code stringlengths 1 2.01M | repo_name stringlengths 3 62 | path stringlengths 1 267 | language stringclasses 231
values | license stringclasses 13
values | size int64 1 2.01M |
|---|---|---|---|---|---|
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// Base class for all tweening operations.... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Tweening/UITweener.cs | C# | asf20 | 11,547 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Tween the object's color.
/// </summary>
[AddComponentMenu("NGUI/Tween/Tween Color")]
public class... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Tweening/TweenColor.cs | C# | asf20 | 2,392 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Tween the camera's orthographic size.
/// </summary>
[RequireComponent(typeof(Camera))]
[AddCompon... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Tweening/TweenOrthoSize.cs | C# | asf20 | 1,598 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Makes it possible to animate a color of the widget.
/// </summary>
[ExecuteInEditMode]
[RequireCom... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Tweening/AnimatedColor.cs | C# | asf20 | 570 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Tween the object's rotation.
/// </summary>
[AddComponentMenu("NGUI/Tween/Tween Rotation")]
public... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Tweening/TweenRotation.cs | C# | asf20 | 1,963 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Makes it possible to animate alpha of the widget or a panel.
/// </summary>
[ExecuteInEditMode]
pu... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Tweening/AnimatedAlpha.cs | C# | asf20 | 700 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Tween the object's local scale.
/// </summary>
[AddComponentMenu("NGUI/Tween/Tween Scale")]
public... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Tweening/TweenScale.cs | C# | asf20 | 1,974 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Tween the object's position, rotation and scale.
/// </summary>
[AddComponentMenu("NGUI/Tween/Twee... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Tweening/TweenTransform.cs | C# | asf20 | 2,103 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Base class for all UI components that should be derived from when... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/UIWidget.cs | C# | asf20 | 34,907 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
using System.Diagnostics;
/// <summary>
/// This improved version of the System.Col... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/BetterList.cs | C# | asf20 | 8,308 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Text;
using System.Collections.Generic;
/// <summary>
/// MemoryStream.ReadLine has an interesting oddit... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/ByteReader.cs | C# | asf20 | 5,859 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Generated geometry class. All widgets have one.
/// This class se... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/UIGeometry.cs | C# | asf20 | 3,445 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Event Hook class lets you easily add remote event listener functions to an object.
/// Example usa... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/UIEventListener.cs | C# | asf20 | 2,350 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if !UNITY_3_5 && !UNITY_FLASH
#define DYNAMIC_FONT
#endif
using UnityEngine;
using System.Text;
/// <summary>
/// Helper class contain... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/NGUIText.cs | C# | asf20 | 40,312 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_1 && !UNITY_4_2
#define USE_MECANIM
#endif
using UnityEngine;
using AnimationOrTween;
using Sys... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/ActiveAnimation.cs | C# | asf20 | 9,803 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if UNITY_EDITOR || (!UNITY_FLASH && !NETFX_CORE && !UNITY_WP8)
#define REFLECTION_SUPPORT
#endif
using System;
using System.IO;
using S... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/DataNode.cs | C# | asf20 | 18,870 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Localization manager is able to parse localization information fr... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/Localization.cs | C# | asf20 | 8,331 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Abstract UI rectangle containing functionality common to both panels and widgets.
/// A UI rectangl... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/UIRect.cs | C# | asf20 | 15,290 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Time class has no timeScale-independent time. This class fixes that.
/// </summary>
public class R... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/RealTime.cs | C# | asf20 | 1,222 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
namespace AnimationOrTween
{
public enum Trigger
{
OnClick,
OnHover,
OnPress,
OnHoverTrue,
OnHoverFalse,... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/AnimationOrTween.cs | C# | asf20 | 731 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Similar to SpringPosition, but also moves the panel's clipping. Works in local coordinates.
