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<|endoftext|>Tithebearer Giant | {5}{B} | Creature — Giant Warrior | common | When <card_name> enters the battlefield, you draw a card and you lose 1 life. | "I've always said full war chests win wars, but I didn't mean by bashing enemy skulls with them."
—Teysa | 4 | 5<|endoftext|>
<|endoftext|>Honor-Worn Shaku | {3} | Artifact | uncommon | {T}: Add {C}.
Tap an untapped legendary permanent you control: Untap <card_name>. | Before being presented to its lord, each shaku is blessed by every hero of every region within that lord's domain. | nan | nan<|endoftext|>
<|endoftext|>Living Armor | {4} | Artifact | uncommon | {T}, Sacrifice <card_name>: Put X +0/+1 counters on target creature, where X is that creature's mana value. | Though it affords excellent protection, few don this armor. The process is uncomfortable and not easily reversed. | nan | nan<|endoftext|>
<|endoftext|>Gaea's Herald | {1}{G} | Creature — Elf | rare | Creature spells can't be countered. | The elves' battle cries cut paths through the Æther, guiding those who would stand in Gaea's defense. | 1 | 1<|endoftext|>
<|endoftext|>Gift of Wrath | {3}{R} | Enchantment — Aura | common | Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
When <card_name> leaves the battlefield, create a 2/2 red Spirit creature token with menace. | nan | nan | nan<|endoftext|>
<|endoftext|>Sawtooth Thresher | {6} | Artifact Creature — Construct | common | Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Remove two +1/+1 counters from <card_name>: <card_name> gets +4/+4 until end of turn. | nan | 1 | 1<|endoftext|>
<|endoftext|>For the Emperor! | {3}{W} | Sorcery | rare | Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn. | They all took up the cry, the missionaries, the pilgrims, the sisters of the Orders Militant. The forces of Chaos melted before the fire of their faith. | nan | nan<|endoftext|>
<|endoftext|>Marauding Looter | {2}{U}{R} | Creature — Human Pirate | uncommon | Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card. | "I'll be taking that." | 4 | 3<|endoftext|>
<|endoftext|>Aquitect's Will | {U} | Tribal Sorcery — Merfolk | common | Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. | "You may want to hold your breath."
—Kellyg, merrow aquitect | nan | nan<|endoftext|>
<|endoftext|>Demon Bolt | {2}{R} | Instant | common | <card_name> deals 4 damage to target creature or planeswalker.
Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | "Burn them from the sky."
—Varragoth | nan | nan<|endoftext|>
<|endoftext|>Spirits | | Card | rare | (Theme color: {U}) | nan | nan | nan<|endoftext|>
<|endoftext|>Untamed Kavu | {1}{G} | Creature — Kavu | uncommon | Kicker {3} (You may pay an additional {3} as you cast this spell.)
Vigilance, trample
If <card_name> was kicked, it enters the battlefield with three +1/+1 counters on it. | nan | 2 | 2<|endoftext|>
<|endoftext|>Lictor | {3}{G} | Creature — Tyranid | rare | Flash
Pheromone Trail — When <card_name> enters the battlefield, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample. | nan | 3 | 3<|endoftext|>
<|endoftext|>Imperiosaur | {2}{G}{G} | Creature — Dinosaur | uncommon | Spend only mana produced by basic lands to cast this spell. | "An ancient, powerful force has overtaken the valley. I sympathize for its former inhabitants, but I rejoice for the land itself."
—Olanti, Muraganda druid | 5 | 5<|endoftext|>
<|endoftext|>Ronin Cavekeeper | {5}{R} | Creature — Human Samurai | common | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) | The akki were surprised to encounter a human who could fight in the caves as well as they. | 4 | 3<|endoftext|>
<|endoftext|>Dynacharge | {R} | Instant | common | Target creature you control gets +2/+0 until end of turn.
Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | Nothing evens the odds like a little lightning. | nan | nan<|endoftext|>
<|endoftext|>Untaidake, the Cloud Keeper | | Legendary Land | rare | <card_name> enters the battlefield tapped.
