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<|endoftext|>Aeolipile | {2} | Artifact | common | {1}, {T}, Sacrifice <card_name>: It deals 2 damage to any target. | "Although fragile, the aeolipile could be quite destructive."
—*Sarpadian Empires, vol. I* | nan | nan<|endoftext|>
<|endoftext|>Tyrant's Choice | {1}{B} | Sorcery | common | Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life. | nan | nan | nan<|endoftext|>
<|endoftext|>Inaction Injunction | {1}{U} | Sorcery | common | Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Draw a card. | "To prevent action is to prevent transgression."
—Azorius Arrester motto | nan | nan<|endoftext|>
<|endoftext|>Gustrider Exuberant | {2}{W} | Creature — Human Wizard | common | Flying
Sacrifice <card_name>: Creatures you control with power 5 or greater gain flying until end of turn. | "The elves claim the canopy. The nacatl claim the mountains. I suppose you think we ought to stay on the jungle floor?" | 1 | 2<|endoftext|>
<|endoftext|>Volunteer Reserves | {1}{W} | Creature — Human Soldier | uncommon | Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) | "I'm always a little leery of anyone who offers to kill other people for free."
—Gerrard of the *Weatherlight* | 2 | 4<|endoftext|>
<|endoftext|>Unified Front | {3}{W} | Sorcery | uncommon | Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell. | The kor's pride in their independence has given way to a strong sense of community that embraces all of Zendikar. | nan | nan<|endoftext|>
<|endoftext|>Grindclock | {2} | Artifact | rare | {T}: Put a charge counter on <card_name>.
{T}: Target player mills X cards, where X is the number of charge counters on <card_name>. | Pray you never hear it chime. | nan | nan<|endoftext|>
<|endoftext|>Runebound Wolf | {1}{R} | Creature — Wolf | uncommon | {3}{R}, {T}: <card_name> deals damage equal to the number of Wolves and Werewolves you control to target opponent. | The wolf's captor hid his fear, but he knew someday the runes would fail, the collar would break, and the wolf would remember his face. | 2 | 2<|endoftext|>
<|endoftext|>Besmirch | {1}{R}{R} | Sorcery | uncommon | Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | The whitest robes stain best. | nan | nan<|endoftext|>
<|endoftext|>Nightveil Sprite | {1}{U} | Creature — Faerie Rogue | uncommon | Flying
Whenever <card_name> attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) | "We're on the fortieth floor, with one window, no balcony. No one could possibly get in."
—Minosz, Orzhov chief of security | 1 | 2<|endoftext|>
<|endoftext|>Thicket Crasher | {3}{G} | Creature — Elemental Rhino | common | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other Elementals you control have trample. | "Tread too hard in the forest and it will tread on you in return."
—Vivien Reid | 4 | 3<|endoftext|>
<|endoftext|>Drana, the Last Bloodchief | {3}{B}{B} | Legendary Creature — Vampire Cleric | mythic | Flying
Whenever <card_name> attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types. | nan | 4 | 4<|endoftext|>
<|endoftext|>Pick the Brain | {2}{B} | Sorcery | uncommon | Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles. | nan | nan | nan<|endoftext|>
<|endoftext|>Walking Atlas | {2} | Artifact Creature — Construct | common | {T}: You may put a land card from your hand onto the battlefield. | Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain. | 1 | 1<|endoftext|>
<|endoftext|>Wort, the Raidmother | {4}{R/G}{R/G} | Legendary Creature — Goblin Shaman | rare | When <card_name> enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) | nan | 3 | 3<|endoftext|>
<|endoftext|>Cleanup Crew | {4}{G}{G} | Creature — Human Citizen | uncommon | When <card_name> enters the battlefield, choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
• You gain 4 life. | nan | 6 | 6<|endoftext|>
<|endoftext|>Bloodletter | {2}{B} | Creature — Zombie | common | When the names of three or more nonland permanents begin with the same letter, sacrifice <card_name>. If you do, it deals 2 damage to each creature and each player. | "That's not really an A. It's an Æ. They changed it! Wait, don't—"
—Hœbrus Væm, Aerathi librarian, last words | 2 | 3<|endoftext|>
<|endoftext|>Famished Foragers | {3}{R} | Creature — Vampire | common | When <card_name> enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}.
