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<|endoftext|>Giant's Skewer | {1}{B} | Artifact β€” Equipment | common | Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | nan | nan | nan<|endoftext|>
<|endoftext|>Zur the Enchanter | {1}{W}{U}{B} | Legendary Creature β€” Human Wizard | rare | Flying
Whenever <card_name> attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. | "Now they always say 'Congratulations'" | 1 | 4<|endoftext|>
<|endoftext|>Commune with Lava | {X}{R}{R} | Instant | rare | Exile the top X cards of your library. Until the end of your next turn, you may play those cards. | Atarka conquered Qadat, the Fire Rim, long ago, winning over its efreet with a promise to spread the glory of fire to all the world. | nan | nan<|endoftext|>
<|endoftext|>Yuriko, the Tiger's Shadow | {1}{U}{B} | Legendary Creature β€” Human Ninja | mythic | Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value. | nan | 1 | 3<|endoftext|>
<|endoftext|>Bogstomper | {4}{B}{B} | Creature β€” Beast | common | | "They are gentle herbivores, despite their size. Approach cautiously, and hum a tune to let them know you mean no harm."
β€”Vivien Reid | 6 | 5<|endoftext|>
<|endoftext|>Capital Punishment | {4}{B}{B} | Sorcery | rare | Council's dilemma β€” Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote. | "I did offer them a choice . . ."
β€”Queen Marchesa | nan | nan<|endoftext|>
<|endoftext|>Sky Swallower | {3}{U}{U} | Creature β€” Leviathan | rare | Flying
When <card_name> enters the battlefield, target opponent gains control of all other permanents you control. | Would you trade the world for such a pet? | 8 | 8<|endoftext|>
<|endoftext|>Implement of Combustion | {1} | Artifact | common | {R}, Sacrifice <card_name>: It deals 1 damage to target player or planeswalker.
When <card_name> is put into a graveyard from the battlefield, draw a card. | nan | nan | nan<|endoftext|>
<|endoftext|>Bag Check | {1}{U}{U} | Instant | common | Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card. | "As long as there's no outside food, you're good to go." | nan | nan<|endoftext|>
<|endoftext|>Grotag Night-Runner | {2}{R} | Creature β€” Goblin Rogue | uncommon | Whenever <card_name> deals combat damage to a player, exile the top card of your library. You may play that card this turn. | Naturally inquisitive and adaptable, goblins can turn their small stature to their advantage as rogues. | 2 | 3<|endoftext|>
<|endoftext|>Priest of the Wakening Sun | {W} | Creature β€” Human Cleric | rare | At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
{3}{W}{W}, Sacrifice <card_name>: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. | nan | 1 | 1<|endoftext|>
<|endoftext|>Celestial Colonnade | | Land | mythic | <card_name> enters the battlefield tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, <card_name> becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. | nan | nan | nan<|endoftext|>
<|endoftext|>Treasure Mage | {2}{U} | Creature β€” Human Wizard | uncommon | When <card_name> enters the battlefield, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. | nan | 2 | 2<|endoftext|>
<|endoftext|>Nightmare | {5}{B} | Creature β€” Nightmare Horse | rare | Flying (This creature can't be blocked except by creatures with flying or reach.)
<card_name>'s power and toughness are each equal to the number of Swamps you control. | The thunder of its hooves beats dreams into despair. | * | *<|endoftext|>
<|endoftext|>Charging Paladin | {2}{W} | Creature β€” Human Knight | uncommon | Whenever <card_name> attacks, it gets +0/+3 until end of turn. | A true warrior's thoughts are of victory, not death. | 2 | 2<|endoftext|>
<|endoftext|>Organ Harvest | {B} | Sorcery | common | Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add {B}{B}. | "Lucy, you've got some spleenin' to do." | nan | nan<|endoftext|>
<|endoftext|>Giant Cockroach | {3}{B} | Creature β€” Insect | common | | If the sun ever hit the swamp, where would these scurry to? | 4 | 2<|endoftext|>
<|endoftext|>Slice and Dice | {4}{R}{R} | Sorcery | uncommon | <card_name> deals 4 damage to each creature.
Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
When you cycle <card_name>, you may have it deal 1 damage to each creature. | Tahngarth relished the chance to bloody his blades on those who had ravaged his home. | nan | nan<|endoftext|>
<|endoftext|>Boreal Centaur | {1}{G} | Snow Creature β€” Centaur Warrior | common | {S}: <card_name> gets +1/+1 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.) | Those who used reindeer as beasts of burden knew to avoid the centaurs, who raged at the enslavement of their spirit-kin. | 2 | 2<|endoftext|>
<|endoftext|>Monstrous Growth | {1}{G} | Sorcery | common | Target creature gets +4/+4 until end of turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Guard Gomazoa | {2}{U} | Creature β€” Jellyfish | uncommon | Defender, flying
Prevent all combat damage that would be dealt to <card_name>. | It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense. | 1 | 3<|endoftext|>
<|endoftext|>Mr. Orfeo, the Boulder | {1}{B}{R}{G} | Legendary Creature β€” Rhino Warrior | uncommon | Whenever you attack, double target creature's power until end of turn. | nan | 2 | 4<|endoftext|>
<|endoftext|>Orcish Oriflamme | {3}{R} | Enchantment | uncommon | Attacking creatures you control get +1/+0. | nan | nan | nan<|endoftext|>
<|endoftext|>Push Your Luck | | Artifact β€” Attraction | rare | Visit β€” Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library.
Prize β€” Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice <card_name> and open an attraction. | nan | nan | nan<|endoftext|>
<|endoftext|>Aura Mutation | {G}{W} | Instant | rare | Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value. | "Life can be found in all things, even things unnatural."
β€”Multani, maro-sorcerer | nan | nan<|endoftext|>
<|endoftext|>Chromeshell Crab | {4}{U} | Creature β€” Crab Beast | rare | Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When <card_name> is turned face up, you may exchange control of target creature you control and target creature an opponent controls. | nan | 3 | 3<|endoftext|>
<|endoftext|>Pounce | {1}{G} | Instant | common | Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) | The drive to hunt and feed is raw instinct for dinosaurs. The trick is simply to channel it in the right direction. | nan | nan<|endoftext|>
<|endoftext|>Split-Tail Miko | {1}{W} | Creature β€” Fox Cleric | common | {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn. | "I wish there were no use for those with my talents. I wish that I could walk Kamigawa forgotten and unneeded, with no war wounds to heal and no broken bones to mend." | 1 | 1<|endoftext|>
<|endoftext|>Overseer of the Damned | {5}{B}{B} | Creature β€” Demon | rare | Flying
When <card_name> enters the battlefield, you may destroy target creature.
Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token. | nan | 5 | 5<|endoftext|>
<|endoftext|>Selvala, Heart of the Wilds | {1}{G}{G} | Legendary Creature β€” Elf Scout | mythic | Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. | nan | 2 | 3<|endoftext|>
<|endoftext|>Reconstruction | {U} | Sorcery | common | Return target artifact card from your graveyard to your hand. | Tedious research made the Sages of the College of Lat-Nam adept in repairing broken artifacts. | nan | nan<|endoftext|>
<|endoftext|>Linden, the Steadfast Queen | {W}{W}{W} | Legendary Creature β€” Human Noble | rare | Vigilance
Whenever a white creature you control attacks, you gain 1 life. | nan | 3 | 3<|endoftext|>
<|endoftext|>Hollowhenge Beast | {3}{G}{G} | Creature β€” Beast | common | | In a world of monsters, it's the stuff of nightmares. | 5 | 5<|endoftext|>
<|endoftext|>Puppet's Verdict | {1}{R}{R} | Instant | rare | Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. | "What was heads again?"
β€”Mercadian magistrate | nan | nan<|endoftext|>
<|endoftext|>For the Family | {G} | Instant | common | Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead. | The Cabaretti cultivate an image of harmless hedonism, happy for the other families to underestimate their formidable firepower. | nan | nan<|endoftext|>
<|endoftext|>Hostile Takeover | {2}{U}{B}{R} | Sorcery | rare | Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then <card_name> deals 3 damage to each creature. | Ob Nixilis smiled. It had been over one thousand years since his last conquest. | nan | nan<|endoftext|>
<|endoftext|>Skyclave Shade | {1}{B} | Creature β€” Shade | rare | Kicker {2}{B}
<card_name> can't block.
