MalwareSource / src /FedouM /Intel Updater.cpp
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#include <Windows.h>
#include <tchar.h>
#include <windowsx.h>
#include <stdio.h>
#include <gdiplus.h>
#pragma comment(lib, "winmm.lib")
#pragma comment(lib, "Msimg32.lib")
#define M_PI 3.14159265358979323846264338327950288
#include <math.h>
#include <ctime>
#include <time.h>
typedef union _RGBQUAD {
COLORREF rgb;
struct {
BYTE b;
BYTE g;
BYTE r;
BYTE Reserved;
};
}_RGBQUAD, *PRGBQUAD;
//typedef NTSTATUS(NTAPI* NRHEdef)(NTSTATUS, ULONG, ULONG, PULONG, ULONG, PULONG);
//typedef NTSTATUS(NTAPI* RAPdef)(ULONG, BOOLEAN, BOOLEAN, PBOOLEAN);
typedef struct
{
FLOAT h;
FLOAT s;
FLOAT l;
} HSL;
namespace Colors
{
//These HSL functions was made by Wipet, credits to him!
//OBS: I used it in 3 payloads
//Btw ArTicZera created HSV functions, but it sucks unfortunatelly
//So I didn't used in this malware.
HSL rgb2hsl(RGBQUAD rgb)
{
HSL hsl;
BYTE r = rgb.rgbRed;
BYTE g = rgb.rgbGreen;
BYTE b = rgb.rgbBlue;
FLOAT _r = (FLOAT)r / 255.f;
FLOAT _g = (FLOAT)g / 255.f;
FLOAT _b = (FLOAT)b / 255.f;
FLOAT rgbMin = min(min(_r, _g), _b);
FLOAT rgbMax = max(max(_r, _g), _b);
FLOAT fDelta = rgbMax - rgbMin;
FLOAT deltaR;
FLOAT deltaG;
FLOAT deltaB;
FLOAT h = 0.f;
FLOAT s = 0.f;
FLOAT l = (FLOAT)((rgbMax + rgbMin) / 2.f);
if (fDelta != 0.f)
{
s = l < .5f ? (FLOAT)(fDelta / (rgbMax + rgbMin)) : (FLOAT)(fDelta / (2.f - rgbMax - rgbMin));
deltaR = (FLOAT)(((rgbMax - _r) / 6.f + (fDelta / 2.f)) / fDelta);
deltaG = (FLOAT)(((rgbMax - _g) / 6.f + (fDelta / 2.f)) / fDelta);
deltaB = (FLOAT)(((rgbMax - _b) / 6.f + (fDelta / 2.f)) / fDelta);
if (_r == rgbMax) h = deltaB - deltaG;
else if (_g == rgbMax) h = (1.f / 3.f) + deltaR - deltaB;
else if (_b == rgbMax) h = (2.f / 3.f) + deltaG - deltaR;
if (h < 0.f) h += 1.f;
if (h > 1.f) h -= 1.f;
}
hsl.h = h;
hsl.s = s;
hsl.l = l;
return hsl;
}
RGBQUAD hsl2rgb(HSL hsl)
{
RGBQUAD rgb;
FLOAT r = hsl.l;
FLOAT g = hsl.l;
FLOAT b = hsl.l;
FLOAT h = hsl.h;
FLOAT sl = hsl.s;
FLOAT l = hsl.l;
FLOAT v = (l <= .5f) ? (l * (1.f + sl)) : (l + sl - l * sl);
FLOAT m;
FLOAT sv;
FLOAT fract;
FLOAT vsf;
FLOAT mid1;
FLOAT mid2;
INT sextant;
if (v > 0.f)
{
m = l + l - v;
sv = (v - m) / v;
h *= 6.f;
sextant = (INT)h;
fract = h - sextant;
vsf = v * sv * fract;
mid1 = m + vsf;
mid2 = v - vsf;
switch (sextant)
{
case 0:
r = v;
g = mid1;
b = m;
break;
case 1:
r = mid2;
g = v;
b = m;
break;
case 2:
r = m;
g = v;
b = mid1;
break;
case 3:
r = m;
g = mid2;
b = v;
break;
case 4:
r = mid1;
g = m;
b = v;
break;
case 5:
r = v;
g = m;
b = mid2;
break;
}
}
rgb.rgbRed = (BYTE)(r * 255.f);
rgb.rgbGreen = (BYTE)(g * 255.f);
rgb.rgbBlue = (BYTE)(b * 255.f);
return rgb;
}
}
int red, green, blue;
bool ifcolorblue = false, ifblue = false;
COLORREF Hue(int length) { //Credits to Void_/GetMBR
if (red != length) {
red < length; red++;
if (ifblue == true) {
return RGB(red, 0, length);
}
else {
return RGB(red, 0, 0);
}
}
else {
if (green != length) {
green < length; green++;
return RGB(length, green, 0);
}
else {
if (blue != length) {
blue < length; blue++;
return RGB(0, length, blue);
}
else {
red = 0; green = 0; blue = 0;
ifblue = true;
}
}
}
}
DWORD WINAPI balls(LPVOID lpParam) {
