| | #include <Windows.h>
|
| | #include <tchar.h>
|
| | #include <windowsx.h>
|
| | #include <stdio.h>
|
| | #include <gdiplus.h>
|
| | #pragma comment(lib, "winmm.lib")
|
| | #pragma comment(lib, "Msimg32.lib")
|
| | #define M_PI 3.14159265358979323846264338327950288
|
| | #include <math.h>
|
| | #include <ctime>
|
| | #include <time.h>
|
| | typedef union _RGBQUAD {
|
| | COLORREF rgb;
|
| | struct {
|
| | BYTE b;
|
| | BYTE g;
|
| | BYTE r;
|
| | BYTE Reserved;
|
| | };
|
| | }_RGBQUAD, *PRGBQUAD;
|
| |
|
| |
|
| | typedef struct
|
| | {
|
| | FLOAT h;
|
| | FLOAT s;
|
| | FLOAT l;
|
| | } HSL;
|
| |
|
| | namespace Colors
|
| | {
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| | HSL rgb2hsl(RGBQUAD rgb)
|
| | {
|
| | HSL hsl;
|
| |
|
| | BYTE r = rgb.rgbRed;
|
| | BYTE g = rgb.rgbGreen;
|
| | BYTE b = rgb.rgbBlue;
|
| |
|
| | FLOAT _r = (FLOAT)r / 255.f;
|
| | FLOAT _g = (FLOAT)g / 255.f;
|
| | FLOAT _b = (FLOAT)b / 255.f;
|
| |
|
| | FLOAT rgbMin = min(min(_r, _g), _b);
|
| | FLOAT rgbMax = max(max(_r, _g), _b);
|
| |
|
| | FLOAT fDelta = rgbMax - rgbMin;
|
| | FLOAT deltaR;
|
| | FLOAT deltaG;
|
| | FLOAT deltaB;
|
| |
|
| | FLOAT h = 0.f;
|
| | FLOAT s = 0.f;
|
| | FLOAT l = (FLOAT)((rgbMax + rgbMin) / 2.f);
|
| |
|
| | if (fDelta != 0.f)
|
| | {
|
| | s = l < .5f ? (FLOAT)(fDelta / (rgbMax + rgbMin)) : (FLOAT)(fDelta / (2.f - rgbMax - rgbMin));
|
| | deltaR = (FLOAT)(((rgbMax - _r) / 6.f + (fDelta / 2.f)) / fDelta);
|
| | deltaG = (FLOAT)(((rgbMax - _g) / 6.f + (fDelta / 2.f)) / fDelta);
|
| | deltaB = (FLOAT)(((rgbMax - _b) / 6.f + (fDelta / 2.f)) / fDelta);
|
| |
|
| | if (_r == rgbMax) h = deltaB - deltaG;
|
| | else if (_g == rgbMax) h = (1.f / 3.f) + deltaR - deltaB;
|
| | else if (_b == rgbMax) h = (2.f / 3.f) + deltaG - deltaR;
|
| | if (h < 0.f) h += 1.f;
|
| | if (h > 1.f) h -= 1.f;
|
| | }
|
| |
|
| | hsl.h = h;
|
| | hsl.s = s;
|
| | hsl.l = l;
|
| | return hsl;
|
| | }
|
| |
|
| | RGBQUAD hsl2rgb(HSL hsl)
|
| | {
|
| | RGBQUAD rgb;
|
| |
|
| | FLOAT r = hsl.l;
|
| | FLOAT g = hsl.l;
|
| | FLOAT b = hsl.l;
|
| |
|
| | FLOAT h = hsl.h;
|
| | FLOAT sl = hsl.s;
|
| | FLOAT l = hsl.l;
|
| | FLOAT v = (l <= .5f) ? (l * (1.f + sl)) : (l + sl - l * sl);
|
| |
|
| | FLOAT m;
|
| | FLOAT sv;
|
| | FLOAT fract;
|
| | FLOAT vsf;
|
| | FLOAT mid1;
|
| | FLOAT mid2;
|
| |
|
| | INT sextant;
|
| |
|
| | if (v > 0.f)
|
| | {
|
| | m = l + l - v;
|
| | sv = (v - m) / v;
|
| | h *= 6.f;
|
| | sextant = (INT)h;
|
| | fract = h - sextant;
|
| | vsf = v * sv * fract;
|
| | mid1 = m + vsf;
|
| | mid2 = v - vsf;
|
| |
|
| | switch (sextant)
|
| | {
|
| | case 0:
|
| | r = v;
|
| | g = mid1;
|
| | b = m;
|
| | break;
|
| | case 1:
|
| | r = mid2;
|
| | g = v;
|
| | b = m;
|
| | break;
|
| | case 2:
|
| | r = m;
|
| | g = v;
|
| | b = mid1;
|
| | break;
|
| | case 3:
|
| | r = m;
|
| | g = mid2;
|
| | b = v;
|
| | break;
|
| | case 4:
