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As <card_name> enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.
<card_name>'s power and toughness are each equal to the life paid as it entered the battlefield. | nan | * | *<|endoftext|>
<|endoftext|>Otharri, Suns' Glory | {3}{R}{W} | Legendary Creature — Phoenix | mythic | Flying, lifelink, haste
Whenever <card_name> attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
{2}{R}{W}, Tap an untapped Rebel you control: Return Otharri from your graveyard to the battlefield tapped. | nan | 3 | 3<|endoftext|>
<|endoftext|>Izzet Locket | {3} | Artifact | common | {T}: Add {U} or {R}.
{U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice <card_name>: Draw two cards. | "Remember to discharge your locket every seven hours. Unless you prefer the spontaneous aether overload, of course."
—Daxiver, Izzet electromancer | nan | nan<|endoftext|>
<|endoftext|>Last Kiss | {2}{B} | Instant | common | <card_name> deals 2 damage to target creature and you gain 2 life. | "Romanticize it, glamorize it, call it what you will. To me, it will always be carnal, bloody murder."
—Ayli, Kamsa cleric | nan | nan<|endoftext|>
<|endoftext|>Mist-Syndicate Naga | {2}{U} | Creature — Naga Ninja | rare | Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever <card_name> deals combat damage to a player, create a token that's a copy of <card_name>. | nan | 3 | 1<|endoftext|>
<|endoftext|>Winged Portent | {1}{U}{U} | Instant | rare | Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Draw a card for each creature [with flying] you control. | "No, no, it's just a murder of crows, not an omen of murder . . . I think."
—York, Kessig tracker | nan | nan<|endoftext|>
<|endoftext|>Vinelasher Kudzu | {1}{G} | Creature — Plant | rare | Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on <card_name>. | It grows to hate you. | 1 | 1<|endoftext|>
<|endoftext|>Blood Fountain | {B} | Artifact | common | When <card_name> enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{3}{B}, {T}, Sacrifice <card_name>: Return up to two target creature cards from your graveyard to your hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Clambassadors | {3}{U} | Creature — Clamfolk | common | Whenever <card_name> deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent. | "Sorry we shelled your village—here's some gold." | 4 | 4<|endoftext|>
<|endoftext|>Shatter the Sky | {2}{W}{W} | Sorcery | rare | Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. | nan | nan | nan<|endoftext|>
<|endoftext|>Wild Endeavor | {4}{G}{G} | Sorcery | rare | Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle. | The wilds consume, but they also create. | nan | nan<|endoftext|>
<|endoftext|>Crosis, the Purger | {3}{U}{B}{R} | Legendary Creature — Dragon | rare | Flying
Whenever <card_name> deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals their hand and discards all cards of that color. | nan | 6 | 6<|endoftext|>
<|endoftext|>Magus of the Mind | {4}{U}{U} | Creature — Human Wizard | rare | {U}, {T}, Sacrifice <card_name>: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs. | "I'll show you what you truly desire." | 4 | 5<|endoftext|>
<|endoftext|>Clan Guildmage | {R}{G} | Creature — Human Shaman | uncommon | {1}{R}, {T}: Target creature can't block this turn.
{2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. | nan | 2 | 2<|endoftext|>
<|endoftext|>Whiptail Wurm | {6}{G} | Creature — Wurm | uncommon | | It's hard to say for certain which end is more dangerous. | 8 | 5<|endoftext|>
<|endoftext|>Sanctum of Tranquil Light | {W} | Legendary Enchantment — Shrine | uncommon | {5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control. | An untroubled mind
Dwells in perfect harmony
With a peaceful heart. | nan | nan<|endoftext|>
<|endoftext|>Remote Isle | | Land | common | <card_name> enters the battlefield tapped.
{T}: Add {U}.
Cycling {2} ({2}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Selesnya Cluestone | {3} | Artifact | common | {T}: Add {G} or {W}.
{G}{W}, {T}, Sacrifice <card_name>: Draw a card. | "Break it if you must. The loss of one relic is nothing next to the value of enriching us all."
—Suniel the Woodwise | nan | nan<|endoftext|>
<|endoftext|>Dread Summons | {X}{B}{B} | Sorcery | rare | Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. | "Did you have a nice nap?"
—Liliana Vess | nan | nan<|endoftext|>
<|endoftext|>Vigilant Baloth | {3}{G}{G} | Creature — Beast | uncommon | Vigilance (Attacking doesn't cause this creature to tap.) | Villagers employ watchdogs as guardians and companions. Druids prefer something a little bigger. | 5 | 5<|endoftext|>
<|endoftext|>Myriad Construct | {4} | Artifact Creature — Construct | rare | Kicker {3}
If <card_name> was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control.
