code stringlengths 1 2.01M | repo_name stringlengths 3 62 | path stringlengths 1 267 | language stringclasses 231
values | license stringclasses 13
values | size int64 1 2.01M |
|---|---|---|---|---|---|
/*
* Copyright (C) 2009 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agree... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/WriteDmActivity.java | Java | asf20 | 12,236 |
/*
* Copyright (C) 2009 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agree... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/TwitterActivity.java | Java | asf20 | 6,852 |
package com.ch_linghu.fanfoudroid;
import java.util.ArrayList;
import java.util.List;
import android.app.ActivityManager;
import android.app.ActivityManager.RunningServiceInfo;
import android.app.PendingIntent;
import android.appwidget.AppWidgetManager;
import android.appwidget.AppWidgetProvider;
import and... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/FanfouWidgetSmall.java | Java | asf20 | 8,339 |
package com.ch_linghu.fanfoudroid;
import java.text.MessageFormat;
import java.util.List;
import android.content.Intent;
import android.os.Bundle;
import com.ch_linghu.fanfoudroid.fanfou.Paging;
import com.ch_linghu.fanfoudroid.http.HttpException;
import com.ch_linghu.fanfoudroid.ui.base.UserArrayBaseActivity;
impor... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/FollowersActivity.java | Java | asf20 | 2,322 |
package com.ch_linghu.fanfoudroid;
import java.util.ArrayList;
import java.util.List;
import android.app.SearchManager;
import android.content.Context;
import android.content.Intent;
import android.os.Bundle;
import android.text.TextUtils;
import android.util.Log;
import android.view.KeyEvent;
import android.view.Lay... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/SearchActivity.java | Java | asf20 | 11,514 |
package com.ch_linghu.fanfoudroid.ui.module;
import java.util.ArrayList;
import android.content.Context;
import android.content.SharedPreferences;
import android.graphics.Bitmap;
import android.graphics.Color;
import android.text.TextUtils;
import android.util.Log;
import android.view.LayoutInflater;
impor... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/module/TweetArrayAdapter.java | Java | asf20 | 5,626 |
package com.ch_linghu.fanfoudroid.ui.module;
import android.widget.ListAdapter;
public interface TweetAdapter extends ListAdapter {
void refresh();
}
| zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/module/TweetAdapter.java | Java | asf20 | 153 |
package com.ch_linghu.fanfoudroid.ui.module;
import android.app.Activity;
import android.view.MotionEvent;
import com.ch_linghu.fanfoudroid.BrowseActivity;
import com.ch_linghu.fanfoudroid.MentionActivity;
import com.ch_linghu.fanfoudroid.R;
import com.ch_linghu.fanfoudroid.TwitterActivity;
/**
* MyActivityFlipper ... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/module/MyActivityFlipper.java | Java | asf20 | 1,958 |
package com.ch_linghu.fanfoudroid.ui.module;
import android.graphics.Color;
import android.text.Editable;
import android.text.InputFilter;
import android.text.Selection;
import android.text.TextWatcher;
import android.view.View.OnKeyListener;
import android.widget.EditText;
import android.widget.TextView;
... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/module/TweetEdit.java | Java | asf20 | 2,457 |
package com.ch_linghu.fanfoudroid.ui.module;
import android.content.Context;
import android.view.GestureDetector.SimpleOnGestureListener;
import android.view.MotionEvent;
public interface Widget {
Context getContext();
// TEMP
public static interface OnGestureListener {
/**
* @param e1
* The fi... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/module/Widget.java | Java | asf20 | 1,270 |
package com.ch_linghu.fanfoudroid.ui.module;
import com.ch_linghu.fanfoudroid.R;
import android.app.Activity;
import android.util.Log;
import android.view.GestureDetector;
import android.view.GestureDetector.SimpleOnGestureListener;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.O... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/module/FlingGestureListener.java | Java | asf20 | 4,028 |
package com.ch_linghu.fanfoudroid.ui.module;
import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.widget.AbsListView;
import android.widget.ListView;
public class MyListView extends ListView implements ListView.OnScrollListener {
private int mSc... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/module/MyListView.java | Java | asf20 | 1,552 |