{2}{R}, Discard a card: Draw a card. | Furious to find the workshop empty, the starving vampires flew into a frenzy. | 4 | 3<|endoftext|>
<|endoftext|>Safana, Calimport Cutthroat | {2}{B} | Legendary Creature — Human Rogue | uncommon | Menace
At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon.
Choose a Background (You can have a Background as a second commander.) | nan | 3 | 2<|endoftext|>
<|endoftext|>Krosan Wayfarer | {G} | Creature — Human Druid | common | Sacrifice <card_name>: You may put a land card from your hand onto the battlefield. | "The Krosan Forest lives, and druids are its seeds."
—Seton, centaur druid | 1 | 1<|endoftext|>
<|endoftext|>Questing Beast | {2}{G}{G} | Legendary Creature — Beast | mythic | Vigilance, deathtouch, haste
<card_name> can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever <card_name> deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. | nan | 4 | 4<|endoftext|>
<|endoftext|>Enervate | {1}{U} | Instant | common | Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep. | "Worlds turn in crucial moments of decision. Make your choice."
—Gustha Ebbasdotter, Kjeldoran royal mage | nan | nan<|endoftext|>
<|endoftext|>Splendor Mare | {2}{W} | Creature — Elk Unicorn | uncommon | Lifelink
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle <card_name>, put a lifelink counter on target creature you control. | nan | 3 | 3<|endoftext|>
<|endoftext|>Silent Observer | {3}{U} | Creature — Spirit | common | Flying | It's not just a feeling—you *are* being watched. | 1 | 5<|endoftext|>
<|endoftext|>Menacing Ogre | {3}{R}{R} | Creature — Ogre | rare | Trample, haste
When <card_name> enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on <card_name>. | nan | 3 | 3<|endoftext|>
<|endoftext|>Read the Tides | {5}{U} | Sorcery | common | Choose one —
• Draw three cards.
• Return up to two target creatures to their owners' hands. | Charts and instruments work fine, but the best navigators aren't above a spell or two to nudge the tides in a more favorable direction. | nan | nan<|endoftext|>
<|endoftext|>Fire at Will | {R/W}{R/W}{R/W} | Instant | common | <card_name> deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. | "Make these shots count. The more foes we drop now, the fewer we'll have trying to kill us later." | nan | nan<|endoftext|>
<|endoftext|>Jukai Naturalist | {G}{W} | Enchantment Creature — Human Monk | uncommon | Lifelink
Enchantment spells you cast cost {1} less to cast. | He had heard rumors of the cities—the constant noise, the stagnant air, the tainted water—and he had no wish to learn if they were true. | 2 | 2<|endoftext|>
<|endoftext|>Maulfist Doorbuster | {3}{R} | Creature — Human Warrior | uncommon | When <card_name> enters the battlefield, you get {E}{E} (two energy counters).