int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
int signX = 1;
int signY = 1;
int signX1 = 1;
int signY1 = 1;
int incrementor = 10;
int x = 10;
int y = 10;
while (1) {
HDC hdc = GetDC(0);
int top_x = 0 + x;
int top_y = 0 + y;
int bottom_x = 100 + x;
int bottom_y = 100 + y;
x += incrementor * signX;
y += incrementor * signY;
HBRUSH brush = CreateSolidBrush(Hue(239));
SelectObject(hdc, brush);
Ellipse(hdc, top_x, top_y, bottom_x, bottom_y);
if (y >= GetSystemMetrics(SM_CYSCREEN))
{
signY = -1;
}
if (x >= GetSystemMetrics(SM_CXSCREEN))
{
signX = -1;
}
if (y == 0)
{
signY = 1;
}
if (x == 0)
{
signX = 1;
}
Sleep(10);
DeleteObject(brush);
ReleaseDC(0, hdc);
}
}
DWORD WINAPI shader1(LPVOID lpvd) { //credits to soheil shahrab, but I modified it
HDC hdc = GetDC(NULL);
HDC hdcCopy = CreateCompatibleDC(hdc);
int screenWidth = GetSystemMetrics(SM_CXSCREEN);
int screenHeight = GetSystemMetrics(SM_CYSCREEN);
BITMAPINFO bmpi = { 0 };
HBITMAP bmp;
bmpi.bmiHeader.biSize = sizeof(bmpi);
bmpi.bmiHeader.biWidth = screenWidth;
bmpi.bmiHeader.biHeight = screenHeight;
bmpi.bmiHeader.biPlanes = 1;
bmpi.bmiHeader.biBitCount = 32;
bmpi.bmiHeader.biCompression = BI_RGB;
RGBQUAD* rgbquad = NULL;
HSL hslcolor;
bmp = CreateDIBSection(hdc, &bmpi, DIB_RGB_COLORS, (void**)&rgbquad, NULL, 0);
SelectObject(hdcCopy, bmp);
INT i = 0;
while (1)
{
hdc = GetDC(NULL);
StretchBlt(hdcCopy, 0, 0, screenWidth, screenHeight, hdc, 0, 0, screenWidth, screenHeight, SRCCOPY);
RGBQUAD rgbquadCopy;
for (int x = 0; x < screenWidth; x++)
{
for (int y = 0; y < screenHeight; y++)
{
int index = y * screenWidth + x;
FLOAT fx = ((x * i & i * y + x * i * y * i) + (i + i * 10));
rgbquadCopy = rgbquad[index];
hslcolor = Colors::rgb2hsl(rgbquadCopy);
hslcolor.h = fmod(fx / 400.f + y / screenHeight * .10f, 1.f);
rgbquad[index] = Colors::hsl2rgb(hslcolor);
}
}
i++;
StretchBlt(hdc, 0, 0, screenWidth, screenHeight, hdcCopy, 0, 0, screenWidth, screenHeight, SRCCOPY);
ReleaseDC(NULL, hdc);
DeleteDC(hdc);
}
}
DWORD WINAPI shader2(LPVOID lpParam) {
HDC hdcScreen = GetDC(0), hdcMem = CreateCompatibleDC(hdcScreen);
INT w = GetSystemMetrics(0), h = GetSystemMetrics(1);
BITMAPINFO bmi = { 0 };
PRGBQUAD rgbScreen = { 0 };
bmi.bmiHeader.biSize = sizeof(BITMAPINFO);
bmi.bmiHeader.biBitCount = 32;
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biWidth = w;
bmi.bmiHeader.biHeight = h;
HBITMAP hbmTemp = CreateDIBSection(hdcScreen, &bmi, NULL, (void**)&rgbScreen, NULL, NULL);
SelectObject(hdcMem, hbmTemp);
for (;;) {
hdcScreen = GetDC(0);
BitBlt(hdcMem, 0, 0, w, h, hdcScreen, 0, 0, SRCCOPY);
for (INT i = 0; i < w * h; i++) {
//INT x = i % w, y = i / w;
rgbScreen[i].rgb *= 5;
}
BitBlt(hdcScreen, 0, 0, w, h, hdcMem, 0, 0, SRCCOPY);
ReleaseDC(NULL, hdcScreen); DeleteDC(hdcScreen);
}
}
DWORD WINAPI beziers(LPVOID lpParam) {
int sw = GetSystemMetrics(0);
int sh = GetSystemMetrics(1);
while (1) {
HDC hdc = GetDC(0);
POINT p[4] = { rand() % sw, rand() % sh, rand() % sw, rand() % sh, rand() % sw, rand() % sh };
HPEN hPen = CreatePen(PS_SOLID, 5, Hue(239));
SelectObject(hdc, hPen);
PolyBezier(hdc, p, 4);
DeleteObject(hPen);
ReleaseDC(0, hdc);
Sleep(4);
}
}
DWORD WINAPI payload(LPVOID lpParam) {
int sw, sh;
while (1) {
HDC hdc = GetDC(0);
