text
stringlengths
4
756
<|endoftext|>Tainted Isle | | Land | uncommon | {T}: Add {C}.
{T}: Add {U} or {B}. Activate only if you control a Swamp. | nan | nan | nan<|endoftext|>
<|endoftext|>Jagged Poppet | {1}{B}{R} | Creature — Ogre Warrior | uncommon | Whenever <card_name> is dealt damage, discard that many cards.
Hellbent — Whenever <card_name> deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage. | Few puppets are so willing. | 3 | 4<|endoftext|>
<|endoftext|>Rakdos, the Showstopper | {4}{B}{R} | Legendary Creature — Demon | mythic | Flying, trample
When <card_name> enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. | "Entertain me." | 6 | 6<|endoftext|>
<|endoftext|>Silas Renn, Seeker Adept | {1}{U}{B} | Legendary Artifact Creature — Human | mythic | Deathtouch
Whenever <card_name> deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.
Partner (You can have two commanders if both have partner.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Open the Omenpaths | {2}{R} | Instant | common | Choose one —
• Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells.
• Creatures you control get +1/+0 until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Gargos, Vicious Watcher | {3}{G}{G}{G} | Legendary Creature — Hydra | rare | Vigilance
Hydra spells you cast cost {4} less to cast.
Whenever a creature you control becomes the target of a spell, <card_name> fights up to one target creature you don't control. | nan | 8 | 7<|endoftext|>
<|endoftext|>Ambush Party | {4}{R} | Creature — Human Rogue | common | First strike, haste | "Fair fight? I'll take survival over chivalry any day!"
—Tor Wauki, Bandit King | 3 | 1<|endoftext|>
<|endoftext|>Wheel of Misfortune | {2}{R} | Sorcery | rare | Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. <card_name> deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. | nan | nan | nan<|endoftext|>
<|endoftext|>Battlefield Promotion | {1}{W} | Instant | common | Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. | "Welcome to the Legion. You saved a district—now let's go save the world." | nan | nan<|endoftext|>
<|endoftext|>Frenetic Efreet | {1}{U}{R} | Creature — Efreet | rare | Flying
{0}: Flip a coin. If you win the flip, <card_name> phases out. If you lose the flip, sacrifice <card_name>. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) | nan | 2 | 1<|endoftext|>
<|endoftext|>Second Sunrise | {1}{W}{W} | Instant | rare | Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn. | The bright tunnel sometimes leads back to life. | nan | nan<|endoftext|>
<|endoftext|>Perimeter Captain | {W} | Creature — Human Soldier | uncommon | Defender
Whenever a creature you control with defender blocks, you may gain 2 life. | "We stand between the jaws of chaos and the mantle of order." | 0 | 4<|endoftext|>
<|endoftext|>Reservoir Walker | {5} | Artifact Creature — Construct | common | When <card_name> enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters). | nan | 3 | 3<|endoftext|>
<|endoftext|>Snakeform | {2}{G/U} | Instant | common | Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.
Draw a card. | Losing his possessions distressed him, but the lack of limbs was strangely liberating. | nan | nan<|endoftext|>
<|endoftext|>Smokestack | {4} | Artifact | rare | At the beginning of your upkeep, you may put a soot counter on <card_name>.
At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Winding Way | {1}{G} | Sorcery | common | Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. | Every path leads to discovery. | nan | nan<|endoftext|>
<|endoftext|>Congregate | {3}{W} | Instant | uncommon | Target player gains 2 life for each creature on the battlefield. | "In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."
—*Song of All*, canto 642 | nan | nan<|endoftext|>
<|endoftext|>Multani's Acolyte | {G}{G} | Creature — Elf | common | Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When <card_name> enters the battlefield, draw a card. | nan | 2 | 1<|endoftext|>
<|endoftext|>Raffine's Informant | {1}{W} | Creature — Human Wizard | common | When <card_name> enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) | "I've analyzed the vault schematic. Do you want the fast way, the easy way, or the secret way in?" | 2 | 1<|endoftext|>
<|endoftext|>Energy Chamber | {2} | Artifact | uncommon | At the beginning of your upkeep, choose one —
• Put a +1/+1 counter on target artifact creature.
