDEX_TYPE>& operator=(const HaarCoeffCubemap4TripleSparseStatic<CUBEFACEN,KEEPNUM,VALUE_TYPE,INDEX_TYPE> &h) { Zero(); memcpy(Scale,h.Scale,sizeof(VALUE_TYPE)*6); memcpy(Coeff,h.Coeff,sizeof(_coeff)*KEEPNUM); return *this; } inline const HaarCoeffCubemap4TripleSparseStatic<CUBEFACEN,KEEPNUM,VALUE_TYPE,INDEX_TYPE>& operator=(const HaarCoeffCubemap4TripleSparse<CUBEFACEN,VALUE_TYPE,INDEX_TYPE> &h) { Zero(); memcpy(Scale,h.Scale,sizeof(VALUE_TYPE)*6); if (h.Size==KEEPNUM) memcpy(Coeff,h.Coeff,sizeof(_coeff)*KEEPNUM); else if (h.Size>KEEPNUM) { _sortnode *tmp2=new _sortnode[h.Size]; for (int i=0; i<h.Size; i++) { tmp2[i].index=h.Coeff[i].index; tmp2[i].pos=i; tmp2[i].sum=h.Coeff[i].value.AbsMax(); } nth_element(tmp2,tmp2+KEEPNUM,tmp2+h.Size,_SumGreater()); sort(tmp2,tmp2+KEEPNUM,_IndexLess()); for (int i=0; i<KEEPNUM; i++) { Coeff[i].value=h.Coeff[tmp2[i].pos].value; Coeff[i].value=tmp2[i].index; } } else { memcpy(Coeff,h.Coeff,sizeof(_coeff)*h.Size); for (int cur=Coeff[h.Size-1].index,i=h.Size; i<KEEPNUM; i++) Coeff[i].index=cur++; } return *this; } const Vector<3,VALUE_TYPE> & operator[](INDEX_TYPE n) const { _coeff c; c.index=n; const _coeff *pos=lower_bound(Coeff,Coeff+KEEPNUM,c); if (pos->index==n) return pos->value; else return zerovalue; } _coeff *Find(INDEX_TYPE n) { _coeff c; c.index=n; _coeff *pos=lower_bound(Coeff,Coeff+KEEPNUM,c); if (pos->index==n) return pos; else return NULL; } inline void Zero() { memset(Scale,0,sizeof(VALUE_TYPE)*6); memset(Coeff,0,sizeof(_coeff)*KEEPNUM); for (int i=0; i<KEEPNUM; i++) Coeff[i].index=i; if (psum!=NULL) memset(psum,1,sizeof(VALUE_TYPE)*DATASIZE); } inline void ResetPsum() { if (psum!=NULL) memset(psum,1,sizeof(VALUE_TYPE)*DATASIZE); } template <int KEEPNUM2> VALUE_TYPE Dot(const HaarCoeffCubemap4TripleSparseStatic<CUBEFACEN,KEEPNUM2,T1,T2> &c)const { VALUE_TYPE ret=Scale[0]*c.Scale[0]+Scale[1]*c.Scale[1]+Scale[2]*c.Scale[2]+Scale[3]*c.Scale[3]+Scale[4]*c.Scale[4]+Scale[5]*c.Scale[5]; if (c.Size==0) return ret; int cur2=0; for (int cur1=0;cur1<KEEPNUM;cur1++) { while(cur2<KEEPNUM2 && Coeff[cur1].index>c.Coeff[cur2].index) cur2++; if (cur2==KEEPNUM2) break; if (Coeff[cur1].index==c.Coeff[cur2].index) ret+=Coeff[cur1].value.Dot(c.Coeff[cur2].value); } return ret; } VALUE_TYPE Dot(const HaarCoeffCubemap4TripleFull<CUBEFACEN,T1,T2> &c)const { VALUE_TYPE ret=Scale[0]*c.Scale[0]+Scale[1]*c.Scale[1]+Scale[2]*c.Scale[2]+Scale[3]*c.Scale[3]+Scale[4]*c.Scale[4]+Scale[5]*c.Scale[5]; for (int cur1=0;cur1<KEEPNUM;cur1++) { ret+=Coeff[cur1].value.Dot(c.Square[Coeff[cur1].index]); } return ret; } void SaveToCubemap(Cubemap<VALUE_TYPE> &c) { const HaarCoeffCubemap4TripleFull<CUBEFACEN,INDEX_TYPE,INDEX_TYPE> &indextable=HaarCoeffCubemap4TripleFull<CUBEFACEN>::GetCubemapIndexTable(); c.Zero(); c.ChangeSize(CUBEFACEN); for(int sideIdx = 0; sideIdx < 6; ++sideIdx) { c.v[indextable.Scale[sideIdx]]=Scale[sideIdx]; } for (int i=0; i<KEEPNUM; i++) { c.v[indextable.Square[Coeff[i].index].v[0]]=Coeff[i].value.v[0]; c.v[indextable.Square[Coeff[i].index].v[1]]=Coeff[i].value.v[1]; c.v[indextable.Square[Coeff[i].index].v[2]]=Coeff[i].value.v[2]; } } friend ostream& operator<<(ostream &o, HaarCoeffCubemap4TripleSparseStatic<CUBEFACEN,KEEPNUM,T1,T2> &me) { me.SaveToFileA(o); return o; } friend istream& operator>>(istream &i, HaarCoeffCubemap4TripleSparseStatic<CUBEFACEN,KEEPNUM,T1,T2> &me) { me.LoadFromFileA(i); return i; } void SaveToFileA(ostream &fo) { fo<<Scale[0]<<' '<<Scale[1]<<' '<<Scale[2]<<' '<<Scale[3]<<' '<<Scale[4]<<' '<<Scale[5]<<endl; fo<<Size<<endl; for(int i=0; i<KEEPNUM; i++) { fo<<Coeff[i].value<<' '; fo<<Coeff[i].index<<' '; } fo<<endl; } void LoadFromFileA(istream &fi) { Clear(); fi>>Scale[0]>>Scale[1]>>Scale[2]>>Scale[3]>>Scale[4]>>Scale[5]; int size; fi>>size; if (size!=KEEPNUM) { printf("HaarCoeffCubemap4TripleSparseStatic LoadFromFileA ERROR!\n"); return; } Coeff=new _coeff[Size]; for(int i=0; i<KEEPNUM; i++) { fi>>Coeff[i].value; fi>>Coeff[i].index; } } void LoadFromFileA(FILE *fp) { printf("LoadFromFileA(FILE *fp) must be specilized to use!\n"); } void SaveToFileB(FILE *fp) { fwrite(Scale,sizeof(VALUE_TYPE),6,fp); fwrite(&Size,sizeof(Size),1,fp); fwrite(Coeff,sizeof(_coeff),KEEPNUM,fp); } void LoadFromFileB(FILE *fp) { Clear(); fread(Scale,sizeof(VALUE_TYPE),6,fp); fread(&Size,sizeof(Size),1,fp); if (size!=KEEPNUM) { printf("HaarCoeffCubemap4TripleSparseStatic LoadFromFileA ERROR!\n"); return; } fread(Coeff,sizeof(_coeff),KEEPNUM,fp); } }; ////////////////////////////////////////////////////////////////////////// template < int CUBEFACEN,class T1,typename T2 > class HaarCoeffCubemap4TripleFull { public: typedef T1 VALUE_TYPE; typedef T2 INDEX_TYPE; const int LEVELN; static const int FACEDATASIZE=(CUBEFACEN*CUBEFACEN-1)/3; static const int DATASIZE=FACEDATASIZE*6; T1 EMPTYPSUM; VALUE_TYPE Scale[6]; Vector<3,VALUE_TYPE> Square[DATASIZE]; T1 psum[DATASIZE]; HaarCoeffCubemap4TripleFull() :LEVELN(Log2(CUBEFACEN)) { memset(&EMPTYPSUM,1,sizeof(EMPTYPSUM)); // Zero(); } inline Vector<3,VALUE_TYPE> & operator[](INDEX_TYPE n) { return Square[n]; } inline const Vector<3,VALUE_TYPE> & operator[](INDEX_TYPE n) const { return Square[n]; } inline void Zero() { memset(Square,0,sizeof(Vector<3,VALUE_TYPE>)*DATASIZE); memset(psum,1,sizeof(T1)*DATASIZE); memset(Scale,0,sizeof(VALUE_TYPE)*6); } inline void ResetPsum() { memset(psum,1,sizeof(T1)*DATASIZE); } inline void operator=(const HaarCoeffCubemap4TripleFull<CUBEFACEN,VALUE_TYPE,INDEX_TYPE> &f) { memcpy(Scale,f.Scale,sizeof(VALUE_TYPE)*6); memcpy(Square,f.Square,sizeof(Vector<3,VALUE_TYPE>)*DATASIZE); } inline void operator+=(const HaarCoeffCubemap4TripleFull<CUBEFACEN,VALUE_TYPE,INDEX_TYPE> &f) { for (int i=0; i<6; i++) Scale[i]+=f.Scale[i]; for (int i=0; i<DATASIZE; i++) Square[i]+=f.Square[i]; } INDEX_TYPE SToPos(_s s,_m m,int face) { switch (m) { case M01: return face*CUBEFACEN*CUBEFACEN+CUBEFACEN*s.j+(1<<s.l)+s.i; case M10: return face*CUBEFACEN*CUBEFACEN+CUBEFACEN*((1<<s.l)+s.j)+s.i; case M11: return face*CUBEFACEN*CUBEFACEN+CUBEFACEN*((1<<s.l)+s.j)+(1<<s.l)+s.i; } return 0; } void LoadFromCubemap(const Cubemap<VALUE_TYPE> &c) { Vector<3,VALUE_TYPE> *pSquare = Square; VALUE_TYPE* pScale = Scale; VALUE_TYPE* Coef=c.v; for(int sideIdx = 0; sideIdx < 6; ++sideIdx) { *pScale++ = *(Coef + sideIdx * CUBEFACEN * CUBEFACEN); for(int level = 0; level < LEVELN; ++level) for(int iIdx = 0; iIdx < (1<<level); ++iIdx) for(int jIdx = 0; jIdx < (1<<level); ++jIdx) { //res * row + col //M01. col: 2^l +i, row: j pSquare->v[0] = *(Coef + sideIdx*CUBEFACEN*CUBEFACEN + CUBEFACEN * jIdx + (1<<level) + iIdx); //M10. col: i, row: 2^l+j pSquare->v[1] = *(Coef + sideIdx*CUBEFACEN*CUBEFACEN + CUBEFACEN * ((1<<level) + jIdx) + iIdx); //M11. col: 2^l+i, row: 2^l+j pSquare->v[2] = *(Coef + sideIdx*CUBEFACEN*CUBEFACEN + CUBEFACEN * ((1<<level) + jIdx) + (1<<level) + iIdx); ++pSquare; } } memset(psum,1,sizeof(T1)*DATASIZE); } void SaveToCubemap(Cubemap<VALUE_TYPE> &c) { Vector<3,VALUE_TYPE> *pSquare = Square; VALUE_TYPE* pScale = Scale; VALUE_TYPE* Coef=c.v; for(int sideIdx = 0; sideIdx < 6; ++sideIdx) { *(Coef + sideIdx * CUBEFACEN * CUBEFACEN) = *pScale++ ; for(int level = 0; level < LEVELN; ++level) for(int iIdx = 0; iIdx < (1<<level); ++iIdx) for(int jIdx = 0; jIdx < (1<<level); ++jIdx) { //res * row + col //M01. col: 2^l +i, row: j *(Coef + sideIdx*CUBEFACEN*CUBEFACEN + CUBEFACEN * jIdx + (1<<level) + iIdx) = pSquare->x; //M10. col: i, row: 2^l+j *(Coef + sideIdx*CUBEFACEN*CUBEFACEN + CUBEFACEN * ((1<<level) + jIdx) + iIdx) = pSquare->y; //M11. col: 2^l+i, row: 2^l+j *(Coef + sideIdx*CUBEFACEN*CUBEFACEN + CUBEFACEN * ((1<<level) + jIdx) + (1<<level) + iIdx) = pSquare->z; ++pSquare; } } } static const HaarCoeffCubemap4TripleFull<CUBEFACEN,INDEX_TYPE,INDEX_TYPE> &GetCubemapIndexTable() { static bool init=false; static HaarCoeffCubemap4TripleFull<CUBEFACEN,INDEX_TYPE,INDEX_TYPE> indextable; if (init==false) { Vector<3,INDEX_TYPE> *pSquare = indextable.Square; INDEX_TYPE* pScale = indextable.Scale; for(int sideIdx = 0; sideIdx < 6; ++sideIdx) { *pScale++ = sideIdx * CUBEFACEN * CUBEFACEN; for(int level = 0; level < indextable.LEVELN; ++level) for(int iIdx = 0; iIdx < (1<<level); ++iIdx) for(int jIdx = 0; jIdx < (1<<level); ++jIdx) { pSquare->v[0] = sideIdx*CUBEFACEN*CUBEFACEN + CUBEFACEN * jIdx + (1<<level) + iIdx; pSquare->v[1] = sideIdx*CUBEFACEN*CUBEFACEN + CUBEFACEN * ((1<<level) + jIdx) + iIdx; pSquare->v[2] = sideIdx*CUBEFACEN*CUBEFACEN + CUBEFACEN * ((1<<level) + jIdx) + (1<<level) + iIdx; ++pSquare; } } init=true; } return indextable; } struct _sortnode{VALUE_TYPE first;INDEX_TYPE second;}; struct _Greater{bool operator()(const _sortnode &a,const _sortnode &b){return a.first>b.first;};}; struct _idxLess{bool operator()(const _sortnode &a,const _sortnode &b){return a.second<b.second;};}; void KeepBigElement(int keepNum, HaarCoeffCubemap4TripleSparse<CUBEFACEN,VALUE_TYPE,INDEX_TYPE> &BigElement, bool bAreaWeighted=false) { const int sideNum = FACEDATASIZE; _sortnode CoefFabAndIdx[FACEDATASIZE*6]; if(bAreaWeighted) { for(int i = 0; i < sideNum*6; ++i) { Vector<3,VALUE_TYPE> weightedCoef = Square[i] / float(1 << Log2((i % sideNum) / CUBEFACEN)); CoefFabAndIdx[i].first = weightedCoef.AbsMax(); CoefFabAndIdx[i].second = i; } } else { for(short int i = 0; i < (short int)sideNum*6; ++i) { CoefFabAndIdx[i].first = Square[i].AbsMax(); CoefFabAndIdx[i].second = i; } } //now CoefFabAndIdx are all >0 nth_element(CoefFabAndIdx, CoefFabAndIdx + keepNum, CoefFabAndIdx+FACEDATASIZE*6, _Greater()); #ifdef SPARSENEW #else sort(CoefFabAndIdx, CoefFabAndIdx + keepNum, _idxLess()); #endif //bigCoefs and corresponding indices in the same position in coefIndices BigElement.Create(keepNum); for (int i = 0; i < keepNum; ++i) { BigElement.Coeff[i].value = Square[CoefFabAndIdx[i].second]; BigElement.Coeff[i].index = CoefFabAndIdx[i].second; } memcpy(BigElement.Scale,Scale,sizeof(VALUE_TYPE)*6); BigElement.PrepareIndexToLocal(); } void KeepBigElement(float keepRatio, HaarCoeffCubemap4TripleSparse<CUBEFACEN,VALUE_TYPE,INDEX_TYPE> &BigElement, bool bAreaWeighted=false) { const int sideNum = FACEDATASIZE; _sortnode CoefFabAndIdx[FACEDATASIZE*6]; VALUE_TYPE ori_energe=0,keep_energe,scale_energe=0; for (int i=0; i<6; i++) scale_energe+=Scale[i]*Scale[i]; ori_energe=scale_energe; if(bAreaWeighted) { for(INDEX_TYPE i = 0; i < sideNum*6; ++i) { Vector<3,VALUE_TYPE> weightedCoef = Square[i] / float(1 << Log2((i % sideNum) / CUBEFACEN)); CoefFabAndIdx[i].first = weightedCoef.AbsMax(); CoefFabAndIdx[i].second = i; ori_energe+=CoefFabAndIdx[i].first*CoefFabAndIdx[i].first; } } else { for(INDEX_TYPE i = 0; i < sideNum*6; ++i) { CoefFabAndIdx[i].first = Square[i].AbsMax(); CoefFabAndIdx[i].second = i; ori_energe+=CoefFabAndIdx[i].first*CoefFabAndIdx[i].first; } } keep_energe=ori_energe*keepRatio; sort(CoefFabAndIdx, CoefFabAndIdx+FACEDATASIZE*6, _Greater()); VALUE_TYPE got_energe=scale_energe; int keepNum=0; for(INDEX_TYPE i = 0; i < sideNum*6; ++i) { got_energe+=CoefFabAndIdx[i].first*CoefFabAndIdx[i].first; if (got_energe>=keep_energe) { keepNum=i+1; break; } } #ifdef SPARSENEW #else sort(CoefFabAndIdx, CoefFabAndIdx + keepNum, _idxLess()); #endif //bigCoefs and corresponding indices in the same position in coefIndices BigElement.Create(keepNum); for (int i = 0; i < keepNum; ++i) { BigElement.Coeff[i].value = Square[CoefFabAndIdx[i].second]; BigElement.Coeff[i].index = CoefFabAndIdx[i].second; } memcpy(BigElement.Scale,Scale,sizeof(VALUE_TYPE)*6); BigElement.PrepareIndexToLocal(); } template <int KEEPNUM> void KeepBigElement(HaarCoeffCubemap4TripleSparseStatic<CUBEFACEN,KEEPNUM,VALUE_TYPE,INDEX_TYPE> &BigElement, bool bAreaWeighted=false) { const int sideNum = FACEDATASIZE; vector<pair<VALUE_TYPE, INDEX_TYPE> > CoefFabAndIdx(sideNum * 6); if(bAreaWeighted) { for(short int i = 0; i < (short int)sideNum*6; ++i) { Vector<3,VALUE_TYPE> weightedCoef = Square[i] / float(1 << Log2((i % sideNum) / CUBEFACEN)); CoefFabAndIdx[i] = pair<VALUE_TYPE, INDEX_TYPE>(weightedCoef.absmax(), i); } } else { for(short int i = 0; i < (short int)sideNum*6; ++i) { CoefFabAndIdx[i] = pair<VALUE_TYPE, INDEX_TYPE>(Square[i].absmax(), i); } } //now CoefFabAndIdx are all >0 nth_element(CoefFabAndIdx.begin(), CoefFabAndIdx.begin() + KEEPNUM, CoefFabAndIdx.end(), _Greater()); //cut off: first keepNum element is biggest sort(CoefFabAndIdx.begin(), CoefFabAndIdx.begin() + KEEPNUM, _idxLess()); //for real-time 3p indexing, sort into s/l/i/j/m increasing order. Refer to Ng04 //bigCoefs and corresponding indices in the same position in coefIndices for (int i = 0; i < KEEPNUM; ++i) { BigElement.Coeff[i].value = Square[CoefFabAndIdx[i].second]; BigElement.Coeff[i].index = CoefFabAndIdx[i].second; } for (int i=0; i<6; i++) BigElement.Scale[i]=Scale[i]; } void LoadFromSparse(HaarCoeffCubemap4TripleSparse<CUBEFACEN,VALUE_TYPE,INDEX_TYPE> &BigElement) { Zero(); for (int i=0; i<6; i++) Scale[i]=BigElement.Scale[i]; for (int i=0; i<BigElement.Size; i++) { #ifdef SPARSENEW if (BigElement.Coeff[i].value.v[0]==EMPTYPSUM) continue; #endif Square[BigElement.Coeff[i].index]=BigElement.Coeff[i].value; } } VALUE_TYPE Dot(const HaarCoeffCubemap4TripleFull<CUBEFACEN,VALUE_TYPE,INDEX_TYPE> &c) const { VALUE_TYPE ret=Scale[0]*c.Scale[0]+Scale[1]*c.Scale[1]+Scale[2]*c.Scale[2]+Scale[3]*c.Scale[3]+Scale[4]*c.Scale[4]+Scale[5]*c.Scale[5]; for (int i=0; i<DATASIZE; i++) ret+=Square[i].Dot(c.Square[i]); return ret; } VALUE_TYPE Dot(const HaarCoeffCubemap4TripleSparse<CUBEFACEN,VALUE_TYPE,INDEX_TYPE> &c) const { VALUE_TYPE ret=Scale[0]*c.Scale[0]+Scale[1]*c.Scale[1]+Scale[2]*c.Scale[2]+Scale[3]*c.Scale[3]+Scale[4]*c.Scale[4]+Scale[5]*c.Scale[5]; for (int i=0; i<c.Size; i++) ret+=Square[c.Coeff[i].index].Dot(c.Coeff[i].value); return ret; } }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/Haar/HaarCoeffCubemap4Triple.hpp
C++
gpl3
28,699
#pragma once #include "HaarCoeff1D.hpp" namespace zzz{ template <typename T1, typename T2> struct HaarCoeff2D; template <typename T1, typename T2> struct HaarCoeff2DScale; template <typename T1,typename T2> class HaarCoeff2D { typedef T1 Index_Type; typedef T2 Value_Type; struct _coeffrow{ Index_Type index; HaarCoeff1D<T1,T2> rowCoeff; }*Coeff; size_t Size; HaarCoeff2D() { Coeff=0; Size=0; } ~HaarCoeff2D() { delete[] Coeff; } void Clear() { delete[] Coeff; Coeff=0; Size=0; } HaarCoeff2D(const HaarCoeff2D<T1,T2> &c) { *this=c; } const HaarCoeff2D& operator=(const HaarCoeff2D<T1,T2> &c) { Clear(); Size=c.Size; Coeff=new _coeffrow[c.Size]; for (int i=0; i<Size; i++) { Coeff[i].index=c.Coeff[i].index; Coeff[i].rowCoeff=c.Coeff[i].rowCoeff; } return *this; } void LoadFromData(Value_Type *data, Index_Type size, Value_Type threshold=0) //load a size * size matrix data { Clear(); int len=0; for (Index_Type i=0; i<size; i++) { Value_Type *curdata=data+i*size; for (Index_Type j=0; j<size; j++) { if (abs(curdata[j])>0) { len++; break; } } } Size=len; Coeff=new _coeffrow[len]; Index_Type cur=0; for (Index_Type i=0; i<size; i++) { Value_Type *curdata=data+i*size; Coeff[cur].rowCoeff.LoadFromData(curdata,size,threshold); if (Coeff[cur].rowCoeff.Size!=0) { Coeff[cur].index=i; cur++; } } } void SaveToData(Value_Type *data, Index_Type size) { int cur=0; for (int i=0; i<size; i++) { if (cur<Size && Coeff[cur].index==i) { Coeff[cur].rowCoeff.SaveToData(data+i*size,size); cur++; } else memset(data+i*size,0,sizeof(Value_Type)*size); } } inline Value_Type Dot(const HaarCoeff2D<T1,T2> &c) { Value_Type ret=0; int cur1=0,cur2=0; for (cur1=0;cur1<Size;cur1++) { while(cur2<c.Size && Coeff[cur1].index>c.Coeff[cur2].index) cur2++; if (Coeff[cur1].index==c.Coeff[cur2].index) ret+=Coeff[cur1].rowCoeff.Dot(c.Coeff[cur2].rowCoeff); } return ret; } inline Value_Type Dot(const HaarCoeff2DScale<T1,T2> &c) { Value_Type ret=0; int cur1=0,cur2=0; for (cur1=0;cur1<Size;cur1++) { while(cur2<c.Size && Coeff[cur1].index>c.Coeff[cur2].index) cur2++; if (Coeff[cur1].index==c.Coeff[cur2].index) ret+=Coeff[cur1].rowCoeff.Dot(c.Coeff[cur2].rowCoeff); } return ret; } }; template <typename T1,typename T2> class HaarCoeff2DScale { typedef T1 Index_Type; typedef T2 Value_Type; struct _coeffrow{ Index_Type index; HaarCoeff1DScale<T1,T2> rowCoeff; }*Coeff; size_t Size; HaarCoeff2DScale() { Coeff=0; Size=0; } ~HaarCoeff2DScale() { delete[] Coeff; } void Clear() { delete[] Coeff; Coeff=0; Size=0; } HaarCoeff2DScale(const HaarCoeff2DScale<T1,T2> &c) { *this=c; } const HaarCoeff2DScale& operator=(const HaarCoeff2DScale<T1,T2> &c) { Clear(); Size=c.Size; Coeff=new _coeffrow[c.Size]; for (int i=0; i<Size; i++) { Coeff[i].index=c.Coeff[i].index; Coeff[i].rowCoeff=c.Coeff[i].rowCoeff; } return *this; } void LoadFromData(Value_Type *data, Index_Type size, Value_Type threshold=0) //load a size * size matrix data { Clear(); int len=0; for (Index_Type i=0; i<size; i++) { Value_Type *curdata=data+i*size; for (Index_Type j=0; j<size; j++) { if (abs(curdata[j])>0) { len++; break; } } } Size=len; Coeff=new _coeffrow[len]; Index_Type cur=0; for (Index_Type i=0; i<size; i++) { Value_Type *curdata=data+i*size; Coeff[cur].rowCoeff.LoadFromData(curdata,size,threshold); if (Coeff[cur].rowCoeff.Size!=0) { Coeff[cur].index=i; cur++; } } } void SaveToData(Value_Type *data, Index_Type size) { int cur=0; for (int i=0; i<size; i++) { if (cur<Size && Coeff[cur].index==i) { Coeff[cur].rowCoeff.SaveToData(data+i*size,size); cur++; } else memset(data+i*size,0,sizeof(Value_Type)*size); } } inline Value_Type Dot(const HaarCoeff2D<T1,T2> &c) { Value_Type ret=0; int cur1=0,cur2=0; for (cur1=0;cur1<Size;cur1++) { while(cur2<c.Size && Coeff[cur1].index>c.Coeff[cur2].index) cur2++; if (Coeff[cur1].index==c.Coeff[cur2].index) ret+=Coeff[cur1].rowCoeff.Dot(c.Coeff[cur2].rowCoeff); } return ret; } inline Value_Type Dot(const HaarCoeff2DScale<T1,T2> &c) { Value_Type ret=0; int cur1=0,cur2=0; for (cur1=0;cur1<Size;cur1++) { while(cur2<c.Size && Coeff[cur1].index>c.Coeff[cur2].index) cur2++; if (Coeff[cur1].index==c.Coeff[cur2].index) ret+=Coeff[cur1].rowCoeff.Dot(c.Coeff[cur2].rowCoeff); } return ret; } }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/Haar/HaarCoeff2D.hpp
C++
gpl3
5,292
#pragma once namespace zzz{ template <typename T1, typename T2, size_t N> struct HaarCoeff { typedef T1 Index_Type; typedef T2 Value_Type; struct _coeff{ Index_Type index; Value_Type value; }Coeff[N]; }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/Haar/HaarCoeff.hpp
C++
gpl3
235
#pragma once //#include "../../common.hpp" #include "../CubeMap.hpp" namespace zzz{ //no scale, no index compression template <class T1, typename T2, int CUBEFACEN> struct HaarCoeffCubemap { typedef T1 VALUE_TYPE; typedef T2 INDEX_TYPE; struct _coeff { T2 index; T1 value; }*Coeff; public: HaarCoeffCubemap() { Coeff=NULL; } ~HaarCoeffCubemap() { Clear(); } inline void Clear() { delete[] Coeff; Coeff=NULL; } void LoadFromCubemap(const Cubemap<VALUE_TYPE> &c, int KeepNumber, bool AreaWeighted=true, bool bSortByCoef=false, bool bSortByIdx=false) { Clear(); Coeff=new _coeff[KeepNumber]; _coeff *oricoeff=new _coeff[c.datasize]; VALUE_TYPE *v=c.v; if (AreaWeighted) { for (int i=0; i<c.datasize; i++) { oricoeff[i].index=i; oricoeff[i].value=v[i]; } } } }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/Haar/HaarCoeffCubemap.hpp
C++
gpl3
928
#pragma once namespace zzz{ template <typename T1, typename T2> struct HaarCoeff1D; template <typename T1, typename T2> struct HaarCoeff1DScale; template <typename T1, typename T2> struct HaarCoeff1D { typedef T1 Index_Type; typedef T2 Value_Type; struct _coeff{ Index_Type index; Value_Type value; }*Coeff; size_t Size; HaarCoeff1D() { Coeff=0; Size=0; } ~HaarCoeff1D() { delete[] Coeff; } void Clear() { delete[] Coeff; Coeff=0; Size=0; } HaarCoeff1D(const HaarCoeff1D<T1,T2> &c) { *this=c; } const HaarCoeff1D& operator=(const HaarCoeff1D<T1,T2> &c) { Clear(); Size=c.Size; Coeff=new _coeff[c.Size]; memcpy(Coeff,c.Coeff,sizeof(_coeff)*Size); return *this; } void LoadFromData(Value_Type *data, Index_Type size, Value_Type threshold=0) { Clear(); int len=0; for (Index_Type i=0; i<size; i++) if (abs(data[i])>threshold) len++; Size=len; Coeff=new _coeff[len]; Index_Type cur=0; for (Index_Type i=0; i<size; i++) if (abs(data[i])>threshold) { Coeff[i].index=cur; Coeff[i].value=data[i]; cur++; } } void SaveToData(Value_Type *data, Index_Type size) { memset(data,0,sizeof(Value_Type)*size); for (int i=0; i<Size; i++) data[Coeff[i].index]=Coeff[i].value; } inline Value_Type Dot(const HaarCoeff1D<T1,T2> &c) { Value_Type ret=0; int cur1=0,cur2=0; for (cur1=0;cur1<Size;cur1++) { while(cur2<c.Size && Coeff[cur1].index>c.Coeff[cur2].index) cur2++; if (Coeff[cur1].index==c.Coeff[cur2].index) ret+=Coeff[cur1].value*c.Coeff[cur2].value; } return ret; } inline Value_Type Dot(const HaarCoeff1DScale<T1,T2> &c) { Value_Type ret=0; int cur1=0,cur2=0; for (cur1=0;cur1<Size;cur1++) { while(cur2<c.Size && Coeff[cur1].index>c.Coeff[cur2].index) cur2++; if (Coeff[cur1].index==c.Coeff[cur2].index) ret+=Coeff[cur1].value*c.Coeff[cur2].value; } return ret*c.Scale; } }; template <typename T1, typename T2> struct HaarCoeff1DScale { typedef T1 Index_Type; typedef T2 Value_Type; struct _coeff{ Index_Type index; Value_Type value; }*Coeff; size_t Size; float Scale; HaarCoeff1D() { Coeff=0; Size=0; Scale=1.0f; } ~HaarCoeff1D() { delete[] Coeff; } void Clear() { delete[] Coeff; Coeff=0; Size=0; Scale=1.0f; } HaarCoeff1D(const HaarCoeff1DScale<T1,T2> &c) { *this=c; } const HaarCoeff1D& operator=(const HaarCoeff1DScale<T1,T2> &c) { Clear(); Size=c.Size; Scale=c.Scale; Coeff=new _coeff[c.Size]; memcpy(Coeff,c.Coeff,sizeof(_coeff)*Size); return *this; } template <typename T> void LoadFromData(T *data, Index_Type size, T threshold=0) { Clear(); int len=0; T minvalue=numeric_limits<T>::max(),maxvalue=numeric_limits<T>::min(); for (Index_Type i=0; i<size; i++) { if (abs(data[i])>threshold) { len++; if (minvalue>data[i]) minvalue=data[i]; if (maxvalue<data[i]) maxvalue=data[i]; } } maxvalue=(abs(minvalue)<abs(maxvalue))?abs(maxvalue):abs(minvalue); Scale=(float)maxvalue/(float)numeric_limits<Value_Type>::max(); Size=len; Coeff=new _coeff[len]; Index_Type cur=0; for (Index_Type i=0; i<size; i++) if (abs(data[i])>threshold) { Coeff[i].index=cur; Coeff[i].value=(Value_Type)(data[i]/Scale); cur++; } } void SaveToData(Value_Type *data, Index_Type size) { memset(data,0,sizeof(Value_Type)*size); for (int i=0; i<Size; i++) data[Coeff[i].index]=Coeff[i].value*Scale; } inline Value_Type Dot(const HaarCoeff1D<T1,T2> &c) { float ret=0; int cur1=0,cur2=0; for (cur1=0;cur1<Size;cur1++) { while(cur2<c.Size && Coeff[cur1].index>c.Coeff[cur2].index) cur2++; if (Coeff[cur1].index==c.Coeff[cur2].index) ret+=Coeff[cur1].value*c.Coeff[cur2].value; } return ret*Scale; } inline Value_Type Dot(const HaarCoeff1DScale<T1,T2> &c) { float ret=0; int cur1=0,cur2=0; for (cur1=0;cur1<Size;cur1++) { while(cur2<c.Size && Coeff[cur1].index>c.Coeff[cur2].index) cur2++; if (Coeff[cur1].index==c.Coeff[cur2].index) ret+=Coeff[cur1].value*c.Coeff[cur2].value; } return ret*Scale*c.Scale; } }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/Haar/HaarCoeff1D.hpp
C++
gpl3
4,606
#pragma once #include "Coordinate.hpp" #include "../Resource/Texture/TextureCube.hpp" #include "../Resource/Texture/Texture2D.hpp" #include "SH/SHCoeff.hpp" //#include "SH/SHCoeff4f_SSE.hpp" #include <Math/Array.hpp> namespace zzz{ template <typename T>class Cubemap; struct CubemapPos { CartesianDirCoordf direction; float solidangle; }; typedef vector<CubemapPos> CubemapPosList; class Cubemapbase { public: static const CubemapPosList& GetPosList(zuint n); static const Cubemap<float>& GetSHBaseCubemap(int l,int m,int size); static const Cubemap<float>* GetSHBaseCubemapPointer(int l,int m,int size); private: static map<zuint,CubemapPosList*> PosListMap; private: //SH Projection Helper typedef Vector<3,int> SHBaseCubemapDesc; static map<SHBaseCubemapDesc,Cubemap<float>*> SHBaseCubemap; static float SHBase(int l,int m,float theta,float phi); static float K(int l,int m); static float P(int l,int m,float x); }; template <typename T> class Cubemap : public Cubemapbase { public: Cubemap() { cubesize=0; facesize=0; datasize=0; v=NULL; } Cubemap(int n) { cubesize=n; facesize=n*n; datasize=facesize*6; v=new T[cubesize*cubesize*6]; } Cubemap(const Cubemap<T> &cube) { v=0; *this=cube; } ~Cubemap() { Clear(); } void Dump() { for (zuint i=0; i<datasize; i++) { if (i%facesize==0) zout<<"-------------------------------------------------\n"; if (i%cubesize==0) zout<<"| "; zout<<v[i]<<' '; if (i%cubesize==cubesize-1) zout<<"|\n"; } } const Cubemap& operator=(const Cubemap<T> &cube) { ChangeSize(cube.cubesize); memcpy(v,cube.v,sizeof(T)*datasize); return *this; } void ChangeSize(int n) { if (n==cubesize) return; Clear(); cubesize=n; facesize=n*n; datasize=facesize*6; v=new T[datasize]; } void Clear() { delete[] v; v=0; cubesize=0; facesize=0; datasize=0; } void Zero(const T x=0) { for (zuint i=0; i<datasize; i++) v[i]=x; } inline T& At(const CubeCoord &c) { return v[c.ToIndex()]; } template <typename T1> inline T Get(const CubeCoordNormalized<T1> &c) const { float ratioX,ratioY; CubeCoord basePos=c.GetBaseCubeCoord(cubesize,ratioX,ratioY); T ret=0; CubeCoord pos=basePos; pos.Standardize(); ret+=v[pos.ToIndex()]*(1-ratioX)*(1-ratioY); basePos.x++; pos=basePos; pos.Standardize(); ret+=v[pos.ToIndex()]*1*(1-ratioY); basePos.x--;basePos.y++; pos=basePos; pos.Standardize(); ret+=v[pos.ToIndex()]*(1-ratioX)*ratioY; basePos.x++; pos=basePos; pos.Standardize(); ret+=v[pos.ToIndex()]*ratioX*ratioY; return ret; } inline void Set(const CubeCoordNormalized<T> &c,const T value,bool plus=false) { float ratioX,ratioY; CubeCoord basePos=c.GetBaseCubeCoord(cubesize,ratioX,ratioY); T ret=0; basePos.Standardize(); if (plus) v[basePos.ToIndex()]+=value/(4*(1-ratioX)*(1-ratioY)); else v[basePos.ToIndex()]=value/(4*(1-ratioX)*(1-ratioY)); basePos.x++; basePos.Standardize(); if (plus) v[basePos.ToIndex()]+=value/(4*1*(1-ratioY)); else v[basePos.ToIndex()]=value/(4*1*(1-ratioY)); basePos.x--;basePos.y++; basePos.Standardize(); if (plus) v[basePos.ToIndex()]+=value/(4*(1-ratioX)*ratioY); else v[basePos.ToIndex()]=value/(4*(1-ratioX)*ratioY); basePos.x++; basePos.Standardize(); if (plus) v[basePos.ToIndex()]+=value/(4*ratioX*ratioY); else v[basePos.ToIndex()]=value/(4*ratioX*ratioY); return ret; } inline T& operator[](zuint n) { return v[n]; } inline const T& operator[](zuint n) const { return v[n]; } template <typename T1> float Dot(const Cubemap<T1> &c) const { T ret=0; for (int i=0; i<datasize; i++) ret+=v[i]*c[i]; return ret; } bool LoadFromPfm(const string &filename) { printf("LoadFromPfm: Must be specialized to use\n"); return false; } bool SaveToPfm(const string &filename) { printf("SaveToPfm: Must be specialized to use\n"); return false; } void LoadFromTextureCube(TextureCube &t, int channel=0) { printf("LoadFromTextureCube: Must be specialized to use\n"); } void LoadFromTexture2Ds(Texture2D *t, int channel=0) { printf("LoadFromTexture2Ds: Must be specialized to use\n"); } void ProjectToHaar() { Haar2D(v,cubesize); Haar2D(v+1*facesize,cubesize); Haar2D(v+2*facesize,cubesize); Haar2D(v+3*facesize,cubesize); Haar2D(v+4*facesize,cubesize); Haar2D(v+5*facesize,cubesize); } void LoadFromHaar() { AntiHaar2D(v,cubesize); AntiHaar2D(v+1*facesize,cubesize); AntiHaar2D(v+2*facesize,cubesize); AntiHaar2D(v+3*facesize,cubesize); AntiHaar2D(v+4*facesize,cubesize); AntiHaar2D(v+5*facesize,cubesize); } void SingleLoadFromHaar(zuint dir) { memset(v,0,sizeof(T)*datasize); zuint face=dir/(facesize); dir=dir%(facesize); memcpy(v+facesize*face,SingleLoadFromHaarFace(dir),sizeof(T)*facesize); } T *SingleLoadFromHaarFace(zuint dir) { static T **pre=NULL; static int precubesize=0; if (pre==NULL || precubesize!=cubesize) { zout<<"SingleLoadFromHaarPrecompute!\n"; if (pre!=NULL) for(zuint i=0; i<facesize; i++) delete[] pre[i]; delete[] pre; precubesize=cubesize; pre=new T*[facesize]; for (zuint i=0; i<facesize; i++) { pre[i]=new T[facesize]; memset(pre[i],0,sizeof(T)*facesize); pre[i][i]=1; AntiHaar2D(pre[i],cubesize); } } return pre[dir]; } template <int N,typename T1> void SingleProjectToSH(int pos, T value, SHCoeff<N,T1> &sh) { int cur=0; for (int l=0; l<N; l++) for (int m=-l; m<=l; m++) { const Cubemap<float> &shbase=Cubemapbase::GetSHBaseCubemap(l,m,cubesize); sh[cur]=value*shbase[pos]; cur++; } } template <int N,typename T1> void ProjectToSH(SHCoeff<N,T1> &sh) { int cur=0; for (int l=0; l<N; l++) for (int m=-l; m<=l; m++) { const Cubemap<float> &shbase=GetSHBaseCubemap(l,m,cubesize); T1 res=0; for (zuint i=0; i<datasize; i++) res+=v[i]*shbase[i]; sh[cur]=res; cur++; } return; } /* void ProjectToSH(SHCoeff4f_SSE &sh) { int cur=0; for (int l=0; l<4; l++) for (int m=-l; m<=l; m++) { const Cubemapf &shbase=GetSHBaseCubemap(l,m,cubesize); float res=0; for (zuint i=0; i<datasize; i++) res+=v[i]*shbase[i]; sh[cur]=res; cur++; } return; } */ template <int N,typename T1> void LoadFromSH(SHCoeff<N,T1> &sh) { Zero(); int cur=0; for (int l=0; l<N; l++) for (int m=-l; m<=l; m++) { if (sh[cur]!=T1(0)) { const Cubemap<float> &shbase=GetSHBaseCubemap(l,m,cubesize); for (zuint i=0; i<datasize; i++) v[i]+=sh[cur]*shbase[i]; } cur++; } } T *v; zuint cubesize, facesize, datasize; private: //Haar Wavelet Projection Helper static void Haar1D(T *vec,int n) { int w=n; T *vecp = new T[n]; memset(vecp,0,sizeof(int)*n); const float sqrt2=sqrt(2.0); while(w>1) { w/=2; for(int i=0; i<w; i++) { vecp[i] = (vec[2*i] + vec[2*i+1])/sqrt2; vecp[i+w] = (vec[2*i] - vec[2*i+1])/sqrt2; } memcpy(vec,vecp,sizeof(T)*w*2); } delete[] vecp; } static void Haar2D(T *vec,int n) {//2d haar on a nxn map int height=n; while(height>1) { for (int i=0; i<height; i++) Haar2Dhelper1(vec+n*i,height); for (int i=0; i<height; i++) Haar2Dhelper2(vec+i,height,n); height/=2; } } static void Haar2Dhelper1(T *vec,int n) {//one step horizontal haar T *vecp=new T[n]; const float sqrt2=sqrt(2.0); const int w=n/2; int x=0; for (int i=0; i<w; i++) { vecp[i]=(vec[x]+vec[x+1])/sqrt2; vecp[i+w]=(vec[x]-vec[x+1])/sqrt2; x+=2; } memcpy(vec,vecp,sizeof(T)*n); delete[] vecp; } static void Haar2Dhelper2(T *vec,int n,int span) {//one step vertical haar T *vecp=new T[n]; const float sqrt2=sqrt(2.0); const int w=n/2; int x=0; for (int i=0; i<w; i++) { vecp[i] = (vec[x]+vec[x+span])/sqrt2; vecp[i+w] = (vec[x]-vec[x+span])/sqrt2; x += 2*span; } x=0; for (int i=0; i<n; i++) { vec[x]=vecp[i]; x+=span; } delete[] vecp; } static void AntiHaar1D(T *vec, int n) { int w=1; T *vecp = new T[n]; memset(vecp,0,sizeof(int)*n); const float sqrt2over2=sqrt(2.0)/2.0f; while(w<n) { for(int i=0; i<w; i++) { vecp[2*i]=(vec[i]+vec[i+w])*sqrt2over2; vecp[2*i+1]=(vec[i]-vec[i+w])*sqrt2over2; } memcpy(vec,vecp,sizeof(T)*w*2); w*=2; } delete[] vecp; } static void AntiHaar2D(T *vec,int n) {//Anti 2d haar on a nxn map int height=2; while(height<=n) { for (int i=0; i<height; i++) AntiHaar2Dhelper2(vec+i,height,n); for (int i=0; i<height; i++) AntiHaar2Dhelper1(vec+n*i,height); height*=2; } } static void AntiHaar2Dhelper1(T *vec,int n) {//one step horizontal anti-haar T *vecp=new T[n]; const float sqrt2over2=sqrt(2.0)/2.0f; const int w=n/2; int x=0; for (int i=0; i<w; i++) { vecp[x]=(vec[i]+vec[i+w])*sqrt2over2; vecp[x+1]=(vec[i]-vec[i+w])*sqrt2over2; x+=2; } memcpy(vec,vecp,sizeof(T)*n); delete[] vecp; } static void AntiHaar2Dhelper2(T *vec,int n,int span) {//one step vertical anti-haar T *vecp=new T[n]; const float sqrt2over2=sqrt(2.0)/2.0f; const int w=span*n/2; int x=0; for (int i=0; i<n; i+=2) { vecp[i]=(vec[x]+vec[x+w])*sqrt2over2; vecp[i+1]=(vec[x]-vec[x+w])*sqrt2over2; x+=span; } x=0; for (int i=0; i<n; i++) { vec[x]=vecp[i]; x+=span; } delete[] vecp; } }; typedef Cubemap<float> Cubemapf; typedef Cubemap<Vector3f> Cubemap3f; template<> bool Cubemap<Vector3f>::LoadFromPfm(const string &filename) { FILE *fp; fp=fopen(filename.c_str(), "r"); if (fp==NULL) return false; char s[1000]; s[0]=0; int width,height; int headerlen=0; if (fscanf(fp,"%[^\x0a]\x0a",s)!=1) { fclose(fp); return false; } if ((strlen(s)<2)||(s[0]!='P')||(s[1]!='f'&&s[1]!='F')) { fclose(fp); return false; } headerlen+=(int)strlen(s)+1; if (fscanf(fp,"%[^\x0a]\x0a",s)!=1) { fclose(fp); return false; } if (sscanf(s,"%d %d",&width,&height)!=2) { fclose(fp); return false; } if (width%3!=0||height%4!=0||(((width/3)&(width/3-1))!=0)||(((height/4)&(height/4-1))!=0)||width/3!=height/4) { fclose(fp); return false; } headerlen+=(int)strlen(s)+1; if (fscanf(fp,"%[^\x0a]\x0a",s)!=1) { fclose(fp); return false; } headerlen+=(int)strlen(s)+1; fclose(fp); fp=fopen(filename.c_str(), "rb"); float *data; data=new float[width*height*3]; if (fseek(fp,headerlen,SEEK_SET)!=0) return false; int ii=(int)fread((void *)data,1,width*height*3*(int)sizeof(float),fp); if (ii!=width*height*3*(int)sizeof(float)) { delete[] data; data=0; fclose(fp); return false; } fclose(fp); cubesize=width/3; ChangeSize(cubesize); for (zuint i=0; i<cubesize; i++) for (zuint j=0; j<cubesize; j++) { CubeCoord c(POSX,j,i,cubesize); v[c.ToIndex()]=Vector3f(data+((cubesize*3-1-i)*width+cubesize*3-1-j)*3); } for (zuint i=0; i<cubesize; i++) for (zuint j=0; j<cubesize; j++) { CubeCoord c(NEGX,j,i,cubesize); v[c.ToIndex()]=Vector3f(data+((cubesize*3-1-i)*width+cubesize-1-j)*3); } for (zuint i=0; i<cubesize; i++) for (zuint j=0; j<cubesize; j++) { CubeCoord c(POSY,j,i,cubesize); v[c.ToIndex()]=Vector3f(data+((cubesize*3+i)*width+cubesize+j)*3); } for (zuint i=0; i<cubesize; i++) for (zuint j=0; j<cubesize; j++) { CubeCoord c(NEGY,j,i,cubesize); v[c.ToIndex()]=Vector3f(data+((cubesize*1+i)*width+cubesize+j)*3); } for (zuint i=0; i<cubesize; i++) for (zuint j=0; j<cubesize; j++) { CubeCoord c(POSZ,j,i,cubesize); v[c.ToIndex()]=Vector3f(data+((cubesize*0+i)*width+cubesize+j)*3); } for (zuint i=0; i<cubesize; i++) for (zuint j=0; j<cubesize; j++) { CubeCoord c(NEGZ,j,i,cubesize); v[c.ToIndex()]=Vector3f(data+((cubesize*3-1-i)*width+cubesize*2-1-j)*3); } delete[] data; return true; } template<> bool Cubemap<Vector3f>::SaveToPfm(const string &filename) { char s1[1000]; FILE *fp=fopen(filename.c_str(), "wb"); if (fp==NULL) return false; sprintf(s1,"PF\x0a%d %d\x0a-1.000000\x0a",cubesize*3,cubesize*4); fwrite(s1,1,strlen(s1),fp); int width=cubesize*3; int height=cubesize*4; float *data; data=new float[width*height*3]; memset(data,0,sizeof(float)*width*height*3); for (zuint i=0; i<cubesize; i++) for (zuint j=0; j<cubesize; j++) { CubeCoord c(POSX,j,i,cubesize); memcpy(data+((cubesize*3-1-i)*width+cubesize*3-1-j)*3,v[c.ToIndex()].Data(),sizeof(float)*3); } for (zuint i=0; i<cubesize; i++) for (zuint j=0; j<cubesize; j++) { CubeCoord c(NEGX,j,i,cubesize); memcpy(data+((cubesize*3-1-i)*width+cubesize-1-j)*3,v[c.ToIndex()].Data(),sizeof(float)*3); } for (zuint i=0; i<cubesize; i++) for (zuint j=0; j<cubesize; j++) { CubeCoord c(POSY,j,i,cubesize); memcpy(data+((cubesize*3+i)*width+cubesize+j)*3,v[c.ToIndex()].Data(),sizeof(float)*3); } for (zuint i=0; i<cubesize; i++) for (zuint j=0; j<cubesize; j++) { CubeCoord c(NEGY,j,i,cubesize); memcpy(data+((cubesize*1+i)*width+cubesize+j)*3,v[c.ToIndex()].Data(),sizeof(float)*3); } for (zuint i=0; i<cubesize; i++) for (zuint j=0; j<cubesize; j++) { CubeCoord c(POSZ,j,i,cubesize); memcpy(data+((cubesize*0+i)*width+cubesize+j)*3,v[c.ToIndex()].Data(),sizeof(float)*3); } for (zuint i=0; i<cubesize; i++) for (zuint j=0; j<cubesize; j++) { CubeCoord c(NEGZ,j,i,cubesize); memcpy(data+((cubesize*3-1-i)*width+cubesize*2-1-j)*3,v[c.ToIndex()].Data(),sizeof(float)*3); } fwrite(data,1,width*height*3*sizeof(float),fp); fclose(fp); delete[] data; return true; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/CubeMap.hpp
