title stringlengths 1 114 | content stringlengths 0 624k |
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A. Vince |
A. Vince was an inhabitant of Vault 76.
Background
Prior to the Great War, A. Vince was a United States Air Force colonel, where they served as an aerospace engineer. They held a Bachelor of Science degree in aerospace engineering from West Point. They were the Deputy Director of Strategic Planning for the Joint Chie... |
A. Vulaj |
A. Vulaj is a character mentioned in Fallout: Brotherhood of Steel.
Background
The name of this character is mentioned when you activate one of the tables on level 2 of the Corporate Vault - Ruins.
Appearances
A. Vulaj appears only in Fallout: Brotherhood of Steel.
Behind the scenes
The character is named after one... |
A. Wilson |
A. Wilson was an unemployed person who resided in Vault 51.
Background
Wilson made the suggestion to ZAX that total earnings in casino games should determine the overseer of Vault 51. The seventeenth method attempted by ZAX, it ended in failure and the competition was left unfinished. Like every other dweller, Wils... |
A3-21's plasma rifle |
The A3-21's plasma rifle is a unique weapon in Fallout 3.
Background
Characteristics
A3-21's plasma rifle is an upgraded plasma rifle. It deals 50 damage at max Energy Weapons and condition and has a critical % multiplier of 2.5. The rifle is also durable, with an item HP of 1,200. Each attack from A3-21's plasma ... |
A9-51 |
A9-51 was a synth who escaped the Institute with the help of the Railroad prior to 2287. He was with a Railroad agent named Dutchman, waiting for another agent named Helena.
Background
On a recording found in a terminal at Bedford Station, a conversation between A9 and Dutchman is heard. The two speak hurriedly won... |
ABEL.INT | |
ABEL.MSG | {{Transcript|text=
{100}{}{You see Abel.}
{101}{}{You see a large mutant.}
{102}{}{You are not supposed to be here.}
{103}{}{Hng.}
{104}{}{Of course not. I'm here to kill you!}
{105}{}{Why do you say that?}
{106}{}{Oh, yeah? Your momma!}
{107}{}{Pik!}
{108}{}{I'm gonna kick yer ass if you say that again!}
{109}{}{Pik! ... |
ACBRAHMN.SSL | This script, used for the Arroyo Brahmin, manages their behavior in the Arroyo village. It assigns them to the Arroyo team and generic Brahmin AI, making them wander randomly every 3–5 seconds when not in combat or knocked down. Attacking a Brahmin sets the player as an enemy of Arroyo (GVAR_ENEMY_ARROYO). Using booze ... |
ACBrahmn.msg | Dialogue for an Arroyo brahmin in Fallout 2.
{{Transcript|text=
#############################################################
# Message File: ACBrahmn.msg
#
#
#
#
Body Type: Brahmin
#
#
Combat AI: None
#
#
Weapons: None
#
#
HP: ?
#
#
Skills to note: None
#
#
#
# Log:
#
#
... |
ACDOG.SSL | |
ACE |
ACE (Artificial Conscious Entity)The Chosen One: "{199}{}{You are a computer, aren't you?}"ACE: "{203}{}{I am ACE, an Artificial Conscious Entity. I am more than machine but not as highly developed as a true artificial intelligence.}"(ACE's information) is the Brotherhood of Steel's advanced medical computer located ... |
ACERIC.MSG | This is the dialogue file pertaining to all interactions and conversations between the Chosen One and Feargus in Arroyo.
{{Transcript|text=
{100}{}{You see your nephew, Feargus, crying about something as usual.}
{101}{}{Wahh!!! Please fix the well.}
{102}{}{Wahh!!! I'm really thirsty but the well's broken!}
{103}{}{Wah... |
ACERIC.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACERIC.MSG
}}
|
ACFIST.MSG | Dialogue file for Lucas in Arroyo. His name was Standing Fist before the patch.
{{Transcript|text=
{100}{}{You see Lucas.}
{101}{}{Lucas is the chief warrior of your tribe.}
{102}{}{So there you are, the Chosen One. Hmmmph! How goes your quest?}
{103}{}{Pretty well.}
{104}{}{Not so good.}
{105}{}{Ugh?!}
{106}{}{I must... |
ACFIST.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACFIST.MSG
}}
|
ACGECKO.MSG | Message file for Arroyo geckos.