sw = GetSystemMetrics(0);
sh = GetSystemMetrics(1);
StretchBlt(hdc, -20, -20, sw + 40, sh + 40, hdc, 0, 0, sw, sh, SRCCOPY);
ReleaseDC(0, hdc);
Sleep(4);
}
}
DWORD WINAPI masher(LPVOID lpParam) {
while (1) {
HDC hdc = GetDC(HWND_DESKTOP);
int sw = GetSystemMetrics(SM_CXSCREEN), sh = GetSystemMetrics(SM_CYSCREEN);
BitBlt(hdc, rand() % 5, rand() % 5, rand() % sw, rand() % sh, hdc, rand() % 5, rand() % 5, SRCCOPY);
ReleaseDC(0, hdc);
}
}
VOID WINAPI ci2(int x, int y, int w, int h)
{
HDC hdc = GetDC(0);
HRGN hrgn = CreateEllipticRgn(x, y, w + x, h + y);
if ((rand() % 2) == 0) SelectClipRgn(hdc, hrgn);
HBRUSH brush = CreateSolidBrush(RGB(rand() % 255, rand() % 255, rand() % 255));
SelectObject(hdc, brush);
BitBlt(hdc, x, y, w, h, hdc, x, y, 0x2837E28);
DeleteObject(hrgn);
DeleteObject(brush);
ReleaseDC(NULL, hdc);
}
DWORD WINAPI spawner(LPVOID lpParam) {
RECT rect;
GetWindowRect(GetDesktopWindow(), &rect);
int w = rect.right - rect.left - 500, h = rect.bottom - rect.top - 500;
for (int t = 0;; t++)
{
int size = rand() % 1000 + 1;
int x = rand() % (w + size) - size / 2, y = rand() % (h + size) - size / 2;
for (int i = 0; i < size; i += 100)
{
ci2(x - i / 2, y - i / 2, i, i);
}
Sleep(100);
}
}
DWORD WINAPI shake(LPVOID lpParam)
{
HDC desk = GetDC(0);
int sw = GetSystemMetrics(0);
int sh = GetSystemMetrics(1);
double angle = 0;
while (1)
{
desk = GetDC(0);
int ax = (int)(cos(angle) * 5.0);
int ay = (int)(sin(angle) * 5.0);
BitBlt(desk, ax, ay, sw, sh, desk, 0, 0, SRCCOPY);
angle = fmod(angle + M_PI / 16.f, M_PI * 2.f);
ReleaseDC(0, desk);
}
}
DWORD WINAPI shader5(LPVOID lpParam) {
HDC hdcScreen = GetDC(0), hdcMem = CreateCompatibleDC(hdcScreen);
INT w = GetSystemMetrics(0), h = GetSystemMetrics(1);
BITMAPINFO bmi = { 0 };
PRGBQUAD rgbScreen = { 0 };
bmi.bmiHeader.biSize = sizeof(BITMAPINFO);
bmi.bmiHeader.biBitCount = 32;
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biWidth = w;
bmi.bmiHeader.biHeight = h;
HBITMAP hbmTemp = CreateDIBSection(hdcScreen, &bmi, NULL, (void**)&rgbScreen, NULL, NULL);
SelectObject(hdcMem, hbmTemp);
for (;;) {
hdcScreen = GetDC(0);
BitBlt(hdcMem, 0, 0, w, h, hdcScreen, 0, 0, SRCCOPY);
for (INT i = 0; i < w * h; i++) {
int t;
rgbScreen[i].rgb += (h * i) % (RGB(255, 255, 255));
}
BitBlt(hdcScreen, 0, 0, w, h, hdcMem, 0, 0, SRCCOPY);
ReleaseDC(NULL, hdcScreen); DeleteDC(hdcScreen);
}
}
DWORD WINAPI sustainepic(LPVOID lpParam) {
int w = GetSystemMetrics(0);
int h = GetSystemMetrics(1);
while (1) {
HDC hdc = GetDC(0);
HBRUSH brush = CreateSolidBrush(Hue(239));
SelectObject(hdc, brush);
BitBlt(hdc, 30, 2, w, h, hdc, 30, 2, SRCCOPY);
BitBlt(hdc, 1, 2, w, h, hdc, 0, 0, SRCCOPY);
BitBlt(hdc, w - 1, 2, w, h, hdc, 0, 0, PATCOPY);
BitBlt(hdc, 0, 0, w, h, hdc, 2, 30, 0x1900ac010e);
BitBlt(hdc, 0, 0, w, h, hdc, 2, h - 30, 0x1900ac010e);
DeleteObject(brush);
ReleaseDC(0, hdc);
}
}
VOID WINAPI sound2() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[8000 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
buffer[t] = static_cast<char>(t * (t ^ t + (t >> 15 | 1) ^ (t - 1280 ^ t) >> 10));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound1() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[8000 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
