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{1}{G}, {T}: Choose one —
• Put a +1/+1 counter on target creature.
• <card_name> deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order. | nan | nan | nan<|endoftext|>
<|endoftext|>Bearer of Silence | {1}{B} | Creature — Eldrazi | rare | Devoid (This card has no color.)
When you cast this spell, you may pay {1}{C}. If you do, target opponent sacrifices a creature. ({C} represents colorless mana.)
Flying
<card_name> can't block. | nan | 2 | 1<|endoftext|>
<|endoftext|>Long Road Home | {1}{W} | Instant | uncommon | Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. | The person who finishes a journey is rarely the same as the one who starts it. | nan | nan<|endoftext|>
<|endoftext|>Chamber of Manipulation | {2}{U}{U} | Enchantment — Aura | uncommon | Enchant land
Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn." | Politics is just a subtle form of mind control—and cephalids are master politicians. | nan | nan<|endoftext|>
<|endoftext|>Orb of Dragonkind | {1}{R} | Artifact | rare | {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
{R}, {T}, Sacrifice <card_name>: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | nan | nan | nan<|endoftext|>
<|endoftext|>Forge Boss | {2}{B}{R} | Creature — Human Warrior | uncommon | Whenever you sacrifice one or more other creatures, <card_name> deals 2 damage to each opponent. This ability triggers only once each turn. | "Big furnace like this can reduce anything to ash. You got something you need reduced to ash?" | 3 | 4<|endoftext|>
<|endoftext|>Outlaws' Merriment | {1}{R}{W}{W} | Enchantment | mythic | At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.
• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target." | nan | nan | nan<|endoftext|>
<|endoftext|>Volatile Rig | {4} | Artifact Creature — Construct | rare | Trample
<card_name> attacks each combat if able.
Whenever <card_name> is dealt damage, flip a coin. If you lose the flip, sacrifice <card_name>.
When <card_name> dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player. | nan | 4 | 4<|endoftext|>
<|endoftext|>Sphinx's Decree | {1}{W} | Sorcery | rare | Each opponent can't cast instant or sorcery spells during that player's next turn. | "Be still."
—Azor | nan | nan<|endoftext|>
<|endoftext|>Frilled Mystic | {G}{G}{U}{U} | Creature — Elf Lizard Wizard | uncommon | Flash
When <card_name> enters the battlefield, you may counter target spell. | "Your arrival was expected...and unwelcome." | 3 | 2<|endoftext|>
<|endoftext|>Ravenous Squirrel | {B/G} | Creature — Squirrel | uncommon | Whenever you sacrifice an artifact or creature, put a +1/+1 counter on <card_name>.
{1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card. | Action: This is a squirrel who eats everything. | 1 | 1<|endoftext|>
<|endoftext|>Corrupt Court Official | {1}{B} | Creature — Human Advisor | common | When <card_name> enters the battlefield, target opponent discards a card. | "I wouldn't call what they have here a justice system. More like an auction."
—Elspeth | 1 | 1<|endoftext|>
<|endoftext|>Thornscape Apprentice | {G} | Creature — Human Wizard | common | {R}, {T}: Target creature gains first strike until end of turn.
{W}, {T}: Tap target creature. | nan | 1 | 1<|endoftext|>
<|endoftext|>Master Warcraft | {2}{R/W}{R/W} | Instant | rare | Cast this spell only before attackers are declared.
You choose which creatures attack this turn.
You choose which creatures block this turn and how those creatures block. | nan | nan | nan<|endoftext|>
<|endoftext|>Simic Fluxmage | {2}{U} | Creature — Merfolk Wizard | uncommon | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{1}{U}, {T}: Move a +1/+1 counter from <card_name> onto target creature. | nan | 1 | 2<|endoftext|>
<|endoftext|>Wall of Runes | {U} | Creature — Wall | common | Defender (This creature can't attack.)
When <card_name> enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | nan | 0 | 4<|endoftext|>
<|endoftext|>Shineshadow Snarl | | Land | rare | As <card_name> enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, <card_name> enters the battlefield tapped.
{T}: Add {W} or {B}. | A flickering beacon of righteous corruption. | nan | nan<|endoftext|>
<|endoftext|>Blue Ribbon | {1} | Artifact — Equipment | rare | When <card_name> enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach <card_name> to that creature.
Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)
Equip {3} | nan | nan | nan<|endoftext|>
<|endoftext|>Crypt Sliver | {1}{B} | Creature — Sliver | common | All Slivers have "{T}: Regenerate target Sliver." | "Death couldn't contain the slivers. What made us think we could?"
—Riptide Project researcher | 1 | 1<|endoftext|>
<|endoftext|>Faithful Mending | {W}{U} | Instant | uncommon | You gain 2 life, draw two cards, then discard two cards.
Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | "What has been looted can be restored. The church lives on within us." | nan | nan<|endoftext|>
<|endoftext|>A-Navigation Orb | {3} | Artifact | uncommon | {1}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. | nan | nan | nan<|endoftext|>
<|endoftext|>Argent Mutation | {2}{U} | Instant | uncommon | Target permanent becomes an artifact in addition to its other types until end of turn.
Draw a card. | "My world is corrupted beyond cleansing. I must prevent this from happening to others."