{{Transcript|text=
{100}{}{The gecko sneers at you.}
{101}{}{The gecko sneers at }
}}
de:ACGECKO.MSG
pl:Acgecko.msg
ru:ACGECKO.MSG |
ACGECKO.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACGECKO.MSG
}}
|
ACJORDAN.MSG | Dialogue for Jordan, warrior tribesman in Arroyo.
{{Transcript|text=
{100}{}{You see Jordan, twirling his spear as usual.}
{101}{}{You see Jordan, twirling his spear as usual.}
{102}{}{Good luck! Our village depends on you.}
{103}{}{Chosen One, the way you use a spear, you'll be meat for the geckos in no time. I can sh... |
ACJORDAN.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACJORDAN.MSG
}}
|
ACJORDON.MSG | Dialogue for Jordan, warrior tribesman in Arroyo.
{{Transcript|text=
{100}{}{You see Jordan, twirling his spear as usual.}
{101}{}{You see Jordan, twirling his spear as usual.}
{102}{}{Good luck! I must get back to my training.}
{103}{}{Hello Chosen One. I see your in need of a little training. Can I be of help?}
{1... |
ACKLINT.MSG | Dialogue for Klint, a tribesman of Arroyo
{{Transcript|text=
{100}{}{You see Klint, a fellow tribesman.}
{101}{}{You see Klint.}
{102}{}{You see a young man with bulging muscles and a very confident air about him.}
{103}{}{Good day to you, }
{104}{}{. You have not completed the trial of the Elder and may not pass.}
{10... |
ACKLINT.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACKLINT.MSG
}}
|
ACME Realty |
ACME Realty was a real estate agency that operated in the pre-War United States and a pair of unmarked locations in the Mojave Wasteland .
Background
One of the agency's offices can be found close to the Old Mormon Fort in Freeside while another can be found next to the Westside south entrance. Both buildings are ina... |
ACMORLIS.MSG | Dialogue for Aunt Morlis of Arroyo.
{{Transcript|text=
{100}{}{You see Morlis, one of your aunts -- the one who never liked you.}
{101}{}{Why do you bother me, nephew? Can't you see I'm busy?}
{301}{}{Why do you bother me, niece? Can't you see I'm busy?}
{102}{}{Umm, okay. Sorry.}
{103}{}{What is it? You know I have a ... |
ACMORLIS.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACMORLIS.MSG
}}
|
ACMYNOC.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACMynoc.msg
}}
|
ACMynoc.msg | Dialogue for Mynoc, bridgekeeper at Arroyo.
{{Transcript|text=
#############################################################
# Message File: ACMynoc.msg
#
#
#
#
Body Type: NMPRIM
#
#
Combat AI: Berzerker
#
#
Weapons: Sledgehammer[in hand]
#
#
HP: 75
#
#
Skills to note: 80% Throwing
... |
ACNAGOR.MSG | Dialogue for Nagor, son of Morlis and owner of dog Smoke.
{{Transcript|text=
{100}{}{You see your young cousin, Nagor. You don't see his dog, Smoke, anywhere.}
{101}{}{You've known Nagor since he was an infant, and have always helped him when you could.}
{102}{}{Cousin, am I glad to see you! I need your help.}
{302}{}... |
ACNAGOR.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACNAGOR.MSG
}}
|
ACSPORPL.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACSporPl.msg
}}
|
ACSporPl.msg | Dialogue for spore plants in Arroyo.
{{Transcript|text=
#############################################################
# Message File: ACSporPL.msg
#
#
#
#
Body Type: Spore Plant(Plant with Dark Soul)
#
#
Combat AI: ?
#
#
Weapons: ?
#
#
HP: ?
#
#
Skills to note: None
#
#
#
# Lo... |
ACTEMVIL.MSG | Dialogue for Cameron, Arroyo tribesman.
{{Transcript|text=
{100}{}{You see Cameron, a fellow tribesman.}
{101}{}{You see Cameron.}
{102}{}{You see a young man with bulging muscles and a very confident air about him.}
{103}{}{Greetings, }
{104}{}{. I have the honor of being your final challenge. To continue in your ques... |
ACTEMVIL.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACTEMVIL.MSG
}}
|
ACVILLGR.SSL | {{scriptbox
|game
=FO2
|comment =|msg=ACVillgr.MSG
}}
|
ACVillgr.MSG | Dialogue for the Arroyo villager.