Whenever <card_name> attacks, you may pay {E}. If you do, target creature can't block this turn. | "Knock, knock . . . too late." | 4 | 2<|endoftext|>
<|endoftext|>Crowd's Favor | {R} | Instant | common | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) | nan | nan | nan<|endoftext|>
<|endoftext|>Rionya, Fire Dancer | {3}{R}{R} | Legendary Creature — Human Wizard | rare | At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. | nan | 3 | 4<|endoftext|>
<|endoftext|>Ancient Brass Dragon | {5}{B}{B} | Creature — Elder Dragon | mythic | Flying
Whenever <card_name> deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. | nan | 7 | 6<|endoftext|>
<|endoftext|>Primeval Titan | {4}{G}{G} | Creature — Giant | special | Trample
Whenever <card_name> enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. | When nature calls, *run*. | 6 | 6<|endoftext|>
<|endoftext|>Endless Wurm | {3}{G}{G} | Creature — Wurm | rare | Trample
At the beginning of your upkeep, sacrifice <card_name> unless you sacrifice an enchantment. | Ages ago, a party of elves took cover to let one pass. They're still waiting. | 9 | 9<|endoftext|>
<|endoftext|>Cryptic Annelid | {3}{U} | Creature — Worm Beast | uncommon | When <card_name> enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | nan | 1 | 4<|endoftext|>
<|endoftext|>Blood Price | {3}{B} | Sorcery | common | Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. | Blood is the oldest currency. | nan | nan<|endoftext|>
<|endoftext|>Equipoise | {2}{W} | Enchantment | rare | At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.) | nan | nan | nan<|endoftext|>
<|endoftext|>Ritual of the Machine | {2}{B}{B} | Sorcery | rare | As an additional cost to cast this spell, sacrifice a creature.
Gain control of target nonartifact, nonblack creature. | "Rumors persist of dark deeds performed in the depths of Soldev. When will Dagsson heed the danger therein?"
—Sorine Relicbane, Soldevi Heretic | nan | nan<|endoftext|>
<|endoftext|>Death Kiss | {5}{R} | Creature — Beholder | rare | Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn.
{X}{X}{R}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When <card_name> becomes monstrous, goad up to X target creatures your opponents control. | nan | 5 | 5<|endoftext|>
<|endoftext|>Mossbridge Troll | {5}{G}{G} | Creature — Troll | rare | If <card_name> would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than <card_name> with total power 10 or greater: <card_name> gets +20/+20 until end of turn. | nan | 5 | 5<|endoftext|>
<|endoftext|>A-Iridescent Hornbeetle | {3}{G} | Creature — Insect | uncommon | At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn. | nan | 3 | 3<|endoftext|>
<|endoftext|>Fervor | {2}{R} | Enchantment | rare | Creatures you control have haste. (They can attack and {T} as soon as they come under your control.) | The intensity of their glare was soon surpassed by the intensity of their attack. | nan | nan<|endoftext|>
<|endoftext|>Carven Caryatid | {1}{G}{G} | Creature — Spirit | uncommon | Defender (This creature can't attack.)
When <card_name> enters the battlefield, draw a card. | So-called "old wood" is rare in deforested Ravnica. Statues carved from it are said to house the last of the ancient nature spirits. | 2 | 5<|endoftext|>
<|endoftext|>Requiem Angel | {5}{W} | Creature — Angel | rare | Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying. | When angels despair, what hope can remain for mortals? | 5 | 5<|endoftext|>
<|endoftext|>Aether Mutation | {3}{G}{U} | Sorcery | uncommon | Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value. | nan | nan | nan<|endoftext|>
<|endoftext|>Blorbian Buddy | {G} | Creature — Alien Guest | common | Trample
{G}, {T}: You get {TK} (a ticket counter). | When Captain Nebula tragically destroyed the planet Blorb-12 in a parking accident, Myra compensated the survivors with lifetime passes. | 1 | 1<|endoftext|>
<|endoftext|>Shifty Doppelganger | {2}{U} | Creature — Shapeshifter | rare | {3}{U}, Exile <card_name>: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return <card_name> to the battlefield. | nan | 1 | 1<|endoftext|>
<|endoftext|>Workshop Elders | {6}{U} | Creature — Human Artificer | rare | Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it. | "Fear not what's under the bed. The toys are watching."
—*Beyond the Great Henge* | 4 | 4<|endoftext|>
<|endoftext|>Memorial to War | | Land | uncommon | <card_name> enters the battlefield tapped.
{T}: Add {R}.
{4}{R}, {T}, Sacrifice <card_name>: Destroy target land. | nan | nan | nan<|endoftext|>