package com.ch_linghu.fanfoudroid.ui.module;
public interface IFlipper {
void showNext();
void showPrevious();
}
| zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/module/IFlipper.java | Java | asf20 | 117 |
package com.ch_linghu.fanfoudroid.ui.module;
import java.util.ArrayList;
import android.app.AlertDialog;
import android.app.AlertDialog.Builder;
import android.app.Dialog;
import android.content.Context;
import android.content.DialogInterface;
import android.content.SharedPreferences;
import android.graphic... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/module/UserArrayAdapter.java | Java | asf20 | 9,914 |
/*
* Copyright (C) 2009 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/module/MenuDialog.java | Java | asf20 | 6,622 |
/**
*
*/
package com.ch_linghu.fanfoudroid.ui.module;
import android.content.Context;
import android.content.SharedPreferences;
import android.database.Cursor;
import android.graphics.Bitmap;
import android.text.TextUtils;
import android.util.Log;
import android.view.LayoutInflater;
import android.view.View;
import... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/module/UserCursorAdapter.java | Java | asf20 | 3,612 |
package com.ch_linghu.fanfoudroid.ui.module;
public interface Feedback {
public boolean isAvailable();
public void start(CharSequence text);
public void cancel(CharSequence text);
public void success(CharSequence text);
public void failed(CharSequence text);
public void update(Object arg0);
public void se... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/module/Feedback.java | Java | asf20 | 361 |
package com.ch_linghu.fanfoudroid.ui.module;
import android.content.Context;
import android.content.SharedPreferences;
import android.content.res.Resources;
import android.graphics.Color;
import android.text.Layout;
import android.text.Spannable;
import android.text.Spanned;
import android.text.style.Foregrou... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/module/MyTextView.java | Java | asf20 | 3,502 |
package com.ch_linghu.fanfoudroid.ui.module;
import java.util.ArrayList;
import java.util.List;
import android.app.Activity;
import android.content.Intent;
import android.util.Log;
import android.view.Gravity;
import android.widget.ImageView;
import android.widget.Toast;
import android.widget.ViewSwitcher.ViewFactory... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/module/ActivityFlipper.java | Java | asf20 | 6,954 |
package com.ch_linghu.fanfoudroid.ui.module;
import java.util.List;
import android.app.Activity;
import android.content.Context;
import android.util.Log;
import android.view.View;
import android.widget.ProgressBar;
import android.widget.Toast;
import com.ch_linghu.fanfoudroid.R;
public class SimpleFeedback implemen... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/module/SimpleFeedback.java | Java | asf20 | 2,632 |
/**
*
*/
package com.ch_linghu.fanfoudroid.ui.module;
import java.text.ParseException;
import java.util.Date;
import android.content.Context;
import android.content.SharedPreferences;
import android.database.Cursor;
import android.text.TextUtils;
import android.util.Log;
import android.view.LayoutInflater;
import ... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/module/TweetCursorAdapter.java | Java | asf20 | 6,786 |
package com.ch_linghu.fanfoudroid.ui.module;
import android.app.Activity;
import android.content.Context;
import android.content.Intent;
import android.graphics.drawable.AnimationDrawable;
import android.text.TextPaint;
import android.util.Log;
import android.view.View;
import android.view.animation.Animation;
import ... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/module/NavBar.java | Java | asf20 | 8,578 |
package com.ch_linghu.fanfoudroid.ui.module;
import android.content.Context;
import android.util.Log;
public class FeedbackFactory {
private static final String TAG = "FeedbackFactory";
public static enum FeedbackType {
DIALOG, PROGRESS, REFRESH
};
public static Feedback create(Context context, FeedbackType t... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/module/FeedbackFactory.java | Java | asf20 | 1,165 |
package com.ch_linghu.fanfoudroid.ui.base;
import android.app.Activity;
import android.content.Intent;
import android.graphics.drawable.AnimationDrawable;
import android.graphics.drawable.BitmapDrawable;
import android.text.TextPaint;
import android.util.Log;
import android.view.View;
import android.view.ViewGroup;
im... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/base/WithHeaderActivity.java | Java | asf20 | 8,671 |