—Karn | nan | nan<|endoftext|>
<|endoftext|>Territorial Hammerskull | {2}{W} | Creature — Dinosaur | common | Whenever <card_name> attacks, tap target creature an opponent controls. | From the eyes up, it's solid bone and stubbornness. | 2 | 3<|endoftext|>
<|endoftext|>Bolrac-Clan Crusher | {3}{R}{G} | Creature — Ogre Warrior | uncommon | {T}, Remove a +1/+1 counter from a creature you control: <card_name> deals 2 damage to any target. | Jaharg discovered that the shapes and symmetries so pleasing to the sculptor's eye also yielded a well-balanced bludgeon. | 4 | 4<|endoftext|>
<|endoftext|>Goblin Freerunner | {3}{R} | Creature — Goblin Warrior Ally | common | Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Menace (This creature can't be blocked except by two or more creatures.) | There are old goblins and ambitious goblins, but very few old, ambitious goblins. | 3 | 2<|endoftext|>
<|endoftext|>Uyo, Silent Prophet | {4}{U}{U} | Legendary Creature — Moonfolk Wizard | rare | Flying
{2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy. | nan | 4 | 4<|endoftext|>
<|endoftext|>Suit Up | {2}{U} | Instant | common | Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5.
Draw a card. | With a reckless leap into the pilot's seat, Hirori went from smallest kid on the block to biggest hero in the city. | nan | nan<|endoftext|>
<|endoftext|>Gurmag Drowner | {3}{U} | Creature — Naga Wizard | common | Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When <card_name> exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. | nan | 2 | 4<|endoftext|>
<|endoftext|>Vedalken Archmage | {2}{U}{U} | Creature — Vedalken Wizard | rare | Whenever you cast an artifact spell, draw a card. | "The Knowledge Pool knows. Memnarch understands."
—Janus, speaker of the synod | 0 | 2<|endoftext|>
<|endoftext|>Tymna the Weaver | {1}{W}{B} | Legendary Creature — Human Cleric | mythic | Lifelink
At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.) | nan | 2 | 2<|endoftext|>
<|endoftext|>Tervigon | {X}{1}{G} | Creature — Tyranid | rare | Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Spawn Termagants — Whenever <card_name> deals combat damage to a player, create that many 1/1 green Tyranid creature tokens. | nan | 0 | 0<|endoftext|>
<|endoftext|>Night Terrors | {2}{B} | Sorcery | common | Target player reveals their hand. You choose a nonland card from it. Exile that card. | Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll. | nan | nan<|endoftext|>
<|endoftext|>Baral, Chief of Compliance | {1}{U} | Legendary Creature — Human Wizard | special | Instant and sorcery spells you cast cost {1} less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. | "The echo of silence is music to my ears." | 1 | 3<|endoftext|>
<|endoftext|>Fortified Rampart | {1}{W} | Creature — Wall | common | Defender | The refuge's defenses allow new recruits to see lesser Eldrazi up close, steeling their stomachs for what's to come. | 0 | 6<|endoftext|>
<|endoftext|>Timberland Guide | {1}{G} | Creature — Human Scout | common | When <card_name> enters the battlefield, put a +1/+1 counter on target creature. | "Can you build a fire? Track a deer? Identify killer trees? Then you'll never survive Kessig without me." | 1 | 1<|endoftext|>
<|endoftext|>Nessian Game Warden | {3}{G}{G} | Creature — Beast | uncommon | When <card_name> enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | nan | 4 | 5<|endoftext|>
<|endoftext|>Workshop Assistant | {3} | Artifact Creature — Construct | common | When <card_name> dies, return another target artifact card from your graveyard to your hand. | Sometimes the smallest things make the biggest difference. | 1 | 2<|endoftext|>
<|endoftext|>Rune-Scarred Demon | {5}{B}{B} | Creature — Demon | rare | Flying
When <card_name> enters the battlefield, search your library for a card, put it into your hand, then shuffle. | The litany of the infernal on his flesh pulses to the beating of his dark heart. | 6 | 6<|endoftext|>
<|endoftext|>A-Find the Path | {2}{G} | Enchantment — Aura | common | Enchant land
When Find the Path enters the battlefield, venture into the dungeon.
Enchanted land has "{T}: Add two mana of any one color." | nan | nan | nan<|endoftext|>
<|endoftext|>Mirror March | {5}{R} | Enchantment | rare | Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. | nan | nan | nan<|endoftext|>
<|endoftext|>Angelic Skirmisher | {4}{W}{W} | Creature — Angel | rare | Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. | "A keen mind wields an army as a deft hand wields a sword." | 4 | 4<|endoftext|>
<|endoftext|>Douse in Gloom | {2}{B} | Instant | common | <card_name> deals 2 damage to target creature and you gain 2 life. | Orzhov prisoners are steeped in a blackened brew that robs their souls of strength. Patriarchs drink that brew to extend their own lives. | nan | nan<|endoftext|>
<|endoftext|>Illusory Ambusher | {4}{U} | Creature — Cat Illusion | uncommon | Flash (You may cast this spell any time you could cast an instant.)
Whenever <card_name> is dealt damage, draw that many cards. | "Violence is the food it craves. Feed it if you dare."
—Doriel, mentor of Mistral Isle | 4 | 1<|endoftext|>
<|endoftext|>Storyweave | {2}{G} | Instant | uncommon | Choose one —
• Put two +1/+1 counters on target creature you control.
• Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it. | nan | nan | nan<|endoftext|>
<|endoftext|>Serra Avenger | {W}{W} | Creature — Angel | rare | You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance | "Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation."
—*Song of All*, canto 904 | 3 | 3<|endoftext|>
<|endoftext|>Loathsome Troll | {3}{G}{G} | Creature — Troll | uncommon | {3}{G}: Roll a d20. Activate only if <card_name> is in your graveyard.
1—9 | Put <card_name> on top of your library.
10—19 | Return <card_name> to your hand.
20 | Return <card_name> to the battlefield tapped. | nan | 6 | 2<|endoftext|>