text
stringlengths
4
756
{T}, Remove any number of storage counters from <card_name>: Add {G} for each storage counter removed this way. | nan | nan | nan<|endoftext|>
<|endoftext|>Mind Swords | {1}{B} | Sorcery | common | If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.
Each player exiles two cards from their hand. | nan | nan | nan<|endoftext|>
<|endoftext|>Lumengrid Gargoyle | {6} | Artifact Creature — Gargoyle | uncommon | Flying | "Anything that watches without sleep and fights without fear is a valuable ally against the Phyrexians."
—Kara Vrist, Neurok agent | 4 | 4<|endoftext|>
<|endoftext|>Jungle Creeper | {1}{B}{G} | Creature — Elemental | uncommon | {3}{B}{G}: Return <card_name> from your graveyard to your hand. | "You cannot kill it, not for long. It ripens where the ground is soaked with the blood of the slaughtered."
—Atiuru, priest of the Verdant Sun | 3 | 3<|endoftext|>
<|endoftext|>Fa'adiyah Seer | {1}{G} | Creature — Human Shaman | common | {T}: Draw a card and reveal it. If it isn't a land card, discard it. | She nurtures each flower from seed to blossom, and in return, they whisper secrets only she can hear. | 1 | 1<|endoftext|>
<|endoftext|>Arteeoh, Dread Scavenger | {1}{B}{G}{U} | Legendary Artifact Creature — Robot | mythic | Flying, deathtouch
Whenever Arteeoh deals combat damage to a player, you may exchange control of two other target artifacts. When you do, create a token that's a copy of target artifact you don't control, except it's a 1/1 green Squirrel creature token in addition to its other colors and types. | nan | 3 | 3<|endoftext|>
<|endoftext|>Ovinize | {1}{U} | Instant | common | Until end of turn, target creature loses all abilities and has base power and toughness 0/1. | The crocodile's failed attack left it feeling both hungry and sheepish | nan | nan<|endoftext|>
<|endoftext|>Needle Spires | | Land | rare | <card_name> enters the battlefield tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: <card_name> becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land. | nan | nan | nan<|endoftext|>
<|endoftext|>Tyranid Prime | {1}{G}{U} | Creature — Tyranid | rare | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Synapse Creature — Other creatures you control have evolve. | nan | 0 | 4<|endoftext|>
<|endoftext|>Entourage of Trest | {4}{G} | Creature — Elf Soldier | common | When <card_name> enters the battlefield, you become the monarch.
<card_name> can block an additional creature each combat as long as you're the monarch. | "The dim resort to violence, for which the nimble prepare."
—Leovold, emissary of Trest | 4 | 4<|endoftext|>
<|endoftext|>Sacred Rites | {W} | Instant | common | Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. | nan | nan | nan<|endoftext|>
<|endoftext|>Capricious Efreet | {4}{R}{R} | Creature — Efreet | rare | At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. | "You wish for great destruction? It is done, my master." | 6 | 4<|endoftext|>
<|endoftext|>Jackknight | {1}{W} | Artifact Creature — Cyborg Knight | rare | Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on <card_name>. If that artifact is a Contraption, <card_name> gains lifelink until end of turn. | "My sword is at your service, as are my scissors, corkscrew, and bottle opener." | 1 | 1<|endoftext|>
<|endoftext|>Verity Circle | {2}{U} | Enchantment | rare | Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
{4}{U}: Tap target creature without flying. | "Here, there is only truth."
—Barvisa, Azorius emissary | nan | nan<|endoftext|>
<|endoftext|>Whipkeeper | {2}{R}{R} | Creature — Dwarf | uncommon | {T}: <card_name> deals damage to target creature equal to the damage already dealt to it this turn. | "If you don't hit your adversaries while they're down, they might get up again." | 1 | 1<|endoftext|>
<|endoftext|>Roiling Waters | {5}{U}{U} | Sorcery | uncommon | Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards. | "The Roil may be unpredictable, but it is not uncontrollable."
