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Draw a card. | "Every spell has the potential to be worthless."
—Ertai, wizard adept | nan | nan<|endoftext|>
<|endoftext|>Collective Effort | {1}{W}{W} | Sorcery | rare | Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls. | nan | nan | nan<|endoftext|>
<|endoftext|>Seascape Aerialist | {4}{U} | Creature — Merfolk Wizard Ally | uncommon | Whenever <card_name> or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. | "The sky is like another sea. It teems with currents, life, and endless possibility." | 2 | 3<|endoftext|>
<|endoftext|>Zephyrim | {3}{W} | Creature — Human Warrior | rare | Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Flying, vigilance
Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Aku Djinn | {3}{B}{B} | Creature — Djinn | rare | Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. | "Your arrogance amazes me, Kaervek. Did you not know the price you would pay?"
—Mangara | 5 | 6<|endoftext|>
<|endoftext|>Halam Djinn | {5}{R} | Creature — Djinn | uncommon | Haste
<card_name> gets -2/-2 as long as red is the most common color among all permanents or is tied for most common. | nan | 6 | 5<|endoftext|>
<|endoftext|>Elder Land Wurm | {4}{W}{W}{W} | Creature — Dragon Wurm | uncommon | Defender, trample
When <card_name> blocks, it loses defender. | Sometimes it's best to let sleeping dragons lie. | 5 | 5<|endoftext|>
<|endoftext|>Call of the Full Moon | {1}{R} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Stone Kavu | {4}{G} | Creature — Kavu | common | {R}: <card_name> gets +1/+0 until end of turn.
{W}: <card_name> gets +0/+1 until end of turn. | To maintain its hide, it consumes a variety of rocks—not to mention a variety of Phyrexians. | 3 | 3<|endoftext|>
<|endoftext|>Spawning Pit | {2} | Artifact | uncommon | Sacrifice a creature: Put a charge counter on <card_name>.
{1}, Remove two charge counters from <card_name>: Create a 2/2 colorless Spawn artifact creature token. | nan | nan | nan<|endoftext|>
<|endoftext|>Audacious Infiltrator | {1}{W} | Creature — Dwarf Rogue | common | <card_name> can't be blocked by artifact creatures. | "This little critter can turn all of you to scrap in under thirty seconds! Come on, who wants to be the first to go? Try and stop me!" | 3 | 1<|endoftext|>
<|endoftext|>Degavolver | {1}{W} | Creature — Volver | rare | Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)
If <card_name> was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate <card_name>."
If <card_name> was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike. | nan | 1 | 1<|endoftext|>
<|endoftext|>Blessing | {W}{W} | Enchantment — Aura | rare | Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Myr Sire | {2} | Artifact Creature — Phyrexian Myr | common | When <card_name> dies, create a 1/1 colorless Phyrexian Myr artifact creature token. | For the Phyrexians, death is not an end, nor a one-time occurrence. | 1 | 1<|endoftext|>
<|endoftext|>Ashiok, Sculptor of Fears | {4}{U}{B} | Legendary Planeswalker — Ashiok | mythic | +2: Draw a card. Each player mills two cards.
−5: Put target creature card from a graveyard onto the battlefield under your control.
−11: Gain control of all creatures target opponent controls. | nan | nan | nan<|endoftext|>
<|endoftext|>Sigiled Starfish | {1}{U} | Creature — Starfish | uncommon | {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | Kruphix hid the most dire prophecies about humankind where humans would never find them and tritons wouldn't care to read them. | 0 | 3<|endoftext|>
<|endoftext|>Undead Servant | {3}{B} | Creature — Zombie | common | When <card_name> enters the battlefield, create a 2/2 black Zombie creature token for each card named <card_name> in your graveyard. | "Get up. You're not finished yet."
—Liliana Vess | 3 | 2<|endoftext|>
<|endoftext|>Argothian Treefolk | {3}{G}{G} | Creature — Treefolk | uncommon | Prevent all damage that would be dealt to <card_name> by artifact sources. | nan | 3 | 5<|endoftext|>
<|endoftext|>Mad Ratter | {3}{R} | Creature — Goblin | uncommon | Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens. | "Gather round and tell me all from the courts and castles." | 1 | 2<|endoftext|>
<|endoftext|>Scroll of Origins | {2} | Artifact | rare | {2}, {T}: Draw a card if you have seven or more cards in hand. | The words from which language sprang, the knowledge from which thought was born, the story from which history was woven. | nan | nan<|endoftext|>
<|endoftext|>Insidious Bookworms | {B} | Creature — Worm | common | When <card_name> dies, you may pay {1}{B}. If you do, target player discards a card at random. | nan | 1 | 1<|endoftext|>
<|endoftext|>Silverbeak Griffin | {W}{W} | Creature — Griffin | common | Flying (This creature can't be blocked except by creatures with flying or reach.) | A pair of domesticated griffins escaped from captivity a century ago. Now the skies are filled with the songs of their descendants. | 2 | 2<|endoftext|>
<|endoftext|>Wooded Bastion | | Land | rare | {T}: Add {C}.
{G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}. | The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls. | nan | nan<|endoftext|>
<|endoftext|>Worm Harvest | {2}{B/G}{B/G}{B/G} | Sorcery | rare | Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) | nan | nan | nan<|endoftext|>
<|endoftext|>Dragon's Hoard | {3} | Artifact | rare | Whenever a Dragon enters the battlefield under your control, put a gold counter on <card_name>.
{T}, Remove a gold counter from <card_name>: Draw a card.