C++
gpl3
16,076
#pragma warning(disable:4309) const int fontwidth=8,fontheight=12; const char fontmap[]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,192,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,192,192,192,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,192,192,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 192,0,0,192,0,0,192,0,0,192,0,192,0,192,0,192,192,192,0,192,192,0,192,192,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 192,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,192,192,192,192,192,192,0,0,0,0,192,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 192,0,0,0,0,0,0,0,0,0,0,0,0,0,192,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,192,192,192,192,0,0,0,192,192,0,192,192,192,192,192,192,192,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,192,192,0,0,0,0,192,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,192,192,0,0,0,0,192,192,0,0,0,0,192,0,0,0,192,192,0,0,0,192,192,192,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,0,0,0,192,0,0,0,0,0,0,0,\ 0,192,192,192,192,192,0,0,192,192,192,192,192,192,0,0,192,192,192,192,192,192,0,0,0,192,192,192,192,0,0,0,0,0,0,192,192,192,192,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,0,192,192,0,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,\ 0,192,192,192,192,192,0,0,192,192,0,0,192,192,0,0,192,192,192,192,192,192,0,0,0,0,192,192,192,192,0,0,192,192,192,192,192,0,0,0,192,192,192,192,192,192,192,0,192,192,192,192,0,0,0,0,0,0,192,192,192,192,192,0,192,192,0,0,192,192,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,192,192,192,0,0,192,192,0,192,192,192,192,192,192,192,0,192,192,0,0,0,192,192,0,192,192,0,0,0,192,192,0,0,0,192,192,192,0,0,0,\ 192,192,192,192,0,0,0,0,0,0,0,0,192,192,0,0,192,192,192,0,0,192,192,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,192,192,0,0,0,192,192,192,192,192,192,192,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,192,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,192,192,192,0,192,192,0,192,192,0,192,192,192,0,0,0,192,192,192,192,0,0,0,0,192,192,192,0,192,192,0,0,192,192,192,192,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,192,192,0,0,192,192,192,0,0,192,192,0,0,192,192,192,192,192,192,0,192,192,0,0,192,192,0,0,192,192,192,0,0,192,192,0,0,192,192,192,192,192,192,0,192,192,0,0,0,192,192,0,192,192,0,0,192,192,0,0,0,192,192,192,192,0,0,0,\ 0,192,192,192,192,192,0,0,0,192,192,192,192,192,0,0,192,192,192,192,0,0,0,0,0,192,192,192,192,0,0,0,0,0,192,192,192,0,0,0,0,192,192,192,0,192,192,0,0,0,192,192,0,0,0,0,0,192,192,0,192,192,0,0,192,192,0,0,0,192,192,0,0,0,0,0,192,192,0,0,192,192,192,192,192,192,0,0,0,0,0,192,192,192,0,0,0,0,0,192,192,0,0,0,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,192,192,192,192,0,0,0,0,192,192,192,0,192,192,0,0,192,192,192,192,0,0,0,0,192,192,192,0,192,192,0,0,192,192,192,0,192,192,0,0,192,192,192,0,192,192,0,0,192,192,192,0,192,192,0,0,192,192,192,192,0,0,0,0,192,192,192,192,192,0,0,0,192,192,192,192,192,0,0,0,192,192,192,192,192,0,0,0,192,192,192,192,192,192,0,0,192,192,192,192,192,192,0,0,192,192,192,192,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,\ 192,192,192,192,192,192,0,0,192,192,192,0,192,192,192,192,192,192,0,192,192,192,192,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,0,192,192,0,0,192,192,192,0,192,192,0,0,0,0,0,192,192,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,0,192,192,0,0,0,0,192,192,192,192,192,192,192,0,0,0,192,192,0,0,0,0,192,0,0,0,0,192,192,0,0,192,192,192,0,0,0,0,\ 0,192,192,192,0,192,192,0,0,192,192,192,192,192,192,0,0,192,192,192,192,0,0,0,0,192,192,192,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,192,192,192,192,192,192,0,0,192,192,0,0,0,0,0,0,192,192,0,0,192,192,192,192,0,0,192,192,0,0,\ 0,0,192,0,0,192,0,0,192,0,192,0,192,0,192,0,0,192,192,0,192,192,0,192,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,\ 0,192,192,192,0,192,192,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,192,192,0,192,192,192,192,192,192,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,192,192,0,0,0,0,192,192,192,0,192,192,192,192,192,192,0,0,0,192,192,192,192,0,0,0,192,192,192,0,192,192,192,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,192,192,0,0,192,192,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,\ 192,192,192,0,0,192,192,192,192,192,0,192,192,0,192,192,192,192,192,192,192,192,192,192,0,0,192,192,192,0,0,0,0,0,0,192,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,192,192,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,192,192,0,0,0,0,192,192,0,0,192,192,192,192,192,192,192,0,0,0,192,192,192,192,0,0,0,0,0,192,192,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,192,192,0,0,0,0,192,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,192,192,0,0,192,192,192,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,0,0,0,192,192,0,0,0,0,0,0,\ 192,192,0,0,0,192,192,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,192,192,192,0,0,0,0,0,192,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,\ 192,192,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,192,192,0,0,0,192,192,0,0,0,192,0,0,192,192,0,0,0,0,0,0,192,192,0,0,192,192,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,192,192,0,0,0,192,192,0,192,192,0,0,0,192,192,0,0,192,192,0,192,192,0,0,\ 0,192,192,0,0,0,0,0,0,192,192,192,192,192,0,0,0,192,192,0,0,192,192,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,192,192,192,192,0,0,0,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,192,192,0,0,0,192,192,0,0,0,192,192,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,0,0,0,0,192,192,192,192,192,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,192,192,0,192,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,\ 0,192,192,0,0,192,192,0,192,192,0,0,192,192,0,0,0,192,192,0,0,0,0,0,192,192,0,0,192,192,0,0,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,192,192,0,0,0,0,192,192,0,192,192,0,0,0,192,192,0,192,192,0,0,0,0,192,192,192,192,0,0,192,192,0,0,0,192,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,192,192,0,\ 192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,\ 192,192,0,0,0,192,0,0,192,192,0,192,192,0,0,0,192,192,0,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,192,192,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,0,0,192,0,0,0,192,192,0,192,192,192,0,192,192,0,0,0,\ 192,192,0,0,192,192,0,0,0,0,0,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,0,0,0,0,192,192,0,192,0,192,192,0,0,192,192,0,192,192,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,\ 0,192,0,0,192,0,0,192,0,192,0,192,0,192,0,192,192,0,192,192,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,\ 192,192,0,192,192,192,192,0,192,192,192,192,192,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,192,192,0,0,192,192,0,0,0,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,192,192,0,0,\ 192,192,192,192,192,192,0,0,192,192,192,192,192,192,0,0,192,192,192,192,192,192,0,0,192,192,192,192,192,192,0,0,0,0,0,192,192,0,0,0,192,192,0,192,192,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,\ 0,192,192,0,0,192,192,192,0,192,192,192,192,192,192,0,192,192,192,0,0,192,192,192,0,192,192,192,192,192,0,0,0,0,192,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,192,192,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 192,192,192,0,0,0,0,0,0,0,0,0,192,192,192,0,0,192,192,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,192,192,0,0,192,192,192,192,0,0,192,192,192,192,192,192,192,0,0,192,192,192,192,192,192,0,0,0,0,192,192,0,0,0,0,192,192,192,192,192,192,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,192,192,192,192,192,192,192,0,0,0,192,0,0,192,0,0,0,192,192,192,192,192,0,0,0,0,192,192,192,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,192,192,0,0,0,0,0,192,192,0,0,0,192,192,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,\ 192,192,192,0,0,192,192,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,192,192,192,0,0,0,0,0,192,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,\ 192,192,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,0,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,192,192,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,192,192,0,192,192,0,0,0,192,192,0,0,192,192,0,192,192,0,0,0,192,192,0,192,192,0,0,192,192,192,0,192,192,0,0,0,192,192,0,\ 0,192,192,0,0,0,0,0,192,192,0,192,192,192,192,0,0,192,192,0,0,192,192,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,192,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,0,192,192,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,192,192,0,192,192,0,0,0,0,0,192,192,0,0,0,192,192,0,192,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,\ 0,192,192,0,0,192,192,0,192,192,0,0,192,192,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,192,0,192,192,0,0,0,192,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,0,\ 192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,192,192,192,192,192,192,0,0,192,192,192,192,192,192,0,0,\ 192,192,0,0,0,0,0,0,192,192,0,192,192,0,0,0,192,192,0,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,0,0,0,192,192,192,192,192,192,0,0,192,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,\ 192,192,0,0,192,192,0,0,0,0,0,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,192,192,0,192,192,0,192,192,0,192,192,192,192,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,192,192,\ 192,0,0,192,0,0,192,0,192,0,192,0,192,0,192,0,192,192,0,192,192,0,192,192,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,192,192,192,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,192,192,192,192,192,0,0,0,192,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,192,192,192,0,0,192,192,0,192,192,192,192,192,192,192,0,0,0,0,0,0,0,0,0,192,192,192,192,192,0,0,0,0,0,0,192,192,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,192,192,192,0,192,192,0,0,192,192,0,0,192,192,192,192,192,192,192,0,192,192,0,0,192,192,192,192,192,192,192,192,192,192,192,192,192,192,0,0,192,192,192,0,192,192,0,0,192,192,192,192,192,192,192,192,192,192,192,192,192,192,0,0,192,192,192,192,192,192,192,192,192,192,192,\ 0,0,0,0,0,0,0,0,192,192,192,192,192,192,192,192,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,0,0,0,192,192,192,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,192,192,192,192,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,\ 192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,192,192,0,192,192,0,0,0,192,192,0,0,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,192,192,192,192,0,0,0,192,192,0,0,192,192,0,0,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,192,192,192,0,0,192,192,192,192,192,0,0,192,192,0,0,0,0,0,0,192,192,0,0,192,192,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,0,192,192,0,0,0,0,0,192,192,0,0,0,0,192,192,0,192,192,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,\ 0,192,192,0,0,0,192,192,192,192,192,0,0,192,192,192,192,192,0,0,0,0,192,192,192,192,192,192,192,192,192,0,0,192,192,192,192,192,0,0,192,192,192,0,0,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 192,192,192,192,192,0,0,0,0,0,192,192,192,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,192,192,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,192,192,192,0,0,0,0,192,192,192,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,0,0,192,192,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,192,192,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,\ 192,192,192,192,0,192,192,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,192,192,192,192,192,192,192,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,192,192,0,0,0,192,192,0,192,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,192,192,192,192,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,0,0,\ 192,192,0,192,192,192,192,0,192,192,192,192,192,192,0,0,0,192,192,0,0,192,192,0,192,192,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,0,0,0,192,192,0,0,192,0,0,192,192,0,0,192,192,192,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,192,192,0,192,192,0,0,0,192,192,0,0,0,192,0,192,192,0,0,0,192,192,0,192,192,0,192,192,192,192,0,192,192,0,0,0,192,192,0,\ 0,192,192,0,0,0,0,0,192,192,0,0,192,192,192,0,0,192,192,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,192,0,192,192,0,0,192,192,192,192,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,192,192,192,192,192,0,0,0,192,192,0,0,192,192,0,192,192,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,192,192,192,192,0,0,0,192,192,0,0,0,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,192,192,192,192,0,0,0,0,0,0,192,192,0,0,0,192,192,0,192,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,\ 0,192,192,0,0,192,192,0,192,192,0,0,192,192,0,0,0,192,192,192,0,192,192,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,192,0,192,192,0,0,0,192,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,0,\ 192,192,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,192,192,192,192,0,0,0,192,192,192,192,192,0,0,0,192,192,192,192,192,0,0,0,192,192,192,192,192,0,0,0,192,192,192,192,192,0,0,192,192,0,0,0,0,0,0,192,192,192,192,192,192,0,0,192,192,192,192,192,192,0,0,192,192,192,192,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,\ 192,192,192,192,192,0,0,0,0,192,192,192,192,192,192,192,192,192,0,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,192,0,0,192,192,192,192,0,0,0,0,192,192,0,0,0,\ 0,192,192,192,192,192,0,0,0,0,0,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,192,192,192,192,0,192,192,192,192,192,192,192,0,192,192,192,192,192,192,192,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,0,192,192,192,0,0,192,192,0,192,192,192,192,0,192,192,192,192,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,192,192,\ 0,0,192,0,0,192,0,0,0,192,0,192,0,192,0,192,0,192,192,0,192,192,0,192,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,\ 192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,192,192,0,192,192,0,0,0,192,192,0,0,0,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,192,192,0,192,192,192,192,192,192,0,192,192,0,192,192,0,0,0,0,0,0,192,192,0,0,192,192,0,0,\ 0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,\ 0,192,192,0,0,0,192,192,192,192,192,0,0,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,0,192,192,192,192,192,192,192,0,192,192,192,0,0,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 192,192,192,192,192,192,192,0,192,192,192,192,192,192,192,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,192,192,0,192,192,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,192,192,192,192,192,192,192,0,192,192,192,192,192,192,192,0,192,192,0,0,0,0,0,0,192,192,192,192,192,192,192,192,0,0,192,192,192,0,0,0,0,192,192,192,192,192,0,0,\ 0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,192,192,0,0,0,192,192,192,192,0,0,0,0,0,0,192,192,0,0,0,192,192,192,192,192,0,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,192,192,192,192,192,192,0,192,192,192,192,192,192,0,0,0,0,0,0,0,0,0,192,192,192,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,\ 192,192,0,192,0,192,192,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,0,192,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,192,192,192,0,0,0,192,192,192,192,192,0,0,0,0,0,0,0,192,192,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,0,0,0,0,\ 192,192,0,192,192,192,192,0,192,192,0,0,192,192,0,0,0,192,192,192,192,192,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,192,192,192,0,0,0,192,192,192,192,192,0,0,192,192,0,0,0,0,0,0,192,192,192,192,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,192,192,0,0,0,0,192,192,0,0,0,0,0,192,192,0,192,0,192,192,0,192,192,192,192,192,192,192,0,192,192,0,0,0,192,192,0,\ 0,192,192,192,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,192,192,192,0,0,0,192,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,192,0,192,192,0,0,0,192,192,0,0,0,0,0,192,192,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,0,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,192,192,192,0,0,0,192,192,0,0,192,192,0,0,0,192,192,192,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,192,192,0,192,192,0,0,0,0,0,192,192,0,0,0,192,192,0,192,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,\ 0,192,192,0,0,192,192,0,192,192,0,0,192,192,0,0,0,192,192,0,192,192,192,0,192,192,0,0,192,192,0,0,0,192,192,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,0,192,192,0,0,0,192,192,0,0,192,192,0,192,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,0,192,192,0,0,\ 192,192,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,\ 192,192,0,0,0,0,0,0,0,0,0,192,192,0,192,192,192,192,192,192,192,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,192,192,192,192,192,192,0,0,192,192,192,192,192,192,0,0,192,0,0,0,192,0,0,0,0,0,0,192,192,0,0,0,\ 0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,192,192,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,192,192,192,192,192,192,0,0,192,192,192,192,192,192,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,192,192,192,0,0,192,192,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,\ 0,192,0,0,192,0,0,192,192,0,192,0,192,0,192,0,192,0,192,192,0,192,192,0,0,0,0,192,192,0,0,0,192,192,192,192,192,0,0,0,0,0,0,192,192,0,0,0,192,192,192,0,0,192,192,0,192,192,192,192,192,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,192,192,192,192,192,192,192,0,0,0,0,192,192,0,0,0,192,192,192,192,192,0,0,0,\ 0,0,0,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,0,0,0,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,192,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,192,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 192,192,192,192,192,192,192,192,0,0,0,0,0,0,0,0,192,192,192,192,192,192,192,192,0,192,192,192,192,192,192,192,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,192,192,192,192,192,192,192,192,0,0,192,192,192,0,0,0,0,0,0,0,0,192,192,192,192,192,0,0,0,0,0,0,192,192,192,192,192,192,192,192,192,192,192,192,192,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,192,192,192,192,192,192,192,192,192,192,192,192,\ 192,192,0,192,192,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,192,192,0,192,192,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,192,192,192,192,0,0,192,192,0,0,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,192,192,0,192,192,192,192,0,192,0,192,192,0,192,192,192,192,192,192,0,0,192,192,0,0,192,192,0,0,\ 192,192,192,192,192,192,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,192,192,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,192,192,192,0,0,0,0,0,192,192,0,0,0,0,192,0,0,0,192,0,0,0,192,192,0,192,192,0,0,0,192,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,\ 0,192,192,0,0,0,192,192,0,192,192,192,192,192,192,0,192,192,0,192,192,0,192,192,192,192,192,192,192,192,192,0,192,192,192,192,192,192,192,0,192,192,192,192,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,0,0,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 192,192,192,192,192,0,0,0,0,0,192,192,192,192,192,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,192,192,0,192,192,0,192,192,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,192,192,192,0,0,0,0,192,192,192,192,192,0,0,\ 0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,192,0,0,192,0,0,0,192,192,0,192,192,0,0,192,192,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,192,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,192,192,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,\ 192,192,0,192,192,192,192,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,192,192,0,192,192,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,0,192,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,192,0,0,0,0,0,192,192,192,0,0,0,0,192,192,0,0,0,0,0,0,192,192,192,192,192,192,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,\ 192,192,0,192,192,192,192,0,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,0,192,192,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,0,0,0,192,192,0,0,192,0,0,192,192,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,0,192,192,0,0,0,192,192,0,0,0,0,0,192,192,192,192,192,192,192,0,192,192,192,192,0,192,192,0,192,192,0,0,0,192,192,0,\ 0,192,192,0,0,192,192,0,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,192,192,0,0,0,192,192,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,192,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,192,0,0,0,192,192,192,192,0,0,0,0,192,192,0,0,0,0,0,0,192,192,192,0,192,192,0,0,192,192,0,192,192,0,0,0,192,192,192,192,0,0,0,0,0,192,192,192,192,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,192,192,192,192,192,192,0,0,192,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,\ 192,192,0,192,192,192,0,0,0,192,192,192,0,192,192,0,192,192,192,0,192,192,0,0,0,192,192,192,192,0,0,0,192,192,192,192,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,192,192,192,192,192,192,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,0,0,0,\ 192,192,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,192,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,\ 192,192,0,0,0,192,0,0,192,192,192,192,192,192,192,0,192,192,0,192,192,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,0,0,0,0,192,192,192,192,0,0,0,192,192,192,192,0,0,0,0,0,192,192,192,192,192,192,0,\ 0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,192,192,192,0,0,0,192,192,192,0,0,192,192,0,0,192,192,192,192,192,192,0,0,192,192,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,192,192,0,0,0,0,192,192,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,192,192,192,192,0,0,192,192,0,0,\ 192,0,0,192,0,0,192,0,0,192,0,192,0,192,0,192,192,192,0,192,192,0,192,192,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,192,192,192,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,192,192,192,192,192,0,0,0,192,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,192,192,192,192,192,192,192,0,192,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,192,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,192,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,192,0,192,192,192,192,192,192,192,192,192,192,0,0,192,192,192,192,192,192,192,192,192,192,192,0,192,192,0,0,192,192,192,192,192,192,192,192,192,192,192,192,192,192,0,0,192,192,192,192,192,192,192,192,192,192,192,\ 0,192,192,0,0,192,192,0,192,192,192,192,192,192,192,192,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,192,192,192,0,0,0,192,192,192,192,192,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,192,192,192,192,192,192,192,192,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,192,192,192,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,192,192,192,192,192,192,192,192,192,192,192,192,\ 0,192,192,192,0,192,192,0,192,192,0,192,192,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,192,192,0,0,0,192,192,0,0,0,0,0,0,192,192,192,192,192,192,0,0,192,192,0,0,192,192,0,192,192,0,192,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,192,192,0,0,0,192,192,0,192,192,0,192,192,192,192,0,192,192,192,192,0,192,192,0,0,0,0,0,0,192,192,0,0,192,192,0,0,\ 0,0,0,0,0,0,0,0,192,192,192,192,192,192,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,192,192,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,0,0,0,192,192,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,\ 0,192,192,192,192,192,192,192,192,192,0,192,192,0,192,192,192,192,192,192,192,192,192,192,192,192,192,0,192,192,192,0,0,192,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,0,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 192,192,192,0,0,0,0,0,0,0,0,0,192,192,192,0,0,192,192,192,192,192,192,0,0,192,192,0,0,192,192,0,192,192,0,192,192,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,192,0,0,192,192,192,192,192,192,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,0,0,192,0,0,0,0,0,192,0,0,0,0,192,192,192,192,192,192,192,0,\ 0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,192,192,0,0,192,192,0,192,192,192,192,192,192,192,0,192,192,0,0,0,0,0,0,192,192,0,0,0,192,0,0,192,192,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,\ 192,192,0,0,192,192,192,0,192,192,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,192,192,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,192,0,0,0,0,0,192,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,\ 192,192,0,0,0,192,192,0,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,0,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,192,0,192,192,0,0,0,192,192,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,0,192,192,0,0,0,192,192,0,0,0,0,0,192,192,192,192,192,192,192,0,192,192,192,0,0,192,192,0,192,192,0,0,0,192,192,0,\ 0,192,192,0,0,192,192,0,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,192,0,0,0,0,192,0,0,0,0,\ 192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,192,192,192,192,0,0,0,\ 192,192,192,192,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,192,192,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,192,192,0,0,192,0,0,0,192,0,0,0,0,0,0,192,192,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,192,192,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,192,0,0,192,0,0,192,0,192,0,192,0,192,0,0,192,192,0,192,192,0,192,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,\ 0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,192,192,192,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,192,192,192,192,192,192,192,192,192,192,192,192,\ 0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,192,192,0,0,0,192,192,0,0,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,0,192,192,0,0,192,192,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,0,192,192,0,0,0,0,0,192,192,192,0,192,192,0,0,192,192,192,192,192,0,0,192,192,0,0,0,0,0,0,192,192,0,0,192,192,0,0,\ 0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,192,192,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,192,192,0,192,192,0,192,192,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,0,0,0,192,192,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,\ 0,192,192,0,0,0,192,192,0,0,0,192,192,0,0,0,192,192,192,192,192,192,192,192,0,192,0,0,0,192,0,0,0,0,192,192,192,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,192,192,0,0,0,192,192,0,0,192,192,0,192,192,0,192,192,0,192,192,0,192,192,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,0,0,0,0,192,192,192,192,192,192,192,0,\ 0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,192,192,0,0,0,192,192,192,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,0,\ 192,192,0,0,0,192,192,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,192,192,192,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,\ 192,192,0,0,0,192,192,0,0,192,192,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,192,192,0,0,0,192,192,0,0,0,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,192,192,192,0,192,192,192,0,192,192,0,0,0,192,192,0,0,192,192,0,192,192,0,0,\ 0,192,192,0,0,192,192,0,0,192,192,0,192,192,0,0,0,192,192,0,0,192,192,0,192,192,0,0,192,192,0,0,192,0,192,192,0,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,192,0,0,0,192,192,0,0,0,0,192,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,0,192,192,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,0,192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,192,192,0,192,192,0,192,0,0,0,0,0,0,0,0,0,\ 192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,192,192,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,192,192,0,192,192,0,0,0,192,192,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,\ 0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,192,192,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,192,192,0,0,192,0,0,0,192,0,0,0,0,0,0,192,192,0,0,0,\ 0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,192,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,0,192,192,192,0,0,192,192,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,192,0,0,192,0,0,192,0,192,0,192,0,192,0,192,192,0,192,192,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,\ 0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,192,192,192,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,192,192,192,192,192,192,192,192,192,192,192,192,\ 0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,192,192,0,0,192,192,0,0,0,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,192,192,192,192,0,0,0,\ 192,192,192,192,192,192,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,192,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,0,192,192,192,0,0,192,192,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,0,0,0,192,192,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,\ 0,192,192,192,192,192,192,192,0,0,0,0,0,0,0,0,0,192,192,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 192,0,0,0,0,0,0,0,0,0,0,0,0,0,192,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,192,192,192,192,192,0,192,192,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,192,192,192,192,192,0,0,0,0,0,192,0,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,192,192,0,0,192,192,192,192,192,192,0,0,0,0,192,192,192,0,0,0,192,192,192,192,192,192,192,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,192,192,0,0,0,\ 0,192,192,192,192,192,0,0,0,0,192,192,0,0,0,0,192,192,192,192,192,192,0,0,0,0,192,192,192,192,0,0,192,192,192,192,192,0,0,0,192,192,192,192,192,192,192,0,192,192,192,192,192,192,192,0,0,0,192,192,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,192,192,0,0,0,0,0,0,192,192,192,192,0,192,192,192,0,0,192,192,0,192,192,192,192,0,0,0,0,192,192,0,0,0,192,192,0,192,192,0,0,0,192,192,0,0,0,192,192,192,0,0,0,\ 192,192,192,192,192,192,0,0,0,0,192,192,192,0,0,0,192,192,192,192,192,192,0,0,0,192,192,192,192,0,0,0,192,192,192,192,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,192,192,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,192,192,192,192,192,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,192,192,192,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,192,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,192,192,0,0,192,192,192,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,0,0,0,0,0,192,192,0,0,0,192,192,192,0,0,0,0,0,0,192,192,192,0,0,192,192,0,0,0,0,0,0,0,0,\ 0,192,192,192,192,0,0,0,192,192,0,0,192,192,0,0,0,0,0,192,192,0,0,0,0,192,192,192,192,0,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,0,0,0,0,192,192,0,192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,0,0,0,0,192,192,0,192,192,0,0,0,0,192,192,192,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,\ 0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,0,0,192,192,192,192,0,0,0,192,192,0,0,192,192,0,0,0,192,192,0,0,0,0,0,0,192,192,192,192,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,192,192,0,0,192,192,0,192,192,0,0,192,192,0,0,192,0,0,0,192,0,0,0,0,0,0,192,192,0,192,192,\ 0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,192,0,192,192,0,192,192,0,192,192,192,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,0,0,0,0,192,0,0,192,192,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 192,0,0,192,0,0,192,0,192,0,192,0,192,0,192,0,192,192,0,192,192,0,192,192,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,\ 0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,192,192,192,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,192,192,192,192,192,192,192,192,192,192,192,192,\ 0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,192,192,192,192,192,192,0,0,192,192,192,192,192,192,192,0,192,192,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,192,0,0,0,192,192,192,192,0,0,0,0,192,192,192,192,192,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,0,192,192,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,\ 0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,0,0,192,192,0,0,192,192,0,0,192,192,192,192,0,0,0,0,0,0,0,0,192,192,192,0,\ 0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,192,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,192,0,0,192,0,0,0,192,0,192,0,192,0,192,0,192,192,0,192,192,0,192,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,192,192,0,0,192,192,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,\ 0,192,192,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,192,192,0,0,0,0,192,192,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,192,192,192,192,192,192,192,192,0,0,0,0,0,0,0,0,192,192,192,192,0,0,0,0,0,0,0,0,192,192,192,192,192,192,192,192,192,192,192,192,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\ };