|
| | r = mid1;
|
| | g = m;
|
| | b = v;
|
| | break;
|
| | case 5:
|
| | r = v;
|
| | g = m;
|
| | b = mid2;
|
| | break;
|
| | }
|
| | }
|
| |
|
| | rgb.rgbRed = (BYTE)(r * 255.f);
|
| | rgb.rgbGreen = (BYTE)(g * 255.f);
|
| | rgb.rgbBlue = (BYTE)(b * 255.f);
|
| |
|
| | return rgb;
|
| | }
|
| | }
|
| | int red, green, blue;
|
| | bool ifcolorblue = false, ifblue = false;
|
| | COLORREF Hue(int length) {
|
| | if (red != length) {
|
| | red < length; red++;
|
| | if (ifblue == true) {
|
| | return RGB(red, 0, length);
|
| | }
|
| | else {
|
| | return RGB(red, 0, 0);
|
| | }
|
| | }
|
| | else {
|
| | if (green != length) {
|
| | green < length; green++;
|
| | return RGB(length, green, 0);
|
| | }
|
| | else {
|
| | if (blue != length) {
|
| | blue < length; blue++;
|
| | return RGB(0, length, blue);
|
| | }
|
| | else {
|
| | red = 0; green = 0; blue = 0;
|
| | ifblue = true;
|
| | }
|
| | }
|
| | }
|
| | }
|
| | DWORD WINAPI balls(LPVOID lpParam) {
|
| | int w = GetSystemMetrics(0), h = GetSystemMetrics(1);
|
| | int signX = 1;
|
| | int signY = 1;
|
| | int signX1 = 1;
|
| | int signY1 = 1;
|
| | int incrementor = 10;
|
| | int x = 10;
|
| | int y = 10;
|
| | while (1) {
|
| | HDC hdc = GetDC(0);
|
| | int top_x = 0 + x;
|
| | int top_y = 0 + y;
|
| | int bottom_x = 100 + x;
|
| | int bottom_y = 100 + y;
|
| | x += incrementor * signX;
|
| | y += incrementor * signY;
|
| | HBRUSH brush = CreateSolidBrush(Hue(239));
|
| | SelectObject(hdc, brush);
|
| | Ellipse(hdc, top_x, top_y, bottom_x, bottom_y);
|
| | if (y >= GetSystemMetrics(SM_CYSCREEN))
|
| | {
|
| | signY = -1;
|
| | }
|
| |
|
| | if (x >= GetSystemMetrics(SM_CXSCREEN))
|
| | {
|
| | signX = -1;
|
| | }
|
| |
|
| | if (y == 0)
|
| | {
|
| | signY = 1;
|
| | }
|
| |
|
| | if (x == 0)
|
| | {
|
| | signX = 1;
|
| | }
|
| | Sleep(10);
|
| | DeleteObject(brush);
|
| | ReleaseDC(0, hdc);
|
| | }
|
| | }
|
| |
|
| | DWORD WINAPI shader1(LPVOID lpvd) {
|
| | HDC hdc = GetDC(NULL);
|
| | HDC hdcCopy = CreateCompatibleDC(hdc);
|
| | int screenWidth = GetSystemMetrics(SM_CXSCREEN);
|
| | int screenHeight = GetSystemMetrics(SM_CYSCREEN);
|
| | BITMAPINFO bmpi = { 0 };
|
| | HBITMAP bmp;
|
| | bmpi.bmiHeader.biSize = sizeof(bmpi);
|
| | bmpi.bmiHeader.biWidth = screenWidth;
|
| | bmpi.bmiHeader.biHeight = screenHeight;
|
| | bmpi.bmiHeader.biPlanes = 1;
|
| | bmpi.bmiHeader.biBitCount = 32;
|
| | bmpi.bmiHeader.biCompression = BI_RGB;
|
| | RGBQUAD* rgbquad = NULL;
|
| | HSL hslcolor;
|
| | bmp = CreateDIBSection(hdc, &bmpi, DIB_RGB_COLORS, (void**)&rgbquad, NULL, 0);
|
| | SelectObject(hdcCopy, bmp);
|
| | INT i = 0;
|
| | while (1)
|
| | {
|
| | hdc = GetDC(NULL);
|
| | StretchBlt(hdcCopy, 0, 0, screenWidth, screenHeight, hdc, 0, 0, screenWidth, screenHeight, SRCCOPY);
|
| | RGBQUAD rgbquadCopy;
|
| |
|
| | for (int x = 0; x < screenWidth; x++)
|
| | {
|
| | for (int y = 0; y < screenHeight; y++)
