code stringlengths 1 2.01M | repo_name stringlengths 3 62 | path stringlengths 1 267 | language stringclasses 231
values | license stringclasses 13
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|---|---|---|---|---|---|
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
/// <summary>
/// Unity doesn't keep the values of static variab... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/NGUISettings.cs | C# | asf20 | 15,891 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(TweenColor))]
public class TweenColorEditor : UITweenerEditor
{
public overr... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/TweenColorEditor.cs | C# | asf20 | 766 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
/// <summary>
/// This script adds the NGUI menu o... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/NGUIMenu.cs | C# | asf20 | 18,007 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if !UNITY_3_5 && !UNITY_FLASH
#define DYNAMIC_FONT
#endif
using UnityEngine;
using UnityEditor;
/// <summary>
/// Inspector class used... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UILabelInspector.cs | C# | asf20 | 8,912 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Draw Call Viewer shows a list of draw calls cr... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIDrawCallViewer.cs | C# | asf20 | 5,370 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(UIForwardEvents))]
public class UIForwardEventsEdito... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UIForwardEventsEditor.cs | C# | asf20 | 528 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if UNITY_3_5
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(UITable))]
public class UITableEditor ... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Editor/UITableEditor.cs | C# | asf20 | 358 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
// Dynamic font support contributed by the NGUI community members:
// Unisip, zh4ox, Mudwiz, Nicki, DarkMagicCK.
#if !UNITY_3_5 && !UNIT... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UIFont.cs | C# | asf20 | 14,859 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Simple script that lets you localize a UIWidget.
/// </summary>
[ExecuteInEditMode]
[RequireCompon... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UILocalize.cs | C# | asf20 | 2,273 |
//--------------------------------------------
// NGUI: HUD Text
// Copyright © 2012 Tasharen Entertainment
//--------------------------------------------
using UnityEngine;
/// <summary>
/// Attaching this script to an object will make it visibly follow another object, even if the two are using d... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UIFollowTarget.cs | C# | asf20 | 3,448 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// This script can be used to stretch objects relative to the screen's width and height.
/// The most ... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UIStretch.cs | C# | asf20 | 7,554 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// This script can be used to restrict camera rendering to a specific part of the screen by specifyin... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UIViewport.cs | C# | asf20 | 1,235 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// This is a script used to keep the game object scaled to 2/(Screen... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UIRoot.cs | C# | asf20 | 5,844 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// This script should be attached to each camera that's used to draw... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UICamera.cs | C# | asf20 | 43,311 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
using System;
[System.Serializable]
public class UISpriteData
{
public string name... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UISpriteData.cs | C# | asf20 | 2,527 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// If you don't have or don't wish to create an atlas, you can simpl... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UITexture.cs | C# | asf20 | 5,794 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if !UNITY_EDITOR && (UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_BLACKBERRY)
#define MOBILE
#endif
using UnityEngine;
using Sys... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UIInput.cs | C# | asf20 | 29,874 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Convenience script that resizes the camera's orthographic size to match the screen size.
/// This ... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UIOrthoCamera.cs | C# | asf20 | 1,118 |
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Example script that can be used to show tooltips.
/// </summary>
[AddComponentMenu("NGUI/UI/Tooltip")]
public class UITooltip : MonoBehaviour
{
static protected UITooltip mInstance;
public Camera uiCamera;
public UILabel text;
public UISprite... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UITooltip.cs | C# | asf20 | 4,706 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if !UNITY_3_5 && !UNITY_FLASH
#define DYNAMIC_FONT
#endif
using UnityEngine;
using System.Collections.Generic;
using System;
using Alig... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UILabel.cs | C# | asf20 | 37,049 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if UNITY_FLASH || UNITY_WP8 || UNITY_METRO
#define USE_SIMPLE_DICTIONARY
#endif
using UnityEngine;
using System.Collections.Generic;
/... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UIPanel.cs | C# | asf20 | 43,207 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
using System;
/// <summary>
/// UI Atlas contains a collection of sprites inside on... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UIAtlas.cs | C# | asf20 | 11,467 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Sprite is a textured element in the UI hierarchy.