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/BMPFontData.hpp
C++
gpl3
64,051
#include "ColorDefine.hpp" namespace zzz{ const Colorf ColorDefine::aliceBlue (0.94118,0.97255,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#F0F8FF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::antiqueWhite (0.98039,0.92157,0.84314); /// \htmlonly <table><tr><td width="300" bgcolor="#FAEBD7">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::antiqueWhite1 (1.00000,0.93725,0.85882); /// \htmlonly <table><tr><td width="300" bgcolor="#FFEFDB">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::antiqueWhite2 (0.93333,0.87451,0.80000); /// \htmlonly <table><tr><td width="300" bgcolor="#EEDFCC">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::antiqueWhite3 (0.80392,0.75294,0.69020); /// \htmlonly <table><tr><td width="300" bgcolor="#CDC0B0">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::antiqueWhite4 (0.54510,0.51373,0.47059); /// \htmlonly <table><tr><td width="300" bgcolor="#8B8378">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::aquamarine (0.49804,1.00000,0.83137); /// \htmlonly <table><tr><td width="300" bgcolor="#7FFFD4">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::aquamarine1 (0.49804,1.00000,0.83137); /// \htmlonly <table><tr><td width="300" bgcolor="#7FFFD4">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::aquamarine2 (0.46275,0.93333,0.77647); /// \htmlonly <table><tr><td width="300" bgcolor="#76EEC6">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::aquamarine3 (0.40000,0.80392,0.66667); /// \htmlonly <table><tr><td width="300" bgcolor="#66CDAA">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::aquamarine4 (0.27059,0.54510,0.45490); /// \htmlonly <table><tr><td width="300" bgcolor="#458B74">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::azure (0.94118,1.00000,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#F0FFFF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::azure1 (0.94118,1.00000,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#F0FFFF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::azure2 (0.87843,0.93333,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#E0EEEE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::azure3 (0.75686,0.80392,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#C1CDCD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::azure4 (0.51373,0.54510,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#838B8B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::beige (0.96078,0.96078,0.86275); /// \htmlonly <table><tr><td width="300" bgcolor="#F5F5DC">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::bisque (1.00000,0.89412,0.76863); /// \htmlonly <table><tr><td width="300" bgcolor="#FFE4C4">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::bisque1 (1.00000,0.89412,0.76863); /// \htmlonly <table><tr><td width="300" bgcolor="#FFE4C4">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::bisque2 (0.93333,0.83529,0.71765); /// \htmlonly <table><tr><td width="300" bgcolor="#EED5B7">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::bisque3 (0.80392,0.71765,0.61961); /// \htmlonly <table><tr><td width="300" bgcolor="#CDB79E">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::bisque4 (0.54510,0.49020,0.41961); /// \htmlonly <table><tr><td width="300" bgcolor="#8B7D6B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::black (0.00000,0.00000,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#000000">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::blanchedAlmond (1.00000,0.92157,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#FFEBCD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::blue (0.00000,0.00000,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#0000FF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::blue1 (0.00000,0.00000,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#0000FF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::blue2 (0.00000,0.00000,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#0000EE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::blue3 (0.00000,0.00000,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#0000CD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::blue4 (0.00000,0.00000,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#00008B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::blueViolet (0.54118,0.16863,0.88627); /// \htmlonly <table><tr><td width="300" bgcolor="#8A2BE2">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::brown (0.64706,0.16471,0.16471); /// \htmlonly <table><tr><td width="300" bgcolor="#A52A2A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::brown1 (1.00000,0.25098,0.25098); /// \htmlonly <table><tr><td width="300" bgcolor="#FF4040">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::brown2 (0.93333,0.23137,0.23137); /// \htmlonly <table><tr><td width="300" bgcolor="#EE3B3B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::brown3 (0.80392,0.20000,0.20000); /// \htmlonly <table><tr><td width="300" bgcolor="#CD3333">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::brown4 (0.54510,0.13725,0.13725); /// \htmlonly <table><tr><td width="300" bgcolor="#8B2323">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::burlywood (0.87059,0.72157,0.52941); /// \htmlonly <table><tr><td width="300" bgcolor="#DEB887">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::burlywood1 (1.00000,0.82745,0.60784); /// \htmlonly <table><tr><td width="300" bgcolor="#FFD39B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::burlywood2 (0.93333,0.77255,0.56863); /// \htmlonly <table><tr><td width="300" bgcolor="#EEC591">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::burlywood3 (0.80392,0.66667,0.49020); /// \htmlonly <table><tr><td width="300" bgcolor="#CDAA7D">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::burlywood4 (0.54510,0.45098,0.33333); /// \htmlonly <table><tr><td width="300" bgcolor="#8B7355">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::cadetBlue (0.37255,0.61961,0.62745); /// \htmlonly <table><tr><td width="300" bgcolor="#5F9EA0">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::cadetBlue1 (0.59608,0.96078,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#98F5FF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::cadetBlue2 (0.55686,0.89804,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#8EE5EE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::cadetBlue3 (0.47843,0.77255,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#7AC5CD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::cadetBlue4 (0.32549,0.52549,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#53868B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::chartreuse (0.49804,1.00000,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#7FFF00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::chartreuse1 (0.49804,1.00000,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#7FFF00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::chartreuse2 (0.46275,0.93333,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#76EE00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::chartreuse3 (0.40000,0.80392,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#66CD00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::chartreuse4 (0.27059,0.54510,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#458B00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::chocolate (0.82353,0.41176,0.11765); /// \htmlonly <table><tr><td width="300" bgcolor="#D2691E">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::chocolate1 (1.00000,0.49804,0.14118); /// \htmlonly <table><tr><td width="300" bgcolor="#FF7F24">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::chocolate2 (0.93333,0.46275,0.12941); /// \htmlonly <table><tr><td width="300" bgcolor="#EE7621">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::chocolate3 (0.80392,0.40000,0.11373); /// \htmlonly <table><tr><td width="300" bgcolor="#CD661D">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::chocolate4 (0.54510,0.27059,0.07451); /// \htmlonly <table><tr><td width="300" bgcolor="#8B4513">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::coral (1.00000,0.49804,0.31373); /// \htmlonly <table><tr><td width="300" bgcolor="#FF7F50">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::coral1 (1.00000,0.44706,0.33725); /// \htmlonly <table><tr><td width="300" bgcolor="#FF7256">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::coral2 (0.93333,0.41569,0.31373); /// \htmlonly <table><tr><td width="300" bgcolor="#EE6A50">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::coral3 (0.80392,0.35686,0.27059); /// \htmlonly <table><tr><td width="300" bgcolor="#CD5B45">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::coral4 (0.54510,0.24314,0.18431); /// \htmlonly <table><tr><td width="300" bgcolor="#8B3E2F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::cornflowerBlue (0.39216,0.58431,0.92941); /// \htmlonly <table><tr><td width="300" bgcolor="#6495ED">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::cornsilk (1.00000,0.97255,0.86275); /// \htmlonly <table><tr><td width="300" bgcolor="#FFF8DC">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::cornsilk1 (1.00000,0.97255,0.86275); /// \htmlonly <table><tr><td width="300" bgcolor="#FFF8DC">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::cornsilk2 (0.93333,0.90980,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#EEE8CD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::cornsilk3 (0.80392,0.78431,0.69412); /// \htmlonly <table><tr><td width="300" bgcolor="#CDC8B1">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::cornsilk4 (0.54510,0.53333,0.47059); /// \htmlonly <table><tr><td width="300" bgcolor="#8B8878">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::cyan (0.00000,1.00000,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#00FFFF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::cyan1 (0.00000,1.00000,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#00FFFF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::cyan2 (0.00000,0.93333,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#00EEEE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::cyan3 (0.00000,0.80392,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#00CDCD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::cyan4 (0.00000,0.54510,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#008B8B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkBlue (0.00000,0.00000,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#00008B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkCyan (0.00000,0.54510,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#008B8B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkGoldenrod (0.72157,0.52549,0.04314); /// \htmlonly <table><tr><td width="300" bgcolor="#B8860B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkGoldenrod1 (1.00000,0.72549,0.05882); /// \htmlonly <table><tr><td width="300" bgcolor="#FFB90F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkGoldenrod2 (0.93333,0.67843,0.05490); /// \htmlonly <table><tr><td width="300" bgcolor="#EEAD0E">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkGoldenrod3 (0.80392,0.58431,0.04706); /// \htmlonly <table><tr><td width="300" bgcolor="#CD950C">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkGoldenrod4 (0.54510,0.39608,0.03137); /// \htmlonly <table><tr><td width="300" bgcolor="#8B6508">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkGray (0.66275,0.66275,0.66275); /// \htmlonly <table><tr><td width="300" bgcolor="#A9A9A9">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkGreen (0.00000,0.39216,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#006400">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkGrey (0.66275,0.66275,0.66275); /// \htmlonly <table><tr><td width="300" bgcolor="#A9A9A9">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkKhaki (0.74118,0.71765,0.41961); /// \htmlonly <table><tr><td width="300" bgcolor="#BDB76B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkMagenta (0.54510,0.00000,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#8B008B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkOliveGreen (0.33333,0.41961,0.18431); /// \htmlonly <table><tr><td width="300" bgcolor="#556B2F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkOliveGreen1 (0.79216,1.00000,0.43922); /// \htmlonly <table><tr><td width="300" bgcolor="#CAFF70">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkOliveGreen2 (0.73725,0.93333,0.40784); /// \htmlonly <table><tr><td width="300" bgcolor="#BCEE68">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkOliveGreen3 (0.63529,0.80392,0.35294); /// \htmlonly <table><tr><td width="300" bgcolor="#A2CD5A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkOliveGreen4 (0.43137,0.54510,0.23922); /// \htmlonly <table><tr><td width="300" bgcolor="#6E8B3D">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkOrange (1.00000,0.54902,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#FF8C00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkOrange1 (1.00000,0.49804,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#FF7F00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkOrange2 (0.93333,0.46275,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#EE7600">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkOrange3 (0.80392,0.40000,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#CD6600">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkOrange4 (0.54510,0.27059,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#8B4500">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkOrchid (0.60000,0.19608,0.80000); /// \htmlonly <table><tr><td width="300" bgcolor="#9932CC">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkOrchid1 (0.74902,0.24314,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#BF3EFF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkOrchid2 (0.69804,0.22745,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#B23AEE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkOrchid3 (0.60392,0.19608,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#9A32CD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkOrchid4 (0.40784,0.13333,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#68228B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkRed (0.54510,0.00000,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#8B0000">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkSalmon (0.91373,0.58824,0.47843); /// \htmlonly <table><tr><td width="300" bgcolor="#E9967A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkSeaGreen (0.56078,0.73725,0.56078); /// \htmlonly <table><tr><td width="300" bgcolor="#8FBC8F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkSeaGreen1 (0.75686,1.00000,0.75686); /// \htmlonly <table><tr><td width="300" bgcolor="#C1FFC1">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkSeaGreen2 (0.70588,0.93333,0.70588); /// \htmlonly <table><tr><td width="300" bgcolor="#B4EEB4">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkSeaGreen3 (0.60784,0.80392,0.60784); /// \htmlonly <table><tr><td width="300" bgcolor="#9BCD9B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkSeaGreen4 (0.41176,0.54510,0.41176); /// \htmlonly <table><tr><td width="300" bgcolor="#698B69">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkSlateBlue (0.28235,0.23922,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#483D8B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkSlateGray (0.18431,0.30980,0.30980); /// \htmlonly <table><tr><td width="300" bgcolor="#2F4F4F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkSlateGray1 (0.59216,1.00000,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#97FFFF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkSlateGray2 (0.55294,0.93333,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#8DEEEE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkSlateGray3 (0.47451,0.80392,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#79CDCD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkSlateGray4 (0.32157,0.54510,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#528B8B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkSlateGrey (0.18431,0.30980,0.30980); /// \htmlonly <table><tr><td width="300" bgcolor="#2F4F4F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkTurquoise (0.00000,0.80784,0.81961); /// \htmlonly <table><tr><td width="300" bgcolor="#00CED1">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::darkViolet (0.58039,0.00000,0.82745); /// \htmlonly <table><tr><td width="300" bgcolor="#9400D3">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::deepPink (1.00000,0.07843,0.57647); /// \htmlonly <table><tr><td width="300" bgcolor="#FF1493">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::deepPink1 (1.00000,0.07843,0.57647); /// \htmlonly <table><tr><td width="300" bgcolor="#FF1493">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::deepPink2 (0.93333,0.07059,0.53725); /// \htmlonly <table><tr><td width="300" bgcolor="#EE1289">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::deepPink3 (0.80392,0.06275,0.46275); /// \htmlonly <table><tr><td width="300" bgcolor="#CD1076">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::deepPink4 (0.54510,0.03922,0.31373); /// \htmlonly <table><tr><td width="300" bgcolor="#8B0A50">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::deepSkyBlue (0.00000,0.74902,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#00BFFF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::deepSkyBlue1 (0.00000,0.74902,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#00BFFF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::deepSkyBlue2 (0.00000,0.69804,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#00B2EE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::deepSkyBlue3 (0.00000,0.60392,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#009ACD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::deepSkyBlue4 (0.00000,0.40784,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#00688B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::dimGray (0.41176,0.41176,0.41176); /// \htmlonly <table><tr><td width="300" bgcolor="#696969">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::dimGrey (0.41176,0.41176,0.41176); /// \htmlonly <table><tr><td width="300" bgcolor="#696969">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::dodgerBlue (0.11765,0.56471,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#1E90FF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::dodgerBlue1 (0.11765,0.56471,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#1E90FF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::dodgerBlue2 (0.10980,0.52549,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#1C86EE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::dodgerBlue3 (0.09412,0.45490,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#1874CD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::dodgerBlue4 (0.06275,0.30588,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#104E8B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::firebrick (0.69804,0.13333,0.13333); /// \htmlonly <table><tr><td width="300" bgcolor="#B22222">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::firebrick1 (1.00000,0.18824,0.18824); /// \htmlonly <table><tr><td width="300" bgcolor="#FF3030">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::firebrick2 (0.93333,0.17255,0.17255); /// \htmlonly <table><tr><td width="300" bgcolor="#EE2C2C">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::firebrick3 (0.80392,0.14902,0.14902); /// \htmlonly <table><tr><td width="300" bgcolor="#CD2626">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::firebrick4 (0.54510,0.10196,0.10196); /// \htmlonly <table><tr><td width="300" bgcolor="#8B1A1A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::floralWhite (1.00000,0.98039,0.94118); /// \htmlonly <table><tr><td width="300" bgcolor="#FFFAF0">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::forestGreen (0.13333,0.54510,0.13333); /// \htmlonly <table><tr><td width="300" bgcolor="#228B22">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gainsboro (0.86275,0.86275,0.86275); /// \htmlonly <table><tr><td width="300" bgcolor="#DCDCDC">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::ghostWhite (0.97255,0.97255,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#F8F8FF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gold (1.00000,0.84314,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#FFD700">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gold1 (1.00000,0.84314,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#FFD700">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gold2 (0.93333,0.78824,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#EEC900">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gold3 (0.80392,0.67843,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#CDAD00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gold4 (0.54510,0.45882,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#8B7500">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::goldenrod (0.85490,0.64706,0.12549); /// \htmlonly <table><tr><td width="300" bgcolor="#DAA520">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::goldenrod1 (1.00000,0.75686,0.14510); /// \htmlonly <table><tr><td width="300" bgcolor="#FFC125">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::goldenrod2 (0.93333,0.70588,0.13333); /// \htmlonly <table><tr><td width="300" bgcolor="#EEB422">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::goldenrod3 (0.80392,0.60784,0.11373); /// \htmlonly <table><tr><td width="300" bgcolor="#CD9B1D">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::goldenrod4 (0.54510,0.41176,0.07843); /// \htmlonly <table><tr><td width="300" bgcolor="#8B6914">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray (0.74510,0.74510,0.74510); /// \htmlonly <table><tr><td width="300" bgcolor="#BEBEBE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray0 (0.00000,0.00000,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#000000">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray1 (0.01176,0.01176,0.01176); /// \htmlonly <table><tr><td width="300" bgcolor="#030303">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray10 (0.10196,0.10196,0.10196); /// \htmlonly <table><tr><td width="300" bgcolor="#1A1A1A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray100 (1.00000,1.00000,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#FFFFFF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray11 (0.10980,0.10980,0.10980); /// \htmlonly <table><tr><td width="300" bgcolor="#1C1C1C">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray12 (0.12157,0.12157,0.12157); /// \htmlonly <table><tr><td width="300" bgcolor="#1F1F1F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray13 (0.12941,0.12941,0.12941); /// \htmlonly <table><tr><td width="300" bgcolor="#212121">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray14 (0.14118,0.14118,0.14118); /// \htmlonly <table><tr><td width="300" bgcolor="#242424">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray15 (0.14902,0.14902,0.14902); /// \htmlonly <table><tr><td width="300" bgcolor="#262626">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray16 (0.16078,0.16078,0.16078); /// \htmlonly <table><tr><td width="300" bgcolor="#292929">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray17 (0.16863,0.16863,0.16863); /// \htmlonly <table><tr><td width="300" bgcolor="#2B2B2B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray18 (0.18039,0.18039,0.18039); /// \htmlonly <table><tr><td width="300" bgcolor="#2E2E2E">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray19 (0.18824,0.18824,0.18824); /// \htmlonly <table><tr><td width="300" bgcolor="#303030">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray2 (0.01961,0.01961,0.01961); /// \htmlonly <table><tr><td width="300" bgcolor="#050505">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray20 (0.20000,0.20000,0.20000); /// \htmlonly <table><tr><td width="300" bgcolor="#333333">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray21 (0.21176,0.21176,0.21176); /// \htmlonly <table><tr><td width="300" bgcolor="#363636">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray22 (0.21961,0.21961,0.21961); /// \htmlonly <table><tr><td width="300" bgcolor="#383838">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray23 (0.23137,0.23137,0.23137); /// \htmlonly <table><tr><td width="300" bgcolor="#3B3B3B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray24 (0.23922,0.23922,0.23922); /// \htmlonly <table><tr><td width="300" bgcolor="#3D3D3D">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray25 (0.25098,0.25098,0.25098); /// \htmlonly <table><tr><td width="300" bgcolor="#404040">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray26 (0.25882,0.25882,0.25882); /// \htmlonly <table><tr><td width="300" bgcolor="#424242">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray27 (0.27059,0.27059,0.27059); /// \htmlonly <table><tr><td width="300" bgcolor="#454545">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray28 (0.27843,0.27843,0.27843); /// \htmlonly <table><tr><td width="300" bgcolor="#474747">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray29 (0.29020,0.29020,0.29020); /// \htmlonly <table><tr><td width="300" bgcolor="#4A4A4A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray3 (0.03137,0.03137,0.03137); /// \htmlonly <table><tr><td width="300" bgcolor="#080808">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray30 (0.30196,0.30196,0.30196); /// \htmlonly <table><tr><td width="300" bgcolor="#4D4D4D">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray31 (0.30980,0.30980,0.30980); /// \htmlonly <table><tr><td width="300" bgcolor="#4F4F4F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray32 (0.32157,0.32157,0.32157); /// \htmlonly <table><tr><td width="300" bgcolor="#525252">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray33 (0.32941,0.32941,0.32941); /// \htmlonly <table><tr><td width="300" bgcolor="#545454">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray34 (0.34118,0.34118,0.34118); /// \htmlonly <table><tr><td width="300" bgcolor="#575757">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray35 (0.34902,0.34902,0.34902); /// \htmlonly <table><tr><td width="300" bgcolor="#595959">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray36 (0.36078,0.36078,0.36078); /// \htmlonly <table><tr><td width="300" bgcolor="#5C5C5C">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray37 (0.36863,0.36863,0.36863); /// \htmlonly <table><tr><td width="300" bgcolor="#5E5E5E">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray38 (0.38039,0.38039,0.38039); /// \htmlonly <table><tr><td width="300" bgcolor="#616161">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray39 (0.38824,0.38824,0.38824); /// \htmlonly <table><tr><td width="300" bgcolor="#636363">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray4 (0.03922,0.03922,0.03922); /// \htmlonly <table><tr><td width="300" bgcolor="#0A0A0A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray40 (0.40000,0.40000,0.40000); /// \htmlonly <table><tr><td width="300" bgcolor="#666666">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray41 (0.41176,0.41176,0.41176); /// \htmlonly <table><tr><td width="300" bgcolor="#696969">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray42 (0.41961,0.41961,0.41961); /// \htmlonly <table><tr><td width="300" bgcolor="#6B6B6B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray43 (0.43137,0.43137,0.43137); /// \htmlonly <table><tr><td width="300" bgcolor="#6E6E6E">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray44 (0.43922,0.43922,0.43922); /// \htmlonly <table><tr><td width="300" bgcolor="#707070">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray45 (0.45098,0.45098,0.45098); /// \htmlonly <table><tr><td width="300" bgcolor="#737373">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray46 (0.45882,0.45882,0.45882); /// \htmlonly <table><tr><td width="300" bgcolor="#757575">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray47 (0.47059,0.47059,0.47059); /// \htmlonly <table><tr><td width="300" bgcolor="#787878">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray48 (0.47843,0.47843,0.47843); /// \htmlonly <table><tr><td width="300" bgcolor="#7A7A7A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray49 (0.49020,0.49020,0.49020); /// \htmlonly <table><tr><td width="300" bgcolor="#7D7D7D">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray5 (0.05098,0.05098,0.05098); /// \htmlonly <table><tr><td width="300" bgcolor="#0D0D0D">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray50 (0.49804,0.49804,0.49804); /// \htmlonly <table><tr><td width="300" bgcolor="#7F7F7F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray51 (0.50980,0.50980,0.50980); /// \htmlonly <table><tr><td width="300" bgcolor="#828282">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray52 (0.52157,0.52157,0.52157); /// \htmlonly <table><tr><td width="300" bgcolor="#858585">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray53 (0.52941,0.52941,0.52941); /// \htmlonly <table><tr><td width="300" bgcolor="#878787">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray54 (0.54118,0.54118,0.54118); /// \htmlonly <table><tr><td width="300" bgcolor="#8A8A8A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray55 (0.54902,0.54902,0.54902); /// \htmlonly <table><tr><td width="300" bgcolor="#8C8C8C">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray56 (0.56078,0.56078,0.56078); /// \htmlonly <table><tr><td width="300" bgcolor="#8F8F8F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray57 (0.56863,0.56863,0.56863); /// \htmlonly <table><tr><td width="300" bgcolor="#919191">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray58 (0.58039,0.58039,0.58039); /// \htmlonly <table><tr><td width="300" bgcolor="#949494">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray59 (0.58824,0.58824,0.58824); /// \htmlonly <table><tr><td width="300" bgcolor="#969696">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray6 (0.05882,0.05882,0.05882); /// \htmlonly <table><tr><td width="300" bgcolor="#0F0F0F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray60 (0.60000,0.60000,0.60000); /// \htmlonly <table><tr><td width="300" bgcolor="#999999">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray61 (0.61176,0.61176,0.61176); /// \htmlonly <table><tr><td width="300" bgcolor="#9C9C9C">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray62 (0.61961,0.61961,0.61961); /// \htmlonly <table><tr><td width="300" bgcolor="#9E9E9E">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray63 (0.63137,0.63137,0.63137); /// \htmlonly <table><tr><td width="300" bgcolor="#A1A1A1">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray64 (0.63922,0.63922,0.63922); /// \htmlonly <table><tr><td width="300" bgcolor="#A3A3A3">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray65 (0.65098,0.65098,0.65098); /// \htmlonly <table><tr><td width="300" bgcolor="#A6A6A6">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray66 (0.65882,0.65882,0.65882); /// \htmlonly <table><tr><td width="300" bgcolor="#A8A8A8">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray67 (0.67059,0.67059,0.67059); /// \htmlonly <table><tr><td width="300" bgcolor="#ABABAB">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray68 (0.67843,0.67843,0.67843); /// \htmlonly <table><tr><td width="300" bgcolor="#ADADAD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray69 (0.69020,0.69020,0.69020); /// \htmlonly <table><tr><td width="300" bgcolor="#B0B0B0">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray7 (0.07059,0.07059,0.07059); /// \htmlonly <table><tr><td width="300" bgcolor="#121212">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray70 (0.70196,0.70196,0.70196); /// \htmlonly <table><tr><td width="300" bgcolor="#B3B3B3">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray71 (0.70980,0.70980,0.70980); /// \htmlonly <table><tr><td width="300" bgcolor="#B5B5B5">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray72 (0.72157,0.72157,0.72157); /// \htmlonly <table><tr><td width="300" bgcolor="#B8B8B8">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray73 (0.72941,0.72941,0.72941); /// \htmlonly <table><tr><td width="300" bgcolor="#BABABA">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray74 (0.74118,0.74118,0.74118); /// \htmlonly <table><tr><td width="300" bgcolor="#BDBDBD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray75 (0.74902,0.74902,0.74902); /// \htmlonly <table><tr><td width="300" bgcolor="#BFBFBF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray76 (0.76078,0.76078,0.76078); /// \htmlonly <table><tr><td width="300" bgcolor="#C2C2C2">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray77 (0.76863,0.76863,0.76863); /// \htmlonly <table><tr><td width="300" bgcolor="#C4C4C4">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray78 (0.78039,0.78039,0.78039); /// \htmlonly <table><tr><td width="300" bgcolor="#C7C7C7">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray79 (0.78824,0.78824,0.78824); /// \htmlonly <table><tr><td width="300" bgcolor="#C9C9C9">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray8 (0.07843,0.07843,0.07843); /// \htmlonly <table><tr><td width="300" bgcolor="#141414">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray80 (0.80000,0.80000,0.80000); /// \htmlonly <table><tr><td width="300" bgcolor="#CCCCCC">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray81 (0.81176,0.81176,0.81176); /// \htmlonly <table><tr><td width="300" bgcolor="#CFCFCF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray82 (0.81961,0.81961,0.81961); /// \htmlonly <table><tr><td width="300" bgcolor="#D1D1D1">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray83 (0.83137,0.83137,0.83137); /// \htmlonly <table><tr><td width="300" bgcolor="#D4D4D4">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray84 (0.83922,0.83922,0.83922); /// \htmlonly <table><tr><td width="300" bgcolor="#D6D6D6">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray85 (0.85098,0.85098,0.85098); /// \htmlonly <table><tr><td width="300" bgcolor="#D9D9D9">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray86 (0.85882,0.85882,0.85882); /// \htmlonly <table><tr><td width="300" bgcolor="#DBDBDB">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray87 (0.87059,0.87059,0.87059); /// \htmlonly <table><tr><td width="300" bgcolor="#DEDEDE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray88 (0.87843,0.87843,0.87843); /// \htmlonly <table><tr><td width="300" bgcolor="#E0E0E0">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray89 (0.89020,0.89020,0.89020); /// \htmlonly <table><tr><td width="300" bgcolor="#E3E3E3">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray9 (0.09020,0.09020,0.09020); /// \htmlonly <table><tr><td width="300" bgcolor="#171717">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray90 (0.89804,0.89804,0.89804); /// \htmlonly <table><tr><td width="300" bgcolor="#E5E5E5">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray91 (0.90980,0.90980,0.90980); /// \htmlonly <table><tr><td width="300" bgcolor="#E8E8E8">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray92 (0.92157,0.92157,0.92157); /// \htmlonly <table><tr><td width="300" bgcolor="#EBEBEB">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray93 (0.92941,0.92941,0.92941); /// \htmlonly <table><tr><td width="300" bgcolor="#EDEDED">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray94 (0.94118,0.94118,0.94118); /// \htmlonly <table><tr><td width="300" bgcolor="#F0F0F0">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray95 (0.94902,0.94902,0.94902); /// \htmlonly <table><tr><td width="300" bgcolor="#F2F2F2">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray96 (0.96078,0.96078,0.96078); /// \htmlonly <table><tr><td width="300" bgcolor="#F5F5F5">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray97 (0.96863,0.96863,0.96863); /// \htmlonly <table><tr><td width="300" bgcolor="#F7F7F7">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray98 (0.98039,0.98039,0.98039); /// \htmlonly <table><tr><td width="300" bgcolor="#FAFAFA">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::gray99 (0.98824,0.98824,0.98824); /// \htmlonly <table><tr><td width="300" bgcolor="#FCFCFC">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::green (0.00000,1.00000,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#00FF00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::green1 (0.00000,1.00000,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#00FF00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::green2 (0.00000,0.93333,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#00EE00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::green3 (0.00000,0.80392,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#00CD00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::green4 (0.00000,0.54510,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#008B00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::greenYellow (0.67843,1.00000,0.18431); /// \htmlonly <table><tr><td width="300" bgcolor="#ADFF2F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey (0.74510,0.74510,0.74510); /// \htmlonly <table><tr><td width="300" bgcolor="#BEBEBE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey0 (0.00000,0.00000,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#000000">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey1 (0.01176,0.01176,0.01176); /// \htmlonly <table><tr><td width="300" bgcolor="#030303">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey10 (0.10196,0.10196,0.10196); /// \htmlonly <table><tr><td width="300" bgcolor="#1A1A1A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey100 (1.00000,1.00000,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#FFFFFF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey11 (0.10980,0.10980,0.10980); /// \htmlonly <table><tr><td width="300" bgcolor="#1C1C1C">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey12 (0.12157,0.12157,0.12157); /// \htmlonly <table><tr><td width="300" bgcolor="#1F1F1F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey13 (0.12941,0.12941,0.12941); /// \htmlonly <table><tr><td width="300" bgcolor="#212121">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey14 (0.14118,0.14118,0.14118); /// \htmlonly <table><tr><td width="300" bgcolor="#242424">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey15 (0.14902,0.14902,0.14902); /// \htmlonly <table><tr><td width="300" bgcolor="#262626">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey16 (0.16078,0.16078,0.16078); /// \htmlonly <table><tr><td width="300" bgcolor="#292929">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey17 (0.16863,0.16863,0.16863); /// \htmlonly <table><tr><td width="300" bgcolor="#2B2B2B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey18 (0.18039,0.18039,0.18039); /// \htmlonly <table><tr><td width="300" bgcolor="#2E2E2E">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey19 (0.18824,0.18824,0.18824); /// \htmlonly <table><tr><td width="300" bgcolor="#303030">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey2 (0.01961,0.01961,0.01961); /// \htmlonly <table><tr><td width="300" bgcolor="#050505">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey20 (0.20000,0.20000,0.20000); /// \htmlonly <table><tr><td width="300" bgcolor="#333333">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey21 (0.21176,0.21176,0.21176); /// \htmlonly <table><tr><td width="300" bgcolor="#363636">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey22 (0.21961,0.21961,0.21961); /// \htmlonly <table><tr><td width="300" bgcolor="#383838">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey23 (0.23137,0.23137,0.23137); /// \htmlonly <table><tr><td width="300" bgcolor="#3B3B3B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey24 (0.23922,0.23922,0.23922); /// \htmlonly <table><tr><td width="300" bgcolor="#3D3D3D">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey25 (0.25098,0.25098,0.25098); /// \htmlonly <table><tr><td width="300" bgcolor="#404040">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey26 (0.25882,0.25882,0.25882); /// \htmlonly <table><tr><td width="300" bgcolor="#424242">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey27 (0.27059,0.27059,0.27059); /// \htmlonly <table><tr><td width="300" bgcolor="#454545">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey28 (0.27843,0.27843,0.27843); /// \htmlonly <table><tr><td width="300" bgcolor="#474747">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey29 (0.29020,0.29020,0.29020); /// \htmlonly <table><tr><td width="300" bgcolor="#4A4A4A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey3 (0.03137,0.03137,0.03137); /// \htmlonly <table><tr><td width="300" bgcolor="#080808">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey30 (0.30196,0.30196,0.30196); /// \htmlonly <table><tr><td width="300" bgcolor="#4D4D4D">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey31 (0.30980,0.30980,0.30980); /// \htmlonly <table><tr><td width="300" bgcolor="#4F4F4F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey32 (0.32157,0.32157,0.32157); /// \htmlonly <table><tr><td width="300" bgcolor="#525252">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey33 (0.32941,0.32941,0.32941); /// \htmlonly <table><tr><td width="300" bgcolor="#545454">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey34 (0.34118,0.34118,0.34118); /// \htmlonly <table><tr><td width="300" bgcolor="#575757">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey35 (0.34902,0.34902,0.34902); /// \htmlonly <table><tr><td width="300" bgcolor="#595959">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey36 (0.36078,0.36078,0.36078); /// \htmlonly <table><tr><td width="300" bgcolor="#5C5C5C">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey37 (0.36863,0.36863,0.36863); /// \htmlonly <table><tr><td width="300" bgcolor="#5E5E5E">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey38 (0.38039,0.38039,0.38039); /// \htmlonly <table><tr><td width="300" bgcolor="#616161">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey39 (0.38824,0.38824,0.38824); /// \htmlonly <table><tr><td width="300" bgcolor="#636363">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey4 (0.03922,0.03922,0.03922); /// \htmlonly <table><tr><td width="300" bgcolor="#0A0A0A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey40 (0.40000,0.40000,0.40000); /// \htmlonly <table><tr><td width="300" bgcolor="#666666">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey41 (0.41176,0.41176,0.41176); /// \htmlonly <table><tr><td width="300" bgcolor="#696969">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey42 (0.41961,0.41961,0.41961); /// \htmlonly <table><tr><td width="300" bgcolor="#6B6B6B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey43 (0.43137,0.43137,0.43137); /// \htmlonly <table><tr><td width="300" bgcolor="#6E6E6E">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey44 (0.43922,0.43922,0.43922); /// \htmlonly <table><tr><td width="300" bgcolor="#707070">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey45 (0.45098,0.45098,0.45098); /// \htmlonly <table><tr><td width="300" bgcolor="#737373">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey46 (0.45882,0.45882,0.45882); /// \htmlonly <table><tr><td width="300" bgcolor="#757575">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey47 (0.47059,0.47059,0.47059); /// \htmlonly <table><tr><td width="300" bgcolor="#787878">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey48 (0.47843,0.47843,0.47843); /// \htmlonly <table><tr><td width="300" bgcolor="#7A7A7A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey49 (0.49020,0.49020,0.49020); /// \htmlonly <table><tr><td width="300" bgcolor="#7D7D7D">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey5 (0.05098,0.05098,0.05098); /// \htmlonly <table><tr><td width="300" bgcolor="#0D0D0D">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey50 (0.49804,0.49804,0.49804); /// \htmlonly <table><tr><td width="300" bgcolor="#7F7F7F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey51 (0.50980,0.50980,0.50980); /// \htmlonly <table><tr><td width="300" bgcolor="#828282">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey52 (0.52157,0.52157,0.52157); /// \htmlonly <table><tr><td width="300" bgcolor="#858585">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey53 (0.52941,0.52941,0.52941); /// \htmlonly <table><tr><td width="300" bgcolor="#878787">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey54 (0.54118,0.54118,0.54118); /// \htmlonly <table><tr><td width="300" bgcolor="#8A8A8A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey55 (0.54902,0.54902,0.54902); /// \htmlonly <table><tr><td width="300" bgcolor="#8C8C8C">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey56 (0.56078,0.56078,0.56078); /// \htmlonly <table><tr><td width="300" bgcolor="#8F8F8F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey57 (0.56863,0.56863,0.56863); /// \htmlonly <table><tr><td width="300" bgcolor="#919191">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey58 (0.58039,0.58039,0.58039); /// \htmlonly <table><tr><td width="300" bgcolor="#949494">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey59 (0.58824,0.58824,0.58824); /// \htmlonly <table><tr><td width="300" bgcolor="#969696">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey6 (0.05882,0.05882,0.05882); /// \htmlonly <table><tr><td width="300" bgcolor="#0F0F0F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey60 (0.60000,0.60000,0.60000); /// \htmlonly <table><tr><td width="300" bgcolor="#999999">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey61 (0.61176,0.61176,0.61176); /// \htmlonly <table><tr><td width="300" bgcolor="#9C9C9C">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey62 (0.61961,0.61961,0.61961); /// \htmlonly <table><tr><td width="300" bgcolor="#9E9E9E">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey63 (0.63137,0.63137,0.63137); /// \htmlonly <table><tr><td width="300" bgcolor="#A1A1A1">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey64 (0.63922,0.63922,0.63922); /// \htmlonly <table><tr><td width="300" bgcolor="#A3A3A3">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey65 (0.65098,0.65098,0.65098); /// \htmlonly <table><tr><td width="300" bgcolor="#A6A6A6">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey66 (0.65882,0.65882,0.65882); /// \htmlonly <table><tr><td width="300" bgcolor="#A8A8A8">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey67 (0.67059,0.67059,0.67059); /// \htmlonly <table><tr><td width="300" bgcolor="#ABABAB">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey68 (0.67843,0.67843,0.67843); /// \htmlonly <table><tr><td width="300" bgcolor="#ADADAD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey69 (0.69020,0.69020,0.69020); /// \htmlonly <table><tr><td width="300" bgcolor="#B0B0B0">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey7 (0.07059,0.07059,0.07059); /// \htmlonly <table><tr><td width="300" bgcolor="#121212">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey70 (0.70196,0.70196,0.70196); /// \htmlonly <table><tr><td width="300" bgcolor="#B3B3B3">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey71 (0.70980,0.70980,0.70980); /// \htmlonly <table><tr><td width="300" bgcolor="#B5B5B5">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey72 (0.72157,0.72157,0.72157); /// \htmlonly <table><tr><td width="300" bgcolor="#B8B8B8">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey73 (0.72941,0.72941,0.72941); /// \htmlonly <table><tr><td width="300" bgcolor="#BABABA">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey74 (0.74118,0.74118,0.74118); /// \htmlonly <table><tr><td width="300" bgcolor="#BDBDBD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey75 (0.74902,0.74902,0.74902); /// \htmlonly <table><tr><td width="300" bgcolor="#BFBFBF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey76 (0.76078,0.76078,0.76078); /// \htmlonly <table><tr><td width="300" bgcolor="#C2C2C2">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey77 (0.76863,0.76863,0.76863); /// \htmlonly <table><tr><td width="300" bgcolor="#C4C4C4">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey78 (0.78039,0.78039,0.78039); /// \htmlonly <table><tr><td width="300" bgcolor="#C7C7C7">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey79 (0.78824,0.78824,0.78824); /// \htmlonly <table><tr><td width="300" bgcolor="#C9C9C9">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey8 (0.07843,0.07843,0.07843); /// \htmlonly <table><tr><td width="300" bgcolor="#141414">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey80 (0.80000,0.80000,0.80000); /// \htmlonly <table><tr><td width="300" bgcolor="#CCCCCC">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey81 (0.81176,0.81176,0.81176); /// \htmlonly <table><tr><td width="300" bgcolor="#CFCFCF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey82 (0.81961,0.81961,0.81961); /// \htmlonly <table><tr><td width="300" bgcolor="#D1D1D1">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey83 (0.83137,0.83137,0.83137); /// \htmlonly <table><tr><td width="300" bgcolor="#D4D4D4">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey84 (0.83922,0.83922,0.83922); /// \htmlonly <table><tr><td width="300" bgcolor="#D6D6D6">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey85 (0.85098,0.85098,0.85098); /// \htmlonly <table><tr><td width="300" bgcolor="#D9D9D9">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey86 (0.85882,0.85882,0.85882); /// \htmlonly <table><tr><td width="300" bgcolor="#DBDBDB">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey87 (0.87059,0.87059,0.87059); /// \htmlonly <table><tr><td width="300" bgcolor="#DEDEDE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey88 (0.87843,0.87843,0.87843); /// \htmlonly <table><tr><td width="300" bgcolor="#E0E0E0">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey89 (0.89020,0.89020,0.89020); /// \htmlonly <table><tr><td width="300" bgcolor="#E3E3E3">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey9 (0.09020,0.09020,0.09020); /// \htmlonly <table><tr><td width="300" bgcolor="#171717">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey90 (0.89804,0.89804,0.89804); /// \htmlonly <table><tr><td width="300" bgcolor="#E5E5E5">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey91 (0.90980,0.90980,0.90980); /// \htmlonly <table><tr><td width="300" bgcolor="#E8E8E8">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey92 (0.92157,0.92157,0.92157); /// \htmlonly <table><tr><td width="300" bgcolor="#EBEBEB">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey93 (0.92941,0.92941,0.92941); /// \htmlonly <table><tr><td width="300" bgcolor="#EDEDED">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey94 (0.94118,0.94118,0.94118); /// \htmlonly <table><tr><td width="300" bgcolor="#F0F0F0">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey95 (0.94902,0.94902,0.94902); /// \htmlonly <table><tr><td width="300" bgcolor="#F2F2F2">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey96 (0.96078,0.96078,0.96078); /// \htmlonly <table><tr><td width="300" bgcolor="#F5F5F5">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey97 (0.96863,0.96863,0.96863); /// \htmlonly <table><tr><td width="300" bgcolor="#F7F7F7">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey98 (0.98039,0.98039,0.98039); /// \htmlonly <table><tr><td width="300" bgcolor="#FAFAFA">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::grey99 (0.98824,0.98824,0.98824); /// \htmlonly <table><tr><td width="300" bgcolor="#FCFCFC">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::honeydew (0.94118,1.00000,0.94118); /// \htmlonly <table><tr><td width="300" bgcolor="#F0FFF0">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::honeydew1 (0.94118,1.00000,0.94118); /// \htmlonly <table><tr><td width="300" bgcolor="#F0FFF0">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::honeydew2 (0.87843,0.93333,0.87843); /// \htmlonly <table><tr><td width="300" bgcolor="#E0EEE0">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::honeydew3 (0.75686,0.80392,0.75686); /// \htmlonly <table><tr><td width="300" bgcolor="#C1CDC1">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::honeydew4 (0.51373,0.54510,0.51373); /// \htmlonly <table><tr><td width="300" bgcolor="#838B83">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::hotPink (1.00000,0.41176,0.70588); /// \htmlonly <table><tr><td width="300" bgcolor="#FF69B4">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::hotPink1 (1.00000,0.43137,0.70588); /// \htmlonly <table><tr><td width="300" bgcolor="#FF6EB4">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::hotPink2 (0.93333,0.41569,0.65490); /// \htmlonly <table><tr><td width="300" bgcolor="#EE6AA7">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::hotPink3 (0.80392,0.37647,0.56471); /// \htmlonly <table><tr><td width="300" bgcolor="#CD6090">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::hotPink4 (0.54510,0.22745,0.38431); /// \htmlonly <table><tr><td width="300" bgcolor="#8B3A62">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::indianRed (0.80392,0.36078,0.36078); /// \htmlonly <table><tr><td width="300" bgcolor="#CD5C5C">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::indianRed1 (1.00000,0.41569,0.41569); /// \htmlonly <table><tr><td width="300" bgcolor="#FF6A6A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::indianRed2 (0.93333,0.38824,0.38824); /// \htmlonly <table><tr><td width="300" bgcolor="#EE6363">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::indianRed3 (0.80392,0.33333,0.33333); /// \htmlonly <table><tr><td width="300" bgcolor="#CD5555">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::indianRed4 (0.54510,0.22745,0.22745); /// \htmlonly <table><tr><td width="300" bgcolor="#8B3A3A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::ivory (1.00000,1.00000,0.94118); /// \htmlonly <table><tr><td width="300" bgcolor="#FFFFF0">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::ivory1 (1.00000,1.00000,0.94118); /// \htmlonly <table><tr><td width="300" bgcolor="#FFFFF0">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::ivory2 (0.93333,0.93333,0.87843); /// \htmlonly <table><tr><td width="300" bgcolor="#EEEEE0">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::ivory3 (0.80392,0.80392,0.75686); /// \htmlonly <table><tr><td width="300" bgcolor="#CDCDC1">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::ivory4 (0.54510,0.54510,0.51373); /// \htmlonly <table><tr><td width="300" bgcolor="#8B8B83">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::khaki (0.94118,0.90196,0.54902); /// \htmlonly <table><tr><td width="300" bgcolor="#F0E68C">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::khaki1 (1.00000,0.96471,0.56078); /// \htmlonly <table><tr><td width="300" bgcolor="#FFF68F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::khaki2 (0.93333,0.90196,0.52157); /// \htmlonly <table><tr><td width="300" bgcolor="#EEE685">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::khaki3 (0.80392,0.77647,0.45098); /// \htmlonly <table><tr><td width="300" bgcolor="#CDC673">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::khaki4 (0.54510,0.52549,0.30588); /// \htmlonly <table><tr><td width="300" bgcolor="#8B864E">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lavender (0.90196,0.90196,0.98039); /// \htmlonly <table><tr><td width="300" bgcolor="#E6E6FA">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lavenderBlush (1.00000,0.94118,0.96078); /// \htmlonly <table><tr><td width="300" bgcolor="#FFF0F5">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lavenderBlush1 (1.00000,0.94118,0.96078); /// \htmlonly <table><tr><td width="300" bgcolor="#FFF0F5">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lavenderBlush2 (0.93333,0.87843,0.89804); /// \htmlonly <table><tr><td width="300" bgcolor="#EEE0E5">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lavenderBlush3 (0.80392,0.75686,0.77255); /// \htmlonly <table><tr><td width="300" bgcolor="#CDC1C5">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lavenderBlush4 (0.54510,0.51373,0.52549); /// \htmlonly <table><tr><td width="300" bgcolor="#8B8386">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lawnGreen (0.48627,0.98824,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#7CFC00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lemonChiffon (1.00000,0.98039,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#FFFACD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lemonChiffon1 (1.00000,0.98039,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#FFFACD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lemonChiffon2 (0.93333,0.91373,0.74902); /// \htmlonly <table><tr><td width="300" bgcolor="#EEE9BF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lemonChiffon3 (0.80392,0.78824,0.64706); /// \htmlonly <table><tr><td width="300" bgcolor="#CDC9A5">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lemonChiffon4 (0.54510,0.53725,0.43922); /// \htmlonly <table><tr><td width="300" bgcolor="#8B8970">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightBlue (0.67843,0.84706,0.90196); /// \htmlonly <table><tr><td width="300" bgcolor="#ADD8E6">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightBlue1 (0.74902,0.93725,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#BFEFFF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightBlue2 (0.69804,0.87451,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#B2DFEE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightBlue3 (0.60392,0.75294,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#9AC0CD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightBlue4 (0.40784,0.51373,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#68838B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightCoral (0.94118,0.50196,0.50196); /// \htmlonly <table><tr><td width="300" bgcolor="#F08080">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightCyan (0.87843,1.00000,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#E0FFFF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightCyan1 (0.87843,1.00000,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#E0FFFF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightCyan2 (0.81961,0.93333,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#D1EEEE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightCyan3 (0.70588,0.80392,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#B4CDCD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightCyan4 (0.47843,0.54510,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#7A8B8B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightGoldenrod (0.93333,0.86667,0.50980); /// \htmlonly <table><tr><td width="300" bgcolor="#EEDD82">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightGoldenrod1 (1.00000,0.92549,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#FFEC8B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightGoldenrod2 (0.93333,0.86275,0.50980); /// \htmlonly <table><tr><td width="300" bgcolor="#EEDC82">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightGoldenrod3 (0.80392,0.74510,0.43922); /// \htmlonly <table><tr><td