{{Transcript|text=
#############################################################
# Message File: ACVillgr.msg
#
#
#
#
Body Type: NAROBE
#
#
Combat AI: Flee
#
#
Weapons: None
#
#
HP: 20
#
#
Skills to note: None
#
#
#
# Log:
#
#
#
# Creat... |
ACWARIOR.MSG | Dialogue for Arroyo warrior.
{{Transcript|text=
#############################################################
# Message File: ACWarior.msg
#
#
#
# Note: Characters within curly braces (like line 100)
#
#
will be read in as a message string. Caution
#
#
should be used when making comments. All commen... |
ACWARIOR.SSL | {{scriptbox
|game
=FO2
|comment =|msg = ACWARIOR.MSG
}}
|
AC AdBot | The AC AdBot is an eyebot that was cut from the Fallout 76 update Boardwalk Paradise.
Background
This eyebot presumably would have been used for advertising purposes in Atlantic City, though what role it would have played outside of this is unknown.
Interactions with the player character
Interactions overview
Invent... |
ADD CRATES HERE |
ADD CRATES HERE is a paper note in the Fallout 76 update Wastelanders.
Location
The note can be found in RobCo Auto-Cache #001, attached to a crate on a shelf along the upper catwalks, past the "Fresh Food" sign.
Transcript
Gallery
FO76WL RobCo auto-cache (ADD CRATES HERE).png
ru:ДОБАВЬТЕ КОНТЕЙНЕРЫ |
ADD FOOD HERE |
ADD FOOD HERE is a paper note in the Fallout 76 update Wastelanders.
Location
The note can be found pinned to the "Fresh Food" sign in RobCo Auto-Cache #001.
Transcript
Gallery
FO76WL RobCo auto-cache (ADD FOOD HERE).png
ru:ДОБАВЬТЕ ЕДУ |
ADD LUXURY HERE |
ADD LUXURY HERE is a paper note in the Fallout 76 update Wastelanders.
__TOC__
Location
The note can be found in RobCo Auto-Cache #001, on the ground near the "Refreshments on Demand" sign.
Transcript
Gallery
FO76WL RobCo auto-cache (ADD LUXURY HERE).png
ru:ДОБАВЬТЕ ПРЕДМЕТЫ РОСКОШИ |
ADD WEAPONS HERE |
ADD WEAPONS HERE is a paper note in the Fallout 76 update Wastelanders.
Location
The note can be found on a shelf next to the "Personal Security" sign in RobCo Auto-Cache #001.
Transcript
Gallery
FO76WL RobCo auto-cache (ADD WEAPONS HERE).png
ru:ДОБАВЬТЕ ОРУЖИЕ |
ADV002 ProjectorScript.psc | |
ADV002 SetGlobalOnActivate.psc | |
ADV010BossEncounterScript.psc | |
ADV016 BrayHuskyCorpse.txt | DLC03HolotapesQuest
{{Dialogue FO4|row |linkable= |scene=(Holotape) |srow=9 |topic=0103167D |before= |response={Out of breath, annoyed, wounded, dying.} This is...This is Bray Husky. And this is probably my last recording. Aw, jeez, I can see my frigging guts here... |after=Player Default: They came up from underneath... |
ADV016 LukeHuskyCorpse.txt | DLC03HolotapesQuest
|
ADV017CanineSpawnerScript.psc |
{{Transcript|text=
Scriptname DLC03:ADV017CanineSpawnerScript extends Quest
{This script handles spawning & naming dogs for Erikson}
referenceAlias[] Property Names Auto Mandatory
Group Forms
Form Property DLC03_ADV017_Dog Auto Const Mandatory
Form Property DLC03_ADV017_FEVHound Auto Const Mandatory
Form Pr... |
ADV017QuestScript.psc |
{{Transcript|text=
Scriptname DLC03:ADV017QuestScript extends Quest Conditional
{This is the quest script for Erikson's settlement}
;This function is called when the player enters a trigger in Erikson's Plane
;
This is to give the player a bit of time to poke around
;
Then we try to enable Erikson if his enabl... |
ADV017 AreaLoadedActivatorScript.psc | |
ADV017 EriksonGiftsFoodInfoScript.psc | |
ADV017 IntroStartTrigger.psc | |
ADV022HeadGearScript.psc | |
ADV023TurnWindmillOffScript.psc | |
ADY2CELL.INT | |
ADY2FARM.INT | |
ADY2STOR.INT | |
ADYSTORE.INT | |
ADYTOWNR.INT | |
ADYTOWNR.MSG | {{Transcript|text=
{100}{}{You see an inhabitant of Adytown.}
{101}{}{Looks like rain . . . as always.}
{102}{}{Sorry, have to go. Got work to do.}
{103}{}{We don't get many outsiders here.}
{104}{}{Gotta get back to work.}
{105}{}{I'd get back to the Hub, if I were you.}
{106}{}{Good day . . . if that is what you can ... |
AER14 prototype |
The AER14 prototype is a unique weapon .
