MalwareSource / src /FedouM /extendedsounds.cpp
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#include <windows.h>
#include <cmath>
#include <thread>
#pragma comment(lib, "winmm.lib")
VOID WINAPI sound1() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[11025 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
buffer[t] = static_cast<char>(t * (t >> 8 & t >> 4));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound2() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[11025 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
buffer[t] = static_cast<char>(t * (t >> 8 & t >> 1));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound3() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 10000, 10000, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[10000 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
buffer[t] = static_cast<char>(t * (t >> 7 & t >> 7));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound4() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[11025 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
buffer[t] = static_cast<char>(t * (t >> 6 & t >> 9));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound5() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 11025, 11025, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[11025 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
buffer[t] = static_cast<char>(t * (t >> 6 & t >> 10));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound6() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[8000 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
buffer[t] = static_cast<char>((t ^ t * (t >> (t >> 8 & 10) & 40) | t * 4));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
VOID WINAPI sound7() {
HWAVEOUT hWaveOut = 0;
WAVEFORMATEX wfx = { WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0 };
waveOutOpen(&hWaveOut, WAVE_MAPPER, &wfx, 0, 0, CALLBACK_NULL);
char buffer[8000 * 30] = {};
for (DWORD t = 0; t < sizeof(buffer); ++t)
buffer[t] = static_cast<char>((t ^ t * (t >> (t >> 8 & 10) & 60) | t * 5));
WAVEHDR header = { buffer, sizeof(buffer), 0, 0, 0, 0, 0, 0 };
waveOutPrepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, &header, sizeof(WAVEHDR));
waveOutUnprepareHeader(hWaveOut, &header, sizeof(WAVEHDR));
waveOutClose(hWaveOut);
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) {
sound1(); // Вызов функции воспроизведения звука
Sleep(30000); // Задержка на 30 секунд, чтобы звук мог воспроизводиться
sound2();
Sleep(30000);
sound3();
Sleep(30000);
sound4();
Sleep(30000);
sound5();
Sleep(30000);
sound6();
Sleep(30000);
sound7();
Sleep(30000);
return 0; // Завершение программы
}