—Noyan Dar, Tazeem roilmage | nan | nan<|endoftext|>
<|endoftext|>Phabine, Boss's Confidant | {3}{R}{G}{W} | Legendary Creature — Cat Advisor | mythic | Creature tokens you control have haste.
Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card. | nan | 3 | 6<|endoftext|>
<|endoftext|>War Oracle | {2}{W}{W} | Creature — Human Cleric | uncommon | Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) | "When you are felled by my mace, you shall know it was divine fate." | 3 | 3<|endoftext|>
<|endoftext|>Consecrated by Blood | {2}{B}{B} | Enchantment — Aura | uncommon | Enchant creature
Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | nan | nan | nan<|endoftext|>
<|endoftext|>Dread Slaver | {3}{B}{B} | Creature — Zombie Horror | rare | Whenever a creature dealt damage by <card_name> this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. | Half a brain rules the mindless. | 3 | 5<|endoftext|>
<|endoftext|>Void Squall | {4}{U} | Sorcery | uncommon | Return target nonland permanent to its owner's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) | nan | nan | nan<|endoftext|>
<|endoftext|>Territorial Allosaurus | {2}{G}{G} | Creature — Dinosaur | rare | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
When <card_name> enters the battlefield, if it was kicked, it fights another target creature. | A living remnant of the Ice Age. | 5 | 5<|endoftext|>
<|endoftext|>Wyll's Reversal | {2}{R} | Instant | rare | Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1—14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy. | nan | nan | nan<|endoftext|>
<|endoftext|>Orbweaver Kumo | {4}{G}{G} | Creature — Spirit | uncommon | Reach (This creature can block creatures with flying.)
Whenever you cast a Spirit or Arcane spell, <card_name> gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) | nan | 3 | 4<|endoftext|>
<|endoftext|>Implode | {4}{R} | Sorcery | uncommon | Destroy target land.
Draw a card. | To save Dominaria, nine planeswalkers sought the annihilation of Phyrexia itself. | nan | nan<|endoftext|>
<|endoftext|>Zurzoth, Chaos Rider | {2}{R} | Legendary Creature — Devil | rare | Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random. | nan | 2 | 3<|endoftext|>
<|endoftext|>Brittle Blast | {2}{R} | Instant | uncommon | Creatures and planeswalkers your opponents control perpetually gain "If this permanent would die, exile it instead." <card_name> deals 5 damage to target creature or planeswalker. | nan | nan | nan<|endoftext|>
<|endoftext|>Horned Helm | {2} | Artifact — Equipment | common | Equipped creature gets +1/+1 and has trample.
{G}{G}: Attach <card_name> to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Trostani Discordant | {3}{G}{W} | Legendary Creature — Dryad | mythic | Other creatures you control get +1/+1.
When <card_name> enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own. | nan | 1 | 4<|endoftext|>
<|endoftext|>Killer Cosplay | {G} | Artifact — Equipment | mythic | Whenever <card_name> becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until <card_name> becomes unattached from it.
Equip {3} | "Ach! Hans, run! Get the camera. He's adorable!"
—Steffi Bobsdotter, next words | nan | nan<|endoftext|>
<|endoftext|>Dark Withering | {4}{B}{B} | Instant | common | Destroy target nonblack creature.
Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | nan | nan | nan<|endoftext|>
<|endoftext|>Journey for the Elixir | {2}{G} | Sorcery | rare | Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle. | "As my hands touched it, I realized that I had not found it—it had been leading me here." | nan | nan<|endoftext|>
<|endoftext|>Nix | {U} | Instant | rare | Counter target spell if no mana was spent to cast it. | "There is no shortcut to work done true and well. The Creators learned this to their sorrow, the first time they made the world."
—Githri the Prisoner | nan | nan<|endoftext|>
<|endoftext|>Shell Shield | {U} | Instant | common | Kicker {1} (You may pay an additional {1} as you cast this spell.)
Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | nan | nan | nan<|endoftext|>
<|endoftext|>Kathari Bomber | {1}{B}{R} | Creature — Bird Shaman | common | Flying
When <card_name> deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice <card_name>.
Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Wake the Reflections | {W} | Sorcery | common | Populate. (Create a token that's a copy of a creature token you control.) | "You see a bird, an oak, a packbeast. I see the potential for an army."
—Lalia, Selesnya dryad | nan | nan<|endoftext|>
<|endoftext|>Skeleton Archer | {3}{B} | Creature — Skeleton Archer | common | When <card_name> enters the battlefield, it deals 1 damage to any target. | "Soul, flesh, even eyes—none of these are strictly necessary for deadly precision."
—Modriss of Zargoth Fen | 3 | 3<|endoftext|>
<|endoftext|>Undergrowth Champion | {1}{G}{G} | Creature — Elemental | mythic | If damage would be dealt to <card_name> while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from <card_name>.
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on <card_name>. | nan | 2 | 2<|endoftext|>
<|endoftext|>Bleed Dry | {2}{B}{B} | Instant | common | Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead. | "Wipe your chin, child. We can't have Olivia thinking we're uncivilized."
—Anje Falkenrath | nan | nan<|endoftext|>
<|endoftext|>Adaptive Sporesinger | {2}{G} | Creature — Phyrexian Druid | common | Vigilance
When <card_name> enters the battlefield, choose one —
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Molten Nursery | {2}{R} | Enchantment | uncommon | Devoid (This card has no color.)
Whenever you cast a colorless spell, <card_name> deals 1 damage to any target. | "Some detours just aren't worth it."
—Raff Slugeater, goblin shortcutter | nan | nan<|endoftext|>
<|endoftext|>Dimir Infiltrator | {U}{B} | Creature — Spirit | common | <card_name> can't be blocked.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) | nan | 1 | 3<|endoftext|>
<|endoftext|>Curse of Hospitality | {2}{R} | Enchantment — Aura Curse | rare | Enchant player
Creatures attacking enchanted player have trample.
Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell. | nan | nan | nan<|endoftext|>
<|endoftext|>Spontaneous Flight | {2}{W} | Instant | common | Target creature gets +2/+2 until end of turn. Put a flying counter on it. | "Amazing! And I was only trying to teach her to sit!" | nan | nan<|endoftext|>
<|endoftext|>Cho-Manno, Revolutionary | {2}{W}{W} | Legendary Creature — Human Rebel | rare | Prevent all damage that would be dealt to <card_name>. | "Mercadia's masks can no longer hide the truth. Our day has come at last."
—Cho-Manno | 2 | 2<|endoftext|>
<|endoftext|>Nurgle's Rot | {B} | Enchantment — Aura | uncommon | Enchant creature an opponent controls
When enchanted creature dies, return <card_name> to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle. | Each plaguebearer is formed from the blighted soul of a mortal slain by Nurgle's Rot. | nan | nan<|endoftext|>
<|endoftext|>Char | {2}{R} | Instant | rare | <card_name> deals 4 damage to any target and 2 damage to you. | If you've never choked on the embers of your own spell, you aren't casting it hard enough. | nan | nan<|endoftext|>
<|endoftext|>Enemy of the Guildpact | {4}{B} | Creature — Spirit | common | Protection from multicolored | Guilds often exterminate those who saw or knew too much. Some vindictive souls retain their knowledge, using it in the afterlife to crush the guilded and the vile bargain that gives them power. | 4 | 2<|endoftext|>
<|endoftext|>Rishadan Brigand | {4}{U} | Creature — Human Pirate | rare | Flying
When <card_name> enters the battlefield, each opponent sacrifices a permanent unless they pay {3}.
<card_name> can block only creatures with flying. | nan | 3 | 2<|endoftext|>
<|endoftext|>Verdant Embrace | {3}{G}{G} | Enchantment — Aura | rare | Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." | nan | nan | nan<|endoftext|>