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Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | Most creatures in the Krosan Forest feared the Mirari's power. A few fed upon it. | 3 | 3<|endoftext|>
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<|endoftext|>Crusade | {W}{W} | Enchantment | rare | White creatures get +1/+1. | nan | nan | nan<|endoftext|>
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<|endoftext|>Roon of the Hidden Realm | {2}{G}{W}{U} | Legendary Creature — Rhino Soldier | rare | Vigilance, trample
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{2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. | "Time and space are just new battlefields to be mastered." | 4 | 4<|endoftext|>
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<|endoftext|>Rebbec, Architect of Ascension | {3}{W} | Legendary Creature — Human Artificer | uncommon | Artifacts you control have protection from each mana value among artifacts you control.
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Partner (You can have two commanders if both have partner.) | nan | 3 | 4<|endoftext|>
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<|endoftext|>Minsc & Boo, Timeless Heroes | {2}{R}{G} | Legendary Planeswalker — Minsc | mythic | When <card_name> enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
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+1: Put three +1/+1 counters on up to one target creature with trample or haste.
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−2: Sacrifice a creature. When you do, <card_name> deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
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<card_name> can be your commander. | nan | nan | nan<|endoftext|>
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<|endoftext|>Ravenloft Adventurer | {3}{B} | Creature — Human Rogue Assassin | rare | When <card_name> enters the battlefield, you take the initiative.
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If a creature an opponent controls would die, instead exile it and put a hit counter on it.
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Whenever <card_name> attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. | nan | 3 | 4<|endoftext|>
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<|endoftext|>Forging the Anchor | {2}{U} | Sorcery | uncommon | Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. | The metal turned and blossomed with Saheeli's will, each filigreed twist bringing the temporal anchor closer to completion. | nan | nan<|endoftext|>
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<|endoftext|>Giant Regrowth | {1}{G}{G} | Instant | uncommon | Return target card from your graveyard to your hand. If it's a creature card, it perpetually gets +3/+3. | nan | nan | nan<|endoftext|>
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<|endoftext|>Paladin en-Vec | {1}{W}{W} | Creature — Human Knight | rare | First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) | nan | 2 | 2<|endoftext|>
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<|endoftext|>Henge of Ramos | | Land | uncommon | {T}: Add {C}.
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{2}, {T}: Add one mana of any color. | It is the hub. We are the wheel.
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—Dryad saying | nan | nan<|endoftext|>
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<|endoftext|>Teferi's Sentinel | {5} | Artifact Creature — Golem | uncommon | As long as you control a Teferi planeswalker, <card_name> gets +4/+0. | "Long ago, I enchanted an army of statues to guard Zhalfir. My homeland is gone, but its protectors remain."
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—Teferi | 2 | 6<|endoftext|>
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<|endoftext|>Consuming Ferocity | {1}{R} | Enchantment — Aura | uncommon | Enchant non-Wall creature
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Enchanted creature gets +1/+0.
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At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. | nan | nan | nan<|endoftext|>
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<|endoftext|>Claustrophobia | {1}{U}{U} | Enchantment — Aura | common | Enchant creature
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When <card_name> enters the battlefield, tap enchanted creature.
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Enchanted creature doesn't untap during its controller's untap step. | Six feet of earth muffled his cries. | nan | nan<|endoftext|>
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<|endoftext|>Verazol, the Split Current | {X}{G}{U} | Legendary Creature — Serpent | rare | <card_name> enters the battlefield with a +1/+1 counter on it for each mana spent to cast it.
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Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) | nan | 0 | 0<|endoftext|>
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<|endoftext|>Not Forgotten | {1}{W} | Sorcery | uncommon | Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying. | Visit the dead, and they may return the favor. | nan | nan<|endoftext|>
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<|endoftext|>Tasha's Hideous Laughter | {1}{U}{U} | Sorcery | rare | Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. | The raging behir reared back, opened its terrible maw . . . and collapsed in a fit of horrifying giggles. | nan | nan<|endoftext|>
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<|endoftext|>Storm Herd | {8}{W}{W} | Sorcery | rare | Create X 1/1 white Pegasus creature tokens with flying, where X is your life total. | "When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd."