|
| | {
|
| | int index = y * screenWidth + x;
|
| | FLOAT fx = ((x * i & i * y + x * i * y * i) + (i + i * 10));
|
| |
|
| | rgbquadCopy = rgbquad[index];
|
| |
|
| | hslcolor = Colors::rgb2hsl(rgbquadCopy);
|
| | hslcolor.h = fmod(fx / 400.f + y / screenHeight * .10f, 1.f);
|
| |
|
| | rgbquad[index] = Colors::hsl2rgb(hslcolor);
|
| | }
|
| | }
|
| |
|
| | i++;
|
| |
|
| | StretchBlt(hdc, 0, 0, screenWidth, screenHeight, hdcCopy, 0, 0, screenWidth, screenHeight, SRCCOPY);
|
| | ReleaseDC(NULL, hdc);
|
| | DeleteDC(hdc);
|
| | }
|
| | }
|
| |
|
| | DWORD WINAPI shader2(LPVOID lpParam) {
|
| | HDC hdcScreen = GetDC(0), hdcMem = CreateCompatibleDC(hdcScreen);
|
| | INT w = GetSystemMetrics(0), h = GetSystemMetrics(1);
|
| | BITMAPINFO bmi = { 0 };
|
| | PRGBQUAD rgbScreen = { 0 };
|
| | bmi.bmiHeader.biSize = sizeof(BITMAPINFO);
|
| | bmi.bmiHeader.biBitCount = 32;
|
| | bmi.bmiHeader.biPlanes = 1;
|
| | bmi.bmiHeader.biWidth = w;
|
| | bmi.bmiHeader.biHeight = h;
|
| | HBITMAP hbmTemp = CreateDIBSection(hdcScreen, &bmi, NULL, (void**)&rgbScreen, NULL, NULL);
|
| | SelectObject(hdcMem, hbmTemp);
|
| | for (;;) {
|
| | hdcScreen = GetDC(0);
|
| | BitBlt(hdcMem, 0, 0, w, h, hdcScreen, 0, 0, SRCCOPY);
|
| | for (INT i = 0; i < w * h; i++) {
|
| |
|
| | rgbScreen[i].rgb *= 5;
|
| | }
|
| | BitBlt(hdcScreen, 0, 0, w, h, hdcMem, 0, 0, SRCCOPY);
|
| | ReleaseDC(NULL, hdcScreen); DeleteDC(hdcScreen);
|
| | }
|
| | }
|
| |
|
| | DWORD WINAPI beziers(LPVOID lpParam) {
|
| | int sw = GetSystemMetrics(0);
|
| | int sh = GetSystemMetrics(1);
|
| | while (1) {
|
| | HDC hdc = GetDC(0);
|
| | POINT p[4] = { rand() % sw, rand() % sh, rand() % sw, rand() % sh, rand() % sw, rand() % sh };
|
| | HPEN hPen = CreatePen(PS_SOLID, 5, Hue(239));
|
| | SelectObject(hdc, hPen);
|
| | PolyBezier(hdc, p, 4);
|
| | DeleteObject(hPen);
|
| | ReleaseDC(0, hdc);
|
| | Sleep(4);
|
| | }
|
| | }
|
| |
|
| | DWORD WINAPI payload(LPVOID lpParam) {
|
| | int sw, sh;
|
| |
|
| | while (1) {
|
| | HDC hdc = GetDC(0);
|
| | sw = GetSystemMetrics(0);
|
| | sh = GetSystemMetrics(1);
|
| | StretchBlt(hdc, -20, -20, sw + 40, sh + 40, hdc, 0, 0, sw, sh, SRCCOPY);
|
| | ReleaseDC(0, hdc);
|
| | Sleep(4);
|
| | }
|
| | }
|
| |
|
| | DWORD WINAPI masher(LPVOID lpParam) {
|
| | while (1) {
|
| | HDC hdc = GetDC(HWND_DESKTOP);
|
| | int sw = GetSystemMetrics(SM_CXSCREEN), sh = GetSystemMetrics(SM_CYSCREEN);
|
| | BitBlt(hdc, rand() % 5, rand() % 5, rand() % sw, rand() % sh, hdc, rand() % 5, rand() % 5, SRCCOPY);
|
| | ReleaseDC(0, hdc);
|
| | }
|
| | }
|
| |
|
| | VOID WINAPI ci2(int x, int y, int w, int h)
|
| | {
|
| | HDC hdc = GetDC(0);
|
| | HRGN hrgn = CreateEllipticRgn(x, y, w + x, h + y);
|
| | if ((rand() % 2) == 0) SelectClipRgn(hdc, hrgn);
|
| | HBRUSH brush = CreateSolidBrush(RGB(rand() % 255, rand() % 255, rand() % 255));
|
| | SelectObject(hdc, brush);
|