/// </s... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/SpringPanel.cs | C# | asf20 | 2,397 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if UNITY_EDITOR || (!UNITY_FLASH && !NETFX_CORE && !UNITY_WP8)
#define REFLECTION_SUPPORT
#endif
#if REFLECTION_SUPPORT
using System.Re... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/PropertyReference.cs | C# | asf20 | 7,801 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// BMFont reader. C# implementation of http://www.angelcode.com/prod... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/BMFont.cs | C# | asf20 | 3,679 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Property binding lets you bind two fields or properties so that changing one will update the other.... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/PropertyBinding.cs | C# | asf20 | 2,820 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
//#define SHOW_HIDDEN_OBJECTS
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// This is an internally-created scri... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/UIDrawCall.cs | C# | asf20 | 20,223 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// This class is meant to be used only internally. It's like Debug.L... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/NGUIDebug.cs | C# | asf20 | 2,732 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Glyph structure used by BMFont. For more information see http://... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/BMGlyph.cs | C# | asf20 | 2,438 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
/// <summary>
/// Helper cl... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/NGUITools.cs | C# | asf20 | 36,364 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System;
using System.Collections.Generic;
using System.Text;
/// <summary>
/// Helper class containing generic ... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/NGUIMath.cs | C# | asf20 | 28,811 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Symbols are a sequence of characters such as ":)" that get replac... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/BMSymbol.cs | C# | asf20 | 2,334 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if UNITY_EDITOR || (!UNITY_FLASH && !NETFX_CORE && !UNITY_WP8)
#define REFLECTION_SUPPORT
#endif
#if REFLECTION_SUPPORT
using System.Re... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Internal/EventDelegate.cs | C# | asf20 | 16,397 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
/// <summary>
/// Inspector class used to view UIDrawCalls.
/// </summary>
[CustomEditor(typeof(U... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIDrawCallInspector.cs | C# | asf20 | 1,074 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
/// <summary>
/// Editor class used to view panels.
/// </summar... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIPanelInspector.cs | C# | asf20 | 22,520 |
using UnityEngine;
using UnityEditor;
/// <summary>
/// This editor helper class makes it easy to create and show a context menu.
/// It ensures that it's possible to add multiple items with the same name.
/// </summary>
public static class NGUIContextMenu
{
[MenuItem("Help/NGUI Documentation")]
static void ShowHel... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/NGUIContextMenu.cs | C# | asf20 | 19,430 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
/// <summary>
/// Inspector class used to edit UISprites.
/// </... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIImageButtonInspector.cs | C# | asf20 | 1,272 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
#if UNITY_3_5
[CustomEditor(typeof(UIButtonKeys))]
#else
[CustomEditor(ty... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIButtonKeysEditor.cs | C# | asf20 | 753 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
[CustomEditor(typeof(UIEventTrigger))]
public class UIEventTrigg... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIEventTriggerEditor.cs | C# | asf20 | 2,108 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
/// <summary>
/// Inspector class used to edit UISprites.
/// </... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UISpriteInspector.cs | C# | asf20 | 4,969 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
/// <summary>
/// Editor helper class containing functions related to drawing things in the Scene ... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/NGUIHandles.cs | C# | asf20 | 5,416 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Utility class that makes it easy to perform snapping while dragging widgets.
/// </summary>
public... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/NGUISnap.cs | C# | asf20 | 3,965 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_1 && !UNITY_4_2
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
/// <s... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UI2DSpriteEditor.cs | C# | asf20 | 1,718 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(UIPlayTween))]
public class UIPlayTweenEditor : Editor
{
enum ResetOnPlay
{... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIPlayTweenEditor.cs | C# | asf20 | 2,190 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if !UNITY_3_5 && !UNITY_FLASH
#define DYNAMIC_FONT
#endif
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
/// ... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UICreateWidgetWizard.cs | C# | asf20 | 25,562 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Panel wizard that allows a bird's eye view of... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UICameraTool.cs | C# | asf20 | 5,767 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(UISlider))]
public class UISliderEditor : UIProgress... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UISliderEditor.cs | C# | asf20 | 335 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if !UNITY_3_5 && !UNITY_FLASH
#define DYNAMIC_FONT
#endif
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
/// ... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIPopupListInspector.cs | C# | asf20 | 6,764 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
[CanEditMultipleObjects]
#if UNITY_3_5
[CustomEditor(typeof(UILo... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UILocalizeEditor.cs | C# | asf20 | 3,411 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(PropertyBinding))]
public class PropertyBindingEdito... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/PropertyBindingEditor.cs | C# | asf20 | 2,750 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(TweenHeight))]
public class TweenHeightEditor : UITweenerEditor
{
public ove... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/TweenHeightEditor.cs | C# | asf20 | 909 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
/// <summary>
/// This script adds the NGUI menu o... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/NGUIHelp.cs | C# | asf20 | 4,117 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System;
using System.Reflection;
/// <summary>
/// Generic... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/PropertyReferenceDrawer.cs | C# | asf20 | 4,942 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.IO;
/// <summary>
/// Inspector class used to edit ... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIAtlasInspector.cs | C# | asf20 | 17,740 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Panel wizard that allows enabling / disabling ... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIPanelTool.cs | C# | asf20 | 6,240 |
using System;
using System.Collections;
using System.Text;
using System.Collections.Generic;
using UnityEngine;
// Source: UIToolkit -- https://github.com/prime31/UIToolkit/blob/master/Assets/Plugins/MiniJSON.cs
// Based on the JSON parser from
// http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-wri... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/NGUIJson.cs | C# | asf20 | 18,740 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// EditorGUILayout.ObjectField doesn't support cu... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/ComponentSelector.cs | C# | asf20 | 7,434 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
/// <summary>
/// Inspector class used to edit UIWidgets.