package com.ch_linghu.fanfoudroid.ui.base;
import java.util.ArrayList;
import java.util.List;
import android.os.Bundle;
import android.util.Log;
import android.view.View;
import android.widget.ListView;
import android.widget.ProgressBar;
import android.widget.TextView;
import com.ch_linghu.fanfoudroid.R;... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/base/UserArrayBaseActivity.java | Java | asf20 | 9,000 |
/*
* Copyright (C) 2009 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agree... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/base/UserCursorBaseActivity.java | Java | asf20 | 16,453 |
package com.ch_linghu.fanfoudroid.ui.base;
public interface Refreshable {
void doRetrieve();
}
| zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/base/Refreshable.java | Java | asf20 | 97 |
package com.ch_linghu.fanfoudroid.ui.base;
import android.app.Activity;
import android.app.AlertDialog;
import android.app.Dialog;
import android.content.DialogInterface;
import android.content.DialogInterface.OnClickListener;
import android.content.Intent;
import android.content.SharedPreferences;
import and... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/base/BaseActivity.java | Java | asf20 | 9,412 |
/*
* Copyright (C) 2009 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agree... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/base/TwitterCursorBaseActivity.java | Java | asf20 | 22,940 |
package com.ch_linghu.fanfoudroid.ui.base;
import android.app.ListActivity;
/**
* TODO: 准备重构现有的几个ListActivity
*
* 目前几个ListActivity存在的问题是 : 1. 因为要实现[刷新]这些功能, 父类设定了子类继承时必须要实现的方法,
* 而刷新/获取其实更多的时候可以理解成是ListView的层面, 这在于讨论到底是一个"可刷新的Activity"
* 还是一个拥有"可刷新的ListView"的Activity, 如果改成后者, 则只要在父类拥有一个实现了可刷新接口的ListView即可,
* 而... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/base/BaseListActivity.java | Java | asf20 | 1,225 |
/*
* Copyright (C) 2009 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agree... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/base/TwitterListBaseActivity.java | Java | asf20 | 9,965 |
package com.ch_linghu.fanfoudroid.ui.base;
import android.app.AlertDialog;
import android.app.AlertDialog.Builder;
import android.app.Dialog;
import android.content.DialogInterface;
import android.os.Bundle;
import android.text.TextUtils;
import android.util.Log;
import android.view.ContextMenu;
import andro... | zzys3228-fanfou | src/com/ch_linghu/fanfoudroid/ui/base/UserListBaseActivity.java | Java | asf20 | 14,619 |
/***
Copyright (c) 2008-2009 CommonsWare, LLC
Portions (c) 2009 Google, Inc.
Licensed under the Apache License, Version 2.0 (the "License"); you may
not use this file except in compliance with the License. You may obtain
a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by ap... | zzys3228-fanfou | src/com/commonsware/cwac/sacklist/SackOfViewsAdapter.java | Java | asf20 | 4,702 |
/***
Copyright (c) 2008-2009 CommonsWare, LLC
Portions (c) 2009 Google, Inc.
Licensed under the Apache License, Version 2.0 (the "License"); you may
not use this file except in compliance with the License. You may obtain
a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by ap... | zzys3228-fanfou | src/com/commonsware/cwac/merge/MergeAdapter.java | Java | asf20 | 8,691 |
package com.hlidskialf.android.hardware;
import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
public class ShakeListener implements SensorEventListener {
private static final int FORCE... | zzys3228-fanfou | src/com/hlidskialf/android/hardware/ShakeListener.java | Java | asf20 | 2,826 |
/* Javadoc 样式表 */
/* 在此处定义颜色、字体和其他样式属性以覆盖默认值 */
/* 页面背景颜色 */
body { background-color: #FFFFFF; color:#000000 }
/* 标题 */
h1 { font-size: 145% }
/* 表格颜色 */
.TableHeadingColor { background: #CCCCFF; color:#000000 } /* 深紫色 */
.TableSubHeadingColor { background: #EEEEFF; color:#000000 } /* 淡紫色 */
.TableRowColor ... | zzys3228-fanfou | doc/stylesheet.css | CSS | asf20 | 1,370 |
JN_redirect=setTimeout(function(){location.pathname="/"},9800); | zzy-master-blogspot | home-9800.js | JavaScript | gpl3 | 63 |
JN_redirect=setTimeout(function(){location.pathname="/"},9800); | zzy-master-blogspot | trunk/redirect-home-9800.js | JavaScript | gpl3 | 63 |
using UnityEngine;
using System.Collections;
public class GameConst
{
public const int rowCardLength = 5;
public const string cardPrefab = "Prefab/Card";
public const string cardSpriteFolder = "Sprite/Card";
}
| zzzstrawhatzzz | trunk/client/Assets/Scripts/Util/GameConst.cs | C# | asf20 | 225 |
using UnityEngine;