Background
Sometime following the Great War, the prototype ended up in the hands of an unknown person who kept it with them and even used it before they perished inside a sealed-off stairwell between the Vault's fourth and fifth floors.
Characteristics
The AER14 prototype us... |
AGATHA.INT | |
AGATHA.MSG | {{Transcript|text=
{100}{}{You see an aged woman.}
{101}{}{You see Agatha.}
{102}{}{This woman is wrinkled and gray, yet has a spry step and a bright personality.}
{103}{Agatha_001}{You are a bad person. I will have nothing to do with you.}
{104}{Agatha_002}{It is a terrible thing when our youth are threatened. The los... |
AGATHBED.INT | |
AGATHBED.MSG | {{Transcript|text=
{100}{}{The bed looks neatly made despite its tattered nature.}
{101}{}{You see a tattered bed.}
{102}{}{Agatha would not be happy if you messed up her bed.}
}}
de:AGATHBED.MSG
pl:AGATHBED.MSG
ru:AGATHBED.MSG
uk:AGATHBED.MSG |
AHELDER.MSG | Dialogue for the Arroyo elder.
{{Transcript|text=
{100}{}{You see the Elder of your village.}
{101}{}{It is the Elder.}
{102}{}{The Elder is just that - old, older than you can remember. Still, she has the strength and fire to lead the village through these hard times.}
{103}{aeld1}{Congratulations, Chosen One, you hav... |
AHELDER.SSL | {{scriptbox
|game
=FO2
|comment =|msg = AHELDER.MSG
}}
|
AHHAKUN.MSG | Dialogue for Hakunin, the shaman of Arroyo.
{{Transcript|text=
{100}{}{Before you stands Hakunin, the village shaman. He appraises you with his crazy eyes from somewhere in the world only he inhabits...}
{101}{}{You see Hakunin lying on the ground. He's badly wounded.}
{102}{}{You see Hakunin. He's very near death.}
{1... |
AHHAKUN.SSL | {{scriptbox
|game
=FO2
|comment =|msg = AHHAKUN.MSG
}}
|
AHS-7 |
AHS-7 is an aligned hub seeker and one of the leaders of the Hubologists in 2241.
Background
He is AHS-9's second in command. He serves as the representative to San Francisco's Hubologist base and introduces newcomers into the cult. Similar to the Enlightened One, he is able to perform a zeta scan, which is necess... |
AHS-9 |
AHS-9, the "Great and Terrible," is the leader of the Hubology cult around 2242.
Background
Cunning and unscrupulous, he leads the cult with an iron hand behind a pleasant facade. He is known for using others as convenient tools and disposing of them once they are no longer useful. He obviously knows a great deal ab... |
AI.txt (Fallout) | This is a transcript of a game configuration file in Fallout, governing AI behavior, as called by Fallout 2 scripts.
Transcript
- NOTE: this file contains AI parameters for Fallout
- Each section is named by the value in [], followed by all parameters:
- packet_num - the number of the AI packet. DO NOT CHANGE THIS EV... |
AI.txt (Fallout 2) | This is a transcript of a game configuration file in Fallout 2, governing AI behavior, as called by Fallout 2 scripts.
Transcript
[Addict - Wimpy]
aggression=10
attack_end=2059
attack_start=2040
body_type=Wimpy Person
called_freq=10
chance=15
color=58
disposition=coward
font=101
general_type=Wimpy Person
hit_eyes_end... |
AIBKDOR.SSL | {{scriptbox
|game
=FO2
|comment =}}
|
AIBROC.SSL | {{scriptbox
|game
=FO2
|comment =}}
|
AICAVDOR.SSL | {{scriptbox
|game
=FO2
|comment =}}
|
AICHEST.MSG | Message box for the chest in Hakunin's hut.