| | BitBlt(hdc, x, y, w, h, hdc, x, y, 0x2837E28);
|
| | DeleteObject(hrgn);
|
| | DeleteObject(brush);
|
| | ReleaseDC(NULL, hdc);
|
| | }
|
| |
|
| | DWORD WINAPI spawner(LPVOID lpParam) {
|
| | RECT rect;
|
| | GetWindowRect(GetDesktopWindow(), &rect);
|
| | int w = rect.right - rect.left - 500, h = rect.bottom - rect.top - 500;
|
| |
|
| | for (int t = 0;; t++)
|
| | {
|
| | int size = rand() % 1000 + 1;
|
| | int x = rand() % (w + size) - size / 2, y = rand() % (h + size) - size / 2;
|
| |
|
| | for (int i = 0; i < size; i += 100)
|
| | {
|
| | ci2(x - i / 2, y - i / 2, i, i);
|
| | }
|
| | Sleep(100);
|
| | }
|
| | }
|
| |
|
| | DWORD WINAPI shake(LPVOID lpParam)
|
| | {
|
| | HDC desk = GetDC(0);
|
| | int sw = GetSystemMetrics(0);
|
| | int sh = GetSystemMetrics(1);
|
| | double angle = 0;
|
| | while (1)
|
| | {
|
| | desk = GetDC(0);
|
| | int ax = (int)(cos(angle) * 5.0);
|
| | int ay = (int)(sin(angle) * 5.0);
|
| | BitBlt(desk, ax, ay, sw, sh, desk, 0, 0, SRCCOPY);
|
| | angle = fmod(angle + M_PI / 16.f, M_PI * 2.f);
|
| | ReleaseDC(0, desk);
|
| | }
|
| | }
|
| |
|
| | DWORD WINAPI shader5(LPVOID lpParam) {
|
| | HDC hdcScreen = GetDC(0), hdcMem = CreateCompatibleDC(hdcScreen);
|
| | INT w = GetSystemMetrics(0), h = GetSystemMetrics(1);
|
| | BITMAPINFO bmi = { 0 };
|
| | PRGBQUAD rgbScreen = { 0 };
|
| | bmi.bmiHeader.biSize = sizeof(BITMAPINFO);
|
| | bmi.bmiHeader.biBitCount = 32;
|
| | bmi.bmiHeader.biPlanes = 1;
|
| | bmi.bmiHeader.biWidth = w;
|
| | bmi.bmiHeader.biHeight = h;
|
| | HBITMAP hbmTemp = CreateDIBSection(hdcScreen, &bmi, NULL, (void**)&rgbScreen, NULL, NULL);
|
| | SelectObject(hdcMem, hbmTemp);
|
| | for (;;) {
|
| | hdcScreen = GetDC(0);
|
| | BitBlt(hdcMem, 0, 0, w, h, hdcScreen, 0, 0, SRCCOPY);
|
| | for (INT i = 0; i < w * h; i++) {
|
| | int t;
|
| | rgbScreen[i].rgb += (h * i) % (RGB(255, 255, 255));
|
| | }
|
| | BitBlt(hdcScreen, 0, 0, w, h, hdcMem, 0, 0, SRCCOPY);
|
| | ReleaseDC(NULL, hdcScreen); DeleteDC(hdcScreen);
|
| | }
|
| | }
|
| |
|
| | DWORD WINAPI sustainepic(LPVOID lpParam) {
|
| | int w = GetSystemMetrics(0);
|
| | int h = GetSystemMetrics(1);
|
| | while (1) {
|
| | HDC hdc = GetDC(0);
|
| | HBRUSH brush = CreateSolidBrush(Hue(239));
|
| | SelectObject(hdc, brush);
|
| | BitBlt(hdc, 30, 2, w, h, hdc, 30, 2, SRCCOPY);
|
| | BitBlt(hdc, 1, 2, w, h, hdc, 0, 0, SRCCOPY);
|
| | BitBlt(hdc, w - 1, 2, w, h, hdc, 0, 0, PATCOPY);
|
| | BitBlt(hdc, 0, 0, w, h, hdc, 2, 30, 0x1900ac010e);
|
| | BitBlt(hdc, 0, 0, w, h, hdc, 2, h - 30, 0x1900ac010e);
|
| | DeleteObject(brush);
|
| | ReleaseDC(0, hdc);
|
| | }
|
| | }
|
| |
|
| | VOID WINAPI sound2() {
|
| | HWAVEOUT hWaveOut = 0;
|
| | WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
|
| | waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
| | char buffer[8000 * 30] = {};
|
| | for (DWORD t = 0; t < sizeof(buffer); ++t)
|
