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#region sound
enum WaveType
{
sawtooth,
sine,
square,
triangle,
pwm
}
static void GenerateSineWave(double[] frequencies, int[] durations, WaveType[] waveTypes = null)
{
try
{
if (frequencies.Length != durations.Length)
throw new ArgumentException("Frequencies and durations arrays must have the same length.");
if (waveTypes != null && waveTypes.Length != frequencies.Length)
throw new ArgumentException("WaveTypes array must have the same length as frequencies and durations arrays.");
int sampleRate = 44100;
List<short> bufferList = new List<short>();
foreach (var pair in frequencies.Zip(durations, (freq, dur) => new { freq, dur }).Select((item, index) => new { item.freq, item.dur, waveType = waveTypes?[index] ?? WaveType.sine }))
{
double frequency = pair.freq;
int duration = pair.dur;
WaveType wk = pair.waveType;
int sampleCount = (int)(sampleRate * (duration * 0.001));
double amplitude = 1 * short.MaxValue;
double dutyCycle = 0;
if (frequency == 0) // Rest case
{
for (int i = 0; i < sampleCount; i++)
{
bufferList.Add(0); // Add silence (zero amplitude)
}
continue; // Skip to the next pair
}
for (int i = 0; i < sampleCount; i++)
{
double time = (double)i / sampleRate;
double phase = time * frequency % 1.0;
dutyCycle -= 0.0001;
if (dutyCycle < 0) dutyCycle = 1.0;
short sample;
switch (wk)
{
case WaveType.sawtooth:
sample = (short)(amplitude * (2 * (time * frequency - Math.Floor(0.5 + time * frequency))));
break;
case WaveType.sine:
sample = (short)(amplitude * Math.Sin(2 * Math.PI * frequency * time));
break;
case WaveType.square:
sample = (short)(amplitude * Math.Sign(Math.Sin(2 * Math.PI * frequency * time)));
break;
case WaveType.triangle:
sample = (short)(amplitude * (2 * Math.Abs(2 * (time * frequency - Math.Floor(0.5 + time * frequency))) - 1));
break;
case WaveType.pwm:
sample = (short)(amplitude * (phase < dutyCycle ? 1 : -1));
break;
default:
sample = 0;
break;
}
bufferList.Add(sample);
}
}
short[] buffer = bufferList.ToArray();
byte[] byteArray = new byte[buffer.Length * sizeof(short)];
Buffer.BlockCopy(buffer, 0, byteArray, 0, byteArray.Length);
using (MemoryStream ms = new MemoryStream())
using (BinaryWriter bw = new BinaryWriter(ms))
{
// Write WAV header
bw.Write(new char[4] { 'R', 'I', 'F', 'F' });
bw.Write(36 + byteArray.Length);
bw.Write(new char[4] { 'W', 'A', 'V', 'E' });
bw.Write(new char[4] { 'f', 'm', 't', ' ' });
bw.Write(16);
bw.Write((short)1);
bw.Write((short)1);
bw.Write(sampleRate);
bw.Write(sampleRate * sizeof(short));
bw.Write((short)(sizeof(short)));
bw.Write((short)16);
bw.Write(new char[4] { 'd', 'a', 't', 'a' });
bw.Write(byteArray.Length);
bw.Write(byteArray);
ms.Position = 0;
SoundPlayer sp = new SoundPlayer(ms);
// Get the operating system version
Version osVersion = Environment.OSVersion.Version;
sp.PlaySync(); // Use PlaySync to ensure all tones play sequentially
}
}
catch { }
}
static List<double> frq = new List<double>();
static List<int> ml = new List<int>();
static List<WaveType> waves = new List<WaveType>();
static void beeps()
{
Random random = new Random();
int rit = 200; //repeat 200 times
for (int i = 0; i < rit; i++)
{
WaveType wk = (WaveType)random.Next(5);
int s = 110;
int m = 300;
int l = 850;
double[] freqs = {110,220,440,880,110,220,440,880,110,220,440,880}; //frequency (put 0 for rest)
int[] mills = {l,l,l,l,m,m,m,m,s,s,s,s}; //duration
WaveType[] wvs = {WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm,WaveType.pwm}; //Wavetypes see enum WaveType{}
frq.AddRange(freqs);
ml.AddRange(mills);
waves.AddRange(wvs);
}
GenerateSineWave(frq.ToArray(), ml.ToArray(), waves.ToArray()); //Plays
}
}
#endregion