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///------------------------------------------------------------------------------------------------- /// /// \file ovasCDriverShimmerGSR.cpp /// \copyright Copyright (C) 2022 Inria /// /// This program is free software: you can redistribute it and/or modify /// it under the terms of the GNU Affero General Public Licen...
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// dear imgui test engine // (screen/video capture tool) // This is usable as a standalone applet or controlled by the test engine. // This file is governed by the "Dear ImGui Test Engine License". // Details of the license are provided in the LICENSE.txt file in the same directory. // Two mode of operation: // - Int...
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#if defined(TARGET_HAS_ThirdPartyGNEEDaccessAPI) #include "ovasCConfigurationgNautilusInterface.h" namespace OpenViBE { namespace AcquisitionServer { /*_________________________________________________ Insert callback to specific widget here Example with a button that launch a calibration of the device: */ //Callb...
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/**** DIAMOND protein sequence aligner Copyright (C) 2012-2026 Benjamin J. Buchfink This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later vers...
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/** Optimizers for problems dealing with general TV-Lp norm regularization. @author Álvaro Barbero Jiménez @author Suvrit Sra */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include <float.h> #include <limits.h> #include <wchar.h> #include <time.h> #include "TVopt.h" #i...
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//----------------------------------------------- // Copyright 2009 Wellcome Trust Sanger Institute // Written by Jared Simpson (js18@sanger.ac.uk) // Released under the GPL //----------------------------------------------- #include "OverlapAlgorithm.h" #include "ASQG.h" #include <math.h> // Collect the complete set o...
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//----------------------------------------------- // Copyright 2009 Wellcome Trust Sanger Institute // Written by Jared Simpson (js18@sanger.ac.uk) // Released under the GPL //----------------------------------------------- // This has been modified (slightly) for svaba #include "SvabaOverlapAlgorithm.h" #include "ASQ...
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/* # ============================================================================= # Copyright (c) 2016 - 2022 Blue Brain Project/EPFL # # See top-level LICENSE file for details. # ============================================================================= */ #include "coreneuron/io/phase2.hpp" #include "coreneuron/...
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// *************************************************************************** // bamtools_resolve.cpp (c) 2011 // Marth Lab, Department of Biology, Boston College // --------------------------------------------------------------------------- // Last modified: 14 October 2011 // ----------------------------------------...
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//-------------------------------------------------- // ImPlot3D v0.3 WIP // implot3d_demo.cpp // Date: 2024-11-17 // Author: Breno Cunha Queiroz (brenocq.com) // // Acknowledgments: // ImPlot3D is heavily inspired by ImPlot // (https://github.com/epezent/implot) by Evan Pezent, // and follows a similar code style a...
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// vcf.cpp // // Read svaba breakpoints back from `bps.txt.gz`, deduplicate them, and emit // VCFs. See vcf.h for the external API. Only ~three things change vs the // pre-overhaul vcf.cpp: // // 1. BreakPoint is non-copyable/non-movable, so everything flows through // std::shared_ptr<BreakPoint>. // 2. BreakP...
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#include <queue> #include <utility> #include "coreneuron/nrnoc/multicore.h" #include "coreneuron/nrniv/netcon.h" #include "coreneuron/nrniv/nrn_acc_manager.h" #include "coreneuron/nrniv/nrniv_decl.h" #include "coreneuron/nrniv/vrecitem.h" #include "coreneuron/nrniv/profiler_interface.h" #include "coreneuron/nrniv/cell...
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// dear imgui test engine // (helpers/utilities. do NOT use this as a general purpose library) // This file is governed by the "Dear ImGui Test Engine License". // Details of the license are provided in the LICENSE.txt file in the same directory. #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) #define _CRT...
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#include "content/popups/hex_editor/popup_hex_editor_paste_from_source.hpp" #include "content/views/view_hex_editor.hpp" #include <hex/ui/imgui_imhex_extensions.h> #include <hex/api/imhex_api/provider.hpp> #include <hex/api/imhex_api/hex_editor.hpp> #include <hex/helpers/fmt.hpp> #include <hex/helpers/literals.hpp> #i...
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/*! * Copyright (c) 2017-2026 Microsoft Corporation. All rights reserved. * Copyright (c) 2017-2026 The LightGBM developers. All rights reserved. * Licensed under the MIT License. See LICENSE file in the project root for license information. */ #include "lightgbm_R.h" #include <LightGBM/utils/common.h> #include <...