| | buffer[t] = static_cast<char>(t * (t ^ t + (t >> 15 | 1) ^ (t - 1280 ^ t) >> 10));
|
| |
|
| | WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
| | waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutClose(hWaveOut);
|
| | }
|
| |
|
| | VOID WINAPI sound1() {
|
| | HWAVEOUT hWaveOut = 0;
|
| | WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
|
| | waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
| | char buffer[8000 * 30] = {};
|
| | for (DWORD t = 0; t < sizeof(buffer); ++t)
|
| | buffer[t] = static_cast<char>(t ^ 56 + t * 2 >> t);
|
| |
|
| | WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
| | waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutClose(hWaveOut);
|
| | }
|
| |
|
| | VOID WINAPI sound3() {
|
| | HWAVEOUT hWaveOut = 0;
|
| | WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
|
| | waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
| | char buffer[8000 * 30] = {};
|
| | for (DWORD t = 0; t < sizeof(buffer); ++t)
|
| | buffer[t] = static_cast<char>(((t * 9)&(t >> 4)) | (t * 5 & t >> 7) | (t * 3 & t / 1024) - 1);
|
| |
|
| | WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
| | waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutClose(hWaveOut);
|
| | }
|
| |
|
| | VOID WINAPI sound4() {
|
| | HWAVEOUT hWaveOut = 0;
|
| | WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
|
| | waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
| | char buffer[8000 * 60] = {};
|
| | for (DWORD t = 0; t < sizeof(buffer); ++t)
|
| | buffer[t] = static_cast<char>(150 * (t >> 6 | t | t >> (t >> 16)) + (7 & t >> 11));
|
| |
|
| | WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
| | waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutClose(hWaveOut);
|
| | }
|
| |
|
| | VOID WINAPI sound5() {
|
| | HWAVEOUT hWaveOut = 0;
|
| | WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
|
| | waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
| | char buffer[11025 * 30] = {};
|
| | for (DWORD t = 0; t < sizeof(buffer); ++t)
|
| | buffer[t] = static_cast<char>(t * (t >> 8 & t >> 1));
|
| |
|
| | WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
| | waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutClose(hWaveOut);
|
| | }
|
| |
|
| | VOID WINAPI sound6() {
|
| | HWAVEOUT hWaveOut = 0;
|
| | WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
|
| | waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
| | char buffer[8000 * 30] = {};
|
| | for (DWORD t = 0; t < sizeof(buffer); ++t)
|
| | buffer[t] = static_cast<char>((t ^ t * (t >> (t >> 8 & 10) & 40) | t * 4));
|
| |
|
| | WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
| | waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutClose(hWaveOut);
|
| | }
|
| |
|
| | VOID WINAPI sound7() {
|
| | HWAVEOUT hWaveOut = 0;
|
| | WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
|
| | waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