width="300" bgcolor="#CDBE70">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightGoldenrod4 (0.54510,0.50588,0.29804); /// \htmlonly <table><tr><td width="300" bgcolor="#8B814C">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightGoldenrodYellow(0.98039,0.98039,0.82353); /// \htmlonly <table><tr><td width="300" bgcolor="#FAFAD2">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightGray (0.82745,0.82745,0.82745); /// \htmlonly <table><tr><td width="300" bgcolor="#D3D3D3">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightGreen (0.56471,0.93333,0.56471); /// \htmlonly <table><tr><td width="300" bgcolor="#90EE90">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightGrey (0.82745,0.82745,0.82745); /// \htmlonly <table><tr><td width="300" bgcolor="#D3D3D3">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightPink (1.00000,0.71373,0.75686); /// \htmlonly <table><tr><td width="300" bgcolor="#FFB6C1">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightPink1 (1.00000,0.68235,0.72549); /// \htmlonly <table><tr><td width="300" bgcolor="#FFAEB9">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightPink2 (0.93333,0.63529,0.67843); /// \htmlonly <table><tr><td width="300" bgcolor="#EEA2AD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightPink3 (0.80392,0.54902,0.58431); /// \htmlonly <table><tr><td width="300" bgcolor="#CD8C95">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightPink4 (0.54510,0.37255,0.39608); /// \htmlonly <table><tr><td width="300" bgcolor="#8B5F65">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightSalmon (1.00000,0.62745,0.47843); /// \htmlonly <table><tr><td width="300" bgcolor="#FFA07A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightSalmon1 (1.00000,0.62745,0.47843); /// \htmlonly <table><tr><td width="300" bgcolor="#FFA07A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightSalmon2 (0.93333,0.58431,0.44706); /// \htmlonly <table><tr><td width="300" bgcolor="#EE9572">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightSalmon3 (0.80392,0.50588,0.38431); /// \htmlonly <table><tr><td width="300" bgcolor="#CD8162">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightSalmon4 (0.54510,0.34118,0.25882); /// \htmlonly <table><tr><td width="300" bgcolor="#8B5742">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightSeaGreen (0.12549,0.69804,0.66667); /// \htmlonly <table><tr><td width="300" bgcolor="#20B2AA">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightSkyBlue (0.52941,0.80784,0.98039); /// \htmlonly <table><tr><td width="300" bgcolor="#87CEFA">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightSkyBlue1 (0.69020,0.88627,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#B0E2FF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightSkyBlue2 (0.64314,0.82745,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#A4D3EE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightSkyBlue3 (0.55294,0.71373,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#8DB6CD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightSkyBlue4 (0.37647,0.48235,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#607B8B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightSlateBlue (0.51765,0.43922,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#8470FF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightSlateGray (0.46667,0.53333,0.60000); /// \htmlonly <table><tr><td width="300" bgcolor="#778899">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightSlateGrey (0.46667,0.53333,0.60000); /// \htmlonly <table><tr><td width="300" bgcolor="#778899">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightSteelBlue (0.69020,0.76863,0.87059); /// \htmlonly <table><tr><td width="300" bgcolor="#B0C4DE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightSteelBlue1 (0.79216,0.88235,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#CAE1FF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightSteelBlue2 (0.73725,0.82353,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#BCD2EE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightSteelBlue3 (0.63529,0.70980,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#A2B5CD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightSteelBlue4 (0.43137,0.48235,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#6E7B8B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightYellow (1.00000,1.00000,0.87843); /// \htmlonly <table><tr><td width="300" bgcolor="#FFFFE0">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightYellow1 (1.00000,1.00000,0.87843); /// \htmlonly <table><tr><td width="300" bgcolor="#FFFFE0">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightYellow2 (0.93333,0.93333,0.81961); /// \htmlonly <table><tr><td width="300" bgcolor="#EEEED1">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightYellow3 (0.80392,0.80392,0.70588); /// \htmlonly <table><tr><td width="300" bgcolor="#CDCDB4">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::lightYellow4 (0.54510,0.54510,0.47843); /// \htmlonly <table><tr><td width="300" bgcolor="#8B8B7A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::limeGreen (0.19608,0.80392,0.19608); /// \htmlonly <table><tr><td width="300" bgcolor="#32CD32">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::linen (0.98039,0.94118,0.90196); /// \htmlonly <table><tr><td width="300" bgcolor="#FAF0E6">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::magenta (1.00000,0.00000,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#FF00FF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::magenta1 (1.00000,0.00000,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#FF00FF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::magenta2 (0.93333,0.00000,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#EE00EE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::magenta3 (0.80392,0.00000,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#CD00CD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::magenta4 (0.54510,0.00000,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#8B008B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::maroon (0.69020,0.18824,0.37647); /// \htmlonly <table><tr><td width="300" bgcolor="#B03060">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::maroon1 (1.00000,0.20392,0.70196); /// \htmlonly <table><tr><td width="300" bgcolor="#FF34B3">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::maroon2 (0.93333,0.18824,0.65490); /// \htmlonly <table><tr><td width="300" bgcolor="#EE30A7">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::maroon3 (0.80392,0.16078,0.56471); /// \htmlonly <table><tr><td width="300" bgcolor="#CD2990">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::maroon4 (0.54510,0.10980,0.38431); /// \htmlonly <table><tr><td width="300" bgcolor="#8B1C62">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mediumAquamarine (0.40000,0.80392,0.66667); /// \htmlonly <table><tr><td width="300" bgcolor="#66CDAA">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mediumBlue (0.00000,0.00000,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#0000CD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mediumOrchid (0.72941,0.33333,0.82745); /// \htmlonly <table><tr><td width="300" bgcolor="#BA55D3">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mediumOrchid1 (0.87843,0.40000,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#E066FF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mediumOrchid2 (0.81961,0.37255,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#D15FEE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mediumOrchid3 (0.70588,0.32157,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#B452CD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mediumOrchid4 (0.47843,0.21569,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#7A378B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mediumPurple (0.57647,0.43922,0.85882); /// \htmlonly <table><tr><td width="300" bgcolor="#9370DB">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mediumPurple1 (0.67059,0.50980,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#AB82FF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mediumPurple2 (0.62353,0.47451,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#9F79EE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mediumPurple3 (0.53725,0.40784,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#8968CD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mediumPurple4 (0.36471,0.27843,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#5D478B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mediumSeaGreen (0.23529,0.70196,0.44314); /// \htmlonly <table><tr><td width="300" bgcolor="#3CB371">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mediumSlateBlue (0.48235,0.40784,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#7B68EE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mediumSpringGreen (0.00000,0.98039,0.60392); /// \htmlonly <table><tr><td width="300" bgcolor="#00FA9A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mediumTurquoise (0.28235,0.81961,0.80000); /// \htmlonly <table><tr><td width="300" bgcolor="#48D1CC">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mediumVioletRed (0.78039,0.08235,0.52157); /// \htmlonly <table><tr><td width="300" bgcolor="#C71585">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::midnightBlue (0.09804,0.09804,0.43922); /// \htmlonly <table><tr><td width="300" bgcolor="#191970">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mintCream (0.96078,1.00000,0.98039); /// \htmlonly <table><tr><td width="300" bgcolor="#F5FFFA">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mistyRose (1.00000,0.89412,0.88235); /// \htmlonly <table><tr><td width="300" bgcolor="#FFE4E1">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mistyRose1 (1.00000,0.89412,0.88235); /// \htmlonly <table><tr><td width="300" bgcolor="#FFE4E1">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mistyRose2 (0.93333,0.83529,0.82353); /// \htmlonly <table><tr><td width="300" bgcolor="#EED5D2">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mistyRose3 (0.80392,0.71765,0.70980); /// \htmlonly <table><tr><td width="300" bgcolor="#CDB7B5">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::mistyRose4 (0.54510,0.49020,0.48235); /// \htmlonly <table><tr><td width="300" bgcolor="#8B7D7B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::moccasin (1.00000,0.89412,0.70980); /// \htmlonly <table><tr><td width="300" bgcolor="#FFE4B5">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::navajoWhite (1.00000,0.87059,0.67843); /// \htmlonly <table><tr><td width="300" bgcolor="#FFDEAD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::navajoWhite1 (1.00000,0.87059,0.67843); /// \htmlonly <table><tr><td width="300" bgcolor="#FFDEAD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::navajoWhite2 (0.93333,0.81176,0.63137); /// \htmlonly <table><tr><td width="300" bgcolor="#EECFA1">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::navajoWhite3 (0.80392,0.70196,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#CDB38B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::navajoWhite4 (0.54510,0.47451,0.36863); /// \htmlonly <table><tr><td width="300" bgcolor="#8B795E">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::navy (0.00000,0.00000,0.50196); /// \htmlonly <table><tr><td width="300" bgcolor="#000080">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::navyBlue (0.00000,0.00000,0.50196); /// \htmlonly <table><tr><td width="300" bgcolor="#000080">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::oldLace (0.99216,0.96078,0.90196); /// \htmlonly <table><tr><td width="300" bgcolor="#FDF5E6">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::oliveDrab (0.41961,0.55686,0.13725); /// \htmlonly <table><tr><td width="300" bgcolor="#6B8E23">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::oliveDrab1 (0.75294,1.00000,0.24314); /// \htmlonly <table><tr><td width="300" bgcolor="#C0FF3E">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::oliveDrab2 (0.70196,0.93333,0.22745); /// \htmlonly <table><tr><td width="300" bgcolor="#B3EE3A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::oliveDrab3 (0.60392,0.80392,0.19608); /// \htmlonly <table><tr><td width="300" bgcolor="#9ACD32">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::oliveDrab4 (0.41176,0.54510,0.13333); /// \htmlonly <table><tr><td width="300" bgcolor="#698B22">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::orange (1.00000,0.64706,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#FFA500">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::orange1 (1.00000,0.64706,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#FFA500">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::orange2 (0.93333,0.60392,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#EE9A00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::orange3 (0.80392,0.52157,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#CD8500">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::orange4 (0.54510,0.35294,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#8B5A00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::orangeRed (1.00000,0.27059,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#FF4500">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::orangeRed1 (1.00000,0.27059,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#FF4500">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::orangeRed2 (0.93333,0.25098,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#EE4000">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::orangeRed3 (0.80392,0.21569,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#CD3700">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::orangeRed4 (0.54510,0.14510,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#8B2500">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::orchid (0.85490,0.43922,0.83922); /// \htmlonly <table><tr><td width="300" bgcolor="#DA70D6">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::orchid1 (1.00000,0.51373,0.98039); /// \htmlonly <table><tr><td width="300" bgcolor="#FF83FA">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::orchid2 (0.93333,0.47843,0.91373); /// \htmlonly <table><tr><td width="300" bgcolor="#EE7AE9">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::orchid3 (0.80392,0.41176,0.78824); /// \htmlonly <table><tr><td width="300" bgcolor="#CD69C9">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::orchid4 (0.54510,0.27843,0.53725); /// \htmlonly <table><tr><td width="300" bgcolor="#8B4789">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::paleGoldenrod (0.93333,0.90980,0.66667); /// \htmlonly <table><tr><td width="300" bgcolor="#EEE8AA">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::paleGreen (0.59608,0.98431,0.59608); /// \htmlonly <table><tr><td width="300" bgcolor="#98FB98">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::paleGreen1 (0.60392,1.00000,0.60392); /// \htmlonly <table><tr><td width="300" bgcolor="#9AFF9A">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::paleGreen2 (0.56471,0.93333,0.56471); /// \htmlonly <table><tr><td width="300" bgcolor="#90EE90">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::paleGreen3 (0.48627,0.80392,0.48627); /// \htmlonly <table><tr><td width="300" bgcolor="#7CCD7C">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::paleGreen4 (0.32941,0.54510,0.32941); /// \htmlonly <table><tr><td width="300" bgcolor="#548B54">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::paleTurquoise (0.68627,0.93333,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#AFEEEE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::paleTurquoise1 (0.73333,1.00000,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#BBFFFF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::paleTurquoise2 (0.68235,0.93333,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#AEEEEE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::paleTurquoise3 (0.58824,0.80392,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#96CDCD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::paleTurquoise4 (0.40000,0.54510,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#668B8B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::paleVioletRed (0.85882,0.43922,0.57647); /// \htmlonly <table><tr><td width="300" bgcolor="#DB7093">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::paleVioletRed1 (1.00000,0.50980,0.67059); /// \htmlonly <table><tr><td width="300" bgcolor="#FF82AB">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::paleVioletRed2 (0.93333,0.47451,0.62353); /// \htmlonly <table><tr><td width="300" bgcolor="#EE799F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::paleVioletRed3 (0.80392,0.40784,0.53725); /// \htmlonly <table><tr><td width="300" bgcolor="#CD6889">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::paleVioletRed4 (0.54510,0.27843,0.36471); /// \htmlonly <table><tr><td width="300" bgcolor="#8B475D">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::papayaWhip (1.00000,0.93725,0.83529); /// \htmlonly <table><tr><td width="300" bgcolor="#FFEFD5">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::peachPuff (1.00000,0.85490,0.72549); /// \htmlonly <table><tr><td width="300" bgcolor="#FFDAB9">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::peachPuff1 (1.00000,0.85490,0.72549); /// \htmlonly <table><tr><td width="300" bgcolor="#FFDAB9">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::peachPuff2 (0.93333,0.79608,0.67843); /// \htmlonly <table><tr><td width="300" bgcolor="#EECBAD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::peachPuff3 (0.80392,0.68627,0.58431); /// \htmlonly <table><tr><td width="300" bgcolor="#CDAF95">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::peachPuff4 (0.54510,0.46667,0.39608); /// \htmlonly <table><tr><td width="300" bgcolor="#8B7765">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::peru (0.80392,0.52157,0.24706); /// \htmlonly <table><tr><td width="300" bgcolor="#CD853F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::pink (1.00000,0.75294,0.79608); /// \htmlonly <table><tr><td width="300" bgcolor="#FFC0CB">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::pink1 (1.00000,0.70980,0.77255); /// \htmlonly <table><tr><td width="300" bgcolor="#FFB5C5">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::pink2 (0.93333,0.66275,0.72157); /// \htmlonly <table><tr><td width="300" bgcolor="#EEA9B8">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::pink3 (0.80392,0.56863,0.61961); /// \htmlonly <table><tr><td width="300" bgcolor="#CD919E">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::pink4 (0.54510,0.38824,0.42353); /// \htmlonly <table><tr><td width="300" bgcolor="#8B636C">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::plum (0.86667,0.62745,0.86667); /// \htmlonly <table><tr><td width="300" bgcolor="#DDA0DD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::plum1 (1.00000,0.73333,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#FFBBFF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::plum2 (0.93333,0.68235,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#EEAEEE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::plum3 (0.80392,0.58824,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#CD96CD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::plum4 (0.54510,0.40000,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#8B668B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::powderBlue (0.69020,0.87843,0.90196); /// \htmlonly <table><tr><td width="300" bgcolor="#B0E0E6">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::purple (0.62745,0.12549,0.94118); /// \htmlonly <table><tr><td width="300" bgcolor="#A020F0">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::purple1 (0.60784,0.18824,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#9B30FF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::purple2 (0.56863,0.17255,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#912CEE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::purple3 (0.49020,0.14902,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#7D26CD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::purple4 (0.33333,0.10196,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#551A8B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::red (1.00000,0.00000,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#FF0000">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::red1 (1.00000,0.00000,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#FF0000">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::red2 (0.93333,0.00000,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#EE0000">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::red3 (0.80392,0.00000,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#CD0000">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::red4 (0.54510,0.00000,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#8B0000">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::rosyBrown (0.73725,0.56078,0.56078); /// \htmlonly <table><tr><td width="300" bgcolor="#BC8F8F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::rosyBrown1 (1.00000,0.75686,0.75686); /// \htmlonly <table><tr><td width="300" bgcolor="#FFC1C1">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::rosyBrown2 (0.93333,0.70588,0.70588); /// \htmlonly <table><tr><td width="300" bgcolor="#EEB4B4">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::rosyBrown3 (0.80392,0.60784,0.60784); /// \htmlonly <table><tr><td width="300" bgcolor="#CD9B9B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::rosyBrown4 (0.54510,0.41176,0.41176); /// \htmlonly <table><tr><td width="300" bgcolor="#8B6969">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::royalBlue (0.25490,0.41176,0.88235); /// \htmlonly <table><tr><td width="300" bgcolor="#4169E1">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::royalBlue1 (0.28235,0.46275,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#4876FF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::royalBlue2 (0.26275,0.43137,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#436EEE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::royalBlue3 (0.22745,0.37255,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#3A5FCD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::royalBlue4 (0.15294,0.25098,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#27408B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::saddleBrown (0.54510,0.27059,0.07451); /// \htmlonly <table><tr><td width="300" bgcolor="#8B4513">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::salmon (0.98039,0.50196,0.44706); /// \htmlonly <table><tr><td width="300" bgcolor="#FA8072">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::salmon1 (1.00000,0.54902,0.41176); /// \htmlonly <table><tr><td width="300" bgcolor="#FF8C69">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::salmon2 (0.93333,0.50980,0.38431); /// \htmlonly <table><tr><td width="300" bgcolor="#EE8262">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::salmon3 (0.80392,0.43922,0.32941); /// \htmlonly <table><tr><td width="300" bgcolor="#CD7054">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::salmon4 (0.54510,0.29804,0.22353); /// \htmlonly <table><tr><td width="300" bgcolor="#8B4C39">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::sandyBrown (0.95686,0.64314,0.37647); /// \htmlonly <table><tr><td width="300" bgcolor="#F4A460">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::seaGreen (0.18039,0.54510,0.34118); /// \htmlonly <table><tr><td width="300" bgcolor="#2E8B57">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::seaGreen1 (0.32941,1.00000,0.62353); /// \htmlonly <table><tr><td width="300" bgcolor="#54FF9F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::seaGreen2 (0.30588,0.93333,0.58039); /// \htmlonly <table><tr><td width="300" bgcolor="#4EEE94">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::seaGreen3 (0.26275,0.80392,0.50196); /// \htmlonly <table><tr><td width="300" bgcolor="#43CD80">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::seaGreen4 (0.18039,0.54510,0.34118); /// \htmlonly <table><tr><td width="300" bgcolor="#2E8B57">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::seashell (1.00000,0.96078,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#FFF5EE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::seashell1 (1.00000,0.96078,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#FFF5EE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::seashell2 (0.93333,0.89804,0.87059); /// \htmlonly <table><tr><td width="300" bgcolor="#EEE5DE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::seashell3 (0.80392,0.77255,0.74902); /// \htmlonly <table><tr><td width="300" bgcolor="#CDC5BF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::seashell4 (0.54510,0.52549,0.50980); /// \htmlonly <table><tr><td width="300" bgcolor="#8B8682">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::sienna (0.62745,0.32157,0.17647); /// \htmlonly <table><tr><td width="300" bgcolor="#A0522D">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::sienna1 (1.00000,0.50980,0.27843); /// \htmlonly <table><tr><td width="300" bgcolor="#FF8247">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::sienna2 (0.93333,0.47451,0.25882); /// \htmlonly <table><tr><td width="300" bgcolor="#EE7942">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::sienna3 (0.80392,0.40784,0.22353); /// \htmlonly <table><tr><td width="300" bgcolor="#CD6839">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::sienna4 (0.54510,0.27843,0.14902); /// \htmlonly <table><tr><td width="300" bgcolor="#8B4726">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::skyBlue (0.52941,0.80784,0.92157); /// \htmlonly <table><tr><td width="300" bgcolor="#87CEEB">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::skyBlue1 (0.52941,0.80784,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#87CEFF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::skyBlue2 (0.49412,0.75294,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#7EC0EE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::skyBlue3 (0.42353,0.65098,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#6CA6CD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::skyBlue4 (0.29020,0.43922,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#4A708B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::slateBlue (0.41569,0.35294,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#6A5ACD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::slateBlue1 (0.51373,0.43529,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#836FFF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::slateBlue2 (0.47843,0.40392,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#7A67EE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::slateBlue3 (0.41176,0.34902,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#6959CD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::slateBlue4 (0.27843,0.23529,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#473C8B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::slateGray (0.43922,0.50196,0.56471); /// \htmlonly <table><tr><td width="300" bgcolor="#708090">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::slateGray1 (0.77647,0.88627,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#C6E2FF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::slateGray2 (0.72549,0.82745,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#B9D3EE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::slateGray3 (0.62353,0.71373,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#9FB6CD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::slateGray4 (0.42353,0.48235,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#6C7B8B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::slateGrey (0.43922,0.50196,0.56471); /// \htmlonly <table><tr><td width="300" bgcolor="#708090">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::snow (1.00000,0.98039,0.98039); /// \htmlonly <table><tr><td width="300" bgcolor="#FFFAFA">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::snow1 (1.00000,0.98039,0.98039); /// \htmlonly <table><tr><td width="300" bgcolor="#FFFAFA">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::snow2 (0.93333,0.91373,0.91373); /// \htmlonly <table><tr><td width="300" bgcolor="#EEE9E9">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::snow3 (0.80392,0.78824,0.78824); /// \htmlonly <table><tr><td width="300" bgcolor="#CDC9C9">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::snow4 (0.54510,0.53725,0.53725); /// \htmlonly <table><tr><td width="300" bgcolor="#8B8989">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::springGreen (0.00000,1.00000,0.49804); /// \htmlonly <table><tr><td width="300" bgcolor="#00FF7F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::springGreen1 (0.00000,1.00000,0.49804); /// \htmlonly <table><tr><td width="300" bgcolor="#00FF7F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::springGreen2 (0.00000,0.93333,0.46275); /// \htmlonly <table><tr><td width="300" bgcolor="#00EE76">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::springGreen3 (0.00000,0.80392,0.40000); /// \htmlonly <table><tr><td width="300" bgcolor="#00CD66">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::springGreen4 (0.00000,0.54510,0.27059); /// \htmlonly <table><tr><td width="300" bgcolor="#008B45">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::steelBlue (0.27451,0.50980,0.70588); /// \htmlonly <table><tr><td width="300" bgcolor="#4682B4">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::steelBlue1 (0.38824,0.72157,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#63B8FF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::steelBlue2 (0.36078,0.67451,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#5CACEE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::steelBlue3 (0.30980,0.58039,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#4F94CD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::steelBlue4 (0.21176,0.39216,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#36648B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::tan1 (1.00000,0.64706,0.30980); /// \htmlonly <table><tr><td width="300" bgcolor="#FFA54F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::tan2 (0.93333,0.60392,0.28627); /// \htmlonly <table><tr><td width="300" bgcolor="#EE9A49">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::tan3 (0.80392,0.52157,0.24706); /// \htmlonly <table><tr><td width="300" bgcolor="#CD853F">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::tan4 (0.54510,0.35294,0.16863); /// \htmlonly <table><tr><td width="300" bgcolor="#8B5A2B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::thistle (0.84706,0.74902,0.84706); /// \htmlonly <table><tr><td width="300" bgcolor="#D8BFD8">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::thistle1 (1.00000,0.88235,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#FFE1FF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::thistle2 (0.93333,0.82353,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#EED2EE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::thistle3 (0.80392,0.70980,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#CDB5CD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::thistle4 (0.54510,0.48235,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#8B7B8B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::tomato (1.00000,0.38824,0.27843); /// \htmlonly <table><tr><td width="300" bgcolor="#FF6347">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::tomato1 (1.00000,0.38824,0.27843); /// \htmlonly <table><tr><td width="300" bgcolor="#FF6347">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::tomato2 (0.93333,0.36078,0.25882); /// \htmlonly <table><tr><td width="300" bgcolor="#EE5C42">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::tomato3 (0.80392,0.30980,0.22353); /// \htmlonly <table><tr><td width="300" bgcolor="#CD4F39">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::tomato4 (0.54510,0.21176,0.14902); /// \htmlonly <table><tr><td width="300" bgcolor="#8B3626">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::turquoise (0.25098,0.87843,0.81569); /// \htmlonly <table><tr><td width="300" bgcolor="#40E0D0">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::turquoise1 (0.00000,0.96078,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#00F5FF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::turquoise2 (0.00000,0.89804,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#00E5EE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::turquoise3 (0.00000,0.77255,0.80392); /// \htmlonly <table><tr><td width="300" bgcolor="#00C5CD">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::turquoise4 (0.00000,0.52549,0.54510); /// \htmlonly <table><tr><td width="300" bgcolor="#00868B">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::violet (0.93333,0.50980,0.93333); /// \htmlonly <table><tr><td width="300" bgcolor="#EE82EE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::violetRed (0.81569,0.12549,0.56471); /// \htmlonly <table><tr><td width="300" bgcolor="#D02090">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::violetRed1 (1.00000,0.24314,0.58824); /// \htmlonly <table><tr><td width="300" bgcolor="#FF3E96">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::violetRed2 (0.93333,0.22745,0.54902); /// \htmlonly <table><tr><td width="300" bgcolor="#EE3A8C">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::violetRed3 (0.80392,0.19608,0.47059); /// \htmlonly <table><tr><td width="300" bgcolor="#CD3278">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::violetRed4 (0.54510,0.13333,0.32157); /// \htmlonly <table><tr><td width="300" bgcolor="#8B2252">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::wheat (0.96078,0.87059,0.70196); /// \htmlonly <table><tr><td width="300" bgcolor="#F5DEB3">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::wheat1 (1.00000,0.90588,0.72941); /// \htmlonly <table><tr><td width="300" bgcolor="#FFE7BA">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::wheat2 (0.93333,0.84706,0.68235); /// \htmlonly <table><tr><td width="300" bgcolor="#EED8AE">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::wheat3 (0.80392,0.72941,0.58824); /// \htmlonly <table><tr><td width="300" bgcolor="#CDBA96">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::wheat4 (0.54510,0.49412,0.40000); /// \htmlonly <table><tr><td width="300" bgcolor="#8B7E66">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::white (1.00000,1.00000,1.