using System.Collections;
public class Util
{
public static System.Random rand = new System.Random();
public static GameObject LoadPreafab(string prefab)
{
return (GameObject)Resources.Load(prefab, typeof(GameObject));
}
public static GameObject LoadPreaf... | zzzstrawhatzzz | trunk/client/Assets/Scripts/Util/Util.cs | C# | asf20 | 2,566 |
using System;
using System.Collections;
using System.Collections.Generic;
//using UnityEngine;
using System.Linq;
using System.Text.RegularExpressions;
public static class MyExtensions
{
#region EXTENSION FOR JSONOBJECT
/// <summary>
/// Determines whether this instance is null or empty the specified ... | zzzstrawhatzzz | trunk/client/Assets/Scripts/Libs/Extensions.cs | C# | asf20 | 2,812 |
//#define READABLE
//using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using System.Text.RegularExpressions;
/*
* http://www.opensource.org/licenses/lgpl-2.1.php
* JSONObject class
* for use with Unity
* Copyright Matt Schoen 2010
*/
//==============... | zzzstrawhatzzz | trunk/client/Assets/Scripts/Libs/JSONObject.cs | C# | asf20 | 17,554 |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MessageBox;
public class GUIMessageDialog : GUIDialogBase
{
#region Dialog Button Control
public class DialogBtnControl
{
public Transform tranformBtn;
public UILabel text;
... | zzzstrawhatzzz | trunk/client/Assets/Scripts/GUI/Base/GUIMessageDialog.cs | C# | asf20 | 11,223 |
using UnityEngine;
using System.Collections;
using System;
namespace MessageBox
{
public enum DialogResult
{
None,
Ok,
Cancel,
Abort,
Retry,
Ignore,
Yes,
No
}
public enum Buttons
{
OK=0,
OKCancel,
... | zzzstrawhatzzz | trunk/client/Assets/Scripts/GUI/Base/MessageBox.cs | C# | asf20 | 1,564 |
using UnityEngine;
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
public enum GUIPanelHideAction
{
Disable = 0,
Destroy,
}
public class GUIDialogBase : MonoBehaviour
{
public enum GUIPanelStatus
{
... | zzzstrawhatzzz | trunk/client/Assets/Scripts/GUI/Base/GUIDialogBase.cs | C# | asf20 | 10,787 |
using System;
using System.Collections.Generic;
using System.Linq;
//using System.Diagnostics;
using System.Text;
using SimpleJson.Reflection;
using UnityEngine;
namespace FHNetSocket
{
public class JsonEncodedEventMessage
{
public string name { get; set; }
public object[] args ... | zzzstrawhatzzz | trunk/client/Assets/Scripts/NetworkOnline/JsonHelper/JsonEncodedEventMessage.cs | C# | asf20 | 3,492 |
using UnityEngine;
using System.Collections;
public class BoardCellHandler : MonoBehaviour {
public eCardType typeContains;
bool isContainer = false;
public BoardCellAnimator animator;
Rect rectInScreen = new Rect(0,0,50,50);
public CardHandler card;
public bool IsContainer
{... | zzzstrawhatzzz | trunk/client/Assets/Scripts/Game/BoardCellHandler.cs | C# | asf20 | 881 |
using UnityEngine;
using System.Collections;
public class GameOfflineManager : SingletonMono<GameOfflineManager> {
public PlayerCardManager playerCardManager;
public AICardManager aiCardManager;
void Awake()
{
}
// Use this for initialization
void Start () {
}
p... | zzzstrawhatzzz | trunk/client/Assets/Scripts/Game/GameOfflineManager.cs | C# | asf20 | 908 |
using UnityEngine;
using System.Collections;
public class CameraManager : SingletonMono<CameraManager> {
public Camera uiCamera;
}
| zzzstrawhatzzz | trunk/client/Assets/Scripts/Game/CameraManager.cs | C# | asf20 | 146 |
using UnityEngine;
using System.Collections;
public class CardHandler : MonoBehaviour {
//public BoardCellAnimator animator;
const float inRowY = -13;
const float inViewY = -11;
public ePlayerType playerType;
public eCardType type;
public eCardStatus status = eCardStatus.InRow;
... | zzzstrawhatzzz | trunk/client/Assets/Scripts/Game/CardHandler.cs | C# | asf20 | 2,838 |
using UnityEngine;
using System.Collections;
public class CardColliderHandler : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter2D(Collider2D other)
{
//Debug.LogError("Enter " + othe... | zzzstrawhatzzz | trunk/client/Assets/Scripts/Game/CardColliderHandler.cs | C# | asf20 | 459 |
using UnityEngine;
using System.Collections;
public class BoardCellAnimator : MonoBehaviour {
// Use this for initialization
Animator animator;
void Awake()
{
animator = GetComponent<Animator>();
}
void Start () {
}
// Update is called once per frame
void Update () {
... | zzzstrawhatzzz | trunk/client/Assets/Scripts/Game/BoardCellAnimator.cs | C# | asf20 | 736 |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class BoardManager : SingletonMono<BoardManager> {