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/** * SPDX-FileCopyrightText: Inria <tristan.cabel@inria.fr> * SPDX-License-Identifier: AGPL-3.0-only */ #include <cstring> #include <visualization-toolkit/ovviz_all.h> #include "DesignerScenario.h" #include "PlayerBridge.h" #include "ParameterHelper.h" #include "ScenarioClipboard.h" #include "ScenarioHistory.h" #...
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#include <hex/api/content_registry/experiments.hpp> #include <hex/api/content_registry/settings.hpp> #include <hex/api/content_registry/user_interface.hpp> #include <hex/api/content_registry/views.hpp> #include <hex/api/imhex_api/system.hpp> #include <hex/api/events/events_lifecycle.hpp> #include <hex/api/events/event...
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#include <ui/text_editor.hpp> #include <hex/helpers/logger.hpp> #include <wolv/utils/string.hpp> #include <pl/api.hpp> #include <pl/core/preprocessor.hpp> #include <hex/helpers/file_attached_data.hpp> #include <algorithm> namespace hex::ui { using Interval = TextEditor::Interval; using Coordinates ...
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#include "content/views/view_data_processor.hpp" #include <algorithm> #include <toasts/toast_notification.hpp> #include <hex/api/content_registry/data_processor.hpp> #include <hex/api/content_registry/user_interface.hpp> #include <hex/api/content_registry/file_type_handler.hpp> #include <hex/api/achievement_manager.hp...
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// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline // - Desktop GL: 2.x 3.x 4.x // - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0) // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) // Implemented features: // [X] Renderer: User texture b...
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///------------------------------------------------------------------------------------------------- /// /// \file ovCCSV.cpp /// \copyright Copyright (C) 2022 Inria /// /// This program is free software: you can redistribute it and/or modify /// it under the terms of the GNU Affero General Public License as published...
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#include "window.hpp" #include "hex/api/theme_manager.hpp" #include <hex.hpp> #include <hex/api/plugin_manager.hpp> #include <hex/api/content_registry/views.hpp> #include <hex/api/imhex_api/fonts.hpp> #include <hex/api/layout_manager.hpp> #include <hex/api/shortcut_manager.hpp> #include <hex/api/workspace_manager.hp...
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/* # ============================================================================= # Copyright (c) 2016 - 2022 Blue Brain Project/EPFL # # See top-level LICENSE file for details. # ============================================================================= */ #include <queue> #include <utility> #include "coreneuron...
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#include "content/views/view_find.hpp" #include <algorithm> #include <hex/api/achievement_manager.hpp> #include <hex/api/imhex_api/hex_editor.hpp> #include <hex/api/events/events_interaction.hpp> #include <hex/api/content_registry/user_interface.hpp> #include <hex/trace/stacktrace.hpp> #include <hex/providers/buffere...
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//---------------------------------------------------------------------- // File: ann_test.cpp // Programmer: Sunil Arya and David Mount // Description: test program for ANN (approximate nearest neighbors) // Last modified: 05/03/05 (Version 1.1) //-------------------------------------------------------------------...
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#if !(defined(WIN32) && defined(TARGET_BUILDTYPE_Debug)) #include "CPolyBox.hpp" #include <fstream> #include <iostream> namespace OpenViBE { namespace Plugins { namespace PyBox { #define DICTIONNARY_REFERENCE(obj, ref, error)\ obj = PyDict_GetItemString(m_mainDictionnary, ref);\ if (obj == nullptr) { this-...
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#include <algorithm> #include <ui/pattern_drawer.hpp> #include <hex/helpers/logger.hpp> #include <pl/core/lexer.hpp> #include <pl/patterns/pattern_array_dynamic.hpp> #include <pl/patterns/pattern_array_static.hpp> #include <pl/patterns/pattern_bitfield.hpp> #include <pl/patterns/pattern_boolean.hpp> #include <pl/pat...
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#include <hex/api/content_registry/background_services.hpp> #include <hex/api/content_registry/command_palette.hpp> #include <hex/api/content_registry/communication_interface.hpp> #include <hex/api/content_registry/data_formatter.hpp> #include <hex/api/content_registry/data_information.hpp> #include <hex/api/content_re...