/// </summary>
... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UISprite.cs | C# | asf20 | 32,631 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if !UNITY_3_5 && !UNITY_FLASH
#define DYNAMIC_FONT
#endif
using UnityEngine;
using System.Collections.Generic;
using System.Text;
/// ... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UITextList.cs | C# | asf20 | 6,879 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Very simple sprite animation. Attach to a sprite and specify a co... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UISpriteAnimation.cs | C# | asf20 | 3,114 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_1 && !UNITY_4_2
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// 2D Spri... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UI2DSprite.cs | C# | asf20 | 5,649 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_1 && !UNITY_4_2
using UnityEngine;
/// <summary>
/// Small script that makes it easy to create... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UI2DSpriteAnimation.cs | C# | asf20 | 1,384 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// This script can be used to anchor an object to the side or corner of the screen, panel, or a widget... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/UI/UIAnchor.cs | C# | asf20 | 5,749 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Similar to UIButtonColor, but adds a 'disabled' state based on wh... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIButton.cs | C# | asf20 | 4,918 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Attaching this script to an object will let you trigger remote fu... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIEventTrigger.cs | C# | asf20 | 2,308 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// This script, when attached to a panel turns it into a scroll view.
/// You can then attach UIDragSc... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIScrollView.cs | C# | asf20 | 24,341 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections;
/// <summary>
/// Allows dragging of the specified scroll view by mouse or touch.
/// </sum... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIDragScrollView.cs | C# | asf20 | 2,639 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections;
/// <summary>
/// Widget container is a generic type class that acts like a non-resizeable ... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIWidgetContainer.cs | C# | asf20 | 492 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Allows dragging of the camera object and restricts camera's movement to be within bounds of the are... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIDragCamera.cs | C# | asf20 | 1,566 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Simple example script of how a button can be colored when the mouse hovers over it or it gets press... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIButtonColor.cs | C# | asf20 | 5,989 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Plays the specified sound.
/// </summary>
[AddComponentMenu("NGUI/Interaction/Play Sound")]
public... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIPlaySound.cs | C# | asf20 | 1,677 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Extended progress bar that has backwards compatibility logic and ... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UISlider.cs | C# | asf20 | 4,337 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Sends a message to the remote object when something happens.
/// </summary>
[AddComponentMenu("NGU... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIButtonMessage.cs | C# | asf20 | 1,983 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using AnimationOrTween;
using System.Collections.Generic;
/// <summary>
/// Simple toggle functionality.
/// </summar... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIToggle.cs | C# | asf20 | 5,487 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Deprecated component. Use UIKeyNavigation instead.
/// </summary>
[ExecuteInEditMode]
[AddComponen... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIButtonKeys.cs | C# | asf20 | 1,423 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections;
/// <summary>
/// Allows dragging of the specified target object by mouse or touch, optiona... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIDragObject.cs | C# | asf20 | 7,986 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// When Drag & Drop event begins in UIDragDropItem, it will re-parent itself to the UIDragDropRoot ins... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIDragDropRoot.cs | C# | asf20 | 718 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// All children added to the game object with this script will be ar... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UITable.cs | C# | asf20 | 6,194 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Simple example script of how a button can be offset visibly when the mouse hovers over it or it get... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIButtonOffset.cs | C# | asf20 | 1,732 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Very simple script that can be attached to a slider and will control the volume of all sounds playe... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UISoundVolume.cs | C# | asf20 | 783 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Works together with UIDragCamera script, allowing you to drag a secondary camera while keeping it c... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIDraggableCamera.cs | C# | asf20 | 6,282 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Example script showing how to activate or deactivate MonoBehavio... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIToggledComponents.cs | C# | asf20 | 1,538 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Attaching this script to a widget makes it react to key events such as tab, up, down, etc.
/// </su... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIKeyNavigation.cs | C# | asf20 | 5,161 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
[AddComponentMenu("NGUI/Interaction/Drag and Drop Container")]
public class UIDragDropContainer : MonoBehaviour
{
p... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIDragDropContainer.cs | C# | asf20 | 357 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// This script makes it possible for a scroll view to wrap its content, creating endless scroll views.... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIWrapContent.cs | C# | asf20 | 5,911 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// This script can be used to forward events from one object to another.