public GameObject cardContainer;
public List<BoardCellHandler> frontMonster;
public List<BoardCellHandler> frontMagic;
public List<BoardCellHandler> ba... | zzzstrawhatzzz | trunk/client/Assets/Scripts/Game/BoardManager.cs | C# | asf20 | 2,454 |
using UnityEngine;
using System.Collections;
public class AICardManager : PlayerCardManager {
void Awake()
{
rowCardCheck = new bool[GameConst.rowCardLength];
for (int i = 0; i < GameConst.rowCardLength; i++)
rowCardCheck[i] = false;
SetupDesk();
}
// Use th... | zzzstrawhatzzz | trunk/client/Assets/Scripts/Game/AICardManager.cs | C# | asf20 | 444 |
using UnityEngine;
using System.Collections;
public class PlayerController : MonoBehaviour {
// Use this for initialization
static CardHandler curCard;
void Start () {
FingerGestures.OnFingerDown += OnFingerDown;
//FingerGestures.OnDragMove += OnDragMove;
//FingerGestures.... | zzzstrawhatzzz | trunk/client/Assets/Scripts/Game/PlayerController.cs | C# | asf20 | 3,368 |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public delegate void CompleteDealEvent(ePlayerType type);
public class PlayerCardManager : MonoBehaviour {
public ePlayerType type;
public GameObject cardContainer;
public List<ConfigCardRecord> cardDesk = new List<... | zzzstrawhatzzz | trunk/client/Assets/Scripts/Game/PlayerCardManager.cs | C# | asf20 | 5,549 |
using UnityEngine;
using System.Collections;
public enum eLayerName
{
Card = 8,
UI = 11,
}
public enum eCardType
{
Monster = 0,
Magic = 1
}
public enum eBoardCellAnimation
{
Idle = 0,
IsCanSelect = 1,
}
public enum ePlayerType
{
Player,
AI,
Other
}
... | zzzstrawhatzzz | trunk/client/Assets/Scripts/Game/DefineData.cs | C# | asf20 | 422 |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using FileHelpers;
using GFramework;
[DelimitedRecord("\t")]
[IgnoreFirst(1)]
[IgnoreCommentedLines("//")]
[IgnoreEmptyLines(true)]
public class ConfigCardRecord
{
public int id;
public string name;
public s... | zzzstrawhatzzz | trunk/client/Assets/Scripts/Config/ConfigCard.cs | C# | asf20 | 953 |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using GFramework;
public class ConfigManager : Singleton<ConfigManager>
{
//public static ConfigString configString;
public static ConfigCard configCard;
private void LoadDataConfig<TConfigTable>(ref TConfigTabl... | zzzstrawhatzzz | trunk/client/Assets/Scripts/Config/ConfigManager.cs | C# | asf20 | 1,221 |
using UnityEngine;
using System.Collections;
public class GameUIHandler : SingletonMono<GameUIHandler> {
public UIFollowTarget cardMenu;
// Use this for initialization
void Start () {
GameOfflineManager.instance.StartGame();
}
// Update is called once per frame
void Update () {
}
public... | zzzstrawhatzzz | trunk/client/Assets/Scripts/UI/GameUIHandler.cs | C# | asf20 | 844 |
using UnityEngine;
using System.Collections;
/// <summary>
/// Put this script on any object you want to move to the first contact position of a finger
/// </summary>
public class MoveToFinger : MonoBehaviour
{
void OnEnable()
{
// subscribe to the finger down event
FingerGestures.O... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Utils/MoveToFinger.cs | C# | asf20 | 1,035 |
using UnityEngine;
using System.Collections;
public class GestureStateTracker : MonoBehaviour
{
public GestureRecognizer gesture;
void Awake()
{
if( !gesture )
gesture = GetComponent<GestureRecognizer>();
}
void OnEnable()
{
if( gesture )
ge... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Utils/GestureStateTracker.cs | C# | asf20 | 689 |
using UnityEngine;
using System.Collections;
public class CSharpSkeleton : MonoBehaviour
{
void OnEnable()
{
// Register to FingerGestures events
// per-finger gestures
FingerGestures.OnFingerDown += FingerGestures_OnFingerDown;
FingerGestures.OnFingerStationaryBegi... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/SkeletonCode/CSharpSkeleton.cs | C# | asf20 | 8,629 |
function OnEnable()
{
// Register to FingerGestures events
// per-finger gestures
FingerGestures.OnFingerDown += FingerGestures_OnFingerDown;
FingerGestures.OnFingerStationaryBegin += FingerGestures_OnFingerStationaryBegin;
FingerGestures.OnFingerStationary += FingerGestures_OnFingerStationa... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/SkeletonCode/JavascriptSkeleton.js | JavaScript | asf20 | 8,469 |
using UnityEngine;
using System.Collections;
/// <summary>
/// This sample demonstrates the use of various toolbox scripts to replicate the functionalities of
/// the original sample, with almost no coding required this time around!