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—Skotov, Tin Street basket vendor | nan | nan<|endoftext|>
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<|endoftext|>Whispersilk Cloak | {3} | Artifact — Equipment | uncommon | Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
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Equip {2} | Such cloaks are in high demand both by assassins and by those who fear them. | nan | nan<|endoftext|>
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<|endoftext|>Oko, Thief of Crowns | {1}{G}{U} | Legendary Planeswalker — Oko | mythic | +2: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
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+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
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−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less. | nan | nan | nan<|endoftext|>
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<|endoftext|>Huntmaster Liger | {3}{W} | Creature — Cat | uncommon | Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
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Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated. | nan | 3 | 4<|endoftext|>
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<|endoftext|>Acidic Slime | {3}{G}{G} | Creature — Ooze | rare | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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When <card_name> enters the battlefield, destroy target artifact, enchantment, or land. | It fears no sword and leaves no bones behind. | 2 | 2<|endoftext|>
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<|endoftext|>Pestilence Demon | {5}{B}{B}{B} | Creature — Demon | rare | Flying
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{B}: <card_name> deals 1 damage to each creature and each player. | "I have schemed too long to be supplanted by dead gods. If I cannot have this world, no one can." | 7 | 6<|endoftext|>
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<|endoftext|>Mortuary Mire | | Land | common | <card_name> enters the battlefield tapped.
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When <card_name> enters the battlefield, you may put target creature card from your graveyard on top of your library.
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{T}: Add {B}. | nan | nan | nan<|endoftext|>
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<|endoftext|>Martial Glory | {R}{W} | Instant | common | Target creature gets +3/+0 until end of turn.
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Target creature gets +0/+3 until end of turn. | "Yes, Boros tactics are unparalleled. But when your comrades are dying around you, inner strength must carry the day."
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—Gideon Jura, to Aurelia | nan | nan<|endoftext|>
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<|endoftext|>Boldwyr Intimidator | {5}{R}{R} | Creature — Giant Warrior | uncommon | Cowards can't block Warriors.
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{R}: Target creature becomes a Coward until end of turn.
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{2}{R}: Target creature becomes a Warrior until end of turn. | "Now everyone knows what you are." | 5 | 5<|endoftext|>
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<|endoftext|>Tormod's Cryptkeeper | {3} | Artifact Creature — Golem | common | Vigilance
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{T}, Sacrifice <card_name>: Exile target player's graveyard. | It guards not a body, but a secret. | 3 | 2<|endoftext|>
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<|endoftext|>Goblin Balloon Brigade | {R} | Creature — Goblin Warrior | uncommon | {R}: <card_name> gains flying until end of turn. | They patched the holes, loaded their sharpest rocks, spanked their children one last time, and lurched off into the sunset. | 1 | 1<|endoftext|>
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<|endoftext|>Choice of Damnations | {5}{B} | Sorcery — Arcane | rare | Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. | "Life is a series of choices between bad and worse."
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—Toshiro Umezawa | nan | nan<|endoftext|>
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<|endoftext|>Wall of Omens | {1}{W} | Creature — Wall | uncommon | Defender
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When <card_name> enters the battlefield, draw a card. | "I search for a vision of Zendikar that does not include the Eldrazi."
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—Expedition journal entry | 0 | 4<|endoftext|>
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<|endoftext|>Eternal Dragon | {5}{W}{W} | Creature — Dragon Spirit | rare | Flying
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{3}{W}{W}: Return <card_name> from your graveyard to your hand. Activate only during your upkeep.
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Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) | nan | 5 | 5<|endoftext|>
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<|endoftext|>Bramblewood Paragon | {1}{G} | Creature — Elf Warrior | uncommon | Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
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Each creature you control with a +1/+1 counter on it has trample. | nan | 2 | 2<|endoftext|>
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<|endoftext|>Chameleon Spirit | {3}{U} | Creature — Illusion Spirit | uncommon | As <card_name> enters the battlefield, choose a color.
