text
stringlengths
4
756
<|endoftext|>Filth | {3}{B} | Creature — Incarnation | uncommon | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as <card_name> is in your graveyard and you control a Swamp, creatures you control have swampwalk. | "As the portal closed, Filth oozed through. The stench of evil followed it in."
—*Scroll of Beginnings* | 2 | 2<|endoftext|>
<|endoftext|>Kjeldoran Dead | {B} | Creature — Skeleton | common | When <card_name> enters the battlefield, sacrifice a creature.
{B}: Regenerate <card_name>. | "They shall drink sorrow's dregs. They shall kill those whom once they loved."
—Lim-Dûl, the Necromancer | 3 | 1<|endoftext|>
<|endoftext|>Apothecary Geist | {3}{W} | Creature — Spirit | common | Flying
When <card_name> enters the battlefield, if you control another Spirit, you gain 3 life. | For some customers, the old apothecary shop still opens its doors. | 2 | 3<|endoftext|>
<|endoftext|>Aggressive Urge | {1}{G} | Instant | common | Target creature gets +1/+1 until end of turn.
Draw a card. | The power of the wild, concentrated in a single charge. | nan | nan<|endoftext|>
<|endoftext|>Call of the Death-Dweller | {2}{B} | Sorcery | uncommon | Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them. | The living fear Nethroi's whispers. The dead heed them. | nan | nan<|endoftext|>
<|endoftext|>Energy Tap | {U} | Sorcery | common | Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value. | nan | nan | nan<|endoftext|>
<|endoftext|>Spara's Bodyguard | {G}{W}{U} | Creature — Rhino Warrior | mythic | When <card_name> enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on <card_name>.
At the beginning of each combat, <card_name> gets +1/+1 until end of turn for each shield counter among other creatures you control. | nan | 3 | 3<|endoftext|>
<|endoftext|>Chaos Maw | {5}{R}{R} | Creature — Hellion | rare | When <card_name> enters the battlefield, it deals 3 damage to each other creature. | The food chain doesn't end at sandwurms. | 6 | 6<|endoftext|>
<|endoftext|>Recollect | {2}{G} | Sorcery | uncommon | Return target card from your graveyard to your hand. | "The bones of the past will tell their tales—if you know how to speak their language."
—Savra | nan | nan<|endoftext|>
<|endoftext|>Cone of Flame | {3}{R}{R} | Sorcery | uncommon | <card_name> deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target. | nan | nan | nan<|endoftext|>
<|endoftext|>Daring Leap | {1}{W}{U} | Instant | common | Target creature gets +1/+1 and gains flying and first strike until end of turn. | Most warriors think in only two dimensions. Agnate and his metathran brethren were trained to battle in three. | nan | nan<|endoftext|>
<|endoftext|>Keeper of the Accord | {3}{W} | Creature — Human Soldier | rare | At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. | nan | 3 | 4<|endoftext|>
<|endoftext|>Arterial Alchemy | {2}{R} | Enchantment | rare | When <card_name> enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. | nan | nan | nan<|endoftext|>
<|endoftext|>Vivien's Grizzly | {2}{G} | Creature — Bear Spirit | common | {3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library. | nan | 2 | 3<|endoftext|>
<|endoftext|>Firemind's Foresight | {5}{U}{R} | Instant | rare | Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Indulgent Aristocrat | {B} | Creature — Vampire Noble | uncommon | Lifelink
{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. | "If you're not surrounded by decadence, my question to you is—why not?" | 1 | 1<|endoftext|>
<|endoftext|>Ghitu Embercoiler | {1}{R} | Creature — Human Wizard | rare | Prowess
At the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card. | nan | 2 | 2<|endoftext|>
<|endoftext|>Sigiled Skink | {1}{R} | Creature — Lizard | common | Whenever <card_name> attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | The runes seem to come alive as it moves, rippling like slow flames across its scales. | 2 | 1<|endoftext|>
<|endoftext|>Patriar's Seal | {3} | Artifact | uncommon | {T}: Add one mana of any color.
{1}, {T}: Untap target legendary creature you control. | Only a fool ignores a letter bearing the official mark of a patriar family. | nan | nan<|endoftext|>
<|endoftext|>Florian, Voldaren Scion | {1}{B}{R} | Legendary Creature — Vampire Noble | rare | First strike
At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Stoic Angel | {1}{G}{W}{U} | Creature — Angel | rare | Flying, vigilance
Players can't untap more than one creature during their untap steps. | Even the most battle-hardened soldiers pause in her presence for a moment of introspection. | 3 | 4<|endoftext|>
<|endoftext|>Disharmony | {2}{R} | Instant | uncommon | Cast this spell only during combat before blockers are declared.
Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Thundering Raiju | {2}{R}{R} | Creature — Spirit | rare | Haste
Whenever <card_name> attacks, put a +1/+1 counter on target creature you control. Then <card_name> deals X damage to each opponent, where X is the number of modified creatures you control other than <card_name>. (Equipment, Auras you control, and counters are modifications.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Adarkar Sentinel | {5} | Artifact Creature — Soldier | common | {1}: <card_name> gets +0/+1 until end of turn. | "We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable."
—Disa the Restless, journal entry | 3 | 3<|endoftext|>
<|endoftext|>Colfenor, the Last Yew | {3}{W}{B}{G} | Legendary Creature — Treefolk Shaman | rare | Vigilance, reach
Whenever <card_name> or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand. | nan | 3 | 7<|endoftext|>
<|endoftext|>Hangman | {B} | Creature — Human Villain | rare | As <card_name> enters the battlefield, secretly note a word with six to eight letters.
