| | #include <windows.h>
|
| | #include <MATH.h>
|
| |
|
| | COLORREF COLORHSL(int length) {
|
| | double h = fmod(length, 360.0);
|
| | double s = 1.0;
|
| | double l = 0.5;
|
| |
|
| | double c = (1.0 - fabs(2.0 * l - 1.0)) * s;
|
| | double x = c * (1.0 - fabs(fmod(h / 60.0, 2.0) - 1.0));
|
| | double m = l - c / 2.0;
|
| |
|
| | double r1, g1, b1;
|
| | if (h < 60) {
|
| | r1 = c;
|
| | g1 = x;
|
| | b1 = 0;
|
| | }
|
| | else if (h < 120) {
|
| | r1 = x;
|
| | g1 = c;
|
| | b1 = 0;
|
| | }
|
| | else if (h < 180) {
|
| | r1 = 0;
|
| | g1 = c;
|
| | b1 = x;
|
| | }
|
| | else if (h < 240) {
|
| | r1 = 0;
|
| | g1 = x;
|
| | b1 = c;
|
| | }
|
| | else if (h < 300) {
|
| | r1 = x;
|
| | g1 = 0;
|
| | b1 = c;
|
| | }
|
| | else {
|
| | r1 = c;
|
| | g1 = 0;
|
| | b1 = x;
|
| | }
|
| |
|
| | int red = static_cast<int>((r1 + m) * 255);
|
| | int green = static_cast<int>((g1 + m) * 255);
|
| | int blue = static_cast<int>((b1 + m) * 255);
|
| |
|
| | return RGB(red, green, blue);
|
| | }
|
| |
|
| | typedef union COLOR {
|
| | COLORREF rgb;
|
| | struct {
|
| | BYTE blue;
|
| | BYTE green;
|
| | BYTE red;
|
| | };
|
| | } COLOR;
|
| |
|
| | DWORD WINAPI shader4(LPVOID lpParam) {
|
| | int x = GetSystemMetrics(SM_CXSCREEN);
|
| | int y = GetSystemMetrics(SM_CYSCREEN);
|
| | int j = 1;
|
| | int c = 0;
|
| |
|
| | COLOR* data = (COLOR*)VirtualAlloc(0, (x * y + x) * sizeof(COLOR), MEM_COMMIT, PAGE_READWRITE);
|
| | HDC hdc = GetDC(0);
|
| | HDC mdc = CreateCompatibleDC(hdc);
|
| | HBITMAP bmp = CreateBitmap(x, y, 1, 32, data);
|
| | SelectObject(mdc, bmp);
|
| |
|
| | while (true) {
|
| | BitBlt(mdc, 0, 0, x, y, hdc, 0, 0, SRCCOPY);
|
| | GetBitmapBits(bmp, x * y * sizeof(COLOR), data);
|
| |
|
| | for (int x2 = 0; x2 < x; x2++) {
|
| | for (int y2 = 0; y2 < y; y2++) {
|
| | int j = c * 4;
|
| |
|
| | int wave = (int)(j + (j * cbrt(((x2 * x2) - (y2 * y2)) / 64)));
|
| |
|
| | data[y2 * x + x2].rgb = COLORHSL((x * y) + wave);
|
| | }
|
| | }
|
| | c++;
|
| |
|
| | SetBitmapBits(bmp, x * y * sizeof(COLOR), data);
|
| | BitBlt(hdc, 0, 0, x, y, mdc, 0, 0, SRCCOPY);
|
| |
|
| | Sleep(10);
|
| | }
|
| | }
|
| |
|
| | int main() {
|
| | CreateThread(0, 0, shader4, 0, 0, 0);
|
| | Sleep(-1);
|
| | return 0;
|
| | }
|
| |
|