• Put a charge counter on target noncreature artifact. | nan | nan | nan<|endoftext|>
<|endoftext|>Void Mirror | {2} | Artifact | rare | Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell. | "A mirror does more than reflect reality—it shapes it."
—Niko Aris | nan | nan<|endoftext|>
<|endoftext|>Master of the Hunt | {2}{G}{G} | Creature — Human | rare | {2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Doom Foretold | {2}{W}{B} | Enchantment | rare | At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Bellowing Mauler | {4}{B} | Creature — Ogre Warrior | rare | At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature. | He's pretty sure he can't get charged with murder if he calls it "organic demolition." | 4 | 6<|endoftext|>
<|endoftext|>Weatherseed Elf | {G} | Creature — Elf | common | {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) | "My grandmother once told me the future of our world was inside the Weatherseed. When I touched it, I knew she was right." | 1 | 1<|endoftext|>
<|endoftext|>Aquatic Incursion | {3}{U} | Enchantment | uncommon | When <card_name> enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
{3}{U}: Target Merfolk can't be blocked this turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Cloud of Faeries | {1}{U} | Creature — Faerie | common | Flying
When <card_name> enters the battlefield, untap up to two lands.
Cycling {2} ({2}, Discard this card: Draw a card.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Skirk Ridge Exhumer | {1}{B} | Creature — Zombie Spellshaper | uncommon | {B}, {T}, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn." | nan | 1 | 1<|endoftext|>
<|endoftext|>Tyrant Guard | {X}{2}{G} | Creature — Tyranid | rare | Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Shieldwall — Sacrifice <card_name>: Creatures you control with counters on them gain hexproof and indestructible until end of turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Knight's Pledge | {1}{W} | Enchantment — Aura | common | Enchant creature
Enchanted creature gets +2/+2. | nan | nan | nan<|endoftext|>
<|endoftext|>Scavenged Weaponry | {2}{B} | Enchantment — Aura | common | Enchant creature
When <card_name> enters the battlefield, draw a card.
Enchanted creature gets +1/+1. | "The Phyrexians have progressed," admired Urza. "Their parts are interchangeable." | nan | nan<|endoftext|>
<|endoftext|>Angelic Field Marshal | {2}{W}{W} | Creature — Angel | rare | Flying
Lieutenant — As long as you control your commander, <card_name> gets +2/+2 and creatures you control have vigilance. | Her presence on the battlefield can transform an unruly mob into a disciplined army. | 3 | 3<|endoftext|>
<|endoftext|>Rune of Protection: Lands | {1}{W} | Enchantment | rare | {W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.) | nan | nan | nan<|endoftext|>
<|endoftext|>Ashes of the Abhorrent | {1}{W} | Enchantment | rare | Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life. | "Let no trace of the vampires' foulness remain." | nan | nan<|endoftext|>
<|endoftext|>Vault Skyward | {U} | Instant | common | Target creature gains flying until end of turn. Untap it. | "The edges of the Quicksilver Sea run dark with the spread of the Mephidross. Two more aerial passes before I can be sure what I'm seeing . . ."
—Lafarius, Neurok sky agent | nan | nan<|endoftext|>
<|endoftext|>Solitary Confinement | {2}{W} | Enchantment | rare | At the beginning of your upkeep, sacrifice <card_name> unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you. | nan | nan | nan<|endoftext|>
<|endoftext|>Oswald Fiddlebender | {1}{W} | Legendary Creature — Gnome Artificer | rare | Magical Tinkering — {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery. | "Can't see this airship crashing in the near future. Sturdy as a rock." | 2 | 2<|endoftext|>
<|endoftext|>Exotic Disease | {4}{B} | Sorcery | uncommon | Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. | "Do not fear death. I shall release you from the eternal bonds and bring you glory."