/// </... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIWidgetInspector.cs | C# | asf20 | 32,311 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
/// <summary>
/// Inspector class used to edit UITextu... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UITextureInspector.cs | C# | asf20 | 2,033 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(UIScrollView))]
public class UIScrollViewEditor : Editor
{
public override v... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIScrollViewEditor.cs | C# | asf20 | 2,404 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
/// <summary>
/// Editor class used to view UIRects.
/// </summa... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIRectEditor.cs | C# | asf20 | 18,517 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System.Text;
/// <summary>
/// Helper class that takes care of loading BMFont's glyph inform... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/BMFontReader.cs | C# | asf20 | 4,436 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(UICamera))]
public class UICameraEditor : Editor
{
... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UICameraEditor.cs | C# | asf20 | 5,531 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
/// <summary>
/// Widget containers are classes that are meant to hold more than one widget inside... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIWidgetContainerEditor.cs | C# | asf20 | 8,301 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
using System.Reflection;
/// <summary>
/// Tools for the editor
... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/NGUIEditorTools.cs | C# | asf20 | 55,303 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
/// <summary>
/// Inspector class used to edit UISpriteAnimations.
/// </summary>
[CustomEditor(... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UISpriteAnimationInspector.cs | C# | asf20 | 1,428 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(UIToggle))]
public class UIToggleInspector : UIWidge... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIToggleInspector.cs | C# | asf20 | 1,924 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
#if UNITY_3_5
[CustomEditor(typeof(UIWrapContent))]
#else
[CustomEditor(t... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIWrapContentEditor.cs | C# | asf20 | 1,708 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if UNITY_3_5
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(Transform))]
public class NGUITransformInspector : Editor
{
/// <sum... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/NGUITransformInspector.cs | C# | asf20 | 9,324 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(UIDragObject))]
public class UIDragObjectEditor : Ed... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIDragObjectEditor.cs | C# | asf20 | 1,666 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
/// <summary>
/// Atlas maker lets you create atlases from a bun... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIAtlasMaker.cs | C# | asf20 | 29,321 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_BLACKBERRY
#define MOBILE
#endif
using UnityEngine;
using UnityEditor;
[CanEdit... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIInputEditor.cs | C# | asf20 | 3,048 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(UIScrollBar))]
public class UIScrollBarEditor : UIPr... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIScrollBarEditor.cs | C# | asf20 | 1,136 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(TweenOrthoSize))]
public class TweenOrthoSizeEditor : UITweenerEditor
{
publ... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/TweenOrthoSizeEditor.cs | C# | asf20 | 835 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
#if UNITY_3_5
[CustomEditor(typeof(UIProgressBar))]
#else
[CustomEditor(t... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIProgressBarEditor.cs | C# | asf20 | 2,314 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(TweenVolume))]
public class TweenVolumeEditor : UITweenerEditor
{
public ove... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/TweenVolumeEditor.cs | C# | asf20 | 778 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
#if UNITY_3_5
[CustomEditor(typeof(UIKeyNavigation))]
#else
[CustomEditor... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIKeyNavigationEditor.cs | C# | asf20 | 1,277 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(TweenScale))]
public class TweenScaleEditor : UITweenerEditor
{
public overr... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/TweenScaleEditor.cs | C# | asf20 | 872 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using System;
using System.IO;
using System.Runtime.InteropServices;
using UnityEngine;
/// <summary>
/// FreeType library is a C++ libr... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/FreeType.cs | C# | asf20 | 20,032 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
#if UNITY_3_5
[CustomEditor(typeof(UIButton))]
#else
[CustomEditor(typeof... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIButtonEditor.cs | C# | asf20 | 2,193 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(UIRoot))]
public class UIRootEditor : Editor
{
publ... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIRootEditor.cs | C# | asf20 | 1,143 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System.Reflection;
using System.Collections.Generic;
using Entry = PropertyReferenceDrawer.En... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/EventDelegateEditor.cs | C# | asf20 | 7,758 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
// Dynamic font support contributed by the NGUI community members:
// Unisip, zh4ox, Mudwiz, Nicki, DarkMagicCK.