/// In most cases you should ... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIForwardEvents.cs | C# | asf20 | 2,270 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Simple progress bar that fills itself based on the specified valu... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIProgressBar.cs | C# | asf20 | 9,979 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
#if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_1 && !UNITY_4_2
#define USE_MECANIM
#endif
using UnityEngine;
using System.Collections.Generic;... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIPlayAnimation.cs | C# | asf20 | 7,592 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Attach this script to a popup list, the parent of a group of toggles, or to a toggle itself to save... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UISavedOption.cs | C# | asf20 | 2,407 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Turns the popup list it's attached to into a language selection l... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/LanguageSelection.cs | C# | asf20 | 945 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// This script makes it possible to resize the specified widget by dragging on the object this script ... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIDragResize.cs | C# | asf20 | 2,769 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using AnimationOrTween;
using System.Collections.Generic;
/// <summary>
/// Play the specified tween on click.
/// </... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIPlayTween.cs | C# | asf20 | 7,829 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// All children added to the game object with this script will be re... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIGrid.cs | C# | asf20 | 10,079 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Ever wanted to be able to auto-center on an object within a draggable panel?
/// Attach this script... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UICenterOnChild.cs | C# | asf20 | 5,296 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// This class makes it possible to activate or select something by pressing a key (such as space bar f... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIKeyBinding.cs | C# | asf20 | 3,055 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Popup list can be used to display pop-up menus and drop-down list... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIPopupList.cs | C# | asf20 | 19,518 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Example script showing how to activate or deactivate a game objec... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIToggledObjects.cs | C# | asf20 | 1,626 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// UIDragDropItem is a base script for your own Drag & Drop operations.
/// </summary>
[AddComponentM... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIDragDropItem.cs | C# | asf20 | 6,167 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Sample script showing how easy it is to implement a standard button that swaps sprites.
/// </summa... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIImageButton.cs | C# | asf20 | 1,914 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Scroll bar functionality.
/// </summary>
[ExecuteInEditMode]
[Ad... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIScrollBar.cs | C# | asf20 | 4,177 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Attaching this script to an element of a scroll view will make it possible to center on it by click... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UICenterOnClick.cs | C# | asf20 | 1,161 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Simple example script of how a button can be scaled visibly when the mouse hovers over it or it get... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIButtonScale.cs | C# | asf20 | 1,802 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Simple example script of how a button can be rotated visibly when the mouse hovers over it or it ge... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Scripts/Interaction/UIButtonRotation.cs | C# | asf20 | 1,790 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections;
/// <summary>
/// Simple script that shows how to download a remote texture and assign it t... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/DownloadTexture.cs | C# | asf20 | 829 |
using UnityEngine;
/// <summary>
/// Change the shader level-of-detail to match the quality settings.
/// </summary>
[ExecuteInEditMode]
[AddComponentMenu("NGUI/Examples/Shader Quality")]
public class ShaderQuality : MonoBehaviour
{
int mCurrent = 600;
void Update ()
{
int current = (QualitySettings.GetQualityL... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/ShaderQuality.cs | C# | asf20 | 442 |
using UnityEngine;
public class OpenURLOnClick : MonoBehaviour
{
void OnClick ()
{
UILabel lbl = GetComponent<UILabel>();
if (lbl != null)
{
string url = lbl.GetUrlAtPosition(UICamera.lastHit.point);
if (!string.IsNullOrEmpty(url)) Application.OpenURL(url);
}
}
}
| zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/OpenURLOnClick.cs | C# | asf20 | 285 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Trivial script that fills the label's contents gradually, as if someone was typing.
/// </summary>
... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/TypewriterEffect.cs | C# | asf20 | 1,274 |
using UnityEngine;
/// <summary>
/// Very simple example of how to use a TextList with a UIInput for chat.