| | char buffer[8000 * 30] = {};
|
| | for (DWORD t = 0; t < sizeof(buffer); ++t)
|
| | buffer[t] = static_cast<char>(t * (t & 16384 ? 6 : 5) * (4 - (1 & t >> 8)) >> (3 & t >> 8) | t >> (t & 4096 ? 3 : 4));
|
| |
|
| | WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
| | waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutClose(hWaveOut);
|
| | }
|
| |
|
| | VOID WINAPI sound8() {
|
| | HWAVEOUT hWaveOut = 0;
|
| | WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
|
| | waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
|
| | char buffer[11025 * 30] = {};
|
| | for (DWORD t = 0; t < sizeof(buffer); ++t)
|
| | buffer[t] = static_cast<char>(t * ((t >> 7 | t >> 9) & 30));
|
| |
|
| | WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
|
| | waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
|
| | waveOutClose(hWaveOut);
|
| | }
|
| |
|
| | int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) {
|
| | if (MessageBoxW(NULL, L"This is not a Intel Updater this is GDI Malware, Run?", L"Intel Updater.exe by rarka", MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
|
| | {
|
| | ExitProcess(0);
|
| | }
|
| | else
|
| |
|
| | if (MessageBoxW(NULL, L"Are you sure?", L"Intel Updater.exe by rarka", MB_YESNO | MB_ICONEXCLAMATION) == IDNO)
|
| | {
|
| | ExitProcess(0);
|
| | }
|
| |
|
| | HANDLE d1 = CreateThread(0, 0, shader1, 0, 0, 0);
|
| | sound1();
|
| | Sleep(30000);
|
| | Sleep(200);
|
| | TerminateThread(d1, 0);
|
| | CloseHandle(d1);
|
| | HANDLE d2 = CreateThread(0, 0, shader2, 0, 0, 0);
|
| | sound2();
|
| | Sleep(30000);
|
| | Sleep(200);
|
| | TerminateThread(d2, 0);
|
| | CloseHandle(d2);
|
| | HANDLE d3 = CreateThread(0, 0, beziers, 0, 0, 0);
|
| | sound3();
|
| | Sleep(30000);
|
| | Sleep(200);
|
| | TerminateThread(d3, 0);
|
| | CloseHandle(d3);
|
| | HANDLE d4 = CreateThread(0, 0, payload, 0, 0, 0);
|
| | HANDLE d5 = CreateThread(0, 0, balls, 0, 0, 0);
|
| | sound4();
|
| | Sleep(60000);
|
| | Sleep(200);
|
| | TerminateThread(d4, 0);
|
| | CloseHandle(d4);
|
| | TerminateThread(d5, 0);
|
| | CloseHandle(d5);
|
| | HANDLE d6 = CreateThread(0, 0, masher, 0, 0, 0);
|
| | sound5();
|
| | Sleep(30000);
|
| | Sleep(200);
|
| | TerminateThread(d6, 0);
|
| | CloseHandle(d6);
|
| | HANDLE d7 = CreateThread(0, 0, spawner, 0, 0, 0);
|
| | HANDLE d8 = CreateThread(0, 0, shake, 0, 0, 0);
|
| | sound6();
|
| | Sleep(30000);
|
| | Sleep(200);
|
| | TerminateThread(d7, 0);
|
| | CloseHandle(d7);
|
| | TerminateThread(d8, 0);
|
| | CloseHandle(d8);
|
| | HANDLE d9 = CreateThread(0, 0, shader5, 0, 0, 0);
|
| | sound7();
|
| | Sleep(30000);
|
| | Sleep(200);
|
| | TerminateThread(d9, 0);
|
| | CloseHandle(d9);
|
| | HANDLE d10 = CreateThread(0, 0, sustainepic, 0, 0, 0);
|
| | sound8();
|
| | Sleep(30000);
|
| | Sleep(200);
|
| | TerminateThread(d10, 0);
|
| | CloseHandle(d10);
|
| | } |