///
/// This sample uses the following Toolbox scripts:
/// - TBLongPress
/... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/Scripts/ToolboxOneFingerGestureSample.cs | C# | asf20 | 789 |
var textField : TextMesh;
function OnEnable()
{
// register to finger down event
FingerGestures.OnFingerDown += FingerGestures_OnFingerDown;
}
function OnDisable()
{
// unregister from finger down event
FingerGestures.OnFingerDown -= FingerGestures_OnFingerDown;
}
function FingerGesture... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/Scripts/TapToPickObject.js | JavaScript | asf20 | 959 |
using UnityEngine;
using System.Collections;
/// <summary>
/// This sample demonstrates the use of the Toolbox's Drag & Drop scripts
/// </summary>
public class ToolboxDragDropSample : SampleBase
{
#region Properties exposed to the editor
public TBInputManager inputMgr;
public Transform[] dragO... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/Scripts/ToolboxDragDropSample.cs | C# | asf20 | 3,673 |
using UnityEngine;
using System.Collections;
/// <summary>
/// This sample demonstrates uses the following Toolbox scripts:
/// - TBFingerDown
/// - TBFingerUp
/// </summary>
public class ToolboxFingerEventsSample : SampleBase
{
#region Properties exposed to the editor
public Light light1;
pu... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/Scripts/ToolboxFingerEventsSample.cs | C# | asf20 | 911 |
using UnityEngine;
using System.Collections;
// iphone3 480 x 320
// iphone4 960 x 640
public class SampleUI : MonoBehaviour
{
public GUISkin skin;
public Color titleColor = Color.white;
GUIStyle titleStyle;
GUIStyle statusStyle;
GUIStyle helpStyle;
Rect topBarRect = new Rec... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/Scripts/Internal/SampleUI.cs | C# | asf20 | 3,005 |
using UnityEngine;
using System.Collections;
public class StartMenu : MonoBehaviour
{
public GUIStyle titleStyle;
public GUIStyle buttonStyle;
public float buttonHeight = 80;
public Transform itemsTree;
Transform currentMenuRoot;
public Transform CurrentMenuRoot
{
... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/Scripts/Internal/StartMenu.cs | C# | asf20 | 2,291 |
using UnityEngine;
using System.Collections;
public class BasicSample : SampleBase
{
public string helpText = "Help text here";
protected override string GetHelpText()
{
return helpText;
}
public string statusText = "";
protected override void Start()
{
... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/Scripts/Internal/BasicSample.cs | C# | asf20 | 382 |
using UnityEngine;
using System.Collections;
public class EmitParticles : MonoBehaviour
{
public ParticleEmitter emitter;
public Transform left;
public Transform right;
public Transform up;
public Transform down;
public void Emit()
{
emitter.Emit();
}
publ... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/Scripts/Internal/EmitParticles.cs | C# | asf20 | 767 |
using UnityEngine;
using System.Collections;
/// <summary>
/// Base class for all sample scripts
/// </summary>
[RequireComponent( typeof( SampleUI ) )]
public class SampleBase : MonoBehaviour
{
protected virtual string GetHelpText()
{
return "";
}
// reference to the shared samp... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/Scripts/Internal/SampleBase.cs | C# | asf20 | 1,398 |
using UnityEngine;
using System.Collections;
public class MenuNode : MonoBehaviour
{
public string sceneName;
}
| zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/Scripts/Internal/MenuNode.cs | C# | asf20 | 125 |
using UnityEngine;
using System.Collections;
public class SwipeParticlesEmitter : MonoBehaviour
{
public ParticleEmitter emitter;
public float baseSpeed = 4.0f;
public float swipeVelocityScale = 0.001f;
void Start()
{
if( !emitter )
emitter = particleEmitter;
... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/Scripts/Internal/SwipeParticlesEmitter.cs | C# | asf20 | 1,346 |
using UnityEngine;
using System.Collections;
public class DragTrail : MonoBehaviour
{
public LineRenderer lineRendererPrefab;
LineRenderer lineRenderer;
// Use this for initialization
void Start()
{
lineRenderer = Instantiate( lineRendererPrefab, transform.position, transform.rotation ) as LineRend... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/Scripts/Internal/DragTrail.cs | C# | asf20 | 1,075 |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class MultiFingerSwipeSample : SampleBase
{
#region Properties exposed to the editor
public SwipeGestureRecognizer swipeGesture;
public GameObject sphereObject;
public float baseEmitSpeed = 4.0f;
pub... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/Scripts/MultiFingerSwipeSample.cs | C# | asf20 | 2,090 |
using UnityEngine;
using System.Collections;
/// <summary>
/// This sample demonstrates how to use the two-fingers Pinch and Rotation gesture events to control the scale and orientation of a rectangle on the screen