{T}, Pay 2 life: Add {C}{C}. Spend this mana only to cast legendary spells. | Untaidake is the needle that weaves the fabric of creation. | nan | nan<|endoftext|>
<|endoftext|>Thunder-Thrash Elder | {2}{R} | Creature — Viashino Warrior | uncommon | Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) | Viashino thrashes are led by elders who have survived countless challenges. | 1 | 1<|endoftext|>
<|endoftext|>Migratory Route | {3}{W}{U} | Sorcery | uncommon | Create four 1/1 white Bird creature tokens with flying.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) | nan | nan | nan<|endoftext|>
<|endoftext|>Honden of Life's Web | {4}{G} | Legendary Enchantment — Shrine | uncommon | At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control. | To the sorrow of all, its web became a net that strangled those who helped weave it. | nan | nan<|endoftext|>
<|endoftext|>Disciple of the Old Ways | {1}{G} | Creature — Human Warrior | common | {R}: <card_name> gains first strike until end of turn. | "Selesnya thinks nature is a pretty plaything. True nature would rip their faces off and wear their skins as trophies." | 2 | 2<|endoftext|>
<|endoftext|>Fylgja | {W} | Enchantment — Aura | common | Enchant creature
<card_name> enters the battlefield with four healing counters on it.
Remove a healing counter from <card_name>: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
{2}{W}: Put a healing counter on <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Bartel Runeaxe | {3}{B}{R}{G} | Legendary Creature — Giant Warrior | uncommon | Vigilance
<card_name> can't be the target of Aura spells. | Thundering down from Hammerheim, no foe could slow Bartel's charge. | 6 | 5<|endoftext|>
<|endoftext|>Flame Javelin | {2/R}{2/R}{2/R} | Instant | uncommon | ({2/R} can be paid with any two mana or with {R}. This card's mana value is 6.)
<card_name> deals 4 damage to any target. | nan | nan | nan<|endoftext|>
<|endoftext|>Skinwing | {4} | Artifact — Equipment | common | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +2/+2 and has flying.
Equip {6} | nan | nan | nan<|endoftext|>
<|endoftext|>Lightform | {1}{W}{W} | Enchantment | uncommon | When <card_name> enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach <card_name> to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and lifelink. | nan | nan | nan<|endoftext|>
<|endoftext|>Volcanic Wind | {4}{R}{R} | Sorcery | uncommon | <card_name> deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell. | The Cho-Arrim call it "the fury of Ramos." | nan | nan<|endoftext|>
<|endoftext|>Battlefly Swarm | {B} | Creature — Phyrexian Insect | common | Flying
{B}: <card_name> gains deathtouch until end of turn. | Having encountered the bitter Phyrexian battleflies before, Squee knew not to bother eating them—or at least to stop after the fifth. | 1 | 1<|endoftext|>
<|endoftext|>Blazing Archon | {6}{W}{W}{W} | Creature — Archon | rare | Flying
Creatures can't attack you. | "Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war."
—Dravin, Gruul deserter | 5 | 6<|endoftext|>
<|endoftext|>Balduvian Dead | {3}{B} | Creature — Zombie | uncommon | {2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step. | nan | 2 | 3<|endoftext|>
<|endoftext|>Snowfield Sinkhole | | Snow Land — Plains Swamp | common | ({T}: Add {W} or {B}.)
<card_name> enters the battlefield tapped. | "Young Vitima bellowed to the Cosmos, daring the gods to punish her hubris! Well, she got their attention, as you can see."
—Iskene, Kannah storyteller | nan | nan<|endoftext|>
<|endoftext|>Kalemne, Disciple of Iroas | {2}{R}{W} | Legendary Creature — Giant Soldier | mythic | Double strike, vigilance
Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter.
<card_name> gets +1/+1 for each experience counter you have. | nan | 3 | 3<|endoftext|>
<|endoftext|>Gravespawn Sovereign | {4}{B}{B} | Creature — Zombie | rare | Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. | The Cabal never expected its creations to create servants of their own. | 3 | 3<|endoftext|>
<|endoftext|>Soulblade Djinn | {3}{U}{U} | Creature — Djinn | rare | Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. | nan | 4 | 3<|endoftext|>
<|endoftext|>Slith Firewalker | {R}{R} | Creature — Slith | uncommon | Haste
Whenever <card_name> deals combat damage to a player, put a +1/+1 counter on it. | The slith incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the four suns have aligned overhead. | 1 | 1<|endoftext|>
<|endoftext|>Dominaria's Judgment | {2}{W} | Instant | rare | Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. | nan | nan | nan<|endoftext|>
<|endoftext|>Tarfire | {R} | Tribal Instant — Goblin | common | <card_name> deals 2 damage to any target. | "After Auntie brushed the soot from her eyes, she discovered something wonderful: the fire had turned the goat into something that smelled delicious."