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#FFFFFF">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::whiteSmoke (0.96078,0.96078,0.96078); /// \htmlonly <table><tr><td width="300" bgcolor="#F5F5F5">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::yellow (1.00000,1.00000,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#FFFF00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::yellow1 (1.00000,1.00000,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#FFFF00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::yellow2 (0.93333,0.93333,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#EEEE00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::yellow3 (0.80392,0.80392,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#CDCD00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::yellow4 (0.54510,0.54510,0.00000); /// \htmlonly <table><tr><td width="300" bgcolor="#8B8B00">&nbsp; </td></tr></table> \endhtmlonly const Colorf ColorDefine::yellowGreen (0.60392,0.80392,0.19608); /// \htmlonly <table><tr><td width="300" bgcolor="#9ACD32">&nbsp; </td></tr></table> \endhtmlonly const char *ColorDefine::Name[] = { "aliceBlue", "antiqueWhite", "antiqueWhite1", "antiqueWhite2", "antiqueWhite3", "antiqueWhite4", "aquamarine", "aquamarine1", "aquamarine2", "aquamarine3", "aquamarine4", "azure", "azure1", "azure2", "azure3", "azure4", "beige", "bisque", "bisque1", "bisque2", "bisque3", "bisque4", "black", "blanchedAlmond", "blue", "blue1", "blue2", "blue3", "blue4", "blueViolet", "brown", "brown1", "brown2", "brown3", "brown4", "burlywood", "burlywood1", "burlywood2", "burlywood3", "burlywood4", "cadetBlue", "cadetBlue1", "cadetBlue2", "cadetBlue3", "cadetBlue4", "chartreuse", "chartreuse1", "chartreuse2", "chartreuse3", "chartreuse4", "chocolate", "chocolate1", "chocolate2", "chocolate3", "chocolate4", "coral", "coral1", "coral2", "coral3", "coral4", "cornflowerBlue", "cornsilk", "cornsilk1", "cornsilk2", "cornsilk3", "cornsilk4", "cyan", "cyan1", "cyan2", "cyan3", "cyan4", "darkBlue", "darkCyan", "darkGoldenrod", "darkGoldenrod1", "darkGoldenrod2", "darkGoldenrod3", "darkGoldenrod4", "darkGray", "darkGreen", "darkGrey", "darkKhaki", "darkMagenta", "darkOliveGreen", "darkOliveGreen1", "darkOliveGreen2", "darkOliveGreen3", "darkOliveGreen4", "darkOrange", "darkOrange1", "darkOrange2", "darkOrange3", "darkOrange4", "darkOrchid", "darkOrchid1", "darkOrchid2", "darkOrchid3", "darkOrchid4", "darkRed", "darkSalmon", "darkSeaGreen", "darkSeaGreen1", "darkSeaGreen2", "darkSeaGreen3", "darkSeaGreen4", "darkSlateBlue", "darkSlateGray", "darkSlateGray1", "darkSlateGray2", "darkSlateGray3", "darkSlateGray4", "darkSlateGrey", "darkTurquoise", "darkViolet", "deepPink", "deepPink1", "deepPink2", "deepPink3", "deepPink4", "deepSkyBlue", "deepSkyBlue1", "deepSkyBlue2", "deepSkyBlue3", "deepSkyBlue4", "dimGray", "dimGrey", "dodgerBlue", "dodgerBlue1", "dodgerBlue2", "dodgerBlue3", "dodgerBlue4", "firebrick", "firebrick1", "firebrick2", "firebrick3", "firebrick4", "floralWhite", "forestGreen", "gainsboro", "ghostWhite", "gold", "gold1", "gold2", "gold3", "gold4", "goldenrod", "goldenrod1", "goldenrod2", "goldenrod3", "goldenrod4", "gray", "gray0", "gray1", "gray10", "gray100", "gray11", "gray12", "gray13", "gray14", "gray15", "gray16", "gray17", "gray18", "gray19", "gray2", "gray20", "gray21", "gray22", "gray23", "gray24", "gray25", "gray26", "gray27", "gray28", "gray29", "gray3", "gray30", "gray31", "gray32", "gray33", "gray34", "gray35", "gray36", "gray37", "gray38", "gray39", "gray4", "gray40", "gray41", "gray42", "gray43", "gray44", "gray45", "gray46", "gray47", "gray48", "gray49", "gray5", "gray50", "gray51", "gray52", "gray53", "gray54", "gray55", "gray56", "gray57", "gray58", "gray59", "gray6", "gray60", "gray61", "gray62", "gray63", "gray64", "gray65", "gray66", "gray67", "gray68", "gray69", "gray7", "gray70", "gray71", "gray72", "gray73", "gray74", "gray75", "gray76", "gray77", "gray78", "gray79", "gray8", "gray80", "gray81", "gray82", "gray83", "gray84", "gray85", "gray86", "gray87", "gray88", "gray89", "gray9", "gray90", "gray91", "gray92", "gray93", "gray94", "gray95", "gray96", "gray97", "gray98", "gray99", "green", "green1", "green2", "green3", "green4", "greenYellow", "grey", "grey0", "grey1", "grey10", "grey100", "grey11", "grey12", "grey13", "grey14", "grey15", "grey16", "grey17", "grey18", "grey19", "grey2", "grey20", "grey21", "grey22", "grey23", "grey24", "grey25", "grey26", "grey27", "grey28", "grey29", "grey3", "grey30", "grey31", "grey32", "grey33", "grey34", "grey35", "grey36", "grey37", "grey38", "grey39", "grey4", "grey40", "grey41", "grey42", "grey43", "grey44", "grey45", "grey46", "grey47", "grey48", "grey49", "grey5", "grey50", "grey51", "grey52", "grey53", "grey54", "grey55", "grey56", "grey57", "grey58", "grey59", "grey6", "grey60", "grey61", "grey62", "grey63", "grey64", "grey65", "grey66", "grey67", "grey68", "grey69", "grey7", "grey70", "grey71", "grey72", "grey73", "grey74", "grey75", "grey76", "grey77", "grey78", "grey79", "grey8", "grey80", "grey81", "grey82", "grey83", "grey84", "grey85", "grey86", "grey87", "grey88", "grey89", "grey9", "grey90", "grey91", "grey92", "grey93", "grey94", "grey95", "grey96", "grey97", "grey98", "grey99", "honeydew", "honeydew1", "honeydew2", "honeydew3", "honeydew4", "hotPink", "hotPink1", "hotPink2", "hotPink3", "hotPink4", "indianRed", "indianRed1", "indianRed2", "indianRed3", "indianRed4", "ivory", "ivory1", "ivory2", "ivory3", "ivory4", "khaki", "khaki1", "khaki2", "khaki3", "khaki4", "lavender", "lavenderBlush", "lavenderBlush1", "lavenderBlush2", "lavenderBlush3", "lavenderBlush4", "lawnGreen", "lemonChiffon", "lemonChiffon1", "lemonChiffon2", "lemonChiffon3", "lemonChiffon4", "lightBlue", "lightBlue1", "lightBlue2", "lightBlue3", "lightBlue4", "lightCoral", "lightCyan", "lightCyan1", "lightCyan2", "lightCyan3", "lightCyan4", "lightGoldenrod", "lightGoldenrod1", "lightGoldenrod2", "lightGoldenrod3", "lightGoldenrod4", "lightGoldenrodYellow", "lightGray", "lightGreen", "lightGrey", "lightPink", "lightPink1", "lightPink2", "lightPink3", "lightPink4", "lightSalmon", "lightSalmon1", "lightSalmon2", "lightSalmon3", "lightSalmon4", "lightSeaGreen", "lightSkyBlue", "lightSkyBlue1", "lightSkyBlue2", "lightSkyBlue3", "lightSkyBlue4", "lightSlateBlue", "lightSlateGray", "lightSlateGrey", "lightSteelBlue", "lightSteelBlue1", "lightSteelBlue2", "lightSteelBlue3", "lightSteelBlue4", "lightYellow", "lightYellow1", "lightYellow2", "lightYellow3", "lightYellow4", "limeGreen", "linen", "magenta", "magenta1", "magenta2", "magenta3", "magenta4", "maroon", "maroon1", "maroon2", "maroon3", "maroon4", "mediumAquamarine", "mediumBlue", "mediumOrchid", "mediumOrchid1", "mediumOrchid2", "mediumOrchid3", "mediumOrchid4", "mediumPurple", "mediumPurple1", "mediumPurple2", "mediumPurple3", "mediumPurple4", "mediumSeaGreen", "mediumSlateBlue", "mediumSpringGreen", "mediumTurquoise", "mediumVioletRed", "midnightBlue", "mintCream", "mistyRose", "mistyRose1", "mistyRose2", "mistyRose3", "mistyRose4", "moccasin", "navajoWhite", "navajoWhite1", "navajoWhite2", "navajoWhite3", "navajoWhite4", "navy", "navyBlue", "oldLace", "oliveDrab", "oliveDrab1", "oliveDrab2", "oliveDrab3", "oliveDrab4", "orange", "orange1", "orange2", "orange3", "orange4", "orangeRed", "orangeRed1", "orangeRed2", "orangeRed3", "orangeRed4", "orchid", "orchid1", "orchid2", "orchid3", "orchid4", "paleGoldenrod", "paleGreen", "paleGreen1", "paleGreen2", "paleGreen3", "paleGreen4", "paleTurquoise", "paleTurquoise1", "paleTurquoise2", "paleTurquoise3", "paleTurquoise4", "paleVioletRed", "paleVioletRed1", "paleVioletRed2", "paleVioletRed3", "paleVioletRed4", "papayaWhip", "peachPuff", "peachPuff1", "peachPuff2", "peachPuff3", "peachPuff4", "peru", "pink", "pink1", "pink2", "pink3", "pink4", "plum", "plum1", "plum2", "plum3", "plum4", "powderBlue", "purple", "purple1", "purple2", "purple3", "purple4", "red", "red1", "red2", "red3", "red4", "rosyBrown", "rosyBrown1", "rosyBrown2", "rosyBrown3", "rosyBrown4", "royalBlue", "royalBlue1", "royalBlue2", "royalBlue3", "royalBlue4", "saddleBrown", "salmon", "salmon1", "salmon2", "salmon3", "salmon4", "sandyBrown", "seaGreen", "seaGreen1", "seaGreen2", "seaGreen3", "seaGreen4", "seashell", "seashell1", "seashell2", "seashell3", "seashell4", "sienna", "sienna1", "sienna2", "sienna3", "sienna4", "skyBlue", "skyBlue1", "skyBlue2", "skyBlue3", "skyBlue4", "slateBlue", "slateBlue1", "slateBlue2", "slateBlue3", "slateBlue4", "slateGray", "slateGray1", "slateGray2", "slateGray3", "slateGray4", "slateGrey", "snow", "snow1", "snow2", "snow3", "snow4", "springGreen", "springGreen1", "springGreen2", "springGreen3", "springGreen4", "steelBlue", "steelBlue1", "steelBlue2", "steelBlue3", "steelBlue4", "tan1", "tan2", "tan3", "tan4", "thistle", "thistle1", "thistle2", "thistle3", "thistle4", "tomato", "tomato1", "tomato2", "tomato3", "tomato4", "turquoise", "turquoise1", "turquoise2", "turquoise3", "turquoise4", "violet", "violetRed", "violetRed1", "violetRed2", "violetRed3", "violetRed4", "wheat", "wheat1", "wheat2", "wheat3", "wheat4", "white", "whiteSmoke", "yellow", "yellow1", "yellow2", "yellow3", "yellow4", "yellowGreen" }; const Colorf* ColorDefine::Value[] = { &ColorDefine::aliceBlue, &ColorDefine::antiqueWhite, &ColorDefine::antiqueWhite1, &ColorDefine::antiqueWhite2, &ColorDefine::antiqueWhite3, &ColorDefine::antiqueWhite4, &ColorDefine::aquamarine, &ColorDefine::aquamarine1, &ColorDefine::aquamarine2, &ColorDefine::aquamarine3, &ColorDefine::aquamarine4, &ColorDefine::azure, &ColorDefine::azure1, &ColorDefine::azure2, &ColorDefine::azure3, &ColorDefine::azure4, &ColorDefine::beige, &ColorDefine::bisque, &ColorDefine::bisque1, &ColorDefine::bisque2, &ColorDefine::bisque3, &ColorDefine::bisque4, &ColorDefine::black, &ColorDefine::blanchedAlmond, &ColorDefine::blue, &ColorDefine::blue1, &ColorDefine::blue2, &ColorDefine::blue3, &ColorDefine::blue4, &ColorDefine::blueViolet, &ColorDefine::brown, &ColorDefine::brown1, &ColorDefine::brown2, &ColorDefine::brown3, &ColorDefine::brown4, &ColorDefine::burlywood, &ColorDefine::burlywood1, &ColorDefine::burlywood2, &ColorDefine::burlywood3, &ColorDefine::burlywood4, &ColorDefine::cadetBlue, &ColorDefine::cadetBlue1, &ColorDefine::cadetBlue2, &ColorDefine::cadetBlue3, &ColorDefine::cadetBlue4, &ColorDefine::chartreuse, &ColorDefine::chartreuse1, &ColorDefine::chartreuse2, &ColorDefine::chartreuse3, &ColorDefine::chartreuse4, &ColorDefine::chocolate, &ColorDefine::chocolate1, &ColorDefine::chocolate2, &ColorDefine::chocolate3, &ColorDefine::chocolate4, &ColorDefine::coral, &ColorDefine::coral1, &ColorDefine::coral2, &ColorDefine::coral3, &ColorDefine::coral4, &ColorDefine::cornflowerBlue, &ColorDefine::cornsilk, &ColorDefine::cornsilk1, &ColorDefine::cornsilk2, &ColorDefine::cornsilk3, &ColorDefine::cornsilk4, &ColorDefine::cyan, &ColorDefine::cyan1, &ColorDefine::cyan2, &ColorDefine::cyan3, &ColorDefine::cyan4, &ColorDefine::darkBlue, &ColorDefine::darkCyan, &ColorDefine::darkGoldenrod, &ColorDefine::darkGoldenrod1, &ColorDefine::darkGoldenrod2, &ColorDefine::darkGoldenrod3, &ColorDefine::darkGoldenrod4, &ColorDefine::darkGray, &ColorDefine::darkGreen, &ColorDefine::darkGrey, &ColorDefine::darkKhaki, &ColorDefine::darkMagenta, &ColorDefine::darkOliveGreen, &ColorDefine::darkOliveGreen1, &ColorDefine::darkOliveGreen2, &ColorDefine::darkOliveGreen3, &ColorDefine::darkOliveGreen4, &ColorDefine::darkOrange, &ColorDefine::darkOrange1, &ColorDefine::darkOrange2, &ColorDefine::darkOrange3, &ColorDefine::darkOrange4, &ColorDefine::darkOrchid, &ColorDefine::darkOrchid1, &ColorDefine::darkOrchid2, &ColorDefine::darkOrchid3, &ColorDefine::darkOrchid4, &ColorDefine::darkRed, &ColorDefine::darkSalmon, &ColorDefine::darkSeaGreen, &ColorDefine::darkSeaGreen1, &ColorDefine::darkSeaGreen2, &ColorDefine::darkSeaGreen3, &ColorDefine::darkSeaGreen4, &ColorDefine::darkSlateBlue, &ColorDefine::darkSlateGray, &ColorDefine::darkSlateGray1, &ColorDefine::darkSlateGray2, &ColorDefine::darkSlateGray3, &ColorDefine::darkSlateGray4, &ColorDefine::darkSlateGrey, &ColorDefine::darkTurquoise, &ColorDefine::darkViolet, &ColorDefine::deepPink, &ColorDefine::deepPink1, &ColorDefine::deepPink2, &ColorDefine::deepPink3, &ColorDefine::deepPink4, &ColorDefine::deepSkyBlue, &ColorDefine::deepSkyBlue1, &ColorDefine::deepSkyBlue2, &ColorDefine::deepSkyBlue3, &ColorDefine::deepSkyBlue4, &ColorDefine::dimGray, &ColorDefine::dimGrey, &ColorDefine::dodgerBlue, &ColorDefine::dodgerBlue1, &ColorDefine::dodgerBlue2, &ColorDefine::dodgerBlue3, &ColorDefine::dodgerBlue4, &ColorDefine::firebrick, &ColorDefine::firebrick1, &ColorDefine::firebrick2, &ColorDefine::firebrick3, &ColorDefine::firebrick4, &ColorDefine::floralWhite, &ColorDefine::forestGreen, &ColorDefine::gainsboro, &ColorDefine::ghostWhite, &ColorDefine::gold, &ColorDefine::gold1, &ColorDefine::gold2, &ColorDefine::gold3, &ColorDefine::gold4, &ColorDefine::goldenrod, &ColorDefine::goldenrod1, &ColorDefine::goldenrod2, &ColorDefine::goldenrod3, &ColorDefine::goldenrod4, &ColorDefine::gray, &ColorDefine::gray0, &ColorDefine::gray1, &ColorDefine::gray10, &ColorDefine::gray100, &ColorDefine::gray11, &ColorDefine::gray12, &ColorDefine::gray13, &ColorDefine::gray14, &ColorDefine::gray15, &ColorDefine::gray16, &ColorDefine::gray17, &ColorDefine::gray18, &ColorDefine::gray19, &ColorDefine::gray2, &ColorDefine::gray20, &ColorDefine::gray21, &ColorDefine::gray22, &ColorDefine::gray23, &ColorDefine::gray24, &ColorDefine::gray25, &ColorDefine::gray26, &ColorDefine::gray27, &ColorDefine::gray28, &ColorDefine::gray29, &ColorDefine::gray3, &ColorDefine::gray30, &ColorDefine::gray31, &ColorDefine::gray32, &ColorDefine::gray33, &ColorDefine::gray34, &ColorDefine::gray35, &ColorDefine::gray36, &ColorDefine::gray37, &ColorDefine::gray38, &ColorDefine::gray39, &ColorDefine::gray4, &ColorDefine::gray40, &ColorDefine::gray41, &ColorDefine::gray42, &ColorDefine::gray43, &ColorDefine::gray44, &ColorDefine::gray45, &ColorDefine::gray46, &ColorDefine::gray47, &ColorDefine::gray48, &ColorDefine::gray49, &ColorDefine::gray5, &ColorDefine::gray50, &ColorDefine::gray51, &ColorDefine::gray52, &ColorDefine::gray53, &ColorDefine::gray54, &ColorDefine::gray55, &ColorDefine::gray56, &ColorDefine::gray57, &ColorDefine::gray58, &ColorDefine::gray59, &ColorDefine::gray6, &ColorDefine::gray60, &ColorDefine::gray61, &ColorDefine::gray62, &ColorDefine::gray63, &ColorDefine::gray64, &ColorDefine::gray65, &ColorDefine::gray66, &ColorDefine::gray67, &ColorDefine::gray68, &ColorDefine::gray69, &ColorDefine::gray7, &ColorDefine::gray70, &ColorDefine::gray71, &ColorDefine::gray72, &ColorDefine::gray73, &ColorDefine::gray74, &ColorDefine::gray75, &ColorDefine::gray76, &ColorDefine::gray77, &ColorDefine::gray78, &ColorDefine::gray79, &ColorDefine::gray8, &ColorDefine::gray80, &ColorDefine::gray81, &ColorDefine::gray82, &ColorDefine::gray83, &ColorDefine::gray84, &ColorDefine::gray85, &ColorDefine::gray86, &ColorDefine::gray87, &ColorDefine::gray88, &ColorDefine::gray89, &ColorDefine::gray9, &ColorDefine::gray90, &ColorDefine::gray91, &ColorDefine::gray92, &ColorDefine::gray93, &ColorDefine::gray94, &ColorDefine::gray95, &ColorDefine::gray96, &ColorDefine::gray97, &ColorDefine::gray98, &ColorDefine::gray99, &ColorDefine::green, &ColorDefine::green1, &ColorDefine::green2, &ColorDefine::green3, &ColorDefine::green4, &ColorDefine::greenYellow, &ColorDefine::grey, &ColorDefine::grey0, &ColorDefine::grey1, &ColorDefine::grey10, &ColorDefine::grey100, &ColorDefine::grey11, &ColorDefine::grey12, &ColorDefine::grey13, &ColorDefine::grey14, &ColorDefine::grey15, &ColorDefine::grey16, &ColorDefine::grey17, &ColorDefine::grey18, &ColorDefine::grey19, &ColorDefine::grey2, &ColorDefine::grey20, &ColorDefine::grey21, &ColorDefine::grey22, &ColorDefine::grey23, &ColorDefine::grey24, &ColorDefine::grey25, &ColorDefine::grey26, &ColorDefine::grey27, &ColorDefine::grey28, &ColorDefine::grey29, &ColorDefine::grey3, &ColorDefine::grey30, &ColorDefine::grey31, &ColorDefine::grey32, &ColorDefine::grey33, &ColorDefine::grey34, &ColorDefine::grey35, &ColorDefine::grey36, &ColorDefine::grey37, &ColorDefine::grey38, &ColorDefine::grey39, &ColorDefine::grey4, &ColorDefine::grey40, &ColorDefine::grey41, &ColorDefine::grey42, &ColorDefine::grey43, &ColorDefine::grey44, &ColorDefine::grey45, &ColorDefine::grey46, &ColorDefine::grey47, &ColorDefine::grey48, &ColorDefine::grey49, &ColorDefine::grey5, &ColorDefine::grey50, &ColorDefine::grey51, &ColorDefine::grey52, &ColorDefine::grey53, &ColorDefine::grey54, &ColorDefine::grey55, &ColorDefine::grey56, &ColorDefine::grey57, &ColorDefine::grey58, &ColorDefine::grey59, &ColorDefine::grey6, &ColorDefine::grey60, &ColorDefine::grey61, &ColorDefine::grey62, &ColorDefine::grey63, &ColorDefine::grey64, &ColorDefine::grey65, &ColorDefine::grey66, &ColorDefine::grey67, &ColorDefine::grey68, &ColorDefine::grey69, &ColorDefine::grey7, &ColorDefine::grey70, &ColorDefine::grey71, &ColorDefine::grey72, &ColorDefine::grey73, &ColorDefine::grey74, &ColorDefine::grey75, &ColorDefine::grey76, &ColorDefine::grey77, &ColorDefine::grey78, &ColorDefine::grey79, &ColorDefine::grey8, &ColorDefine::grey80, &ColorDefine::grey81, &ColorDefine::grey82, &ColorDefine::grey83, &ColorDefine::grey84, &ColorDefine::grey85, &ColorDefine::grey86, &ColorDefine::grey87, &ColorDefine::grey88, &ColorDefine::grey89, &ColorDefine::grey9, &ColorDefine::grey90, &ColorDefine::grey91, &ColorDefine::grey92, &ColorDefine::grey93, &ColorDefine::grey94, &ColorDefine::grey95, &ColorDefine::grey96, &ColorDefine::grey97, &ColorDefine::grey98, &ColorDefine::grey99, &ColorDefine::honeydew, &ColorDefine::honeydew1, &ColorDefine::honeydew2, &ColorDefine::honeydew3, &ColorDefine::honeydew4, &ColorDefine::hotPink, &ColorDefine::hotPink1, &ColorDefine::hotPink2, &ColorDefine::hotPink3, &ColorDefine::hotPink4, &ColorDefine::indianRed, &ColorDefine::indianRed1, &ColorDefine::indianRed2, &ColorDefine::indianRed3, &ColorDefine::indianRed4, &ColorDefine::ivory, &ColorDefine::ivory1, &ColorDefine::ivory2, &ColorDefine::ivory3, &ColorDefine::ivory4, &ColorDefine::khaki, &ColorDefine::khaki1, &ColorDefine::khaki2, &ColorDefine::khaki3, &ColorDefine::khaki4, &ColorDefine::lavender, &ColorDefine::lavenderBlush, &ColorDefine::lavenderBlush1, &ColorDefine::lavenderBlush2, &ColorDefine::lavenderBlush3, &ColorDefine::lavenderBlush4, &ColorDefine::lawnGreen, &ColorDefine::lemonChiffon, &ColorDefine::lemonChiffon1, &ColorDefine::lemonChiffon2, &ColorDefine::lemonChiffon3, &ColorDefine::lemonChiffon4, &ColorDefine::lightBlue, &ColorDefine::lightBlue1, &ColorDefine::lightBlue2, &ColorDefine::lightBlue3, &ColorDefine::lightBlue4, &ColorDefine::lightCoral, &ColorDefine::lightCyan, &ColorDefine::lightCyan1, &ColorDefine::lightCyan2, &ColorDefine::lightCyan3, &ColorDefine::lightCyan4, &ColorDefine::lightGoldenrod, &ColorDefine::lightGoldenrod1, &ColorDefine::lightGoldenrod2, &ColorDefine::lightGoldenrod3, &ColorDefine::lightGoldenrod4, &ColorDefine::lightGoldenrodYellow, &ColorDefine::lightGray, &ColorDefine::lightGreen, &ColorDefine::lightGrey, &ColorDefine::lightPink, &ColorDefine::lightPink1, &ColorDefine::lightPink2, &ColorDefine::lightPink3, &ColorDefine::lightPink4, &ColorDefine::lightSalmon, &ColorDefine::lightSalmon1, &ColorDefine::lightSalmon2, &ColorDefine::lightSalmon3, &ColorDefine::lightSalmon4, &ColorDefine::lightSeaGreen, &ColorDefine::lightSkyBlue, &ColorDefine::lightSkyBlue1, &ColorDefine::lightSkyBlue2, &ColorDefine::lightSkyBlue3, &ColorDefine::lightSkyBlue4, &ColorDefine::lightSlateBlue, &ColorDefine::lightSlateGray, &ColorDefine::lightSlateGrey, &ColorDefine::lightSteelBlue, &ColorDefine::lightSteelBlue1, &ColorDefine::lightSteelBlue2, &ColorDefine::lightSteelBlue3, &ColorDefine::lightSteelBlue4, &ColorDefine::lightYellow, &ColorDefine::lightYellow1, &ColorDefine::lightYellow2, &ColorDefine::lightYellow3, &ColorDefine::lightYellow4, &ColorDefine::limeGreen, &ColorDefine::linen, &ColorDefine::magenta, &ColorDefine::magenta1, &ColorDefine::magenta2, &ColorDefine::magenta3, &ColorDefine::magenta4, &ColorDefine::maroon, &ColorDefine::maroon1, &ColorDefine::maroon2, &ColorDefine::maroon3, &ColorDefine::maroon4, &ColorDefine::mediumAquamarine, &ColorDefine::mediumBlue, &ColorDefine::mediumOrchid, &ColorDefine::mediumOrchid1, &ColorDefine::mediumOrchid2, &ColorDefine::mediumOrchid3, &ColorDefine::mediumOrchid4, &ColorDefine::mediumPurple, &ColorDefine::mediumPurple1, &ColorDefine::mediumPurple2, &ColorDefine::mediumPurple3, &ColorDefine::mediumPurple4, &ColorDefine::mediumSeaGreen, &ColorDefine::mediumSlateBlue, &ColorDefine::mediumSpringGreen, &ColorDefine::mediumTurquoise, &ColorDefine::mediumVioletRed, &ColorDefine::midnightBlue, &ColorDefine::mintCream, &ColorDefine::mistyRose, &ColorDefine::mistyRose1, &ColorDefine::mistyRose2, &ColorDefine::mistyRose3, &ColorDefine::mistyRose4, &ColorDefine::moccasin, &ColorDefine::navajoWhite, &ColorDefine::navajoWhite1, &ColorDefine::navajoWhite2, &ColorDefine::navajoWhite3, &ColorDefine::navajoWhite4, &ColorDefine::navy, &ColorDefine::navyBlue, &ColorDefine::oldLace, &ColorDefine::oliveDrab, &ColorDefine::oliveDrab1, &ColorDefine::oliveDrab2, &ColorDefine::oliveDrab3, &ColorDefine::oliveDrab4, &ColorDefine::orange, &ColorDefine::orange1, &ColorDefine::orange2, &ColorDefine::orange3, &ColorDefine::orange4, &ColorDefine::orangeRed, &ColorDefine::orangeRed1, &ColorDefine::orangeRed2, &ColorDefine::orangeRed3, &ColorDefine::orangeRed4, &ColorDefine::orchid, &ColorDefine::orchid1, &ColorDefine::orchid2, &ColorDefine::orchid3, &ColorDefine::orchid4, &ColorDefine::paleGoldenrod, &ColorDefine::paleGreen, &ColorDefine::paleGreen1, &ColorDefine::paleGreen2, &ColorDefine::paleGreen3, &ColorDefine::paleGreen4, &ColorDefine::paleTurquoise, &ColorDefine::paleTurquoise1, &ColorDefine::paleTurquoise2, &ColorDefine::paleTurquoise3, &ColorDefine::paleTurquoise4, &ColorDefine::paleVioletRed, &ColorDefine::paleVioletRed1, &ColorDefine::paleVioletRed2, &ColorDefine::paleVioletRed3, &ColorDefine::paleVioletRed4, &ColorDefine::papayaWhip, &ColorDefine::peachPuff, &ColorDefine::peachPuff1, &ColorDefine::peachPuff2, &ColorDefine::peachPuff3, &ColorDefine::peachPuff4, &ColorDefine::peru, &ColorDefine::pink, &ColorDefine::pink1, &ColorDefine::pink2, &ColorDefine::pink3, &ColorDefine::pink4, &ColorDefine::plum, &ColorDefine::plum1, &ColorDefine::plum2, &ColorDefine::plum3, &ColorDefine::plum4, &ColorDefine::powderBlue, &ColorDefine::purple, &ColorDefine::purple1, &ColorDefine::purple2, &ColorDefine::purple3, &ColorDefine::purple4, &ColorDefine::red, &ColorDefine::red1, &ColorDefine::red2, &ColorDefine::red3, &ColorDefine::red4, &ColorDefine::rosyBrown, &ColorDefine::rosyBrown1, &ColorDefine::rosyBrown2, &ColorDefine::rosyBrown3, &ColorDefine::rosyBrown4, &ColorDefine::royalBlue, &ColorDefine::royalBlue1, &ColorDefine::royalBlue2, &ColorDefine::royalBlue3, &ColorDefine::royalBlue4, &ColorDefine::saddleBrown, &ColorDefine::salmon, &ColorDefine::salmon1, &ColorDefine::salmon2, &ColorDefine::salmon3, &ColorDefine::salmon4, &ColorDefine::sandyBrown, &ColorDefine::seaGreen, &ColorDefine::seaGreen1, &ColorDefine::seaGreen2, &ColorDefine::seaGreen3, &ColorDefine::seaGreen4, &ColorDefine::seashell, &ColorDefine::seashell1, &ColorDefine::seashell2, &ColorDefine::seashell3, &ColorDefine::seashell4, &ColorDefine::sienna, &ColorDefine::sienna1, &ColorDefine::sienna2, &ColorDefine::sienna3, &ColorDefine::sienna4, &ColorDefine::skyBlue, &ColorDefine::skyBlue1, &ColorDefine::skyBlue2, &ColorDefine::skyBlue3, &ColorDefine::skyBlue4, &ColorDefine::slateBlue, &ColorDefine::slateBlue1, &ColorDefine::slateBlue2, &ColorDefine::slateBlue3, &ColorDefine::slateBlue4, &ColorDefine::slateGray, &ColorDefine::slateGray1, &ColorDefine::slateGray2, &ColorDefine::slateGray3, &ColorDefine::slateGray4, &ColorDefine::slateGrey, &ColorDefine::snow, &ColorDefine::snow1, &ColorDefine::snow2, &ColorDefine::snow3, &ColorDefine::snow4, &ColorDefine::springGreen, &ColorDefine::springGreen1, &ColorDefine::springGreen2, &ColorDefine::springGreen3, &ColorDefine::springGreen4, &ColorDefine::steelBlue, &ColorDefine::steelBlue1, &ColorDefine::steelBlue2, &ColorDefine::steelBlue3, &ColorDefine::steelBlue4, &ColorDefine::tan1, &ColorDefine::tan2, &ColorDefine::tan3, &ColorDefine::tan4, &ColorDefine::thistle, &ColorDefine::thistle1, &ColorDefine::thistle2, &ColorDefine::thistle3, &ColorDefine::thistle4, &ColorDefine::tomato, &ColorDefine::tomato1, &ColorDefine::tomato2, &ColorDefine::tomato3, &ColorDefine::tomato4, &ColorDefine::turquoise, &ColorDefine::turquoise1, &ColorDefine::turquoise2, &ColorDefine::turquoise3, &ColorDefine::turquoise4, &ColorDefine::violet, &ColorDefine::violetRed, &ColorDefine::violetRed1, &ColorDefine::violetRed2, &ColorDefine::violetRed3, &ColorDefine::violetRed4, &ColorDefine::wheat, &ColorDefine::wheat1, &ColorDefine::wheat2, &ColorDefine::wheat3, &ColorDefine::wheat4, &ColorDefine::white, &ColorDefine::whiteSmoke, &ColorDefine::yellow, &ColorDefine::yellow1, &ColorDefine::yellow2, &ColorDefine::yellow3, &ColorDefine::yellow4, &ColorDefine::yellowGreen }; const int ColorDefine::Size = sizeof(Value)/sizeof(Colorf*); const char *ColorDefine::DistinctName[]={ "aliceBlue", "antiqueWhite", "aquamarine", "azure", "beige", "bisque", "black", "blanchedAlmond", "blue", "blueViolet", "brown", "burlywood", "cadetBlue", "chartreuse", "chocolate", "coral", "cornflowerBlue", "cornsilk", "cyan", "deepPink", "deepSkyBlue", "dimGray", "dodgerBlue", "firebrick", "floralWhite", "forestGreen", "gainsboro", "ghostWhite", "gold", "goldenrod", "gray", "green", "greenYellow", "honeydew", "hotPink", "indianRed", "ivory", "khaki", "lavender", "lavenderBlush", "lawnGreen", "lemonChiffon", "limeGreen", "linen", "magenta", "maroon", "midnightBlue", "mintCream", "mistyRose", "moccasin", "navajoWhite", "navy", "oldLace", "orange", "orangeRed", "orchid", "papayaWhip", "peachPuff", "peru", "pink", "plum", "powderBlue", "purple", "red", "rosyBrown", "royalBlue", "saddleBrown", "salmon", "sandyBrown", "seaGreen", "seashell", "sienna", "skyBlue", "slateBlue", "slateGray", "snow", "springGreen", "steelBlue", "thistle", "tomato", "turquoise", "violet", "violetRed", "wheat", "whiteSmoke", "yellow", "yellowGreen" }; const Colorf* ColorDefine::DistinctValue[]={ &ColorDefine::red, &ColorDefine::indianRed, &ColorDefine::blue, &ColorDefine::blueViolet, &ColorDefine::brown, &ColorDefine::burlywood, &ColorDefine::cadetBlue, &ColorDefine::chartreuse, &ColorDefine::chocolate, &ColorDefine::coral, &ColorDefine::cornflowerBlue, &ColorDefine::cyan, &ColorDefine::cornsilk, &ColorDefine::aliceBlue, &ColorDefine::antiqueWhite, &ColorDefine::aquamarine, &ColorDefine::azure, &ColorDefine::beige, &ColorDefine::bisque, &ColorDefine::black, &ColorDefine::blanchedAlmond, &ColorDefine::deepPink, &ColorDefine::deepSkyBlue, &ColorDefine::dimGray, &ColorDefine::dodgerBlue, &ColorDefine::firebrick, &ColorDefine::floralWhite, &ColorDefine::forestGreen, &ColorDefine::gainsboro, &ColorDefine::ghostWhite, &ColorDefine::gold, &ColorDefine::goldenrod, &ColorDefine::gray, &ColorDefine::green, &ColorDefine::greenYellow, &ColorDefine::honeydew, &ColorDefine::hotPink, &ColorDefine::ivory, &ColorDefine::khaki, &ColorDefine::lavender, &ColorDefine::lavenderBlush, &ColorDefine::lawnGreen, &ColorDefine::lemonChiffon, &ColorDefine::limeGreen, &ColorDefine::linen, &ColorDefine::magenta, &ColorDefine::maroon, &ColorDefine::midnightBlue, &ColorDefine::mintCream, &ColorDefine::mistyRose, &ColorDefine::moccasin, &ColorDefine::navajoWhite, &ColorDefine::navy, &ColorDefine::oldLace, &ColorDefine::orange, &ColorDefine::orchid, &ColorDefine::papayaWhip, &ColorDefine::peachPuff, &ColorDefine::peru, &ColorDefine::pink, &ColorDefine::plum, &ColorDefine::powderBlue, &ColorDefine::purple, &ColorDefine::rosyBrown, &ColorDefine::royalBlue, &ColorDefine::saddleBrown, &ColorDefine::salmon, &ColorDefine::sandyBrown, &ColorDefine::seaGreen, &ColorDefine::seashell, &ColorDefine::sienna, &ColorDefine::skyBlue, &ColorDefine::slateBlue, &ColorDefine::slateGray, &ColorDefine::snow, &ColorDefine::springGreen, &ColorDefine::steelBlue, &ColorDefine::thistle, &ColorDefine::tomato, &ColorDefine::turquoise, &ColorDefine::violet, &ColorDefine::violetRed, &ColorDefine::wheat, &ColorDefine::whiteSmoke, &ColorDefine::yellow, &ColorDefine::yellowGreen }; const int ColorDefine::DistinctSize=sizeof(DistinctValue)/sizeof(Colorf*); }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/ColorDefine.cpp
C++
gpl3
148,069