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#include "content/views/view_hex_editor.hpp" #include <hex/api/content_registry/settings.hpp> #include <hex/api/content_registry/user_interface.hpp> #include <hex/api/content_registry/data_formatter.hpp> #include <hex/api/content_registry/pattern_language.hpp> #include <hex/api/shortcut_manager.hpp> #include <hex/api/...
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#include <fstream> #include <iostream> #include "ovpCBoxAlgorithmPython3.h" namespace OpenViBE { namespace Plugins { namespace Python { //**************************** //***** Static Functions ***** //**************************** ///-------------------------------------------------------------------------------------...
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/***************************************************************************** * SV_BreakPoint.cpp * (c) 2012 - Ryan M. Layer * Hall Laboratory * Quinlan Laboratory * Department of Computer Science * Department of Biochemistry and Molecular Genetics * Department of Public Health Sciences and Center for Public He...
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#include <hex/ui/imgui_imhex_extensions.h> #include <imgui.h> #include <imgui_internal.h> #include <implot.h> #include <implot_internal.h> #include <cimgui.h> #include <opengl_support.h> #undef IMGUI_DEFINE_MATH_OPERATORS #define STB_IMAGE_IMPLEMENTATION #include <stb_image.h> #include <lunasvg.h> #include <set> #...
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#if defined(WIN32) && defined(TARGET_BUILDTYPE_Debug) // Windows debug build doesn't typically link as most people don't have the python debug library. #else #if defined TARGET_HAS_ThirdPartyPython2 #include "ovpCBoxAlgorithmPython2.h" #if defined(PY_MAJOR_VERSION) && (PY_MAJOR_VERSION == 2) #define UN_CONST(c) con...
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//-------------------------------------------------- // ImPlot3D v0.3 WIP // implot3d_items.cpp // Date: 2024-11-26 // Author: Breno Cunha Queiroz (brenocq.com) // // Acknowledgments: // ImPlot3D is heavily inspired by ImPlot // (https://github.com/epezent/implot) by Evan Pezent, // and follows a similar code style ...
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/*! * Copyright (c) 2016-2026 Microsoft Corporation. All rights reserved. * Copyright (c) 2016-2026 The LightGBM developers. All rights reserved. * Licensed under the MIT License. See LICENSE file in the project root for license information. */ #include <LightGBM/dataset_loader.h> #include <LightGBM/network.h> #in...
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#include "ovkCScenario.h" #include "ovkCScenarioSettingKeywordParserCallback.h" #include "ovkTBox.hpp" #include "ovkCBoxUpdater.h" #include "ovkCComment.h" #include "ovkCMetadata.h" #include "ovkCLink.h" #include "../ovkCObjectVisitorContext.h" #include "../../tools/ovk_setting_checker.h" #include <iostream> #includ...
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#include "SvabaRegionProcessor.h" extern "C" { #include "fml.h" } #include <iomanip> // For std::setw and std::right #include <sstream> // For std::ostringstream #include <chrono> #include <cstring> // For memset #include <algorithm> // std::remove_if (artifact-skip) #include <vector> #include <cstdint> // uint64...
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#include <algorithm> #include <ui/text_editor.hpp> #include <hex/helpers/utils.hpp> #include <hex/helpers/logger.hpp> namespace hex::ui { using Palette = TextEditor::Palette; using Keys = TextEditor::Keys; using Lines = TextEditor::Lines; using LanguageDefinition = TextEditor::LanguageDefinition; ...
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// SvabaExtractPairs.cpp — see SvabaExtractPairs.h for design rationale. // // Replaces scripts/extract_pairs_by_seq.sh. Two-pass BAM-native extract: // // Pass 1: stream BAM, scan the 4-bit-packed SEQ field of each record // through an Aho-Corasick automaton built over the union of // query seque...
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#include <algorithm> #include <hex/helpers/crypto.hpp> #include <hex/helpers/logger.hpp> #include <hex/test/test_provider.hpp> #include <hex/test/tests.hpp> #include <random> #include <vector> #include <array> #include <fmt/ranges.h> using std::string; struct EncodeChek { std::vector<u8> vec; std::string string;...
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///------------------------------------------------------------------------------------------------- /// /// \file CDesignerVisualization.cpp /// \copyright Copyright (C) 2022 Inria /// /// This program is free software: you can redistribute it and/or modify /// it under the terms of the GNU Affero General Public Lice...