{1}: Target player who doesn't control <card_name> guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on <card_name>. Any player may activate this ability.
When a player guesses the noted word or all of its letters, sacrifice <card_name>. | nan | 1 | 1<|endoftext|>
<|endoftext|>Samut, Tyrant Smasher | {2}{R/G}{R/G} | Legendary Planeswalker — Samut | rare | Creatures you control have haste.
−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1. | nan | nan | nan<|endoftext|>
<|endoftext|>Ib Halfheart, Goblin Tactician | {3}{R} | Legendary Creature — Goblin Advisor | rare | Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens. | "Everybody but me—CHARGE!" | 3 | 2<|endoftext|>
<|endoftext|>Enlistment Officer | {3}{W} | Creature — Human Soldier | uncommon | First strike
When <card_name> enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order. | nan | 2 | 3<|endoftext|>
<|endoftext|>Thriving Isle | | Land | common | <card_name> enters the battlefield tapped.
As <card_name> enters the battlefield, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color. | All the wonders of the natural world in one breathtaking microcosm. | nan | nan<|endoftext|>
<|endoftext|>Liliana's Indignation | {X}{B} | Sorcery | uncommon | Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way. | "Days ago, you came to my door asking for help, Jace. Yet now here you are with accusations?" | nan | nan<|endoftext|>
<|endoftext|>Argivian Find | {W} | Instant | uncommon | Return target artifact or enchantment card from your graveyard to your hand. | "We often bury our pasts, and then someone comes along and digs them up."
—Gerrard of the *Weatherlight* | nan | nan<|endoftext|>
<|endoftext|>Glacial Grasp | {2}{U} | Instant | common | Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.)
Draw a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Gargoyle Sentinel | {3} | Artifact Creature — Gargoyle | uncommon | Defender (This creature can't attack.)
{3}: Until end of turn, <card_name> loses defender and gains flying. | "Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to."
—Bonovar, siege commander | 3 | 3<|endoftext|>
<|endoftext|>Gift of Tusks | {U} | Instant | uncommon | Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3. | It's an experience you'll never forget. | nan | nan<|endoftext|>
<|endoftext|>Goblin War Cry | {2}{R} | Sorcery | uncommon | Target opponent chooses a creature they control. Other creatures they control can't block this turn. | "Goblins cry, soldiers fly.
Stones fly, soldiers die!" | nan | nan<|endoftext|>
<|endoftext|>Seshiro the Anointed | {4}{G}{G} | Legendary Creature — Snake Monk | rare | Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card. | His family was the first to reach out to the human monks. He soon knew as many koans as he did blade strikes. | 3 | 4<|endoftext|>
<|endoftext|>Warcry Phoenix | {3}{R} | Creature — Phoenix | uncommon | Flying, haste
Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return <card_name> from your graveyard to the battlefield tapped and attacking. | War begins with one red ember. | 2 | 2<|endoftext|>
<|endoftext|>Scroll Rack | {2} | Artifact | mythic | {1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. | nan | nan | nan<|endoftext|>
<|endoftext|>Kemba's Banner | {3}{W} | Artifact — Equipment | rare | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +1/+1 for each creature you control.
Equip {2}{W} | nan | nan | nan<|endoftext|>
<|endoftext|>Call of the Nightwing | {2}{U}{B} | Sorcery | uncommon | Create a 1/1 blue and black Horror creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Pollenbright Druid | {1}{G} | Creature — Elf Druid | common | When <card_name> enters the battlefield, choose one —
• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Broodhatch Nantuko | {1}{G} | Creature — Insect Druid | uncommon | Whenever <card_name> is dealt damage, you may create that many 1/1 green Insect creature tokens.
Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Sibsig Icebreakers | {2}{B} | Creature — Zombie | common | When <card_name> enters the battlefield, each player discards a card. | "I almost envy them. They can't get frostbite."
—Kirada, Silumgar enforcer | 2 | 3<|endoftext|>
<|endoftext|>Deserted Beach | | Land | rare | <card_name> enters the battlefield tapped unless you control two or more other lands.
{T}: Add {W} or {U}. | Drownyard floods and unnatural frost made the once peaceful boardwalk deceptively treacherous. | nan | nan<|endoftext|>
<|endoftext|>Gluntch, the Bestower | {1}{G}{W} | Legendary Creature — Jellyfish | rare | Flying
At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. | nan | 0 | 5<|endoftext|>
<|endoftext|>Wild Pair | {4}{G}{G} | Enchantment | rare | Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Puresteel Angel | {8} | Artifact Creature — Angel | rare | Flying, indestructible
When <card_name> enters the battlefield, exile all artifacts that aren't colorless.
Whenever <card_name> deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem." | nan | 4 | 4<|endoftext|>
<|endoftext|>Guardians of Akrasa | {2}{W} | Creature — Human Soldier | common | Defender (This creature can't attack.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) | "Only by the bravery of those who put loyalty above glory is our home kept safe."
—Elspeth Tirel | 0 | 4<|endoftext|>
<|endoftext|>Aurora Phoenix | {4}{R}{R} | Creature — Phoenix | rare | Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Whenever you cast a spell with cascade, return <card_name> from your graveyard to your hand. | nan | 5 | 3<|endoftext|>
<|endoftext|>Camaraderie | {4}{G}{W} | Sorcery | rare | You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. | "Within the song of Mat'Selesnya, one becomes all."
—Heruj, Selesnya hierophant | nan | nan<|endoftext|>