#pragma once #include <zGraphicsConfig.hpp> #include <Math/Math.hpp> #include <Math/Vector3.hpp> namespace zzz{ /* Cartesian3DCoord <-> SphericalCoord \ ^ _\| | CubeCoord -> CubeCoordNormalized everyone use default copy constructor and operator =, all explicit and provide a operator() to Vector3, implicit // ___________ // /| /| Y // / | 2 / | | // /__|____5_ / | | // | | | | |________X // | 1|______|_0_| / // | / 4 | / / // | / 3 | / / // |/________|/ Z // // ___ // | | // ___|_2_|____ // | | | | // |_1_|_5_|_0_| // | | // |_3_| // | | // |_4_| // // major axis // direction target sc tc ma // ---------- ------------------------------- --- --- --- // +rx TEXTURE_CUBE_MAP_POSITIVE_X_ARB -rz -ry rx // -rx TEXTURE_CUBE_MAP_NEGATIVE_X_ARB +rz -ry rx // +ry TEXTURE_CUBE_MAP_POSITIVE_Y_ARB +rx +rz ry // -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB +rx -rz ry // +rz TEXTURE_CUBE_MAP_POSITIVE_Z_ARB +rx -ry rz // -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB -rx -ry rz */ typedef enum {POSX=0,NEGX=1,POSY=2,NEGY=3,POSZ=4,NEGZ=5} CUBEFACE; template <typename T> struct Cartesian3DCoord; template <typename T> struct CartesianDirCoord; template <typename T> struct CubeCoordNormalized; template <typename T> struct SphericalCoord; struct ZGRAPHICS_CLASS CubeCoord { CUBEFACE cubeface; int x,y; zsize size; CubeCoord(); CubeCoord(const CUBEFACE _face,const zuint _x,const zuint _y, const zuint _size); CubeCoord(const CubeCoord& c); const CubeCoord& operator=(const CubeCoord& c); inline int ToIndex() const { return cubeface*size*size+y*size+x; } inline void FromIndex(zuint facesize,zuint index) { size=facesize; cubeface=(CUBEFACE)(index/(size*size)); y=(index-cubeface*size*size)/size; x=index-cubeface*size*size-y*size; } inline int ToFaceIndex() const { return y*size+x; } inline void FromFaceIndex(zuint facesize,CUBEFACE face,zuint faceindex) { size=facesize; cubeface=face; y=faceindex/size; x=faceindex-size*y; } void Standardize(); }; template <typename T> struct Cartesian3DCoord : public Vector<3,T> { using Vector<3,T>::v; Cartesian3DCoord():Vector<3,T>(){} Cartesian3DCoord(const T& a,const T& b,const T& c):Vector<3,T>(a,b,c){} // //positive and negative // inline Cartesian3DCoord<T> operator+() const {return *this;} // inline Cartesian3DCoord<T> operator-() const {return Cartesian3DCoord<T>(-v[0],-v[1],-v[2]);} // //addition // inline Cartesian3DCoord<T> operator+(const Cartesian3DCoord<T> &a) const {return Cartesian3DCoord<T>(v[0]+a.v[0],v[1]+a.v[1],v[2]+a.v[2]);} // inline Cartesian3DCoord<T> operator+(const T a) const {return Cartesian3DCoord<T>(v[0]+a,v[1]+a,v[2]+a);} // inline void operator+=(const Cartesian3DCoord<T> &a) {v[0]+=a.v[0]; v[1]+=a.v[1]; v[2]+=a.v[2];} // inline void operator+=(const T a) {v[0]+=a; v[1]+=a; v[2]+=a;} // //subtraction // inline Cartesian3DCoord<T> operator-(const Cartesian3DCoord<T> &a) const {return Cartesian3DCoord<T>(v[0]-a.v[0],v[1]-a.v[1],v[2]-a.v[2]);} // inline Cartesian3DCoord<T> operator-(const T a) const {return Cartesian3DCoord<T>(v[0]-a,v[1]-a,v[2]-a);} // inline void operator-=(const Cartesian3DCoord<T> &a) {v[0]-=a.v[0]; v[1]-=a.v[1]; v[2]-=a.v[2];} // inline void operator-=(const T a) {v[0]-=a; v[1]-=a; v[2]-=a;} // //multiplication // inline VectorBase<3,T> operator*(const Cartesian3DCoord<T> &a) const {return Cartesian3DCoord<T>(v[0]*a.v[0],v[1]*a.v[1],v[2]*a.v[2]);} // inline VectorBase<3,T> operator*(const T a) const {return Cartesian3DCoord<T>(v[0]*a,v[1]*a,v[2]*a);} // inline void operator*=(const Cartesian3DCoord<T> &a) {v[0]*=a.v[0]; v[1]*=a.v[1]; v[2]*=a.v[2];} // inline void operator*=(const T a) {v[0]*=a; v[1]*=a; v[2]*=a;} // //division // inline Cartesian3DCoord<T> operator/(const Cartesian3DCoord<T> &a) const {return Cartesian3DCoord<T>(v[0]/a.v[0],v[1]/a.v[1],v[2]/a.v[2]);} // inline Cartesian3DCoord<T> operator/(const T a) const {return Cartesian3DCoord<T>(v[0]/a,v[1]/a,v[2]/a);} // inline void operator/=(const Cartesian3DCoord<T> &a) {v[0]/=a.v[0]; v[1]/=a.v[1]; v[2]/=a.v[2];} // inline void operator/=(const T a) {v[0]/=a; v[1]/=a; v[2]/=a;} //one number Cartesian3DCoord(const T c) { *this=c; } const Cartesian3DCoord<T> &operator=(const T c) { Vector<3,T>::operator =(c); return *this; } //CartesianDirCoord template <typename T1> Cartesian3DCoord(const CartesianDirCoord<T1> &c) { *this=c; } template <typename T1> const Cartesian3DCoord<T> &operator=(const CartesianDirCoord<T1> &c) { v[0]=c.v[0]; v[1]=c.v[1]; v[2]=c.v[2]; return *this; } //Vector3 template <typename T1> Cartesian3DCoord(const VectorBase<3,T1> &c) { *this=c; } template <typename T1> const Cartesian3DCoord<T> &operator=(const VectorBase<3,T1> &c) { VectorBase<3,T>::operator =(c); return *this; } //SphericalCoord template <typename T1> const Cartesian3DCoord<T> &operator =(const SphericalCoord<T1> &s) { v[0]=(T)s.rho*cos(s.phi)*sin(s.theta); v[1]=(T)s.rho*sin(s.phi)*sin(s.theta); v[2]=(T)s.rho*cos(s.theta); } template <typename T1> Cartesian3DCoord(const SphericalCoord<T1> &s) { *this=s; } //CubeCoordNormalized template <typename T1> const Cartesian3DCoord<T> &operator =(const CubeCoordNormalized<T1> &s) { switch(s.cubeface) { case POSX: v[0]=0.5f; v[1]=0.5f-s.v; v[2]=0.5f-s.u; break; case POSY: v[0]=-0.5f+s.u; v[1]=0.5f; v[2]=-0.5f+s.v; break; case POSZ: v[0]=-0.5f+s.u; v[1]=0.5f-s.v; v[2]=0.5f; break; case NEGX: v[0]=-0.5f; v[1]=0.5f-s.v; v[2]=-0.5f+s.u; break; case NEGY: v[0]=-0.5f+s.u; v[1]=-0.5f; v[2]=0.5f-s.v; break; case NEGZ: v[0]=0.5f-s.u; v[1]=0.5f-s.v; v[2]=-0.5f; break; default: break; } return *this; } template <typename T1> Cartesian3DCoord(const CubeCoordNormalized<T1> &s) { *this=s; } //CubeCoord const Cartesian3DCoord<T> &operator =(const CubeCoord &s) { T u=(T)((s.x+0.5)/s.size),v=(T)((s.y+0.5)/s.size); switch(s.cubeface) { case POSX: v[0]=0.5f; v[1]=0.5f-v; v[2]=0.5f-u; break; case POSY: v[0]=-0.5f+u; v[1]=0.5f; v[2]=-0.5f+v; break; case POSZ: v[0]=-0.5f+u; v[1]=0.5f-v; v[2]=0.5f; break; case NEGX: v[0]=-0.5f; v[1]=0.5f-v; v[2]=-0.5f+u; break; case NEGY: v[0]=-0.5f+u; v[1]=-0.5f; v[2]=0.5f-v; break; case NEGZ: v[0]=0.5f-u; v[1]=0.5f-v; v[2]=-0.5f; break; default: break; } return *this; } Cartesian3DCoord(const CubeCoord &s) { *this=s; } //Rotate template <typename T1> void Rotate(T1 *rotatematrix)//column major 4x4 { T w=1; T xx,yy,zz,ww; xx=rotatematrix[0]*v[0]+rotatematrix[4]*v[1]+rotatematrix[8]*v[2]+rotatematrix[12]*w; yy=rotatematrix[1]*v[0]+rotatematrix[5]*v[1]+rotatematrix[9]*v[2]+rotatematrix[13]*w; zz=rotatematrix[2]*v[0]+rotatematrix[6]*v[1]+rotatematrix[10]*v[2]+rotatematrix[14]*w; ww=rotatematrix[3]*v[0]+rotatematrix[7]*v[1]+rotatematrix[11]*v[2]+rotatematrix[15]*w; v[0]=xx/ww; v[1]=yy/ww; v[2]=zz/ww; } template <typename T1> void RotateBack(T1 *rotatematrix)//column major 4x4 { T w=1; T xx,yy,zz,ww; xx=rotatematrix[0]*v[0]+rotatematrix[1]*v[1]+rotatematrix[2]*v[2]+rotatematrix[3]*w; yy=rotatematrix[4]*v[0]+rotatematrix[5]*v[1]+rotatematrix[6]*v[2]+rotatematrix[7]*w; zz=rotatematrix[8]*v[0]+rotatematrix[9]*v[1]+rotatematrix[10]*v[2]+rotatematrix[11]*w; ww=rotatematrix[12]*v[0]+rotatematrix[13]*v[1]+rotatematrix[14]*v[2]+rotatematrix[15]*w; v[0]=xx/ww; v[1]=yy/ww; v[2]=zz/ww; } }; typedef Cartesian3DCoord<float> Cartesian3DCoordf; template <typename T> struct CartesianDirCoord : public Vector<3,T> { using Vector<3,T>::v; CartesianDirCoord():Vector<3,T>(){} CartesianDirCoord(const T& a,const T& b,const T& c):Vector<3,T>(a,b,c){} //Cartesian3DCoord template <typename T1> CartesianDirCoord(const Cartesian3DCoord<T1> &c) { *this=c; } template <typename T1> const CartesianDirCoord<T> &operator=(const Cartesian3DCoord<T1> &c) { v[0]=c.v[0]; v[1]=c.v[1]; v[2]=c.v[2]; return *this; } //Vector3 template <typename T1> CartesianDirCoord(const VectorBase<3,T1> &c) { *this=c; } template <typename T1> const CartesianDirCoord<T> &operator=(const VectorBase<3,T1> &c) { VectorBase<3,T>::operator =(c); return *this; } //SphericalCoord template <typename T1> const CartesianDirCoord<T> &operator =(const SphericalCoord<T1> &s) { v[0]=(T)s.rho*cos(s.phi)*sin(s.theta); v[1]=(T)s.rho*sin(s.phi)*sin(s.theta); v[2]=(T)s.rho*cos(s.theta); return *this; } template <typename T1> CartesianDirCoord(const SphericalCoord<T1> &s) { *this=s; } //CubeCoordNormalized template <typename T1> const CartesianDirCoord<T> &operator =(const CubeCoordNormalized<T1> &s) { switch(s.cubeface) { case POSX: v[0]=0.5f; v[1]=0.5f-s.v; v[2]=0.5f-s.u; break; case POSY: v[0]=-0.5f+s.u; v[1]=0.5f; v[2]=-0.5f+s.v; break; case POSZ: v[0]=-0.5f+s.u; v[1]=0.5f-s.v; v[2]=0.5f; break; case NEGX: v[0]=-0.5f; v[1]=0.5f-s.v; v[2]=-0.5f+s.u; break; case NEGY: v[0]=-0.5f+s.u; v[1]=-0.5f; v[2]=0.5f-s.v; break; case NEGZ: v[0]=0.5f-s.u; v[1]=0.5f-s.v; v[2]=-0.5f; break; default: break; } return *this; } template <typename T1> CartesianDirCoord(const CubeCoordNormalized<T1> &s) { *this=s; } //CubeCoord const CartesianDirCoord<T> &operator =(const CubeCoord &s) { T uu=(T)((s.x+0.5)/s.size),vv=(T)((s.y+0.5)/s.size); switch(s.cubeface) { case POSX: v[0]=0.5f; v[1]=0.5f-vv; v[2]=0.5f-uu; break; case POSY: v[0]=-0.5f+uu; v[1]=0.5f; v[2]=-0.5f+vv; break; case POSZ: v[0]=-0.5f+uu; v[1]=0.5f-vv; v[2]=0.5f; break; case NEGX: v[0]=-0.5f; v[1]=0.5f-vv; v[2]=-0.5f+uu; break; case NEGY: v[0]=-0.5f+uu; v[1]=-0.5f; v[2]=0.5f-vv; break; case NEGZ: v[0]=0.5f-uu; v[1]=0.5f-vv; v[2]=-0.5f; break; default: break; } Vector<3,T>::Normalize(); return *this; } CartesianDirCoord(const CubeCoord &s) { *this=s; } //Rotate template <typename T1> void Rotate(T1 *rotatematrix)//column major 4x4 { T xx,yy,zz; xx=rotatematrix[0]*v[0]+rotatematrix[4]*v[1]+rotatematrix[8]*v[2]; yy=rotatematrix[1]*v[0]+rotatematrix[5]*v[1]+rotatematrix[9]*v[2]; zz=rotatematrix[2]*v[0]+rotatematrix[6]*v[1]+rotatematrix[10]*v[2]; v[0]=xx; v[1]=yy; v[2]=zz; } template <typename T1> void RotateBack(T1 *rotatematrix)//column major 4x4 { T xx,yy,zz; xx=rotatematrix[0]*v[0]+rotatematrix[1]*v[1]+rotatematrix[2]*v[2]; yy=rotatematrix[4]*v[0]+rotatematrix[5]*v[1]+rotatematrix[6]*v[2]; zz=rotatematrix[8]*v[0]+rotatematrix[9]*v[1]+rotatematrix[10]*v[2]; v[0]=xx; v[1]=yy; v[2]=zz; } }; typedef CartesianDirCoord<float> CartesianDirCoordf; template <typename T> struct SphericalCoord { T theta,phi,rho; SphericalCoord() { theta=phi=rho=(T)0; } SphericalCoord(const T _theta,const T _phi,const T _rho) { theta=_theta;phi=_phi;rho=_rho; } SphericalCoord(const T _theta,const T _phi) { theta=_theta;phi=_phi;rho=1.0; } //CartesianDirCoord template <typename T1> const SphericalCoord<T> &operator =(const CartesianDirCoord<T1>& v) { rho=v.Len(); theta=(T)acos(v.v[2]/rho); phi=(T)atan2(v.v[1],v.v[0]); return *this; } template <typename T1> SphericalCoord(const CartesianDirCoord<T1>& v) { *this=v; } //Cartesian3DCoord template <typename T1> const SphericalCoord<T> &operator =(const Cartesian3DCoord<T1>& v) { rho=v.len(); theta=(T)acos(v.v[2]/rho); phi=(T)atan2(v.v[1],v.v[0]); return *this; } template <typename T1> SphericalCoord(const Cartesian3DCoord<T1>& v) { *this=v; } //CubeCoordNormalized template <typename T1> const SphericalCoord<T> &operator =(const CubeCoordNormalized<T1> &v) { VectorBase<3,T> tv(0,0,0); switch(v.cubeface) { case POSX: tv.v[0]=0.5f;tv.v[1]=0.5f-(T)v.v;tv.v[2]=0.5f-(T)v.u; break; case POSY: tv.v[0]=-0.5f+(T)v.u;tv.v[1]=0.5f;tv.v[2]=-0.5f+(T)v.v; break; case POSZ: tv.v[0]=-0.5f+(T)v.u;tv.v[1]=0.5f-(T)v.v;tv.v[2]=0.5f; break; case NEGX: tv.v[0]=-0.5f;tv.v[1]=0.5f-(T)v.v;tv.v[2]=-0.5f+(T)v.u; break; case NEGY: tv.v[0]=-0.5f+(T)v.u;tv.v[1]=-0.5f;tv.v[2]=0.5f-(T)v.v; break; case NEGZ: tv.v[0]=0.5f-(T)v.u;tv.v[1]=0.5f-(T)v.v;tv.v[2]=-0.5f; break; default: break; } rho=tv.len(); theta=(T)acos(v.v[2]/rho); phi=(T)atan2(v.v[1],v.v[0]); } template <typename T1> SphericalCoord(const CubeCoordNormalized<T1> &v) { *this=v; } //CubeCoord const SphericalCoord<T> &operator =(const CubeCoord &other) { VectorBase<3,T> tv(0,0,0); T u=(T)((other.x+0.5)/other.size),v=(T)((other.x+0.5)/other.size); switch(v.cubeface) { case POSX: tv.v[0]=0.5f;tv.v[1]=0.5f-v;tv.v[2]=0.5f-u; break; case POSY: tv.v[0]=-0.5f+u;tv.v[1]=0.5f;tv.v[2]=-0.5f+v; break; case POSZ: tv.v[0]=-0.5f+u;tv.v[1]=0.5f-v;tv.v[2]=0.5f; break; case NEGX: tv.v[0]=-0.5f;tv.v[1]=0.5f-v;tv.v[2]=-0.5f+u; break; case NEGY: tv.v[0]=-0.5f+u;tv.v[1]=-0.5f;tv.v[2]=0.5f-v; break; case NEGZ: tv.v[0]=0.5f-u;tv.v[1]=0.5f-v;tv.v[2]=-0.5f; break; default: break; } rho=tv.len(); theta=(T)acos(v.v[2]/rho); phi=(T)atan2(v.v[1],v.v[0]); } SphericalCoord(const CubeCoord &v) { *this=v; } //to Vector3 template <typename T1> operator VectorBase<3,T1>() { return VectorBase<3,T1>(theta,phi,rho); } }; typedef SphericalCoord<float> SphericalCoordf; template <typename T> struct CubeCoordNormalized { CUBEFACE cubeface; T u,v; CubeCoordNormalized() { cubeface=POSX; u=0; v=0; } CubeCoordNormalized(const CUBEFACE _face, const T _x, const T _y) { cubeface=_face; u=_x; v=_y; } //CartesianDirCoord template <typename T1> const CubeCoordNormalized<T> &operator=(const CartesianDirCoord<T1> &p1) { Cartesian3DCoord<T1> p=p1; T1 a=(T1)fabs(p.v[0]); if (a<fabs(p.v[1])) a=fabs(p.v[1]); if (a<fabs(p.v[2])) a=fabs(p.v[2]); p.v[0]/=a*2; p.v[1]/=a*2; p.v[2]/=a*2; if (fabs(p.v[0])>(T1)(0.5-EPS)) if (p.v[0]>(T1)0.0) cubeface=POSX; else cubeface=NEGX; else if (fabs(p.v[1])>(T1)(0.5-EPS)) if (p.v[1]>(T1)0.0) cubeface=POSY; else cubeface=NEGY; else if (p.v[2]>(T1)0.0) cubeface=POSZ; else cubeface=NEGZ; switch(cubeface) { case POSX: u=(T)(0.5-p.v[2]); v=(T)(0.5-p.v[1]); break; case POSY: u=(T)(0.5+p.v[0]); v=(T)(0.5+p.v[2]); break; case POSZ: u=(T)(0.5+p.v[0]); v=(T)(0.5-p.v[1]); break; case NEGX: u=(T)(0.5+p.v[2]); v=(T)(0.5-p.v[1]); break; case NEGY: u=(T)(0.5+p.v[0]); v=(T)(0.5-p.v[2]); break; case NEGZ: u=(T)(0.5-p.v[0]); v=(T)(0.5-p.v[1]); break; } return *this; } template <typename T1> CubeCoordNormalized(const CartesianDirCoord<T1> &p) { *this=p; } //Cartesian3DCoord template <typename T1> const CubeCoordNormalized<T> &operator=(const Cartesian3DCoord<T1> &p1) { Cartesian3DCoord<T1> p=p1; T1 a=(T1)fabs(p.v[0]()); if (a<fabs(p.v[1]())) a=fabs(p.v[1]()); if (a<fabs(p.v[2]())) a=fabs(p.v[2]()); p.v[0]()/=a*2; p.v[1]()/=a*2; p.v[2]()/=a*2; if (fabs(p.v[0]())>(T1)(0.5-EPS)) if (p.v[0]()>(T1)0.0) cubeface=POSX; else cubeface=NEGX; else if (fabs(p.v[1]())>(T1)(0.5-EPS)) if (p.v[1]()>(T1)0.0) cubeface=POSY; else cubeface=NEGY; else if (p.v[2]()>(T1)0.0) cubeface=POSZ; else cubeface=NEGZ; switch(cubeface) { case POSX: u=(T)(0.5-p.v[2]()); v=(T)(0.5-p.v[1]()); break; case POSY: u=(T)(0.5+p.v[0]()); v=(T)(0.5+p.v[2]()); break; case POSZ: u=(T)(0.5+p.v[0]()); v=(T)(0.5-p.v[1]()); break; case NEGX: u=(T)(0.5+p.v[2]()); v=(T)(0.5-p.v[1]()); break; case NEGY: u=(T)(0.5+p.v[0]()); v=(T)(0.5-p.v[2]()); break; case NEGZ: u=(T)(0.5-p.v[0]()); v=(T)(0.5-p.v[1]()); break; } return *this; } template <typename T1> CubeCoordNormalized(const Cartesian3DCoord<T1> &p) { *this=p; } //CubeCoord const CubeCoordNormalized<T> &operator=(const CubeCoord &p) { cubeface=p.cubeface; u=(T)((0.5+p.x)/p.size); v=(T)((0.5+p.y)/p.size); return *this; } CubeCoordNormalized(const CubeCoord &p) { *this=p; } //To CubeCoord CubeCoord ToCubeCoord(int size) const { return CubeCoord(cubeface,u*size,v*size,size); } CubeCoord GetBaseCubeCoord(int size,float &ratioX,float &ratioY) const { CubeCoord ret; ret.cubeface=cubeface; ret.size=size; float vcu=u,vcv=v; vcu=(vcu*size-0.5f)/(size-1.0f); vcv=(vcv*size-0.5f)/(size-1.0f); ret.x=(int)(vcu*(size-1)+size)-size; ret.y=(int)(vcv*(size-1)+size)-size; ratioX=vcu*(size-1)-ret.x; ratioY=vcv*(size-1)-ret.y; return ret; } //to Vector3 template <typename T1> operator VectorBase<3,T1>() { return VectorBase<3,T1>(cubeface,u,v); } }; typedef CubeCoordNormalized<float> CubeCoordNormalizedf; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/Coordinate.hpp
C++
gpl3
18,932
#pragma once #include <Math/Vector3.hpp> #include <Math/Vector4.hpp> #include <Graphics/Graphics.hpp> #include <Image/ImageHelper.hpp> namespace zzz { #undef RGB // stupid vc template<typename T> class Color : public Vector<4,T> { public: Color(){} Color(const Color<T> &other):Vector<4,T>(other){} Color(T r, T g, T b, T a){SetRGBA(r,g,b,a);} inline Color(T r, T g, T b); //TIP: need inline, otherwise redefinition will happen Color(const Vector<4,T> &a){SetRGBA(a[0],a[1],a[2],a[3]);} Color(const Vector<3,T> &a){SetRGB(a[0],a[1],a[2]);} using Vector<4,T>::operator=; using Vector<4,T>::operator[]; void Set(const Color<T> &other){Set(other.r(),other.g(),other.g(),other.a());} void SetRGBA(T r, T g, T b, T a){v[0]=r; v[1]=g; v[2]=b; v[3]=a;} void SetRGB(T r, T g, T b){v[0]=r; v[1]=g; v[2]=b;} void SetR(T r){v[0]=r;} void SetG(T g){v[1]=g;} void SetB(T b){v[2]=b;} void SetA(T a){v[3]=a;} Vector<3,T> &RGB() { return *(reinterpret_cast<Vector<3,T>*>(v)); } const Vector<3,T> &RGB() const { return *(reinterpret_cast<const Vector<3,T>*>(v)); } using Vector<4,T>::r; using Vector<4,T>::g; using Vector<4,T>::b; using Vector<4,T>::a; using Vector<4,T>::Data; inline void ApplyGL() const; inline T Brightness() const; Vector<3,T> ToHSV() const { Vector<3,T> hsv; const T minv = RGB().Min(); const T maxv = RGB().Max(); hsv.v = maxv; const T delta = maxv-minv; if (maxv!=0.0) { hsv.s = delta/maxv; } else { // Black hsv.h = 0; hsv.s = 0; return; } if (delta==0) { hsv.h = 0; hsv.s = 0; } else { if (r()==maxv) { hsv.h = (g()-b()) / delta; // between yellow & magenta } else { if(g()==maxv) hsv.h = 2 + (b()-r())/delta; // between cyan & yellow else hsv.h = 4 + (r()-g())/delta; // between magenta & cyan } } // Scale h to degrees hsv.h *= 60; if (hsv.h<0.0) hsv.h += 360; } void FromHSV(const Vector<3,T> &hsv) { if (hsv.s==0) { r() = g() = b() = hsv.v; return; } const T hue = hsv.h/60.0; // sector 0 to 5 const int i = int(floor(hue)); const T f = hue-i; // factorial part of h const T p = hsv.v*(1-hsv.s); const T q = hsv.v*(1-hsv.s*f); const T t = hsv.v*(1-hsv.s*(1-f)); switch (i) { case 0: Set(hsv.v,t,p); break; case 1: Set(q,hsv.v,p); break; case 2: Set(p,hsv.v,t); break; case 3: Set(p,q,hsv.v); break; case 4: Set(t,p,hsv.v); break; default: // case 5: Set(hsv.v,p,q); break; } } void FromXYZ(const Vector<3,T> &c) { r()=3.2410*c[0]-1.5374*c[1]-0.4986*c[2]; g()=-0.9692*c[0]+1.8760*c[1]+0.0416*c[2]; b()=0.0556*c[0]-0.2040*c[1]+1.0570*c[2]; } Vector<3,T> ToXYZ() const { return Vector<3,T>(\ 0.4124*r()+0.3576*g()+0.1805*b(),\ 0.2126*r()+0.7152*g()+0.0722*b(),\ 0.0193*r()+0.1192*g()+0.9505*b()); } bool IsGray(){return r()==g() && g()==b();} template<typename TO> Color<TO> ToColor() const { return Color<TO>(ConvertPixel< Vector<4,T>,Vector<4,TO> >(*this)); } template<typename TO> Vector<3,TO> ToRGB() const { return Color<TO>(ConvertPixel< Vector<4,T>,Vector<4,TO> >(*this)).RGB(); } private: using Vector<4,T>::v; }; template<> Color<float>::Color(float r, float g, float b) { SetRGBA(r,g,b,1.0f); } template<> Color<double>::Color(double r, double g, double b) { SetRGBA(r,g,b,1.0); } template<> Color<zubyte>::Color(zubyte r, zubyte g, zubyte b) { SetRGBA(r,g,b,255); } template<> void Color<float>::ApplyGL() const { glColor4fv(v); } template<> void Color<double>::ApplyGL() const { glColor4dv(v); } template<> void Color<zuchar>::ApplyGL() const { glColor4ubv(v); } template<> float Color<float>::Brightness() const { return 0.212671f*r() + 0.715160f*g() + 0.072169f*b(); } template<> double Color<double>::Brightness() const { return 0.212671*r() + 0.715160*g() + 0.072169*b(); } template<> zubyte Color<zubyte>::Brightness() const { return (zubyte)(0.212671*r() + 0.715160*g() + 0.072169*b()); } typedef Color<zfloat32> Colorf32; typedef Color<zfloat64> Colorf64; typedef Color<zuint8> Colorui8; typedef Color<float> Colorf; typedef Color<double> Colord; typedef Color<zuchar> Coloruc; SIMPLE_IOOBJECT(Colorf); SIMPLE_IOOBJECT(Colord); SIMPLE_IOOBJECT(Coloruc); }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/Color.hpp
C++
gpl3
4,693
#pragma once #include <Math/Random.hpp> #include <Math/Vector3.hpp> #include <Math/Math.hpp> #include <Math/HashFunction.hpp> namespace zzz{ template <typename T> class NoisePerlin { public: NoisePerlin():seed_(TimeSeed()),type_(NOISE_PERLIN),octaves_(1),lambda_(1),omega_(0.5){} NoisePerlin(const zuint seed):seed_(seed),type_(NOISE_PERLIN),octaves_(1),lambda_(1),omega_(0.5){} NoisePerlin(const NoisePerlin &noise) { type_ = noise.type_; seed_ = noise.seed_; octaves_ = noise.octaves_; lambda_ = noise.lambda_; omega_ = noise.omega_; } ~NoisePerlin(){} //1d noise field T Value(const T x) const{return Value(Vector<3,T>(x,0,0));} //2d noise field T Value(const T x,const T y) const{return Value(Vector<3,T>(x,y,0));} //3d noise field T Value(const T x,const T y,const T z) const{return Value(Vector<3,T>(x,y,z));} //3d noise field T Value(const Vector<3,T> &pos) const { const zuint x = (zuint) floor(pos.x()); const zuint y = (zuint) floor(pos.y()); const zuint z = (zuint) floor(pos.z()); const T fx = pos.x()<1 ? fmod(pos.x(),1.0) + 1 : fmod(pos.x(),1.0); const T fy = pos.y()<1 ? fmod(pos.y(),1.0) + 1 : fmod(pos.y(),1.0); const T fz = pos.z()<1 ? fmod(pos.z(),1.0) + 1 : fmod(pos.z(),1.0); return Value(x,y,z,0,fx,fy,fz); } /*! \brief 1D noise field on tiled integer lattice \param x Integer lattice position in x \param fractionalBits Number of least significant bits used for fraction \param fx Floating-point fraction in x */ T Value(const zuint x, const zuint fractionalBits, const T fx = 0.0) const; /*! \brief 2D noise field on tiled integer lattice \param x Integer lattice position in x \param y Integer lattice position in y \param fractionalBits Number of least significant bits used for fraction \param fx Floating-point fraction in x \param fy Floating-point fraction in y */ T Value(const zuint x,const zuint y,const zuint fractionalBits,const T fx = 0.0,const T fy = 0.0) const; /*! \brief 3D noise field on tiled integer lattice \param x Integer lattice position in x \param y Integer lattice position in y \param z Integer lattice position in z \param fractionalBits Number of least significant bits used for fraction \param fx Floating-point fraction in x \param fy Floating-point fraction in y \param fz Floating-point fraction in z */ T Value(const zuint x,const zuint y,const zuint z,const zuint fractionalBits,const T fx = 0.0,const T fy = 0.0,const T fz = 0.0) const; // // Configuration // typedef enum{NOISE_PERLIN, NOISE_FBM, NOISE_TURBULENCE} NoiseType; NoiseType type_; ///< Noise type zuint seed_; ///< Unique seed for noise field zuint octaves_; ///< Number of harmonics zuint lambda_; ///< Domain scale factor for subsequent harmonics T omega_; ///< Range scale factor for subsequent harmonics const static Vector<3,T> vector_[16]; ///< Fixed set of possible gradients /*! \brief 1D Perlin noise field \param x Integer lattice position in x \param y Integer lattice position in y \param fractionalBits Number of least significant bits used for fraction \param fx Floating-point fraction in x \param fy Floating-point fraction in y */ static T PerlinNoise(const zuint seed,const zuint x,const zuint fractionalBits,const T fx = 0.0); /*! \brief 2D Perlin noise field \param x Integer lattice position in x \param y Integer lattice position in y \param fractionalBits Number of least significant bits used for fraction \param fx Floating-point fraction in x \param fy Floating-point fraction in y */ static T PerlinNoise(const zuint seed,const zuint x,const zuint y,const zuint fractionalBits,const T fx = 0.0,const T fy = 0.0); /*! \brief 3D Perlin noise field \param x Integer lattice position in x \param y Integer lattice position in y \param z Integer lattice position in z \param fractionalBits Number of least significant bits used for fraction \param fx Floating-point fraction in x \param fy Floating-point fraction in y \param fz Floating-point fraction in z */ static T PerlinNoise(const zuint seed,const zuint x,const zuint y,const zuint z,const zuint fractionalBits,const T fx = 0.0,const T fy = 0.0,const T fz = 0.0); /// 1D integer lattice gradient index static inline zuint Hash(const zuint seed,const zuint x) { return HashWangUInt(x^seed)%16; } /// 2D integer lattice gradient index static inline zuint Hash(const zuint seed,const zuint x,const zuint y) { return HashWangUInt(x^HashWangUInt(y^seed))%16; } /// 3D integer lattice gradient index static inline zuint Hash(const zuint seed,const zuint x,const zuint y,const zuint z) { return HashWangUInt(x^HashWangUInt(y^HashWangUInt(z^seed)))%16; } /// Ease in-out curve for interpolation inline static T Scurve(T t) { const T t3 = t*t*t; const T t4 = t3*t; const T t5 = t4*t; return 6*t5 - 15*t4 + 10*t3; } }; ////////////////////////////////////////////////////////////////////////// template<typename T> T NoisePerlin<T>::Value(const zuint x,const zuint y,const zuint z,const zuint fractionalBits,const T fx,const T fy,const T fz) const { switch (type_) { default: case NOISE_PERLIN: return PerlinNoise(seed_,x,y,z,fractionalBits,fx,fy,fz); case NOISE_FBM: { const T sf = 1.0/(1<<lambda_); zuint f = fractionalBits; T scale = 1.0; T ffx = fx; T ffy = fy; T ffz = fz; T val = PerlinNoise(seed_,x,y,z,f,ffx,ffy,ffz); // Add subsequent harmonics if (octaves_>0) for (zuint i=1; i<octaves_; i++) { // <x,y,z>/2^lambda f -= lambda_; ffx *= sf; ffy *= sf; ffz *= sf; // Add scaled harmonic if (f>=0) { scale *= omega_; val += PerlinNoise(seed_^i,x,y,z,f,ffx,ffy,ffz)*scale; } } return val; } case NOISE_TURBULENCE: { const T sf = 1.0/(1<<lambda_); zuint f = fractionalBits; T scale = 1.0; T ffx = fx; T ffy = fy; T ffz = fz; T val = fabs(PerlinNoise(seed_,x,y,z,f,ffx,ffy,ffz)); // Add subsequent harmonics if (octaves_>0) for (zuint i=1; i<octaves_; i++) { // <x,y,z>/2^lambda f -= lambda_; ffx *= sf; ffy *= sf; ffz *= sf; // Add scaled harmonic if (f>=0) { scale *= omega_; val += Abs(PerlinNoise(seed_^i,x,y,z,f,ffx,ffy,ffz)*scale); } } return val; } } } template <typename T> T NoisePerlin<T>::Value(const zuint x,const zuint y,const zuint fractionalBits,const T fx,const T fy) const { switch (type_) { default: case NOISE_PERLIN: return PerlinNoise(seed_,x,y,fractionalBits,fx,fy); case NOISE_FBM: { const T sf = 1.0/(1<<lambda_); zuint f = fractionalBits; T scale = 1.0; T ffx = fx; T ffy = fy; T val = PerlinNoise(seed_,x,y,f,ffx,ffy); // Add subsequent harmonics if (octaves_>0) for (zuint i=1; i<octaves_; i++) { // <x,y,z>/2^lambda f -= lambda_; ffx *= sf; ffy *= sf; // Add scaled harmonic if (f>=0) { scale *= omega_; val += PerlinNoise(seed_^i,x,y,f,ffx,ffy)*scale; } } return val; } case NOISE_TURBULENCE: { const T sf = 1.0/(1<<lambda_); zuint f = fractionalBits; T scale = 1.0; T ffx = fx; T ffy = fy; T val = fabs(PerlinNoise(seed_,x,y,f,ffx,ffy)); // Add subsequent harmonics if (octaves_>0) for (zuint i=1; i<octaves_; i++) { // <x,y,z>/2^lambda f -= lambda_; ffx *= sf; ffy *= sf; // Add scaled harmonic if (f>=0) { scale *= omega_; val += Abs(PerlinNoise(seed_^i,x,y,f,ffx,ffy)*scale); } } return val; } } } template <typename T> T NoisePerlin<T>::Value(const zuint x,const zuint fractionalBits,const T fx) const { switch (type_) { default: case NOISE_PERLIN: return PerlinNoise(seed_,x,fractionalBits,fx); case NOISE_FBM: { const T sf = 1.0/(1<<lambda_); zuint f = fractionalBits; T scale = 1.0; T ffx = fx; T val = PerlinNoise(seed_,x,f,ffx); // Add subsequent harmonics if (octaves_>0) for (zuint i=1; i<octaves_; i++) { // <x,y,z>/2^lambda f -= lambda_; ffx *= sf; // Add scaled harmonic if (f>=0) { scale *= omega_; val += PerlinNoise(seed_^i,x,f,ffx)*scale; } } return val; } case NOISE_TURBULENCE: { const T sf = 1.0/(1<<lambda_); zuint f = fractionalBits; T scale = 1.0; T ffx = fx; T val = Abs(PerlinNoise(seed_,x,f,ffx)); // Add subsequent harmonics if (octaves_>0) for (zuint i=1; i<octaves_; i++) { // <x,y,z>/2^lambda f -= lambda_; ffx *= sf; // Add scaled harmonic if (f>=0) { scale *= omega_; val += Abs(PerlinNoise(seed_^i,x,f,ffx)*scale); } } return val; } } } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/NoisePerlin.hpp
C++
gpl3
9,825