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// // OpenViBE Tracker // // @author J.T. Lindgren // // @todo connect all the vertical and horizontal sliders and scales // @todo make horizontal scale related to seconds rather than chunks // @todo add rulers // @todo need a much more clear design to handle multiple tracks with multiple streams of different sizes #...
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#include <cmath> #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <float.h> #include <string.h> #include <stdarg.h> #include "svm.h" typedef float Qfloat; typedef signed char schar; #ifndef min template<class T> inline T min(T x, T y) { return (x < y) ? x : y; } #endif #ifndef max template<class T> ...
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// dear imgui test engine // (performance tool) // Browse and visualize samples recorded by ctx->PerfCapture() calls. // User access via 'Test Engine UI -> Tools -> Perf Tool' // This file is governed by the "Dear ImGui Test Engine License". // Details of the license are provided in the LICENSE.txt file in the same di...
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//===- MicrosoftDemangle.cpp ----------------------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===---------------------------...
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// SvabaPostprocess.cpp — see SvabaPostprocess.h for the design rationale. // // The flow for each suffix runs in its own std::thread: // // [${ID}.${suffix}.bam] // | // | (unless --dedup-only) // v // samtools sort -@ jthreads -m MEM -o *.sort.tmp.bam ${bam} # shell out // rename *.sort...
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#include <ui/hex_editor.hpp> #include <hex/api/content_registry/hex_editor.hpp> #include "fonts/tabler_icons.hpp" #include <hex/api/localization_manager.hpp> #include <hex/helpers/codepage.hpp> #include <hex/helpers/encoding_file.hpp> #include <hex/helpers/unicode.hpp> #include <hex/helpers/utils.hpp> #include <wo...
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#include <math.h> #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <float.h> #include <string.h> #include <stdarg.h> #include <limits.h> #include <locale.h> #include "svm.h" int libsvm_version = LIBSVM_VERSION; typedef float Qfloat; typedef signed char schar; #ifndef min template <class T> static T...
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#include "CBoxAlgorithmSkeletonGenerator.hpp" #include <iostream> #include <sstream> #include <glib/gstdio.h> #include <cstdio> #include <boost/regex.hpp> #include <ctime> #include <cmath> #include <fstream> #define TO_GTK_UTF8(s) g_locale_to_utf8((s), -1, nullptr, nullptr, nullptr) namespace OpenViBE { namespace...
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/******************** PhyloBayes MPI. Copyright 2010-2013 Nicolas Lartillot, Nicolas Rodrigue, Daniel Stubbs, Jacques Richer. PhyloBayes is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the L...
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// dear imgui: Platform Backend for GLFW // This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..) // (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) // (Requires: GLFW 3.0+. Prefer GLFW 3.3+/3.4+ for full feature...
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#include "imgui.h" #ifndef IMHEX_TESTS #include "fonts/fonts.hpp" #endif #include "hex/ui/imgui_imhex_extensions.h" #include <ui/text_editor.hpp> #include <hex/helpers/scaling.hpp> #include <wolv/utils/string.hpp> #include <algorithm> #include <ranges> namespace hex::ui { TextEditor::Palette s_paletteBase = TextE...
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///------------------------------------------------------------------------------------------------- /// /// \file CRendererLoreta.cpp /// \copyright Copyright (C) 2022 Inria /// /// This program is free software: you can redistribute it and/or modify /// it under the terms of the GNU Affero General Public License as ...
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// dear imgui test engine // (core) // This is the interface that your initial setup (app init, main loop) will mostly be using. // Actual tests will mostly use the interface of imgui_te_context.h // This file is governed by the "Dear ImGui Test Engine License". // Details of the license are provided in the LICENSE.tx...
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#include <algorithm> #include <content/text_highlighting/pattern_language.hpp> #include <pl/core/ast/ast_node_type_decl.hpp> #include <pl/core/tokens.hpp> #include <hex/helpers/utils.hpp> #include <wolv/utils/string.hpp> #include <iostream> #include <content/views/view_pattern_editor.hpp> #include <pl/pattern_language....
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/* Copyright (c) 2016, Blue Brain Project All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the foll...
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// the structure of this file: // // [SECTION] bezier curve helpers // [SECTION] draw list helper // [SECTION] ui state logic // [SECTION] render helpers // [SECTION] API implementation #include "imnodes.h" #include "imnodes_internal.h" #define IMGUI_DEFINE_MATH_OPERATORS #include <imgui_internal.h> // Check minimum...