{T}: Add one mana of any color. | nan | nan | nan<|endoftext|>
<|endoftext|>Phyrexian Rebirth | {4}{W}{W} | Sorcery | rare | Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way. | As long as one drop of the oil exists, the joyous work continues. | nan | nan<|endoftext|>
<|endoftext|>Electrostatic Blast | {1}{R} | Instant | rare | <card_name> deals 2 damage to any target. When you cast your next instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Nylea, God of the Hunt | {3}{G} | Legendary Enchantment Creature — God | mythic | Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
{3}{G}: Target creature gets +2/+2 until end of turn. | nan | 6 | 6<|endoftext|>
<|endoftext|>Raffine's Tower | | Land — Plains Island Swamp | rare | ({T}: Add {W}, {U}, or {B}.)
<card_name> enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Shu Elite Infantry | {3}{W} | Creature — Human Soldier | common | | Kongming's first campaign against the Wei kingdom was a rousing success until an arrogant Shu general, Ma Su, foolishly lost the city of Jieting. | 3 | 3<|endoftext|>
<|endoftext|>Revealing Wind | {2}{G} | Instant | common | Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking. | "The sands obscure the vision of others, but clarify ours."
—Faiso, Dromoka commander | nan | nan<|endoftext|>
<|endoftext|>Blazing Rootwalla | {R} | Creature — Lizard | uncommon | {R}: <card_name> gets +2/+0 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Power Word Kill | {1}{B} | Instant | rare | Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature. | nan | nan | nan<|endoftext|>
<|endoftext|>Seraph of the Masses | {5}{W}{W} | Creature — Angel | uncommon | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
<card_name>'s power and toughness are each equal to the number of creatures you control. | nan | * | *<|endoftext|>
<|endoftext|>Sharpened Pitchfork | {2} | Artifact — Equipment | uncommon | Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip {1} | Not everyone can have a sword of blessed silver. Not everyone needs one, either. | nan | nan<|endoftext|>
<|endoftext|>Volatile Claws | {2}{R} | Instant | common | Until end of turn, creatures you control get +2/+0 and gain all creature types. | Whether modeled after bear, bird, or baloth, all claws send the same message. | nan | nan<|endoftext|>
<|endoftext|>Phyrexian Delver | {3}{B}{B} | Creature — Phyrexian Zombie | rare | When <card_name> enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value. | Because the dead have no will to resist. | 3 | 2<|endoftext|>
<|endoftext|>Fathom Fleet Captain | {1}{B} | Creature — Human Pirate | rare | Menace
Whenever <card_name> attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace. | "Join me, and take the world for yourself!" | 2 | 1<|endoftext|>
<|endoftext|>Sealed Fate | {X}{U}{B} | Sorcery | uncommon | Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order. | It's good to know more about your enemy's fate than your enemy does. | nan | nan<|endoftext|>
<|endoftext|>Sundial of the Infinite | {2} | Artifact | rare | {1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) | nan | nan | nan<|endoftext|>
<|endoftext|>Birthing Pod | {3}{G/P} | Artifact | rare | ({G/P} can be paid with either {G} or 2 life.)
{1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. | nan | nan | nan<|endoftext|>
<|endoftext|>Peace of Mind | {1}{W} | Enchantment | uncommon | {W}, Discard a card: You gain 3 life. | Not all minds touched by the Eldrazi turn to raging psychosis. Some simply withdraw from this world into memories of a better one. | nan | nan<|endoftext|>
<|endoftext|>Wirewood Channeler | {3}{G} | Creature — Elf Druid | uncommon | {T}: Add X mana of any one color, where X is the number of Elves on the battlefield. | "Your words are meaningless. The rustling of leaves is the only language that makes any sense." | 2 | 2<|endoftext|>
<|endoftext|>Teleportation Circle | {3}{W} | Enchantment | rare | At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control. | "Hold on to your lunch!"
—Bartleby, gnome wizard | nan | nan<|endoftext|>
<|endoftext|>Forced March | {X}{B}{B}{B} | Sorcery | rare | Destroy all creatures with mana value X or less. | The Caterans call it a screening process. The dead are in no condition to argue. | nan | nan<|endoftext|>
<|endoftext|>Hazoret the Fervent | {3}{R} | Legendary Creature — God | mythic | Indestructible, haste
<card_name> can't attack or block unless you have one or fewer cards in hand.
{2}{R}, Discard a card: Hazoret deals 2 damage to each opponent. | nan | 5 | 4<|endoftext|>
<|endoftext|>Ambergris, Agent of Balance | {2}{R}{G} | Legendary Creature — Dwarf Cleric | uncommon | Haste
Whenever <card_name> attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn. | nan | 4 | 3<|endoftext|>
<|endoftext|>Estwald Shieldbasher | {3}{W} | Creature — Human Soldier | common | Whenever <card_name> attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | The door to her home survived the fires of the Malignus. Now it's her greatest weapon. | 4 | 2<|endoftext|>
<|endoftext|>Goblin Traprunner | {3}{R} | Creature — Goblin | uncommon | Whenever <card_name> attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking. | The best traprunners know exactly where to step. The others . . . do their best. | 4 | 2<|endoftext|>
<|endoftext|>Reinforcements | {W} | Instant | common | Put up to three target creature cards from your graveyard on top of your library. | "Let them send their legions! I will show them that my truth is stronger than their swords."
—General Varchild | nan | nan<|endoftext|>
<|endoftext|>Revenge of the Hunted | {4}{G}{G} | Sorcery | rare | Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) | nan | nan | nan<|endoftext|>
<|endoftext|>Aspect of Wolf | {1}{G} | Enchantment — Aura | rare | Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. | nan | nan | nan<|endoftext|>
<|endoftext|>Chapel Geist | {1}{W}{W} | Creature — Spirit | common | Flying | Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link. | 2 | 3<|endoftext|>
<|endoftext|>False Floor | {4} | Artifact | rare | <card_name> enters the battlefield tapped.
Creatures enter the battlefield tapped.