#include "NoisePerlin.hpp" namespace zzz{ template<> const Vector<3,float> NoisePerlin<float> ::vector_[16] = { Vector<3,float>(1, 1, 0), Vector<3,float>(-1, 1, 0), Vector<3,float>(1,-1, 0), Vector<3,float>(-1,-1, 0), Vector<3,float>(1, 0, 1), Vector<3,float>(-1, 0, 1), Vector<3,float>(1, 0,-1), Vector<3,float>(-1, 0,-1), Vector<3,float>(0, 1, 1), Vector<3,float>(0,-1, 1), Vector<3,float>(0, 1,-1), Vector<3,float>(0,-1,-1), Vector<3,float>(1, 1, 0), Vector<3,float>(-1, 1, 0), Vector<3,float>(0,-1, 1), Vector<3,float>(0,-1,-1) }; template<> float NoisePerlin<float>::PerlinNoise(const zuint seed,const zuint x,const zuint fractionalBits,const float fx) { // Some sanity checking in debug mode assert(fx>=0.0 && fx<=1.0); assert(fractionalBits<32); // Determine the integer co-ordinates of the lattice // interval to be interpolated. Note that the lattice // tiles seamlessly and fractionalBits are discarded. const zuint px[2] = { x>>fractionalBits, (x+(1<<fractionalBits))>>fractionalBits }; // The floating-point fx displacement is // scaled down to be less significant than the // fractional components of x,y and z const float subFraction = 1/float(1<<fractionalBits); // Combine the fractional bits of x and y // with the floating-point displacements // to determine the location within the square float fx0; Fraction(fx0,(x<<(32-fractionalBits))); fx0 += fx*subFraction; // Determine the complement value of fx0 const float fx1 = fx0-1; // Apply ease-in ease-out curve, rather // than interpolating linearly const float wx = Scurve(fx0); // Temporary storage for interpolation zuint i; float vx0, vx1; // Interpolate along edge from origin in +x direction i = Hash(seed,px[0]); vx0 = vector_[i].x()*fx0; i = Hash(seed,px[1]); vx1 = vector_[i].x()*fx1; return vx0 + wx*(vx1-vx0); } template<> float NoisePerlin<float>::PerlinNoise(const zuint seed,const zuint x,const zuint y,const zuint fractionalBits,const float fx,const float fy) { // Some sanity checking in debug mode assert(fx>=0.0 && fx<=1.0); assert(fy>=0.0 && fy<=1.0); assert(fractionalBits<32); // Determine the integer co-ordinates of the lattice // square to be interpolated. Note that the lattice // tiles seamlessly and fractionalBits are discarded. const zuint px[2] = { x>>fractionalBits, (x+(1<<fractionalBits))>>fractionalBits }; const zuint py[2] = { y>>fractionalBits, (y+(1<<fractionalBits))>>fractionalBits }; // The floating-point fx and fy displacements are // scaled down to be less significant than the // fractional components of x,y and z const float subFraction = 1/float(1<<fractionalBits); // Combine the fractional bits of x and y // with the floating-point displacements // to determine the location within the square float fx0; Fraction(fx0,(x<<(32-fractionalBits))); fx0 += fx*subFraction; float fy0; Fraction(fy0,(y<<(32-fractionalBits))); fy0 += fy*subFraction; // Determine the complement values of fx0 and fy0 const float fx1 = fx0-1; const float fy1 = fy0-1; // Apply ease-in ease-out curve, rather // than interpolating linearly const float wx = Scurve(fx0); const float wy = Scurve(fy0); // Temporary storage for interpolation zuint i; float vx0, vx1, vy0, vy1; // Interpolate along edge from origin in +x direction i = Hash(seed,px[0],py[0]); vx0 = vector_[i].x()*fx0 + vector_[i].y()*fy0; i = Hash(seed,px[1],py[0]); vx1 = vector_[i].x()*fx1 + vector_[i].y()*fy0; vy0 = vx0 + wx*(vx1-vx0); // Interpolate along edge from +y in +x direction i = Hash(seed,px[0],py[1]); vx0 = vector_[i].x()*fx0 + vector_[i].y()*fy1; i = Hash(seed,px[1],py[1]); vx1 = vector_[i].x()*fx1 + vector_[i].y()*fy1; vy1 = vx0 + wx*(vx1-vx0); // Interpolate between the two edges return vy0 + wy*(vy1-vy0); } template<> float NoisePerlin<float>::PerlinNoise(const zuint seed,const zuint x,const zuint y,const zuint z,const zuint fractionalBits,const float fx,const float fy,const float fz) { // Some sanity checking in debug mode assert(fx>=0.0 && fx<=1.0); assert(fy>=0.0 && fy<=1.0); assert(fz>=0.0 && fz<=1.0); assert(fractionalBits<32); // Determine the integer co-ordinates of the lattice // cube to be interpolated. Note that the lattice // tiles seamlessly and fractionalBits are discarded. const zuint px[2] = { x>>fractionalBits, (x+(1<<fractionalBits))>>fractionalBits }; const zuint py[2] = { y>>fractionalBits, (y+(1<<fractionalBits))>>fractionalBits }; const zuint pz[2] = { z>>fractionalBits, (z+(1<<fractionalBits))>>fractionalBits }; // The floating-point fx,fy,fz displacements are // scaled down to be less significant than the // fractional components of x,y and z const float subFraction = 1/float(1<<fractionalBits); // Combine the fractional bits of x,y and z // with the floating-point displacements // to determine the location within the cube float fx0; Fraction(fx0,(x<<(32-fractionalBits))); fx0 += fx*subFraction; float fy0; Fraction(fy0,(y<<(32-fractionalBits))); fy0 += fy*subFraction; float fz0; Fraction(fz0,(z<<(32-fractionalBits))); fz0 += fz*subFraction; // Determine the complement values of fx0,fy0 and fz0 const float fx1 = fx0-1; const float fy1 = fy0-1; const float fz1 = fz0-1; // Apply ease-in ease-out curve, rather // than interpolating linearly const float wx = Scurve(fx0); const float wy = Scurve(fy0); const float wz = Scurve(fz0); // Temporary storage for interpolation zuint i; float vx0, vx1, vy0, vy1, vz0, vz1; // Interpolate along edge from origin in +x direction i = Hash(seed,px[0],py[0],pz[0]); vx0 = vector_[i].x()*fx0 + vector_[i].y()*fy0 + vector_[i].z()*fz0; i = Hash(seed,px[1],py[0],pz[0]); vx1 = vector_[i].x()*fx1 + vector_[i].y()*fy0 + vector_[i].z()*fz0; vy0 = vx0 + wx*(vx1-vx0); // Interpolate along edge from +y in +x direction i = Hash(seed,px[0],py[1],pz[0]); vx0 = vector_[i].x()*fx0 + vector_[i].y()*fy1 + vector_[i].z()*fz0; i = Hash(seed,px[1],py[1],pz[0]); vx1 = vector_[i].x()*fx1 + vector_[i].y()*fy1 + vector_[i].z()*fz0; vy1 = vx0 + wx*(vx1-vx0); // Interpolate between the two edges vz0 = vy0 + wy*(vy1-vy0); // Interpolate along edge from +z in +x direction i = Hash(seed,px[0],py[0],pz[1]); vx0 = vector_[i].x()*fx0 + vector_[i].y()*fy0 + vector_[i].z()*fz1; i = Hash(seed,px[1],py[0],pz[1]); vx1 = vector_[i].x()*fx1 + vector_[i].y()*fy0 + vector_[i].z()*fz1; vy0 = vx0 + wx*(vx1-vx0); // Interpolate along edge from +y+z in +x direction i = Hash(seed,px[0],py[1],pz[1]); vx0 = vector_[i].x()*fx0 + vector_[i].y()*fy1 + vector_[i].z()*fz1; i = Hash(seed,px[1],py[1],pz[1]); vx1 = vector_[i].x()*fx1 + vector_[i].y()*fy1 + vector_[i].z()*fz1; vy1 = vx0 + wx*(vx1-vx0); // Interpolate between the two +z edges vz1 = vy0 + wy*(vy1-vy0); // Finally, interpolate betwen the two planes return vz0 + wz*(vz1-vz0); } ////////////////////////////////////////////////////////////////////////// template<> const Vector<3,double> NoisePerlin<double>::vector_[16] = { Vector<3,double>(1, 1, 0), Vector<3,double>(-1, 1, 0), Vector<3,double>(1,-1, 0), Vector<3,double>(-1,-1, 0), Vector<3,double>(1, 0, 1), Vector<3,double>(-1, 0, 1), Vector<3,double>(1, 0,-1), Vector<3,double>(-1, 0,-1), Vector<3,double>(0, 1, 1), Vector<3,double>(0,-1, 1), Vector<3,double>(0, 1,-1), Vector<3,double>(0,-1,-1), Vector<3,double>(1, 1, 0), Vector<3,double>(-1, 1, 0), Vector<3,double>(0,-1, 1), Vector<3,double>(0,-1,-1) }; template<> double NoisePerlin<double>::PerlinNoise(const zuint seed,const zuint x,const zuint fractionalBits,const double fx) { // Some sanity checking in debug mode assert(fx>=0.0 && fx<=1.0); assert(fractionalBits<32); // Determine the integer co-ordinates of the lattice // interval to be interpolated. Note that the lattice // tiles seamlessly and fractionalBits are discarded. const zuint px[2] = { x>>fractionalBits, (x+(1<<fractionalBits))>>fractionalBits }; // The floating-point fx displacement is // scaled down to be less significant than the // fractional components of x,y and z const double subFraction = 1/double(1<<fractionalBits); // Combine the fractional bits of x and y // with the floating-point displacements // to determine the location within the square double fx0; Fraction(fx0,(x<<(32-fractionalBits))); fx0 += fx*subFraction; // Determine the complement value of fx0 const double fx1 = fx0-1; // Apply ease-in ease-out curve, rather // than interpolating linearly const double wx = Scurve(fx0); // Temporary storage for interpolation zuint i; double vx0, vx1; // Interpolate along edge from origin in +x direction i = Hash(seed,px[0]); vx0 = vector_[i].x()*fx0; i = Hash(seed,px[1]); vx1 = vector_[i].x()*fx1; return vx0 + wx*(vx1-vx0); } template<> double NoisePerlin<double>::PerlinNoise(const zuint seed,const zuint x,const zuint y,const zuint fractionalBits,const double fx,const double fy) { // Some sanity checking in debug mode assert(fx>=0.0 && fx<=1.0); assert(fy>=0.0 && fy<=1.0); assert(fractionalBits<32); // Determine the integer co-ordinates of the lattice // square to be interpolated. Note that the lattice // tiles seamlessly and fractionalBits are discarded. const zuint px[2] = { x>>fractionalBits, (x+(1<<fractionalBits))>>fractionalBits }; const zuint py[2] = { y>>fractionalBits, (y+(1<<fractionalBits))>>fractionalBits }; // The floating-point fx and fy displacements are // scaled down to be less significant than the // fractional components of x,y and z const double subFraction = 1/double(1<<fractionalBits); // Combine the fractional bits of x and y // with the floating-point displacements // to determine the location within the square double fx0; Fraction(fx0,(x<<(32-fractionalBits))); fx0 += fx*subFraction; double fy0; Fraction(fy0,(y<<(32-fractionalBits))); fy0 += fy*subFraction; // Determine the complement values of fx0 and fy0 const double fx1 = fx0-1; const double fy1 = fy0-1; // Apply ease-in ease-out curve, rather // than interpolating linearly const double wx = Scurve(fx0); const double wy = Scurve(fy0); // Temporary storage for interpolation zuint i; double vx0, vx1, vy0, vy1; // Interpolate along edge from origin in +x direction i = Hash(seed,px[0],py[0]); vx0 = vector_[i].x()*fx0 + vector_[i].y()*fy0; i = Hash(seed,px[1],py[0]); vx1 = vector_[i].x()*fx1 + vector_[i].y()*fy0; vy0 = vx0 + wx*(vx1-vx0); // Interpolate along edge from +y in +x direction i = Hash(seed,px[0],py[1]); vx0 = vector_[i].x()*fx0 + vector_[i].y()*fy1; i = Hash(seed,px[1],py[1]); vx1 = vector_[i].x()*fx1 + vector_[i].y()*fy1; vy1 = vx0 + wx*(vx1-vx0); // Interpolate between the two edges return vy0 + wy*(vy1-vy0); } template<> double NoisePerlin<double>::PerlinNoise(const zuint seed,const zuint x,const zuint y,const zuint z,const zuint fractionalBits,const double fx,const double fy,const double fz) { // Some sanity checking in debug mode assert(fx>=0.0 && fx<=1.0); assert(fy>=0.0 && fy<=1.0); assert(fz>=0.0 && fz<=1.0); assert(fractionalBits<32); // Determine the integer co-ordinates of the lattice // cube to be interpolated. Note that the lattice // tiles seamlessly and fractionalBits are discarded. const zuint px[2] = { x>>fractionalBits, (x+(1<<fractionalBits))>>fractionalBits }; const zuint py[2] = { y>>fractionalBits, (y+(1<<fractionalBits))>>fractionalBits }; const zuint pz[2] = { z>>fractionalBits, (z+(1<<fractionalBits))>>fractionalBits }; // The floating-point fx,fy,fz displacements are // scaled down to be less significant than the // fractional components of x,y and z const double subFraction = 1/double(1<<fractionalBits); // Combine the fractional bits of x,y and z // with the floating-point displacements // to determine the location within the cube double fx0; Fraction(fx0,(x<<(32-fractionalBits))); fx0 += fx*subFraction; double fy0; Fraction(fy0,(y<<(32-fractionalBits))); fy0 += fy*subFraction; double fz0; Fraction(fz0,(z<<(32-fractionalBits))); fz0 += fz*subFraction; // Determine the complement values of fx0,fy0 and fz0 const double fx1 = fx0-1; const double fy1 = fy0-1; const double fz1 = fz0-1; // Apply ease-in ease-out curve, rather // than interpolating linearly const double wx = Scurve(fx0); const double wy = Scurve(fy0); const double wz = Scurve(fz0); // Temporary storage for interpolation zuint i; double vx0, vx1, vy0, vy1, vz0, vz1; // Interpolate along edge from origin in +x direction i = Hash(seed,px[0],py[0],pz[0]); vx0 = vector_[i].x()*fx0 + vector_[i].y()*fy0 + vector_[i].z()*fz0; i = Hash(seed,px[1],py[0],pz[0]); vx1 = vector_[i].x()*fx1 + vector_[i].y()*fy0 + vector_[i].z()*fz0; vy0 = vx0 + wx*(vx1-vx0); // Interpolate along edge from +y in +x direction i = Hash(seed,px[0],py[1],pz[0]); vx0 = vector_[i].x()*fx0 + vector_[i].y()*fy1 + vector_[i].z()*fz0; i = Hash(seed,px[1],py[1],pz[0]); vx1 = vector_[i].x()*fx1 + vector_[i].y()*fy1 + vector_[i].z()*fz0; vy1 = vx0 + wx*(vx1-vx0); // Interpolate between the two edges vz0 = vy0 + wy*(vy1-vy0); // Interpolate along edge from +z in +x direction i = Hash(seed,px[0],py[0],pz[1]); vx0 = vector_[i].x()*fx0 + vector_[i].y()*fy0 + vector_[i].z()*fz1; i = Hash(seed,px[1],py[0],pz[1]); vx1 = vector_[i].x()*fx1 + vector_[i].y()*fy0 + vector_[i].z()*fz1; vy0 = vx0 + wx*(vx1-vx0); // Interpolate along edge from +y+z in +x direction i = Hash(seed,px[0],py[1],pz[1]); vx0 = vector_[i].x()*fx0 + vector_[i].y()*fy1 + vector_[i].z()*fz1; i = Hash(seed,px[1],py[1],pz[1]); vx1 = vector_[i].x()*fx1 + vector_[i].y()*fy1 + vector_[i].z()*fz1; vy1 = vx0 + wx*(vx1-vx0); // Interpolate between the two +z edges vz1 = vy0 + wy*(vy1-vy0); // Finally, interpolate betwen the two planes return vz0 + wz*(vz1-vz0); } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/NoisePerlin.cpp
C++
gpl3
14,130
#include "HeightMap.hpp" #include "Graphics.hpp" #include <Math/Random.hpp> namespace zzz{ HeightMap::HeightMap() { Left_ = -(MAP_SIZE / 2); Right_ = MAP_SIZE / 2; Front_ = MAP_SIZE / 2; Back_ = -(MAP_SIZE / 2); Generate(); } HeightMap::~HeightMap() { } float HeightMap::GetHeight(int x, int y) { return HeightMap_[ToIndex(x,y)]; } void HeightMap::SetHeight(int X, int Y, float h) { HeightMap_[ToIndex(X,Y)]=h; } bool HeightMap::SetVertexColor(int x, int y) { float fColor = float((GetHeight(x, y) / 256.0f) + 0.15); // Assign This Blue Shade To The Current Vertex glColor4f(fColor, fColor, fColor, 1.0f); return(true); } void HeightMap::GetVertexColor(int x, int y, float *col) { if(!col) return; float fColor = float((GetHeight(x, y) / 256.0f) + 0.20); // Assign This Blue Shade To The Current Vertex col[0] = fColor; col[1] = fColor; col[2] = fColor; col[3] = 1.0f; } void HeightMap::DrawHeightMap(float drawsize) { glBegin(GL_QUADS); for (float X = Left_; X < Right_; X++) { for (float Y = Back_; Y < Front_; Y++) { SetVertexColor(X,Y); glVertex3f(X/MAP_SIZE/2*drawsize,GetHeight(X,Y)/MAP_SIZE/2*drawsize,Y/MAP_SIZE/2*drawsize); SetVertexColor(X+1,Y); glVertex3f((X+1)/MAP_SIZE/2*drawsize,GetHeight(X+1,Y)/MAP_SIZE/2*drawsize,Y/MAP_SIZE/2*drawsize); SetVertexColor(X+1,Y+1); glVertex3f((X+1)/MAP_SIZE/2*drawsize,GetHeight(X+1,Y+1)/MAP_SIZE/2*drawsize,(Y+1)/MAP_SIZE/2*drawsize); SetVertexColor(X,Y+1); glVertex3f(X/MAP_SIZE/2*drawsize,GetHeight(X,Y+1)/MAP_SIZE/2*drawsize,(Y+1)/MAP_SIZE/2*drawsize); } } glEnd(); } void HeightMap::Generate() { RandSeed(); HeightMap_[0]=0; for (int i=Back_+1; i<=Front_; i++) HeightMap_[ToIndex(Left_,i)]=HeightMap_[ToIndex(Left_,i-1)]+UniformRand(-0.5f,1.5f); for (int i=Left_+1; i<=Right_; i++) { HeightMap_[ToIndex(i,Back_)]=HeightMap_[ToIndex(i-1,Back_)]+UniformRand(-0.5f,1.5f); for (int j=Back_+1; j<=Front_; j++) HeightMap_[ToIndex(i,j)]=HeightMap_[ToIndex(i-1,j)]/2.0+HeightMap_[ToIndex(i,j-1)]/2.0+UniformRand(-0.5f,1.5f); } } int HeightMap::ToIndex(int x, int y) const { x+=MAP_SIZE/2; y+=MAP_SIZE/2; if(x >= 0 && x <= MAP_SIZE && y >= 0 && y <= MAP_SIZE) { return x*(MAP_SIZE+1)+y; } return 0; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/HeightMap.cpp
C++
gpl3
2,407
#include "ArcBall.hpp" namespace zzz{ ArcBall::ArcBall() { rot.Identical(); anchor_rot.Identical(); comb.Identical(); trans.Identical(); inv_rotate=false; combine=false; mode2d=false; } void ArcBall::SetWindowSize(double w, double h) { win_w = w; win_h = h; } void ArcBall::SetOldPos(double x, double y) { old_x = x; old_y = y; Bind(); } void ArcBall::Rotate(double x, double y) { double ox, oy, cx, cy; ox = old_x; oy = old_y; cx = x; cy = y; Normalize(ox, oy); Normalize(cx, cy); Quaternion<double> incr; if (mode2d) { double old_theta=atan2(oy,ox); double theta=atan2(cy,cx); incr.SetAxisAngle(Vector<3,double>(0,0,1),theta-old_theta); rot = incr*anchor_rot; } else { Vector<3,double> oldp(ox, oy, 0.0), currp(cx, cy, 0.0); ProjectOntoSurface(oldp); ProjectOntoSurface(currp); //this is not axis and angle, is quaternion values Quaternion<double> q1(oldp[0],oldp[1],oldp[2], 0.0); Quaternion<double> q2(currp[0],currp[1],currp[2], 0.0); if (inv_rotate) { incr = q1*q2; rot = anchor_rot*incr; } else { incr = q2*q1; if(combine) rot = incr*anchor_rot*comb; else rot = incr*anchor_rot; } } rot.Normalize(); trans=Transformation<double>(Rotation<double>(rot)); } void ArcBall::Reset() { rot.Identical(); anchor_rot.Identical(); trans.Identical(); } Vector<3,double> ArcBall::GetAxis() { return rot.Axis(); } double ArcBall::GetAngle() { return rot.Angle(); } const GLTransformation<double>& ArcBall::GetGLTransform() const { return trans; } const double* ArcBall::GetGLRotateMatrix() const { return trans.Data(); } void ArcBall::SetInverse(bool val) { inv_rotate = val; } void ArcBall::CombineRotation(const Quaternion<double> &q) { comb = q; combine = true; } void ArcBall::StopCombineRotation() { combine = false; } const Quaternion<double> ArcBall::GetQuaternion() const { return rot; } void ArcBall::SetMode2D(bool val) { mode2d=val; } bool ArcBall::GetMode2D() { return mode2d; } void ArcBall::ApplyGL() const { GetGLTransform().ApplyGL(); } /// anchors the current rotation void ArcBall::Bind() { anchor_rot = rot; } void ArcBall::Normalize(double &x, double &y) { x = 2.0 * x / win_w - 1.0; if (x < -1.0) x = -1.0; if (x > 1.0) x = 1.0; y = -(2.0 * y / win_h - 1.0); if (y < -1.0) y = -1.0; if (y > 1.0) y = 1.0; } void ArcBall::ProjectOntoSurface(Vector<3,double> &v) { double radius2 = 1.0; double len2 = v[0]*v[0] + v[1]*v[1]; if (len2 <= radius2 / 2.0) v[2] = sqrt(radius2 - len2); else v[2] = radius2 / (2 * sqrt(len2)); len2 = sqrt(len2 + v[2]*v[2]); for (int i = 0; i < 3; ++i) v[i] /= len2; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/ArcBall.cpp
C++
gpl3
2,992
#pragma once #include "../Haar/HaarCoeffCubemap4Triple.hpp" #include "../SH/SHCoeff.hpp" #include <Math/Vector3.hpp> namespace zzz{ template <int HAARN, int SHN, typename T1=float, typename T2=unsigned short > class HaarSHTransformMatrix { public: typedef T1 VALUE_TYPE; typedef T2 INDEX_TYPE; static const int rown_=SHN*SHN; static const int coln_=HAARN; Vector<3,VALUE_TYPE> value[HAARN][SHN*SHN]; VALUE_TYPE scale[6][SHN*SHN]; INDEX_TYPE index[HAARN]; inline void operator=(const HaarSHTransformMatrix<HAARN,SHN,VALUE_TYPE,INDEX_TYPE> &f) { memcpy(scale[0],f.scale[0],sizeof(VALUE_TYPE)*SHN*SHN); memcpy(scale[1],f.scale[1],sizeof(VALUE_TYPE)*SHN*SHN); memcpy(scale[2],f.scale[2],sizeof(VALUE_TYPE)*SHN*SHN); memcpy(scale[3],f.scale[3],sizeof(VALUE_TYPE)*SHN*SHN); memcpy(scale[4],f.scale[4],sizeof(VALUE_TYPE)*SHN*SHN); memcpy(scale[5],f.scale[5],sizeof(VALUE_TYPE)*SHN*SHN); for (int i=0; i<HAARN; i++) memcpy(value[i],f.value[i],sizeof(Vector<3,VALUE_TYPE>)*SHN*SHN); memcpy(index,f.index,sizeof(INDEX_TYPE)*HAARN); } struct _sortnode{VALUE_TYPE sum;INDEX_TYPE index;int pos;}; struct _SumGreater{bool operator()(const _sortnode &x,const _sortnode &y){return x.sum>y.sum;}}; struct _IndexLess{bool operator()(const _sortnode &x,const _sortnode &y){return x.index<y.index;}}; inline void operator+=(const HaarSHTransformMatrix<HAARN,SHN,VALUE_TYPE,INDEX_TYPE> &f) { for (int i=0; i<6; i++) for (int j=0; j<SHN*SHN; j++) scale[i][j]+=f.scale[i][j]; Vector<3,VALUE_TYPE> sortdata[HAARN*2][SHN*SHN]; _sortnode sortsum[HAARN*2]; int cur=0,cur2=0; for (int cur1=0;cur1<HAARN;cur1++) { while (cur2<HAARN && index[cur1]>f.index[cur2]) { sortsum[cur].sum=0; sortsum[cur].index=f.index[cur2]; sortsum[cur].pos=cur; for (int j=0; j<SHN*SHN; j++) { sortdata[cur][j]=f.value[cur2][j]; sortsum[cur].sum+=abs(sortdata[cur][j].AbsMax()); } cur++;cur2++; } if (cur2<HAARN && index[cur1]==f.index[cur2]) { sortsum[cur].sum=0; sortsum[cur].index=index[cur1]; sortsum[cur].pos=cur; for (int j=0; j<SHN*SHN; j++) { sortdata[cur][j]=value[cur1][j]+f.value[cur2][j]; sortsum[cur].sum+=abs(sortdata[cur][j].AbsMax()); } cur++;cur2++; continue; } if ((cur2>=HAARN) || (cur2<HAARN && index[cur1]<f.index[cur2])) { sortsum[cur].sum=0; sortsum[cur].index=index[cur1]; sortsum[cur].pos=cur; for (int j=0; j<SHN*SHN; j++) { sortdata[cur][j]=value[cur1][j]; sortsum[cur].sum+=abs(sortdata[cur][j].AbsMax()); } cur++; continue; } } while (cur2<HAARN) { sortsum[cur].sum=0; sortsum[cur].index=f.index[cur2]; sortsum[cur].pos=cur; for (int j=0; j<SHN*SHN; j++) { sortdata[cur][j]=f.value[cur2][j]; sortsum[cur].sum+=abs(sortdata[cur][j].AbsMax()); } cur++;cur2++; } nth_element(sortsum,sortsum+HAARN,sortsum+cur,_SumGreater()); std::sort(sortsum,sortsum+HAARN,_IndexLess()); for (int i=0; i<HAARN; i++) for (int j=0; j<SHN*SHN; j++) value[i][j]=sortdata[sortsum[i].pos][j]; for (int i=0; i<HAARN; i++) index[i]=sortsum[i].index; } inline void operator*=(const VALUE_TYPE f) { for (int i=0; i<6; i++) for (int j=0; j<SHN*SHN; j++) scale[i][j]*=f; for (int i=0; i<HAARN; i++) for (int j=0; j<SHN*SHN; j++) value[i][j]*=f; } inline void operator/=(const VALUE_TYPE f) { for (int i=0; i<6; i++) for (int j=0; j<SHN*SHN; j++) scale[i][j]/=f; for (int i=0; i<HAARN; i++) for (int j=0; j<SHN*SHN; j++) value[i][j]/=f; } inline void Zero() { memset(scale[0],0,sizeof(VALUE_TYPE)*SHN*SHN); memset(scale[1],0,sizeof(VALUE_TYPE)*SHN*SHN); memset(scale[2],0,sizeof(VALUE_TYPE)*SHN*SHN); memset(scale[3],0,sizeof(VALUE_TYPE)*SHN*SHN); memset(scale[4],0,sizeof(VALUE_TYPE)*SHN*SHN); memset(scale[5],0,sizeof(VALUE_TYPE)*SHN*SHN); memset(index,0,sizeof(INDEX_TYPE)*HAARN); for (int i=0; i<HAARN; i++) memset(value[i],0,sizeof(Vector<3,VALUE_TYPE>)*SHN*SHN); } inline Vector<3,VALUE_TYPE> &At(int haar,int sh) { return value[haar][sh]; } inline const Vector<3,VALUE_TYPE> &At(int haar,int sh) const { return value[haar,sh]; } inline INDEX_TYPE& Index(int n) { return index[n]; } inline const INDEX_TYPE& Index(int n) const { return index[n]; } inline void sort() { struct _sort { INDEX_TYPE index; int pos; bool operator<(const _sort &c) const{return index<c.index;} }sortindex[HAARN]; for (int i=0; i<HAARN; i++) { sortindex[i].index=index[i]; sortindex[i].pos=i; } sort(sortindex,sortindex+HAARN); Vector<3,VALUE_TYPE> tmp[HAARN][SHN*SHN]; for (int i=0; i<HAARN; i++) memcpy(tmp[i],value[i],sizeof(Vector<3,VALUE_TYPE>)*SHN*SHN); for (int i=0; i<HAARN; i++) for (int j=0; j<SHN*SHN; j++) value[i][j]=tmp[sortindex[i].pos][j]; for (int i=0; i<HAARN; i++) index[i]=sortindex[i]; } template <int CUBEFACEN> inline void Multiply(const HaarCoeffCubemap4TripleSparse<CUBEFACEN,VALUE_TYPE,INDEX_TYPE> &h, SHCoeff<SHN,VALUE_TYPE> &res) { res.Zero(); for (int j=0; j<SHN*SHN; j++) for (int i=0; i<6; i++) { res.v[j]+=scale[i][j]*h.Scale[i]; } int cur2=0; for(int cur1=0;cur1<HAARN;cur1++) { while(cur2<h.Size && h.Coeff[cur2].index<index[cur1]) cur2++; if (cur2==h.Size) break; if (h.Coeff[cur2].index==index[cur1]) { for (int i=0; i<SHN*SHN; i++) res.v[i]+=value[cur1][i].Dot(h.Coeff[cur2].value); } } } template <int CUBEFACEN> inline void Multiply(const HaarCoeffCubemap4TripleSparse<CUBEFACEN,VALUE_TYPE,INDEX_TYPE> &h, SHCoeff4f_SSE &res) { res.Zero(); for (int j=0; j<SHN*SHN; j++) for (int i=0; i<6; i++) { res.v[j]+=scale[i][j]*h.Scale[i]; } for(int cur1=0,cur2=0;cur1<HAARN;cur1++) { #ifdef SPARSENEW int idx=index[cur1]; int pos=h.IndexToLocal[idx]; if (pos==0) continue; else { for (int i=0; i<SHN*SHN; i++) res.v[i]+=value[cur1][i].Dot(h.Coeff[pos].value); } #else while(cur2<h.Size && h.Coeff[cur2].index<index[cur1]) cur2++; if (cur2==h.Size) break; if (h.Coeff[cur2].index==index[cur1]) { for (int i=0; i<SHN*SHN; i++) res.v[i]+=value[cur1][i].Dot(h.Coeff[cur2].value); } #endif } } template <int CUBEFACEN,int KEEPNUM> inline void Multiply(const HaarCoeffCubemap4TripleSparseStatic<CUBEFACEN,KEEPNUM,VALUE_TYPE,INDEX_TYPE> &h, SHCoeff4f_SSE &res) { res.Zero(); for (int j=0; j<SHN*SHN; j++) for (int i=0; i<6; i++) { res.v[j]+=scale[i][j]*h.Scale[i]; } int cur2=0; for(int cur1=0;cur1<HAARN;cur1++) { while(cur2<KEEPNUM && h.Coeff[cur2].index<index[cur1]) cur2++; if (cur2==KEEPNUM) break; if (h.Coeff[cur2].index==index[cur1]) { for (int i=0; i<SHN*SHN; i++) res.v[i]+=value[cur1][i].Dot(h.Coeff[cur2].value); } } } template <int CUBEFACEN> inline void Multiply(const HaarCoeffCubemap4TripleFull<CUBEFACEN,VALUE_TYPE,INDEX_TYPE> &h, SHCoeff<SHN,VALUE_TYPE> &res) { res.Zero(); for (int j=0; j<SHN*SHN; j++) for (int i=0; i<6; i++) { res.v[j]+=scale[i][j]*h.Scale[i]; } for(int cur1=0;cur1<HAARN;cur1++) { for (int i=0; i<SHN*SHN; i++) res.v[i]+=value[cur1][i].Dot(h.Square[index[cur1]]); } } template <int CUBEFACEN> inline void Multiply(const HaarCoeffCubemap4TripleFull<CUBEFACEN,VALUE_TYPE,INDEX_TYPE> &h, SHCoeff4f_SSE &res) { res.Zero(); for (int j=0; j<SHN*SHN; j++) for (int i=0; i<6; i++) { res.v[j]+=scale[i][j]*h.Scale[i]; } for(int cur1=0;cur1<HAARN;cur1++) { for (int i=0; i<SHN*SHN; i++) res.v[i]+=value[cur1][i].Dot(h.Square[index[cur1]]); } } }; template <int SHN, typename T1=float, typename T2=unsigned short > class HaarSHTransformMatrixDynamic { public: typedef T1 VALUE_TYPE; typedef T2 INDEX_TYPE; Vector<3,VALUE_TYPE> **value; VALUE_TYPE scale[6][SHN*SHN]; INDEX_TYPE *index; int Size; HaarSHTransformMatrixDynamic() { Size=0; value=NULL; index=NULL; for (int i=0; i<6; i++) memset(scale[i],0,sizeof(VALUE_TYPE)*SHN*SHN); } ~HaarSHTransformMatrixDynamic() { Clear(); } inline void Create(int n) { if (Size==n) return; if (value) for (int i=0; i<Size; i++) delete[] value[i]; delete[] value; value=NULL; delete[] index; index=NULL; Size=n; value=new Vector<3,VALUE_TYPE>*[Size]; for (int i=0; i<Size; i++) value[i]=new Vector<3,VALUE_TYPE>[SHN*SHN]; index=new INDEX_TYPE[Size]; } inline void Clear() { memset(scale[0],0,sizeof(VALUE_TYPE)*SHN*SHN); memset(scale[1],0,sizeof(VALUE_TYPE)*SHN*SHN); memset(scale[2],0,sizeof(VALUE_TYPE)*SHN*SHN); memset(scale[3],0,sizeof(VALUE_TYPE)*SHN*SHN); memset(scale[4],0,sizeof(VALUE_TYPE)*SHN*SHN); memset(scale[5],0,sizeof(VALUE_TYPE)*SHN*SHN); if (value) for (int i=0; i<Size; i++) delete[] value[i]; delete[] value; value=NULL; delete[] index; index=NULL; Size=0; } template <int HAARN> inline void operator=(const HaarSHTransformMatrix<HAARN,SHN,VALUE_TYPE,INDEX_TYPE> &f) { Clear(); for (int i=0; i<6; i++) memcpy(scale[i],f.scale[i],sizeof(VALUE_TYPE)*SHN*SHN); Size=HAARN; value=new Vector<3,VALUE_TYPE>*[Size]; for (int i=0; i<Size; i++) value[i]=new Vector<3,VALUE_TYPE>[SHN*SHN]; index=new INDEX_TYPE[Size]; for (int i=0; i<Size; i++) { memcpy(value[i],f.value[i],sizeof(Vector<3,VALUE_TYPE>)*SHN*SHN); } memcpy(index,f.index,sizeof(INDEX_TYPE)*Size); } template <int HAARN> inline void operator+=(const HaarSHTransformMatrix<HAARN,SHN,VALUE_TYPE,INDEX_TYPE> &f) { for (int i=0; i<6; i++) for (int j=0; j<SHN*SHN; j++) scale[i][j]+=f.scale[i][j]; Vector<3,VALUE_TYPE> **sortdata; sortdata=new Vector<3,VALUE_TYPE>*[HAARN+Size]; for (int i=0; i<HAARN+Size; i++) sortdata[i]=new Vector<3,VALUE_TYPE>[SHN*SHN]; INDEX_TYPE *sortindex=new INDEX_TYPE[HAARN+Size]; int cur=0,cur2=0; for (int cur1=0;cur1<Size;cur1++) { while (cur2<HAARN && index[cur1]>f.index[cur2]) { for (int j=0; j<SHN*SHN; j++) sortdata[cur][j]=f.value[cur2][j]; sortindex[cur]=f.index[cur2]; cur++;cur2++; } if (cur2<HAARN && index[cur1]==f.index[cur2]) { for (int j=0; j<SHN*SHN; j++) sortdata[cur][j]=value[cur1][j]+f.value[cur2][j]; sortindex[cur]=index[cur1]; cur++;cur2++; continue; } if ((cur2>=HAARN) || (cur2<HAARN && index[cur1]<f.index[cur2])) { for (int j=0; j<SHN*SHN; j++) sortdata[cur][j]=value[cur1][j]; sortindex[cur]=index[cur1]; cur++; continue; } } for (int i=0; i<Size; i++) delete[] value[i]; delete[] value; value=sortdata; Size=cur; delete[] index; index=sortindex; } inline void Zero() { Clear(); } template <int CUBEFACEN> inline void Multiply(const HaarCoeffCubemap4TripleSparse<CUBEFACEN,VALUE_TYPE,INDEX_TYPE> &h, SHCoeff<SHN,VALUE_TYPE> &res) { res.Zero(); for (int j=0; j<SHN*SHN; j++) for (int i=0; i<6; i++) { res.v[j]+=scale[i][j]*h.Scale[i]; } for(int cur1=0,cur2=0;cur1<Size;cur1++) { while(cur2<h.Size && h.Coeff[cur2].index<index[cur1]) cur2++; if (cur2==h.Size) break; if (h.Coeff[cur2].index==index[cur1]) { for (int i=0; i<SHN*SHN; i++) res.v[i]+=value[cur1][i].Dot(h.Coeff[cur2].value); } } } template <int CUBEFACEN> inline void Multiply(const HaarCoeffCubemap4TripleSparse<CUBEFACEN,VALUE_TYPE,INDEX_TYPE> &h, SHCoeff4f_SSE &res) { res.Zero(); for (int j=0; j<SHN*SHN; j++) for (int i=0; i<6; i++) { res.v[j]+=scale[i][j]*h.Scale[i]; } for(int cur1=0,cur2=0;cur1<Size;cur1++) { while(cur2<h.Size && h.Coeff[cur2].index<index[cur1]) cur2++; if (cur2==h.Size) break; if (h.Coeff[cur2].index==index[cur1]) { for (int i=0; i<SHN*SHN; i++) res.v[i]+=value[cur1][i].Dot(h.Coeff[cur2].value); } } } }; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/TransformMatrix/HaarSHTransformMatrix.hpp
C++
gpl3
13,236
#include "BMPFont.hpp" #include <common.hpp> #include <Math/Vector4.hpp> #include <Math/Array.hpp> #include "Graphics.hpp" #include "BMPFontData.hpp" #include "OpenGLTools.hpp" namespace zzz{ Array<2,zuchar> data; void BMPFont::Draw(const string &msg) { int msglen=msg.size(); zuchar *charidx=new zuchar[msglen]; for (int i=0; i<msglen; i++) charidx[i]=msg[i]; Array<2,zuchar> img(Vector2ui(fontheight,fontwidth*msglen)); zuchar *cur=img.Data(); for (int i=0; i<fontheight; i++) for (int j=0; j<msglen; j++) { memcpy(cur,data.Data()+data.ToIndex(Vector2ui(i,charidx[j]*fontwidth)),fontwidth); cur+=fontwidth; } glDrawPixels(fontwidth*msglen,fontheight,GL_LUMINANCE,GL_UNSIGNED_BYTE,img.Data()); CHECK_GL_ERROR() delete[] charidx; } void BMPFont::DrawFont() { glDrawPixels(fontwidth*256,fontheight,GL_LUMINANCE,GL_UNSIGNED_BYTE,data.Data()); } BMPFont::BMPFont() { data.SetSize(Vector2ui(fontheight,256*fontwidth)); memcpy(data.Data(),fontmap,fontwidth*fontheight*256); } Vector2i BMPFont::Size(const string &msg) { return Vector2i(fontwidth*msg.size(),fontheight); } zuint BMPFont::FontHeight() const { return fontheight; } zuint BMPFont::FontWidth() const { return fontwidth; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/BMPFont.cpp
C++
gpl3
1,278
#pragma once #include "OpenGLTools.hpp" #include <Math/Vector3.hpp> namespace zzz{ template <typename T> class Translation : public Vector<3,T> { using Vector<3,T>::v; public: Translation():Vector<3,T>(0){} Translation(const Translation<T> &other):Vector<3,T>(other.v){} Translation(const T x, const T y, const T z):Vector<3,T>(x,y,z){} explicit Translation(const VectorBase<3,T> &other):Vector<3,T>(other){} using Vector<3,T>::operator=; VectorBase<3,T> Apply(const VectorBase<3,T>& other) const { return other+(*this); } // Make it unable to compile inline void ApplyGL() const; // { // cerr<<"Cannot apply for this type\n"; // } }; template<> void Translation<float>::ApplyGL() const { glTranslatef(v[0],v[1],v[2]); } template<> void Translation<double>::ApplyGL() const { glTranslated(v[0],v[1],v[2]); } typedef Translation<zfloat32> Translationf32; typedef Translation<zfloat64> Translationf64; typedef Translation<float> Translationf; typedef Translation<double> Translationd; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/Translation.hpp
C++
gpl3
1,076
#pragma once #include <Math/Matrix3x3.hpp> #include "Quaternion.hpp" #include "Transformation.hpp" namespace zzz{ template <typename T> class Rotation : public Matrix<3,3,T> { public: Rotation():Matrix<3,3,T>(1,0,0,0,1,0,0,0,1){} Rotation(const Rotation<T> &other):Matrix<3,3,T>(other){} explicit Rotation(const MatrixBase<3,3,T> &other):Matrix<3,3,T>(other){} explicit Rotation(const Quaternion<T> &q) { T* v=Data(); v[0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2]); v[1] = 2.0 * (q[0] * q[1] - q[2] * q[3]); v[2] = 2.0 * (q[0] * q[2] + q[1] * q[3]); v[3] = 2.0 * (q[0] * q[1] + q[2] * q[3]); v[4]= 1.0 - 2.0 * (q[0] * q[0] + q[2] * q[2]); v[5] = 2.0 * (q[1] * q[2] - q[0] * q[3]); v[6] = 2.0 * (q[0] * q[2] - q[1] * q[3]); v[7] = 2.0 * (q[1] * q[2] + q[0] * q[3]); v[8] = 1.0 - 2.0 * (q[0] * q[0] + q[1] * q[1]); } Rotation(const Vector<3,T> &normal, const T angle) { if (normal.Len()==0) Diagonal(1); else *this=Rotation<T>(Quaternion<T>(normal,angle)); } // pitch -> x-axis // yaw -> y-axis // roll -> z-axis Rotation(T pitch, T yaw, T roll) { T *v=Data(); v[0]=cos(pitch)*cos(yaw); v[1]=-cos(roll)*sin(yaw)+sin(roll)*sin(pitch)*cos(yaw); v[2]=sin(roll)*sin(yaw)+cos(roll)+sin(pitch)*cos(yaw); v[3]=cos(pitch)*sin(yaw); v[4]=cos(pitch)*cos(yaw)+sin(roll)*sin(pitch)*sin(yaw); v[5]=-sin(roll)*cos(yaw)+cos(roll)*sin(pitch)*sin(yaw); v[6]=-sin(pitch); v[7]=sin(roll)*cos(pitch); v[8]=cos(roll)*cos(pitch); } void ToEulerAngles(T &pitch, T &yaw, T &roll) { T *v=Data(); if (v[6] == -1) { roll = 0; yaw = C_PI_2; pitch = atan2(v[1], v[2]); } else if (v[6] == 1) { roll = 0; yaw = -C_PI_2; pitch = atan2(-v[1], -v[2]); } else { yaw = -asin(v[6]); pitch = atan2(v[7]/cos(yaw), v[8]/cos(yaw)); roll = atan2(v[9]/cos(yaw), v[0]/cos(yaw)); } } inline static Rotation<T> GetIdentical() { Rotation<T> mat; mat.Identical(); return mat; } using Matrix<3,3,T>::operator=; using Matrix<3,3,T>::Data; using Matrix<3,3,T>::Diagonal; VectorBase<3,T> Apply(const VectorBase<3,T> &a) const { return (*this)*a; } //OpenGL void ApplyGL() const { GLTransformation<T>(*this).ApplyGL(); } }; typedef Rotation<zfloat32> Rotationf32; typedef Rotation<zfloat64> Rotationf64; typedef Rotation<float> Rotationf; typedef Rotation<double> Rotationd; }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/Rotation.hpp
C++
gpl3
2,590
#include "RayTransform.hpp" #include <Math/Math.hpp> namespace zzz{ float Ft_in(float costheta1,float eta) { if (costheta1>1.0) costheta1=1.0; float sintheta1=sqrt(1.0-costheta1*costheta1); float sintheta2=(sintheta1 * eta); if (sintheta2>1.0) return 0; float costheta2=sqrt(1.0-sintheta2*sintheta2); float Rs=(eta*costheta1-costheta2)/(eta*costheta1+costheta2); Rs=Rs*Rs; float Rp=(eta*costheta2-costheta1)/(eta*costheta2+costheta1); Rp=Rp*Rp; float Ts=1.0-Rs,Tp=1.0-Rp; return (Ts+Tp)/2.0; } float Ft_out(float costheta2,float eta) { const float eta2=1.0 / eta; if (costheta2>1.0) costheta2=1.0; float sintheta2=sqrt(1.0-costheta2*costheta2); float sintheta1=(sintheta2 * eta2); if (sintheta1>1.0) return 0; float costheta1=sqrt(1.0-sintheta1*sintheta1); float Rs=(eta2*costheta2-costheta1)/(eta2*costheta2+costheta1); Rs=Rs*Rs; float Rp=(eta2*costheta1-costheta2)/(eta2*costheta1+costheta2); Rp=Rp*Rp; float Ts=1.0-Rs,Tp=1.0-Rp; return (Ts+Tp)/2.0; } float Ft_out2(float costheta1,float eta) { const float eta2=1.0 / eta; float sintheta1=sqrt(1.0-costheta1*costheta1); float sintheta2=(sintheta1 * eta); if (sintheta2>1.0) return 0; float costheta2=sqrt(1.0-sintheta2*sintheta2); float Rs=(eta2*costheta2-costheta1)/(eta2*costheta2+costheta1); Rs=Rs*Rs; float Rp=(eta2*costheta1-costheta2)/(eta2*costheta1+costheta2); Rp=Rp*Rp; float Ts=1.0-Rs,Tp=1.0-Rp; return (Ts+Tp)/2.0; } bool RefractTo(Vector3f inray,Vector3f &outray,float eta,const Vector3f &normal/*=Vector3f(0,0,1)*/) {//default normal is (0,0,1) float cos1=normal.Dot(inray); if (cos1>1-EPS) { outray=-inray; return true; } float sin1=sqrt(1-cos1*cos1); float sin2=sin1*eta; if (sin2>1) return false; float tg1=sin1/cos1; inray/=cos1; float cos2=sqrt(1.0-sin2*sin2); float tg2=sin2/cos2; Vector3f offset=normal-inray; offset=offset/tg1*tg2; outray=-normal+offset; outray.Normalize(); return true; } bool RefractFrom(Vector3f outray,Vector3f &inray,float eta,const Vector3f &normal/*=Vector3f(0,0,1)*/) {//default normal is (0,0,1) float cos2=normal.Dot(outray); float sin2=sqrt(1-cos2*cos2); float sin1=sin2*eta; Vector3f offset=normal-outray; offset*=eta; inray=-normal+offset; inray.Normalize(); return true; } }
zzz-engine
zzzEngine/zGraphics/zGraphics/Graphics/RayTransform.cpp
C++
gpl3
2,392