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// MIT License // Copyright (c) 2023 Evan Pezent // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, mer...
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#include "BreakPoint.h" #include "SvabaDebug.h" #include <getopt.h> #include <iomanip> #include <cassert> #include <tuple> #include <optional> #include <sstream> #include <vector> #include <stdexcept> #include <algorithm> #include <cctype> #include "gzstream.h" #include "SvabaUtils.h" #include "STCoverage.h" #includ...
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// MIT License // Copyright (c) 2023 Evan Pezent // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, mer...
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//============================================================================ // Name : 1D/2D Wavelet Transform // Author : Rafat Hussain // Version : // Copyright : GNU Lesser GPL License // Description : Wavelet Library //============================================================================ ...
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///------------------------------------------------------------------------------------------------- /// /// \file CApplication.cpp /// \copyright Copyright (C) 2022 Inria /// /// This program is free software: you can redistribute it and/or modify /// it under the terms of the GNU Affero General Public License as pub...
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#include "content/views/view_pattern_editor.hpp" #include <fonts/blender_icons.hpp> #include <fonts/tabler_icons.hpp> #include <hex/api/achievement_manager.hpp> #include <hex/api/http/store_api.hpp> #include <hex/api/content_registry/user_interface.hpp> #include <hex/api/content_registry/file_type_handler.hpp> #inclu...
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//-------------------------------------------------- // ImPlot3D v0.3 WIP // implot3d.cpp // Date: 2024-11-16 // Author: Breno Cunha Queiroz (brenocq.com) // // Acknowledgments: // ImPlot3D is heavily inspired by ImPlot // (https://github.com/epezent/implot) by Evan Pezent, // and follows a similar code style and st...
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// dear imgui // (context when a running test + end user automation API) // This is the main (if not only) interface that your Tests will be using. // This file is governed by the "Dear ImGui Test Engine License". // Details of the license are provided in the LICENSE.txt file in the same directory. #if defined(_MSC_V...
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///------------------------------------------------------------------------------------------------- /// /// \file CInterfacedScenario.cpp /// \copyright Copyright (C) 2022 Inria /// /// This program is free software: you can redistribute it and/or modify /// it under the terms of the GNU Affero General Public License...
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//This file is automatically generated by generator.lua from https://github.com/cimgui/cimgui //based on imgui.h file version "1.92.0" 19200 from Dear ImGui https://github.com/ocornut/imgui //with imgui_internal.h api //with imgui_freetype.h api //docking branch #include <imgui.h> #include <imgui_internal.h> #include ...
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// MIT License // Copyright (c) 2023 Evan Pezent // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, mer...
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// dear imgui, v1.92.7 WIP // (tables and columns code) /* Index of this file: // [SECTION] Commentary // [SECTION] Header mess // [SECTION] Tables: Main code // [SECTION] Tables: Simple accessors // [SECTION] Tables: Row changes // [SECTION] Tables: Columns changes // [SECTION] Tables: Columns width management // [...
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// dear imgui, v1.92.7 WIP // (demo code) // Help: // - Read FAQ at http://dearimgui.com/faq // - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that. // - Need help integrating Dear ImGui in your codebase? // - Read Getting Started https://github.com/ocornut/imgui/w...
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// dear imgui, v1.92.7 WIP // (main code and documentation) // Help: // - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that. // - Read top of imgui.cpp for more details, links and comments. // - Add '#define IMGUI_DEFINE_MATH_OPERATORS' before including imgui.h (or i...
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/* Generated by Cython 0.29.28 */ /* BEGIN: Cython Metadata { "distutils": { "depends": [ "/home/marco/.virtualenvs/py3marco/lib/python3.9/site-packages/numpy/core/include/numpy/arrayobject.h", "/home/marco/.virtualenvs/py3marco/lib/python3.9/site-packages/numpy/core/include/numpy/a...
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C++
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// dear imgui, v1.92.7 WIP // (drawing and font code) /* Index of this file: // [SECTION] STB libraries implementation // [SECTION] Style functions // [SECTION] ImDrawList // [SECTION] ImTriangulator, ImDrawList concave polygon fill // [SECTION] ImDrawList Shadow Primitives // [SECTION] ImDrawListSplitter // [SECTIO...
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/**************************************************************************** ** Meta object code from reading C++ file 'qcustomplot.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.8.0) ** ** WARNING! All changes made in this file will be lost! *********************************************************...