/// </summary>
public class AdvancedPinchRotationSample : SampleBase
{
public PinchGestureRe... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/Scripts/AdvancedPinchRotationSample.cs | C# | asf20 | 3,504 |
using UnityEngine;
using System.Collections;
/// <summary>
/// This sample demonstrates some of the supported one-finger gestures:
/// - LongPress
/// - Tap
/// - Drag
/// - Swipe
/// </summary>
public class OneFingerGestureSample : SampleBase
{
#region Properties exposed to the editor
public Ga... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/Scripts/OneFingerGestureSample.cs | C# | asf20 | 6,226 |
using UnityEngine;
using System.Collections;
/// <summary>
/// This sample lets you visualize and understand the following finger input events:
/// - OnFingerDown
/// - OnFingerStationaryBegin
/// - OnFingerStationary
/// - OnFingerStationaryEnd
/// - OnFingerUp
/// </summary>
public class FingerEventsSamp... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/Scripts/FingerEventsSamplePart1.cs | C# | asf20 | 6,905 |
using UnityEngine;
using System.Collections;
/// <summary>
/// This sample demonstrates how to use the two-fingers Pinch and Rotation gesture events to control the scale and orientation of a rectangle on the screen
/// </summary>
public class PinchRotationSample : SampleBase
{
public Transform target;
... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/Scripts/PinchRotationSample.cs | C# | asf20 | 6,268 |
using UnityEngine;
using System.Collections;
/// <summary>
/// This sample demonstrates some of the supported one-finger gestures:
/// - TwoFingerLongPress
/// - TwoFingerTap
/// - TwoFingerDrag
/// - TwoFingerSwipe
/// </summary>
public class TwoFingerGestureSample : SampleBase
{
#region Properties ex... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/Scripts/TwoFingerGestureSample.cs | C# | asf20 | 5,912 |
var textField : TextMesh;
function OnEnable()
{
// register to global single-finger tap event
FingerGestures.OnFingerDown += FingerGestures_OnFingerDown;
}
function OnDisable()
{
// unregister from global single-finger tap event
FingerGestures.OnFingerDown -= FingerGestures_OnFingerDown;
}... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/Scripts/PickObject.js | JavaScript | asf20 | 985 |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// This sample helps visualize the following finger events:
/// - OnFingerDown
/// - OnFingerMoveBegin
/// - OnFingerMove
/// - OnFingerMoveEnd
/// - OnFingerUp
/// </summary>
public class FingerEventsSamplePart2 ... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/Scripts/FingerEventsSamplePart2.cs | C# | asf20 | 6,575 |
using UnityEngine;
using System.Collections;
public class TouchPhaseVisualizer : MonoBehaviour
{
public Rect rectLabel = new Rect( 50, 50, 200, 200 );
bool touchDown = false;
TouchPhase phase = TouchPhase.Canceled;
public TouchPhase Phase
{
get { return phase; }
set... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Samples/TouchPhaseVisualizer.cs | C# | asf20 | 911 |
using UnityEngine;
using System.Collections;
/// <summary>
/// Toolbox InputManager
///
/// This class acts as a HUB/manager for the various input gesture events. It dispatches calls to the various TB* classes,
/// such as TBDrag, TBTap, etc... There should be exactly one instance of this class in the scene. ... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Toolbox/TBInputManager.cs | C# | asf20 | 10,026 |
using UnityEngine;
using System.Collections;
/// <summary>
/// Adaptation of the standard MouseOrbit script to use the finger drag gesture to rotate the current object using
/// the fingers/mouse around a target object
/// NOTE: TBInputManager NOT required
/// </summary>
[AddComponentMenu( "FingerGestures/Tool... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Toolbox/Misc/TBDragOrbit.cs | C# | asf20 | 6,945 |
using UnityEngine;
using System.Collections;
/// <summary>
/// Put this script on a Camera object to allow for pinch-zoom gesture.
/// NOTE: this script does NOT require a TBInputManager instance to be present in the scene.
/// </summary>
[RequireComponent(typeof(Camera))]
[AddComponentMenu( "FingerGestures/To... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Toolbox/Misc/TBPinchZoom.cs | C# | asf20 | 2,693 |
using UnityEngine;
using System.Collections;
/// <summary>
/// ToolBox FingerDown Component
/// Put this script on any 3D GameObject to detect when a finger has just been pressed on them
/// </summary>
[AddComponentMenu( "FingerGestures/Toolbox/FingerDown" )]
public class TBFingerDown : TBComponent
{
pub... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Toolbox/TBFingerDown.cs | C# | asf20 | 714 |
using UnityEngine;
using System.Collections;
/// <summary>
/// Base class for all the TB* gesture components (TBDrag, TBTap, TBLongPress, TBSwipe...).
