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<card_name> can block only creatures with flying. | The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets. | 1 | 1<|endoftext|> |
<|endoftext|>Malakir Blood-Priest | {1}{B} | Creature — Vampire Cleric | common | When <card_name> enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | "From your veins to mine." | 2 | 1<|endoftext|> |
<|endoftext|>Army of Allah | {1}{W}{W} | Instant | common | Attacking creatures get +2/+0 until end of turn. | On the day of victory no one is tired. —Arab proverb | nan | nan<|endoftext|> |
<|endoftext|>Elixir of Immortality | {1} | Artifact | uncommon | {2}, {T}: You gain 5 life. Shuffle <card_name> and your graveyard into their owner's library. | "Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect." |
—Baron Sengir | nan | nan<|endoftext|> |
<|endoftext|>Youthful Knight | {1}{W} | Creature — Human Knight | common | First strike | "In the wilds, your true training will begin." |
—Syr Alin, the Lion's Claw | 2 | 1<|endoftext|> |
<|endoftext|>Saltblast | {3}{W}{W} | Sorcery | uncommon | Destroy target nonwhite permanent. | Dominaria erodes with each passing gust. | nan | nan<|endoftext|> |
<|endoftext|>Raff, Weatherlight Stalwart | {W}{U} | Legendary Creature — Human Wizard | uncommon | Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. |
{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. | nan | 1 | 3<|endoftext|> |
<|endoftext|>Rod of Absorption | {2}{U} | Artifact | rare | Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves. |
{X}, {T}, Sacrifice <card_name>: You may cast any number of spells from among cards exiled with <card_name> with total mana value X or less without paying their mana costs. | nan | nan | nan<|endoftext|> |
<|endoftext|>Clutch of Currents | {U} | Sorcery | common | Return target creature to its owner's hand. |
Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) | nan | nan | nan<|endoftext|> |
<|endoftext|>Pull from Eternity | {W} | Instant | uncommon | Put target face-up exiled card into its owner's graveyard. | It is best to conquer dragons before they hatch. |
—Femeref adage | nan | nan<|endoftext|> |
<|endoftext|>Austere Command | {4}{W}{W} | Sorcery | rare | Choose two — |
• Destroy all artifacts. |
• Destroy all enchantments. |
• Destroy all creatures with mana value 3 or less. |
• Destroy all creatures with mana value 4 or greater. | nan | nan | nan<|endoftext|> |
<|endoftext|>Lull | {1}{G} | Instant | common | Prevent all combat damage that would be dealt this turn. |
Cycling {2} ({2}, Discard this card: Draw a card.) | Tayil stood and breathed in the scent of wet earth. For a moment, he was home in his father's village, the battle but a distant dream. | nan | nan<|endoftext|> |
<|endoftext|>Retreat to Coralhelm | {2}{U} | Enchantment | rare | Landfall — Whenever a land enters the battlefield under your control, choose one — |
• You may tap or untap target creature. |
• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | Their Enclave overrun, the merfolk took refuge within beauty. | nan | nan<|endoftext|> |
<|endoftext|>Knowledge Exploitation | {5}{U}{U} | Tribal Sorcery — Rogue | rare | Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) |
Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles. | nan | nan | nan<|endoftext|> |
<|endoftext|>Sludge Monster | {3}{U}{U} | Creature — Horror | rare | Whenever <card_name> enters the battlefield or attacks, put a slime counter on up to one other target creature. |
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. | Tracking it isn't the hard part. | 5 | 5<|endoftext|> |
<|endoftext|>Contaminated Ground | {1}{B} | Enchantment — Aura | common | Enchant land |
Enchanted land is a Swamp. |
Whenever enchanted land becomes tapped, its controller loses 2 life. | "The Na Plateau is lost. Do not ask what happened, and never return there." |
—Nirthu, lone missionary | nan | nan<|endoftext|> |
<|endoftext|>Soul's Grace | {1}{W} | Instant | common | You gain life equal to target creature's power. | An avatar he sculpts of fellowship and light. | nan | nan<|endoftext|> |
<|endoftext|>Sphinx of the Guildpact | {7} | Artifact Creature — Sphinx | uncommon | <card_name> is all colors. |
Flying |
Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.) | nan | 5 | 5<|endoftext|> |
<|endoftext|>Kessig Cagebreakers | {4}{G} | Creature — Human Rogue | rare | Whenever <card_name> attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. | "They put bars on these noble beasts and then wonder why werewolves target our towns." | 3 | 4<|endoftext|> |
<|endoftext|>Bog Badger | {2}{G} | Creature — Badger | common | Kicker {B} (You may pay an additional {B} as you cast this spell.) |
When <card_name> enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) | nan | 3 | 3<|endoftext|> |
<|endoftext|>Manakin | {2} | Artifact Creature — Construct | common | {T}: Add {C}. | Hanna regarded Squee sternly. "Because it's *not* a toy, no matter how much it may look like one," she said, taking the manakin from him. | 1 | 1<|endoftext|> |
<|endoftext|>Alesha's Vanguard | {3}{B} | Creature — Orc Warrior | common | Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) | Boundaries drawn on maps or marked with stone have no meaning for the Mardu. | 3 | 3<|endoftext|> |
<|endoftext|>Gruesome Slaughter | {6} | Sorcery | rare | Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature." | Though Gideon arrived at Sea Gate too late to prevent the massacre, he still had enough time to lead its survivors to relative safety. | nan | nan<|endoftext|> |
<|endoftext|>Kashi-Tribe Reaver | {3}{G} | Creature — Snake Warrior | uncommon | Whenever <card_name> deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. |
{1}{G}: Regenerate <card_name>. | nan | 3 | 2<|endoftext|> |
<|endoftext|>Genju of the Fens | {B} | Enchantment — Aura | uncommon | Enchant Swamp |
{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. |
When enchanted Swamp is put into a graveyard, you may return <card_name> from your graveyard to your hand. | nan | nan | nan<|endoftext|> |
<|endoftext|>Steadfast Paladin | {1}{W} | Creature — Dwarf Knight | common | Lifelink | nan | 2 | 2<|endoftext|> |
<|endoftext|>Ill-Gotten Inheritance | {3}{B} | Enchantment | common | At the beginning of your upkeep, <card_name> deals 1 damage to each opponent and you gain 1 life. |
{5}{B}, Sacrifice <card_name>: It deals 4 damage to target opponent and you gain 4 life. | "The suffering of others is not my concern." | nan | nan<|endoftext|> |
<|endoftext|>Racketeer Boss | {R}{G} | Creature — Cat Warrior | rare | When <card_name> enters the battlefield, choose up to two creature and/or planeswalker cards in your hand. They perpetually gain "When you cast this spell, create a Treasure token and this spell perpetually loses this ability." | nan | 3 | 2<|endoftext|> |
<|endoftext|>Brilliant Halo | {1}{W} | Enchantment — Aura | common | Enchant creature |
Enchanted creature gets +1/+2. |
When <card_name> is put into a graveyard from the battlefield, return <card_name> to its owner's hand. | nan | nan | nan<|endoftext|> |
<|endoftext|>Planar Outburst | {3}{W}{W} | Sorcery | rare | Destroy all nonland creatures. |
Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) | nan | nan | nan<|endoftext|> |
<|endoftext|>Graveborn Muse | {2}{B}{B} | Creature — Zombie Spirit | rare | At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. | "Her voice is damnation, unyielding and certain." |
—Phage the Untouchable | 3 | 3<|endoftext|> |
<|endoftext|>Venser, the Sojourner | {3}{W}{U} | Legendary Planeswalker — Venser | mythic | +2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. |
−1: Creatures can't be blocked this turn. |
−8: You get an emblem with "Whenever you cast a spell, exile target permanent." | nan | nan | nan<|endoftext|> |
<|endoftext|>Stampeding Horncrest | {4}{R} | Creature — Dinosaur | common | <card_name> has haste as long as you control another Dinosaur. | When the golden city opened, the dinosaurs inside were eager to greet the new visitors. | 4 | 4<|endoftext|> |
<|endoftext|>Creakwood Ghoul | {4}{B} | Creature — Plant Zombie | uncommon | {B/G}{B/G}: Exile target card from a graveyard. You gain 1 life. | Some eat the living. Some eat the dead. It eats the past. | 3 | 3<|endoftext|> |
<|endoftext|>Winter Blast | {X}{G} | Sorcery | uncommon | Tap X target creatures. <card_name> deals 2 damage to each of those creatures with flying. | "Blow, winds, and crack your cheeks! rage! blow!" |