/// </summary>
[RequireComponent(typeof(UIInput))]
[AddComponentMenu("NGUI/Examples/Chat Input")]
public class ChatInput : MonoBehaviour
{
public UITextList textList;
public bool fillWithDummyData = false;
U... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/ChatInput.cs | C# | asf20 | 1,238 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
[AddComponentMenu("NGUI/Examples/Drag and Drop Item (Example)")]
public class ExampleDragDropItem : UIDragDropItem
{
... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/ExampleDragDropItem.cs | C# | asf20 | 1,270 |
using UnityEngine;
/// <summary>
/// Attaching this script to an object will make it turn as it gets closer to left/right edges of the screen.
/// Look at how it's used in Example 6.
/// </summary>
[AddComponentMenu("NGUI/Examples/Window Auto-Yaw")]
public class WindowAutoYaw : MonoBehaviour
{
public int updateOrder... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/WindowAutoYaw.cs | C# | asf20 | 809 |
using UnityEngine;
/// <summary>
/// Attach this script to a child of a draggable window to make it tilt as it's dragged.
/// Look at how it's used in Example 6.
/// </summary>
[AddComponentMenu("NGUI/Examples/Window Drag Tilt")]
public class WindowDragTilt : MonoBehaviour
{
public int updateOrder = 0;
public float... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/WindowDragTilt.cs | C# | asf20 | 737 |
using UnityEngine;
[AddComponentMenu("NGUI/Examples/Load Level On Click")]
public class LoadLevelOnClick : MonoBehaviour
{
public string levelName;
void OnClick ()
{
if (!string.IsNullOrEmpty(levelName))
{
Application.LoadLevel(levelName);
}
}
} | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/LoadLevelOnClick.cs | C# | asf20 | 274 |
using UnityEngine;
/// <summary>
/// Want something to spin? Attach this script to it. Works equally well with rigidbodies as without.
/// </summary>
[AddComponentMenu("NGUI/Examples/Spin")]
public class Spin : MonoBehaviour
{
public Vector3 rotationsPerSecond = new Vector3(0f, 0.1f, 0f);
public bool ignoreTimeScal... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/Spin.cs | C# | asf20 | 927 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Example script that resizes the widget it's attached to in order to envelop the target content.
///... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/EnvelopContent.cs | C# | asf20 | 1,357 |
using UnityEngine;
[AddComponentMenu("NGUI/Examples/Spin With Mouse")]
public class SpinWithMouse : MonoBehaviour
{
public Transform target;
public float speed = 1f;
Transform mTrans;
void Start ()
{
mTrans = transform;
}
void OnDrag (Vector2 delta)
{
UICamera.currentTouch.clickNotifica... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/SpinWithMouse.cs | C# | asf20 | 621 |
using UnityEngine;
/// <summary>
/// Simple script used by Tutorial 11 that sets the color of the sprite based on the string value.
/// </summary>
[ExecuteInEditMode]
[RequireComponent(typeof(UIWidget))]
[AddComponentMenu("NGUI/Examples/Set Color on Selection")]
public class SetColorOnSelection : MonoBehaviour
{
UIW... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/SetColorOnSelection.cs | C# | asf20 | 902 |
using UnityEngine;
/// <summary>
/// Attach to a game object to make its position always lag behind its parent as the parent moves.
/// </summary>
[AddComponentMenu("NGUI/Examples/Lag Position")]
public class LagPosition : MonoBehaviour
{
public int updateOrder = 0;
public Vector3 speed = new Vector3(10f, 10f, 10f)... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/LagPosition.cs | C# | asf20 | 1,052 |
using UnityEngine;
/// <summary>
/// Attach to a game object to make its rotation always lag behind its parent as the parent rotates.
/// </summary>
[AddComponentMenu("NGUI/Examples/Lag Rotation")]
public class LagRotation : MonoBehaviour
{
public int updateOrder = 0;
public float speed = 10f;
public bool ignoreTi... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/LagRotation.cs | C# | asf20 | 804 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// This script automatically changes the color of the specified sprite based on the value of the slid... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/UISliderColors.cs | C# | asf20 | 1,230 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Simple example of an OnDrop event accepting a game object. In this case we check to see if there is... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/ExampleDragDropSurface.cs | C# | asf20 | 1,094 |
using UnityEngine;
/// <summary>
/// Placing this script on the game object will make that game object pan with mouse movement.