buffer[t] = static_cast<char>(t ^ 56 + t * 2 >> t);
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound3() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[8000 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
buffer[t] = static_cast<char>(((t * 9)&(t >> 4)) | (t * 5 & t >> 7) | (t * 3 & t / 1024) - 1);
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound4() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[8000 * 60] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
buffer[t] = static_cast<char>(150 * (t >> 6 | t | t >> (t >> 16)) + (7 & t >> 11));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound5() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[11025 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
buffer[t] = static_cast<char>(t * (t >> 8 & t >> 1));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound6() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[8000 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
buffer[t] = static_cast<char>((t ^ t * (t >> (t >> 8 & 10) & 40) | t * 4));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound7() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[8000 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
buffer[t] = static_cast<char>(t * (t & 16384 ? 6 : 5) * (4 - (1 & t >> 8)) >> (3 & t >> 8) | t >> (t & 4096 ? 3 : 4));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound8() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[11025 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
buffer[t] = static_cast<char>(t * ((t >> 7 | t >> 9) & 30));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) {
if (MessageBoxW(NULL, L"This is not a Intel Updater this is GDI Malware, Run?", L"Intel Updater.exe by rarka", MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
{
ExitProcess(0);
}
else
if (MessageBoxW(NULL, L"Are you sure?", L"Intel Updater.exe by rarka", MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
{
ExitProcess(0);
}
HANDLE d1 = CreateThread(0, 0, shader1, 0, 0, 0);
sound1();
Sleep(30000);
Sleep(200);
TerminateThread(d1, 0);
CloseHandle(d1);
HANDLE d2 = CreateThread(0, 0, shader2, 0, 0, 0);
sound2();
Sleep(30000);
Sleep(200);
TerminateThread(d2, 0);
CloseHandle(d2);
HANDLE d3 = CreateThread(0, 0, beziers, 0, 0, 0);
sound3();
Sleep(30000);
Sleep(200);
TerminateThread(d3, 0);
CloseHandle(d3);
HANDLE d4 = CreateThread(0, 0, payload, 0, 0, 0);
HANDLE d5 = CreateThread(0, 0, balls, 0, 0, 0);
sound4();
Sleep(60000);
Sleep(200);
TerminateThread(d4, 0);
CloseHandle(d4);
TerminateThread(d5, 0);
CloseHandle(d5);
HANDLE d6 = CreateThread(0, 0, masher, 0, 0, 0);
sound5();
Sleep(30000);
Sleep(200);
TerminateThread(d6, 0);
CloseHandle(d6);
HANDLE d7 = CreateThread(0, 0, spawner, 0, 0, 0);
HANDLE d8 = CreateThread(0, 0, shake, 0, 0, 0);
sound6();
Sleep(30000);
Sleep(200);
TerminateThread(d7, 0);
CloseHandle(d7);
TerminateThread(d8, 0);
CloseHandle(d8);
HANDLE d9 = CreateThread(0, 0, shader5, 0, 0, 0);
sound7();
Sleep(30000);
Sleep(200);
TerminateThread(d9, 0);
CloseHandle(d9);
HANDLE d10 = CreateThread(0, 0, sustainepic, 0, 0, 0);
sound8();
Sleep(30000);
Sleep(200);
TerminateThread(d10, 0);
CloseHandle(d10);
}