{{Transcript|text=
#############################################################
# Message File: AIVase.msg
#
#
#
# Note: Characters within curly braces (like line 100)
#
#
will be read in as a message string. Caution
#
#
should be used when making commen... |
AICHEST.SSL | {{scriptbox
|game
=FO2
|comment =}}
|
AICROPS.SSL | {{scriptbox
|game
=FO2
|comment =}}
|
AILKBOX.SSL | {{scriptbox
|game
=FO2
|comment =}}
|
AIPACKET.H | |
AIRGRD.INT | |
AIRGRD.MSG | {{Transcript|text=
{100}{}{You see a super mutant. He is guarding the airlock door.}
{101}{}{You see a super mutant guard.}
{102}{}{Jeremiah, you may pass.}
{103}{}{Move along.}
{104}{}{Move faster, messenger.}
{105}{}{Normals cannot carry weapons here! Halt and identify yourself!}
{106}{}{Grrr!}
{107}{}{Uh, sorry. I'l... |
AIRGRD2.INT | |
AIRLOCK.INT | |
AIRLOCK.MSG | {{Transcript|text=
{100}{Vault_12_001}{This vault looks particularly scavenged. You think to yourself that nothing of value could possibly remain.}
}}
de:AIRLOCK.MSG
es:AIRLOCK.MSG
pl:AIRLOCK.MSG
ru:AIRLOCK.MSG
uk:AIRLOCK.MSG |
AITEMCST.SSL | {{scriptbox
|game
=FO2
|comment =}}
|
AITEMDOR.SSL | {{scriptbox
|game
=FO2
|comment =}}
|
AIVASE.MSG | Message box for the vase in Arroyo villager's hut.
{{Transcript|text=
#############################################################
# Message File: AIVase.msg
#
#
#
# Note: Characters within curly braces (like line 100)
#
#
will be read in as a message string. Caution
#
#
should be used when making... |
AIVASE.SSL | {{scriptbox
|game
=FO2
|comment =|msg = AIVASE.MSG
}}
|
AIXANDER.SSL | {{scriptbox
|game
=FO2
|comment =}}
|
AI attributes |
The following statistics govern the behavior of creatures and characters in Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76.
Aggression
right
Governs who and when the character/creature attacks.
Confidence
right
Governs how likely the character/creature avoids/flees from threats.
Assistance
right
Gover... |
AJ |
AJ is a chem dealer operating in Goodneighbor in 2287.
Background
AJ is one of the many drug dealers living in the settlement of Goodneighbor and is notorious for peddling drugs to anyone and everyone; recently, he has started a new "Chems for Kids" sales pitch directed towards young children. He conducts most of hi... |
AJ Sciutto |
AJ Sciutto is a virtual production director who was credited on season 1 of the Fallout TV series. He worked on the episodes "The End," "The Target," "The Head" and "The Ghouls."
Credits
Fallout series
|
AK47 |
The AK47 is a small gun in Fallout Tactics.
Characteristics
More powerful than the M16A1 but with a shorter range. Both the gun and its 7.62mm ammo are very common and one can afford to equip most of their squad with them. While it is a staple midgame weapon for gun-toting characters, it gradually loses its effectiv... |
AKA-47 | 200px
The AKA-47 is an assault rifle mentioned in The Armageddon Rag.
Background
It is sold at Crazy Ivan's store, Crazy Ivan's New and Used Guns.
Appearances
The AKA-47 appears in The Armageddon Rag, Vol. 4. It was also likely to appear in Fallout Online, Interplay's original Project V13, since abandoned in favo... |
AKQA |
AKQA is an privately held company, specializing in many disciples of interactive marketing, including interactive experiences and customer relationship management, e-commerce and technology services, media, search and analytics, interface design and content creation and distribution.
The company is headquartered in S... |
ALAN.MSG | This is a dialogue file for Alan, a Follower of the Apocalypse.
{{Transcript|text=
{100}{}{You see a member of the Followers.}
{101}{}{You see Brother Alan of the Followers.}
{102}{Alan_001}{Hey, greetings and good day to you, man. What's up?}
{103}{Alan_002}{Hiya. What can I do for you?}
{104}{Vault_Dweller_002}{Hell... |
ALEX.INT | |
ALEX.MSG |
{{Transcript|text=
{100}{}{You see: Alex, the night watch Regulator.}
# TRANSLATION NOTE
# The player-character's name is inserted after line 101.
{101}{Alex_001}{Come on in, }
{102}{Alex_002}{Sorry, I can't let you in. Come back in the morning.}
{103}{Alex_003}{Halt! Who goes there?}
{104}{Vault_Dweller_003}{I'm just... |
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