/// </summary>
[AddComponentMenu("NGUI/Examples/Pan With Mouse")]
public class PanWithMouse : MonoBehaviour
{
public Vector2 degrees = new Vector2(5f, 3f);
public float range = 1f;
Tran... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/PanWithMouse.cs | C# | asf20 | 990 |
using UnityEngine;
/// <summary>
/// This simple example script is used in Tutorial 5 to show how custom events work.
/// </summary>
public class Tutorial5 : MonoBehaviour
{
/// <summary>
/// This function is called by the duration slider. Since it's called by a slider,
/// UIProgressBar.current will contain the c... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/Tutorial5.cs | C# | asf20 | 888 |
using UnityEngine;
/// <summary>
/// Attaching this script to an object will make that object face the specified target.
/// The most ideal use for this script is to attach it to the camera and make the camera look at its target.
/// </summary>
[AddComponentMenu("NGUI/Examples/Look At Target")]
public class ... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/LookAtTarget.cs | C# | asf20 | 851 |
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Attach this script to any object that has idle animations.
/// It's expected that the main idle loop animation is called "idle", and idle
/// break animations all begin with "idle" (ex: idleStretch, idleYawn, etc).
/// The script will place ... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/Other/PlayIdleAnimations.cs | C# | asf20 | 2,152 |
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Inventory System search functionality.
/// </summary>
public class InvFindItem : ScriptableWizard
{
/// <summary>
/// Private class used to return data from the Find function below.
/// </summary>
struct FindResult
{
pub... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/InventorySystem/Editor/InvFindItem.cs | C# | asf20 | 3,735 |
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
/// <summary>
/// Inspector class used to edit Inventory Databases.
/// </summary>
[CustomEditor(typeof(InvDatabase))]
public class InvDatabaseInspector : Editor
{
static int mIndex = 0;
bool mConfirmDelete = false;
/// <summary>
/// Draw a... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/InventorySystem/Editor/InvDatabaseInspector.cs | C# | asf20 | 11,185 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Equip the specified items on the character when the script is started.
/// </summary>
... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/InventorySystem/Game/EquipItems.cs | C# | asf20 | 1,234 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Abstract UI component observing an item somewhere in the inventor... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/InventorySystem/Game/UIItemSlot.cs | C# | asf20 | 4,328 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// A UI script that keeps an eye on the slot in a storage container.
/// </summary>
[AddC... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/InventorySystem/Game/UIStorageSlot.cs | C# | asf20 | 876 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Create and equip a random item on the specified target.... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/InventorySystem/Game/EquipRandomItem.cs | C# | asf20 | 997 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Storage container that stores items.
/// </summary>
... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/InventorySystem/Game/UIItemStorage.cs | C# | asf20 | 3,076 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// A UI script that keeps an eye on the slot in character equipment.
/// </summary>
[AddC... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/InventorySystem/Game/UIEquipmentSlot.cs | C# | asf20 | 898 |
//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Selectable sprite that follows the mouse.
/// </summary>
[RequireComponent(typeof(UISprite))]
[Add... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/InventorySystem/Game/UICursor.cs | C# | asf20 | 2,640 |
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Inventory System statistic
/// </summary>
[System.Serializable]
public class InvStat
{
/// <summary>
/// Customize this enum with statistics appropriate for your own game
/// </summary>
public enum Identifier
{
Strength,
... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/InventorySystem/System/InvStat.cs | C# | asf20 | 3,204 |
using UnityEngine;
[AddComponentMenu("NGUI/Examples/Item Attachment Point")]
public class InvAttachmentPoint : MonoBehaviour
{
/// <summary>
/// Item slot that this attachment point covers.
/// </summary>
public InvBaseItem.Slot slot;
GameObject mPrefab;
GameObject mChild;
/// <summary>
/// ... | zzzstrawhatzzz | trunk/client/Assets/NGUI/Examples/Scripts/InventorySystem/System/InvAttachmentPoint.cs | C# | asf20 | 1,111 |