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"""
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Name: 'FEI 2010 Files (*.FEF)'
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Blender: 242
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Group: 'Import'
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Tooltip: 'KONAMI FEF Files'
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"""
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__author__ = "Skunk"
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__url__ = ("", "")
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__version__ = "1.0"
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__bpydoc__ = ""
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import Blender
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from Blender import *
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from Blender import sys as bsys
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from Blender.Window import FileSelector
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REG_KEY = 'fef_reg'
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EXPORT_DIR = ''
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IMPORT_DIR = ''
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tooltips = {
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'EXPORT_DIR': "default / last folder used to export .sef files to",
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'IMPORT_DIR': "default / last folder used to import .sef files from"
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}
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def update_RegistryInfo():
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d = {}
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d['EXPORT_DIR'] = EXPORT_DIR
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d['IMPORT_DIR'] = IMPORT_DIR
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Blender.Registry.SetKey(REG_KEY, d, True)
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rd = Blender.Registry.GetKey(REG_KEY, True)
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if rd:
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try:
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EXPORT_DIR = rd['EXPORT_DIR']
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IMPORT_DIR = rd['IMPORT_DIR']
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except KeyError: update_RegistryInfo()
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else:
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update_RegistryInfo()
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class grp:
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def __init__(self):
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self.name = ''
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self.obj_count = 0
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self.obj_list = []
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class Obj:
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def __init__(self):
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self.name = ''
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self.mat = ''
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self.vlist = []
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self.uvlist = []
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self.vcol = []
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self.flist = []
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class mat:
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def __init__(self):
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self.name = ''
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self.tex = ''
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class lit:
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def __init__(self):
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self.energy = 0
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self.x = 0
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self.y = 0
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self.z = 0
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class rebounds:
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def __init__(self):
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self.name = ''
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self.parts = 0
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self.vlist = []
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groups = []
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mats = []
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lights = []
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rebound = []
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global import_dir,weather
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found = 0
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def load_data(file):
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global import_dir, tipo
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for line in file:
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if line.find('Type') >=0:
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tipo = line.split('=')[1].replace('"','').replace(' ','')
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found = 1
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break
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file.next()
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for line in file:
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if line.find('Materials') >=0:
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materials = int(line.split('=')[1])
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found = 1
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break
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file.next()
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for mt in range(materials):
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line = file.next()
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m = mat()
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m.name = "%s"% line.split()[0]
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if len(line.split()) == 2:
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m.tex = line.split()[1]
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elif len(line.split()) > 2:
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m.tex = line.split()[1]
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for n in xrange(len(line.split())-2):
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m.tex += " " + line.split()[n+2]
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else:
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Blender.Draw.PupMenu('Error: Loading textures.')
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return -1
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m.tex = m.tex.replace('"','')
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if not bsys.exists(m.tex):
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Blender.Draw.PupMenu('Error:'+ m.tex + ' not found.')
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return -1
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mats.append(m)
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for line in file:
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if line.find('Meshes') >=0:
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meshes = int(line.split('=')[1])
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found = 1
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break
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if not found:
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Blender.Draw.PupMenu('Meshes not found in file')
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return -1
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file.next()
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for objs in range(meshes):
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line = file.next()
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line = line.split('=')[1]
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g = grp()
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g.name = line.split()[0].replace('"','')
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g.obj_count = int(line.split()[1])
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for gr in range(g.obj_count):
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new = Obj()
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new.vlist = []
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new.uvlist = []
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new.vcol = []
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new.flist = []
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vertex = 0
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faces = 0
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line = file.next()
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new.name = g.name + '-' + line.split()[0]
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new.mat = line.split()[1]
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line = file.next()
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vertex = int(line)
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for ver in range(vertex):
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line = file.next()
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try:
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x,y,z,u,v = float(line.split()[0]),float(line.split()[1]),float(line.split()[2]),float(line.split()[3]),1-float(line.split()[4])
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new.vlist.append((x,y,z))
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new.uvlist.append((u,v))
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new.vcol.append(line.split()[5])
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except:
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Blender.Draw.PupMenu('Error importing Vertex list.')
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return -1
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line = file.next()
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faces = int(line)
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for fac in range(faces):
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try:
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line = file.next()
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if len(map(int,line.split())) >3:
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a,b,c,d = map(int,line.split())
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new.flist.append((a,b,c,d))
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else:
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a,b,c = map(int,line.split())
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new.flist.append((a,b,c))
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except:
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Blender.Draw.PupMenu('Error importing Faces.')