using UnityEngine;
usin... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIFontInspector.cs | C# | asf20 | 18,659 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(TweenTransform))]
public class TweenTransformEditor : UITweenerEditor
{
}
| zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/TweenTransformEditor.cs | C# | asf20 | 318 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.Text;
using System.IO;
/// <summary>
/// Font maker... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIFontMaker.cs | C# | asf20 | 17,254 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
#if UNITY_3_5
[CustomEditor(typeof(UITweener))]
#else
[CustomEditor(typeof(UITweener), true)]
#end... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UITweenerEditor.cs | C# | asf20 | 2,065 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(ActiveAnimation))]
public class ActiveAnimationEditor : Editor
{
public over... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/ActiveAnimationEditor.cs | C# | asf20 | 532 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
public class NGUISelectionTools
{
[MenuItem("GameObject/Selecti... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/NGUISelectionTools.cs | C# | asf20 | 6,044 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(TweenPosition))]
public class TweenPositionEditor : UITweenerEditor
{
public... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/TweenPositionEditor.cs | C# | asf20 | 786 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(UIAnchor))]
public class UIAnchorEditor : Editor
{
}... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIAnchorEditor.cs | C# | asf20 | 322 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(TweenWidth))]
public class TweenWidthEditor : UITweenerEditor
{
public overr... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/TweenWidthEditor.cs | C# | asf20 | 905 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_1 && !UNITY_4_2
#define USE_MECANIM
#endif
using UnityEngine;
using UnityEditor;
[CustomEditor... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIPlayAnimationEditor.cs | C# | asf20 | 3,136 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(UIButtonMessage))]
public class UIButtonMessageEdito... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIButtonMessageEditor.cs | C# | asf20 | 528 |
/*
Based on the Public Domain MaxRectsBinPack.cpp source by Jukka Jylänki
https://github.com/juj/RectangleBinPack/
Ported to C# by Sven Magnus
This version is also public domain - do whatever you want with it.
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class UITexture... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UITexturePacker.cs | C# | asf20 | 19,318 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if UNITY_3_5
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(UIGrid))]
public class UIGridEditor :... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIGridEditor.cs | C# | asf20 | 359 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(TweenAlpha))]
public class TweenAlphaEditor : UITweenerEditor
{
public overr... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/TweenAlphaEditor.cs | C# | asf20 | 774 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(TweenFOV))]
public class TweenFOVEditor : UITweenerEditor
{
public override ... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/TweenFOVEditor.cs | C# | asf20 | 770 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// UI Creation Wizard. This tool has been made ob... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UICreateNewUIWizard.cs | C# | asf20 | 2,057 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Editor component used to display a list of spr... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/SpriteSelector.cs | C# | asf20 | 7,557 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(TweenRotation))]
public class TweenRotationEditor : UITweenerEditor
{
public... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/TweenRotationEditor.cs | C# | asf20 | 786 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(UIStretch))]
public class UIStretchEditor : Editor
{... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIStretchEditor.cs | C# | asf20 | 324 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
#if UNITY_3_5
[CustomEditor(typeof(UIButtonColor))]
#else
[CustomEditor(typeof(UIButtonColor), tru... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIButtonColorEditor.cs | C# | asf20 | 2,235 |