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<card_name>'s power and toughness are each equal to the number of permanents of the chosen color your opponents control. | nan | * | *<|endoftext|>
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<|endoftext|>Nourish | {G}{G} | Instant | common | You gain 6 life. | Gelfruit grows abundantly wherever Sylvok druids live, as if the Tangle knows that humans are not as hardy as the beasts or as nimble as the elves. | nan | nan<|endoftext|>
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<|endoftext|>Venture Forth | {3}{G} | Sorcery | rare | Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile <card_name> with three time counters on it.
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Suspend 3—{1}{G} | nan | nan | nan<|endoftext|>
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<|endoftext|>Snake Pit | {3}{G} | Enchantment | uncommon | Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token. | If the ground is smooth, the way will be rough.
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—Deepwood saying | nan | nan<|endoftext|>
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<|endoftext|>Bloodchief's Thirst | {B} | Sorcery | uncommon | Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
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Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker. | "We are free. It is our duty to live well." | nan | nan<|endoftext|>
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<|endoftext|>Xathrid Demon | {3}{B}{B}{B} | Creature — Demon | mythic | Flying, trample
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At the beginning of your upkeep, sacrifice a creature other than <card_name>, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap <card_name> and you lose 7 life. | nan | 7 | 7<|endoftext|>
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<|endoftext|>Cardboard Carapace | {5}{G} | Enchantment — Aura | rare | Enchant creature
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For each other card named <card_name> you have with you outside the game, enchanted creature gets +1/+1. | . . . that exciting . . . about . . . | nan | nan<|endoftext|>
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<|endoftext|>Wing Puncture | {G} | Instant | common | Target creature you control deals damage equal to its power to target creature with flying. | "If I were the air, I wouldn't taunt the ground. It has the weight advantage."
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—Konnos, Sylvok sage | nan | nan<|endoftext|>
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<|endoftext|>Samite Healer | {1}{W} | Creature — Human Cleric | common | {T}: Prevent the next 1 damage that would be dealt to any target this turn. | Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others. | 1 | 1<|endoftext|>
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<|endoftext|>Redeem | {1}{W} | Instant | uncommon | Prevent all damage that would be dealt this turn to up to two target creatures. | "That they are saved from death is immaterial. What is important is that they know the source of their benefaction."
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—Radiant, archangel | nan | nan<|endoftext|>
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<|endoftext|>Reshape | {X}{U}{U} | Sorcery | rare | As an additional cost to cast this spell, sacrifice an artifact.
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Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. | "Today's paperweight, tomorrow's leveler."
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—Bruenna, Neurok leader | nan | nan<|endoftext|>
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<|endoftext|>Orim's Thunder | {2}{W} | Instant | common | Kicker {R} (You may pay an additional {R} as you cast this spell.)
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Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature. | nan | nan | nan<|endoftext|>
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<|endoftext|>Ice-Fang Coatl | {G}{U} | Snow Creature — Snake | rare | Flash
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Flying
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When <card_name> enters the battlefield, draw a card.
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<card_name> has deathtouch as long as you control at least three other snow permanents. | nan | 1 | 1<|endoftext|>
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<|endoftext|>Tundra | | Land — Plains Island | rare | ({T}: Add {W} or {U}.) | nan | nan | nan<|endoftext|>
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<|endoftext|>Chronatog | {1}{U} | Creature — Atog | rare | {0}: <card_name> gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn. | For the chronatog, there is no meal like the present. | 1 | 2<|endoftext|>
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<|endoftext|>Chaos Dragon | {1}{R}{R} | Creature — Dragon | rare | Flying, haste
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<card_name> attacks each combat if able.
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At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, <card_name> can't attack those players or planeswalkers they control this combat. | nan | 4 | 4<|endoftext|>
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<|endoftext|>Quicksilver Fisher | {3}{U}{U} | Creature — Phyrexian Drake | common | Flying
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When <card_name> enters the battlefield, draw a card, then discard a card. | Phyrexia will stretch from sea to sky, across worlds and realities, inescapable and perfect. | 4 | 3<|endoftext|>
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