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return -1
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g.obj_list.append(new)
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groups.append(g)
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mats.sort()
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found = -1
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return 1
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def import2blender():
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global import_dir,tipo
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scene_name = 'FEI-%s'%tipo
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sc = Scene.New(scene_name)
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sc.makeCurrent()
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screen_list = Window.GetScreens()
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for screens in screen_list:
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Window.SetScreen(screens)
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sc.makeCurrent()
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Window.SetScreen(screen_list[2])
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mat = []
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for m in mats:
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material = Material.New(m.name)
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material.rgbCol = [1.0,1.0,1.0]
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texture = Texture.New(m.name)
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texture.setType('Image')
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texture.useAlpha
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if bsys.exists(m.tex):
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img = Image.Load(m.tex)
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texture.image = img
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texture.imageFlags |= Blender.Texture.ImageFlags.USEALPHA
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material.setTexture(0, texture, Texture.TexCo.UV,Texture.MapTo.ALPHA|Texture.MapTo.COL)
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else:
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Blender.Draw.PupMenu('Could not load %s texture'% (m.tex))
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mat.append(material)
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for g in groups:
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ob_list = []
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for o in g.obj_list:
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mesh = Blender.NMesh.New()
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mesh.name = o.name
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mesh.hasFaceUV(1)
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mesh.hasVertexColours(1)
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tex = ''
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for m in mat:
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if o.mat == m.name:
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mesh.materials.append(m)
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textu = m.getTextures()
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if bsys.exists(textu[0].tex.image.filename):
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tex = textu[0].tex.image
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break
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if not mesh.materials:
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try:
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newmat = Material.Get(o.mat)
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except:
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newmat = Material.New(o.mat)
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mesh.materials.append(newmat)
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for ver in o.vlist:
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bvert = Blender.NMesh.Vert(ver[0],ver[1],ver[2])
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mesh.verts.append(bvert)
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for fac in o.flist:
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bface = Blender.NMesh.Face()
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bface.mode |= Blender.NMesh.FaceModes['TWOSIDE']
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if tex:
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bface.mode |= Blender.NMesh.FaceModes['TEX']
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bface.transp = Blender.NMesh.FaceTranspModes['ALPHA']
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bface.image = tex
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for fa in range(len(fac)):
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bface.v.append(mesh.verts[fac[fa]])
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bface.uv.append(o.uvlist[fac[fa]])
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col = Blender.NMesh.Col()
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col.r = int((o.vcol[fac[fa]][4]+o.vcol[fac[fa]][5]),16)
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col.g = int((o.vcol[fac[fa]][6]+o.vcol[fac[fa]][7]),16)
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col.b = int((o.vcol[fac[fa]][8]+o.vcol[fac[fa]][9]),16)
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col.a = int((o.vcol[fac[fa]][2]+o.vcol[fac[fa]][3]),16)
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bface.col.append(col)
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mesh.faces.append(bface)
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mesh.mode = 0
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object = Blender.NMesh.PutRaw(mesh)
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object.setName(o.name)
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ob_list.append(object)
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grp = Object.New("Empty",g.name)
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sc.link(grp)
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grp.makeParent(ob_list)
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return 1
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def fs_callback(filename):
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global IMPORT_DIR, EXPORT_DIR, import_dir, tipo
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tipo = ''
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if not filename.endswith('.fef'): filename = '%s.fef' % filename
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Blender.Window.WaitCursor(1)
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starttime = bsys.time()
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import_dir = bsys.dirname(filename)
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if import_dir != IMPORT_DIR:
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IMPORT_DIR = import_dir
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update_RegistryInfo()
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file = open(filename,"r")
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header = file.readline()
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if header != '//Face and Hair Exchange File (c)2010 by Skunk\n':
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print "Wrong file!"
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Blender.Draw.PupMenu('Wrong File!')
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file.close()
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return
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if not load_data(file):
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Blender.Draw.PupMenu('Error in input file!')
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file.close()
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return
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if not import2blender():
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Blender.Draw.PupMenu('Error in input file!')
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file.close()
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return
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file.close()
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endtime = bsys.time() - starttime
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print "Data imported in %.3f seconds." % endtime
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Blender.Window.WaitCursor(0)
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return
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objs = Blender.Object.Get()
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if objs:
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Blender.Draw.PupMenu('WARNING: There are objects yet in the scene.')
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fname = "*.fef"
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if IMPORT_DIR:
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fname = bsys.join(IMPORT_DIR, bsys.basename(fname))
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FileSelector(fs_callback, "Import FEF", fname)
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