If <card_name> was kicked, it enters the battlefield with two +1/+1 counters on it.
Landfall β€” Whenever a land enters the battlefield under your control, if <card_name> is in your graveyard and it's your turn, you may cast it from your graveyard this turn. | nan | 3 | 1<|endoftext|>
<|endoftext|>Luminous Broodmoth | {2}{W}{W} | Creature β€” Insect | mythic | Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. | nan | 3 | 4<|endoftext|>
<|endoftext|>Klement, Knowledge Acolyte | {1}{W}{U} | Legendary Creature β€” Tiefling Cleric | rare | Vigilance
When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library. | nan | 3 | 4<|endoftext|>
<|endoftext|>Nicol Bolas | {2}{U}{U}{B}{B}{R}{R} | Legendary Creature β€” Elder Dragon | rare | Flying
At the beginning of your upkeep, sacrifice <card_name> unless you pay {U}{B}{R}.
Whenever <card_name> deals damage to an opponent, that player discards their hand. | nan | 7 | 7<|endoftext|>
<|endoftext|>Cult Guildmage | {B}{R} | Creature β€” Human Shaman | uncommon | {3}{B}, {T}: Target player discards a card. Activate only as a sorcery.
{R}, {T}: <card_name> deals 1 damage to target opponent or planeswalker. | nan | 2 | 2<|endoftext|>
<|endoftext|>Trained Armodon | {1}{G}{G} | Creature β€” Elephant | common | | Armodons are trained to step on things. Enemy things. | 3 | 3<|endoftext|>
<|endoftext|>Electrify | {3}{R} | Instant | common | <card_name> deals 4 damage to target creature. | "Some hid from the storm. I embraced it and learned its name." | nan | nan<|endoftext|>
<|endoftext|>Secluded Courtyard | | Land | uncommon | As <card_name> enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. | nan | nan | nan<|endoftext|>
<|endoftext|>Disruption Protocol | {U}{U} | Instant | common | As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}.
Counter target spell. | "Let's just turn that off, shall we?" | nan | nan<|endoftext|>
<|endoftext|>Walking Corpse | {1}{B} | Creature β€” Zombie | common | | "Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
β€”Jadar, ghoulcaller of Nephalia | 2 | 2<|endoftext|>
<|endoftext|>Whirlwind of Thought | {1}{U}{R}{W} | Enchantment | rare | Whenever you cast a noncreature spell, draw a card. | As Narset struggled to meditate, tiny dragonlings spiraled around her, conjuring thoughts of ancient clans. | nan | nan<|endoftext|>
<|endoftext|>Dark Nourishment | {4}{B} | Instant | uncommon | <card_name> deals 3 damage to any target. You gain 3 life. | Demons lurk in the shadows of ancient ruins, spreading plague and corruption across the land. | nan | nan<|endoftext|>
<|endoftext|>Lizard Warrior | {3}{R} | Creature β€” Lizard Warrior | common | | Don't let its appearance frighten you. Let its claws and teeth do that. | 4 | 2<|endoftext|>
<|endoftext|>Unclaimed Territory | | Land | uncommon | As <card_name> enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. | nan | nan | nan<|endoftext|>
<|endoftext|>Sleeping Potion | {1}{U} | Enchantment β€” Aura | common | Enchant creature
When <card_name> enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell or ability, sacrifice <card_name>. | nan | nan | nan<|endoftext|>
<|endoftext|>Out of Time | {1}{W}{W} | Enchantment | rare | When <card_name> enters the battlefield, untap all creatures, then those creatures phase out until <card_name> leaves the battlefield. Put a time counter on <card_name> for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.) | nan | nan | nan<|endoftext|>
<|endoftext|>Blackmail | {B} | Sorcery | uncommon | Target player reveals three cards from their hand and you choose one of them. That player discards that card. | In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion. | nan | nan<|endoftext|>
<|endoftext|>Stormwing Entity | {3}{U}{U} | Creature β€” Elemental | rare | This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn.
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When <card_name> enters the battlefield, scry 2. | nan | 3 | 3<|endoftext|>
<|endoftext|>Archangel of Wrath | {2}{W}{W} | Creature β€” Angel | rare | Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)
Flying, lifelink