—A tale of Auntie Grub | nan | nan<|endoftext|>
<|endoftext|>Scrapbasket | {4} | Artifact Creature — Scarecrow | common | {1}: <card_name> becomes all colors until end of turn. | Once a tool of kithkin farmers, scarecrows of all shapes now skitter and lurch across Shadowmoor, animated by residual rustic magics. | 3 | 2<|endoftext|>
<|endoftext|>Abolish | {1}{W}{W} | Instant | uncommon | You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment. | As war raged on, the young mages became more direct in their tactics, often at great cost. | nan | nan<|endoftext|>
<|endoftext|>Lens of Clarity | {1} | Artifact | common | You may look at the top card of your library and at face-down creatures you don't control any time. | "Water shifts and confuses, but as ice it holds the stillness of truth."
—Arel the Whisperer | nan | nan<|endoftext|>
<|endoftext|>Cairn Wanderer | {4}{B} | Creature — Shapeshifter | rare | Changeling (This card is every creature type.)
As long as a creature card with flying is in a graveyard, <card_name> has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. | nan | 4 | 4<|endoftext|>
<|endoftext|>Mistcutter Hydra | {X}{G} | Creature — Hydra | rare | This spell can't be countered.
Haste, protection from blue
<card_name> enters the battlefield with X +1/+1 counters on it. | nan | 0 | 0<|endoftext|>
<|endoftext|>Magosi, the Waterveil | | Land | rare | <card_name> enters the battlefield tapped.
{T}: Add {U}.
{U}, {T}: Put an eon counter on <card_name>. Skip your next turn.
{T}, Remove an eon counter from <card_name> and return it to its owner's hand: Take an extra turn after this one. | nan | nan | nan<|endoftext|>
<|endoftext|>Dance of Flame | | Enchantment | common | Whenever a Reveler attacks, <card_name> deals 1 damage to each player. | nan | nan | nan<|endoftext|>
<|endoftext|>Time Stretch | {8}{U}{U} | Sorcery | rare | Target player takes two extra turns after this one. | There's lots of time like the present. | nan | nan<|endoftext|>
<|endoftext|>Kalemne's Captain | {3}{W}{W} | Creature — Giant Soldier | rare | Vigilance
{5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When <card_name> becomes monstrous, exile all artifacts and enchantments. | nan | 5 | 5<|endoftext|>
<|endoftext|>Griffin Sentinel | {2}{W} | Creature — Griffin | common | Flying
Vigilance (Attacking doesn't cause this creature to tap.) | Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post. | 1 | 3<|endoftext|>
<|endoftext|>Quagmire Lamprey | {2}{B} | Creature — Fish | uncommon | Whenever <card_name> becomes blocked by a creature, put a -1/-1 counter on that creature. | nan | 1 | 1<|endoftext|>
<|endoftext|>Subterranean Scout | {1}{R} | Creature — Goblin Scout | common | When <card_name> enters the battlefield, target creature with power 2 or less can't be blocked this turn. | When things get ugly above ground, goblins resort to alternate routes of passage. | 2 | 1<|endoftext|>
<|endoftext|>Feral Maaka | {1}{R} | Creature — Cat | common | | "Lost are the lush meadows and verdant forests, where maaka prowled and lammasu soared. Lost are the wilds, where our hearts were free."
—Daiva, Gruul storyteller | 2 | 2<|endoftext|>
<|endoftext|>Twilight's Call | {4}{B}{B} | Sorcery | rare | You may cast <card_name> as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
Each player returns all creature cards from their graveyard to the battlefield. | Twilight falls. We rise.
—Necropolis inscription | nan | nan<|endoftext|>
<|endoftext|>Monastery Swiftspear | {R} | Creature — Human Monk | common | Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | "No sign of movement. Looks like we've got the element of sur—"