—Lord Dralnu | nan | nan<|endoftext|>
<|endoftext|>Drana's Emissary | {1}{W}{B} | Creature — Vampire Cleric Ally | uncommon | Flying
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. | "The taste of freedom is sweeter than blood." | 2 | 2<|endoftext|>
<|endoftext|>Stangg | {4}{R}{G} | Legendary Creature — Human Warrior | rare | When <card_name> enters the battlefield, create <card_name> Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when <card_name> leaves the battlefield. Sacrifice <card_name> when that token leaves the battlefield. | nan | 3 | 4<|endoftext|>
<|endoftext|>Release to Memory | {3}{W} | Instant | rare | Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. | nan | nan | nan<|endoftext|>
<|endoftext|>Juri, Master of the Revue | {B}{R} | Legendary Creature — Human Shaman | uncommon | Whenever you sacrifice a permanent, put a +1/+1 counter on <card_name>.
When Juri dies, it deals damage equal to its power to any target. | nan | 1 | 1<|endoftext|>
<|endoftext|>Prismatic Ending | {X}{W} | Sorcery | uncommon | Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell. | Right before his demise, he experienced a shattering revelation. | nan | nan<|endoftext|>
<|endoftext|>Zask, Skittering Swarmlord | {3}{G}{G} | Legendary Creature — Insect | rare | You may play lands and cast Insect spells from your graveyard.
Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.)
{1}{B/G}: Target Insect gets +1/+0 and gains deathtouch until end of turn. ({B/G} can be paid with either {B} or {G}.) | nan | 5 | 5<|endoftext|>
<|endoftext|>Blood-Chin Fanatic | {1}{B}{B} | Creature — Orc Warrior | rare | {1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power. | "We are as brutal as our dragonlord. We strike like wild lightning and feast on human flesh." | 3 | 3<|endoftext|>
<|endoftext|>Skanos, White Dragon Vassal | {4}{G}{W} | Legendary Creature — Dragon Ranger | uncommon | Lifelink
Whenever <card_name> attacks, another target attacking creature gains lifelink and gets +X/+0 until end of turn, where X is Skanos's power. | nan | 4 | 4<|endoftext|>
<|endoftext|>Grisly Transformation | {2}{B} | Enchantment — Aura | common | Enchant creature
When <card_name> enters the battlefield, draw a card.
Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Jungle Barrier | {2}{G}{U} | Creature — Plant Wall | uncommon | Defender (This creature can't attack.)
When <card_name> enters the battlefield, draw a card. | A massive pull of mana caused all of Dominaria to pause—Multani had transplanted Yavimaya to Urborg's edge. | 2 | 6<|endoftext|>
<|endoftext|>Trip Wire | {2}{G} | Sorcery | uncommon | Destroy target creature with horsemanship. | Trip wire, hooked poles, and sunken pits were commonly used to unhorse riders during the Three Kingdoms period. | nan | nan<|endoftext|>
<|endoftext|>Blinding Drone | {1}{U} | Creature — Eldrazi Drone | common | Devoid (This card has no color.)
{C}, {T}: Tap target creature. ({C} represents colorless mana.) | "Zendikar's true gods have risen. Whether in reverence or agony, all the world will kneel."
—Ayli, high priest of the Eternal Pilgrims | 1 | 3<|endoftext|>
<|endoftext|>Darkling Stalker | {3}{B} | Creature — Shade Spirit | common | {B}: Regenerate <card_name>.
{B}: <card_name> gets +1/+1 until end of turn. | "In this dark place, yes, I *am* afraid of my own shadow."
—Mirri of the *Weatherlight* | 1 | 1<|endoftext|>
<|endoftext|>Reflections of Littjara | {4}{U} | Enchantment | rare | As <card_name> enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.) | The masks float downstream toward the Mirrorlake, where faces arise to wear them. | nan | nan<|endoftext|>
<|endoftext|>Highland Game | {1}{G} | Creature — Elk | common | When <card_name> dies, you gain 2 life. | "Bring down a stag and fix its horns upon Arel's head. She hears the wisdom of our ancestors."