When <card_name> becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. | nan | 4 | 4<|endoftext|>
<|endoftext|>Grave Choice | {2}{B} | Instant | uncommon | Target opponent sacrifices a nontoken creature. If that creature had mana value 2 or less, conjure a duplicate of it into your hand. That duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." | nan | nan | nan<|endoftext|>
<|endoftext|>Zara, Renegade Recruiter | {3}{U}{R} | Legendary Creature — Human Pirate | rare | Flying
Whenever <card_name> attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step. | nan | 4 | 3<|endoftext|>
<|endoftext|>Felidar Retreat | {3}{W} | Enchantment | rare | Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Ardent Militia | {4}{W} | Creature — Human Soldier | uncommon | Vigilance | Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home. | 2 | 5<|endoftext|>
<|endoftext|>Elemental Expressionist | {U/R}{U/R}{U/R}{U/R} | Creature — Orc Wizard | rare | Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.) | nan | 4 | 4<|endoftext|>
<|endoftext|>Greater Werewolf | {4}{B} | Creature — Werewolf | uncommon | At end of combat, put a -0/-2 counter on each creature blocking or blocked by <card_name>. | "Two legs by day, four legs by night, eyes raging in storm-gotten might."
—Ancient Northland riddle | 2 | 4<|endoftext|>
<|endoftext|>Soul-Strike Technique | {1}{W} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Doublecast | {R}{R} | Sorcery | uncommon | When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. | nan | nan | nan<|endoftext|>
<|endoftext|>Mind Sludge | {4}{B} | Sorcery | uncommon | Target player discards a card for each Swamp you control. | When you get into the swamp, the swamp gets into you. | nan | nan<|endoftext|>
<|endoftext|>Impetuous Protege | {2}{R} | Creature — Human Warrior | uncommon | Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.)
Whenever <card_name> attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control. | nan | 0 | 4<|endoftext|>
<|endoftext|>Gavony Trapper | {W} | Creature — Human Soldier | common | {2}, {T}: Tap target creature. | The elite cathars of the Parish-Blades train in all manner of techniques designed to delay and frustrate the beasts that hunt the crossways. | 0 | 2<|endoftext|>
<|endoftext|>Ancestral Hot Dog Minotaur | | Stickers | common | {TK}{TK} — Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
{TK}{TK}{TK} — Flying
{TK}{TK} — 1/4
{TK}{TK}{TK}{TK}{TK} — 8/6 | nan | nan | nan<|endoftext|>
<|endoftext|>Swooping Talon | {4}{W}{W} | Creature — Bird Soldier | uncommon | Flying
{1}: <card_name> loses flying until end of turn.
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) | nan | 2 | 6<|endoftext|>
<|endoftext|>Elven Bow | {G} | Artifact — Equipment | uncommon | When <card_name> enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach <card_name> to it.
Equipped creature gets +1/+2 and has reach.
Equip {3} | nan | nan | nan<|endoftext|>
<|endoftext|>Echo Storm | {3}{U}{U} | Sorcery | rare | When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Create a token that's a copy of target artifact. | An organized and methodical reproduction. | nan | nan<|endoftext|>
<|endoftext|>Anointer of Valor | {5}{W} | Creature — Angel | common | Flying
Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature. | nan | 3 | 5<|endoftext|>
<|endoftext|>Harsh Judgment | {2}{W}{W} | Enchantment | rare | As <card_name> enters the battlefield, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead. | "At least they remember me."
—Gerrard | nan | nan<|endoftext|>
<|endoftext|>Ranger's Longbow | {1}{G} | Artifact — Equipment | common | Equipped creature gets +2/+1 and has reach.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | With the right weapon, a fearsome beholder is nothing more than a big floating bullseye. | nan | nan<|endoftext|>
<|endoftext|>Heart of Kiran | {2} | Legendary Artifact — Vehicle | mythic | Flying, vigilance
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
You may remove a loyalty counter from a planeswalker you control rather than pay <card_name>'s crew cost. | nan | 4 | 4<|endoftext|>
<|endoftext|>Rending Vines | {1}{G}{G} | Instant — Arcane | common | Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand.
Draw a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Measure of Wickedness | {3}{B} | Enchantment | uncommon | At the beginning of your end step, sacrifice <card_name> and you lose 8 life.
Whenever another card is put into your graveyard from anywhere, target opponent gains control of <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Goblin Rally | {3}{R}{R} | Sorcery | uncommon | Create four 1/1 red Goblin creature tokens. | You don't so much hire goblins as put ideas in their heads. | nan | nan<|endoftext|>
<|endoftext|>It That Betrays | {12} | Creature — Eldrazi | rare | Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. | Your pleas for death shall go unheard. | 11 | 11<|endoftext|>
<|endoftext|>Capashen Knight | {1}{W} | Creature — Human Knight | common | First strike (This creature deals combat damage before creatures without first strike.)
{1}{W}: <card_name> gets +1/+0 until end of turn. | Few warriors dare to challenge a knight of Capashen. Should one do so, there is one fewer. | 1 | 1<|endoftext|>
<|endoftext|>Phyrexian Metamorph | {3}{U/P} | Artifact Creature — Phyrexian Shapeshifter | rare | ({U/P} can be paid with either {U} or 2 life.)
You may have <card_name> enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. | nan | 0 | 0<|endoftext|>
<|endoftext|>Rotting Rats | {1}{B} | Creature — Zombie Rat | common | When <card_name> enters the battlefield, each player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Soul of Migration | {5}{W}{W} | Creature — Elemental | common | Flying
When <card_name> enters the battlefield, create two 1/1 white Bird creature tokens with flying.
Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) | nan | 2 | 4<|endoftext|>
<|endoftext|>Depth Charge Colossus | {9} | Artifact Creature — Dreadnought | common | Prototype {4}{U}{U} — 6/6 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
<card_name> doesn't untap during your untap step.