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// dear imgui, v1.92.7 WIP // (widgets code) /* Index of this file: // [SECTION] Forward Declarations // [SECTION] Widgets: Text, etc. // [SECTION] Widgets: Main (Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.) // [SECTION] Widgets: Low-level Layout helpers (Spacing, Dummy, NewLine, Separator, etc.)...
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/*************************************************************************** ** ** ** QCustomPlot, an easy to use, modern plotting widget for Qt ** ** Copyright (C) 2011-2016 Emanuel Eichhammer ** ** ...
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C/C++
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1
short GetAsyncKeyState(int vKey);
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C/C++
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#pragma once #include <ov_common_defines.h>
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C/C++
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#pragma once #include "ovk_defines.h" #include "ovk_tools.h"
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C/C++
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#pragma once #include "ovviz_defines.h" #include <openvibe/ov_all.h>
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C/C++
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1
#define NEURON_BIN_DIR "/raid/zyc/code_for_dhs_paper/install/x86_64/bin"
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C/C++
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#ifndef PROXTV_H #define PROXTV_H #include "TVopt.h" #endif /* PROXTV_H */
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C/C++
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#include <stdlib.h> #include <R.h> #include <Rinternals.h> #include <unistd.h>
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C/C++
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#pragma once #include "tools/ovkCScopeTester.h" #include "tools/ovk_identifier_map_iterator.h"
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C/C++
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#pragma once #include "ovas_defines.h" #include <openvibe/ov_all.h> #include <toolkit/ovtk_all.h>
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C/C++
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#pragma once #include "ovas_defines.h" #include <openvibe/ov_all.h> #include <toolkit/ovtk_all.h>
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C/C++
102
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#ifndef UTILS #define UTILS #include <QString> QString strDrawbackType(int type); #endif // UTILS
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C/C++
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#pragma once int check_ftStatus(int ftStatus, int FTDIErrorCode); tuple<int, FT_HANDLE> FTDI_setup();
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C/C++
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#ifndef VERSION_GIT_H #define VERSION_GIT_H #define VERSION_GIT "v2.16.2-20-gbe83482-dirty" #endif /* VERSION_GIT_H */
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/* * This will contain the implementation of the TiA server on top of the FieldTrip buffer, similar to the RDA server. * */
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C/C++
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#pragma once # define Nthe 128 # define Nr 60 # define Nr_o 40 # define Nr_i 20 # define PI 3.14159265358979323846
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C/C++
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#pragma once # define Nthe 128 # define Nr 60 # define Nr_o 40 # define Nr_i 20 # define PI 3.14159265358979323846 # define N_t 800000
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C/C++
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#include <boost/filesystem.hpp> #include <iostream> class TmpDir { public: void static createTempFile(std::string& tcf, std::string& tcd); };
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C/C++
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#ifndef __SAMPLE_H__ #define __SAMPLE_H__ /* maximum length of sample name */ #define SAMPLE_MAX_NAME 100 typedef struct { char name[SAMPLE_MAX_NAME]; } Sample; #endif
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#ifndef SNOWMAN_ASSEMBLY2VCF_H__ #define SNOWMAN_ASSEMBLY2VCF_H__ void parseAssembly2VCFOptions(int argc, char** argv); void runAssembly2VCF(int argc, char** argv); #endif
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C/C++
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#pragma once #include "./include/k2c_tensor_include.h" void example(k2c_tensor* input_1_input, k2c_tensor* dense_3_output); void example_initialize(); void example_terminate();
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C/C++
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#pragma once #include "./include/k2c_tensor_include.h" void emmodel_na(k2c_tensor* input1_input, k2c_tensor* l7_output); void emmodel_na_initialize(); void emmodel_na_terminate();
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C/C++
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#pragma once #include "./include/k2c_tensor_include.h" void xraymodel_na(k2c_tensor* input1_input, k2c_tensor* l7_output); void xraymodel_na_initialize(); void xraymodel_na_terminate();
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C/C++
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#pragma once #include "./include/k2c_tensor_include.h" void foobar(k2c_tensor* keras_tensor_8_input, k2c_tensor* keras_tensor_9_output); void foobar_initialize(); void foobar_terminate();
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#pragma once #include "./include/k2c_tensor_include.h" void xraymodel_dna(k2c_tensor* input1_input, k2c_tensor* l7_output); void xraymodel_dna_initialize(); void xraymodel_dna_terminate();