—William Shakespeare, *King Lear* | nan | nan<|endoftext|> |
<|endoftext|>Jabari's Banner | {2} | Artifact | uncommon | {1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) | nan | nan | nan<|endoftext|> |
<|endoftext|>Angelic Guardian | {4}{W}{W} | Creature — Angel | rare | Flying (This creature can't be blocked except by creatures with flying or reach.) |
Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) | nan | 5 | 5<|endoftext|> |
<|endoftext|>Square Up | {1}{G/U} | Instant | common | Target creature has base power and toughness 4/4 until end of turn. | Sometimes the most radical thing you can do is think inside the box. | nan | nan<|endoftext|> |
<|endoftext|>Flawless Maneuver | {2}{W} | Instant | rare | If you control a commander, you may cast this spell without paying its mana cost. |
Creatures you control gain indestructible until end of turn. | "Captain, your units are the tip of our spear. There is zero room for failure." |
—Jirina Kudro | nan | nan<|endoftext|> |
<|endoftext|>Light of Day | {3}{W} | Enchantment | uncommon | Black creatures can't attack or block. | "I do not miss sunlight. The very memory of it burns my eyes." |
—Volrath | nan | nan<|endoftext|> |
<|endoftext|>Righteous Avengers | {4}{W} | Creature — Human Soldier | common | Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) | Few can withstand the wrath of the righteous. | 3 | 1<|endoftext|> |
<|endoftext|>Safe Passage | {2}{W} | Instant | common | Prevent all damage that would be dealt to you and creatures you control this turn. | With one flap of her wings, the angel beat back the fires of war. | nan | nan<|endoftext|> |
<|endoftext|>Loyal Subordinate | {2}{B} | Creature — Zombie | uncommon | Menace |
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life. | Zombies work best when they're fed appropriately, so it's prudent to let them eat on the job. | 3 | 1<|endoftext|> |
<|endoftext|>Majestic Auricorn | {4}{W} | Creature — Unicorn | uncommon | Mutate {3}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) |
Vigilance |
Whenever this creature mutates, you gain 4 life. | nan | 4 | 4<|endoftext|> |
<|endoftext|>Steel Wall | {1} | Artifact Creature — Wall | common | Defender (This creature can't attack.) | "We sculpt the land into what we need—homes, armament, fortresses of war. Our strength comes not only from knowing, but from *commanding* the terrain." |
—Raksha Golden Cub, leonin kha | 0 | 4<|endoftext|> |
<|endoftext|>Dormant Sliver | {2}{G}{U} | Creature — Sliver | uncommon | All Sliver creatures have defender. |
All Slivers have "When this permanent enters the battlefield, draw a card." | "It triggers the hive's period of aetheric fertility—a time when even feeding is a lower priority than reproduction." |
—Rukarumel, field journal | 2 | 2<|endoftext|> |
<|endoftext|>Triplicate Spirits | {4}{W}{W} | Sorcery | common | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) |
Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.) | nan | nan | nan<|endoftext|> |
<|endoftext|>Soulblade Corrupter | {4}{B} | Creature — Human Warrior | uncommon | Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) |
Deathtouch |
Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn. | nan | 3 | 3<|endoftext|> |
<|endoftext|>Imperial Oath | {5}{W} | Sorcery | common | Create three 2/2 white Samurai creature tokens with vigilance. Scry 3. | Those chosen to guard the Imperial Palace are not only unrivaled warriors but also lionhearted champions of the Imperial cause. | nan | nan<|endoftext|> |
<|endoftext|>Sarevok, Divine Usurper | {3}{W}{B} | Legendary Creature — Human Knight | uncommon | First strike |
At the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. | nan | 4 | 4<|endoftext|> |
<|endoftext|>Citanul Hierophants | {3}{G} | Creature — Human Druid | rare | Creatures you control have "{T}: Add {G}." | From deep in the caves beneath the forest, the hierophants planned the druids' raids against the enemy. | 3 | 2<|endoftext|> |
<|endoftext|>Hollow Trees | | Land | rare | <card_name> enters the battlefield tapped. |
You may choose not to untap <card_name> during your untap step. |
At the beginning of your upkeep, if <card_name> is tapped, put a storage counter on it. |
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