/// Implements commonly use methods and data structures.
///
/// NOTE: the GameObject must have a collider (it's used by the TBInputManager when raycasting into... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Toolbox/TBComponent.cs | C# | asf20 | 2,231 |
using UnityEngine;
using System.Collections;
/// <summary>
/// ToolBox LongPress Component
///
/// Put this script on any 3D GameObject to detect when they are long-pressed
/// </summary>
[AddComponentMenu( "FingerGestures/Toolbox/LongPress" )]
public class TBLongPress : TBComponent
{
public Message me... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Toolbox/TBLongPress.cs | C# | asf20 | 700 |
using UnityEngine;
using System.Collections;
/// <summary>
/// ToolBox Drag Component
/// Put this script on any 3D GameObject that you want to drag around.
/// </summary>
[AddComponentMenu( "FingerGestures/Toolbox/Drag" )]
public class TBDrag : TBComponent
{
public Message dragBeginMessage = new Message... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Toolbox/TBDrag.cs | C# | asf20 | 3,369 |
using UnityEngine;
using System.Collections;
/// <summary>
/// ToolBox FingerUp Component
/// Put this script on any 3D GameObject to detect when a finger has just been lifted from them
/// </summary>
[AddComponentMenu( "FingerGestures/Toolbox/FingerUp" )]
public class TBFingerUp : TBComponent
{
public M... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Toolbox/TBFingerUp.cs | C# | asf20 | 916 |
using UnityEngine;
using System.Collections;
/// <summary>
/// ToolBox Tap Component
/// Put this script on any 3D GameObject to detect when they are tapped
/// </summary>
[AddComponentMenu( "FingerGestures/Toolbox/Tap" )]
public class TBTap : TBComponent
{
// number of taps required to raise the event
... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Toolbox/TBTap.cs | C# | asf20 | 799 |
using UnityEngine;
using System.Collections;
/// <summary>
/// ToolBox Swipe Component
/// Put this script on any 3D GameObject to detect when they are swipped
/// </summary>
[AddComponentMenu( "FingerGestures/Toolbox/Swipe" )]
public class TBSwipe : TBComponent
{
public bool swipeLeft = true;
publi... | zzzstrawhatzzz | trunk/client/Assets/FingerGestures/Toolbox/TBSwipe.cs | C# | asf20 | 2,734 |
//by Bob Berkebile : Pixelplacement : http://www.pixelplacement.com
using UnityEngine;
using UnityEditor;
using System.Collections;
[CustomEditor(typeof(iTweenPath))]
public class iTweenPathEditor : Editor
{
iTweenPath _target;
GUIStyle style = new GUIStyle();
public static int count = 0;
void OnEnable(){
//i... | zzzstrawhatzzz | trunk/client/Assets/iTweenEditor/Editor/iTweenPathEditor.cs | C# | asf20 | 2,961 |
// Copyright (c) 2009-2012 David Koontz
// Please direct any bugs/comments/suggestions to david@koontzfamily.org
//
// Thanks to Gabriel Gheorghiu (gabison@gmail.com) for his code submission
// that lead to the integration with the iTween visual path editor.
//
// Permission is hereby granted, free of charge, to any ... | zzzstrawhatzzz | trunk/client/Assets/iTweenEditor/Editor/iTweenEventDataEditor.cs | C# | asf20 | 13,699 |
// Copyright (c) 2009 David Koontz
// Please direct any bugs/comments/suggestions to david@koontzfamily.org
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, includi... | zzzstrawhatzzz | trunk/client/Assets/iTweenEditor/Helper Classes/Vector3OrTransformArray.cs | C# | asf20 | 1,596 |
// Copyright (c) 2009 David Koontz
// Please direct any bugs/comments/suggestions to david@koontzfamily.org
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, includi... | zzzstrawhatzzz | trunk/client/Assets/iTweenEditor/Helper Classes/Vector3OrTransform.cs | C# | asf20 | 1,490 |
// Copyright (c) 2009 David Koontz
// Please direct any bugs/comments/suggestions to david@koontzfamily.org
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, includi... | zzzstrawhatzzz | trunk/client/Assets/iTweenEditor/Helper Classes/EventParamMappings.cs | C# | asf20 | 50,844 |