apex_enemy_detect / README.md
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---
license: cc-by-nc-4.0
task_categories:
- object-detection
tags:
- apex-legends
- gaming
- enemy-detection
- yolo
- computer-vision
size_categories:
- 1K<n<10K
configs:
- config_name: default
data_files:
- split: train
path: images/train/*.png
- split: validation
path: images/val/*.png
---
# Apex Legends Enemy Detection Dataset
Dataset for detecting players in Apex Legends gameplay footage.
**4 921 frames** — 2 classes: `enemy`, `mate`.
## Dataset Structure
| Split | Images | Labels |
|-------|-------:|-------:|
| train | 3 937 | 3 937 |
| val | 984 | 984 |
```
images/
train/ # 3937 × .png
val/ # 984 × .png
labels/ # YOLO .txt, mirrors images/
dataset.yaml
```
## Annotation Format
**YOLO** — each `.txt` contains one row per bounding box:
```
<class_id> <cx> <cy> <w> <h> # normalized [0..1]
```
| class_id | label |
|----------|--------|
| 0 | enemy |
| 1 | mate |
## Source
Frames extracted from Apex Legends gameplay recordings (DVR captures).
Labeled manually using CVAT.
## License
[CC BY-NC 4.0](https://creativecommons.org/licenses/by-nc/4.0/) — **non-commercial use only**.
Apex Legends is a trademark of Electronic Arts Inc. / Respawn Entertainment.
All game assets depicted in the images remain the property of their respective owners.
This dataset is intended solely for academic research and non-commercial purposes.